Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.19 @ 22:37:02 Player: CrossedViper Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (28) 5600 Robots Destroyed (230) 1150 Value Destroyed (7598) 7598 Prototype IDs (74) 1480 Alien Tech Used (3) 600 Bonus (6727) 6727 TOTAL SCORE: 27655 Bonus ------- High Alert Combat Kills 701 Aligned with FarCom 300 Destroyed Z-Imprinter 1000 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Win 3000 Friendly Fire -2274 Cogmind --------- Core Integrity 1202/1600 Matter 300/300 Energy 1341/1350 System Corruption 10% Temperature Cool (0) Movement Hovering (32) Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- Improved Quantum Reactor > --- PROPULSION (6) --- Cooled Linear Gravjet Cooled Linear Gravjet Cooled Linear Gravjet > --- UTILITY (12) ----- Experimental Heat Sink Experimental Energy Well Advanced Armor Integrity Analyzer Experimental Core Shielding Centrium Heavy Armor Plating Medium Regenerative Plating System Mapper System Shield > --- WEAPON (4) ------- Molecular Scythe > --- INVENTORY (4) ---- Quantum Capacitor Improved Potential Cannon Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Cooled Antigrav System Cooled Linear Gravjet Cooled Linear Gravjet Cooled Linear Gravjet Cooled Linear Gravjet Cooled Linear Gravjet > --- UTILITY ---------- Experimental Heat Sink Large Storage Unit Large Storage Unit Experimental Energy Well Advanced Armor Integrity Analyzer Experimental Core Shielding Heavy Regenerative Plating Phase Redirector System Mapper System Shield Ghost Barrier > --- WEAPON ----------- Improved Potential Cannon Molecular Scythe > --- INVENTORY -------- Improved Quantum Reactor Advanced Energy Well Zionite Biocell Quantum Capacitor Medium Regenerative Plating 01-MTF's Autohacker System Purifier Subatomic Replicator Improved Proton Missile Launcher Gamma Bomb Array Molecular Scythe [Rating: 208] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Ion Engine Power Core Enhanced Nuclear Core Reactor Mini Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Zionite Glidesys II Utility High-capacity Storage Unit Device Experimental Heat Sink Storage High-capacity Storage Unit Processor Experimental Targeting Computer Hackware Improved Hacking Suite Protection Layered Medium Armor Plating Artifact Phase Redirector Weapon Heavy Assault Rifle Energy Gun Storm Laser Energy Cannon Ion Burst Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Impact Weapon Hammer Slashing Weapon Molecular Scythe Piercing Weapon Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Res Qua Res Tes Acc Slots Evolved 18 | . . . 2 . . . 2 . 2 . . 2 . . . . . 2 . . . . 2 2 . 2 . 2 Power 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 Propulsion 4 | . . . . . . . . . 1 . . . . . . . . 1 . . . . 1 . . . . 1 Utility 10 | . . . . . . . 2 . 1 . . 2 . . . . . . . . . . 1 2 . 2 . . Weapon 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 343 | . 5 6 28 1 19 11 28 42 2 6 16 13 1 11 11 36 5 2 2 . 21 . 2 7 12 1 38 17 Power 22 | . 1 . 2 . 1 . 2 3 . . 2 . . . . 4 . 1 1 . . . . 1 . . 2 2 Engine 6 | . 1 . 2 . . . 1 . . . . . . . . 2 . . . . . . . . . . . . Core 7 | . . . . . 1 . 1 2 . . 1 . . . . . . 1 1 . . . . . . . . . Reactor 9 | . . . . . . . . 1 . . 1 . . . . 2 . . . . . . . 1 . . 2 2 Propulsion 69 | . 2 1 6 . 2 2 2 12 1 2 4 2 . 1 3 10 2 . 1 . 2 . 2 1 1 1 6 3 Treads 41 | . 2 1 6 . 2 2 2 12 1 2 2 2 . 1 3 3 . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Hover 26 | . . . . . . . . . . . . . . . . 7 2 . 1 . 2 . 2 1 1 1 6 3 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 128 | . 1 . 9 . 11 2 8 7 1 3 3 5 . 5 4 17 3 1 . . 15 . . 5 6 . 17 5 Device 58 | . 1 . 2 . 2 . 3 4 . 1 1 1 . 3 2 11 2 . . . 13 . . 2 5 . 5 . Storage 19 | . . . 5 . 3 1 2 . . . 1 1 . . . 1 1 . . . 1 . . 2 . . 1 . Processor 7 | . . . . . 1 . . . 1 1 . . . . 1 . . . . . 1 . . . 1 . 1 . Hackware 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . 2 . Protection 39 | . . . 2 . 5 1 3 3 . 1 1 3 . 2 1 5 . . . . . . . . . . 8 4 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Weapon 124 | . 1 5 11 1 5 7 16 20 . 1 7 6 1 5 4 5 . . . . 4 . . . 5 . 13 7 Energy Gun 26 | . . 4 1 . 1 1 3 4 . . 1 . . 1 1 4 . . . . 2 . . . 1 . 2 . Energy Cannon 25 | . . . . . . 1 7 4 . . 2 2 . 2 . . . . . . 1 . . . . . 4 2 Ballistic Gun 39 | . . 1 9 1 3 1 1 8 . 1 2 4 1 2 2 . . . . . . . . . 3 . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 8 | . 1 . 1 . 1 . . 3 . . . . . . . 1 . . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 17 | . . . . . . 4 5 1 . . 2 . . . 1 . . . . . 1 . . . 1 . 2 . Slashing Weapon 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 3 Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 52 | . . . 1 . 2 1 1 7 . 1 1 1 . . . 9 . . . . 8 . . 2 3 . 13 2 Parts Lost 74 | . 3 . 3 . 5 6 8 11 . 6 . 3 3 2 . 7 2 . . . . . . 1 2 1 3 8 Power 5 | . 1 . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . 1 Propulsion 21 | . . . . . 1 2 2 2 . 3 . 1 . . . 2 2 . . . . . . . 1 1 . 4 Utility 18 | . . . . . . . 1 2 . 2 . . 2 . . 3 . . . . . . . 1 1 . 3 3 Weapon 30 | . 2 . 2 . 3 4 5 7 . . . 2 1 2 . 2 . . . . . . . . . . . . Highest Loss Streak 6 | . 3 . 1 . 5 6 4 3 . 6 . 1 3 2 . 5 1 . . . . . . 1 1 1 2 6 Average Slot Usage (%) 89 | . 96 100 98 100 91 78 84 88 84 56 76 90 89 85 98 88 80 76 81 82 81 82 75 74 75 78 72 73 Engine 4 | . 14 14 10 11 9 . 2 . . . . . . . . 1 . . . . . . . . . . . . Core 3 | . . . . . 1 11 6 8 7 3 5 6 6 6 6 3 . 5 4 5 5 5 5 . . . . . Treads 15 | . 28 28 22 22 21 22 16 17 23 11 8 5 6 6 18 15 . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . . . . . 3 20 17 23 23 22 23 23 21 19 17 20 22 Device 10 | . 11 14 5 . . . 10 10 7 7 11 19 19 19 15 17 20 17 17 17 17 17 15 18 18 13 8 4 Storage 11 | . 14 14 12 22 10 10 12 18 15 7 5 6 6 6 6 6 12 11 11 11 10 11 10 10 14 13 13 11 Processor 3 | . . . . . 1 2 . . . 9 7 6 6 6 10 13 13 8 5 5 5 5 5 4 6 8 7 4 Protection 4 | . . . 3 . 3 . 5 3 . . 5 12 11 7 12 8 . . . . . . . . . . 5 8 Energy Gun 4 | . 13 14 6 . . 9 3 9 . . 1 . . 1 1 4 6 5 5 5 4 5 5 4 1 4 . . Energy Cannon 4 | . . . . . . 5 16 9 7 3 9 12 5 3 11 3 . . . . . . . . . . . . Ballistic Gun 16 | . 8 13 35 41 42 10 3 7 23 12 10 12 19 18 11 6 . . . . . . . . . 13 . . Impact Weapon 1 | . . . . . . 7 6 . . . . . . . . . . . . . . . . . 3 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 149 | 10 13 15 68 68 99 119 149 87 75 75 43 84 76 85 87 80 65 72 72 70 71 71 71 111 99 97 96 110 Greatest Support 110 | 20 40 40 43 43 43 46 46 42 62 62 28 28 28 30 90 90 78 78 94 94 94 84 94 104 104 101 92 110 Greatest Overweight (x) 7 | . . . 1 1 2 2 7 3 1 1 2 4 2 2 2 2 . . . . 1 . . 1 . 1 1 1 Average Overweight (x) . | . . . . 1 1 1 1 1 1 . . 1 2 1 . . . . . . . . . . . . . . Largest Inventory Capacity 32 | . 6 6 18 18 24 24 32 16 16 16 6 12 12 12 12 12 12 12 12 12 12 12 12 24 16 16 16 16 Average Capacity 13 | . 6 6 11 18 15 20 20 16 16 10 5 9 12 12 12 12 12 12 12 12 12 12 12 13 16 16 16 15 Most Carried 23 | . 6 6 13 14 23 13 14 16 16 16 6 12 12 12 12 12 12 12 12 12 12 12 12 15 16 16 16 16 Average Carried 10 | . 3 4 9 13 12 12 10 15 15 9 5 8 11 11 11 11 10 10 11 12 11 12 12 12 15 15 15 13 Final Capacity 24 | 6 6 6 18 18 12 24 16 16 16 4 6 12 12 12 12 12 12 12 12 12 12 12 12 16 16 16 16 4 Final Carried 16 | 6 3 6 13 14 12 13 13 16 16 4 6 12 11 12 12 12 10 11 12 12 12 12 12 15 16 15 16 4 Class Distribution -------------------- 29% | Scavenger-Gunner 18% | Scavenger-Tank 11% | Mutant 11% | Scavenger-Mutant 5% | Gunner 5% | Hauler-Gunner 5% | Scavenger-Sprinter 4% | Hacker-Sprinter 3% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Hauler-Gunner | -9/Exiles Hauler-Gunner | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Gunner | -7/Factory Mutant | -7/Waste Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Tank | -6/Zion Scavenger-Tank | -6/Deep Caves Scavenger-Gunner | -5/Proximity Caves Scavenger-Sprinter | -5/Factory Scavenger-Sprinter | -5/Upper Caves Scavenger-Sprinter | -5/Upper Caves Scavenger-Gunner | -5/Warlord Scavenger-Sprinter | -4/Proximity Caves Scavenger-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Scavenger-Sprinter | -3/Quarantine Scavenger-Sprinter | -2/Research Hacker-Sprinter | -2/Testing Hacker-Sprinter | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Res Qua Res Tes Acc Matter Collected 6343 | 200 150 60 997 59 520 309 357 634 47 268 313 466 75 237 98 233 274 74 20 . 210 . . . 166 . 411 165 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 11317 | . 370 160 1822 50 134 628 1332 2569 47 318 563 1490 77 293 . 197 152 326 113 . . . . . 189 . 109 378 Parts 553 | . 28 4 102 4 7 24 64 108 . 7 25 58 5 16 . 24 2 13 9 . . . . . 14 . 12 27 Haulers Intercepted 18 | . 2 . 5 . . . 5 3 . . . 2 . . . . . 1 . . . . . . . . . . Recyclers Shooed 7 | . 1 . 1 . . . 3 . . . . 1 . . . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 52 | . . . . . . . . . . . . . 6 4 1 . . . 7 . 34 . . . . . . . Prevented 8 | . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Res Qua Res Tes Acc Combat Hostiles Destroyed 165 | . 8 2 27 5 8 12 18 37 1 1 7 16 3 4 . 2 . 1 2 . . . . . 3 . . 8 Melee 15 | . . . . . . 6 4 . . . 1 . . . . . . . . . . . . . 3 . . 1 Guns 84 | . 2 1 26 2 1 4 8 18 . 1 4 5 3 4 . 2 . 1 2 . . . . . . . . . Cannons 30 | . . . . . . 2 6 8 1 . 2 10 . . . . . . . . . . . . . . . 1 AOE 32 | . 6 1 1 3 7 . . 7 . . . 1 . . . . . . . . . . . . . . . 6 Classes Destroyed 19 | . 6 . 5 1 . . 1 2 . 1 . 1 . 1 . 1 . . . . . . . . . . . . Worker 22 | . . . 5 . . . 1 12 . . 2 . . . . . . . . . . . . . . . 2 . Builder 8 | . 2 . . . . . 1 . . . 1 . . . . . . 1 . . . . . . . . . 3 Tunneler 4 | . . . 1 1 . . . . . . . 1 . . . . . . . . . . . . . . . 1 Hauler 18 | . 2 . 5 . . . 5 3 . . . 2 . . . . . 1 . . . . . . . . . . Recycler 13 | . 2 . 1 . . . 2 2 . . 1 3 . . . . . 1 . . . . . . . . . 1 Mechanic 3 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 Operator 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 4 | . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Swarmer 21 | . 3 . 3 . . . . 4 . . . . 3 . . . . . . . . . . . . . . 8 Grunt 77 | . 5 2 13 . . 8 13 24 . . 3 6 . 2 . . . 1 . . . . . . . . . . Brawler 3 | . . . . . . . . 2 . . . . . 1 . . . . . . . . . . . . . . Duelist 5 | . . . 1 . . 3 . 1 . . . . . . . . . . . . . . . . . . . . Sentry 28 | . . . 10 . . . 4 6 . . 3 5 . . . . . . . . . . . . . . . . Hunter 7 | . . . . . . . 1 . 1 . 1 4 . . . . . . . . . . . . . . . . Programmer 6 | . . . . . . . . . . . . 1 . . . . . . 2 . . . . . 3 . . . Behemoth 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Compactor 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Z-Technician 5 | . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . Z-Light 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Assembled 12 | . . . . 5 7 . . . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 11 | . 5 1 5 6 7 3 4 11 1 1 3 7 3 3 . 5 . 4 2 . . . . . 3 . 1 10 Combat Bots Only 7 | . 3 1 3 5 7 3 4 6 1 1 3 5 3 3 . 2 . 1 2 . . . . . 3 . . 5 Max Kills in Single Turn 5 | . 3 1 2 3 3 1 1 3 1 1 2 2 2 2 . 3 . 1 2 . . . . . 1 . 1 5 Gunslinging 1 | . . . 1 . . . . . . . . . 1 1 . . . . . . . . . . . . . . Exploded 3 | . 1 1 1 3 3 . . 1 . . . 1 . . . . . . . . . . . . . . . 3 Melee 1 | . . . . . . 1 1 . . . 1 . . . . . . . . . . . . . 1 . . 1 Uniques/NPCs Destroyed 3 | . . . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . 8R-AWN (-9/Exiles) CL-ANK (-8/Mines) 01-MTF (-8/Storage) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Res Qua Res Tes Acc Damage Taken 17075 | . 374 158 772 47 988 1208 1556 2007 21 237 194 1364 163 412 . 1755 176 39 . . 237 98 119 186 667 167 1275 2855 Core 1919 | . 29 40 62 . 70 135 257 185 . 166 39 126 7 18 . 90 . . . . . 13 24 . 106 94 60 398 Absorbed by Shields 25 | . . . . . . . . . . . . . . . . . . . . . . . . . 25 . . . Redirected to Core 227 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 227 Core Remaining (%) 74 | 100 . 72 . . . 33 . 19 . . 70 . . . . . 71 . . . . 98 97 . 91 . 89 75 Volleys Fired 540 | . 20 15 86 5 36 45 63 131 2 14 10 41 5 11 . 26 3 6 1 . . . . . . . 13 7 Largest 4 | . 2 2 4 3 4 4 4 4 4 4 4 4 4 4 . 3 1 1 1 . . . . . . . 1 1 Hottest 272 | . 70 83 198 69 92 144 272 272 143 143 227 256 184 112 . 250 250 250 250 . . . . . . . 200 200 Shots Fired 1298 | . 30 26 334 11 93 86 118 248 8 45 37 136 16 37 . 43 3 6 1 . . . . . . . 13 7 Gun 1059 | . 20 26 333 9 83 82 72 179 6 42 19 73 15 37 . 43 3 6 1 . . . . . . . 10 . Cannon 202 | . . . . . . 4 46 58 2 3 18 63 1 . . . . . . . . . . . . . 3 4 Launcher 37 | . 10 . 1 2 10 . . 11 . . . . . . . . . . . . . . . . . . . 3 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 764 | . 10 11 235 9 83 61 34 97 6 42 18 73 15 37 . 33 . . . . . . . . . . . . Thermal 414 | . 10 1 52 . . 21 75 140 2 3 19 63 1 . . 10 3 6 1 . . . . . . . 3 4 Explosive 23 | . 10 . 1 2 10 . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 97 | . . 14 46 . . 4 9 11 . . . . . . . . . . . . . . . . . . 10 3 Robot Hit Streak 25 | . 7 15 16 4 16 23 11 21 2 24 25 12 10 8 . 7 17 19 1 . . . . . . . 9 10 Robot Miss Streak 7 | . 2 1 6 3 2 3 3 5 1 4 4 6 7 5 . 6 3 7 3 . . . . . . . 4 7 Penetration Max 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Secondary Targets 16 | . . . 5 1 . 1 . 5 . 1 . . 1 2 . . . . . . . . . . . . . . Max Gunslinging Chain 2 | . . . 2 1 . 1 . 1 . 1 . . 1 1 . . . . . . . . . . . . . . Capacitor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Shots Hit Robots 948 | . 18 21 204 4 74 78 97 159 3 40 30 95 15 36 . 30 3 6 1 . . . . . 10 . 10 14 Core Hits 502 | . 25 8 68 10 29 27 43 80 2 4 21 75 12 31 . 24 3 10 4 . . . . . 3 1 4 18 Critical Hits 39 | . . . . . . 3 13 11 . 3 1 . . 1 . 1 . . . . . . . . 5 . . 1 Critical Kills 14 | . . . . . . 1 5 6 . . 1 . . . . . . . . . . . . . 1 . . . Critical Parts Destroyed 18 | . . . . . . 1 7 3 . . . . . 1 . 1 . . . . . . . . 4 . . 1 Melee Attacks 90 | . . . . . . 9 22 3 . . 3 . . . 12 . . . . . 1 . . . 14 . 7 19 Kinetic 61 | . . . . . . 7 18 3 . . 3 . . . 12 . . . . . 1 . . . 14 . 3 . Impact 6 | . . . . . . 2 4 . . . . . . . . . . . . . . . . . . . . . Slashing 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 19 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 11 | . . . . . . . 1 3 . . 1 . . . . . . . . . . . . . . . 1 5 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 26393 | . 1143 327 2933 247 1416 1453 2168 4814 45 749 937 2925 187 762 . 1187 202 474 145 . 4 . 97 55 599 35 455 3034 Guns 12863 | . 165 227 2824 72 964 954 839 2242 25 687 304 886 187 762 . 757 202 474 145 . . . . . . . 147 . Cannons 4312 | . . . . . . 47 544 894 20 62 432 1964 . . . . . . . . . . . . . . . 349 Explosions 5004 | . 978 100 89 175 448 . . 1151 . . . 75 . . . 430 . . . . . . . . . . 129 1429 Melee 3831 | . . . . . . 435 785 519 . . 201 . . . . . . . . . . . . . 599 . 179 1113 Ramming 383 | . . . 20 . 4 17 . 8 . . . . . . . . . . . . 4 . 97 55 . 35 . 143 Kinetic 10866 | . 62 52 1661 72 964 1047 1159 1686 25 687 485 886 187 762 . 532 . . . . . . . . 599 . . . Thermal 10250 | . 376 118 777 . . 328 786 2144 20 62 452 1964 . . . 655 202 474 145 . . . . . . . 129 1618 Explosive 1346 | . 705 . 10 175 448 . . 8 . . . . . . . . . . . . . . . . . . . . Electromagnetic 2232 | . . 157 465 . . 47 213 968 . . . 75 . . . . . . . . . . . . . . 147 160 Impact 24 | . . . . . . 14 10 . . . . . . . . . . . . . . . . . . . . . Slashing 1292 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 179 1113 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 13 | . . . . . . . 2 3 . 12 13 . . . . . . . . . . . . 4 5 . 7 10 Average Corruption 4 | . . . . . . . 2 2 . 8 12 . . . . . . . . . . . . 4 2 . 7 8 Corruption Purged 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Effects 94 | . . . . . . . 9 31 . 8 32 . . . . . . . . . . . . . 5 . 6 3 Message Errors 16 | . . . . . . . 2 6 . 2 2 . . . . . . . . . . . . . 1 . 2 1 Matter Fused 6 | . . . . . . . . 2 . 1 2 . . . . . . . . . . . . . . . 1 . Heat Flow Errors 10 | . . . . . . . 1 2 . . 5 . . . . . . . . . . . . . 2 . . . Energy Discharges 7 | . . . . . . . 2 1 . . 3 . . . . . . . . . . . . . 1 . . . Parts Rejected 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Data Loss (minor) 10 | . . . . . . . 2 2 . . 4 . . . . . . . . . . . . . 1 . 1 . Data Loss (major) 4 | . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . 1 1 Misfires 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Alerts 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 Misdirections 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . Targeting Errors 21 | . . . . . . . 1 11 . 3 5 . . . . . . . . . . . . . . . 1 . Weapon Failures 10 | . . . . . . . 1 7 . . 2 . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1335 | . 164 . 17 . 3 . 24 19 . . 12 21 . . . 149 . . . . . . 32 . 7 . 37 850 Projectiles 176 | . . . . . . . . 15 . . 12 21 . . . . . . . . . . . . . . . 128 Explosions 823 | . 164 . 17 . 3 . . 4 . . . . . . . 149 . . . . . . . . . . 37 449 Melee 336 | . . . . . . . 24 . . . . . . . . . . . . . . . 32 . 7 . . 273 Knockbacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 1224 | . 234 . 23 . 38 . . 173 . . . 35 . . . 430 . . . . 2 . 48 27 . 17 126 71 Shots 20 | . 6 . 1 . 1 . . 8 . . . 1 . . . 1 . . . . . . . . . . 2 . Rammed 14 | . . . 2 . 2 3 . 1 . . . . . . . . . . . . 1 . 1 1 . 1 . 2 Targets Rammed 16 | . . . 3 . 2 4 . 1 . . . . . . . . . . . . 1 . 1 1 . 1 . 2 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 424 | . 100 58 382 9 223 419 345 423 242 403 398 424 70 78 . 202 . 261 76 . . . . . 173 . 114 176 Average Temperature 127 | . 41 31 110 5 93 205 77 147 128 169 138 147 41 39 . 126 . 114 44 . . . . . 100 . 58 80 Received Heat Transfer 3432 | . 45 60 279 . . 279 837 918 . . 36 204 12 93 . 378 51 9 . . . . . 9 51 9 63 99 Effects 36 | . . . 5 . . 14 . 8 . 1 . 8 . . . . . . . . . . . . . . . . Shutdowns 7 | . . . 1 . . 4 . 2 . . . . . . . . . . . . . . . . . . . . Energy Bleed 4 | . . . 1 . . . . 1 . . . 2 . . . . . . . . . . . . . . . . Interference 18 | . . . 3 . . 8 . 3 . . . 4 . . . . . . . . . . . . . . . . Matter Decay 2 | . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . Damage (minor) 5 | . . . . . . 1 . 1 . 1 . 2 . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . 1 . Combat Hostiles 4 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . 1 . Parts Fried 13 | . . 1 1 . . . . 8 . . . . . . . . . . . . . . . . . . 3 . Impact Corruptions 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Robots Melted 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Parts Melted 19 | . 1 . 2 . . . 1 6 . . 2 4 . . . . . 3 . . . . . . . . . . Heat Transferred 13591 | . 496 137 1284 . . 330 1628 3900 37 111 629 2369 . . . 195 300 700 175 . . . . . . . 160 1140 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 13 | . . 2 2 . . . . 8 . . . . . . . . . . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Res Qua Res Tes Acc Peak Influence 1491 | . 305 183 457 143 . 235 211 1033 526 184 288 436 . . . . . 164 . . . . 131 155 365 464 891 1491 Initial 534 | . . 118 . 138 . . . 67 469 184 83 100 . . . . . 97 . . . . 56 76 87 204 261 534 Average 252 | . 162 73 287 64 . 88 90 630 503 143 169 282 . . . . . 129 . . . . 97 115 184 285 442 1023 Maximum Alert Level 4 | . 1 . 2 . . 1 1 3 2 . 1 2 . . . . . . . . . . . . 1 2 3 4 Low Security (%) 57 | . 70 100 28 100 . 91 99 12 . 100 63 29 . . . . . 100 . . . . 100 100 60 . . . Level 1 25 | . 29 . 56 . . 8 . 5 . . 36 53 . . . . . . . . . . . . 39 97 48 . Level 2 11 | . . . 15 . . . . 41 100 . . 17 . . . . . . . . . . . . . 2 43 28 Level 3 4 | . . . . . . . . 40 . . . . . . . . . . . . . . . . . . 7 16 Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 47 | . 2 . 5 . . . 4 6 . . 2 8 . . . . . 1 . . . . . 1 2 2 7 7 Investigation 16 | . 1 . 3 . . . 2 3 . . 1 2 . . . . . . . . . . . 1 1 . 1 1 Extermination 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . 1 . Reinforcement 19 | . 1 . 2 . . . 2 1 . . . 2 . . . . . 1 . . . . . . . 2 3 5 Assault 4 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . 1 1 Garrison 5 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 Haulers Reinforced 3 | . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Res Qua Res Tes Acc Distress Signals 36 | . 3 . 4 . . . . 7 . . . 3 . . . . . 1 . . . . 1 . 2 4 4 7 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 455 | . 17 3 59 5 6 14 37 45 1 6 10 23 5 4 . 3 12 6 . 3 16 9 9 5 23 18 47 69 Peak Tracking Total 24 | . 3 2 6 5 9 4 5 7 1 5 4 3 4 3 . 3 6 4 . 3 18 5 10 7 8 18 24 23 Tactical Retreats 53 | . 6 1 2 . . 2 9 1 . . 1 . . . . . 4 . . 1 . 2 1 . 3 1 7 12 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Res Qua Res Tes Acc Traps Triggered 28 | . . 2 4 . . . 1 9 1 . 1 1 . . . . . . . . . . . 2 4 . 1 2 Indirectly 6 | . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 13 | . . . . . . . . 1 . . . . 1 . . . . . . . 11 . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Res Qua Res Tes Acc Machines Disabled 36 | . 5 . 2 . 6 . 1 10 . . . 1 . . . 2 . . . . . . . . 2 . 6 1 Max in Single Turn 5 | . 5 . 1 . 2 . 1 3 . . . 1 . . . 2 . . . . . . . . 1 . 1 1 Garrison Access 3 | . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Res Qua Res Tes Acc Machines Accessed 66 | . 6 1 11 . 2 . 6 5 1 . 5 3 . . . . . 1 . . 3 . . 2 5 2 10 3 Terminals 40 | . 5 . 9 . . . 4 2 1 . 2 . . . . . . . . . . . . 2 4 2 7 2 Fabricators 4 | . . . . . . . . . . . 2 . . . . . . 1 . . . . . . . . 1 . Repair Stations 3 | . . . . . . . 1 1 . . . 1 . . . . . . . . . . . . . . . . Recycling Units 4 | . 1 . . . . . 1 1 . . . 1 . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Garrison Access 5 | . . . . . . . . 1 . . 1 1 . . . . . . . . . . . . . . 1 1 Total Hacks 164 | . 17 1 35 . 2 . 10 10 2 . 9 4 . . . . . 1 . . 9 . . 6 9 4 36 9 Successful 90 | . 9 1 24 . 2 . 4 4 1 . 2 2 . . . . . . . . 9 . . 2 5 . 19 6 Failed 73 | . 7 . 11 . . . 6 6 1 . 7 2 . . . . . 1 . . . . . 4 4 4 17 3 Catastrophic 20 | . . . 1 . . . 2 2 . . 2 1 . . . . . 1 . . . . . 1 1 2 5 2 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 73 | . 17 . 19 . 1 . 4 1 . . 2 1 . . . . . . . . . . . 2 5 3 15 3 Terminals 112 | . 16 . 21 . . . 7 4 2 . 5 . . . . . . . . . . . . 6 8 4 31 8 Fabricators 5 | . . . . . . . . . . . 2 . . . . . . 1 . . . . . . . . 2 . Repair Stations 6 | . . . . . . . 2 3 . . . 1 . . . . . . . . . . . . . . . . Recycling Units 4 | . 1 . . . . . 1 1 . . . 1 . . . . . . . . . . . . . . . . Scanalyzers 16 | . . . 14 . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Garrison Access 9 | . . . . . . . . 2 . . 2 2 . . . . . . . . . . . . . . 2 1 Terminal Hacks 38 | . 2 1 3 . 2 . 1 1 1 . 1 . . . . . . . . . 9 . . 1 2 . 11 3 Record 13 | . . . . . 1 . . . . . . . . . . . . . . . 8 . . . 1 . 3 . Part Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Robot Analysis 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Open Door 5 | . . 1 . . . . . 1 . . . . . . . . . . . . 1 . . . . . 1 1 Branch Access Points 6 | . 1 . 1 . . . 1 . 1 . . . . . . . . . . . . . . 1 . . . 1 Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Terminal Index 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Alert Level 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Unreport Threat 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Locate Traps 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Repair Station Hacks 5 | . . . . . . . 2 2 . . . 1 . . . . . . . . . . . . . . . . Scan Component 3 | . . . . . . . 1 1 . . . 1 . . . . . . . . . . . . . . . . Repair 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzer 13 | . . . 12 . . . . . . . . . . . . . . . . . . . . . 1 . . . Insert Component 7 | . . . 6 . . . . . . . . . . . . . . . . . . . . . 1 . . . Analyze 6 | . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 Seal Access 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 Unauthorized Hacks 29 | . 7 . 9 . . . . 1 . . . 1 . . . . . . . . . . . 1 2 . 6 2 Terminals 26 | . 6 . 9 . . . . . . . . . . . . . . . . . . . . 1 2 . 6 2 Track 14 | . 4 . 4 . . . . . . . . . . . . . . . . . . . . 1 2 . 2 1 Assimilate 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Botnet 5 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . 1 . Disrupt 3 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Operators 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . Tunnel 3 | . 1 . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 49 | . 5 . 11 . . . 5 4 1 . 5 2 . . . . . 1 . . . . . 1 3 2 7 2 Full Trace Events 9 | . . . 1 . . . 1 2 . . 1 1 . . . . . . . . . . . 1 . . 1 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter 278 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 278 . Time 139 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 139 . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Time 145 | . . . . . . . 56 89 . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . 10 . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Res Qua Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Machine Destruction 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Res Qua Res Tes Acc Total Allies 6 | . . . . 3 . . . 1 . 1 . . . . . . . . . . . . . . . . 1 . Largest Group 3 | . . . . 3 3 . . 1 . 1 . . . . . . . . . . . . . . . . 1 . Highest-Rated Group 99 | . . . . 82 82 . . 99 . 31 . . . . . . . . . . . . . . . . 26 . Highest-Rated Ally 99 | . . . . 31 31 . . 99 . 31 . . . . . . . . . . . . . . . . 26 . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Total Damage 63 | . . . . . . . . . . 63 . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Res Qua Res Tes Acc Robot Analysis Total 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 1 . 1 . . . . . . . . 3 1 1 . 1 . 1 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Res Qua Res Tes Acc Turns Passed 19576 | . 716 706 3176 876 1493 1223 1587 1117 151 175 551 713 557 753 1942 954 303 80 165 142 578 158 34 281 323 106 341 375 Spaces Moved 15024 | 1 381 408 1642 322 685 461 573 364 81 150 503 392 444 445 1150 625 532 186 472 403 847 421 147 478 535 458 852 1066 Core 267 | . . . . . . . . . . 112 155 . . . . . . . . . . . . . . . . . Treads 6819 | . 379 408 1642 322 685 461 573 364 81 38 13 86 11 189 1150 417 . . . . . . . . . . . . Legs 3 | 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 1330 | . . . . . . . . . . . 335 306 433 256 . . . . . . . . . . . . . . Hover 6605 | . . . . . . . . . . . . . . . . 208 532 186 472 403 847 421 147 478 535 458 852 1066 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 20 | 120 120 160 160 180 160 160 180 172 178 50 50 110 120 110 160 26 26 26 24 24 21 21 20 20 21 22 20 21 Average Speed 101 | 120 159 160 167 180 186 198 195 185 178 82 95 133 121 153 162 125 28 26 24 24 31 21 20 22 22 22 23 22 Slowest Speed 300 | 120 160 160 180 180 200 200 300 220 178 185 165 240 200 200 200 220 52 26 26 24 118 21 21 76 43 80 92 106 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 53 | 2 78 93 94 83 71 79 42 55 4 79 16 14 62 53 82 61 74 8 75 81 82 58 7 15 45 19 86 31 Regions Visited 28 Branch Regions 16 Pre-discovered Areas 8 | . 1 1 . . 1 . . 2 . . . 1 1 . 1 . . . . . . . . . . . . . Known Exits Taken 6 | . 1 . 1 . . . 1 . . . . . . . . . . 1 . . . 1 . 1 . . . . Unknown Exits Taken 20 | 1 . 1 . 1 1 1 . 1 . . 1 1 1 1 1 1 1 . 1 1 1 . 1 . 1 1 1 . Scrap Searched 21 | . . 1 . 1 . 3 . . . . . . 2 2 4 . 3 . 2 1 . 2 . . . . . . Spaces Dug 87 | . . . 9 . 4 . 5 20 . . . . . . 4 . . . . . 1 . . . 2 . 22 20 Terrain Destroyed 298 | . 81 7 16 23 47 . 5 34 . . . 4 . . 4 . . . . . 1 . . . 2 . 43 31 Melee 19 | . . . . . . . 5 . . . . . . . 4 . . . . . 1 . . . 2 . 2 5 Projectile 8 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . 2 2 AOE 271 | . 81 7 16 23 47 . . 34 . . . . . . . . . . . . . . . . . . 39 24 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Res Qua Res Tes Acc Total 18255 | . 461 438 1875 609 840 677 902 622 87 191 548 504 451 502 1198 757 671 197 519 447 1157 489 150 654 706 462 971 1170 Wait 1728 | . 50 . 39 281 31 132 192 28 1 19 7 44 2 18 4 31 132 2 42 45 263 69 . 143 108 3 14 28 Move 14999 | . 380 407 1641 321 684 460 572 363 81 149 502 391 443 444 1149 624 531 185 471 402 847 420 147 477 534 458 851 1065 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 226 | . 2 7 43 1 45 11 11 24 1 2 5 6 . 9 7 16 . 2 2 . 8 . . 6 6 . 9 3 Fast Attach 145 | . 1 1 9 . 8 5 11 17 1 2 10 7 . 3 4 15 . 1 1 . 8 . 2 3 9 . 20 7 Attach 118 | . 3 2 8 . 7 6 13 13 1 3 5 . 1 3 4 8 2 . 1 . 4 . . 4 4 1 14 11 Detach 42 | . . . . . . 3 7 5 . . 2 . . . 1 . . . . . 1 . . 1 2 . 13 7 Swap 82 | . 1 3 11 1 4 . 4 12 . 1 1 6 . 5 3 13 3 1 . . 9 . . . . . 4 . Drop 229 | . 4 3 35 . 23 4 10 25 . 1 3 9 . 9 14 24 . . 1 . 16 . 1 6 7 . 26 8 Fire 540 | . 20 15 86 5 36 45 63 131 2 14 10 41 5 11 . 26 3 6 1 . . . . . . . 13 7 Melee 85 | . . . . . . 7 19 3 . . 3 . . . 12 . . . . . 1 . . . 14 . 7 19 Ram 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 10 | . . . 3 . 2 4 . 1 . . . . . . . . . . . . . . . . . . . . Escape Stasis 48 | . . . . . . . . . . . . . . . . . . . . . . . . 13 22 . . 13 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory (discovered 2 exits: Low x2) -7/Waste -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 4 exits: Fac x2 / *Upp / Ext) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / Arm) -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine -2/Research -2/Testing -1/Access (discovered 2 exits: [*Sur] / Com) To Fleet Rendezvous History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 37 | -10/Materials | Central database locked down 157 | -10/Materials | Identified exit to Mines 210 | -10/Materials | Discovered new exit (range 4) 303 | -10/Materials | Build established: Mutant 393 | -10/Materials | Discovered new exit (range 3) 624 | -10/Materials | Discovered new exit (range 7) 717 | -10/Materials | Entered Mines 721 | -10/Mines | Lost 3 parts (1p2w) 767 | -10/Mines | Met a Derelict bent on vengeance 832 | -10/Mines | Learned Materials machine intel 901 | -10/Mines | Discovered new exit (range 15) 996 | -10/Mines | Discovered new exit (range 12) 1006 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1337 | -10/Mines | Learned location of Storage (-8) 1423 | -10/Mines | Entered Materials 1423 | -9/Materials | Evolved 2 slots: Weapon x2 1424 | -9/Materials | Loaded intel: 53 machine locations 1473 | -9/Materials | Identified exit to Mines 2194 | -9/Materials | Build established: Gunner 2213 | -9/Materials | Discovered new exit (range 15) 2487 | -9/Materials | Discovered new exit (range 13) 3079 | -9/Materials | Build established: Scavenger-Gunner 3212 | -9/Materials | Discovered new exit (range 4) 3557 | -9/Materials | Build established: Scavenger-Tank 4558 | -9/Materials | Build established: Scavenger-Mutant 4599 | -9/Materials | Entered Mines 4623 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4682 | -9/Mines | Assembled infested the area 4998 | -9/Mines | Build established: Scavenger-Gunner 5166 | -9/Mines | Learned Materials interactive machine intel 5353 | -9/Mines | Discovered new exit (range 9) 5408 | -9/Mines | Received a Mining Laser from a helpful Derelict 5427 | -9/Mines | Discovered new exit (range 15) 5463 | -9/Mines | Discovered new exit (range 5) 5475 | -9/Mines | Entered Exiles 5475 | -9/Exiles | Accompanied by 3 allies 5499 | -9/Exiles | Discovered new exit (range 15) 5505 | -9/Exiles | Led the pair of lost Derelicts to a safe place 5520 | -9/Exiles | Met 8R-AWN 5549 | -9/Exiles | Met EX-HEX 5621 | -9/Exiles | Met EX-DEC 5648 | -9/Exiles | Learned location of Zion (-6) 5720 | -9/Exiles | Discovered new exit (range 14) 6032 | -9/Exiles | Met EX-BIN 6058 | -9/Exiles | Build established: Hauler-Gunner 6080 | -9/Exiles | Aligned with FarCom system 6082 | -9/Exiles | Given EX-Vault access code 6128 | -9/Exiles | Opened EX-Vault 6140 | -9/Exiles | Found Latent Energy Streamer 6147 | -9/Exiles | Found Firepult 6158 | -9/Exiles | Found Field Lobotomy Kit 6203 | -9/Exiles | Warned to stay clear of 0b10 Research branches 6620 | -9/Exiles | Attacked by the Exiles 6704 | -9/Exiles | Destroyed 7 combat bots 6802 | -9/Exiles | Destroyed 8R-AWN 6804 | -9/Exiles | Lost 5 parts (1p1n3w) 6815 | -9/Exiles | Found Prototype Protection 6856 | -9/Exiles | Found Prototype Processor 6968 | -9/Exiles | Entered Mines 7140 | -8/Mines | CL-ANK came to Exiles' defense 7208 | -8/Mines | Core integrity fell below 50% 7237 | -8/Mines | Destroyed CL-ANK 7246 | -8/Mines | Found Prototype Impact Weapon 7262 | -8/Mines | Lost 6 parts (2n4w) 7302 | -8/Mines | Identified CL-ANK's Mallet 7554 | -8/Mines | Build established: Hauler-Mutant 7715 | -8/Mines | Discovered new exit (range 7) 7989 | -8/Mines | Build established: Hauler-Gunner 8191 | -8/Mines | Entered Materials 8191 | -8/Materials | Evolved 2 slots: Utility x2 8192 | -8/Materials | Loaded intel: 19 interactive machine locations 8455 | -8/Materials | Lost 4 parts (1n3w) 8530 | -8/Materials | Repaired Rnf. Fission Core 8827 | -8/Materials | Build established: Scavenger-Mutant 9323 | -8/Materials | Discovered new exit (range 11) 9433 | -8/Materials | Identified exit to Storage 9570 | -8/Materials | Build established: Scavenger-Skirmisher 9778 | -8/Materials | Entered Storage 9832 | -8/Storage | Learned location of Armory (-4) 9909 | -8/Storage | Core integrity fell below 50% 10117 | -8/Storage | Lost 3 parts (3w) 10578 | -8/Storage | First assault squad dispatched 10696 | -8/Storage | Core integrity fell below 20% 10718 | -8/Storage | Lost 3 parts (2u1w) 10767 | -8/Storage | Discovered new exit (range 13) 10789 | -8/Storage | Met 01-MTF 10800 | -8/Storage | Destroyed 01-MTF 10807 | -8/Storage | Found Prototype Device 10808 | -8/Storage | Identified 01-MTF's Autohacker 10895 | -8/Storage | Entered Factory 10895 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10992 | -7/Factory | Identified exit to Lower Caves 11011 | -7/Factory | Build established: Scavenger-Gunner 11046 | -7/Factory | Sucked down chute 11046 | -7/Factory | Entered Waste 11047 | -7/Waste | Met a frightened Derelict 11061 | -7/Waste | EMP discharged 11061 | -7/Waste | Spotted C-40 Crusher 11086 | -7/Waste | Spotted C-40 Crusher 11087 | -7/Waste | Identified Exp. Targeting Computer 11097 | -7/Waste | Spotted C-40 Crusher 11124 | -7/Waste | Destroyed C-40 Crusher 11128 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11133 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11138 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11140 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11141 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11142 | -7/Waste | Spotted C-40 Crusher 11143 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11161 | -7/Waste | EMP discharged 11161 | -7/Waste | System corruption reached 10% 11173 | -7/Waste | Spotted C-40 Crusher 11174 | -7/Waste | Lost 6 parts (1p3n2u) 11193 | -7/Waste | Spotted C-40 Crusher 11215 | -7/Waste | Discovered new exit (range 13) 11221 | -7/Waste | Entered Factory 11545 | -7/Factory | Discovered exit to Lower Caves (range 4) 11760 | -7/Factory | Discovered new exit (range 11) 11772 | -7/Factory | Entered another Factory area 11772 | -6/Factory | Evolved 2 slots: Utility x2 12229 | -6/Factory | Garrison activated, responded to threat 12393 | -6/Factory | Discovered new exit (range 15) 12485 | -6/Factory | Entered Lower Caves 12487 | -6/Lower Caves | Learned Factory trap positions 12900 | -6/Lower Caves | Learned Factory stockpile data 12995 | -6/Lower Caves | Lost 3 parts (2u1w) 13003 | -6/Lower Caves | Discovered new exit (range 4) 13036 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 13042 | -6/Lower Caves | Entered another Lower Caves area 13074 | -6/Lower Caves | Learned 8 Factory zone layouts 13350 | -6/Lower Caves | Spotted B-75 Beast 13388 | -6/Lower Caves | Destroyed B-75 Beast 13616 | -6/Lower Caves | Discovered new exit (range 7) 13795 | -6/Lower Caves | Entered Zion 13871 | -6/Zion | Build established: Scavenger-Tank 13943 | -6/Zion | Discovered new exit (range 16) 13967 | -6/Zion | Given the Hacking Drone Bay 13970 | -6/Zion | Found Prototype Device 14112 | -6/Zion | Learned location of 1 exit from Factory 14435 | -6/Zion | Loaded intel: 4 derelict terminal locations 14684 | -6/Zion | Found CR-A16's Pointy Stick 15327 | -6/Zion | Discovered new exit (range 4) 15411 | -6/Zion | Found Prototype Energy Gun 15574 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 15737 | -6/Zion | Entered Deep Caves 16163 | -6/Deep Caves | Attacked by Z-Imprinter 16226 | -6/Deep Caves | Found Prototype Protection 16226 | -6/Deep Caves | Identified Zio. Weapon Casing 16228 | -6/Deep Caves | Lost 5 parts (3u2w) 16228 | -6/Deep Caves | Identified Storm Laser 16266 | -6/Deep Caves | Found Prototype Device 16267 | -6/Deep Caves | Identified Zio. Metafield Generator 16272 | -6/Deep Caves | Found Zio. Weapon Casing 16535 | -6/Deep Caves | Z-Facility disabled 16688 | -6/Deep Caves | Discovered new exit (range 6) 16691 | -6/Deep Caves | Entered Proximity Caves 16737 | -5/Proximity Caves | Build established: Scavenger-Gunner 16739 | -5/Proximity Caves | Spotted B-75 Beast 16993 | -5/Proximity Caves | Discovered new exit (range 5) 16994 | -5/Proximity Caves | Entered Factory 16994 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 16995 | -5/Factory | Identified exit to Upper Caves 16996 | -5/Factory | Identified exit to Extension 16996 | -5/Factory | Identified exit to Factory 16997 | -5/Factory | Loaded intel: 124 trap records 17074 | -5/Factory | Entered Upper Caves 17209 | -5/Upper Caves | Spotted B-75 Beast 17234 | -5/Upper Caves | Discovered new exit (range 14) 17239 | -5/Upper Caves | Entered another Upper Caves area 17244 | -5/Upper Caves | Discovered exit to Factory (range 3) 17301 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 17361 | -5/Upper Caves | Learned Factory interactive machine intel 17378 | -5/Upper Caves | Discovered new exit (range 13) 17381 | -5/Upper Caves | Entered Warlord 17554 | -5/Warlord | Warlord's base attacked by MAIN.C 17576 | -5/Warlord | Met Warlord 17615 | -5/Warlord | Identified Hacking Drone Bay 17619 | -5/Warlord | Found Prototype Hackware 17620 | -5/Warlord | Found Prototype Device 17621 | -5/Warlord | Identified Exp. Cloaking Device 17633 | -5/Warlord | Found Prototype Processor 17635 | -5/Warlord | Found Prototype Device 17635 | -5/Warlord | Identified System Purifier 17653 | -5/Warlord | Identified Spectral Analyzer 17659 | -5/Warlord | Found Prototype Reactor 17904 | -5/Warlord | Warlord forces counterattacked 17957 | -5/Warlord | Discovered new exit (range 8) 17957 | -5/Warlord | Spotted Executioner 17957 | -5/Warlord | Spotted Executioner 17959 | -5/Warlord | Entered Proximity Caves 18115 | -4/Proximity Caves | Discovered exit to Factory (range 9) 18117 | -4/Proximity Caves | Entered Factory 18117 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 18118 | -4/Factory | Identified exit to Armory 18119 | -4/Factory | Loaded intel: 46 interactive machine locations 18149 | -4/Factory | Discovered new exit (range 11) 18151 | -4/Factory | Entered Research 18151 | -3/Research | Evolved 2 slots: Utility x2 18153 | -3/Research | Identified Vortex Chain Reactor 18156 | -3/Research | Identified Ghost Barrier 18158 | -3/Research | Found Quantum Capacitor 18198 | -3/Research | Identified exit to Quarantine 18432 | -3/Research | Entered Quarantine 18449 | -3/Quarantine | Found Alien Artifact 18562 | -3/Quarantine | Identified Subatomic Replicator 18603 | -3/Quarantine | Found Alien Artifact 18603 | -3/Quarantine | Identified Core Reset Matrix 18603 | -3/Quarantine | Used Core Reset Matrix 18607 | -3/Quarantine | Detected hypermatrix surge 18607 | -3/Quarantine | Sensed 14 artifacts in vicinity 18695 | -3/Quarantine | Found Phase Redirector 18743 | -3/Quarantine | Discovered new exit (range 15) 18755 | -3/Quarantine | Entered Research 18755 | -2/Research | Warlord forces began assault on 0b10 18755 | -2/Research | Evolved 2 slots: Utility x2 18848 | -2/Research | Build established: Scavenger-Sprinter 18849 | -2/Research | Spotted B-90 Cyclops 18859 | -2/Research | Discovered new exit (range 3) 18861 | -2/Research | Entered Testing 18918 | -2/Testing | Found Prototype Energy Cannon 18918 | -2/Testing | Identified Imp. Potential Cannon 18988 | -2/Testing | Crushed by falling debris 18990 | -2/Testing | Found Prototype Protection 18990 | -2/Testing | Identified SHELL Armor 18992 | -2/Testing | Found Prototype Protection 18992 | -2/Testing | Identified Hvy. Regenerative Plating 18995 | -2/Testing | Found Prototype Protection 18995 | -2/Testing | Identified Lgt. Regenerative Plating 18996 | -2/Testing | Found Prototype Protection 18996 | -2/Testing | Identified Med. Regenerative Plating 19030 | -2/Testing | Found Prototype Energy Gun 19042 | -2/Testing | Discovered new exit (range 13) 19063 | -2/Testing | Identified Tachyon Dispersion Ray 19080 | -2/Testing | Garrison activated, responded to threat 19088 | -2/Testing | Found Prototype Slashing Weapon 19088 | -2/Testing | Identified Molecular Scythe 19092 | -2/Testing | Found Prototype Processor 19092 | -2/Testing | Identified Exp. Core Analyzer 19140 | -2/Testing | Found Prototype Hackware 19140 | -2/Testing | Identified System Mapper 19159 | -2/Testing | First assault squad dispatched 19161 | -2/Testing | Build established: Hacker-Sprinter 19176 | -2/Testing | Found Molecular Scythe 19177 | -2/Testing | Found Faulty Molecular Scythe 19202 | -2/Testing | Entered Access 19202 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 19230 | -1/Access | Found Unknown Launcher 19246 | -1/Access | Spotted B-99 Colossus 19311 | -1/Access | Identified exit to Command 19437 | -1/Access | Found Prototype Protection 19437 | -1/Access | Identified Centrium Heavy Armor Plating 19452 | -1/Access | First assault squad dispatched 19470 | -1/Access | Discovered new exit (range 6) 19492 | -1/Access | Identified Gamma Bomb Array 19552 | -1/Access | Used Subatomic Replicator to replicate Cld. Linear Gravjet 19558 | -1/Access | System corruption reached 10% 19577 | *** | Heading to fleet! Last Messages --------------- 19557_ Drone sends a signal. 19557_ Acquired Cld. Linear Gravjet. 19558_ K-01 Serf collects debris. 19559_ System corrupted: Substantial component data lost. 19559_ Acquired Molecular Scythe. 19559_ Slug penetrates Wall. 19559_ K-01 Serf destroyed. 19561_ K-01 Serf collects debris. 19562_ Critical hit. 19563_ Acquired 86 matter. 19564_ K-01 Serf collects debris. 19569_ U-05 Engineer lays Concrete. 19569_ Penetrated by Slug. 19571_ U-05 Engineer builds a Wall. 19571_ P-80 Master resets S-43 Plague, system corruption cleaned. 19571_ U-05 Engineer lays Concrete. 19572_ Penetrated by Slug. 19572_ U-05 Engineer lays Concrete. 19575_ U-05 Engineer builds a Wall. 19576_ System corrupted: IFF burst signal emitted. Map ----- +----------------------------------------------------+ | ???????????????????????????????# #???????????????? | | ???????????????????????????????# ###########?????? | | ???????????????????????????????# # #?????? | | ????###############????????????# # #?????? | | ????# ############## # #?????? | | ????# + !% =%! # #?????? | | ????#!! ################ #?????? | | ????#!! #???????#####??# ??????? | | ????#!! #??????## ##?# ????????? | | ????# % #?##?### #?? ??????????? | | ????###########+####################+############# | | ##??# u | | ?# | | ?# ############## u####### ########## | | # #?? " !???# ###???# # | | # # """ ????# # #???# # | | + + """ ????# % ###???# + """" | | # # " ! #??# gg""#?????# # """" | | # #?? #??# g ""#?????# # [ """" | | ?# #???? #?## g""##????# + ! 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"#??????????????????????????????? | | ??????????# ##??????????????????????????????? | | ??????????########???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 115 Coolant Potential 65 Energy Generation 79 Energy Capacity 1950 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Cloak Strength 4 Armor Coverage 825 Resistance: KI 20 Resistance: TH 10 Core Shielding 40 Weapon Shielding 100 Weapon Cycling 25 Evasion (%) 75 Targeting Accuracy 12 Armor Integrity Analysis 66 Recoil Reduction 3 Kinecelleration 30 Salvage Targeting 2 Offensive Hacking 20 Defensive Hacking 30 Item Schematics ----------------- Cmb. Linear Gravjet | -2/Testing | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Reset Matrix Phase Redirector Subatomic Replicator Achievements -------------- None Challenges ------------ None Game ------ Seed GravityDisposableFlamer Manual? 0 Play Time 02:45:35 Cumulative 260.4 hours Start 2021.01.19 @ 19:34:02 End 2021.01.19 @ 22:37:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 224 Rogue 217 Adventurer 0 Explorer 7 Win Type 2 Total 7 Types 2/0/5/0/0/0/0/0/0 Lore% 73 Gallery% 91 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6ad2ebe8-7a3c-4f54-a3f0-02823d2cda4f