Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.10.14 @ 19:43:50 Player: lsend Result: Destroyed by H-81 Overseer with Heavy Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (30) 6000 Robots Destroyed (94) 470 Value Destroyed (2974) 2974 Prototype IDs (64) 1280 Alien Tech Used (7) 1400 Bonus (3199) 3199 TOTAL SCORE: 19823 Bonus ------- Pacifist 200 High Alert Combat Kills 566 Follower Combat Kills 737 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Friendly Fire -504 Cogmind --------- Core Integrity 0/1600 Matter 116/425 Energy 100/100 System Corruption 13% Temperature Cool (1) Movement Flying (40) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Q-thruster > --- UTILITY (13) ----- Spectral Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Neutrino Core Subatomic Replicator Peak State ------------ > --- POWER ------------ Compact Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Field Propulsion Array Diametric Drive Diametric Drive Diametric Drive Q-thruster Electron Diverter Cooled Q-thruster > --- UTILITY ---------- 2N-1CE's Frost Array Small Storage Unit Experimental Energy Well Spectral Analyzer Long-range Sensor Array Advanced Signal Interpreter Advanced Transmission Jammer Centrium Light Armor Plating Force Field Advanced Hacking Suite Core Physics Calibrator > --- WEAPON ----------- Improved Grenade Launcher Scythe CR-A16's Pointy Stick > --- INVENTORY -------- Light Quantum Reactor Cooled Field Propulsion Drive Field Propulsion Array Medium Storage Unit Advanced Weight Redist. System Subatomic Replicator Micro-nuke Launcher [Rating: 180] Favorites ----------- Power Light Nuclear Core Engine Makeshift Power Source Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Improved Flight Unit Treads Improved Heavy Treads Flight Unit Improved Flight Unit Utility Layered Light Armor Plating Device Improved Shield Generator Storage Small Storage Unit Processor Signal Interpreter Hackware Advanced Hacking Suite Protection Layered Light Armor Plating Artifact Core Physics Calibrator Weapon Scythe Ballistic Gun Improved Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Scythe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 . . . 2 . . . . 2 . . . . 2 . 2 . . 2 Power 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Propulsion 6 | . . . 1 . 1 1 . . . . 1 . . . . . . . . . . . . . 1 . 1 . . . Utility 11 | . . . 1 . 1 1 . . . . 1 . . . 1 . . . . 2 . . . . 1 . 1 . . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 124 | 2 2 . 1 6 10 5 2 1 . 2 2 . 1 1 5 . . 6 2 18 1 2 5 1 7 4 7 2 8 21 Power 14 | . . . . 1 1 . . . . . 1 . . . 1 . . . 2 1 1 . . 1 2 . 3 . . . Engine 2 | . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . Core 5 | . . . . . 1 . . . . . 1 . . . 1 . . . 2 . . . . . . . . . . . Reactor 7 | . . . . . . . . . . . . . . . . . . . . 1 . . . 1 2 . 3 . . . Propulsion 45 | 2 . . . 3 2 1 1 1 . 2 . . . 1 1 . . 2 . 8 . . 1 . 2 . 2 2 2 12 Treads 6 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 39 | . . . . 3 2 1 1 1 . 2 . . . 1 1 . . 2 . 8 . . 1 . 2 . 2 2 2 8 Utility 45 | . 2 . . 2 1 4 1 . . . 1 . . . 3 . . 4 . 5 . . 4 . 3 4 2 . 3 6 Device 22 | . 1 . . . 1 2 . . . . 1 . . . 1 . . 1 . 3 . . 1 . 3 3 1 . 2 2 Storage 3 | . . . . . . . . . . . . . . . 1 . . 1 . . . . 1 . . . . . . . Processor 5 | . . . . 1 . . . . . . . . . . 1 . . 1 . 2 . . . . . . . . . . Hackware 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 Protection 12 | . 1 . . 1 . 2 1 . . . . . . . . . . 1 . . . . 1 . . 1 1 . . 3 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Weapon 20 | . . . 1 . 6 . . . . . . . 1 . . . . . . 4 . 2 . . . . . . 3 3 Energy Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 12 | . . . 1 . 2 . . . . . . . . . . . . . . 4 . 1 . . . . . . 1 3 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 4 | . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . 2 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 19 | . . . . 1 1 . 1 . . . . . . . . . . 3 . 1 . . 3 . . 1 2 1 4 1 Parts Lost 41 | . . . 2 1 . . . . . . . . . . . . . . . 4 . . . 1 . . 1 . 18 14 Power 5 | . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . 1 . 2 . Propulsion 17 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 9 6 Utility 15 | . . . . 1 . . . . . . . . . . . . . . . 2 . . . . . . . . 6 6 Weapon 4 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 2 Highest Loss Streak 17 | . . . 2 1 . . . . . . . . . . . . . . . 2 . . . 1 . . 1 . 17 10 Average Slot Usage (%) 81 | . 42 57 44 63 93 98 98 87 92 92 81 . 86 92 92 94 94 94 94 86 95 90 92 94 94 95 94 95 68 22 Core 4 | . . . . . 8 7 7 7 7 7 6 . 6 6 11 11 11 11 11 9 . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . 5 5 5 4 4 4 6 8 4 . Treads 1 | . 28 28 16 . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Flight 25 | . . . . 19 33 37 37 30 35 35 31 . 31 36 30 27 27 27 27 25 25 25 25 25 26 27 29 29 18 2 Device 11 | . 7 14 11 7 6 8 14 14 14 14 12 . 12 12 11 11 11 14 11 10 10 10 10 10 13 18 16 16 12 1 Storage 3 | . . . . . . . . . . . . . . . 1 5 5 6 5 5 5 5 8 10 9 9 8 8 5 . Processor 9 | . . . . 2 9 7 7 7 7 7 6 . 6 6 9 11 11 12 16 17 25 20 16 15 12 9 8 8 8 6 Hackware 1 | . . . . . . . . . . . . . . . . . . . . . . . 3 5 4 4 4 4 4 2 Protection 8 | . 7 14 11 16 18 20 14 14 14 14 12 . 12 12 11 11 11 4 5 5 5 5 3 5 4 4 8 8 3 . Launcher 4 | . . . 5 11 9 7 7 7 7 7 6 . 6 6 5 5 5 5 5 4 5 5 5 5 4 4 4 4 1 . Slashing Weapon 4 | . . . . . 4 7 7 7 7 7 6 . 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 3 . Piercing Weapon 3 | . . . . . . . . . . . . . 5 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 3 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 59 | . 2 2 3 14 15 18 18 18 18 18 18 18 21 21 32 32 32 32 31 43 43 50 44 44 47 48 59 59 59 10 Greatest Support 59 | 3 3 3 3 15 19 24 18 24 18 18 18 18 22 22 33 33 33 33 33 43 43 43 44 44 52 52 59 59 59 30 Greatest Overweight (x) 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 Average Capacity 6 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 6 8 8 8 8 8 8 8 8 8 8 8 8 8 6 5 Most Carried 8 | 1 3 3 3 5 5 5 5 5 5 5 5 5 5 5 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 Average Carried 6 | . 1 3 3 3 4 5 5 5 5 5 4 5 5 5 4 8 8 8 8 7 8 8 7 8 8 7 7 7 6 4 Final Capacity 8 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 Final Carried 8 | 1 3 3 3 5 5 5 5 5 5 5 5 5 5 5 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 2 Class Distribution -------------------- 49% | Sprinter 16% | Ninja 14% | Mutant 10% | Scavenger-Sprinter 5% | Scout 3% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Data Miner Sprinter | -6/Proximity Caves Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Zion Scavenger-Sprinter | -5/Proximity Caves Scavenger-Sprinter | -5/Factory Sprinter | -5/Upper Caves Sprinter | -5/Upper Caves Sprinter | -5/Warlord Scavenger-Scout | -4/Proximity Caves Scavenger-Sprinter | -4/Factory Sprinter | -4/Upper Caves Sprinter | -4/Upper Caves Sprinter | -4/Zhirov Sprinter | -3/Proximity Caves Sprinter | -3/Research Sprinter | -3/Testing Ninja | -2/Research Ninja | -2/Quarantine Ninja | -2/Section 7 Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Matter Collected 1795 | 208 12 17 . . 16 43 89 245 . 100 . . 18 52 60 10 . . 10 320 36 105 73 44 30 60 80 20 76 71 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 2825 | . . . 18 . 16 43 125 186 . 82 . . . 171 334 . . . 44 423 76 138 128 62 184 . 366 . 203 226 Parts 171 | . . . 2 . 7 3 13 4 . 11 . . . 8 11 . . . 7 22 4 13 1 11 12 . 11 . 15 16 Haulers Intercepted 9 | . . . . . . . . . . . . . . . 2 . . . . 2 . . . . 1 . 4 . . . Recyclers Shooed 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 57 | . . . . . . . 3 2 . 6 . . . 8 . . . 15 3 . 5 6 1 8 . . . . . . Prevented 7 | . . . . . . . . . . . . . . 4 . 3 . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Combat Hostiles Destroyed 77 | . . . 2 . 3 . 7 6 . 7 . . . 2 6 . . . 4 9 2 9 . 4 1 . . . 5 10 Melee 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . AOE 75 | . . . 2 . 3 . 7 6 . 7 . . . 2 5 . . . 4 9 2 9 . 4 . . . . 5 10 Classes Destroyed 10 | . . . 1 . . 1 1 . . . . . . 2 1 . . . . 2 1 . . . 1 . . . . . Worker 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Builder 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Hauler 9 | . . . . . . . . . . . . . . . 2 . . . . 2 . . . . 1 . 4 . . . Recycler 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Swarmer 72 | . . . 2 . 3 . 7 6 . 7 . . . . 5 . . . 4 9 2 9 . 4 . . . . 4 10 Grunt 4 | . . . . . . . . . . . . . . 2 1 . . . . . . . . . . . . . 1 . Researcher 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Z-Heavy 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Packrat 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Best Kill Streak 7 | . . . 2 . 3 2 4 3 . 7 . . . 2 5 . . . 4 6 2 5 . 4 1 . 2 . 5 6 Combat Bots Only 7 | . . . 2 . 3 . 4 3 . 7 . . . 2 5 . . . 4 5 2 5 . 4 1 . . . 5 6 Max Kills in Single Turn 4 | . . . 2 . 3 1 2 2 . 2 . . . 2 4 . . . 2 2 3 4 . 2 1 . 1 . 4 4 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 2 . 3 . 2 2 . 2 . . . 1 4 . . . 2 2 2 4 . 2 . . . . 4 4 Melee 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Damage Taken 9001 | . 95 96 232 155 . 53 62 56 . 185 16 . . 44 44 60 . . 150 352 117 31 . 64 41 127 330 95 2957 3639 Core 3311 | . 13 18 83 60 . 11 9 12 . 20 . . . 9 . . . . 16 29 18 10 . . . . 22 . 1341 1640 Absorbed by Shields 1469 | . . . . . . 26 26 22 . 68 6 . . 17 16 22 . . 54 130 44 12 . 22 14 100 347 98 445 . Core Remaining (%) 83 | 100 . 87 . 64 100 . . . . 92 . . . 98 . . . . 98 . . . . 86 . 100 . . 6 . Volleys Fired 55 | . . . 1 2 2 . 6 7 . 6 . . . 3 2 . . . 2 7 2 5 . 3 . . . 1 1 5 Largest 2 | . . . 1 1 1 . 1 1 . 1 . . . 1 1 . . . 1 1 1 2 . 1 . . . 1 1 1 Hottest 85 | . . . 30 30 30 . 30 30 . 30 . . . 30 30 . . . 30 30 36 85 . 36 . . . 36 49 49 Shots Fired 56 | . . . 1 2 2 . 6 7 . 6 . . . 3 2 . . . 2 7 2 6 . 3 . . . 1 1 5 Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 56 | . . . 1 2 2 . 6 7 . 6 . . . 3 2 . . . 2 7 2 6 . 3 . . . 1 1 5 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 56 | . . . 1 2 2 . 6 7 . 6 . . . 3 2 . . . 2 7 2 6 . 3 . . . 1 1 5 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 6 | . . . 1 . . . 3 . . 1 . . . . 1 . . . 2 . . 1 . 2 . . . . 3 6 Robot Miss Streak 3 | . . . . . . . 1 . . 3 . . . . . . . . . . 1 . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 73 | . . . 1 . . 7 4 8 . 1 . . . 2 6 . . . 1 16 . 2 3 1 3 . 7 . 7 4 Core Hits 143 | . . . 2 . 3 2 11 11 . 11 . . . 13 8 . . . 7 21 5 11 1 7 3 . 4 1 8 14 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 3 | . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . Sever 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Puncture 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Melee Attacks 174 | . . . . . 1 17 3 8 . . 5 . . 3 10 . . . . 27 . 6 3 . 13 10 29 10 27 2 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 92 | . . . . . 1 17 3 8 . . 5 . . 2 6 . . . . 17 . 4 . . 8 9 4 1 7 . Piercing 82 | . . . . . . . . . . . . . . 1 4 . . . . 10 . 2 3 . 5 1 25 9 20 2 Sneak Attacks 17 | . . . . . . 3 1 . . . . . . . 3 . . . . 2 . 1 . . 1 . 4 . 1 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 7 | . . . . . . . . . . . . . . 1 1 . . . . 3 . . . . . . . . 2 . Damage Inflicted 10485 | . . 3 116 . 124 446 652 933 . 421 . . . 422 751 . . . 258 1397 287 896 326 350 241 . 648 46 841 1327 Guns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 6427 | . . . 116 . 124 . 527 435 . 421 . . . 354 313 . . . 258 674 287 788 . 350 . . . 46 541 1193 Melee 4040 | . . . . . . 446 125 498 . . . . . 68 438 . . . . 723 . 108 326 . 241 . 648 . 300 119 Ramming 18 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 215 | . . . . . . . . . . . . . . . . . . . . 215 . . . . . . . . . . Explosive 5969 | . . . 116 . 124 . 527 435 . 421 . . . 354 313 . . . 258 459 287 788 . 350 . . . 46 541 950 Electromagnetic 243 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 243 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1997 | . . . . . . 446 125 498 . . . . . 33 140 . . . . 586 . 108 . . . . . . 61 . Piercing 2043 | . . . . . . . . . . . . . . 35 298 . . . . 137 . . 326 . 241 . 648 . 239 119 Highest Corruption 16 | . . . . . . . . . . . . . . . . . . . . 1 1 1 1 1 . 1 1 4 16 13 Average Corruption 4 | . . . . . . . . . . . . . . . . . . . . 1 1 1 1 1 . 1 1 2 6 9 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 41 | . . . . . . . . . . . . . . . . . . . . 1 . 2 . 1 . . . 1 16 20 Message Errors 8 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . 4 2 Matter Fused 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 4 Heat Flow Errors 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Energy Discharges 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Parts Rejected 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 Data Loss (minor) 6 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 3 Misdirections 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 6 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 651 | . . . 5 . . 75 72 97 . 11 . . . . 65 . . . . 173 15 20 . 40 . . . . 5 73 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 350 | . . . 5 . . . 72 42 . 11 . . . . 26 . . . . 41 15 20 . 40 . . . . 5 73 Melee 301 | . . . . . . 75 . 55 . . . . . . 39 . . . . 132 . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 80 | . . 1 . . . . 41 . . 31 . . . . . . . . . . . . . . . . . . . 7 Shots 2 | . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . Rammed 5 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Targets Rammed 5 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 379 | . . . . 6 3 79 5 20 . . . . . 5 379 272 255 118 136 60 4 7 . . 34 66 . . . 128 Average Temperature 61 | . . . . 4 3 18 2 8 . . . . . 3 112 115 100 73 50 19 3 3 . . 14 20 . . . 58 Received Heat Transfer 650 | . 54 51 54 45 . 14 . . . . . . . 6 6 9 . . 21 . . . . . 6 29 26 12 20 297 Effects 2 | . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . Energy Bleed 2 | . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Heat Transferred 150 | . . . . . . . . . . . . . . . . . . . . 150 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Peak Influence 1581 | . 65 25 115 229 128 286 . . . . 246 . . . 368 . . . . 850 . . . . 362 450 1173 1038 1269 1581 Initial 760 | . . 25 9 48 96 58 . . . . 116 . . . 120 . . . . 132 . . . . 54 203 252 510 583 760 Average 557 | . 16 25 57 98 88 154 . . . . 162 . . . 306 . . . . 602 . . . . 156 284 650 719 1028 1029 Maximum Alert Level 4 | . . . . 1 . 1 . . . . 1 . . . 1 . . . . 3 . . . . 1 2 4 3 4 4 Low Security (%) 27 | 100 100 100 100 91 100 72 . . . . 74 . . . 4 . . . . 6 . . . . 67 16 . . . . Level 1 16 | . . . . 8 . 27 . . . . 25 . . . 95 . . . . 17 . . . . 32 56 14 . . . Level 2 16 | . . . . . . . . . . . . . . . . . . . . 41 . . . . . 27 46 43 11 . Level 3 27 | . . . . . . . . . . . . . . . . . . . . 34 . . . . . . 35 56 30 70 Level 4 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 57 29 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 30 | . 2 . 1 . . 1 . . . . . . . . . . . . 1 4 . . . . 1 4 5 3 1 7 Investigation 8 | . 1 . . . . . . . . . . . . . . . . . . 1 . . . . 1 2 . 2 . 1 Extermination 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Reinforcement 11 | . 1 . 1 . . 1 . . . . . . . . . . . . . 2 . . . . . . 4 . . 2 Assault 8 | . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . 1 1 1 3 Garrison 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 4 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Distress Signals 16 | . . . 1 1 . . . . . 5 . . . . . . . . . 2 . . . . 1 . 2 . 2 2 Communications Jammed 173 | . . . . . . . . . . . . . . . . . . . . . . . . . 65 42 43 10 13 . Distress Signals 142 | . . . . . . . . . . . . . . . . . . . . . . . . . 65 42 13 10 12 . Times Spotted 425 | . 6 4 11 11 6 10 5 8 . 7 6 4 . 7 15 2 3 7 22 35 6 7 . 4 13 21 51 33 51 70 Peak Tracking Total 16 | . 5 4 8 13 4 3 3 4 . 3 4 4 . 4 5 1 3 12 11 8 3 5 . 4 5 10 12 13 14 16 Tactical Retreats 56 | . 1 . . 1 . 2 . . . . 1 . . . 2 . 2 . 4 5 . . . . 1 3 10 6 10 8 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Traps Triggered 3 | . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 9 | . . . . . . . . . . . . . . . . . . 9 . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Machines Disabled 29 | . . . 1 2 . . . . . . . . . . . . . . . 10 . . . . 1 5 . 1 6 3 Max in Single Turn 8 | . . . 1 1 . . . . . . . . . . . . . . . 8 . . . . . 1 . 1 2 2 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Machines Accessed 61 | . 3 . 3 5 3 9 . 2 4 . 6 . . . 1 . 1 8 . 2 1 1 4 . 1 2 4 . . 1 Terminals 25 | . 3 . 3 5 2 7 . . . . 4 . . . . . 1 . . . . . . . . . . . . . Fabricators 6 | . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . 1 3 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . . . . . 1 1 . . . . 1 . . . . . . . . 1 . . . . . . . . . 1 Scanalyzers 5 | . . . . . . 1 . . . . . . . . . . . . . 1 . . . . 1 1 1 . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 143 | . 6 . 7 10 6 17 . 6 26 . 10 . . . 2 . 2 9 . 5 1 1 17 . 4 4 8 . . 2 Successful 103 | . 2 . 5 8 3 5 . 6 26 . 5 . . . 1 . 2 9 . 2 1 1 17 . 4 1 5 . . . Failed 40 | . 4 . 2 2 3 12 . . . . 5 . . . 1 . . . . 3 . . . . . 3 3 . . 2 Catastrophic 13 | . 2 . . . 1 4 . . . . 3 . . . . . . . . 1 . . . . . 1 . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 169 | . 1 . . 5 3 2 . . . . 1 . . . 8 . . 1 . 12 . . . . 25 10 29 27 36 9 Terminals 52 | . 6 . 7 10 5 14 . . . . 8 . . . . . 2 . . . . . . . . . . . . . Fabricators 12 | . . . . . . . . . . . 1 . . . 2 . . . . . . . . . . 3 6 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . . . . . 1 1 . . . . 1 . . . . . . . . 1 . . . . . . . . . 2 Scanalyzers 13 | . . . . . . 2 . . . . . . . . . . . . . 4 . . . . 4 1 2 . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 79 | . 2 . 5 4 1 2 . 6 26 . 3 . . . . . 2 9 . . 1 1 17 . . . . . . . Record 30 | . . . . . . . . 5 11 . . . . . . . 2 7 . . . . 5 . . . . . . . Part Schematic 10 | . . . . . . . . . 6 . . . . . . . . . . . . . 4 . . . . . . . Robot Schematic 6 | . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 9 | . 1 . . . . . . . 3 . 1 . . . . . . . . . . . 4 . . . . . . . Open Door 6 | . . . . 1 . . . 1 . . . . . . . . . 2 . . 1 1 . . . . . . . . Branch Access Points 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 4 | . 1 . . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . . . Alert Level 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . . . 1 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 3 . . . Load Schematic 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . Build 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Scanalyzer 10 | . . . . . . 2 . . . . . . . . . . . . . 2 . . . . 4 . 2 . . . Insert Component 5 | . . . . . . 1 . . . . . . . . . . . . . 1 . . . . 2 . 1 . . . Analyze 5 | . . . . . . 1 . . . . . . . . . . . . . 1 . . . . 2 . 1 . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 8 | . . . . 4 2 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Terminals 8 | . . . . 4 2 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Track 7 | . . . . 4 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 34 | . 3 . 1 2 3 8 . . . . 6 . . . 1 . . . . 2 . . . . 1 2 4 . . 1 Full Trace Events 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 28 | . . . . . . . . . 6 . . . . . . . . . . 4 . . . . 5 . 5 . 8 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 91 | . . . . . . 1 . . 6 . . . . . . . . . . 13 . . 4 . . 8 26 10 23 . Parts Built 4 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 2 . . . Matter 512 | . . . . . . . . . . . . . . . 234 . . . . . . . . . . . 278 . . . Time 104 | . . . . . . . . . . . . . . . 58 . . . . . . . . . . . 46 . . . Total Part Build Rating 32 | . . . . . . . . . . . . . . . 14 . . . . . . . . . . . 18 . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . . . 1 . . . . . . . . . . . . . 1 . . . . 2 . 1 . . . Part Schematics Acquired 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Damaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Total Allies 33 | . . . . . . 1 . . . 1 . . 4 . 4 . . . . 4 . . . . 3 2 9 . . 5 Largest Group 4 | . . . . . . 1 . . . 1 . . 4 4 4 . . . . 2 2 . . . 3 3 4 . . 4 Highest-Rated Group 488 | . . . . . . 26 . . . 95 . . 153 153 120 . . . . 206 206 . . . 288 288 156 . . 488 Highest-Rated Ally 122 | . . . . . . 26 . . . 95 . . 40 40 40 . . . . 103 103 . . . 96 96 61 . . 122 Zionite Dispatches 13 | . . . . . . . . . . . . . . . 2 . . . . 2 . . . . 1 . 4 . . 4 Heavy 4 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 2 Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Recon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fire 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Demo 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Melee Resupply 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Total Orders 4 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . 2 DROP 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . 1 EXPLORE 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Ally Attacks 98 | . . . . . . . . . . 7 . . . 18 8 . . . . 14 4 . . . 22 16 2 . . 7 Total Damage 4738 | . . . . . . . . . . 217 . . . 472 174 . . . . 1000 262 . . . 874 649 536 . . 554 Kills 27 | . . . . . . . . . . 2 . . . 5 . . . . . 5 2 . . . 4 1 1 . . 7 Allies Corrupted 6 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . 3 Allies Melted 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 16 | . . . . . . . 1 2 . 2 . . 1 3 . 2 1 . 1 . 2 1 . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Drone Recoveries 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Zionite Intel Received 36 | . . . . . . . . . . . . . . . 1 . . . . 2 . . . . 6 2 6 8 11 . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Emergency Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . Guard Positions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Component Schematics 4 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 . 1 . Prototype Schematics 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . Unaware Schematics 5 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . 2 . Unaware Analyses 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . Trap Installations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Active Terminals 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Depthwide Sectors/0 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Depthwide Sectors/-1 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Turns Passed 5922 | 24 82 45 79 106 128 317 150 205 25 123 159 4 429 383 165 143 103 163 201 364 174 129 62 74 182 153 445 307 454 544 Spaces Moved 16667 | 40 153 88 146 225 315 926 409 582 84 377 506 11 848 432 352 446 304 586 512 918 348 504 194 313 524 584 1819 1537 1525 1059 Core 1535 | 40 153 88 146 82 . . . . . . . . . . . . . . . . . . . . . . . . 191 835 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 15132 | . . . . 143 315 926 409 582 84 377 506 11 848 432 352 446 304 586 512 918 348 504 194 313 524 584 1819 1537 1334 224 Fastest Speed 15 | 50 50 50 50 34 31 28 29 27 29 28 28 28 25 25 21 26 26 26 26 20 20 20 20 21 19 19 15 15 15 28 Average Speed 25 | 50 50 50 50 39 31 28 30 28 29 28 28 28 25 25 22 26 26 26 26 27 20 20 20 21 22 19 16 15 22 45 Slowest Speed 100 | 50 50 50 50 50 34 31 31 29 29 29 28 28 28 25 26 26 26 26 26 28 20 100 21 21 23 19 19 15 91 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 135 | . . . . 3 2 6 . . . . 1 . . . . 3 . . 1 42 . . . . 3 3 27 11 31 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Exploration Rate (%) 49 | 3 35 23 30 56 25 22 52 73 70 54 16 2 89 52 6 53 60 88 74 23 64 81 62 70 22 57 55 98 88 43 Regions Visited 30 Branch Regions 20 Pre-discovered Areas 28 | . . . . . . . 1 1 1 . . . 3 1 9 . . . . . 1 1 3 . 3 . 2 . 2 . Known Exits Taken 26 | . . . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 23 | . . 1 . . . . 1 4 . 3 . . 1 2 . 1 4 . . . 3 3 . . . . . . . . Spaces Dug 63 | . . . . . . 7 2 . . . 5 . . . 3 . . . . 4 . 3 . . 9 4 16 7 3 . Terrain Destroyed 541 | . . . 40 17 16 7 56 32 . 54 5 . . 16 8 . . . 8 55 12 66 . 24 9 4 16 15 42 39 Melee 63 | . . . . . . 7 2 . . . 5 . . . 3 . . . . 4 . 3 . . 9 4 16 7 3 . Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 478 | . . . 40 17 16 . 54 32 . 54 . . . 16 5 . . . 8 51 12 63 . 24 . . . 8 39 39 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Total 17854 | 42 156 88 149 233 336 944 422 598 83 388 514 11 1063 699 419 469 327 594 577 946 449 515 207 316 564 610 1890 1582 1559 1104 Wait 904 | . . . 1 . . . . 1 . 2 . 1 215 262 48 27 24 . 61 5 98 . . . 18 10 57 42 27 5 Move 16397 | 39 152 87 145 218 310 914 408 581 83 376 503 10 847 431 351 439 303 585 509 847 347 503 193 312 517 577 1768 1514 1473 1055 Hop 105 | . . . . 3 2 5 . . . . 1 . . . . 3 . . 1 28 . . . . 3 3 23 11 20 2 Pick Up 31 | 1 2 . . 4 3 . . . . . 1 . . . 3 . . . . 5 . . 1 . 1 2 4 1 1 2 Fast Attach 83 | 2 2 . 1 4 9 4 3 1 . 1 1 . 1 1 2 . . 3 . 9 1 . 5 1 4 2 3 1 7 15 Attach 22 | . . . . 2 1 . . . . . . . . . 2 . . . . 3 . . 1 . . . 3 . 4 6 Detach 6 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . 2 2 Swap 25 | . . . . . . 1 . . . 1 1 . . . 1 . . 3 2 6 . 2 1 . 3 2 1 1 . . Drop 68 | . . . . . 8 3 2 . . 2 2 . . . 2 . . 3 2 11 1 1 3 . 5 5 5 2 4 7 Fire 55 | . . . 1 2 2 . 6 7 . 6 . . . 3 2 . . . 2 7 2 5 . 3 . . . 1 1 5 Melee 152 | . . . . . 1 17 3 8 . . 5 . . 2 8 . . . . 23 . 4 3 . 13 9 25 9 20 2 Ram 4 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Min x2 / *Sto) -9/Storage -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: Fac x2 / *Low) -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research -3/Testing -2/Research (discovered 3 exits: *Acc x2 / *Qua) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 25 | -11/Scrapyard | Entered Materials 100 | -10/Materials | Discovered new exit (range 14) 107 | -10/Materials | Entered Mines 149 | -10/Mines | Discovered new exit (range 7) 152 | -10/Mines | Entered Materials 152 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 160 | -9/Materials | Identified exit to Mines 160 | -9/Materials | Identified exit to Storage 231 | -9/Materials | Entered Storage 301 | -9/Storage | Build established: Mutant 327 | -9/Storage | Discovered new exit (range 16) 337 | -9/Storage | Entered Materials 337 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 390 | -8/Materials | Discovered new exit (range 9) 394 | -8/Materials | Identified exit to Factory 465 | -8/Materials | Entered Factory 465 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 653 | -7/Factory | Build established: Sprinter 716 | -7/Factory | Discovered new exit (range 13) 719 | -7/Factory | Identified exit to Factory 732 | -7/Factory | Identified exit to Lower Caves 782 | -7/Factory | Entered Lower Caves 838 | -7/Lower Caves | Spotted B-75 Beast 847 | -7/Lower Caves | Learned location of Zion (-6) 907 | -7/Lower Caves | Discovered new exit (range 14) 913 | -7/Lower Caves | Identified exit to Lower Caves 919 | -7/Lower Caves | Found Alien Artifact 919 | -7/Lower Caves | Identified Core Expander 919 | -7/Lower Caves | Installed Core Expander, added new Weapon slot 932 | -7/Lower Caves | Entered another Lower Caves area 951 | -7/Lower Caves | Xenon Bombardment Thruster stolen by Master Thief 1002 | -7/Lower Caves | Learned 8 Factory zone layouts 1073 | -7/Lower Caves | Learned location of Extension (-4) 1073 | -7/Lower Caves | Learned Factory security intel 1073 | -7/Lower Caves | Learned Research security intel 1103 | -7/Lower Caves | Learned Factory terminal intel 1128 | -7/Lower Caves | Discovered new exit (range 5) 1130 | -7/Lower Caves | Identified exit to Data Miner 1137 | -7/Lower Caves | Entered Data Miner 1137 | -7/Data Miner | Discovered new exit (range 6) 1143 | -7/Data Miner | Met Data Miner 1149 | -7/Data Miner | Learned location of Section 7 (-2) 1149 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 1154 | -7/Data Miner | Received God Mode back door access code from Data Miner 1161 | -7/Data Miner | Identified exit to Proximity Caves 1162 | -7/Data Miner | Entered Proximity Caves 1202 | -6/Proximity Caves | Destroyed 7 combat bots 1209 | -6/Proximity Caves | Learned Factory garrison access intel 1251 | -6/Proximity Caves | Learned Factory terminal intel 1276 | -6/Proximity Caves | Discovered exit to Factory (range 10) 1285 | -6/Proximity Caves | Entered Factory 1285 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1286 | -6/Factory | Identified exit to Factory 1288 | -6/Factory | Loaded intel: 17 terminal locations 1289 | -6/Factory | Loaded intel: 4 garrison access locations 1428 | -6/Factory | Discovered new exit (range 7) 1432 | -6/Factory | Identified exit to Lower Caves 1444 | -6/Factory | Entered Lower Caves 1446 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 1448 | -6/Lower Caves | Identified exit to Zion 1448 | -6/Lower Caves | Entered Zion 1452 | -6/Zion | Found CR-A16's Pointy Stick 1459 | -6/Zion | Given the Hacking Drone Bay 1469 | -6/Zion | Discovered new exit (range 14) 1473 | -6/Zion | Visited the Megawrench Repair Shop 1483 | -6/Zion | Learned location of Warlord (-5) 1489 | -6/Zion | Learned Factory security intel 1496 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 1554 | -6/Zion | Received a hallucinogenic algorithm 1603 | -6/Zion | Given A8's code to call for help 1622 | -6/Zion | Imprinted 1624 | -6/Zion | Declared Zion's savior 1681 | -6/Zion | Megawrench repaired 10 parts 1687 | -6/Zion | Identified exit to Proximity Caves 1877 | -6/Zion | Entered Proximity Caves 1877 | -5/Proximity Caves | Accompanied by 4 allies 2081 | -5/Proximity Caves | Learned Factory security intel 2210 | -5/Proximity Caves | Discovered exit to Factory (range 11) 2236 | -5/Proximity Caves | Build established: Scavenger-Sprinter 2260 | -5/Proximity Caves | Entered Factory 2260 | -5/Factory | Accompanied by 2 allies 2260 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 2262 | -5/Factory | Loaded intel: 20 terminal locations 2275 | -5/Factory | Discovered new exit (range 15) 2278 | -5/Factory | Identified exit to Upper Caves 2288 | -5/Factory | Zion Melee Resupply teleported in 2367 | -5/Factory | Fabricated Field Propulsion Array (x2) 2397 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 2398 | -5/Factory | Zion Fire squad teleported in 2425 | -5/Factory | Entered Upper Caves 2485 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 2488 | -5/Upper Caves | Learned Factory terminal intel 2489 | -5/Upper Caves | Encountered a Warlord checkpoint 2525 | -5/Upper Caves | Identified exit to Upper Caves 2554 | -5/Upper Caves | Spotted B-75 Beast 2568 | -5/Upper Caves | Entered another Upper Caves area 2573 | -5/Upper Caves | Spotted B-75 Beast 2578 | -5/Upper Caves | Discovered new exit (range 10) 2658 | -5/Upper Caves | Identified exit to Warlord 2671 | -5/Upper Caves | Entered Warlord 2685 | -5/Warlord | Discovered new exit (range 14) 2712 | -5/Warlord | Rebuked by Warlord 2718 | -5/Warlord | Visited the Vortex Lab 2721 | -5/Warlord | Warlord's base attacked by MAIN.C 2789 | -5/Warlord | Opened Warlord's prototype stash 2798 | -5/Warlord | Found Prototype Processor 2798 | -5/Warlord | Identified Spectral Analyzer 2825 | -5/Warlord | Opened side exit 2834 | -5/Warlord | Identified exit to Proximity Caves 2834 | -5/Warlord | Entered Proximity Caves 2839 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2941 | -4/Proximity Caves | Learned Research security intel 3030 | -4/Proximity Caves | Discovered new exit (range 20) 3031 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 3035 | -4/Proximity Caves | Identified exit to Factory 3035 | -4/Proximity Caves | Entered Factory 3035 | -4/Factory | Evolved 2 slots: Utility x2 3036 | -4/Factory | Identified exit to Armory 3038 | -4/Factory | Loaded intel: 22 terminal locations 3093 | -4/Factory | Retrieved Zion intel report: Component Schematics 3094 | -4/Factory | Zion Heavy squad teleported in 3110 | -4/Factory | Spotted B-86 Titan 3285 | -4/Factory | First assault squad dispatched 3307 | -4/Factory | Discovered new exit (range 11) 3308 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 3309 | -4/Factory | Zion Heavy squad teleported in 3310 | -4/Factory | Identified exit to Upper Caves 3374 | -4/Factory | Incoming investigation squad redirected 3399 | -4/Factory | Entered Upper Caves 3399 | -4/Upper Caves | Accompanied by 2 allies 3417 | -4/Upper Caves | Learned location of Testing (-3) 3560 | -4/Upper Caves | Learned location of 1 exit from Research 3572 | -4/Upper Caves | Discovered new exit (range 6) 3573 | -4/Upper Caves | Identified exit to Upper Caves 3573 | -4/Upper Caves | Entered another Upper Caves area 3575 | -4/Upper Caves | Build established: Sprinter 3575 | -4/Upper Caves | Discovered new exit (range 24) 3661 | -4/Upper Caves | Learned location of Quarantine (-2) 3698 | -4/Upper Caves | Discovered new exit (range 6) 3702 | -4/Upper Caves | Identified exit to Zhirov 3702 | -4/Upper Caves | Entered Zhirov 3702 | -4/Zhirov | Discovered new exit (range 3) 3706 | -4/Zhirov | Met Zhirov 3710 | -4/Zhirov | Learned location of Command (-1) 3712 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 3715 | -4/Zhirov | Found Alien Artifact 3715 | -4/Zhirov | Identified Integrated Reactor 3715 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 3731 | -4/Zhirov | Found Alien Artifact 3731 | -4/Zhirov | Identified Transdimensional Reconstructor 3731 | -4/Zhirov | Warped through subspace 3764 | -4/Zhirov | Identified exit to Proximity Caves 3764 | -4/Zhirov | Entered Proximity Caves 3835 | -3/Proximity Caves | Discovered new exit (range 10) 3837 | -3/Proximity Caves | Identified exit to Research 3838 | -3/Proximity Caves | Entered Research 3838 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 3839 | -3/Research | Identified exit to Testing 3842 | -3/Research | Retrieved Zion intel report: Emergency Access 3845 | -3/Research | Retrieved Zion intel report: Unaware Schematics 3872 | -3/Research | Retrieved Zion intel report: Component Stockpiles 3891 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/0 3897 | -3/Research | Retrieved Zion intel report: Unaware Analyses 3944 | -3/Research | Retrieved Zion intel report: Unaware Analyses 3945 | -3/Research | Zion Light squad teleported in 4020 | -3/Research | Entered Testing 4020 | -3/Testing | Accompanied by 3 allies 4051 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 4054 | -3/Testing | Enhanced Grunt warped into view, answering call for help 4056 | -3/Testing | Enhanced Grunt warped into view, answering call for help 4059 | -3/Testing | Incoming investigation squad redirected 4063 | -3/Testing | Garrison activated, responded to threat 4076 | -3/Testing | Discovered new exit (range 16) 4089 | -3/Testing | Found Prototype Protection 4103 | -3/Testing | Incoming investigation squad redirected 4116 | -3/Testing | Retrieved Zion intel report: Guard Positions 4167 | -3/Testing | Identified exit to Research 4173 | -3/Testing | Entered Research 4173 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 4173 | -2/Research | Identified Zio. Weapon Casing 4215 | -2/Research | Retrieved Zion intel report: Active Terminals 4216 | -2/Research | Zion Hacker squad teleported in 4295 | -2/Research | Fabricated Lgt. Quantum Reactor (x2) 4353 | -2/Research | Zion Demo squad teleported in 4394 | -2/Research | Discovered new exit (range 8) 4396 | -2/Research | Identified exit to Access 4406 | -2/Research | Discovered exit to Access (range 7) 4412 | -2/Research | Retrieved Zion intel report: Trap Installations 4423 | -2/Research | First assault squad dispatched 4445 | -2/Research | Retrieved Zion intel report: Unaware Schematics 4530 | -2/Research | Retrieved Zion intel report: Component Schematics 4531 | -2/Research | Zion Fire squad teleported in 4532 | -2/Research | Build established: Ninja 4553 | -2/Research | Retrieved Zion intel report: Component Schematics 4563 | -2/Research | Discovered new exit (range 19) 4567 | -2/Research | Identified exit to Quarantine 4581 | -2/Research | Retrieved Zion intel report: Depthwide Sectors/-1 4582 | -2/Research | Zion Heavy Resupply teleported in 4618 | -2/Research | Entered Quarantine 4636 | -2/Quarantine | Retrieved Zion intel report: Active Terminals 4650 | -2/Quarantine | Retrieved Zion intel report: Guard Positions 4658 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 4685 | -2/Quarantine | Found Alien Artifact 4701 | -2/Quarantine | Discovered exit to Access (range 4) 4706 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 4710 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 4723 | -2/Quarantine | Retrieved Zion intel report: Main Access 4868 | -2/Quarantine | First assault squad dispatched 4885 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 4886 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 4914 | -2/Quarantine | Spotted Fortress 4925 | -2/Quarantine | Discovered new exit (range 5) 4925 | -2/Quarantine | Identified exit to Section 7 4925 | -2/Quarantine | Entered Section 7 4938 | -2/Section 7 | Spotted S7 Guard 4943 | -2/Section 7 | Found Alien Artifact 4943 | -2/Section 7 | Identified Integrated Singularity Reactor 4943 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 4948 | -2/Section 7 | Retrieved Zion intel report: Trap Installations 4950 | -2/Section 7 | Retrieved Zion intel report: Unaware Schematics 4954 | -2/Section 7 | Spotted B-90 Cyclops 4965 | -2/Section 7 | Found Alien Artifact 4965 | -2/Section 7 | Identified Integrated Dissipator 4965 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 4987 | -2/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 4990 | -2/Section 7 | Retrieved Zion intel report: Depthwide Sectors/0 4998 | -2/Section 7 | Retrieved Zion intel report: Active Terminals 5000 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 5004 | -2/Section 7 | Retrieved Zion intel report: Active Garrisons 5008 | -2/Section 7 | Discovered exit to Access (range 22) 5010 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 5046 | -2/Section 7 | Spotted B-90 Cyclops 5046 | -2/Section 7 | Retrieved Zion intel report: Branch Access 5051 | -2/Section 7 | Spotted Alpha 7 5051 | -2/Section 7 | Spotted Alpha 7 5062 | -2/Section 7 | Spotted S7 Guard 5066 | -2/Section 7 | Found Alien Artifact 5066 | -2/Section 7 | Identified Core Physics Calibrator 5078 | -2/Section 7 | Spotted S7 Guard 5082 | -2/Section 7 | Spotted B-99 Colossus 5098 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 5164 | -2/Section 7 | Revealed the true nature of CR-A16's Pointy Stick 5175 | -2/Section 7 | First assault squad dispatched 5189 | -2/Section 7 | Door terminal overloaded 5191 | -2/Section 7 | Found Alien Artifact 5191 | -2/Section 7 | Identified LRC Matter Compressor 5191 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 5201 | -2/Section 7 | Incoming assault squad redirected 5219 | -2/Section 7 | Retrieved Zion intel report: Unaware Schematics 5223 | -2/Section 7 | Spotted Executioner 5223 | -2/Section 7 | Spotted Executioner 5254 | -2/Section 7 | Spotted Striker 5254 | -2/Section 7 | Spotted Striker 5258 | -2/Section 7 | Spotted Executioner 5259 | -2/Section 7 | Spotted Executioner 5287 | -2/Section 7 | System corruption reached 10% 5299 | -2/Section 7 | Core integrity fell below 50% 5309 | -2/Section 7 | Lost 17 parts (2p8n6u1w) 5326 | -2/Section 7 | Core integrity fell below 20% 5341 | -2/Section 7 | Spotted S7 Guard 5379 | -2/Section 7 | Entered Access 5379 | -1/Access | Evolved 2 slots: Utility x2 5394 | -1/Access | Spotted B-99 Colossus 5506 | -1/Access | Zion Recon squad teleported in 5567 | -1/Access | Build established: Mutant 5594 | -1/Access | System corruption reached 10% 5643 | -1/Access | Spotted B-99 Colossus 5670 | -1/Access | First assault squad dispatched 5671 | -1/Access | Zion Zionite Resupply teleported in 5717 | -1/Access | Energy Cycler disabled 5726 | -1/Access | Zion Heavy squad teleported in 5742 | -1/Access | Zion Heavy squad teleported in 5765 | -1/Access | Found Prototype Protection 5765 | -1/Access | Identified Zio. Heavy Carapace 5779 | -1/Access | Found Zio. Heavy Carapace 5826 | -1/Access | Spotted B-99 Colossus 5846 | -1/Access | Core integrity fell below 50% 5876 | -1/Access | Lost 10 parts (6n3u1w) 5888 | -1/Access | Core integrity fell below 20% 5895 | -1/Access | Incoming assault squad redirected 5907 | -1/Access | Incoming assault squad redirected 5923 | -1/Access | Destroyed by H-81 Overseer with Heavy Linear Accelerator Last Messages --------------- 05884_ Slammed into K-01 Serf. 05884_ Adv. Signal Interpreter destroyed. 05884_ System corrupted by crushing effect (+2). 05887_ Slammed into K-01 Serf. 05887_ Slug penetrates Wall. 05895_ ALERT: Higher priority target reported, redirecting assault. 05896_ 8ZU%WK&GGPNN 8KVHWQ1BRA%UM/#4=HGNS>AODTO 05907_ ALERT: Higher priority target reported, redirecting assault. 05909_ Slug penetrates Wall. 05910_ W-44 Eye sends out distress signal. 05910_ Slug penetrates Fabricator. 05914_ K-01 Serf cleans the Garrison Access. 05915_ System corrupted: Heat flow error (+200). 05917_ Slug penetrates Wall. 05918_ K-01 Serf cleans the Garrison Access. 05918_ Slug penetrates Wall. 05921_ H-81 Overseer calls for reinforcements. 05921_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 05921_ K-01 Serf cleans the Garrison Access. 05923_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | =%= #??????? | | [%""""" +??????? | | =[=%"""" """ """""" #??????? | | % """" """ """""" #??????? | | """" "" """""" #??????? | | """" F"" """""" #??????? | | """" """ """""" #??????? | | ######## | | | | | | ##### ! | | ##/#???####### ^ ;##### | | % # ?????????# #/#l###### | | # ????????## ## A # | | # " ????????# ## # | | # """????????# ## # = | | # """???????# ## " " ### | | ####### " ??????# ## " " #?# !!! | | ??????# ?????# ## ""G"" ### !!! | | ??????# ! ?????#k ## + !!! | | ??????# ????# ## c ### ### """ | | ??????# ???# ##;c########?#####?#"" F"" | | ??????# ?## ##H #??????????#"""""" | | ??????# ??? ?# #cc #??????????# """" | | ??????#######+###### ; #??????????####### | | ########## @ !! #????????????????? | | # t R### % # !! #????????????????? | | # #?# k # #????????????????? | | + #?### #?########????????????????? | | # #???# ??????????????????????????? | | # #???#???????????????????????????? | | + #???????????????????????????????? | | ########## #???????????????????????????????? | | ???? # #???????????????????????????????? | | ? # #???????????????????????????????? | | # #???????????????????????????????? | | " # #???????????????????????????????? | | """" # #???????????????????????????????? | | """" # #???????????????????????????????? | | """"" # #??????? ???????????????????????? | | """" # #?????? "??????????????????????? | | " ?# #??????? "??????????????????????? | | ???# #??????? ?????????????????????? | | ?????# #???????? ?????????????????????? | | ???????# #???????? ?????????????????????? | | ########## ##########/####?????????????????? | | !%= #?????????????????? | | |! #?????????????????? | | #?????????????????? | | #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 172 Energy Generation 73 Energy Capacity 860 Matter Stores 320 Matter Capacity 425 Sight Range 24 Robot Scan Range 18 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 16 Additional Mass Support 9 Armor Coverage 2400 Propulsion Shielding 33 Utility Shielding 33 Weapon Shielding 100 Evasion (%) 67 Melee Accuracy 16 Offensive Hacking 14 Item Schematics ----------------- Sml. Storage Unit | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Imp. VSS Leg | -4/Factory | Z-intel Adv. Hacking Suite | -4/Factory | Z-intel Imp. Targeting Computer | -4/Factory | Z-intel Imp. Thermal Shield | -4/Factory | Z-intel Hrd. Heavy Armor Plating | -4/Factory | Z-intel Imp. Light Armor Plating | -4/Factory | Z-intel Hyp. Gauss Rifle | -4/Factory | Z-intel Lrn. Proton Cannon | -4/Factory | Z-intel Arm. Medium Treads | -4/Factory | Z-intel Adv. Transmission Jammer | -4/Factory | Z-intel Recalibrator | -4/Factory | Z-intel Railgun | -4/Factory | Z-intel Imp. Plasma Cutter | -4/Factory | Z-intel Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Prc. Phase Gun | -3/Testing | Z-intel Exp. Thermal Defense Suite | -3/Testing | Z-intel Enh. Armored Leg | -3/Testing | Z-intel Hvy. Proton Missile Launcher | -3/Testing | Z-intel Hdn. Centrium Wheel | -3/Testing | Z-intel Imp. Energy Well | -3/Testing | Z-intel Prc. Matter Filter | -3/Testing | Z-intel Helical Railgun | -3/Testing | Z-intel Diametric Drive | -2/Research | Scanalyzed Imp. Actuator Array | -2/Research | Z-intel Adv. Power Amplifier | -2/Research | Z-intel Adv. Powered Armor | -2/Research | Z-intel Adv. Core Analyzer | -2/Research | Z-intel Stasis Canceller | -2/Research | Z-intel System Shield | -2/Research | Z-intel Huge Storage Unit | -2/Research | Z-intel Imp. Phase Shifter | -2/Research | Z-intel Med. Storage Unit | -2/Research | Z-intel ECM Suite | -2/Research | Z-intel Imp. Remote Datajack | -2/Research | Z-intel Lgt. Quantum Reactor | -2/Research | Z-intel Adv. Terrain Scan Processor | -2/Research | Z-intel Thermal Shield | -2/Research | Z-intel Imp. Shield Generator | -2/Research | Z-intel Com. Battery | -2/Research | Z-intel Imp. Heavy Siege Treads | -2/Research | Z-intel Com. HERF Cannon | -2/Research | Z-intel Adv. Heavy Treads | -2/Research | Z-intel Energy Well | -2/Research | Z-intel Cmb. Antigrav System | -2/Research | Z-intel Arm. Huge Wheel | -2/Research | Z-intel Biometal Heavy Treads | -2/Research | Z-intel System Restoration Module | -2/Research | Z-intel Adv. Component Analysis Suite | -2/Research | Z-intel Adv. Remote Shield | -2/Quarantine | Z-intel Enh. Biometal Leg | -2/Quarantine | Z-intel Cld. Nuclear Pulse Thruster | -2/Quarantine | Z-intel EM Dispersion Field | -2/Quarantine | Z-intel Com. Particle Reactor | -2/Quarantine | Z-intel Plasma Lance | -2/Quarantine | Z-intel Mni. Smartbomb Launcher | -2/Quarantine | Z-intel Exp. Signal Interpreter | -2/Quarantine | Z-intel Adv. Matter Compressor | -2/Quarantine | Z-intel Graviton Reactor | -2/Quarantine | Z-intel Q-thruster | -2/Section 7 | Z-intel Imp. Antigrav System | -2/Section 7 | Z-intel Adv. Sensor Array | -2/Section 7 | Z-intel Armor Integrity Analyzer | -2/Section 7 | Z-intel Particle Reactor | -2/Section 7 | Z-intel Adv. Medium Treads | -2/Section 7 | Z-intel Disruptor Cannon | -2/Section 7 | Z-intel Adv. Melee Analysis Suite | -2/Section 7 | Z-intel Lrn. Tractor Beam | -2/Section 7 | Z-intel Adv. Targeting Computer | -2/Section 7 | Z-intel Adv. Weight Redist. System | -2/Section 7 | Z-intel Quantum Reactor | -2/Section 7 | Z-intel Adv. Datajack | -2/Section 7 | Z-intel Exp. Weapon Cycler | -2/Section 7 | Z-intel Prc. Energy Filter | -2/Section 7 | Z-intel Adv. Thermal Defense Suite | -2/Section 7 | Z-intel Cld. Antimatter Reactor | -2/Section 7 | Z-intel Hvy. Proton Cannon | -2/Section 7 | Z-intel Hvy. Hardcell Cannon | -2/Section 7 | Z-intel Exp. Armor Integrity Analyzer | -2/Section 7 | Z-intel Gravity Neutralizing Apparatus | -2/Section 7 | Z-intel Hvy. Gatling Laser | -2/Section 7 | Z-intel Exp. Gyrokinetic Inverter | -2/Section 7 | Z-intel Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free E-15 Imp | -4/Factory | Z-intel A-02 Transporter | -4/Factory | Z-intel M-36 Artificer | -4/Factory | Z-intel O-32 Director | -4/Factory | Z-intel B-74 Champion | -3/Research | Z-intel R-10 Processor | -3/Research | Z-intel K-01 Serf | -3/Research | Z-intel T-07 Excavator | -3/Research | Z-intel H-77 Assassin | -3/Research | Z-intel S-43 Plague | -2/Research | Z-intel R-06 Scavenger | -2/Research | Z-intel C-57 Dissector | -2/Research | Z-intel G-73 Enforcer | -2/Research | Z-intel A-27 Freighter | -2/Research | Z-intel A-15 Conveyor | -2/Section 7 | Z-intel C-65 Expert | -2/Section 7 | Z-intel C-55 Analyst | -2/Section 7 | Z-intel H-88 Terminator | -2/Section 7 | Z-intel L-61 Swordsman | -2/Section 7 | Z-intel X-87 Electro | -2/Section 7 | Z-intel Y-72 Warden | -2/Section 7 | Z-intel W-44 Eye | -2/Section 7 | Z-intel Fabricated ------------ Field Propulsion Array | x2 | -5/Factory | Preloaded Lgt. Quantum Reactor | x2 | -2/Research | Preloaded Alien Tech Used ----------------- Core Expander Integrated Reactor Transdimensional Reconstructor Integrated Singularity Reactor Integrated Dissipator Core Physics Calibrator LRC Matter Compressor Achievements -------------- None Challenges ------------ None Game ------ Seed BladeMasterLog Manual? 0 Play Time 03:36:15 Cumulative 612.9 hours Start 2021.10.05 @ 17:58:16 End 2021.10.14 @ 19:43:50 Sessions 19 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 473 Rogue 473 Adventurer 0 Explorer 0 Win Type - Total 158 Types 90/9/42/6/3/2/4/1/1 Lore% 96 Gallery% 95 Achievement% 84 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 16/Smallcaps Map View 184x79 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f9d478d6-c941-48fd-bf45-4a86421ac0c5