Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.14 @ 00:15:18 Player: mephiles96 Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (111) 555 Value Destroyed (4085) 4085 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (68) 68 TOTAL SCORE: 9488 Bonus ------- High Alert Combat Kills 68 Cogmind --------- Core Integrity 0/1000 Matter 146/300 Energy 72/100 System Corruption 14% Temperature Cool (8) Movement Core (200) Ox3 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Gravity Neutralizer Advanced Visual Processing Unit Target Analyzer Point Defense System Hacking Suite Improved Component Analysis Suite > --- WEAPON (4) ------- Long-range Missile Launcher > --- INVENTORY (5) ---- Gravity Neutralizer Reactive Plating Authchip [Propulsion] KE Penetrator Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Treads Flexi-carbon Leg Antigrav System Antigrav System Combat Gravmag System > --- UTILITY ---------- Advanced Heat Sink Advanced Visual Processing Unit Target Analyzer Point Defense System Hacking Suite Improved Component Analysis Suite > --- WEAPON ----------- Gauss Rifle Improved Heavy Machine Gun KE Penetrator KE Penetrator > --- INVENTORY -------- Light Fission Core Improved Treads Carbon-fiber Leg High-powered Shock Rifle Long-range Missile Launcher [Rating: 79] Favorites ----------- Power Light Nuclear Core Engine Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Antigrav System Utility Large Storage Unit Device Weight Redist. System Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Gatling Laser Energy Cannon Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Long-range Missile Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Low Low Fac Slots Evolved 10 | . . 2 . 2 2 . . 2 . . 2 Power 1 | . . . . . 1 . . . . . . Propulsion 3 | . . 1 . 1 . . . 1 . . . Utility 4 | . . 1 . . 1 . . 1 . . 1 Weapon 2 | . . . . 1 . . . . . . 1 Parts Attached 116 | 6 4 6 11 12 3 3 1 9 18 4 39 Power 19 | 1 2 . 1 1 1 . 1 1 4 1 6 Engine 5 | 1 . . 1 . . . . . 1 . 2 Core 14 | . 2 . . 1 1 . 1 1 3 1 4 Reactor . | . . . . . . . . . . . . Propulsion 33 | 2 . 2 3 6 . 2 . 1 7 1 9 Treads 8 | . . . . . . . . 1 4 . 3 Leg 22 | 2 . 2 3 6 . 2 . . 3 1 3 Wheel . | . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . 3 Flight . | . . . . . . . . . . . . Utility 22 | 1 2 1 3 1 1 . . 4 1 . 8 Device 12 | . 1 1 1 . . . . 3 . . 6 Storage 3 | 1 1 . 1 . . . . . . . . Processor 2 | . . . . . . . . 1 1 . . Hackware 1 | . . . . . 1 . . . . . . Protection 4 | . . . 1 1 . . . . . . 2 Artifact . | . . . . . . . . . . . . Weapon 42 | 2 . 3 4 4 1 1 . 3 6 2 16 Energy Gun 6 | . . . . . . . . 1 1 . 4 Energy Cannon 1 | . . . . . . . . . . 1 . Ballistic Gun 28 | 2 . 3 3 4 . 1 . 2 3 1 9 Ballistic Cannon 2 | . . . . . 1 . . . 1 . . Launcher 5 | . . . 1 . . . . . 1 . 3 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 2 . . . . . . . 2 Corrupted Parts 1 | . . . . . . . . . . . 1 System Corruption 2 | . . . . . . . . . . . 2 Parts Lost 69 | . 1 . 3 4 . 1 2 9 18 5 26 Power 15 | . . . . 1 . . 1 1 4 1 7 Propulsion 21 | . . . 3 2 . 1 . 4 5 2 4 Utility 11 | . 1 . . 1 . . 1 2 1 . 5 Weapon 22 | . . . . . . . . 2 8 2 10 Highest Loss Streak 11 | . 1 . 2 2 . 1 2 5 11 5 7 To Critical Strikes 2 | . . . . . . . . . 1 . 1 Average Backups 12 | 3 7 9 12 14 14 14 15 13 12 13 10 Power 1 | . 1 1 1 2 1 1 1 . . 1 . Propulsion . | 2 3 . 1 . 1 . 1 . . . . Utility 5 | . 1 3 2 4 3 4 4 5 9 9 5 Weapon 5 | 1 1 3 7 8 8 9 8 7 2 2 3 Tool/Special . | . . . . . . . . . . . . Unused Backups 42 | . 5 2 2 3 . 4 1 3 2 6 14 Power 3 | . 1 . . 2 . . . . . . . Propulsion 6 | . 4 1 . . . . . . . . 1 Utility 18 | . . . . 1 . 1 . 1 2 6 7 Weapon 15 | . . 1 2 . . 3 1 2 . . 6 Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 87 | . 94 78 96 94 99 98 96 81 80 89 83 Engine 2 | . 8 . . . . . . . 3 6 3 Core 8 | . 6 11 11 8 15 15 13 12 5 5 6 Treads 6 | . . . . . . . . 2 15 21 6 Leg 15 | . 28 33 31 31 30 28 30 13 2 2 7 Hover 1 | . . . . . . . . . . . 4 Device 7 | . 9 1 14 9 8 7 7 11 6 6 7 Storage 6 | . 14 11 11 9 7 7 7 6 6 6 3 Processor 6 | . . . . . . . . 5 12 13 11 Hackware 4 | . . . . . 5 7 7 6 6 6 5 Protection 2 | . . . 5 8 7 7 5 . . . 2 Energy Gun 2 | . . . . . . . . 2 5 3 4 Ballistic Gun 13 | . 28 22 22 26 15 19 23 16 1 1 10 Ballistic Cannon 3 | . . . . . 6 2 . . 11 10 1 Peak Build Rating 79 | 6 9 14 23 28 35 39 39 43 51 52 79 Average Rating 40 | 4 7 11 18 25 34 36 36 36 44 47 59 On Entrance 26 | . 6 9 14 20 28 35 38 36 38 51 40 Avg Prop Armor Cover (%) 5 | . . . . . . . . 5 5 7 5 Naked Turns . | . . . . . . . . . . . . Heaviest Build 65 | 13 20 21 34 43 51 50 48 44 65 65 64 Greatest Support 105 | 20 20 36 42 54 54 61 61 71 96 105 55 Greatest Overweight (x) 15 | 1 . . 1 1 . 1 . 3 2 2 15 Average Overweight (x) . | . . . . . . . . . . . 1 Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 7 8 10 14 15 15 15 15 15 15 15 11 Most Carried 15 | 7 10 10 15 15 15 15 15 15 15 15 15 Average Carried 12 | 4 7 9 13 14 14 14 14 13 12 13 10 Final Capacity 15 | 8 10 10 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 9 10 14 15 15 15 15 15 15 15 4 Class Distribution -------------------- 33% | Scavenger-Tank 25% | Scavenger-Gunner 15% | Mutant 8% | Derelict-Gunner 4% | Skirmisher 4% | Scavenger-Skirmisher 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Skirmisher | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Low Low Fac Matter Collected 3827 | 211 194 208 205 603 64 98 57 121 736 159 1171 Remotely 232 | . . . . . . . . 121 . . 111 Salvage Created 4170 | . 330 301 268 881 66 196 28 183 441 111 1365 Parts 257 | . 18 22 20 60 4 10 3 8 18 5 89 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 8 | . . . . . . . . . . . 8 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 38 | . . . . . . 11 5 . 17 5 . Prevented 1 | . . . . . . . . . 1 . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Low Low Fac Combat Hostiles Destroyed 99 | . 7 10 5 23 1 5 1 5 12 5 25 Guns 73 | . 7 10 5 19 1 4 1 4 2 2 18 Cannons 8 | . . . . . . 1 . . 4 3 . AOE 18 | . . . . 4 . . . 1 6 . 7 Classes Destroyed 13 | . 3 4 . 1 . . . 1 3 . 1 Worker 3 | . . 1 . . . . . . . . 2 Builder 2 | . . . . . . . . . . . 2 Tunneler 2 | . . 1 . . . . . . . . 1 Recycler 4 | . 1 . . 2 . . . . . . 1 Mechanic 1 | . . 1 . . . . . . . . . Swarmer 40 | . 3 6 . 11 . 3 1 . 4 4 8 Grunt 25 | . 4 3 . 7 . 1 . 3 5 . 2 Brawler 1 | . . . . . . . . . 1 . . Sentry 18 | . . 1 5 4 1 1 . 1 . 1 4 Hunter 4 | . . . . 1 . . . . 1 . 2 Programmer 9 | . . . . . . . . 1 . . 8 Behemoth 2 | . . . . . . . . . 1 . 1 Samaritan 1 | . . . . . . . . . 1 . . Best Kill Streak 7 | . 4 5 1 7 1 3 1 3 3 4 5 Combat Bots Only 7 | . 3 4 1 7 1 3 1 3 3 4 4 Max Kills in Single Turn 4 | . 1 2 1 4 1 1 1 1 3 1 3 Gunslinging 1 | . . . . 1 . . . . . . 1 Exploded 4 | . . . . 4 . . . 1 3 . 3 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Low Low Fac Hostile Shots Fired 795 | . 34 43 27 88 9 21 38 80 157 60 238 Missed 213 | . 5 14 7 25 5 6 14 23 45 11 58 Hits 582 | . 29 29 20 63 4 15 24 57 112 49 180 Melee 8 | . . . . . . . 1 . . 1 6 Projectile 574 | . 29 29 20 63 4 15 23 57 112 48 174 Critical Strikes 25 | . . . . 1 . . 3 1 1 1 18 Part Disruptions 1 | . . . . . . . . . . . 1 Damage Taken 10456 | . 333 288 405 932 28 217 510 865 2214 598 4066 Core 2133 | . 65 76 46 28 . 48 110 150 493 97 1020 Absorbed by Shields . | . . . . . . . . . . . . Ignored by Resistances 87 | . . . . . . . . . . . 87 Core Remaining (%) 71 | 100 74 . 69 94 . . 77 . . 12 . Volleys Fired 276 | . 30 22 14 41 2 9 7 15 39 18 79 Largest 4 | . 2 2 2 3 3 3 3 3 3 3 4 Hottest 184 | . 40 46 46 96 86 86 79 89 164 164 184 Shots Fired 701 | . 60 44 28 123 6 20 21 36 96 35 232 Gun 611 | . 60 44 28 122 4 19 21 36 52 9 216 Cannon 76 | . . . . . 2 1 . . 37 26 10 Launcher 14 | . . . . 1 . . . . 7 . 6 Special . | . . . . . . . . . . . . Kinetic 603 | . 60 44 28 122 6 20 21 36 72 25 169 Thermal 57 | . . . . . . . . . 10 10 37 Explosive 14 | . . . . 1 . . . . 7 . 6 Electromagnetic 27 | . . . . . . . . . 7 . 20 Robot Hit Streak 19 | . 9 18 13 19 7 10 8 9 9 10 11 Robot Miss Streak 7 | . 4 2 2 3 . 1 1 3 6 7 4 Penetration Max 1 | . . . . 1 . . . . 1 . 1 Secondary Targets 10 | . 1 . . 4 . 2 . 1 . . 2 Max Gunslinging Chain 1 | . 1 . . 1 . 1 . 1 . . 1 Shots Hit Robots 462 | . 41 34 23 87 5 12 18 30 59 19 134 Core Hits 242 | . 16 18 9 41 3 11 5 22 42 8 67 Critical Kills 5 | . . . 1 . . . . . . . 4 Critical Parts Destroyed 13 | . . . . 1 . . . . 4 1 7 Critical Strikes 24 | . . . 1 1 . . . . 6 3 13 Destroy 21 | . . . 1 1 . . . . 6 1 12 Blast 2 | . . . . . . . . . . 2 . Corrupt 1 | . . . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 11000 | . 461 525 361 1458 91 184 311 1091 1939 439 4140 Guns 7076 | . 461 507 361 1354 62 156 302 486 396 130 2861 Cannons 1194 | . . . . . 29 28 . . 694 309 134 Explosions 2661 | . . . . 104 . . . 605 849 . 1103 Melee . | . . . . . . . . . . . . Ramming 69 | . . 18 . . . . 9 . . . 42 Kinetic 7292 | . 461 507 361 1354 91 184 302 486 865 313 2368 Thermal 1544 | . . . . . . . . 605 143 126 670 Explosive 1882 | . . . . 104 . . . . 849 . 929 Electromagnetic 213 | . . . . . . . . . 82 . 131 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 14 | . 2 . 1 . . . . 1 . . 14 Average Corruption 6 | . 2 . 1 . . . . 1 . . 6 Corruption Purged 1 | . . . . . . . . 1 . . . Corruption Blocked . | . . . . . . . . . . . . Effects 52 | . . . . . . . . . . . 52 Message Errors 12 | . . . . . . . . . . . 12 Matter Fused 13 | . . . . . . . . . . . 13 Heat Flow Errors 6 | . . . . . . . . . . . 6 Energy Discharges 5 | . . . . . . . . . . . 5 Parts Rejected 1 | . . . . . . . . . . . 1 Data Loss (minor) 5 | . . . . . . . . . . . 5 Data Loss (major) 2 | . . . . . . . . . . . 2 Misfires 2 | . . . . . . . . . . . 2 Weapon Failures 6 | . . . . . . . . . . . 6 Overload Shots . | . . . . . . . . . . . . Overflow Damage 242 | . . . . . . . . 118 10 . 114 Projectiles . | . . . . . . . . . . . . Explosions 242 | . . . . . . . . 118 10 . 114 Melee . | . . . . . . . . . . . . Knockbacks 5 | . . . . . . . . . 3 2 . Impact . | . . . . . . . . . . . . Kinetic 5 | . . . . . . . . . 3 2 . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 854 | . . . . 94 . . . 306 104 . 350 Shots 18 | . . . . 4 . . . 3 5 . 6 Rammed . | . . . . . . . . . . . . Targets Rammed 12 | . . 3 . . . . 2 . . . 7 Kicked 12 | . . 3 . . . . 2 . . . 7 Crushed . | . . . . . . . . . . . . Highest Temperature 654 | . 26 9 6 247 84 39 250 122 276 306 654 Average Temperature 117 | . 8 9 3 63 44 19 123 44 66 155 175 Received Heat Transfer 1654 | . 168 57 81 315 6 . 171 156 354 36 310 Effects 35 | . . . . . . . 4 . . . 31 Shutdowns 8 | . . . . . . . . . . . 8 Energy Bleed 4 | . . . . . . . . . . . 4 Interference 10 | . . . . . . . 4 . . . 6 Short Circuit 1 | . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . 1 Damage (major) 8 | . . . . . . . . . . . 8 Damage (core) 3 | . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . . 2 Heat Transferred 1816 | . . . . . . . . 300 325 262 929 Parts Sabotaged 4 | . . . . . . . . . . . 4 Parts Stolen 1 | . . . . . . . . . . 1 . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Low Low Fac Maximum Alert Level 2 | . . . . 1 . . . . . . 2 Low Security (%) 82 | 100 100 100 100 64 100 . . 100 . . 68 Level 1 10 | . . . . 35 . . . . . . 13 Level 2 7 | . . . . . . . . . . . 17 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 499 | . 65 180 94 260 102 . . 130 . . 499 Initial 102 | . . 19 69 . 102 . . 12 . . . Average 94 | . 16 93 29 169 27 . . 25 . . 136 Influence Increases 3126 | . 179 309 173 626 30 110 50 276 305 125 943 Destroy 0b10 Robot/C 1980 | . 140 200 100 460 20 100 20 100 240 100 500 Destroy 0b10 Robot/NC 60 | . 5 15 . 10 . . . . . . 30 Destroy Leader 450 | . 30 30 50 100 10 10 . 30 50 10 130 Successful Hack 68 | . 4 4 20 19 . . . 21 . . . Disable Machine 135 | . . . . . . . . 75 . . 60 Destroy Structure 223 | . . . 3 37 . . . 35 . . 148 Partial Spotted 30 | . . . . . . . . 15 . . 15 Lose Combat Pursuer 180 | . . 60 . . . . 30 . 15 15 60 Influence Decreases 2658 | . 132 191 338 399 257 110 30 296 299 131 475 Entered New Map 259 | . . 28 96 . 125 . . 8 . 2 . Time Decay 1978 | . 122 163 222 359 132 100 20 235 219 99 307 Lost Part 421 | . 10 . 20 40 . 10 10 53 80 30 168 Squads Dispatched 13 | . . . . 1 1 . 1 3 . . 7 Investigation 2 | . . . . . 1 . . . . . 1 Extermination 6 | . . . . . . . . 2 . . 4 Reinforcement 2 | . . . . 1 . . . 1 . . . Assault 3 | . . . . . . . 1 . . . 2 Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Low Low Fac Distress Signals 6 | . . 3 . 2 . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 152 | . 8 17 6 34 1 5 11 6 13 10 41 Peak Tracking Total 8 | . 3 6 2 5 1 3 8 4 4 4 6 Tactical Retreats 12 | . 1 4 . . . . 1 . 1 3 2 ECM-based Alert Blocks 1 | . 1 . . . . . . . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Low Low Fac Traps Triggered 5 | . 1 . 2 . . . . . . . 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Low Low Fac Machines Disabled 9 | . . . . . . . . 5 . . 4 Max in Single Turn 5 | . . . . . . . . 5 . . 3 Garrison Access 2 | . . . . 1 . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Low Low Fac Machines Accessed 32 | . 1 1 7 5 3 1 . 4 1 . 9 Terminals 21 | . 1 . 6 3 1 . . 3 1 . 6 Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . . 1 . . . . . . . 1 Recycling Units 3 | . . . . 1 . . . 1 . . 1 Scanalyzers 3 | . . 1 . . 2 . . . . . . Garrison Access 2 | . . . . 1 . . . . . . 1 Total Hacks 73 | . 2 11 11 14 6 5 . 7 1 . 16 Successful 45 | . 2 8 8 11 2 5 . 1 1 . 7 Failed 26 | . . 2 3 3 3 . . 6 . . 9 Catastrophic 3 | . . . 1 . 1 . . 1 . . . Database Lockouts 2 | . . 1 . . 1 . . . . . . Manual 18 | . . . 5 6 1 . . 3 . . 3 Terminals 38 | . 2 . 10 9 1 . . 5 1 . 10 Fabricators . | . . . . . . . . . . . . Repair Stations 3 | . . . 1 . . . . . . . 2 Recycling Units 8 | . . . . 4 . . . 2 . . 2 Scanalyzers 16 | . . 11 . . 5 . . . . . . Garrison Access 3 | . . . . 1 . . . . . . 2 Terminal Hacks 26 | . 2 . 7 5 . 5 . 1 1 . 5 Record 12 | . . . . 1 . 5 . 1 1 . 4 Open Door 3 | . . . 3 . . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . Alert Level 2 | . 1 . . . . . . . . . 1 Locate Traps 2 | . . . 2 . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . Zone Layout 4 | . . . 1 3 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . 1 Scan Component 1 | . . . . . . . . . . . 1 Recycling Unit Hacks 3 | . . . . 3 . . . . . . . Process 1 | . . . . 1 . . . . . . . Report Inventory 1 | . . . . 1 . . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . . Scanalyzer 10 | . . 8 . . 2 . . . . . . Insert Component 4 | . . 3 . . 1 . . . . . . Analyze 2 | . . 2 . . . . . . . . . Retrieve Study 4 | . . 3 . . 1 . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . . 1 Seal Access 2 | . . . . 1 . . . . . . 1 Unauthorized Hacks 3 | . . . 1 2 . . . . . . . Terminals 3 | . . . 1 2 . . . . . . . Track 1 | . . . . 1 . . . . . . . Botnet 2 | . . . 1 1 . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 22 | . . 1 6 1 2 . . 4 . . 8 Full Trace Events 2 | . . . . . 1 . . . . . 1 Feedback Events 1 | . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 4 | . . 3 . . 1 . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter 148 | . . . . 148 . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 3 | . . 2 . . 1 . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . . Parts Damaged 1 | . . . . . 1 . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Low Low Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Low Low Fac Active Infowar (turns) 5742 | . 277 . . . . . . 1004 1883 730 1848 Optics 5465 | . . . . . . . . 1004 1883 730 1848 ECM 277 | . 277 . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 1 2 . 2 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Low Low Fac Turns Passed 11126 | 87 411 353 617 884 444 1510 202 1005 2210 730 2673 Spaces Moved 5945 | 62 234 172 369 565 285 1172 149 437 1111 356 1033 Core 39 | 16 . . . . . . . . 4 . 19 Treads 1861 | . . . . . . . . 155 977 323 406 Legs 3807 | 46 234 172 369 565 285 1172 149 282 130 33 370 Wheels . | . . . . . . . . . . . . Hover 238 | . . . . . . . . . . . 238 Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 105 105 108 112 112 117 115 100 160 50 Average Speed 154 | 113 120 107 122 114 112 122 117 185 180 183 208 Slowest Speed 800 | 120 120 120 190 190 112 180 117 320 320 270 800 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 38 | 5 38 11 52 51 6 98 18 14 96 52 20 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . 1 . . . . . Known Exits Taken 4 | . . . . . . . 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . Scrap Searched 14 | . . . . . . 5 2 . 2 5 . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 275 | . . . . 49 . . . 49 81 5 91 Melee . | . . . . . . . . . . . . Projectile 15 | . . . . . . . . . 8 5 2 AOE 259 | . . . . 49 . . . 49 73 . 88 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Low Low Fac Total 7342 | 79 313 299 507 711 405 1231 161 602 1232 405 1397 Wait 729 | . 28 84 85 64 109 26 . 123 35 13 162 Move 5934 | 61 233 171 368 564 284 1171 148 436 1110 355 1033 Hop . | . . . . . . . . . . . . Pick Up 176 | 12 11 8 17 17 4 11 2 13 22 9 50 Fast Attach . | . . . . . . . . . . . . Attach 91 | 6 1 2 4 7 2 1 1 9 21 4 33 Detach 3 | . . . . . . . . . 1 . 2 Swap 44 | . 3 4 10 8 2 3 . 2 2 . 10 Drop 77 | . 7 5 9 10 2 10 1 4 2 6 21 Fire 276 | . 30 22 14 41 2 9 7 15 39 18 79 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick 12 | . . 3 . . . . 2 . . . 7 Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 5 exits: Fac x3 / *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 88 | -11/Scrapyard | Entered Materials 251 | -10/Materials | Discovered new exit (range 8) 313 | -10/Materials | Build established: Mutant 363 | -10/Materials | Discovered new exit (range 6) 499 | -10/Materials | Entered another Materials area 499 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 540 | -9/Materials | Central database locked down 670 | -9/Materials | Discovered new exit (range 15) 852 | -9/Materials | Entered Storage 1344 | -9/Storage | Discovered new exit (range 16) 1412 | -9/Storage | Found Prototype Launcher 1413 | -9/Storage | Identified Scatter Rocket Array 1469 | -9/Storage | Entered Materials 1469 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1675 | -8/Materials | Destroyed 7 combat bots 2068 | -8/Materials | Build established: Scavenger-Tank 2327 | -8/Materials | Discovered new exit (range 14) 2353 | -8/Materials | Entered Factory 2353 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2440 | -7/Factory | Central database locked down 2687 | -7/Factory | Discovered new exit (range 5) 2797 | -7/Factory | Entered Lower Caves 3355 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3537 | -7/Lower Caves | Encountered a Warlord checkpoint 3712 | -7/Lower Caves | Learned location of Armory (-3) 3789 | -7/Lower Caves | Learned 4 Factory zone layouts 3892 | -7/Lower Caves | Discovered new exit (range 7) 4307 | -7/Lower Caves | Entered another Lower Caves area 4308 | -7/Lower Caves | Identified exit to Factory 4385 | -7/Lower Caves | Learned 12 Factory zone layouts 4391 | -7/Lower Caves | Learned 4 Factory zone layouts 4442 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4509 | -7/Lower Caves | Entered Factory 4509 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4510 | -6/Factory | Identified exit to Factory 4511 | -6/Factory | Identified exit to Lower Caves 4733 | -6/Factory | Lost 4 parts (3n1w) 5076 | -6/Factory | Build established: Scavenger-Skirmisher 5119 | -6/Factory | Lost 5 parts (1p1n2u1w) 5411 | -6/Factory | Build established: Skirmisher 5456 | -6/Factory | Discovered exit to Lower Caves (range 3) 5514 | -6/Factory | Entered Lower Caves 5574 | -6/Lower Caves | Learned Factory stockpile data 5720 | -6/Lower Caves | Core integrity fell below 50% 5756 | -6/Lower Caves | Lost 11 parts (2p2n1u6w) 5825 | -6/Lower Caves | Spotted B-75 Beast 5962 | -6/Lower Caves | Destroyed B-75 Beast 5967 | -6/Lower Caves | Lost 7 parts (2p3n2w) 6536 | -6/Lower Caves | Identified exit to Lower Caves 6650 | -6/Lower Caves | Build established: Scavenger-Gunner 7724 | -6/Lower Caves | Entered another Lower Caves area 7901 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8181 | -6/Lower Caves | Core integrity fell below 20% 8225 | -6/Lower Caves | Lost 5 parts (1p2n2w) 8398 | -6/Lower Caves | Discovered exit to Factory (range 7) 8454 | -6/Lower Caves | Entered Factory 8454 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8896 | -5/Factory | Build established: Derelict-Gunner 9415 | -5/Factory | Lost 7 parts (1p2n2u2w) 10027 | -5/Factory | Build established: Scavenger-Gunner 10328 | -5/Factory | Lost 3 parts (1p2u) 10518 | -5/Factory | System corruption reached 10% 10548 | -5/Factory | Lost 4 parts (1p1n2w) 10820 | -5/Factory | Build established: Scavenger-Tank 10854 | -5/Factory | First assault squad dispatched 10866 | -5/Factory | Spotted B-75 Beast 11018 | -5/Factory | Destroyed B-75 Beast 11075 | -5/Factory | Core integrity fell below 50% 11077 | -5/Factory | Core integrity fell below 20% 11127 | -5/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- 11100_ E-15 Imp unfolds itself. 11105_ Flexi-carbon Leg blown off. 11105_ Cmb. Gravmag System blown off. 11105_ Carbon-fiber Leg blown off. 11105_ Imp. Heavy Machine Gun blown off. 11105_ E-15 Imp destroyed. 11106_ Neutrino Core destroyed. 11109_ Rnf. Deuterium Engine severed. 11111_ Imp. Treads severed. 11113_ HV/QFVML5 4HRZKFBP::=5,E31L>LIGLB%PWQA# 11113_ U-05 Engineer works on Matter Pump. 11114_ Hpw. Shock Rifle destroyed. 11115_ U-05 Engineer works on Matter Pump. 11115_ Gauss Rifle destroyed. 11115_ Critical hit (Burn: +50). 11118_ U-05 Engineer works on Matter Pump. 11120_ Wave Gun destroyed. 11123_ System corrupted: Lrn. Missile Launcher failed to launch. 11126_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????# ??????????????????????????? | | ?????????????????????# ??????????????? ????????? | | ?????????????????????? ????????????? ???????? | | ????????????????????###"##+########## ???????? | | ????????????????????# ![ #??????? | | ????????????????????# % ![ #??????? | | ????????????????????#%% #??????? | | ?????????????????????#" #??????? | | ?????????????????????#" #??????? | | ?????????????????????#" #??????? | | ?????????????????????#" "" #??????? | | ??????????????????????# != " #??????? | | ??????????????????????#[ != +??????? | | ??????????????????????# =% #??????? | | ####################### #??????? | | % "" #??????? | | #################+############ #??????? | | ???????????????# # # #? ????? | | ######?????????# # # ! # ????? | | #?????????# # + ?????? | | /#?????????# / # @ u #??????? | | #?????????# # l b b % #??????? | | #?????????# # #??????? | | ! #?????????# # g R #??????? | | #?????????#! # # = #??????? | | #?????????# # # * #??????? | | ######?????????############### === #??????? | | ###########??????????????????# [% #??????? | | # #??????????????????# / #??????? | | # #??????????????????# #??????? | | #??????????????????####+#########??????? | | #??????????????????# !! #??????????? | | T #??????????????????# = #??????????? | | #??????????????????# #??????????? | | #####??????????????# #??????????? | | # " ##?????????????# !! #??????????? | | # ###???????????# = [ #??????????? | | #####+## ! #???????????#" ! % #??????????? | | #???????????#"" #??????????? | | #???????????# #??????????? | | #???????????##########??????????? | | #??????????????????? #??????????? | | #????????????????????#??????????? | | #???????????????????????????????? | | #??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 38 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 12 Armor Coverage 225 Resistance: KI 20 Point Defense Rating 80 Phase Shifting 5 Evasion (%) 55 Target Analysis 5 Recoil Reduction 4 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Scanalyzed Med. Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Aluminum Leg | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Lgt. Assault Rifle | -9/Materials | Hacked Lgt. Cannon | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Remodeling Significant Disruption Challenges ------------ None Game ------ Seed DisruptorPulseStatue Manual? 0 Play Time 01:32:17 Cumulative 15.2 hours Start 2025.12.13 @ 22:45:09 End 2025.12.14 @ 00:15:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2a085f99-4d78-474c-bb70-846bba0e797e