Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.10.30 @ 19:51:48 Player: cptwinky Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (422) 2110 Value Destroyed (18729) 18729 Prototype IDs (76) 1520 Alien Tech Used (2) 400 Bonus (17602) 17602 TOTAL SCORE: 51061 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 4781 Follower Combat Kills 3564 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 54 Used Core Reset Matrix 3000 Scanned by Researcher 500 Win 3000 Friendly Fire -497 Cogmind --------- Core Integrity 1500/1600 Matter 164/300 Energy 124/600 System Corruption 13% Temperature Warning (323) Movement Hovering (33) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Quantum Reactor Quantum Reactor > --- PROPULSION (8) --- Cooled Antigrav System Cooled Antigrav System Antigrav Array Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (9) ------ Layered Heavy Armor Plating SHELL Armor Hacking Suite > --- WEAPON (6) ------- Advanced Datajack Power Sword Heavy Pick Force Lance > --- INVENTORY (5) ---- Light Antimatter Reactor Experimental Transmission Jammer Transdimensional Reconstructor Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Cooled Antigrav System Cooled Antigrav System Antigrav Array Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Advanced Reaction Control System Layered Heavy Armor Plating SHELL Armor AEGIS Remote Shield Hacking Suite > --- WEAPON ----------- Guided Micro-nuke Launcher Advanced Datajack Power Sword Heavy Pick Force Lance > --- INVENTORY -------- Light Antimatter Reactor Experimental Transmission Jammer Transdimensional Reconstructor [Rating: 199] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Improved Quantum Reactor Propulsion Medium Treads Treads Medium Treads Leg Myomer Leg Wheel Compact Wheel Hover Unit Combat Linear Gravjet Utility Huge Storage Unit Device Improved Cooling System Storage Huge Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Storm Laser Energy Cannon Heavy Neutron Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Long-range Missile Launcher Special Weapon RU-N14's Throwing Claymores Slashing Weapon Makeshift Sword Piercing Weapon Plasma Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Slots Evolved 18 | . . . . . 4 . 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Propulsion 6 | . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . . . 2 Utility 7 | . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . 2 . 2 . . Weapon 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 444 | 2 10 1 . 7 12 32 50 16 9 . 9 11 11 8 16 2 12 . 9 8 2 37 16 10 5 22 7 50 37 7 26 Power 34 | . 2 . . . 2 2 4 . . . 1 1 1 . 1 . . . . 1 . 4 . . . 3 1 2 4 1 4 Engine 9 | . 2 . . . 1 2 1 . . . . 1 1 . 1 . . . . . . . . . . . . . . . . Core 9 | . . . . . 1 . 3 . . . . . . . . . . . . 1 . 2 . . . 1 . . . 1 . Reactor 16 | . . . . . . . . . . . 1 . . . . . . . . . . 2 . . . 2 1 2 4 . 4 Propulsion 95 | 2 1 1 . 3 2 8 8 1 . . 2 1 2 3 3 2 4 . 3 . . 8 1 2 . 10 1 11 12 2 2 Treads 59 | 2 1 1 . 2 2 8 8 1 . . 1 1 2 2 3 2 4 . 3 . . 8 . 2 . 2 . 4 . . . Leg 17 | . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . 8 1 2 4 . . Wheel 7 | . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . 5 . . . Hover 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 2 2 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 152 | . 4 . . . 3 2 14 8 4 . 2 4 5 1 3 . 8 . 6 6 1 9 9 5 3 3 4 13 15 4 16 Device 80 | . 2 . . . 1 1 6 4 2 . . 1 3 . 1 . 4 . 5 3 1 4 7 4 1 2 1 10 10 2 5 Storage 3 | . 2 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Processor 15 | . . . . . . . 1 . . . . . . . 1 . 1 . . 2 . 1 . . . . 2 . 3 1 3 Hackware 6 | . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . 1 2 Protection 48 | . . . . . 2 1 7 4 2 . 1 2 2 1 1 . 1 . 1 1 . 4 2 1 2 1 1 3 2 . 6 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 163 | . 3 . . 4 5 20 24 7 5 . 4 5 3 4 9 . . . . 1 1 16 6 3 2 6 1 24 6 . 4 Energy Gun 5 | . . . . . 1 . . . . . . . 1 . 1 . . . . . . . . . . . . 2 . . . Energy Cannon 12 | . . . . . . . . . . . . 1 . . . . . . . . . 2 . 2 . 1 . 6 . . . Ballistic Gun 75 | . 1 . . 1 4 16 17 4 4 . 2 3 1 2 5 . . . . 1 1 9 1 . . 1 . 1 1 . . Ballistic Cannon 3 | . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 25 | . . . . 2 . 3 2 3 1 . 1 1 1 . . . . . . . . . 5 1 1 . . 1 2 . 1 Special Weapon 6 | . . . . . . . . . . . . . . . 2 . . . . . . 2 . . . . . 2 . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 13 | . . . . . . 1 4 . . . 1 . . 1 . . . . . . . . . . . 4 1 . 1 . . Piercing Weapon 18 | . . . . . . . . . . . . . . 1 . . . . . . . 3 . . 1 . . 9 2 . 2 Special Melee Weapon 6 | . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . 3 . . 1 Unidentified Prototypes 34 | . . . . . . 3 1 . . . . . . . 3 . 1 . 2 4 . 4 . . 3 . 1 7 3 2 . Corrupted Parts 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . System Corruption 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Parts Lost 85 | . . . . 3 2 5 5 . . . 1 1 . . . . . . . . . 11 5 3 . 13 1 16 7 1 11 Power 9 | . . . . . 1 . . . . . . . . . . . . . . . . 2 . . . 2 . 2 2 . . Propulsion 23 | . . . . 1 . 1 1 . . . . . . . . . . . . . . 4 1 . . 6 1 7 1 . . Utility 26 | . . . . 1 1 1 . . . . . 1 . . . . . . . . . 3 2 1 . 2 . 2 3 . 9 Weapon 27 | . . . . 1 . 3 4 . . . 1 . . . . . . . . . . 2 2 2 . 3 . 5 1 1 2 Highest Loss Streak 7 | . . . . 3 2 3 2 . . . 1 1 . . . . . . . . . 7 2 1 . 7 1 3 3 1 6 Average Slot Usage (%) 90 | . 97 100 100 91 95 99 99 100 100 100 98 92 99 99 87 80 81 82 82 81 82 74 82 85 88 85 96 84 80 88 81 Engine 4 | . 14 14 14 14 4 . 1 7 7 7 3 4 6 6 6 6 5 5 5 2 . . . . . . . . . . . Core 2 | . . . . . 2 8 5 . . . . . . . . . . . . 2 5 5 5 5 5 3 4 1 . 8 2 Reactor 1 | . . . . . . . . . . . 3 1 . . . . . . . . . 2 5 5 5 4 . 7 6 . 5 Treads 20 | . 28 28 28 27 13 18 23 23 23 23 20 13 25 25 26 26 29 29 29 29 29 19 15 25 26 12 . 6 . . . Leg 2 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . 10 28 6 20 . . Device 6 | . 11 14 14 7 . 1 1 4 5 . . 6 10 13 6 6 10 11 11 10 10 8 7 6 1 4 11 7 4 7 4 Storage 6 | . 14 14 14 14 9 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 3 . . Processor 6 | . . . . . . . 7 7 7 7 7 6 6 6 6 6 11 11 11 11 11 10 10 10 10 9 14 11 14 13 3 Protection 3 | . . . . . 7 7 5 2 1 7 7 5 2 . 6 6 . . . . . 1 2 2 7 5 1 3 5 8 11 Energy Gun 1 | . . . . . 8 . . . . . . . 1 6 5 6 5 5 5 5 5 3 . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 6 10 12 4 . . . . Ballistic Gun 22 | . 8 . . 3 42 53 43 45 45 46 45 39 38 32 20 6 5 5 5 5 5 11 24 13 10 8 2 . . . . Ballistic Cannon 2 | . 19 28 28 21 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . 4 20 18 10 10 6 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 188 | 13 53 33 33 33 41 49 64 65 62 60 126 129 123 123 132 132 130 130 130 130 128 154 139 156 156 167 130 188 184 81 118 Greatest Support 210 | 40 40 40 40 40 40 40 68 76 76 76 76 28 104 104 104 104 139 134 141 141 141 210 197 173 173 173 130 178 165 90 132 Greatest Overweight (x) 11 | . 1 . . 3 3 1 . . . . 4 4 4 1 1 1 . . . . . 1 1 1 . 2 . 11 8 1 1 Average Overweight (x) . | . . . . . 2 . . . . . . 4 1 1 1 1 . . . . . . . . . 1 . 2 1 . . Largest Inventory Capacity 25 | 8 20 15 15 15 15 15 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 5 Average Capacity 20 | 8 14 15 15 15 15 15 15 15 15 15 16 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 23 5 5 Most Carried 25 | 6 15 15 15 15 15 15 15 15 15 15 17 20 25 25 25 25 25 25 25 25 25 25 20 25 25 25 25 25 25 5 5 Average Carried 19 | 6 11 14 15 14 14 14 14 14 14 15 15 16 23 24 24 25 24 25 24 24 25 22 19 21 21 24 21 23 22 5 4 Final Capacity 25 | 8 15 15 15 15 15 15 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 5 5 Final Carried 25 | 6 15 15 15 15 15 14 15 15 15 15 16 20 25 25 25 25 25 25 25 25 25 21 19 19 25 23 25 25 5 5 3 Class Distribution -------------------- 15% | Derelict-Executioner 14% | Executioner 12% | Mutant 11% | Scavenger-Executioner 10% | Scavenger-Gunner 8% | Scavenger-Mutant 5% | Derelict-Mutant 4% | Scavenger-Skirmisher 4% | Derelict-Tank 3% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Executioner | -8/Materials Scavenger-Executioner | -8/Storage Scavenger-Executioner | -7/Factory Executioner | -7/Lower Caves Executioner | -7/Lower Caves Executioner | -7/Data Miner Executioner | -6/Proximity Caves Executioner | -6/Factory Derelict-Executioner | -6/Lower Caves Derelict-Executioner | -6/Lower Caves Derelict-Executioner | -6/Zion Derelict-Tank | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Derelict-Gunner | -5/Upper Caves Scavenger-Skirmisher | -5/Warlord Scavenger-Skirmisher | -4/Proximity Caves Derelict-Executioner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Derelict-Mutant | -3/Proximity Caves Scavenger-Mutant | -3/Research Derelict-Mutant | -3/Testing Scavenger-Mutant | -2/Research Scout | -2/Quarantine Hacker-Sprinter | -1/Access Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Matter Collected 11057 | 200 478 154 . 187 513 695 2099 491 316 . 384 532 593 80 183 30 110 10 90 70 20 390 1024 303 60 547 65 554 398 107 374 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 19167 | . 760 14 . 211 821 973 2026 378 323 . 293 550 172 . 57 41 112 . 84 12 . 3939 881 196 168 866 337 2312 2291 402 948 Parts 852 | . 50 2 . 25 31 60 111 14 14 . 14 30 11 . 2 . 3 . 3 1 . 134 27 16 4 20 13 122 89 11 45 Haulers Intercepted 15 | . 2 . . . 3 4 . . . . . 1 . . . . 1 . . . . 2 . . . . . . 1 . 1 Recyclers Shooed 9 | . 1 . . . 1 . 4 . . . . . . . . . . . . . . 3 . . . . . . . . . Parts Field Recycled 16 | . . . . . . . 5 11 . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter 145 | . . . . . . . 79 66 . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 168 | . . . . . . . . 12 12 . 11 . 9 . 4 . . 17 22 21 . . 24 12 3 21 . . . . . Prevented 36 | . . . . . . . . . . . 4 . . . . . . . 9 13 . . . . . 10 . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Combat Hostiles Destroyed 311 | . 18 3 . 10 10 19 40 10 9 . 9 10 5 . 1 . . . 1 1 . 47 22 6 . 14 2 26 24 1 23 Melee 51 | . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . 3 2 21 19 1 3 Guns 141 | . 10 . . . 10 17 34 3 5 . 6 7 2 . 1 . . . . . . 27 13 2 . 4 . . . . . Cannons 18 | . 8 3 . 3 . . . . . . . . . . . . . . . . . . . . . 3 . 1 . . . AOE 97 | . . . . 7 . 2 5 7 4 . 3 3 3 . . . . . . . . 17 9 4 . 4 . 4 5 . 20 Classes Destroyed 26 | . 6 . . 3 4 1 2 1 1 . . . 1 . . . . . 1 . . 4 . . . . . 1 . . 1 Worker 32 | . 1 . . 3 . 2 7 . . . . . . . . . . . . . . 3 . . . . . 11 1 . 4 Builder 8 | . . . . . 1 . . . . . . . . . . . . . . . . 5 . . . . . . . . 2 Tunneler 5 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . 2 . 1 Hauler 15 | . 2 . . . 3 4 . . . . . 1 . . . . 1 . . . . 2 . . . . . . 1 . 1 Recycler 24 | . . . . 1 1 1 4 . . . . . . . . . . . . . . 9 . . . . 1 4 3 . . Minesweeper 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . Operator 6 | . 3 . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . 1 Watcher 9 | . 1 . . . 1 1 . . . . . . . . . . 1 . . . . 1 . . . . 1 1 1 1 . Swarmer 89 | . 3 3 . 8 . 4 9 8 4 . 4 3 3 . . . . . . 1 . 5 7 4 . 2 . 5 5 . 11 Cutter 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Grunt 97 | . 15 . . . 6 5 18 1 3 . 4 2 1 . . . . . . . . 15 6 . . 5 . . 9 . 7 Brawler 8 | . . . . . 1 1 . . . . . . . . . . . . . . . 1 2 . . 1 . . 2 . . Duelist 7 | . . . . . . 1 1 . . . . 1 . . . . . . . . . . . . . 3 . . 1 . . Protector 2 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . Researcher 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 4 . Sentry 22 | . . . . . 2 4 6 1 . . . 1 . . . . . . . . . 2 2 . . 1 . . 2 . 1 Demolisher 6 | . . . . 2 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Specialist 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Hunter 27 | . . . . . 1 . 1 . . . . 2 . . 1 . . . . . . 8 2 . . 2 2 4 . 1 3 Programmer 41 | . . . . . . . 4 . 1 . 1 1 1 . . . . . . . . 8 2 2 . . . 16 5 . . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Behemoth 4 | . . . . . . . . . . . . . . . . . . . 1 . . 2 1 . . . . . . . . Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Protovariant X 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Decomposer 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Packrat 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Thief 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Savage 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Mutant 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 17 | . 5 3 . 5 6 8 9 4 4 . 4 4 3 . 1 . 1 . 1 1 . 17 9 2 . 7 2 10 8 3 14 Combat Bots Only 11 | . 5 3 . 4 4 8 8 4 4 . 4 4 3 . 1 . . . 1 1 . 11 9 2 . 7 2 5 5 1 9 Max Kills in Single Turn 6 | . 1 1 . 3 1 2 5 3 3 . 3 3 3 . 1 1 1 . 1 1 . 6 3 1 . 3 1 6 4 1 5 Gunslinging 1 | . . . . . . 1 1 . 1 . . 1 . . . . . . . . . 1 . . . . . . . . . Exploded 6 | . . . . 3 . 2 3 3 3 . 3 3 3 . . . . . . . . 6 3 1 . 3 . 2 3 . 5 Melee 1 | . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . 1 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Damage Taken 30329 | . 329 45 . 524 552 1323 1897 238 306 . 472 566 132 . 35 . . . 387 573 . 6517 1760 410 . 1962 295 4643 2768 590 4005 Core 1955 | . 67 22 . 43 59 21 189 5 15 . 96 24 . . . . . . 35 12 . 421 77 46 . 197 25 293 168 40 100 Absorbed by Shields 3567 | . 35 19 . 60 . . . . . . . . . . . . . . . . . 402 362 . . . . 1224 1179 . 286 Reduced by Siege Mode 2003 | . . . . . . . . . . . . . . . . . . . . . . 1819 118 19 . 47 . . . . . Core Remaining (%) 76 | 100 . . . 47 . 85 . . . . 56 . . . . 97 . . . . 95 . . . . 35 . 75 . 85 93 Volleys Fired 537 | . 61 9 . 20 31 41 68 16 11 . 18 23 11 . 2 . 1 . 3 1 . 77 34 10 . 64 2 20 3 . 11 Largest 6 | . 2 1 . 2 6 6 6 6 6 . 6 5 5 . 6 . 1 . 1 1 . 6 6 4 . 4 1 2 1 . 1 Hottest 343 | . 70 35 . 70 148 142 165 165 165 . 165 139 139 . 227 . 250 . 250 250 . 280 188 200 . 343 105 110 43 . 55 Shots Fired 1655 | . 114 9 . 27 166 201 366 47 48 . 91 107 47 . 7 . 1 . 3 1 . 109 116 25 . 131 2 23 3 . 11 Gun 1424 | . 76 . . 4 166 197 362 42 45 . 90 105 45 . 7 . 1 . 3 1 . 84 106 19 . 70 . 1 . . . Cannon 148 | . 38 9 . 19 . . . . . . . 1 . . . . . . . . . 5 . 1 . 57 2 16 . . . Launcher 60 | . . . . 4 . 4 4 5 3 . 1 1 2 . . . . . . . . . 10 5 . 4 . 3 3 . 11 Special 23 | . . . . . . . . . . . . . . . . . . . . . . 20 . . . . . 3 . . . Kinetic 1425 | . 114 9 . 23 145 197 362 42 45 . 90 105 45 . 6 . . . . . . 47 106 19 . 70 . . . . . Thermal 147 | . . . . . 21 . . . . . . 1 . . 1 . 1 . 3 1 . 42 . 1 . 57 2 17 . . . Explosive 80 | . . . . 4 . 4 4 5 3 . 1 1 2 . . . . . . . . 20 10 5 . 4 . 3 3 . 11 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 52 | . 11 6 . 8 11 20 18 6 6 . 6 14 6 . 1 . 4 . 7 8 . 52 16 12 . 19 . 2 5 . 11 Robot Miss Streak 10 | . 4 1 . 4 2 6 10 5 5 . 7 7 3 . 2 . 2 . 3 3 . 5 4 2 . 3 . 3 . . . Penetration Max 1 | . . . . . . . 1 1 1 . . 1 . . . . . . . . . 1 1 . . 1 . . . . . Secondary Targets 18 | . . . . . . 5 3 . 1 . 1 1 . . . . . . . . . 3 4 . . . . . . . . Max Gunslinging Chain 2 | . . . . . . 2 1 . 1 . 1 1 . . . . . . . . . 1 1 . . . . . . . . Shots Hit Robots 1362 | . 78 8 . 16 118 105 236 26 26 . 49 61 19 . 3 . 1 . 3 1 . 69 90 12 4 100 13 136 108 36 44 Core Hits 952 | . 40 3 . 18 40 50 169 24 20 . 23 27 12 . 1 . 2 . 5 3 . 167 55 8 3 48 7 75 75 14 63 Critical Kills 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 2 . . . . . Critical Parts Destroyed 7 | . . . . . 1 2 . . . . . . 1 . . . . . . . . . 2 . . 1 . . . . . Critical Strikes 38 | . 1 . . . 1 2 . . . . . . 1 . . . . . . . . 6 4 1 . 5 1 6 7 1 2 Destroy 13 | . . . . . 1 2 . . . . . . 1 . . . . . . . . . 4 1 . 4 . . . . . Blast 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 14 | . . . . . . . . . . . . . . . . . . . . . . 6 . . . 1 1 2 3 1 . Puncture 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 4 . 2 Melee Attacks 596 | . . . . . . 2 8 . . . 2 . . 13 2 . . . . . . 6 . . 4 18 25 223 163 45 85 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 236 | . . . . . . 2 8 . . . 2 . . 1 . . . . . . . . . . . 18 25 97 51 14 18 Piercing 358 | . . . . . . . . . . . . . . 12 . . . . . . . 6 . . 4 . . 126 112 31 67 Sneak Attacks 44 | . . . . . . . . . . . . . . . 2 . . . . . . 1 . . . . 1 16 7 6 11 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Follow-up Attacks 161 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 6 71 48 16 17 Damage Inflicted 60228 | . 1060 159 . 811 1465 1865 4973 897 808 . 1182 1484 557 . 16 10 31 . 462 153 . 11563 4414 683 428 4309 660 7826 4891 2111 7410 Guns 21997 | . 584 . . 40 1454 1641 4398 509 524 . 1020 1315 412 . 16 . 17 . 462 122 . 5527 2223 357 . 1376 . . . . . Cannons 2324 | . 436 147 . 233 . . . . . . . . . . . . . . . . . . . . . 1371 . 137 . . . Explosions 17141 | . . . . 513 . 205 473 388 284 . 162 169 145 . . . . . . . . 5323 2191 326 . 819 . 903 495 . 4745 Melee 17911 | . . . . . . . 32 . . . . . . . . . . . . . . 90 . . 428 743 660 6786 4396 2111 2665 Ramming 235 | . 40 12 . 25 11 19 70 . . . . . . . . 10 14 . . 31 . 3 . . . . . . . . . Kinetic 17096 | . 1020 147 . 273 1249 1641 4398 509 524 . 1020 1315 412 . 16 . . . . . . 616 2223 357 . 1376 . . . . . Thermal 7482 | . . . . . 205 . . . . . . . . . . . 17 . 462 122 . 5168 . . . 1371 . 137 . . . Explosive 16884 | . . . . 513 . 205 473 388 284 . 162 169 145 . . . . . . . . 5066 2191 326 . 819 . 903 495 . 4745 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 6779 | . . . . . . . 32 . . . . . . . . . . . . . . 620 . . . 743 660 2275 1265 520 664 Piercing 11752 | . . . . . . . . . . . . . . . . . . . . . . 90 . . 428 . . 4511 3131 1591 2001 Highest Corruption 18 | . . . . . . 4 3 . . . 1 2 2 2 2 . . . . . . 1 1 3 . 4 . 18 8 10 13 Average Corruption 3 | . . . . . . 4 1 . . . 1 2 2 2 2 . . . . . . 1 1 2 . 3 . 6 4 8 12 Corruption Purged 18 | . . . . . . . 3 . . . . . . . . . . . . . . . 1 3 . . . 11 . . . Effects 134 | . . . . . . . 2 . . . 2 2 14 12 . . . . . . . 2 . 8 . 7 . 35 15 11 24 Message Errors 38 | . . . . . . . . . . . 1 1 4 6 . . . . . . . . . 1 . 2 . 10 6 3 4 Matter Fused 27 | . . . . . . . 1 . . . . . . . . . . . . . . . . 5 . 4 . 8 5 3 1 Heat Flow Errors 20 | . . . . . . . . . . . . . 3 3 . . . . . . . . . . . . . 7 1 1 5 Energy Discharges 16 | . . . . . . . 1 . . . . 1 3 . . . . . . . . . . 1 . . . 3 2 1 4 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Data Loss (minor) 24 | . . . . . . . . . . . 1 . 4 3 . . . . . . . 2 . 1 . 1 . 6 1 2 3 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Alerts 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Misdirections 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Overload Shots 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Overflow Damage 3065 | . 9 17 . 26 . . . . . . . . . . . 4 . . . . . 314 11 3 85 345 43 693 91 422 1002 Projectiles 168 | . 9 17 . 15 . . . . . . . . . . . . . . . . . . . . . 127 . . . . . Explosions 944 | . . . . 11 . . . . . . . . . . . . . . . . . 314 11 3 . 46 . 130 13 . 416 Melee 1953 | . . . . . . . . . . . . . . . . 4 . . . . . . . . 85 172 43 563 78 422 586 Knockbacks 7 | . 2 2 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 6 | . 1 2 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 328 | . . . . 53 . . . 25 . . . . . . . . . . . . . 19 58 31 . 21 . 41 36 . 44 Shots 13 | . . . . 2 . . . 1 . . . . . . . . . . . . . 1 2 1 . 1 . 2 2 . 1 Rammed 41 | . 10 3 . 3 1 7 11 . . . . . . . . . 1 . . 4 . 1 . . . . . . . . . Targets Rammed 45 | . 10 3 . 3 1 8 12 . . . . . . . . 1 1 . . 5 . 1 . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 4 | . . . . . . 1 1 . . . . . . . . 1 . . . 1 . . . . . . . . . . . Highest Temperature 488 | . 47 . . 18 291 337 337 204 317 . 302 . 90 123 60 . 8 . 24 . . 128 32 42 . 488 . 230 133 80 435 Average Temperature 93 | . 11 . . 8 113 81 105 59 120 . 123 . 52 52 31 . 5 . 11 . . 39 9 28 . 149 . 72 74 49 94 Received Heat Transfer 3736 | . 163 . . . 198 297 441 6 90 . 42 99 . . . . . . 24 21 . 1130 234 9 . 217 . 120 368 57 220 Effects 8 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . 3 . . . . 3 Shutdowns 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 3 Energy Bleed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Interference 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 . . . . . Siege Activations 9 | . . . . . . . . . . . . . . . . . . . . . . 3 4 1 . 1 . . . . . Total Turns 294 | . . . . . . . . . . . . . . . . . . . . . . 149 65 26 . 54 . . . . . Longest Duration 63 | . . . . . . . . . . . . . . . . . . . . . . 63 27 26 . 54 . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Robots Melted 4 | . . . . . . . . . . . . . . . . . . . 1 . . 3 . . . . . . . . . Combat Hostiles 4 | . . . . . . . . . . . . . . . . . . . 1 . . 3 . . . . . . . . . Parts Melted 42 | . . . . . . . . . . . . . . . . . . . 4 . . 35 2 . . 1 . . . . . Heat Transferred 9114 | . . . . . 450 . . . . . . . . . . . 25 . 650 175 . 6660 . . . 1079 . 75 . . . Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Peak Influence 3014 | . 354 85 . 135 211 411 1230 . . . . 333 . . . . 403 . . . . 1935 . . . . 165 542 1020 1287 3014 Initial 772 | . . 61 . . 5 34 63 . . . . 69 . . . . . . . . . . . . . . 43 92 277 567 772 Average 379 | . 160 36 . 23 105 179 626 . . . . 184 . . . . 170 . . . . 729 . . . . 80 319 693 914 1517 Maximum Alert Level 5 | . 1 . . . 1 2 4 . . . . 1 . . . . 2 . . . . 5 . . . . . 2 3 4 5 Low Security (%) 48 | 100 72 100 . 100 91 49 20 . . . . 72 . . . . 58 . . . . 32 . . . . 100 28 . . . Level 1 19 | . 27 . . . 8 47 10 . . . . 27 . . . . 31 . . . . 11 . . . . . 27 7 . . Level 2 13 | . . . . . . 3 29 . . . . . . . . . 9 . . . . 9 . . . . . 43 36 17 . Level 3 9 | . . . . . . . 16 . . . . . . . . . . . . . . 10 . . . . . . 56 61 36 Level 4 7 | . . . . . . . 23 . . . . . . . . . . . . . . 30 . . . . . . . 20 31 Level 5 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 High Security . | . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . 1 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 82 | . 6 . . . . 6 11 . . . . 2 . . . . 6 . . . . 15 . . . 1 . 8 11 1 15 Investigation 17 | . 3 . . . . . 2 . . . . 1 . . . . 1 . . . . 1 . . . . . . 2 . 7 Extermination 17 | . . . . . . . 4 . . . . . . . . . 1 . . . . 3 . . . . . 5 2 . 2 Reinforcement 29 | . 3 . . . . 4 2 . . . . 1 . . . . 2 . . . . 7 . . . . . 2 4 1 3 Assault 15 | . . . . . . 2 2 . . . . . . . . . 1 . . . . 2 . . . 1 . 1 3 . 3 Garrison 4 | . . . . . . . 1 . . . . . . . . . 1 . . . . 2 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . 2 . . . . . . . . . . . . . . 2 . . . . . . . . 1 Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Distress Signals 21 | . 7 . . . . 3 2 . . . . . . . . . 1 . . . . . . . . . 2 1 2 1 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 608 | . 40 4 . 10 15 46 55 7 9 . 10 18 5 . 1 . 15 2 14 13 . 71 19 6 . 26 14 54 53 18 83 Peak Tracking Total 21 | . 8 3 . 4 4 13 5 4 4 . 4 4 3 . 1 . 3 1 5 12 . 11 9 2 . 8 7 5 16 4 21 Tactical Retreats 30 | . 2 . . . . 2 1 1 . . 1 . . . . . 1 . 1 . . 1 . 1 . 3 . 1 3 . 12 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Traps Triggered 7 | . 2 . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 97 | . . . . . . . 13 . . . . . . . . . . . . . . . . . . . . 84 . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 7 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 6 . . . Reused 8 | . . . . . . . 1 . 1 . 1 . . . . . . . . . . . . 1 . 2 . 2 . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 7 | . . . . . . . . . 1 . 1 . . . . . . . . . . . . 2 . 3 . . . . . Triggered 24 | . . . . . . . 1 . 1 . 1 . . 2 . . 1 . . 12 . . . 2 . 2 . 2 . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Machines Disabled 61 | . 1 1 . 1 1 . 1 . . . . 2 . . . . 1 . . . . 30 2 . . . . 12 2 3 4 Max in Single Turn 5 | . 1 1 . 1 1 . 1 . . . . 1 . . . . . . . . . 5 1 . . . . 1 1 . 1 Garrison Access 9 | . . . . . . 1 2 . . . . 1 . . . . . . . . . 1 . . . . . . 1 . 3 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Overloaded Fab Kills 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Machines Accessed 68 | . 7 . 1 . 1 15 11 1 . 3 . 3 . 2 . . 2 . 1 1 . . . 1 4 . . 3 4 2 6 Terminals 21 | . 4 . . . 1 10 3 1 . . . 1 . 1 . . . . . . . . . . . . . . . . . Fabricators 6 | . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . 3 Repair Stations 11 | . 1 . . . . 2 3 . . . . . . . . . 1 . . . . . . . . . . 2 1 1 . Recycling Units 5 | . 2 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . . Scanalyzers 3 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access 10 | . . . . . . 1 2 . . . . 1 . . . . . . . . . . . . . . . . 2 1 3 Total Hacks 184 | . 19 . 1 . 2 50 23 1 . 24 . 8 . 3 . . 7 . 1 1 . . . 1 16 . . 7 6 3 11 Successful 115 | . 7 . 1 . 1 27 14 1 . 24 . 4 . 3 . . 4 . 1 1 . . . 1 16 . . 5 1 1 3 Failed 67 | . 11 . . . 1 22 9 . . . . 4 . . . . 3 . . . . . . . . . . 2 5 2 8 Catastrophic 12 | . 1 . . . . 2 1 . . . . . . . . . . . . . . . . . . . . 1 3 2 2 Database Lockouts 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Manual 188 | . 13 . . . 2 21 6 . . . . 4 . . . . 5 . . 1 . 31 . . . . 5 20 24 21 35 Terminals 65 | . 11 . . . 2 37 8 1 . . . 4 . 2 . . . . . . . . . . . . . . . . . Fabricators 14 | . . . . . . . 2 . . . . 3 . . . . 4 . . . . . . . . . . . . . 5 Repair Stations 23 | . 3 . . . . 5 5 . . . . . . . . . 3 . . . . . . . . . . 3 2 2 . Recycling Units 11 | . 5 . . . . 5 . . . . . . . . . . . . . . . . . . . . . . 1 . . Scanalyzers 8 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . 4 . . . Garrison Access 18 | . . . . . . 3 4 . . . . 1 . . . . . . . . . . . . . . . . 3 1 6 Terminal Hacks 68 | . 2 . 1 . 1 13 3 1 . 24 . 1 . 3 . . . . 1 1 . . . 1 16 . . . . . . Record 15 | . . . 1 . . . . 1 . 6 . . . 2 . . . . . . . . . . 5 . . . . . . Part Schematic 15 | . . . . . . 1 . . . 11 . . . . . . . . . . . . . . 3 . . . . . . Robot Schematic 6 | . . . . . . 2 . . . 4 . . . . . . . . . . . . . . . . . . . . . Robot Analysis 7 | . 2 . . . . 1 . . . . . . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 9 | . . . . . . 1 1 . . 3 . . . . . . . . . . . . . . 4 . . . . . . Open Door 5 | . . . . . . 1 . . . . . . . 1 . . . . 1 1 . . . 1 . . . . . . . Branch Access Points 3 | . . . . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Unreport Threat 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . . 1 . . . . 3 . . . . . . . . . . . . . . Load Schematic 3 | . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Repair Station Hacks 13 | . 1 . . . . 4 4 . . . . . . . . . 1 . . . . . . . . . . 1 1 1 . Scan Component 8 | . 1 . . . . 2 2 . . . . . . . . . 1 . . . . . . . . . . 1 . 1 . Repair 4 | . . . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . Refit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recycling Unit Hacks 3 | . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 3 | . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 7 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . 4 . . . Insert Component 6 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 4 . . . Analyze 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . Seal Access 2 | . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 18 | . 2 . . . . 8 4 . . . . 1 . . . . . . . . . . . . . . . . . . 3 Terminals 5 | . . . . . . 4 . . . . . 1 . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 3 | . . . . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . Operators 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 Report 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Haulers 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Overload 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 2 . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Mask 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . 2 Reprogram 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Jam 4 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 2 Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 47 | . 6 . . . 1 13 9 1 . . . 2 . 1 . . 2 . . . . . . . . . . 2 4 2 4 Full Trace Events 7 | . 3 . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 14 | . . . . . . 2 . . . 4 . . . . 3 . . . . . . . . . . . . . 5 . . Robots Built 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Authchips 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Time 111 | . . . . . . . . . . . . . . . . . 111 . . . . . . . . . . . . . . Total Robot Build Rating 27 | . . . . . . . . . . . . . . . . . 27 . . . . . . . . . . . . . . Part Schematics Acquired 80 | . . . . . . 1 1 . . 11 . . . . 14 . . . . . . 28 . . 3 . . 8 . 14 . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 4 | . . . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . Time 162 | . . . . . . 58 104 . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 24 | . 14 . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . parse_system 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Relay Couplers Released 12 | . . . . . . . 4 . . . . . . . . . . . . . . 6 . . . . . . 2 . . Machine Destruction 4 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 2 . . Programmers 8 | . . . . . . . 4 . . . . . . . . . . . . . . 4 . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Total Allies 67 | . . . . . . 14 . . . . 1 . . . 19 . 9 . . . . 6 2 . . 2 . . 3 2 9 Largest Group 19 | . . . . . . 11 . . . . 1 . . . 19 19 19 17 16 4 . 4 2 . . 2 . . 2 3 5 Highest-Rated Group 721 | . . . . . . 211 . . . . 95 . . . 566 566 721 690 624 119 . 220 78 . . 111 . . 296 449 586 Highest-Rated Ally 269 | . . . . . . 38 . . . . 95 . . . 47 47 70 70 70 37 . 103 48 . . 64 . . 269 269 259 Zionite Dispatches 12 | . . . . . . . . . . . . . . . . . 2 . . . . 3 . . . . . . 3 . 4 Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 Light 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 Fire 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Hacker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Infowar Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 11 | . . . . . . 3 . . . . . . . . . . . . . . . 1 . 5 . . . . 2 . . STAY 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . FOLLOW 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . DROP 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 . . EXPLORE 5 | . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . Ally Attacks 498 | . . . . . . 121 . . . . 11 . . . . . 146 25 69 8 . 31 1 . . 13 . . . 41 32 Total Damage 15638 | . . . . . . 1753 . . . . 231 . . . . . 2919 1041 1660 187 . 1907 42 . . 432 . . . 4083 1383 Kills 98 | . . . . . . 17 . . . . . . . . . . 18 6 14 2 . 11 . . . 4 . . . 17 9 Allies Corrupted 4 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 2 Allies Melted 2 | . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Robot Analysis Total 7 | . 2 . . . . 1 . . . . . . . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 15 | . . 1 . 1 . . . 1 1 . 2 . 1 1 2 1 . . 1 . 1 . 1 1 . . . . . . . Drone Launches 5 | . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . Drone Recoveries 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Decoded 0b10 Intel 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 4 . . . Traps 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 2 . . . Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Zionite Intel Received 29 | . . . . . . . . . . . . . . . . . . . . . . 7 . . . . 1 6 4 6 5 Branch Access 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . 1 Emergency Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Guard Positions 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 Prototype Stockpiles 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 1 . Component Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Prototype Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Unaware Analyses 6 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 2 1 Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Active Garrisons 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Turns Passed 41054 | 3 1614 1132 236 1011 1011 2710 2347 2330 1760 120 1048 567 2307 1162 3687 855 961 984 1546 493 687 1297 2362 1361 271 2560 333 2050 1176 268 805 Spaces Moved 20278 | 1 593 676 148 592 476 928 1098 1312 1051 76 529 267 933 464 1457 345 487 585 896 269 384 516 859 671 148 854 223 842 589 436 1573 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 16025 | 1 593 676 148 572 199 928 1098 1312 1051 76 458 . 927 464 1457 345 487 585 896 269 384 516 859 671 148 561 . 344 . . . Legs 1003 | . . . . . . . . . . . . . . . . . . . . . . . . . . 293 223 114 373 . . Wheels 1064 | . . . . 20 277 . . . . . 71 267 6 . . . . . . . . . . . . . . 384 39 . . Hover 2186 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 177 436 1573 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 23 | 160 160 160 160 125 125 160 160 160 160 160 160 160 160 240 240 240 160 162 162 162 162 162 172 166 166 120 120 120 33 35 23 Average Speed 171 | 160 183 160 160 158 160 239 160 160 160 160 160 160 239 240 249 245 161 162 162 162 162 169 248 167 166 227 120 165 130 35 32 Slowest Speed 320 | 160 240 160 160 160 240 240 160 160 160 160 240 160 240 240 250 250 162 162 162 162 162 270 253 253 166 320 120 265 260 108 110 Overloaded Moves 67 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Exploration Rate (%) 62 | 2 84 99 54 99 32 96 32 98 96 72 77 10 82 56 92 56 13 79 96 47 71 25 87 89 61 79 10 86 24 44 46 Regions Visited 31 Branch Regions 22 Pre-discovered Areas 20 | . 2 2 1 . . . . 1 1 1 . . . . 5 . . . . . . 4 . . 3 . . . . . . Known Exits Taken 13 | . . . . . 1 . 1 . . . 1 1 . . . 1 1 1 1 . . 1 . . . . 1 1 1 1 . Unknown Exits Taken 18 | 1 1 1 1 1 . 1 . 1 1 1 . . 1 1 1 . . . . 1 1 . 1 1 1 1 . . . . . Scrap Searched 47 | . . 3 . 4 . . . 3 5 . 2 . 3 6 4 1 . 2 4 . 2 . 2 2 . 4 . . . . . Spaces Dug 153 | . . . . 20 . 16 7 9 . . 2 . 7 9 . . . . . . . 10 . 12 . 10 5 15 11 . 20 Terrain Destroyed 1010 | . . . . 39 . 24 32 31 29 . 12 6 15 9 . . . . . . . 236 164 79 . 79 5 21 37 . 192 Melee 69 | . . . . . . 2 7 . . . 2 . . 9 . . . . . . . 4 . . . 1 3 10 11 . 20 Projectile 108 | . . . . . . . 6 . 8 . 5 1 . . . . . . . . . 12 27 10 . 32 2 5 . . . AOE 833 | . . . . 39 . 22 19 31 21 . 5 5 15 . . . . . . . . 220 137 69 . 46 . 6 26 . 172 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Total 24822 | 2 1004 718 147 635 650 1297 1504 1510 1104 75 687 354 982 501 1513 353 660 621 979 321 449 751 1010 893 163 1345 261 1261 838 505 1729 Wait 2612 | . 313 21 . 6 110 254 219 161 29 . 114 44 18 4 15 6 147 37 66 26 62 91 70 186 . 353 10 98 72 32 48 Move 20247 | . 592 675 147 591 475 927 1097 1311 1050 75 528 266 932 463 1456 344 486 584 895 268 383 516 858 670 147 853 222 841 588 435 1572 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 158 | . 12 4 . 4 11 10 13 2 1 . 6 8 6 5 5 . 5 . 2 4 1 11 3 6 4 9 4 12 9 . 1 Fast Attach 154 | . 6 . . 1 4 9 11 . 1 . 2 2 1 2 5 . 4 . 1 4 . 13 1 5 3 17 2 17 15 7 21 Attach 83 | . . . . 2 5 7 7 . . . 2 3 2 . . . 3 . . 1 . 11 7 4 . 4 3 8 11 . 3 Detach 49 | . . . . . 2 2 2 . . . 1 1 1 . 1 . 2 . . 2 . 3 3 3 2 2 1 9 6 1 5 Swap 209 | 2 4 1 . 4 3 16 32 16 8 . 5 6 8 6 11 2 5 . 8 3 2 13 8 1 3 1 2 25 11 1 2 Drop 215 | . 6 5 . 4 8 17 22 4 3 . 8 1 3 8 16 . 6 . 4 7 1 10 1 6 . 14 . 18 27 4 12 Fire 537 | . 61 9 . 20 31 41 68 16 11 . 18 23 11 . 2 . 1 . 3 1 . 77 34 10 . 64 2 20 3 . 11 Melee 367 | . . . . . . 2 8 . . . 2 . . 13 2 . . . . . . 6 . . 4 13 15 127 96 25 54 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 44 | . 10 3 . 3 1 8 12 . . . . . . . . 1 1 . . 5 . . . . . . . . . . . Escape Stasis 6 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . 2 . . . Rewire 37 | . . . . . . . . . . . . . . . . . . . . . . . 25 . . 12 . . . . . Trap 104 | . . . . . . . 13 . 1 . 1 . . . . . . . . . . . . 2 . 3 . 84 . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing -2/Research -2/Quarantine -1/Access (discovered 2 exits: [*Sur] / *Com) To Fleet Rendezvous History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 347 | -10/Materials | Build established: Mutant 372 | -10/Materials | Discovered new exit (range 16) 1072 | -10/Materials | Discovered new exit (range 15) 1451 | -10/Materials | Central database locked down 1618 | -10/Materials | Entered Mines 1624 | -10/Mines | Met a Derelict bent on vengeance 1627 | -10/Mines | Learned location of Storage (-8) 1811 | -10/Mines | Discovered new exit (range 10) 1815 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1978 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2025 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2025 | -10/Mines | Discovered new exit (range 5) 2136 | -10/Mines | Learned location of Recycling (-8) 2593 | -10/Mines | Discovered new exit (range 11) 2750 | -10/Mines | Entered Exiles 2790 | -10/Exiles | Met 8R-AWN 2816 | -10/Exiles | Met EX-HEX 2883 | -10/Exiles | Met EX-DEC 2912 | -10/Exiles | Learned location of Zion (-6) 2965 | -10/Exiles | Discovered new exit (range 14) 2986 | -10/Exiles | Entered Mines 3106 | -9/Mines | Assembled infested the area 3111 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3218 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3419 | -9/Mines | Discovered new exit (range 5) 3449 | -9/Mines | Learned Materials stockpile data 3593 | -9/Mines | Lost 3 parts (1n1u1w) 3667 | -9/Mines | Discovered new exit (range 8) 3729 | -9/Mines | Core integrity fell below 50% 3997 | -9/Mines | Entered Materials 3997 | -8/Materials | Evolved 4 slots: Weapon x4 3997 | -8/Materials | Discovered new exit (range 13) 4343 | -8/Materials | Build established: Executioner 4495 | -8/Materials | Identified exit to Storage 4981 | -8/Materials | Build established: Scavenger-Tank 5008 | -8/Materials | Entered Storage 5973 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 6280 | -8/Storage | Build established: Commander-Executioner 6431 | -8/Storage | Repaired Hvy. Assault Rifle 6636 | -8/Storage | Repaired Lgt. Treads 7262 | -8/Storage | Build established: Scavenger-Executioner 7383 | -8/Storage | Discovered new exit (range 16) 7518 | -8/Storage | Central database locked down 7590 | -8/Storage | Met a pair of Derelict thieves 7678 | -8/Storage | Destroyed 8 combat bots 7686 | -8/Storage | Lost 3 parts (1n1u1w) 7718 | -8/Storage | Entered Factory 7718 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8518 | -7/Factory | First assault squad dispatched 9400 | -7/Factory | Garrison activated, responded to threat 9566 | -7/Factory | Destroyed 8 combat bots 9667 | -7/Factory | Identified exit to Lower Caves 9692 | -7/Factory | Repaired Enh. Autogun 9868 | -7/Factory | Repaired Gauss Rifle 10065 | -7/Factory | Entered Lower Caves 10339 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10553 | -7/Lower Caves | Build established: Executioner 11944 | -7/Lower Caves | Encountered a Warlord checkpoint 12230 | -7/Lower Caves | Discovered new exit (range 16) 12395 | -7/Lower Caves | Entered another Lower Caves area 12520 | -7/Lower Caves | Discovered new exit (range 7) 13182 | -7/Lower Caves | Discovered new exit (range 3) 14155 | -7/Lower Caves | Entered Data Miner 14155 | -7/Data Miner | Discovered new exit (range 6) 14179 | -7/Data Miner | Met Data Miner 14216 | -7/Data Miner | Learned location of Section 7 (-2) 14216 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 14237 | -7/Data Miner | Received God Mode back door access code from Data Miner 14275 | -7/Data Miner | Entered Proximity Caves 14280 | -6/Proximity Caves | Learned Factory terminal intel 14415 | -6/Proximity Caves | Escorted by Enhanced Grunt 15102 | -6/Proximity Caves | Identified exit to Factory 15323 | -6/Proximity Caves | Entered Factory 15323 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15324 | -6/Factory | Loaded intel: 28 terminal locations 15390 | -6/Factory | Identified exit to Lower Caves 15390 | -6/Factory | Identified exit to Extension 15882 | -6/Factory | Discovered new exit (range 19) 15890 | -6/Factory | Entered Lower Caves 16226 | -6/Lower Caves | Build established: Derelict-Executioner 17923 | -6/Lower Caves | Discovered new exit (range 13) 18197 | -6/Lower Caves | Entered another Lower Caves area 18315 | -6/Lower Caves | Learned Factory emergency access door positions 19043 | -6/Lower Caves | Discovered new exit (range 5) 19359 | -6/Lower Caves | Entered Zion 19381 | -6/Zion | Given A8's code to call for help 19489 | -6/Zion | System corruption cleaned by Quarantine Array 19562 | -6/Zion | Found Prototype Special Weapon 19562 | -6/Zion | Identified RU-N14's Throwing Claymores 19567 | -6/Zion | Found RU-N14's Throwing Claymores 19571 | -6/Zion | Found RU-N14's Throwing Claymores 19855 | -6/Zion | Found CR-A16's Pointy Stick 19924 | -6/Zion | Discovered new exit (range 11) 20398 | -6/Zion | Learned location of Warlord (-5) 20811 | -6/Zion | Found Prototype Energy Gun 20811 | -6/Zion | Identified Storm Laser 20961 | -6/Zion | Given the Hacking Drone Bay 20962 | -6/Zion | Found Prototype Device 20968 | -6/Zion | Identified Hacking Drone Bay 21531 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 22122 | -6/Zion | Imprinted 22124 | -6/Zion | Declared Zion's savior 22332 | -6/Zion | Gained Derelict followers 22396 | -6/Zion | Build established: Derelict-Tank 22589 | -6/Zion | Gained Derelict followers 22885 | -6/Zion | Found RU-N14's Throwing Claymores 22981 | -6/Zion | Gained Derelict followers 23046 | -6/Zion | Entered Proximity Caves 23046 | -5/Proximity Caves | Accompanied by 19 allies 23331 | -5/Proximity Caves | Identified exit to Factory 23901 | -5/Proximity Caves | Entered Factory 23901 | -5/Factory | Accompanied by 19 allies 23901 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 23902 | -5/Factory | Identified exit to Upper Caves 24290 | -5/Factory | Zion Fire squad teleported in 24444 | -5/Factory | Zion Light squad teleported in 24450 | -5/Factory | Garrison activated, responded to threat 24623 | -5/Factory | Build established: Scavenger-Gunner 24742 | -5/Factory | Fabricated C-57 Dissector (x3) 24748 | -5/Factory | Cargo convoy interrupted 24774 | -5/Factory | Incoming investigation squad redirected 24801 | -5/Factory | First assault squad dispatched 24816 | -5/Factory | Incoming assault squad redirected 24862 | -5/Factory | Entered Upper Caves 24862 | -5/Upper Caves | Accompanied by 17 allies 25169 | -5/Upper Caves | Encountered a Warlord checkpoint 25581 | -5/Upper Caves | Discovered new exit (range 8) 25594 | -5/Upper Caves | Identified exit to Upper Caves 25846 | -5/Upper Caves | Entered another Upper Caves area 25846 | -5/Upper Caves | Accompanied by 16 allies 25942 | -5/Upper Caves | Found Prototype Protection 25943 | -5/Upper Caves | Identified Zio. Weapon Casing 26046 | -5/Upper Caves | Discovered new exit (range 9) 26550 | -5/Upper Caves | Learned Factory terminal intel 26650 | -5/Upper Caves | Discovered new exit (range 9) 26667 | -5/Upper Caves | Identified exit to Warlord 26897 | -5/Upper Caves | Build established: Derelict-Gunner 27045 | -5/Upper Caves | Spotted B-75 Beast 27067 | -5/Upper Caves | Destroyed B-75 Beast 27392 | -5/Upper Caves | Entered Warlord 27392 | -5/Warlord | Accompanied by 4 allies 27431 | -5/Warlord | Build established: Scavenger-Skirmisher 27618 | -5/Warlord | Rebuked by Warlord 27643 | -5/Warlord | Warlord's base attacked by MAIN.C 27644 | -5/Warlord | Opened Warlord's prototype stash 27653 | -5/Warlord | Found Prototype Reactor 27657 | -5/Warlord | Found Prototype Processor 27657 | -5/Warlord | Identified Exp. Targeting Computer 27670 | -5/Warlord | Found Prototype Processor 27670 | -5/Warlord | Identified Exp. Armor Integrity Analyzer 27674 | -5/Warlord | Found Prototype Device 27674 | -5/Warlord | Identified System Purifier 27684 | -5/Warlord | Found Prototype Hackware 27818 | -5/Warlord | Opened side exit 27872 | -5/Warlord | Discovered new exit (range 10) 27885 | -5/Warlord | Entered Proximity Caves 28458 | -4/Proximity Caves | Learned Research emergency access door positions 28514 | -4/Proximity Caves | Discovered new exit (range 9) 28572 | -4/Proximity Caves | Entered Factory 28572 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 28573 | -4/Factory | Loaded intel: 26 terminal locations 28585 | -4/Factory | Found Quantum Capacitor 28763 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 28783 | -4/Factory | Build established: Derelict-Executioner 28817 | -4/Factory | Retrieved Zion intel report: Component Schematics 28890 | -4/Factory | Garrison activated, responded to threat 29075 | -4/Factory | Found Prototype Processor 29075 | -4/Factory | Identified Exp. Melee Analysis Suite 29085 | -4/Factory | Retrieved Zion intel report: Guard Positions 29086 | -4/Factory | Zion Heavy squad teleported in 29157 | -4/Factory | Spotted B-86 Titan 29169 | -4/Factory | Destroyed B-86 Titan 29192 | -4/Factory | Identified Vortex Chain Reactor 29221 | -4/Factory | Zion Fire squad teleported in 29232 | -4/Factory | Spotted B-86 Titan 29254 | -4/Factory | Garrison activated, responded to threat 29293 | -4/Factory | Destroyed B-86 Titan 29322 | -4/Factory | First assault squad dispatched 29322 | -4/Factory | Destroyed 8 combat bots 29326 | -4/Factory | Incoming assault squad redirected 29345 | -4/Factory | Incoming assault squad redirected 29363 | -4/Factory | Cargo convoy interrupted 29376 | -4/Factory | Spotted Executioner 29387 | -4/Factory | Destroyed Executioner 29391 | -4/Factory | Incoming assault squad redirected 29426 | -4/Factory | Destroyed 11 combat bots 29430 | -4/Factory | Lost 7 parts (1p3n1u2w) 29503 | -4/Factory | Destroyed 7 combat bots 29596 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 29669 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 29759 | -4/Factory | Retrieved Zion intel report: Branch Access 29759 | -4/Factory | Identified exit to Upper Caves 29785 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 29786 | -4/Factory | Zion Infowar Resupply teleported in 29802 | -4/Factory | High security lockdown imminent 29869 | -4/Factory | Entered Upper Caves 30137 | -4/Upper Caves | Learned 4 Research zone layouts 30155 | -4/Upper Caves | Build established: Scavenger-Executioner 30774 | -4/Upper Caves | Spotted B-86 Titan 30791 | -4/Upper Caves | Destroyed B-86 Titan 30825 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 30872 | -4/Upper Caves | Destroyed 9 combat bots 31160 | -4/Upper Caves | Build established: Scavenger-Gunner 31548 | -4/Upper Caves | Discovered new exit (range 10) 32231 | -4/Upper Caves | Entered another Upper Caves area 32302 | -4/Upper Caves | Discovered new exit (range 21) 32783 | -4/Upper Caves | Spotted B-86 Titan 33442 | -4/Upper Caves | Build established: Scavenger-Mutant 33518 | -4/Upper Caves | Discovered new exit (range 4) 33592 | -4/Upper Caves | Entered Zhirov 33592 | -4/Zhirov | Discovered new exit (range 3) 33622 | -4/Zhirov | Met Zhirov 33659 | -4/Zhirov | Learned location of Quarantine (-2) 33669 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 33698 | -4/Zhirov | Found Alien Artifact 33698 | -4/Zhirov | Identified Integrated Dissipator 33698 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 33798 | -4/Zhirov | Found Alien Artifact 33863 | -4/Zhirov | Entered Proximity Caves 34074 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 34086 | -3/Proximity Caves | Core integrity fell below 50% 34133 | -3/Proximity Caves | Destroyed 7 combat bots 34510 | -3/Proximity Caves | Lost 7 parts (1p4n1u1w) 34777 | -3/Proximity Caves | Build established: Derelict-Mutant 35842 | -3/Proximity Caves | Lost 3 parts (1p2w) 36133 | -3/Proximity Caves | Spotted B-86 Titan 36318 | -3/Proximity Caves | Build established: Scavenger-Mutant 36370 | -3/Proximity Caves | Discovered new exit (range 13) 36423 | -3/Proximity Caves | Entered Research 36423 | -3/Research | Evolved 2 slots: Utility x2 36574 | -3/Research | Retrieved Zion intel report: Branch Access 36574 | -3/Research | Identified exit to Armory 36574 | -3/Research | Identified exit to Testing 36754 | -3/Research | Spotted B-86 Titan 36756 | -3/Research | Entered Testing 36925 | -3/Testing | Retrieved Zion intel report: Trap Installations 37217 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 37263 | -3/Testing | Found Prototype Processor 37268 | -3/Testing | Identified Spectral Analyzer 37268 | -3/Testing | Identified System Mapper 37268 | -3/Testing | Identified Transdimensional Reconstructor 37385 | -3/Testing | Build established: Derelict-Mutant 37405 | -3/Testing | Found Prototype Energy Gun 37405 | -3/Testing | Identified Hyp. EM Gauss Rifle 37506 | -3/Testing | Lost 3 parts (2p1n) 37549 | -3/Testing | Found Prototype Ballistic Gun 37549 | -3/Testing | Identified Hyp. Multirail 37586 | -3/Testing | Found Prototype Device 37586 | -3/Testing | Identified AEGIS Remote Shield 37771 | -3/Testing | Lost 3 parts (1n2w) 37868 | -3/Testing | Retrieved Zion intel report: Active Garrisons 37879 | -3/Testing | Found Prototype Protection 37879 | -3/Testing | Identified SHELL Armor 38078 | -3/Testing | Build established: Scavenger-Mutant 38153 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 38177 | -3/Testing | Retrieved Zion intel report: Emergency Access 38222 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 38310 | -3/Testing | Terminal network hard line cut 38312 | -3/Testing | Scanned by Researcher 38318 | -3/Testing | System corruption reached 10% 38360 | -3/Testing | Spotted PX-EKJKU2TZAF 38411 | -3/Testing | Destroyed PX-EKJKU2TZAF 38430 | -3/Testing | Found Prototype Device 38430 | -3/Testing | Identified Exp. Transmission Jammer 38513 | -3/Testing | Discovered new exit (range 13) 38605 | -3/Testing | Build established: Mutant 38725 | -3/Testing | Found Prototype Hackware 38790 | -3/Testing | First assault squad dispatched 38804 | -3/Testing | Identified exit to Research 38806 | -3/Testing | Entered Research 38806 | -2/Research | Evolved 2 slots: Utility x2 38807 | -2/Research | Identified exit to Quarantine 38827 | -2/Research | Lost 3 parts (1n1u1w) 38852 | -2/Research | Found Prototype Processor 38852 | -2/Research | Identified Exp. Core Analyzer 38921 | -2/Research | Incoming assault squad redirected 38948 | -2/Research | Lost 3 parts (1p1n1u) 39115 | -2/Research | Zion Infowar Resupply teleported in 39122 | -2/Research | Found Spectral Analyzer 39261 | -2/Research | Retrieved Zion intel report: Active Garrisons 39414 | -2/Research | Found Prototype Launcher 39414 | -2/Research | Identified Gui. Micro-nuke Launcher 39441 | -2/Research | Retrieved Zion intel report: Unaware Schematics 39556 | -2/Research | First assault squad dispatched 39671 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 39822 | -2/Research | Incoming assault squad redirected 39911 | -2/Research | Spotted B-90 Cyclops 39928 | -2/Research | Incoming investigation squad redirected 39954 | -2/Research | Retrieved Zion intel report: Unaware Analyses 39955 | -2/Research | Zion Hover Resupply teleported in 39967 | -2/Research | Incoming assault squad redirected 39979 | -2/Research | Zion Experimental squad teleported in 39982 | -2/Research | Entered Quarantine 39982 | -2/Quarantine | Accompanied by 1 ally 40010 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 40097 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 40102 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 40103 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 40106 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 40167 | -2/Quarantine | System corruption reached 10% 40187 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 40188 | -2/Quarantine | Discovered new exit (range 15) 40193 | -2/Quarantine | Enhanced Grunt warped into view, answering call for help 40196 | -2/Quarantine | Enhanced Grunt warped into view, answering call for help 40237 | -2/Quarantine | Found Alien Artifact 40237 | -2/Quarantine | Identified Core Reset Matrix 40237 | -2/Quarantine | Used Core Reset Matrix 40240 | -2/Quarantine | Discovered new exit (range 14) 40241 | -2/Quarantine | Detected hypermatrix surge 40241 | -2/Quarantine | Sensed 12 artifacts in vicinity 40246 | -2/Quarantine | Identified exit to Access 40250 | -2/Quarantine | Entered Access 40250 | -1/Access | Accompanied by 2 allies 40250 | -1/Access | Evolved 2 slots: Propulsion x2 40436 | -1/Access | Retrieved Zion intel report: Branch Access 40436 | -1/Access | Identified exit to Command 40527 | -1/Access | Crushed by falling debris 40545 | -1/Access | Crushed by falling debris 40545 | -1/Access | System corruption reached 10% 40585 | -1/Access | Lost 6 parts (5u1w) 40592 | -1/Access | Incoming investigation squad redirected 40604 | -1/Access | Retrieved Zion intel report: Active Garrisons 40605 | -1/Access | Zion Light squad teleported in 40650 | -1/Access | Zion Heavy squad teleported in 40662 | -1/Access | Incoming investigation squad redirected 40733 | -1/Access | Spotted B-99 Colossus 40739 | -1/Access | Zion Hacker squad teleported in 40750 | -1/Access | First assault squad dispatched 40832 | -1/Access | Incoming investigation squad redirected 40858 | -1/Access | Spotted B-99 Colossus 40924 | -1/Access | Incoming assault squad redirected 40934 | -1/Access | Retrieved Zion intel report: Unaware Analyses 40938 | -1/Access | Retrieved Zion intel report: Emergency Access 41009 | -1/Access | Retrieved Zion intel report: Guard Positions 41010 | -1/Access | Zion Hacker squad teleported in 41015 | -1/Access | Incoming assault squad redirected 41024 | -1/Access | Incoming investigation squad redirected 41039 | -1/Access | Discovered new exit (range 4) 41042 | -1/Access | Spotted B-99 Colossus 41046 | -1/Access | High security lockdown imminent 41055 | *** | Heading to fleet! Last Messages --------------- 41052_ Penetrated by Slug. 41052_ Critical hit (Destroy). 41052_ Penetrated by Slug. 41052_ AEGIS Remote Shield blasted off. 41052_ Knocked back. 41052_ Acquired 1 matter. 41052_ G-73 Enforcer destroyed. 41052_ Destroyed Unknown Hover Unit. 41052_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 41053_ Power failure, Quantum Reactor shutdown. 41053_ Penetrated by Slug. 41053_ Slug penetrates Main Access Shell. 41053_ Penetrated by Slug. 41053_ Critical hit (Destroy). 41054_ Slug penetrates Main Access Shell. 41054_ Gui. Micro-nuke Launcher destroyed. 41054_ Adv. Reaction Control System destroyed. 41054_ Knocked back. 41055_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ?????????????????# ?????# ????? | | ?????????????????#####?????# ###############?????? | | ???????????????????????????# #???# ! * #?????? | | ???????????????????????????# #???# #?????? | | ???????????????????????#####+##### #?????? | | ???????????????????????# # " " #?????? | | ???????????????????????# # "T" #?????? | | ???????????????????????# # """ #?????? | | ???????????????????????# " #?????? | | ????????????????????? ####### #?????? | | ????????????####### ######+##+#####????? | | ??????????? w h | | ????????????? hh % | | ??????????????????# ##########+### | | ?????????????????## % ????????????????? | | ?????????????????? Hg ##???????????????? | | ??????????????????# # % #???????????????? | | ?????????????????## #???????????????? | | ?????????????????# [ #???????????????? | | ?????????????????# "" #????????????????? | | ?????????????????? ! #????????????????? | | ??????????????????## /%= #?????????????????? | | ???????????????????##=== #?????????????????? | | ????????????????????#]%!% " #?????????????????? | | ????????????????????#*=!=% "????????????????????? | | ????????????????????#*/ @" "????????????????????? | | ????????????????????#=] "" "????????????????????? | | ????????????????????# "????????????????????? | | ????????????????????# """????????????????????? | | ????????????????????# ??????????????????????? | | ????????????????????# ?????????????????????? | | ????????????????????# ????????????????????? | | ????????????????????; "????????????????????? | | ???????????????????#; ""????????????????????? | | ???????????????????## BB ?????????????????????? | | ????????????????????# BB ?????????????????????? | | ????????????????????# ?????????????????????? | | ????????????????????# ????????????????????? | | ????????????????????# ????????????????????? | | ????????????????????# ????????????????????? | | ????????????????????# ????????????????????? | | ??????????????????????## ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 104 Energy Generation 55 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 19 Terrain Scan Density 85 Jamming Range 22 Power Amplification 30 Armor Coverage 1500 Power Shielding 66 Propulsion Shielding 66 Weapon Shielding 100 Evasion (%) 72 Targeting Accuracy 12 Core Analysis 15 Recoil Reduction 6 Particle Charging 30 Offensive Hacking 20 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ C-57 Dissector | x3 | -5/Factory | Authchip Alien Tech Used ----------------- Integrated Dissipator Core Reset Matrix Achievements -------------- None Challenges ------------ None Game ------ Seed FieldImpulseNullifier Manual? 0 Play Time 03:25:22 Cumulative 987.5 hours Start 2021.10.29 @ 14:02:59 End 2021.10.30 @ 19:51:48 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 676 Rogue 672 Adventurer 4 Explorer 0 Win Type 2 Total 105 Types 79/9/7/4/2/0/0/2/2 Lore% 93 Gallery% 97 Achievement% 96 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c9d7bf4a-9fc3-49f5-b557-1c12cc6b8d39