Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.20 @ 07:44:26 Player: MechN Result: Destroyed by exploding Fusion Modulator Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (20) 100 Value Destroyed (630) 630 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1650 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 275/300 Energy 100/100 System Corruption 12% Temperature Cool (12) Movement Core (700) Ox13 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Structural Scanner Signal Interpreter Terrain Scan Processor > --- WEAPON (2) ------- Welding Torch > --- INVENTORY (20) --- Ion Engine Ion Engine Light Ion Engine Light Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Flight Unit Heat Sink Heat Sink Small Storage Unit Large Battery (200) Medium Matter Pod (100) Weapon Shielding Weapon Shielding Weapon Shielding Tractor Beam Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Signal Interpreter Terrain Scanner Terrain Scan Processor > --- WEAPON ----------- Small Laser Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Ion Engine Light Ion Engine Light Ion Engine Light Ion Engine Light Ion Engine Light Treads Light Treads Aluminum Leg Aluminum Leg Flight Unit Heat Sink Heat Sink Small Storage Unit Large Battery Medium Matter Pod Weapon Shielding Weapon Shielding Weapon Shielding Tractor Beam [Rating: 14] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Signal Interpreter Weapon Assault Rifle Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Weapon Welding Torch Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 2 | . . 2 Weapon . | . . . Parts Attached 25 | 6 4 15 Power 6 | 1 2 3 Engine 5 | 1 2 2 Core 1 | . . 1 Reactor . | . . . Propulsion 5 | 2 . 3 Treads 5 | 2 . 3 Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 7 | 1 2 4 Device 3 | . . 3 Storage 2 | 1 1 . Processor 2 | . 1 1 Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 7 | 2 . 5 Energy Gun 1 | . . 1 Energy Cannon 1 | . . 1 Ballistic Gun 3 | 2 . 1 Ballistic Cannon . | . . . Launcher 1 | . . 1 Special Weapon 1 | . . 1 Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . . 1 Parts Lost 13 | . . 13 Power 2 | . . 2 Propulsion 5 | . . 5 Utility 1 | . . 1 Weapon 5 | . . 5 Highest Loss Streak 3 | . . 3 To Critical Strikes . | . . . Average Backups 14 | 2 10 18 Power 4 | . 3 5 Propulsion 3 | 1 3 3 Utility 5 | . 2 8 Weapon . | . 1 . Tool/Special . | . . . Unused Backups 13 | . . 13 Power 2 | . . 2 Propulsion 3 | . . 3 Utility 8 | . . 8 Weapon . | . . . Tool/Special . | . . . Average Slot Usage (%) 91 | . 90 92 Engine 11 | . 14 9 Core 1 | . . 1 Treads 24 | . 28 21 Device 5 | . . 8 Storage 12 | . 14 11 Processor 13 | . 5 19 Energy Gun 2 | . . 4 Ballistic Gun 18 | . 28 12 Peak Build Rating 14 | 6 8 14 Average Rating 9 | 4 7 11 On Entrance 4 | . 6 8 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 53 | 14 47 53 Greatest Support 40 | 40 40 40 Greatest Overweight (x) 2 | . 1 2 Average Overweight (x) . | . . 1 Largest Inventory Capacity 20 | 8 20 20 Average Capacity 18 | 7 17 20 Most Carried 20 | 4 18 20 Average Carried 14 | 2 10 18 Final Capacity 20 | 8 20 20 Final Carried 18 | 4 18 17 Class Distribution -------------------- 98% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 743 | 250 197 296 Remotely . | . . . Salvage Created 770 | . 213 557 Parts 40 | . 11 29 Haulers Intercepted . | . . . Recyclers Shooed 2 | . . 2 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 15 | . 4 11 Guns 13 | . 4 9 AOE 2 | . . 2 Classes Destroyed 4 | . 3 1 Worker 3 | . 1 2 Recycler 2 | . 1 1 Grunt 12 | . 4 8 Sentry 3 | . . 3 Best Kill Streak 3 | . 3 3 Combat Bots Only 3 | . 2 3 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded 1 | . . 1 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 165 | . 25 140 Missed 49 | . 3 46 Hits 116 | . 22 94 Projectile 116 | . 22 94 Critical Strikes 1 | . 1 . Damage Taken 2022 | . 281 1741 Core 436 | . 25 411 Absorbed by Shields . | . . . Core Remaining (%) 95 | 100 90 . Volleys Fired 64 | . 19 45 Largest 2 | . 2 2 Hottest 63 | . 40 63 Shots Fired 114 | . 38 76 Gun 108 | . 38 70 Cannon . | . . . Launcher 3 | . . 3 Special 3 | . . 3 Kinetic 86 | . 38 48 Thermal 25 | . . 25 Explosive 3 | . . 3 Electromagnetic . | . . . Robot Hit Streak 13 | . 9 13 Robot Miss Streak 2 | . 2 2 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 73 | . 22 51 Core Hits 36 | . 10 26 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1019 | . 271 748 Guns 911 | . 261 650 Cannons . | . . . Explosions 67 | . . 67 Melee . | . . . Ramming 41 | . 10 31 Kinetic 723 | . 261 462 Thermal 188 | . . 188 Explosive 67 | . . 67 Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 12 | . . 12 Average Corruption 12 | . . 12 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 4 | . . 4 Message Errors 1 | . . 1 Heat Flow Errors 1 | . . 1 Data Loss (minor) 1 | . . 1 Alerts 1 | . . 1 Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 61 | . . 61 Shots 2 | . . 2 Rammed 11 | . 2 9 Targets Rammed 13 | . 4 9 Kicked . | . . . Crushed 2 | . 2 . Highest Temperature 385 | . 20 385 Average Temperature 65 | . 8 74 Received Heat Transfer 738 | . 177 561 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . . 1 Heat Transferred 425 | . . 425 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 109 | . 50 109 Initial . | . . . Average 20 | . 10 29 Influence Increases 560 | . 149 411 Destroy 0b10 Robot/C 300 | . 80 220 Destroy 0b10 Robot/NC 25 | . 10 15 Destroy Leader 100 | . 30 70 Successful Hack 32 | . 14 18 Disable Machine 30 | . . 30 Destroy Structure 13 | . . 13 Lose Combat Pursuer 60 | . 15 45 Influence Decreases 548 | . 149 399 Time Decay 428 | . 149 279 Lost Part 120 | . . 120 Squads Dispatched 3 | . 1 2 Investigation 2 | . 1 1 Extermination . | . . . Reinforcement 1 | . . 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 3 | . . 3 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 29 | . 6 23 Peak Tracking Total 5 | . 3 5 Tactical Retreats 3 | . 1 2 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 3 | . 1 2 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 2 | . . 2 Max in Single Turn 2 | . . 2 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 7 | . 3 4 Terminals 7 | . 3 4 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 16 | . 6 10 Successful 13 | . 5 8 Failed 3 | . 1 2 Catastrophic . | . . . Database Lockouts . | . . . Manual 1 | . 1 . Terminals 16 | . 6 10 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 13 | . 5 8 Record 4 | . 2 2 Robot Analysis 1 | . . 1 Emergency Access Points 1 | . . 1 Terminal Index 1 | . 1 . Alert Level 2 | . 1 1 Dispatch Records 1 | . 1 . Recall Investigation 1 | . . 1 Hauler Manifests 1 | . . 1 Zone Layout 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 5 | . 2 3 Full Trace Events 1 | . . 1 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 789 | . . 789 Terrain 251 | . . 251 Structural 161 | . . 161 Seismic 377 | . . 377 Robot Analysis Total 1 | . . 1 Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 1765 | 97 701 967 Spaces Moved 620 | 55 247 318 Core 3 | 3 . . Treads 617 | 52 247 318 Legs . | . . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 240 Average Speed 221 | 154 211 240 Slowest Speed 320 | 160 240 320 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered 1 | . . 1 Exploration Rate (%) 27 | 4 41 36 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 11 | . . 11 Melee . | . . . Projectile . | . . . AOE 11 | . . 11 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 873 | 64 384 425 Wait 130 | . 98 32 Move 618 | 54 246 318 Hop . | . . . Pick Up 17 | 4 12 1 Fast Attach 14 | 6 2 6 Attach 5 | . . 5 Detach 1 | . 1 . Swap 11 | . 2 9 Drop . | . . . Fire 64 | . 19 45 Melee . | . . . Ram . | . . . Kick . | . . . Crush 13 | . 4 9 Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 98 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 687 | -10/Materials | Discovered new exit (range 8) 726 | -10/Materials | Identified exit to Materials 799 | -10/Materials | Entered another Materials area 799 | -9/Materials | Evolved 2 slots: Utility x2 1497 | -9/Materials | Core integrity fell below 50% 1594 | -9/Materials | Lost 3 parts (1n2w) 1650 | -9/Materials | Crushed by falling debris 1650 | -9/Materials | Core integrity fell below 20% 1650 | -9/Materials | System corruption reached 10% 1681 | -9/Materials | Lost 3 parts (1p1n1w) 1766 | -9/Materials | Destroyed by exploding Fusion Modulator Last Messages --------------- intruders will slip through unnoticed. >>Query(Fabricator) Self-contained construction unit capable of building almost any component or robot for which detailed schematics are provided. Initiating a new build process requires an [Authchip], but an internal generator provides all the energy required for fabrication, and matter input is drawn from the local network as per fabricator specification, while some schematics may call for preassembled subcomponents. Advanced fabricators can complete complex tasks more quickly. 01683_ System corrupted: Heat flow error (+236). 01694_ R-06 Scavenger collects Ion Engine. 01724_ System corrupted: IFF burst signal emitted. 01742_ U|%FXHW/GTHF:GACAY ZM/ZM 01762_ Triggered EMP Trap. 01762_ A bubble of electromagnetic force engulfs the area. 01762_ Scanalyzer disabled. 01766_ Fusion Modulator explodes. 01766_ Lgt. Treads destroyed. 01766_ Lgt. Ion Engine destroyed. 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