Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.25 @ 19:51:37 Player: jumpy Result: Destroyed self via exploding Nuclear Reactor Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (100) 500 Value Destroyed (3285) 3285 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1014) 1014 TOTAL SCORE: 8959 Bonus ------- High Alert Combat Kills 257 Follower Combat Kills 57 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/850 Matter 166/300 Energy 100/100 System Corruption 17% Temperature Cool (0) Movement Flying (40) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Nuclear Pulse Thruster > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- Gauss Rifle > --- INVENTORY (5) ---- Relay Coupler [Specialist] (21) Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Heavy Treads Wheel Wheel > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Seismic Detector Transmission Jammer > --- WEAPON ----------- Improved Medium Laser Cooled Pulse Rifle Improved Heavy Machine Gun > --- INVENTORY -------- Improved Deuterium Engine Antimatter Reactor Seismic Detector Seismic Detector Damper Plating Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Specialist] Relay Coupler [Hunter] Coil Gun Gauss Cannon Mini Assault Cannon [Rating: 48] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit VTOL Module Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Light Cannon Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Fac Was Fac Slots Evolved 8 | . . 2 . 2 2 . . 2 . . Power . | . . . . . . . . . . . Propulsion 2 | . . . . 2 . . . . . . Utility 5 | . . 2 . . 2 . . 1 . . Weapon 1 | . . . . . . . . 1 . . Parts Attached 97 | 7 5 9 18 13 5 8 6 17 4 5 Power 8 | 1 . 2 . 1 . 1 1 . . 2 Engine 7 | 1 . 2 . 1 . 1 1 . . 1 Core 1 | . . . . . . . . . . 1 Reactor . | . . . . . . . . . . . Propulsion 32 | 2 . 3 5 4 4 5 1 5 1 2 Treads 17 | . . 2 5 4 . 2 1 2 1 . Leg 7 | 2 . 1 . . 2 2 . . . . Wheel 6 | . . . . . 2 1 . 3 . . Hover . | . . . . . . . . . . . Flight 2 | . . . . . . . . . . 2 Utility 18 | 2 1 2 2 3 . . 3 4 1 . Device 8 | 1 1 . . . . . 3 3 . . Storage 2 | 1 . . . 1 . . . . . . Processor 2 | . . 1 . . . . . 1 . . Hackware . | . . . . . . . . . . . Protection 6 | . . 1 2 2 . . . . 1 . Artifact . | . . . . . . . . . . . Weapon 39 | 2 4 2 11 5 1 2 1 8 2 1 Energy Gun 10 | 2 . . 3 1 . . 1 2 1 . Energy Cannon 1 | . . 1 . . . . . . . . Ballistic Gun 8 | . . . 2 2 . . . 2 1 1 Ballistic Cannon 12 | . 3 1 5 . 1 2 . . . . Launcher 6 | . 1 . 1 2 . . . 2 . . Special Weapon 2 | . . . . . . . . 2 . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 8 | . . 2 2 . 1 . 2 1 . . Parts Lost 28 | . 1 . 2 4 1 4 . 6 8 2 Power 3 | . . . . . . 1 . . 1 1 Propulsion 11 | . . . . 3 1 1 . 3 2 1 Utility 10 | . 1 . 1 1 . 2 . 1 4 . Weapon 4 | . . . 1 . . . . 2 1 . Highest Loss Streak 6 | . 1 . 1 4 1 2 . 4 6 2 To Critical Strikes 1 | . . . . . . . . . 1 . Average Slot Usage (%) 79 | . 95 95 97 94 65 73 70 75 44 4 Engine 8 | . 14 11 11 9 7 6 7 6 3 . Treads 15 | . . 13 22 33 9 6 19 18 2 . Leg 4 | . 28 8 . . 8 11 . . . . Wheel 2 | . . . . . . 12 2 . 8 . Device 11 | . 9 11 11 9 7 5 17 21 8 . Storage 8 | . 14 11 11 9 7 7 7 6 3 . Processor 6 | . . 9 11 9 7 6 . 3 4 . Protection 3 | . . 7 9 8 . . . . . . Energy Gun 4 | . 3 . 1 2 7 . 6 12 7 . Ballistic Gun 1 | . . . 1 6 5 . . 1 3 1 Ballistic Cannon 10 | . 24 21 18 6 1 14 7 . . . Peak Build Rating 48 | 7 7 15 17 19 21 22 31 40 48 14 Average Rating 18 | 6 6 10 13 16 16 20 27 35 27 2 On Entrance 14 | . 7 7 13 12 16 20 18 31 39 . Naked Turns 215 | . . . . . . . . . 45 170 Heaviest Build 49 | 14 17 23 23 38 36 41 45 49 46 9 Greatest Support 80 | 20 20 40 40 80 40 30 60 60 70 10 Greatest Overweight (x) 4 | . . 1 . . 3 4 2 2 2 2 Average Overweight (x) . | . . . . . . 1 . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 15 15 15 5 Average Capacity 11 | 7 8 8 8 14 15 15 15 15 11 5 Most Carried 15 | 5 8 8 8 7 7 13 15 15 15 1 Average Carried 8 | 3 7 7 7 5 5 9 14 14 9 1 Final Capacity 15 | 8 8 8 8 15 15 15 15 15 5 5 Final Carried 15 | 5 7 7 8 5 6 11 15 12 1 1 Class Distribution -------------------- 59% | Mutant 26% | Scavenger-Mutant 9% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Mutant | -7/Factory Skirmisher | -6/Factory Skirmisher | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Fac Was Fac Matter Collected 2481 | 270 29 158 665 375 183 361 64 120 256 . Remotely . | . . . . . . . . . . . Salvage Created 2854 | 199 70 186 607 570 177 281 133 299 256 76 Parts 192 | 24 17 19 47 32 14 10 2 18 4 5 Haulers Intercepted 3 | . . 1 2 . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Fac Was Fac Combat Hostiles Destroyed 72 | . 3 3 18 21 2 10 2 8 1 4 Guns 14 | . . . . 5 2 . . 4 1 2 Cannons 37 | . . 3 16 7 . 10 1 . . . AOE 20 | . 3 . 2 9 . . . 4 . 2 Classes Destroyed 15 | 2 3 4 1 1 1 2 . . 1 . Worker 4 | 1 . . . . 1 . . 2 . . Builder 3 | . . 1 1 1 . . . . . . Tunneler 10 | 9 1 . . . . . . . . . Hauler 3 | . . 1 2 . . . . . . . Recycler 2 | . . . . 1 1 . . . . . Mechanic 1 | . 1 . . . . . . . . . Operator 1 | . . . . . 1 . . . . . Watcher 4 | . 1 1 2 . . . . . . . Swarmer 24 | . 3 . 4 8 . 1 . 4 . 4 Grunt 27 | . . 2 5 9 2 5 . 4 . . Brawler 2 | . . . . . . 2 . . . . Duelist 1 | . . . 1 . . . . . . . Sentry 16 | . . 1 8 4 . 1 2 . . . Hunter 1 | . . . . . . 1 . . . . Compactor 1 | . . . . . . . . . 1 . Best Kill Streak 8 | 4 5 3 8 7 1 3 2 3 1 3 Combat Bots Only 8 | . 3 2 8 7 1 3 2 3 1 3 Max Kills in Single Turn 3 | 1 2 1 2 3 1 1 1 2 1 2 Gunslinging 1 | . . . . . . . . 1 . . Exploded 3 | . 2 . 2 3 . . . 1 . 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Fac Was Fac Hostile Shots Fired 461 | . 11 5 80 104 23 95 . 63 17 63 Missed 150 | . 5 2 28 32 9 35 . 17 . 22 Damage Taken 4972 | . 79 46 671 1118 216 665 . 778 726 673 Core 1296 | . 6 22 100 158 15 137 . 54 366 438 Absorbed by Shields 77 | . . . . . . 77 . . . . Core Remaining (%) 83 | 100 97 . 69 71 . . 78 . . . Volleys Fired 251 | 23 8 9 71 48 13 30 3 21 15 10 Largest 3 | 2 2 2 2 2 2 2 2 3 3 1 Hottest 112 | 90 70 70 112 89 104 96 68 91 91 28 Shots Fired 473 | 46 13 18 132 79 26 60 6 47 37 9 Gun 227 | 46 . . 26 40 23 . 3 43 37 9 Cannon 226 | . 9 18 104 29 3 60 3 . . . Launcher 20 | . 4 . 2 10 . . . 4 . . Special . | . . . . . . . . . . . Kinetic 304 | . 9 18 114 53 13 60 3 14 11 9 Thermal 149 | 46 . . 16 16 13 . 3 29 26 . Explosive 20 | . 4 . 2 10 . . . 4 . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 20 | 13 4 5 11 13 7 19 12 11 20 9 Robot Miss Streak 4 | 2 4 4 4 3 2 3 . 1 1 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . . . . . . . . 2 . . Max Gunslinging Chain 1 | . . . . . . . . 1 . . Shots Hit Robots 302 | 28 5 7 65 58 17 42 5 34 33 8 Core Hits 154 | 10 9 5 31 38 6 19 1 25 5 5 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 9 | 1 . . 2 2 1 1 . 1 1 . Burn 6 | 1 . . . 2 1 . . 1 1 . Blast 3 | . . . 2 . . 1 . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7045 | 328 349 145 1321 1545 298 1098 118 849 640 354 Guns 2529 | 328 . . . 460 217 . 58 679 639 148 Cannons 3023 | . 80 142 1172 390 81 1098 60 . . . Explosions 1481 | . 269 . 146 692 . . . 170 . 204 Melee . | . . . . . . . . . . . Ramming 12 | . . 3 3 3 . . . . 1 2 Kinetic 4028 | . 80 142 1172 679 148 1098 60 261 240 148 Thermal 1524 | 328 . . . 171 150 . 58 418 399 . Explosive 1481 | . 269 . 146 692 . . . 170 . 204 Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 17 | . . . 3 . . 7 7 . 17 17 Average Corruption 9 | . . . 2 . . 6 7 . 12 17 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 37 | . . . 4 . . 3 9 . 8 13 Message Errors 8 | . . . 1 . . 1 3 . 2 1 Matter Fused 9 | . . . 1 . . 1 3 . 1 3 Heat Flow Errors 5 | . . . . . . . 2 . 1 2 Energy Discharges 2 | . . . . . . . 1 . . 1 Parts Rejected 1 | . . . . . . . . . 1 . Data Loss (minor) 5 | . . . 1 . . 1 . . 1 2 Misfires 1 | . . . . . . . . . . 1 Misdirections 2 | . . . . . . . . . 1 1 Weapon Failures 4 | . . . 1 . . . . . 1 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 222 | . 11 . . 13 28 . 16 . . 154 Projectiles 68 | . 11 . . 13 28 . 16 . . . Explosions 154 | . . . . . . . . . . 154 Melee . | . . . . . . . . . . . Knockbacks 22 | . 2 1 9 3 . 7 . . . . Impact . | . . . . . . . . . . . Kinetic 20 | . 1 1 9 3 . 6 . . . . Secondary 2 | . 1 . . . . 1 . . . . Self-Inflicted Damage 218 | . 34 . . 131 . . . . . 53 Shots 6 | . 1 . . 4 . . . . . 1 Rammed 5 | . . . 1 1 . . . . 1 2 Targets Rammed 7 | . . 1 2 1 . . . . 1 2 Kicked . | . . . . . . . . . . . Crushed 2 | . . 1 1 . . . . . . . Highest Temperature 238 | 150 27 90 238 186 36 93 238 . 237 147 Average Temperature 43 | 47 10 36 36 59 11 43 111 . 181 62 Received Heat Transfer 1225 | . . 18 210 423 144 229 . 201 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . 1 . . . Parts Melted 5 | 2 . . . . 1 . 1 1 . . Heat Transferred 3802 | 990 . . . 518 407 . 111 888 888 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Fac Was Fac Peak Influence 777 | 50 194 200 527 777 432 628 430 238 30 95 Initial 324 | . 32 81 84 176 308 302 324 112 30 10 Average 247 | 22 110 142 295 417 371 452 365 115 12 28 Maximum Alert Level 3 | . . 1 2 3 2 2 2 1 . . Low Security (%) 47 | 100 100 87 33 10 . . . 81 100 100 Level 1 29 | . . 12 45 43 85 21 45 18 . . Level 2 22 | . . . 21 39 14 78 54 . . . Level 3 . | . . . . 5 . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 11 | . 1 . 2 4 2 . 1 1 . . Investigation . | . . . . . . . . . . . Extermination 1 | . . . . . . . . 1 . . Reinforcement 8 | . 1 . 1 3 2 . 1 . . . Assault 1 | . . . . 1 . . . . . . Garrison 1 | . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Fac Was Fac Distress Signals 4 | . . 1 2 1 . . . . . . Communications Jammed 3 | . . . . . . . . 3 . . Distress Signals 3 | . . . . . . . . 3 . . Times Spotted 108 | . 7 5 24 27 3 17 4 8 6 7 Peak Tracking Total 9 | . 4 3 7 9 2 5 2 4 5 4 Tactical Retreats 7 | . 1 . 2 1 . 1 . 1 . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Fac Was Fac Traps Triggered 15 | . . 1 3 . . 6 1 4 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Fac Was Fac Machines Disabled 12 | . 2 . 3 3 . 2 . . . 2 Max in Single Turn 2 | . 2 . 1 1 . 1 . . . 2 Garrison Relay 2 | . . . . . . 2 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Fac Was Fac Machines Accessed 14 | . 1 . 7 1 1 1 1 2 . . Terminals 11 | . 1 . 7 1 . 1 1 . . . Fabricators 1 | . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 24 | . 2 . 12 3 2 1 1 3 . . Successful 7 | . . . 3 1 1 . . 2 . . Failed 17 | . 2 . 9 2 1 1 1 1 . . Catastrophic 2 | . . . 1 . . 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 12 | . 2 . 8 1 . . 1 . . . Terminals 19 | . 2 . 12 3 . 1 1 . . . Fabricators 1 | . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . 2 . . Garrison Access 2 | . . . . . 2 . . . . . Terminal Hacks 3 | . . . 2 1 . . . . . . Open Door 2 | . . . 2 . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . 2 . . Insert Component 1 | . . . . . . . . 1 . . Analyze 1 | . . . . . . . . 1 . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Unlock Access 1 | . . . . . 1 . . . . . Unauthorized Hacks 1 | . . . 1 . . . . . . . Terminals 1 | . . . 1 . . . . . . . Track 1 | . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 11 | . 1 . 4 1 1 1 1 2 . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Gar Fac Fac Was Fac Used RIF Installer 1 | . . . . . . 1 . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 9 | . . . . . . 9 . . . . Machine Destruction 9 | . . . . . . 9 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Fac Was Fac Total Allies 3 | . . . . . . . 3 . . . Largest Group 3 | . . . . . . . 3 3 . . Highest-Rated Group 93 | . . . . . . . 93 93 . . Highest-Rated Ally 31 | . . . . . . . 31 31 . . Total Orders . | . . . . . . . . . . . Ally Attacks 44 | . . . . . . . 20 24 . . Total Damage 570 | . . . . . . . 298 272 . . Kills 2 | . . . . . . . . 2 . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Fac Was Fac Turns Passed 5118 | 310 370 294 1181 440 347 585 423 753 179 236 Spaces Moved 2804 | 181 281 166 551 178 166 329 254 404 148 146 Core 204 | 5 . . . . . . . . 92 107 Treads 1450 | . . 90 551 178 73 . 132 393 33 . Legs 611 | 176 281 76 . . 76 2 . . . . Wheels 500 | . . . . . 17 327 122 11 23 . Hover . | . . . . . . . . . . . Flight 39 | . . . . . . . . . . 39 Fastest Speed 34 | 50 120 120 160 160 105 105 130 95 50 34 Average Speed 137 | 118 120 145 160 160 176 112 145 160 81 58 Slowest Speed 330 | 120 120 240 160 160 330 190 160 240 160 195 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 29 | 5 46 14 76 22 5 39 7 12 88 6 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 96 | . 8 . 17 55 . . . 12 . 4 Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 96 | . 8 . 17 55 . . . 12 . 4 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Fac Was Fac Total 3617 | 228 300 199 725 250 193 483 302 475 177 285 Wait 332 | 11 . 5 53 9 3 80 31 16 3 121 Move 2794 | 180 280 165 550 177 165 327 253 404 147 146 Hop . | . . . . . . . . . . . Pick Up 59 | 6 5 4 13 . 4 9 6 9 3 . Fast Attach 34 | 7 . 2 . 1 3 . 4 9 3 5 Attach 15 | . 2 1 1 4 . 2 . 4 1 . Detach . | . . . . . . . . . . . Swap 48 | . 3 6 17 8 2 6 2 4 . . Drop 52 | 1 2 6 18 2 3 4 3 8 4 1 Fire 251 | 23 8 9 71 48 13 30 3 21 15 10 Melee . | . . . . . . . . . . . Ram 2 | . . . . . . . . . . 2 Kick . | . . . . . . . . . . . Crush 5 | . . 1 2 1 . . . . 1 . Escape Stasis 25 | . . . . . . 25 . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -7/Garrison -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 311 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 605 | -10/Materials | Discovered new exit (range 10) 681 | -10/Materials | Entered another Materials area 681 | -9/Materials | Evolved 2 slots: Utility x2 939 | -9/Materials | Discovered new exit (range 6) 975 | -9/Materials | Entered Storage 1066 | -9/Storage | Build established: Scavenger-Mutant 1542 | -9/Storage | Destroyed 8 combat bots 1815 | -9/Storage | Build established: Mutant 2131 | -9/Storage | Garrison activated, responded to threat 2148 | -9/Storage | Discovered new exit (range 6) 2156 | -9/Storage | Entered Materials 2156 | -8/Materials | Evolved 2 slots: Propulsion x2 2505 | -8/Materials | Destroyed 7 combat bots 2556 | -8/Materials | First assault squad dispatched 2572 | -8/Materials | Discovered new exit (range 12) 2596 | -8/Materials | Entered Factory 2596 | -7/Factory | Evolved 2 slots: Utility x2 2600 | -7/Factory | Lost 4 parts (3n1u) 2891 | -7/Factory | Identified exit to Garrison 2943 | -7/Factory | Entered Garrison 2964 | -7/Garrison | Installed Relay Interface Framework 2995 | -7/Garrison | Triggered checkpoint 3068 | -7/Garrison | Garrison Relay disabled 3179 | -7/Garrison | Triggered checkpoint 3203 | -7/Garrison | Build established: Scavenger-Mutant 3355 | -7/Garrison | Triggered checkpoint 3368 | -7/Garrison | Garrison Relay disabled 3421 | -7/Garrison | Triggered checkpoint 3421 | -7/Garrison | Triggered checkpoint 3513 | -7/Garrison | Discovered new exit (range 14) 3528 | -7/Garrison | Entered Factory 3578 | -7/Factory | Discovered new exit (range 16) 3610 | -7/Factory | Allied Derelicts emerged from ambush trap array 3825 | -7/Factory | Build established: Mutant 3951 | -7/Factory | Entered another Factory area 3951 | -6/Factory | Accompanied by 3 allies 3951 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4236 | -6/Factory | Lost 3 allies 4618 | -6/Factory | Build established: Skirmisher 4704 | -6/Factory | Sucked down chute 4704 | -6/Factory | Entered Waste 4706 | -6/Waste | Lost 4 parts (3n1w) 4712 | -6/Waste | Spotted C-40 Crusher 4719 | -6/Waste | EMP discharged 4719 | -6/Waste | System corruption reached 10% 4737 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4739 | -6/Waste | Destroyed C-40 Crusher 4776 | -6/Waste | Spotted C-40 Crusher 4785 | -6/Waste | Found Damper Plating 4791 | -6/Waste | Spotted C-40 Crusher 4803 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4806 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4809 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4812 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4815 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4816 | -6/Waste | Spotted C-40 Crusher 4818 | -6/Waste | Crushed by Compactor (1 part destroyed) 4819 | -6/Waste | EMP discharged 4836 | -6/Waste | Crushed by Compactor (1 part destroyed) 4849 | -6/Waste | Spotted C-40 Crusher 4859 | -6/Waste | Spotted C-40 Crusher 4867 | -6/Waste | Lost 6 parts (1p1n3u1w) 4878 | -6/Waste | Discovered new exit (range 11) 4883 | -6/Waste | Entered Factory 5017 | -6/Factory | Core integrity fell below 50% 5037 | -6/Factory | Core integrity fell below 20% 5111 | -6/Factory | Build established: Mutant 5119 | -6/Factory | Destroyed self via exploding Nuclear Reactor Last Messages --------------- 05094_ System corrupted: Heat flow error (+168). 05102_ Slug penetrates Wall. 05102_ S-27 Virus destroyed. 05104_ System corrupted: Gauss Rifle jammed. 05106_ Slug penetrates Nuclear Reactor. 05108_ Slug penetrates S-27 Virus. 05110_ System corrupted: FCS attempts to trigger Gauss Rifle. 05110_ System corrupted: Gauss Rifle misfires. 05110_ Slug penetrates S-27 Virus. 05110_ Destroyed VTOL Module. 05111_ VTOL Module destroyed. 05112_ Slug penetrates S-27 Virus. 05116_ Lgt. Nuclear Core destroyed. 05118_ System corrupted: Gauss Rifle jammed. 05119_ Nuclear Reactor explodes. 05119_ Destroyed VTOL Module. 05119_ S-27 Virus destroyed. 05119_ Nuclear Reactor explodes. 05119_ Destroyed VTOL Module. 05119_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????? ??????????????????????????????? | | ?????????????# ??????????????????????????????? | | ?????????????# ??????????????????????????????? | | ?????????????# #?????????????????????????????? | | ?????????????# #?????????????????????????????? | | ?????????????# #?????????????????????????????? | | ?????????????# #?????????????????????????????? | | ?????????????# #?????????????????????????????? | | ?????????????# #?????????????????????????????? | | ?????????????# #?????????????????????????????? | | ?????????????# ###############???????????????? | | ?????????????# ^ ???????????????? | | ?????????????# ???????????????? | | ?????????????# """ """ ??????????????? | | ?????????????# """ """ ??????????????? | | ?????????????# % """ """ ""#????????? | | ???????????######+####### #????????? | | ???????????# #??#^ """ """ """ #????????? | | ???????????# #??# """ """ """ #?????#### | | ???????????# #??# """ """ """ #????? | | ???????????# #??# #????? | | ???????????# #??# ! #????""" " | | ???????????#! #??# #?# """" " | | ???????????# ####@ ######## #?# """" " | | ???????????# # % # #?# """" " | | ???????????########### [*% # #?# """" " | | ?????????????????????# %= # #?# """" " | | ?????????????????????# # #?# * | | ?????????????????????# + #?# | | ?????????????????????# # #?# | | ?????????????????????# # #?# | | ?????????????????????#= # #####+#### | | ?????????????????????# """ """ # | | ?????????????????????# """ """ # | | ?????????????????????# """ """ # | | ?????????????????????# ?? # | | ?????????????????????#+###??####### | | ??????????????????????????????????####+########### | | ???????????????????????????????????? ?????# | | ?????????????????????????????????? ???# | | ????????????????????????????????# ?# | | ????????????????????????????????# ## | | ????????????????????????????????# ## | | ????????????????????????????????# ## | | ????????????????????????????????# ## | | ????????????????????????????????# ## | | ????????????????????????????????# ## | | ????????????????????????????????# ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 150 Evasion (%) 61 Targeting Accuracy 6 Recoil Reduction 4 Particle Charging 20 Item Schematics ----------------- Gauss Cannon | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- No Signal Challenges ------------ None Game ------ Seed PhasingSchematicInterrupter Manual? 0 Play Time 00:38:37 Cumulative 48.0 hours Start 2025.04.25 @ 01:43:53 End 2025.04.25 @ 19:51:37 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 148 Rogue 148 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 37 Achievement% 30 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: da39e457-6049-4126-9296-5cf952f595c5