Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.10 @ 03:06:55

Player: Venar246

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (17)       3400
Robots Destroyed (118)     590
Value Destroyed (4550)     4550
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (1562)               1562
              TOTAL SCORE: 13602

 Bonus
-------
High Alert Combat Kills    131
Follower Combat Kills      40
Entered DSFs               500
Aligned with FarCom        300
Met Imprinter              300
Acquired ECA               300
Friendly Fire              -9

 Cogmind 
---------
Core Integrity             0/1150
Matter                     300/300
Energy                     98/100
System Corruption          19%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (10) -----
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Treads
    Medium Storage Unit

 Peak State 
------------
>            --- POWER ------------
  Reinforced Deuterium Engine
       Micro Fission Core
>            --- PROPULSION -------
    Improved Titanium Leg
    Improved Titanium Leg
    Improved Titanium Leg
             Flexi-carbon Leg
>            --- UTILITY ----------
    Improved Heat Sink
     Compact Matter Pod
    Enhanced Optical Array
    Advanced Signal Interpreter
             Core Analyzer
             Weapon Cycler
    Advanced Shield Generator
             Hacking Suite
>            --- WEAPON -----------
       Heavy Ion Cannon
       Heavy Phase Cannon
       Heavy Rocket Launcher
>            --- INVENTORY --------
             System Restoration Module
       Heavy Ion Cannon
       Heavy Phase Cannon
             KE Penetrator
[Rating: 76]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Cooled Aerolev Unit
Utility                    Core Analyzer
  Device                   Phasing AFG
  Storage                  Large Storage Unit
  Processor                Core Analyzer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Heavy Rocket Launcher
  Energy Gun               EM Pulse Gun
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Heavy Rocket Launcher

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac DSF Fac Upp Upp Fac 
Slots Evolved              12   | .   .   .   .   .   4   .   2   .   .   .   .   2   .   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  8    | .   .   .   .   .   2   .   2   .   .   .   .   1   .   1   .   .   2   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Parts Attached             137  | 6   17  .   2   1   11  25  5   .   4   8   7   8   21  11  7   1   3   
  Power                    13   | 1   2   .   1   .   2   2   .   .   1   .   .   1   2   1   .   .   .   
    Engine                 7    | 1   2   .   1   .   .   .   .   .   .   .   .   1   2   .   .   .   .   
    Core                   6    | .   .   .   .   .   2   2   .   .   1   .   .   .   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               43   | 2   9   .   .   .   5   11  2   .   .   .   1   1   7   5   .   .   .   
    Treads                 14   | .   .   .   .   .   .   5   2   .   .   .   .   .   7   .   .   .   .   
    Leg                    22   | 2   9   .   .   .   5   1   .   .   .   .   .   .   .   5   .   .   .   
    Wheel                  6    | .   .   .   .   .   .   5   .   .   .   .   1   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  34   | 1   1   .   1   .   4   3   3   .   .   6   2   4   1   3   2   1   2   
    Device                 15   | .   .   .   .   .   2   2   1   .   .   2   2   1   .   2   1   .   2   
    Storage                5    | 1   .   .   1   .   .   .   .   .   .   1   .   .   .   1   1   .   .   
    Processor              12   | .   1   .   .   .   2   1   2   .   .   3   .   2   .   .   .   1   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   47   | 2   5   .   .   1   .   9   .   .   3   2   4   2   11  2   5   .   1   
    Energy Gun             11   | 1   5   .   .   .   .   .   .   .   3   .   1   .   .   .   .   .   1   
    Energy Cannon          17   | .   .   .   .   1   .   5   .   .   .   .   2   .   6   1   2   .   .   
    Ballistic Gun          7    | 1   .   .   .   .   .   3   .   .   .   1   .   .   .   .   2   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Launcher               11   | .   .   .   .   .   .   1   .   .   .   1   .   2   5   1   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 76   | .   .   .   .   .   4   16  .   .   13  .   11  .   6   .   17  .   9   
  Power                    8    | .   .   .   .   .   2   2   .   .   1   .   .   .   1   .   2   .   .   
  Propulsion               23   | .   .   .   .   .   2   9   .   .   4   .   1   .   3   .   3   .   1   
  Utility                  26   | .   .   .   .   .   .   2   .   .   5   .   5   .   1   .   7   .   6   
  Weapon                   19   | .   .   .   .   .   .   3   .   .   3   .   5   .   1   .   5   .   2   
  Highest Loss Streak      13   | .   .   .   .   .   2   4   .   .   13  .   6   .   4   .   12  .   5   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     68   | .   82  100 99  85  82  76  84  92  96  44  60  55  84  99  73  38  33  
  Engine                   3    | .   12  14  13  14  5   .   .   .   .   .   .   5   8   7   4   .   .   
  Core                     1    | .   .   .   .   .   2   7   .   .   5   .   .   .   .   3   3   .   .   
  Treads                   4    | .   .   .   .   .   .   8   23  30  29  .   .   .   22  4   .   .   .   
  Leg                      8    | .   24  28  28  28  30  2   .   .   .   .   .   .   .   17  16  5   3   
  Device                   8    | .   .   .   .   .   8   10  7   7   6   10  14  4   6   15  8   .   2   
  Storage                  7    | .   14  14  14  14  9   9   7   7   7   7   6   .   .   5   1   5   3   
  Processor                18   | .   2   14  14  14  17  16  30  30  29  16  23  25  24  17  15  14  12  
  Energy Gun               2    | .   26  28  28  .   .   .   .   .   11  .   .   1   .   .   .   .   2   
  Energy Cannon            4    | .   .   .   .   14  9   11  .   .   .   .   .   .   6   11  10  11  6   
  Ballistic Gun            3    | .   .   .   .   .   .   5   15  15  2   4   6   .   .   .   .   .   .   
  Launcher                 2    | .   .   .   .   .   .   .   .   .   .   4   6   6   2   5   2   .   .   
Naked Turns                68   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   68  
Heaviest Build             61   | 12  12  12  27  45  50  50  27  27  35  56  56  20  48  61  53  28  38  
  Greatest Support         112  | 20  20  20  20  20  45  40  68  40  90  3   10  9   112 108 80  20  20  
  Greatest Overweight (x)  19   | .   3   .   1   2   3   13  .   .   9   18  18  2   .   19  1   1   1   
  Average Overweight (x)   2    | .   .   .   .   2   1   1   .   .   .   12  11  .   .   .   .   1   .   
Largest Inventory Capacity 15   | 8   8   8   15  15  15  15  15  15  15  15  15  5   5   5   10  10  10  
  Average Capacity         13   | 6   8   8   10  15  15  15  15  15  15  15  13  5   5   5   5   10  8   
  Most Carried             15   | 2   8   8   8   8   14  15  15  15  15  13  8   5   5   5   5   1   2   
  Average Carried          8    | .   5   8   7   7   10  12  14  14  13  9   7   3   3   4   3   .   1   
  Final Capacity           15   | 8   8   8   15  15  15  15  15  15  15  15  5   5   5   5   10  10  5   
  Final Carried            15   | 1   8   8   8   8   14  14  15  15  13  8   2   5   3   5   .   1   2   

 Class Distribution 
--------------------
 81% | Mutant
  6% | Skirmisher
  5% | Scavenger-Mutant
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
           Mutant | -8/Storage
       Skirmisher | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -7/Zion
           Mutant | -6/Proximity Caves
           Mutant | -6/Factory
           Mutant | -6/DSF
       Skirmisher | -5/Factory
           Mutant | -5/Upper Caves
           Mutant | -5/Upper Caves
           Gunner | -4/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   -4   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  DSF  Fac  Upp  Upp  Fac  
Matter Collected           2093 | 136  160  .    .    140  208  434  .    51   88   16   234  .    297  116  203  10   .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4668 | .    160  .    .    220  835  1411 .    .    179  .    286  .    500  263  659  155  .    
  Parts                    215  | .    10   .    .    11   31   69   .    .    10   .    13   .    22   17   24   8    .    
Haulers Intercepted        1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           5    | .    .    .    .    1    2    2    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      32   | .    .    .    .    .    .    .    .    .    2    .    8    .    .    .    15   7    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac DSF Fac Upp Upp Fac 
Combat Hostiles Destroyed  103  | .   3   .   .   9   17  26  .   .   3   .   11  .   10  7   15  2   .   
  Guns                     13   | .   3   .   .   .   .   4   .   .   3   .   3   .   .   .   .   .   .   
  Cannons                  38   | .   .   .   .   3   2   14  .   .   .   .   5   .   3   3   6   2   .   
  AOE                      48   | .   .   .   .   6   13  6   .   .   .   .   3   .   7   4   9   .   .   
Classes Destroyed          14   | .   2   .   .   3   4   2   .   .   1   .   .   .   2   .   .   .   .   
  Worker                   4    | .   .   .   .   1   2   .   .   .   .   .   .   .   .   1   .   .   .   
  Builder                  4    | .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  3    | .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  26   | .   .   .   .   6   7   .   .   .   .   .   7   .   .   2   4   .   .   
  Grunt                    39   | .   3   .   .   2   7   15  .   .   .   .   4   .   2   2   4   .   .   
  Brawler                  5    | .   .   .   .   1   .   3   .   .   .   .   .   .   1   .   .   .   .   
  Duelist                  5    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   2   .   .   
  Sentry                   12   | .   .   .   .   .   3   7   .   .   .   .   .   .   .   .   1   1   .   
  Specialist               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Programmer               2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Decomposer               2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Thug                     6    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   4   .   .   
Best Kill Streak           8    | .   2   .   .   4   5   8   .   .   2   .   4   .   6   7   8   1   .   
  Combat Bots Only         8    | .   2   .   .   3   4   4   .   .   2   .   4   .   6   6   8   1   .   
Max Kills in Single Turn   5    | .   2   .   .   4   3   3   .   .   1   .   2   .   4   3   5   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   .   3   2   2   .   .   .   .   2   .   4   2   5   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   -4   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  DSF  Fac  Upp  Upp  Fac  
Hostile Shots Fired        761   | .    6    .    .    6    51   131  .    9    102  .    107  .    114  4    125  5    101  
  Missed                   209   | .    1    .    .    2    17   26   .    4    24   .    34   .    39   2    35   1    24   
Damage Taken               10460 | .    54   .    .    67   649  1917 62   82   1620 .    1155 .    1332 45   1794 83   1600 
  Core                     2615  | .    .    .    .    12   70   345  .    .    510  .    183  .    52   3    277  .    1163 
  Absorbed by Shields      192   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   155  .    21   
Core Remaining (%)         64    | 100  .    .    .    95   .    24   .    .    .    .    1    .    93   .    .    72   .    
Volleys Fired              200   | .    8    .    .    3    14   81   1    .    14   .    26   .    16   6    26   3    2    
  Largest                  3     | .    2    .    .    1    1    2    2    .    2    .    2    .    2    3    3    2    1    
  Hottest                  250   | .    80   .    .    250  250  250  46   .    110  .    155  .    130  169  194  155  90   
Shots Fired                353   | .    16   .    .    3    14   140  2    .    26   .    34   .    29   18   63   6    2    
  Gun                      92    | .    16   .    .    .    .    28   2    .    26   .    16   .    .    .    4    .    .    
  Cannon                   220   | .    .    .    .    3    14   101  .    .    .    .    12   .    21   12   49   6    2    
  Launcher                 41    | .    .    .    .    .    .    11   .    .    .    .    6    .    8    6    10   .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  64    | .    .    .    .    .    .    28   2    .    12   .    18   .    .    .    4    .    .    
  Thermal                  175   | .    .    .    .    3    14   59   .    .    .    .    9    .    21   12   49   6    2    
  Explosive                41    | .    .    .    .    .    .    11   .    .    .    .    6    .    8    6    10   .    .    
  Electromagnetic          73    | .    16   .    .    .    .    42   .    .    14   .    1    .    .    .    .    .    .    
  Robot Hit Streak         11    | .    2    .    .    2    7    11   1    .    9    .    10   .    6    7    5    5    7    
  Robot Miss Streak        11    | .    3    .    .    5    4    2    1    .    5    .    11   .    2    6    2    1    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           226   | .    8    .    .    2    11   92   1    .    19   .    23   .    19   8    36   5    2    
  Core Hits                224   | .    5    .    .    13   37   59   .    .    10   .    28   .    19   13   34   4    2    
  Critical Kills           1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10480 | 5    127  .    .    387  1213 3086 24   .    379  .    1020 .    1375 595  1977 157  135  
  Guns                     1046  | .    126  .    .    .    .    258  9    .    379  .    225  .    .    .    49   .    .    
  Cannons                  4185  | .    .    .    .    77   266  1763 .    .    .    .    218  .    352  203  1061 157  88   
  Explosions               5050  | .    .    .    .    250  932  1009 .    .    .    .    577  .    1023 392  867  .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  199   | 5    1    .    .    60   15   56   15   .    .    .    .    .    .    .    .    .    47   
  Kinetic                  749   | .    .    .    .    .    .    258  9    .    135  .    298  .    .    .    49   .    .    
  Thermal                  4651  | .    .    .    .    327  1174 1144 .    .    .    .    145  .    352  203  1061 157  88   
  Explosive                3657  | .    .    .    .    .    24   774  .    .    .    .    577  .    1023 392  867  .    .    
  Electromagnetic          1224  | .    126  .    .    .    .    854  .    .    244  .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         19    | .    .    .    .    .    .    1    .    .    15   15   .    .    7    .    .    .    19   
  Average Corruption       3     | .    .    .    .    .    .    1    .    .    2    15   .    .    5    .    .    .    10   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  35    | .    .    .    .    .    .    6    .    .    13   6    .    .    4    .    .    .    6    
    Message Errors         9     | .    .    .    .    .    .    1    .    .    3    1    .    .    .    .    .    .    4    
    Matter Fused           5     | .    .    .    .    .    .    2    .    .    2    1    .    .    .    .    .    .    .    
    Heat Flow Errors       6     | .    .    .    .    .    .    1    .    .    3    1    .    .    1    .    .    .    .    
    Energy Discharges      6     | .    .    .    .    .    .    .    .    .    3    2    .    .    1    .    .    .    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    
    Misfires               3     | .    .    .    .    .    .    2    .    .    .    .    .    .    1    .    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            224   | .    .    .    .    1    43   98   .    .    .    .    14   .    .    4    27   24   13   
  Projectiles              116   | .    .    .    .    .    4    44   .    .    .    .    14   .    .    .    17   24   13   
  Explosions               108   | .    .    .    .    1    39   54   .    .    .    .    .    .    .    4    10   .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      632   | .    .    .    .    38   247  159  .    .    .    .    .    .    27   32   108  .    21   
  Shots                    40    | .    .    .    .    3    21   8    .    .    .    .    .    .    2    2    4    .    .    
  Rammed                   20    | .    .    .    .    .    .    6    2    .    .    .    .    .    .    .    .    .    12   
Targets Rammed             38    | 2    1    .    .    11   4    6    2    .    .    .    .    .    .    .    .    .    12   
  Kicked                   18    | 2    1    .    .    11   4    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        615   | .    84   .    .    270  471  615  .    .    315  114  57   .    247  372  568  33   4    
  Average Temperature      134   | .    34   .    .    123  156  101  .    .    154  63   14   .    91   167  217  22   3    
  Received Heat Transfer   1965  | .    30   .    .    .    135  954  .    12   414  .    63   .    90   .    258  9    .    
  Effects                  33    | .    .    .    .    .    .    12   .    .    4    .    .    .    .    .    17   .    .    
    Shutdowns              6     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    4    .    .    
    Energy Bleed           4     | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    
    Interference           13    | .    .    .    .    .    .    3    .    .    4    .    .    .    .    .    6    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Short Circuit          6     | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    3    .    .    
    Damage (major)         3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              8     | .    .    .    .    .    .    6    .    .    2    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          3     | .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             33    | .    .    .    .    4    21   5    .    .    .    .    1    .    1    .    .    1    .    
  Heat Transferred         12458 | .    .    .    .    1490 5840 2596 .    .    .    .    312  .    481  259  1221 185  74   
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac DSF Fac Upp Upp Fac 
Peak Influence             556  | .   112 43  .   194 454 556 214 .   .   .   .   46  363 213 .   .   18  
  Initial                  214  | .   .   43  .   .   .   190 214 .   .   .   .   46  32  190 .   .   18  
  Average                  146  | .   74  43  .   20  198 368 192 .   .   .   .   46  190 119 .   .   12  
Maximum Alert Level        2    | .   .   .   .   .   2   2   1   .   .   .   .   .   1   1   .   .   .   
  Low Security (%)         66   | 100 100 100 .   100 55  11  11  .   .   .   .   100 48  83  .   .   100 
  Level 1                  20   | .   .   .   .   .   11  45  88  .   .   .   .   .   51  16  .   .   .   
  Level 2                  13   | .   .   .   .   .   32  43  .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Squads Dispatched          15   | .   1   .   .   .   3   6   .   .   .   .   .   .   2   2   .   .   1   
  Investigation            3    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Reinforcement            6    | .   1   .   .   .   1   1   .   .   .   .   .   .   2   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac DSF Fac Upp Upp Fac 
Distress Signals           9    | .   2   .   .   .   2   5   .   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              138  | .   7   .   .   8   21  36  1   1   7   .   14  .   12  7   13  2   9   
  Peak Tracking Total      9    | .   3   .   .   3   5   6   1   1   5   .   4   .   6   3   9   1   8   
  Tactical Retreats        8    | .   .   .   .   .   .   3   .   .   .   .   2   .   3   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac DSF Fac Upp Upp Fac 
Traps Triggered            12   | .   4   .   .   .   4   .   1   .   .   .   .   .   2   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  
----------                 Run  | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac DSF Fac Upp Upp Fac 
Machines Disabled          14   | .   .   .   .   2   7   2   .   .   .   .   .   .   2   .   1   .   .   
  Max in Single Turn       2    | .   .   .   .   1   2   1   .   .   .   .   .   .   1   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac DSF Fac Upp Upp Fac 
Machines Accessed          15   | .   .   .   5   .   2   4   1   .   .   .   .   1   .   1   .   .   1   
  Terminals                6    | .   .   .   .   .   1   3   .   .   .   .   .   1   .   1   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                72   | .   .   .   50  .   4   13  1   .   .   .   .   2   .   1   .   .   1   
  Successful               64   | .   .   .   50  .   4   8   .   .   .   .   .   1   .   1   .   .   .   
  Failed                   8    | .   .   .   .   .   .   5   1   .   .   .   .   1   .   .   .   .   1   
    Catastrophic           2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   7    | .   .   .   4   .   .   2   .   .   .   1   .   .   .   .   .   .   .   
  Terminals                15   | .   .   .   .   .   3   9   .   .   .   .   .   2   .   1   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             61   | .   .   .   50  .   3   6   .   .   .   .   .   1   .   1   .   .   .   
  Record                   56   | .   .   .   49  .   3   3   .   .   .   .   .   .   .   1   .   .   .   
  Part Schematic           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Refit                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Process                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   .   .   .   .   1   2   1   .   .   .   .   1   .   1   .   .   1   
  Full Trace Events        3    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   .   .   1   .   .   .   14  .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          228  | .   .   .   .   .   .   228 .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  
------------               Run  | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac DSF Fac Upp Upp Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  
--------                   Run  | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac DSF Fac Upp Upp Fac 
Total Allies               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Largest Group            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Highest-Rated Group      78   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   78  .   .   
  Highest-Rated Ally       49   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   49  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   
  Total Damage             374  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   374 .   .   
  Kills                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac DSF Fac Upp Upp Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   .   .   2   .   .   .   2   1   1   1   .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   -4   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  DSF  Fac  Upp  Upp  Fac  
Turns Passed               20360 | 57   263  12   671  2577 935  1710 451  867  1198 5791 2588 172  311  1022 656  618  461  
Spaces Moved               7658  | 42   168  11   473  917  427  672  267  540  724  888  455  182  152  674  386  304  376  
  Core                     1402  | 8    6    .    .    .    .    9    .    .    8    888  260  11   .    1    .    .    211  
  Treads                   2117  | .    .    .    .    .    .    327  267  540  716  .    .    .    145  122  .    .    .    
  Legs                     3468  | 34   162  11   473  917  427  38   .    .    .    .    .    .    .    551  386  304  165  
  Wheels                   493   | .    .    .    .    .    .    298  .    .    .    .    195  .    .    .    .    .    .    
  Hover                    178   | .    .    .    .    .    .    .    .    .    .    .    .    171  7    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  120  120  260  190  95   160  160  156  350  100  50   50   127  127  200  50   
  Average Speed            247   | 106  122  120  140  260  200  176  160  160  159  652  548  85   154  134  140  200  114  
  Slowest Speed            1000  | 120  200  120  190  260  330  700  160  160  500  950  950  150  160  1000 200  200  200  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       45    | 4    26   3    65   102  44   68   7    61   83   82   68   3    85   13   49   40   8    
  Regions Visited          17
    Branch Regions         10
  Pre-discovered Areas     9     | .    .    1    1    2    .    .    .    1    .    2    1    .    .    .    1    .    .    
  Known Exits Taken        11    | .    1    1    1    1    1    1    1    1    .    .    1    1    .    1    .    .    .    
  Unknown Exits Taken      5     | 1    .    .    .    .    .    .    .    .    1    1    .    .    .    .    1    1    .    
Scrap Searched             7     | .    .    .    .    2    .    .    .    1    2    1    .    .    .    .    .    1    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          547   | .    .    .    .    53   80   73   .    .    .    .    55   .    93   59   134  .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               34    | .    .    .    .    1    7    11   .    .    .    .    .    .    2    3    10   .    .    
  AOE                      513   | .    .    .    .    52   73   62   .    .    .    .    55   .    91   56   124  .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   -4   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  DSF  Fac  Upp  Upp  Fac  
Total                      8695 | 51   202  10   482  1092 488  1054 289  545  747  896  511  195  193  778  451  308  403  
  Wait                     548  | .    .    .    2    153  21   258  .    .    .    .    23   .    .    69   13   .    9    
  Move                     7641 | 41   167  10   472  916  426  671  266  539  723  887  454  181  151  673  385  303  376  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  60   | 2    7    .    2    4    10   9    9    3    1    .    1    2    .    8    .    1    1    
  Fast Attach              74   | 5    11   .    1    .    5    13   2    .    1    2    2    7    12   7    2    1    3    
  Attach                   45   | 1    2    .    .    1    5    9    2    .    3    6    5    1    3    2    5    .    .    
  Detach                   8    | .    2    .    .    .    .    .    .    .    .    1    .    3    2    .    .    .    .    
  Swap                     18   | .    4    .    1    .    1    3    1    .    .    .    .    .    6    2    .    .    .    
  Drop                     40   | .    .    .    4    4    2    4    6    3    2    .    .    1    3    11   .    .    .    
  Fire                     200  | .    8    .    .    3    14   81   1    .    14   .    26   .    16   6    26   3    2    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      17   | .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    12   
  Kick                     18   | 2    1    .    .    11   4    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    3    | .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   23   | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    20   .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac / *Sto)
-8/Storage
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: Fac / DSF)
-6/DSF
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory

 History 
---------
  Turn | Location           | Event
    11 | -11/Scrapyard      | Discovered new exit (range 14)
    58 | -11/Scrapyard      | Entered Materials
   297 | -10/Materials      | Discovered new exit (range 14)
   312 | -10/Materials      | Identified exit to Mines
   316 | -10/Materials      | Build established: Mutant
   321 | -10/Materials      | Entered Mines
   322 | -10/Mines          | Learned location of Storage (-8)
   325 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
   326 | -10/Mines          | Discovered new exit (range 5)
   331 | -10/Mines          | Identified exit to Exiles
   333 | -10/Mines          | Entered Exiles
   372 | -10/Exiles         | Discovered new exit (range 15)
   388 | -10/Exiles         | Identified exit to Mines
   414 | -10/Exiles         | Met 8R-AWN
   444 | -10/Exiles         | Met EX-HEX
   493 | -10/Exiles         | Met EX-BIN
   688 | -10/Exiles         | Aligned with FarCom system
   689 | -10/Exiles         | Given EX-Vault access code
   724 | -10/Exiles         | Opened EX-Vault
   746 | -10/Exiles         | Found Firepult
   788 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
   867 | -10/Exiles         | Met EX-DEC
   894 | -10/Exiles         | Learned location of Zion (-7)
   966 | -10/Exiles         | Discovered exit to Mines (range 14)
  1004 | -10/Exiles         | Left Exiles lab with Firepult
  1004 | -10/Exiles         | Entered Mines
  1066 | -9/Mines           | Met a Derelict bent on vengeance
  2270 | -9/Mines           | Discovered new exit (range 9)
  2293 | -9/Mines           | Identified exit to Materials
  2937 | -9/Mines           | Discovered exit to Materials (range 5)
  3581 | -9/Mines           | Entered Materials
  3581 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  3911 | -8/Materials       | Build established: Scavenger-Mutant
  4022 | -8/Materials       | Garrison activated, responded to threat
  4220 | -8/Materials       | Discovered new exit (range 13)
  4241 | -8/Materials       | Identified exit to Factory
  4406 | -8/Materials       | Discovered new exit (range 15)
  4509 | -8/Materials       | Identified exit to Storage
  4516 | -8/Materials       | Entered Storage
  4570 | -8/Storage         | Build established: Mutant
  5151 | -8/Storage         | Build established: Scavenger-Mutant
  5199 | -8/Storage         | Lost 4 parts (1n1u2w)
  5385 | -8/Storage         | Lost 3 parts (1p2n)
  5509 | -8/Storage         | Build established: Scavenger-Skirmisher
  5568 | -8/Storage         | Core integrity fell below 50%
  5960 | -8/Storage         | Garrison activated, responded to threat
  6034 | -8/Storage         | Lost 3 parts (1p1n1u)
  6100 | -8/Storage         | Discovered exit to Factory (range 13)
  6226 | -8/Storage         | Entered Factory
  6226 | -7/Factory         | Evolved 2 slots: Utility x2
  6322 | -7/Factory         | Build established: Mutant
  6410 | -7/Factory         | Discovered new exit (range 5)
  6417 | -7/Factory         | Identified exit to Factory
  6664 | -7/Factory         | Discovered new exit (range 6)
  6672 | -7/Factory         | Identified exit to Lower Caves
  6677 | -7/Factory         | Entered Lower Caves
  7311 | -7/Lower Caves     | Learned location of 1 exit from Factory
  7469 | -7/Lower Caves     | Discovered new exit (range 13)
  7488 | -7/Lower Caves     | Identified exit to Lower Caves
  7517 | -7/Lower Caves     | Spotted B-75 Beast
  7544 | -7/Lower Caves     | Entered another Lower Caves area
  7698 | -7/Lower Caves     | Discovered exit to Factory (range 7)
  7940 | -7/Lower Caves     | Encountered a Warlord checkpoint
  8039 | -7/Lower Caves     | Learned Factory emergency access door positions
  8681 | -7/Lower Caves     | Discovered new exit (range 14)
  8691 | -7/Lower Caves     | Attacked by a faux Warlord
  8720 | -7/Lower Caves     | System corruption reached 10%
  8730 | -7/Lower Caves     | Core integrity fell below 50%
  8742 | -7/Lower Caves     | Entered Zion
  8765 | -7/Zion            | Lost 13 parts (1p4n5u3w)
  8949 | -7/Zion            | System corruption cleaned by Quarantine Array
  9313 | -7/Zion            | Given A8's code to call for help
  9369 | -7/Zion            | Learned Factory repair station intel
 10030 | -7/Zion            | Learned location of Warlord (-4)
 10135 | -7/Zion            | Learned Factory emergency access door positions
 10209 | -7/Zion            | Found Prototype Device
 10209 | -7/Zion            | Identified Phasing AFG
 10441 | -7/Zion            | Learned location of Extension (-5)
 12832 | -7/Zion            | Rebuked by Imprinter
 14419 | -7/Zion            | Discovered new exit (range 12)
 14533 | -7/Zion            | Entered Proximity Caves
 16829 | -6/Proximity Caves | Lost 4 parts (2u2w)
 17060 | -6/Proximity Caves | Core integrity fell below 20%
 17106 | -6/Proximity Caves | Discovered exit to Factory (range 16)
 17119 | -6/Proximity Caves | Lost 6 parts (3u3w)
 17121 | -6/Proximity Caves | Entered Factory
 17121 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 17122 | -6/Factory         | Identified exit to Factory
 17124 | -6/Factory         | Loaded intel: 6 repair station locations
 17272 | -6/Factory         | Identified exit to DSF
 17293 | -6/Factory         | Entered DSF
 17311 | -6/DSF             | Additional patrols routed to DSF
 17478 | -6/DSF             | Lost 4 parts (1p1n1u1w)
 17558 | -6/DSF             | Sterilization system engaged
 17569 | -6/DSF             | Discovered exit to Factory (range 19)
 17578 | -6/DSF             | Ambient heat levels rising (+10)
 17593 | -6/DSF             | Ambient heat levels rising (+10)
 17604 | -6/DSF             | Entered Factory
 17604 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 17710 | -5/Factory         | Discovered new exit (range 8)
 17725 | -5/Factory         | Identified exit to Upper Caves
 18114 | -5/Factory         | Build established: Skirmisher
 18626 | -5/Factory         | Entered Upper Caves
 18656 | -5/Upper Caves     | Met a Warlord Commander
 18658 | -5/Upper Caves     | Warlord Commander delivered Encrypted Comm Array
 18822 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 18871 | -5/Upper Caves     | Destroyed 8 combat bots
 18887 | -5/Upper Caves     | Lost 5 parts (1n3u1w)
 18987 | -5/Upper Caves     | Learned Factory garrison access intel
 19127 | -5/Upper Caves     | Spotted B-75 Beast
 19214 | -5/Upper Caves     | Lost 12 parts (2p2n4u4w)
 19223 | -5/Upper Caves     | Discovered new exit (range 5)
 19282 | -5/Upper Caves     | Entered another Upper Caves area
 19319 | -5/Upper Caves     | Discovered new exit (range 19)
 19429 | -5/Upper Caves     | Build established: Mutant
 19460 | -5/Upper Caves     | Encountered a Warlord checkpoint
 19651 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 19707 | -5/Upper Caves     | Spotted B-75 Beast
 19900 | -5/Upper Caves     | Entered Factory
 19900 | -4/Factory         | Evolved 2 slots: Utility x2
 19901 | -4/Factory         | Loaded intel: 4 garrison access locations
 20273 | -4/Factory         | Lost 5 parts (1n2u2w)
 20289 | -4/Factory         | System corruption reached 10%
 20294 | -4/Factory         | Core integrity fell below 50%
 20324 | -4/Factory         | Lost 4 parts (4u)
 20338 | -4/Factory         | Core integrity fell below 20%
 20361 | -4/Factory         | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
Slammed into P-70 Sage. <x4>
Destabilizing: System interference.
Imp. Targeting Computer temporarily disabled.
Enh. Optical Array temporarily disabled.
Slammed into P-70 Sage. <x2>
Destabilizing: Core damaged (-57).
Slammed into P-70 Sage. <x3>
Enh. Optical Array destroyed.
System corrupted by crushing effect (+1).
/YLTNSE77|THU5PAND&K2R9:K
Slammed into P-70 Sage.
Imp. Targeting Computer destroyed.
System corrupted: Component data lost.
P-70 Sage resets P-70 Sage, system corruption
  cleaned.
DZ NJUJ1RT627/>NYDV|&OHUPW6H
64MFETRFJ#M3VQZYL UTTWWR
O-16 Technician: "IFF HANDSHAKE FAILED. SECURING
  TERMINAL."
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           54
Energy Generation          29
Energy Capacity            490
Matter Stores              389
Matter Capacity            450
Sight Range                22
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Weapon Cycling             15
Evasion (%)                55
Targeting Accuracy         6
Target Analysis            7
Core Analysis              9
Recoil Reduction           4
Energy Filtering           30
Kinecelleration            30
Offensive Hacking          10

 Item Schematics 
-----------------
              Flexi-carbon Leg | -8/Storage | Hacked
                  Gauss Cannon | -7/Zion    | Archive
              Hvy. Machine Gun | -7/Zion    | Archive
            Imp. Medium Treads | -7/Zion    | Archive
         Imp. Carbon-fiber Leg | -7/Zion    | Archive
                Kinecellerator | -7/Zion    | Archive
      Hvy. Shock Bomb Launcher | -7/Zion    | Archive
             Imp. Trap Scanner | -7/Zion    | Archive
               Remote Datajack | -7/Zion    | Archive
                    Power Maul | -7/Zion    | Archive
         Lrn. Missile Launcher | -7/Zion    | Archive
                     Great Axe | -7/Zion    | Archive
             Adv. Sensor Array | -7/Zion    | Archive
                Gravmag System | -7/Zion    | Archive
 Imp. Component Analysis Suite | -7/Zion    | Archive

 Robot Schematics 
------------------
 B-48 Gladiator | -7/Zion | Archive
    P-60 Hacker | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
A New Friend
Explorer
Hey, That's Mine!
I'm Back, Baby!
Knowing Is Half The Battle
Librarian
Power Corrupts
Quick And Dirty

 Challenges 
------------
None

 Game 
------
Seed              SwordMiningFragment
  Manual?         0
Play Time         01:31:41
  Cumulative      7.8 hours
  Start           2024.07.09 @ 23:35:57
  End             2024.07.10 @ 03:06:55
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          19
  Rogue           19
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          17
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 91dffb2c-a62f-433e-bca9-877be37aecf7