Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.16 @ 19:51:54 Player: Gold Spoon Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (82) 410 Value Destroyed (2089) 2089 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (983) 983 TOTAL SCORE: 7002 Bonus ------- High Alert Combat Kills 37 Follower Combat Kills 361 Met Imprinter 300 Was Imprinted 300 Friendly Fire -15 Cogmind --------- Core Integrity 0/850 Matter 273/300 Energy 24/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Advanced Signal Interpreter Core Analyzer Hacking Suite Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- High-capacity Storage Unit Huge Storage Unit Datajack CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit High-capacity Matter Pod Advanced Signal Interpreter Hacking Suite Hacking Suite Hacking Suite > --- WEAPON ----------- Phase Cannon Phase Cannon > --- INVENTORY -------- Light Treads Improved Treads Huge Storage Unit Improved Medium Armor Plating Proton Cannon Particle Cannon Particle Cannon Phase Cannon Grenade Launcher Datajack CR-A16's Pointy Stick [Rating: 48] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Hacking Suite Device Heat Sink Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Particle Cannon Energy Gun Plasma Rifle Energy Cannon Particle Cannon Ballistic Gun Autogun Launcher Rocket Launcher Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 2 | . . . 1 . . . 1 Utility 5 | . . . 1 . . . 4 Weapon . | . . . . . . . . Parts Attached 84 | 5 11 . 33 2 1 4 28 Power 12 | 2 2 . 5 . . . 3 Engine 11 | 2 2 . 5 . . . 2 Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 21 | 2 3 . 11 . . . 5 Treads 14 | . . . 9 . . . 5 Leg 3 | 2 1 . . . . . . Wheel 2 | . 2 . . . . . . Hover . | . . . . . . . . Flight 2 | . . . 2 . . . . Utility 18 | . 2 . 7 . . 1 8 Device 4 | . . . 1 . . . 3 Storage 7 | . 2 . 4 . . . 1 Processor 3 | . . . 1 . . 1 1 Hackware 3 | . . . 1 . . . 2 Protection 1 | . . . . . . . 1 Artifact . | . . . . . . . . Weapon 33 | 1 4 . 10 2 1 3 12 Energy Gun 1 | . . . . . . . 1 Energy Cannon 17 | . 1 . 4 1 . 2 9 Ballistic Gun 9 | 1 2 . 5 . . 1 . Ballistic Cannon . | . . . . . . . . Launcher 2 | . . . 1 . . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 2 | . . . . . 1 . 1 Special Melee Weapon 2 | . 1 . . 1 . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 28 | . . 5 2 . . . 21 Power 5 | . . 1 1 . . . 3 Propulsion 8 | . . 2 . . . . 6 Utility 5 | . . 1 . . . . 4 Weapon 10 | . . 1 1 . . . 8 Highest Loss Streak 13 | . . 5 1 . . . 13 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 90 | . 70 72 86 100 100 100 84 Engine 9 | . 14 11 9 11 11 11 5 Treads 24 | . . . 24 33 33 33 21 Wheel 2 | . 19 22 . . . . . Device 1 | . . . 2 . . . 4 Storage 9 | . . 13 9 11 11 11 10 Processor 9 | . . . 10 11 11 11 6 Hackware 10 | . . . 5 11 11 11 19 Energy Cannon 11 | . 1 14 11 21 11 18 8 Ballistic Gun 5 | . 17 12 10 . . 3 2 Piercing Weapon 2 | . . . . . 10 . . Naked Turns . | . . . . . . . . Heaviest Build 78 | 7 12 12 57 53 53 57 78 Greatest Support 90 | 20 32 32 63 63 63 63 90 Greatest Overweight (x) 21 | . . 2 2 . . . 21 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 25 | 5 25 5 25 20 20 20 20 Average Capacity 17 | 5 5 5 17 20 20 20 19 Most Carried 13 | 2 5 3 11 10 12 13 12 Average Carried 8 | . 2 3 7 8 10 11 7 Final Capacity 20 | 5 5 5 20 20 20 20 5 Final Carried 13 | 1 3 3 8 10 11 13 4 Class Distribution -------------------- 76% | Hacker-Mutant 18% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 1732 | 255 284 42 672 257 . 40 182 Remotely . | . . . . . . . . Salvage Created 2633 | 30 422 4 1373 58 . 59 687 Parts 172 | 2 28 . 103 4 . 1 34 Haulers Intercepted 2 | . . . 2 . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 13 | . . . . . . 13 . Prevented 3 | . . . . . . 3 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 64 | 1 11 1 33 4 . 1 13 Melee 1 | . . . . . . . 1 Guns 25 | 1 11 . 12 . . . 1 Cannons 31 | . . 1 16 4 . 1 9 AOE 6 | . . . 5 . . . 1 Classes Destroyed 11 | 1 2 1 5 . . . 2 Worker 2 | . . . . . . . 2 Builder 5 | . . . 1 . . . 4 Hauler 2 | . . . 2 . . . . Recycler 2 | . . . 2 . . . . Operator 2 | . . . 2 . . . . Watcher 6 | . 1 . 5 . . . . Swarmer 25 | . 3 . 14 4 . . 4 Grunt 27 | 1 8 . 11 . . 1 6 Sentry 9 | . . . 8 . . . 1 Programmer 2 | . . . . . . . 2 Assembled 1 | . . 1 . . . . . Best Kill Streak 11 | 1 3 1 11 2 . 1 6 Combat Bots Only 9 | 1 3 1 9 2 . 1 3 Max Kills in Single Turn 3 | 1 1 1 3 1 . 1 3 Gunslinging . | . . . . . . . . Exploded 3 | . . . 3 . . . 1 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 642 | 5 70 29 186 9 . 29 314 Missed 186 | . 22 10 45 3 . 15 91 Damage Taken 5011 | 42 401 357 1060 38 . 100 3013 Core 1318 | . 128 104 208 6 . 17 855 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 1465 | 14 127 99 333 12 . 35 845 Core Remaining (%) 49 | 100 . 7 . . . 42 . Volleys Fired 214 | 5 50 2 103 6 . 6 42 Largest 2 | 1 2 2 2 2 . 2 2 Hottest 170 | 20 40 80 136 136 . 136 170 Shots Fired 381 | 5 74 4 202 12 . 10 74 Gun 198 | 5 74 2 110 . . . 7 Cannon 172 | . . 2 84 12 . 10 64 Launcher 11 | . . . 8 . . . 3 Special . | . . . . . . . . Kinetic 192 | 5 74 2 110 . . . 1 Thermal 168 | . . 2 84 12 . 10 60 Explosive 11 | . . . 8 . . . 3 Electromagnetic 10 | . . . . . . . 10 Robot Hit Streak 12 | 3 10 2 12 7 . 7 12 Robot Miss Streak 5 | 2 4 1 5 2 . 2 1 Penetration Max 1 | . . . . . . . 1 Secondary Targets 4 | . 2 . 2 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . Shots Hit Robots 273 | 3 57 2 136 7 . 8 60 Core Hits 128 | 2 23 2 58 4 . 5 34 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . . 1 Critical Strikes 2 | . . . . . . . 2 Meltdown 1 | . . . . . . . 1 Destroy 1 | . . . . . . . 1 Melee Attacks 9 | . 6 . . . . . 3 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 3 | . . . . . . . 3 Sneak Attacks 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5864 | 37 603 29 2750 174 . 163 2108 Guns 1905 | 37 603 11 1129 . . . 125 Cannons 3043 | . . 18 1196 143 . 163 1523 Explosions 750 | . . . 419 . . . 331 Melee 98 | . . . . . . . 98 Ramming 68 | . . . 6 31 . . 31 Kinetic 1793 | 37 603 11 1129 . . . 13 Thermal 2886 | . . 18 1196 143 . 163 1366 Explosive 750 | . . . 419 . . . 331 Electromagnetic 269 | . . . . . . . 269 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 98 | . . . . . . . 98 Highest Corruption 4 | . . 4 . . . . 4 Average Corruption 1 | . . 4 . . . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 10 | . . 1 . . . . 9 Message Errors 2 | . . . . . . . 2 Heat Flow Errors 3 | . . 1 . . . . 2 Energy Discharges 1 | . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . 3 Data Loss (major) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 24 | . . . 14 3 . . 7 Projectiles 21 | . . . 14 . . . 7 Explosions . | . . . . . . . . Melee 3 | . . . . 3 . . . Knockbacks 1 | . . . . . . . 1 Impact 1 | . . . . . . . 1 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 48 | . . . 36 . . . 12 Shots 2 | . . . 1 . . . 1 Rammed 7 | . . . 1 2 . . 4 Targets Rammed 8 | . . . 1 2 . . 5 Kicked . | . . . . . . . . Crushed 1 | . . . . . . . 1 Highest Temperature 451 | . 25 187 382 198 . 191 451 Average Temperature 116 | . 10 65 119 87 . 75 141 Received Heat Transfer 1433 | 30 240 20 360 . . 48 735 Effects 4 | . . . 2 . . . 2 Shutdowns 2 | . . . 1 . . . 1 Energy Bleed 1 | . . . . . . . 1 Interference 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 2 | . . . . . . . 2 Impact Corruptions 1 | . . . . 1 . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Parts Melted 11 | . . . 5 2 . . 4 Heat Transferred 4690 | . . 37 2146 259 . 296 1952 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Peak Influence 478 | 20 266 . 478 169 . . 129 Initial 89 | . 11 . . 89 . . . Average 157 | 2 138 . 288 107 . . 28 Maximum Alert Level 2 | . 1 . 2 . . . . Low Security (%) 65 | 100 74 100 21 100 . . 100 Level 1 26 | . 25 . 56 . . . . Level 2 8 | . . . 22 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 19 | . 4 . 8 . . . 7 Investigation 11 | . 4 . 4 . . . 3 Extermination 3 | . . . . . . . 3 Reinforcement 5 | . . . 4 . . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 4 | . 1 . 3 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 130 | 1 19 19 50 10 . 10 21 Peak Tracking Total 10 | 1 4 10 4 4 . 3 6 Tactical Retreats 3 | . 1 . . 1 . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered 3 | . 1 . 1 . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 1 | . 1 . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 1 | . . . . . . . 1 Max in Single Turn 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 18 | . 7 . 7 . 1 . 3 Terminals 16 | . 7 . 7 . . . 2 Fabricators 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 60 | . 30 . 21 . 4 . 5 Successful 38 | . 17 . 15 . 4 . 2 Failed 22 | . 13 . 6 . . . 3 Catastrophic 1 | . . . 1 . . . . Database Lockouts . | . . . . . . . . Manual 6 | . . . . . 4 . 2 Terminals 53 | . 30 . 21 . . . 2 Fabricators 3 | . . . . . . . 3 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 38 | . 17 . 15 . 4 . 2 Record 2 | . 1 . 1 . . . . Part Schematic 4 | . . . . . 4 . . Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 4 | . 2 . 2 . . . . Open DSF 2 | . . . . . . . 2 Branch Access Points 2 | . 1 . 1 . . . . Emergency Access Points 2 | . 1 . 1 . . . . Alert Level 4 | . 4 . . . . . . Locate Traps 3 | . 3 . . . . . . Reprogram Traps 1 | . 1 . . . . . . Dispatch Records 2 | . . . 2 . . . . Security Status 1 | . 1 . . . . . . Surveillance Status 1 | . . . 1 . . . . Patrol Status 1 | . 1 . . . . . . Reinforcement Status 2 | . 1 . 1 . . . . Assault Status 1 | . . . 1 . . . . Recall Investigation 1 | . . . 1 . . . . Recall Reinforcements 1 | . . . 1 . . . . Registered Components 1 | . . . 1 . . . . Zone Layout 2 | . . . 2 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 13 | . 6 . 5 . . . 2 Full Trace Events 8 | . 3 . 4 . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 18 | . . . . . 18 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked 2 | . 2 . . . . . . Non-combat 1 | . 1 . . . . . . Combat 1 | . 1 . . . . . . Robot Hacks Applied 3 | . 3 . . . . . . parse_system 3 | . 3 . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked 1 | . . . . . . . 1 Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 9 | . . . . 3 6 . . Largest Group 8 | . . . . 3 8 8 4 Highest-Rated Group 259 | . . . . 40 259 259 131 Highest-Rated Ally 51 | . . . . 16 51 51 51 Total Orders . | . . . . . . . . Ally Attacks 57 | . . . . 10 . 33 14 Total Damage 1139 | . . . . 109 . 685 345 Kills 18 | . . . . 5 . 9 4 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 5 | . . 1 . 2 1 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 8462 | 92 811 140 2145 775 1989 1030 1480 Spaces Moved 4968 | 71 623 128 1076 468 1231 628 743 Core 258 | 18 . 29 190 . . . 21 Treads 3880 | . . . 831 468 1231 628 722 Legs 198 | 53 145 . . . . . . Wheels 577 | . 478 99 . . . . . Hover . | . . . . . . . . Flight 55 | . . . 55 . . . . Fastest Speed 37 | 50 100 50 37 160 160 160 50 Average Speed 153 | 102 104 94 164 160 160 160 173 Slowest Speed 1100 | 120 120 150 240 160 160 160 1100 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 63 | 9 95 26 89 98 90 79 21 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 4 | . . 1 . . 3 . . Known Exits Taken 5 | . 1 . 1 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . Scrap Searched 3 | . . . . 1 . 2 . Spaces Dug . | . . . . . . . . Terrain Destroyed 69 | . . . 61 . . . 8 Melee . | . . . . . . . . Projectile 2 | . . . . . . . 2 AOE 67 | . . . 61 . . . 6 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 5431 | 85 710 141 1275 480 1251 641 848 Wait 55 | . . 12 18 1 17 1 6 Move 4961 | 70 622 127 1075 467 1230 627 743 Hop . | . . . . . . . . Pick Up 66 | 5 12 . 29 2 2 3 13 Fast Attach . | . . . . . . . . Attach 42 | 4 3 . 16 . . . 19 Detach 6 | . 1 . 3 . . . 2 Swap 42 | 1 8 . 17 2 1 4 9 Drop 28 | . 8 . 13 . 1 . 6 Fire 214 | 5 50 2 103 6 . 6 42 Melee 9 | . 6 . . . . . 3 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 8 | . . . 1 2 . . 5 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 67 | -11/Scrapyard | Discovered new exit (range 8) 93 | -11/Scrapyard | Entered Materials 236 | -10/Materials | Discovered new exit (range 15) 315 | -10/Materials | Build established: Mutant 400 | -10/Materials | Discovered new exit (range 12) 596 | -10/Materials | Discovered new exit (range 14) 684 | -10/Materials | Discovered new exit (range 15) 711 | -10/Materials | Identified exit to Mines 728 | -10/Materials | Core integrity fell below 50% 904 | -10/Materials | Entered Mines 923 | -10/Mines | Discovered new exit (range 9) 967 | -10/Mines | Discovered new exit (range 3) 996 | -10/Mines | Assembled infested the area 998 | -10/Mines | Learned location of Zion (-7) 1001 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1027 | -10/Mines | Core integrity fell below 20% 1044 | -10/Mines | Entered Materials 1044 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1068 | -9/Materials | Lost 5 parts (1p2n1u1w) 1778 | -9/Materials | Identified exit to Mines 1879 | -9/Materials | Build established: Scavenger-Mutant 2212 | -9/Materials | Destroyed 9 combat bots 2326 | -9/Materials | Build established: Hacker-Mutant 2735 | -9/Materials | Core integrity fell below 50% 2792 | -9/Materials | Discovered new exit (range 9) 2814 | -9/Materials | Identified exit to Materials 3189 | -9/Materials | Entered Mines 3221 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3223 | -9/Mines | Discovered new exit (range 5) 3228 | -9/Mines | Identified exit to Exiles 3290 | -9/Mines | Discovered exit to Materials (range 3) 3334 | -9/Mines | Learned location of 1 exit from Materials 3598 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3663 | -9/Mines | Discovered exit to Materials (range 7) 3667 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3691 | -9/Mines | Identified exit to Zion 3750 | -9/Mines | Learned Materials terminal intel 3964 | -9/Mines | Entered Zion 3964 | -7/Zion | Accompanied by 2 allies 4009 | -7/Zion | Found CR-A16's Pointy Stick 4055 | -7/Zion | Learned location of 1 exit from Factory 4541 | -7/Zion | Learned location of Warlord (-5) 4575 | -7/Zion | Learned location of Storage (-7) 4687 | -7/Zion | Given the Hacking Drone Bay 4687 | -7/Zion | Found Prototype Device 4839 | -7/Zion | Discovered new exit (range 11) 4853 | -7/Zion | Received a visual enhancement algorithm 5423 | -7/Zion | Imprinted 5426 | -7/Zion | Declared Zion's savior 5584 | -7/Zion | Gained Derelict followers 5938 | -7/Zion | Identified exit to Proximity Caves 5953 | -7/Zion | Entered Proximity Caves 5953 | -6/Proximity Caves | Accompanied by 8 allies 6354 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6683 | -6/Proximity Caves | Learned 4 Factory zone layouts 6728 | -6/Proximity Caves | Discovered new exit (range 16) 6752 | -6/Proximity Caves | Identified exit to Factory 6983 | -6/Proximity Caves | Entered Factory 6983 | -6/Factory | Accompanied by 4 allies 6983 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 6984 | -6/Factory | Identified exit to Factory 7213 | -6/Factory | Identified exit to DSF 7945 | -6/Factory | Spotted B-75 Beast 8083 | -6/Factory | Lost 13 parts (2p4n2u5w) 8435 | -6/Factory | Core integrity fell below 50% 8457 | -6/Factory | Core integrity fell below 20% 8463 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- K-01 Serf collects debris. Slug penetrates S-27 Virus. S-27 Virus destroyed. Detecting system override signal. Acquired Plasma Rifle. &ZH=U5Z2YB0XZX,UFGN< Penetrated by Slug. Slug penetrates Manufacturing Mainframe. Manufacturing Mainframe disabled. S-27 Virus destroyed. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Slug penetrates Manufacturing Mainframe. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Plasma Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????? ???????????????????????????????????????? | | ????# = ???????????????????????????????????????? | | ????# %[ #??????????????????????????????????????? | | ????# = ########?###??###??????????????????????? | | ????# # #??????????????????????? | | ????# # """" """" #??????????????????????? | | ????# # """" """" #??????????????????????? | | ????+ * + """" """" #??????????????????????? | | ????# %! # " "" """" #??????????????????????? | | ????# = # #??????????????????????? | | ????# # s ! #??????????????????????? | | ????# # h #??????????????????????? | | ????# # %= @#??????????????????????? | | ????# # [h #??????????????????????? | | ????# ##+##############??????????????????????? | | ????# #????????##?????????????????????????? | | ????# % #??????? ?????????????????????????? | | ????# [*#??????? ????????????????????????? | | ????# [ #?????? " "?????????????????????????? | | ????#%%% #####?" " " ????????????????????????? | | "%""% # " " " ????????????????????????? | | %""" # " " " ????????????????????????? | | """" + " ????????????????????????????? | | # "?????????????????????????????? | | #?"?????????????????????????????? | | ######+######## #???????????????????????????????? | | ?????? ??????# #???????????????????????????????? | | ??????? ??????# #???????????????????????????????? | | ??????? ??????# #???????????????????????????????? | | ??????? ??????# #???????????????????????????????? | | ??????? ??????# #???????????????????????????????? | | ??????? ??????# #???????????????????????????+###? | | ???????"???????# #??????????????????????????? ? | | ???????????????# #??????#+##????????????????? | | ???????????????# #??????# ?????????????????? ! | | ???????????????# #??????# #??????????????????# ! | | ???????????????# #????### ###?#########??????# ! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 25 Energy Capacity 440 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 62 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 40 Item Schematics ----------------- Hvy. Beamcaster | -7/Zion | Free Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Hvy. Plasma Cannon | -7/Zion | Archive Mak. Light Armor Plating | -7/Zion | Archive Adv. Cooling System | -7/Zion | Archive Adv. Drone Bay | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Mak. Sword | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive 0b10 Decoder Chip [Scout] | -7/Zion | Archive 0b10 Decoder Chip [Looter] | -7/Zion | Archive Great Axe | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive M-14 Sweeper | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call I Survived The Infestation I'm Back, Baby! Let's See Who's Tougher Power Corrupts Robot Respite The One Tourist Challenges ------------ None Game ------ Seed AlloySensorThruster Manual? 0 Play Time 01:21:32 Cumulative 3.8 hours Start 2024.04.14 @ 23:29:23 End 2024.04.16 @ 19:51:54 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 7 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 126097c2-6515-4925-bd8a-a161ab1229de