Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.04 @ 23:30:56 Player: Sunvar Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (190) 950 Value Destroyed (5538) 5538 Prototype IDs (68) 1360 Alien Tech Used (7) 1400 Bonus (15551) 15551 TOTAL SCORE: 35899 Bonus ------- Triggered Max Security 2000 High Alert Combat Kills 603 Follower Combat Kills 603 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 MAIN.C Attacked Proxy Base 500 Used Core Reset Matrix 3000 Integrated Exoskeleton 5000 Win 3000 Friendly Fire -355 Cogmind --------- Core Integrity 1154/1600 Matter 300/300 Energy 534/540 System Corruption 2% Temperature Cool (0) Movement Walking (30) Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- Light Quantum Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (4) ------ Reaction Control System Microwarp Drive > --- WEAPON (3) ------- Sigix Sheargun Sigix Sheargun Sigix Sheargun > --- INVENTORY (5) ---- Micro Fission Core Experimental Energy Well (600) Subatomic Replicator Sigix Sheargun Sigix Sheargun Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Reaction Control System Microwarp Drive > --- WEAPON ----------- Sigix Sheargun Sigix Sheargun Sigix Sheargun > --- INVENTORY -------- Micro Fission Core Experimental Energy Well Subatomic Replicator Sigix Sheargun Sigix Sheargun [Rating: 254] Favorites ----------- Power Micro Fission Core Engine Improved Ion Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Cooled VTOL Module Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Cooled VTOL Module Utility Advanced Hacking Suite Device ECM Suite Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Advanced Hacking Suite Protection Improved Light Armor Plating Artifact Microwarp Drive Weapon Cooled Plasma Cannon Energy Gun Sigix Sheargun Energy Cannon Cooled Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Slashing Weapon Ripper Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 . . . . 2 . . . . . . 2 . . . . 2 . 2 . . 2 Power 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Propulsion 6 | . . . 1 . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . 1 . . . Utility 10 | . . . 1 . 1 2 . . . . 1 . . . . . . . . . . . 2 . . . . 1 . 1 . . 1 Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Attached 190 | 1 18 1 21 25 28 15 . 1 . . 11 . . 3 1 7 . 12 . . . 4 15 . . 2 . 2 9 2 2 6 4 Power 20 | . 3 . 3 2 2 1 . . . . 1 . . . 1 2 . 2 . . . . . . . . . . 1 . . 1 1 Engine 10 | . 3 . 3 2 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Core 8 | . . . . . 1 1 . . . . 1 . . . . 2 . 2 . . . . . . . . . . 1 . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Propulsion 61 | . 7 . 7 13 13 4 . . . . 1 . . 1 . . . 4 . . . 2 5 . . . . 1 . 1 . 2 . Treads 31 | . 2 . 7 12 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 5 | . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 24 | . . . . 1 3 4 . . . . 1 . . . . . . 4 . . . 2 5 . . . . 1 . 1 . 2 . Utility 73 | 1 3 . 8 5 5 10 . . . . 7 . . . . 5 . 4 . . . 1 10 . . 2 . 1 4 1 1 3 2 Device 36 | 1 2 . 2 1 3 4 . . . . 2 . . . . 2 . 3 . . . 1 6 . . 1 . 1 1 1 1 2 2 Storage 4 | . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Processor 8 | . . . . . . 2 . . . . 2 . . . . 1 . . . . . . 2 . . 1 . . . . . . . Hackware 13 | . . . . . . 4 . . . . 2 . . . . 2 . 1 . . . . 2 . . . . . 2 . . . . Protection 11 | . . . 5 3 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Weapon 36 | . 5 1 3 5 8 . . 1 . . 2 . . 2 . . . 2 . . . 1 . . . . . . 4 . 1 . 1 Energy Gun 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Energy Cannon 10 | . 1 1 . 1 3 . . . . . . . . 1 . . . . . . . . . . . . . . 2 . 1 . . Ballistic Gun 12 | . 2 . 1 3 3 . . . . . 1 . . . . . . 1 . . . . . . . . . . 1 . . . . Ballistic Cannon 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 5 | . 1 . 1 . 1 . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 24 | . . . . 4 2 1 . . . . 1 . . . . . . 1 . . 1 . 2 . . 2 . . 7 1 1 1 . Parts Lost 30 | . 4 . . 5 4 . . . . . . . . . 2 2 . . . 1 . 2 . . . . . . . 1 7 2 . Power 4 | . 1 . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Propulsion 10 | . 1 . . 2 1 . . . . . . . . . 1 . . . . 1 . 1 . . . . . . . . 2 1 . Utility 13 | . 1 . . 1 2 . . . . . . . . . 1 1 . . . . . 1 . . . . . . . 1 4 1 . Weapon 3 | . 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 4 | . 2 . . 3 2 . . . . . . . . . 1 2 . . . 1 . 2 . . . . . . . 1 4 1 . To Critical Strikes 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 9 | 6 11 15 18 19 19 5 5 5 5 5 4 5 5 5 4 4 5 4 5 5 4 5 4 4 4 4 4 3 4 5 4 4 4 Power 1 | 1 1 1 1 1 2 1 1 1 1 1 1 1 1 1 1 . 2 1 1 1 1 1 . . . . . . . 1 . . . Propulsion 2 | 4 3 4 3 4 5 1 2 2 2 2 1 1 1 1 . . . . . . . . . 1 1 1 1 1 . . . . . Utility 2 | . 1 4 6 6 4 1 1 1 1 1 1 1 1 1 1 1 1 1 2 2 1 1 2 2 2 2 2 1 1 2 1 . 1 Weapon 3 | 1 4 5 5 6 6 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 2 . . . . . . . 1 1 1 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 38 | . 7 1 7 3 7 4 . . . . 1 . . . . 1 . . . . 1 . 1 . . . . . 1 . . 1 3 Power 5 | . 2 . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 7 | . 3 . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Utility 10 | . 2 . 2 . 1 1 . . . . 1 . . . . 1 . . . . 1 . 1 . . . . . . . . . . Weapon 14 | . . 1 2 2 5 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Tool/Special 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Average Slot Usage (%) 94 | . 98 100 99 99 99 99 100 100 100 100 99 100 100 100 93 86 88 93 94 93 88 92 88 94 94 94 94 89 90 85 87 59 60 Engine 4 | . 13 14 11 10 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 4 | . . . . . . 6 7 7 7 7 6 6 6 6 5 5 5 9 11 11 11 11 10 10 10 10 10 9 9 8 8 6 6 Treads 11 | . 5 28 32 33 35 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . 21 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 9 Flight 16 | . . . . . . 30 30 30 30 30 32 33 33 33 33 29 29 30 29 28 23 27 21 26 26 26 26 22 23 22 25 10 . Device 14 | . 13 14 11 10 15 15 15 15 15 15 12 13 13 13 13 15 17 12 11 11 11 11 19 21 21 21 21 22 22 19 20 11 6 Storage 4 | . 14 14 11 11 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Processor 6 | . . . . . . 6 7 7 7 7 11 13 13 13 13 11 11 11 11 11 11 10 9 10 10 10 10 9 9 8 8 5 . Hackware 6 | . . . . . . 13 15 15 15 15 13 13 13 13 6 5 5 8 11 11 11 11 10 10 10 10 10 9 9 13 13 6 . Protection 6 | . . . 10 11 10 6 7 7 7 7 6 6 6 6 6 5 5 4 5 5 5 5 4 5 5 5 5 4 4 4 2 . . Energy Cannon 5 | . 4 14 11 10 8 . . . . . . . . 4 5 5 5 5 5 5 5 4 4 5 5 5 5 4 4 4 3 . . Ballistic Gun 4 | . 22 . 6 9 2 7 7 7 7 7 6 6 6 1 . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . 1 14 4 . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . 1 . 7 7 7 7 7 6 6 6 1 . . . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . 4 6 5 5 4 5 5 5 5 5 5 5 5 5 4 4 4 3 2 . Peak Build Rating 254 | 7 10 10 20 23 37 52 49 49 49 49 70 65 65 66 65 73 70 92 90 90 85 89 116 115 115 118 115 132 149 148 164 237 254 Average Rating 60 | 6 8 9 16 19 28 46 49 49 49 49 63 65 65 64 60 64 69 84 90 89 83 86 111 115 115 114 115 130 133 140 145 157 250 On Entrance 75 | 6 7 10 10 18 21 37 49 49 49 49 49 65 65 65 65 59 69 70 90 90 83 84 79 115 115 115 115 115 132 135 148 117 237 Avg Prop Armor Cover (%) 2 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . 2 2 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 69 | 11 33 33 60 61 69 19 19 19 19 19 22 22 22 24 24 25 24 29 28 28 28 32 33 32 32 32 32 33 38 35 35 26 43 Greatest Support 82 | 20 40 40 60 60 82 28 20 28 20 20 33 33 33 25 33 25 25 43 36 45 31 37 46 40 51 40 40 61 62 69 69 60 60 Greatest Overweight (x) 2 | . 1 . . 1 2 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 10 | 8 12 15 18 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 20 | 7 15 15 20 20 20 18 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 9 | 6 11 14 18 19 19 5 5 5 5 5 4 5 5 5 4 4 4 4 5 5 4 5 4 5 5 5 5 4 4 5 4 4 4 Final Capacity 20 | 8 15 15 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 20 | 7 15 15 20 20 19 5 5 5 5 5 5 5 5 5 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Class Distribution -------------------- 35% | Hacker-Ninja 27% | Mutant 12% | Scavenger-Mutant 9% | Ninja 8% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Data Miner Hacker-Sprinter | -6/Proximity Caves Hacker-Ninja | -6/Factory Hacker-Ninja | -6/Lower Caves Hacker-Ninja | -6/Lower Caves Hacker-Ninja | -6/Zion Ninja | -5/Proximity Caves Ninja | -5/Factory Ninja | -5/Waste Hacker-Ninja | -5/Factory Hacker-Ninja | -5/Upper Caves Hacker-Ninja | -5/Upper Caves Hacker-Ninja | -5/Zhirov Hacker-Ninja | -4/Proximity Caves Hacker-Ninja | -4/Factory Hacker-Ninja | -4/Upper Caves Hacker-Ninja | -4/Upper Caves Hacker-Ninja | -4/Warlord Hacker-Ninja | -3/Proximity Caves Hacker-Ninja | -3/Research Hacker-Ninja | -3/Testing Hacker-Ninja | -2/Research Hacker-Ninja | -2/Quarantine Hacker-Mutant | -2/Section 7 Alien-Sigix | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Matter Collected 5052 | 258 364 21 576 818 993 310 30 . . 38 150 20 . . 142 50 . 300 30 . 45 80 290 52 . . 30 . . . 22 262 171 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 8453 | 216 634 . 755 1846 1655 314 . . . . 257 . . . 192 252 . 937 . . 285 323 286 . . . . . . . . . 501 Parts 421 | 17 41 . 48 116 80 19 . . . . 18 . . . 5 9 . 30 . . . 13 11 . . . . . . . . . 14 Haulers Intercepted 31 | . 2 . 5 4 6 2 . . . . 1 . . . . 1 . 6 . . . . 2 . . . . . . . . . 2 Recyclers Shooed 4 | 1 . . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 32 | . . . . . . . 2 . . . . . . . 7 . . . . 3 . 14 . 6 . . . . . . . . . Prevented 47 | . . . . . . . . . . 1 . . . . . . . . . . . 46 . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Combat Hostiles Destroyed 108 | . 13 . 14 38 27 . . . . . 2 . . . 6 1 . . . . . 3 1 . . . . . . . . . 3 Melee 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Guns 25 | . 10 . 1 6 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Cannons 52 | . 2 . 6 22 17 . . . . . . . . . 2 1 . . . . . 1 1 . . . . . . . . . . AOE 27 | . 1 . 7 9 4 . . . . . . . . . 4 . . . . . . 2 . . . . . . . . . . . Classes Destroyed 16 | 2 5 . 3 3 1 . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . Worker 7 | . . . . 1 4 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Builder 2 | . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Tunneler 5 | 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 31 | . 2 . 5 4 6 2 . . . . 1 . . . . 1 . 6 . . . . 2 . . . . . . . . . 2 Recycler 8 | 1 . . 1 . 2 2 . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Mechanic 4 | . . . 1 2 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Operator 11 | . 1 . 3 . 2 1 . . . . 1 . . . . . . 1 . . . . 2 . . . . . . . . . . Watcher 11 | . 2 . 1 1 4 . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Swarmer 21 | . 3 . 7 3 3 . . . . . . . . . 3 . . . . . . 2 . . . . . . . . . . . Grunt 54 | . 10 . 4 17 16 . . . . . . . . . 2 . . . . . . 2 . . . . . . . . . . 3 Brawler 6 | . . . 1 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 21 | . . . 2 13 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Specialist 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Hunter 3 | . . . . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Programmer 2 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . Wizard 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Best Kill Streak 8 | 2 4 . 4 8 7 3 . . . . 2 . . . 5 1 . 2 . . . 2 1 . . . . . . . . . 3 Combat Bots Only 8 | . 3 . 4 8 4 . . . . . 2 . . . 5 1 . . . . . 2 1 . . . . . . . . . 2 Max Kills in Single Turn 4 | 1 2 . 4 4 2 1 . . . . 1 . . . 3 1 . 1 . . . 2 1 . . . . . . . . . 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 1 . 4 3 2 . . . . . . . . . 3 . . . . . . 1 . . . . . . . . . . . Melee 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Hostile Shots Fired 962 | . 97 . 53 152 178 2 . 10 . . 19 1 2 . 15 27 . 7 . 33 . 21 37 2 . . . 8 8 10 88 121 71 Missed 374 | . 21 . 16 27 47 1 . 6 . . 12 1 2 . 4 12 . 5 . 21 . 10 27 2 . . . 7 7 5 51 55 35 Hits 588 | . 76 . 37 125 131 1 . 4 . . 7 . . . 11 15 . 2 . 12 . 11 10 . . . . 1 1 5 37 66 36 Melee 6 | . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 582 | . 76 . 37 119 131 1 . 4 . . 7 . . . 11 15 . 2 . 12 . 11 10 . . . . 1 1 5 37 66 36 Critical Strikes 17 | . . . 2 5 3 . . . . . . . . . . . . 1 . . . . . . . . . . . . 5 1 . Actively Blocked 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . Part Disruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Damage Taken 10481 | . 884 . 486 1841 1942 15 . 59 . . 100 . . . 242 226 . 39 . 327 . 654 181 . . . . 27 12 136 878 1650 782 Core 2641 | . 151 . 15 197 205 . . 5 . . 36 . . . 14 45 . . . 78 . 231 49 . . . . . . . 136 1033 446 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ignored by Resistances 1233 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 713 520 Regen/Repaired (Parts) 618 | . . . . . 56 . . . . . . . . . . . . 168 . . . 107 287 . . . . . . . . . . Core Remaining (%) 71 | 100 . 39 . 47 62 . . . . 99 . . . . 94 . . . . . . 64 . . . . 95 . 100 . . 16 72 Volleys Fired 672 | 24 86 . 50 83 131 2 . 1 . . 1 . . . 17 14 . 15 . 17 . 103 25 5 7 . . 11 9 20 22 9 20 Largest 3 | 2 2 . 2 2 2 1 . 2 . . 1 . . . 1 1 . 1 . 1 . 1 1 1 1 . . 1 1 1 1 2 3 Hottest 300 | 40 98 . 98 98 105 28 . 67 . . 33 . . . 105 35 . 35 . 35 . 105 105 35 35 . . 35 105 35 300 200 300 Shots Fired 1007 | 48 113 . 97 165 255 2 . 2 . . 1 . 1 . 17 14 . 15 . 17 . 103 25 5 7 . . 11 9 20 22 12 46 Gun 375 | 48 100 . 25 80 59 2 . 1 . . 1 . 1 . . . . . . . . . . . . . . . . . . 12 46 Cannon 612 | . 12 . 70 78 192 . . . . . . . . . 14 14 . 15 . 17 . 101 25 5 7 . . 11 9 20 22 . . Launcher 20 | . 1 . 2 7 4 . . 1 . . . . . . 3 . . . . . . 2 . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 409 | 48 101 . 48 80 127 2 . 1 . . 1 . 1 . . . . . . . . . . . . . . . . . . . . Thermal 520 | . 11 . 47 78 124 . . . . . . . . . 14 14 . 15 . 17 . 101 25 5 7 . . 11 9 20 22 . . Explosive 18 | . 1 . 2 7 4 . . 1 . . . . . . 3 . . . . . . . . . . . . . . . . . . Electromagnetic 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Slashing 58 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 46 Robot Hit Streak 19 | 11 13 . 11 14 19 . . . . . . . . . 2 1 . . . . . 3 2 . . . . . . . 4 5 9 Robot Miss Streak 5 | 4 5 . 4 5 3 2 . . . . . . 3 . 1 5 . . . . . 3 2 . . . . . . . . 1 2 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Secondary Targets 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Shots Hit Robots 537 | 29 72 . 61 102 160 9 . . . . 12 . . . 4 9 . 28 . 6 5 9 13 . . . . 1 . . 2 4 11 Core Hits 273 | 11 33 . 25 62 63 4 . . . . 5 . . . 10 4 . 10 . 1 2 16 15 . . . . . . . . 3 9 Critical Kills 3 | . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 15 | . . . 1 1 6 . . . . . . . . . . . . 2 . . 1 . 1 . . . . . . . 2 . 1 Meltdown 3 | . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Blast 5 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 Impale 3 | . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 . . . . . . . . . . Melee Attacks 465 | . . . 1 10 9 42 3 1 . . 51 7 2 1 4 40 . 91 . 9 5 21 82 3 3 . . 8 28 21 14 9 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 147 | . . . 1 9 9 42 3 1 . . 51 7 2 1 . . . 21 . . . . . . . . . . . . . . . Piercing 317 | . . . . . . . . . . . . . . . 4 40 . 70 . 9 5 21 82 3 3 . . 8 28 21 14 9 . Sneak Attacks 21 | . . . . . . 4 . . . . 2 . . . . 1 . 8 . . . . 5 . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 17944 | 237 853 . 1683 3009 3674 513 . . . . 658 . . . 587 446 . 1692 . 325 349 768 1009 . . . . 52 . . 200 631 1258 Guns 4011 | 237 612 . 295 690 630 . . . . . . . . . . . . . . . . . . . . . . . . . . 492 1055 Cannons 6077 | . 162 . 970 1230 2697 . . . . . . . . . 162 118 . . . . . 391 147 . . . . . . . 200 . . Explosions 2965 | . 79 . 414 1089 316 . . . . . . . . . 425 . . . . . . 303 136 . . . . . . . . . 203 Melee 4811 | . . . . . . 513 . . . . 658 . . . . 328 . 1692 . 325 349 74 726 . . . . 52 . . . 94 . Ramming 80 | . . . 4 . 31 . . . . . . . . . . . . . . . . . . . . . . . . . . 45 . Kinetic 3690 | 237 612 . 546 690 1605 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 4933 | . 162 . 719 1230 1722 . . . . . . . . . 162 118 . . . . . 391 147 . . . . . . . 200 . 82 Explosive 2444 | . 79 . 414 1089 316 . . . . . . . . . 425 . . . . . . . . . . . . . . . . . 121 Electromagnetic 439 | . . . . . . . . . . . . . . . . . . . . . . 303 136 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 3421 | . . . . . . 513 . . . . 658 . . . . . . 703 . . . . . . . . . . . . . 492 1055 Piercing 2937 | . . . . . . . . . . . . . . . . 328 . 989 . 325 349 74 726 . . . . 52 . . . 94 . Highest Corruption 8 | . . . 1 2 2 . . . . . 1 1 1 1 . . 5 5 . . . 8 1 1 1 1 . . . . 3 3 2 Average Corruption 1 | . . . 1 1 1 . . . . . 1 1 1 1 . . 5 4 . . . 8 1 1 1 1 . . . . 1 3 1 Corruption Purged 5 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 80 | . . . 8 18 16 . . . . . 2 5 3 . . . . 10 . . . 2 4 2 3 . . . . . 2 5 . Message Errors 26 | . . . 4 4 7 . . . . . 1 2 . . . . . 3 . . . 2 2 . . . . . . . 1 . . Matter Fused 18 | . . . 1 4 2 . . . . . . 1 1 . . . . 3 . . . . 2 . . . . . . . 1 3 . Heat Flow Errors 9 | . . . . 2 1 . . . . . . 1 1 . . . . 1 . . . . . . 1 . . . . . . 2 . Energy Discharges 8 | . . . . 2 2 . . . . . . 1 . . . . . 1 . . . . . 1 1 . . . . . . . . Parts Rejected 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fused 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 9 | . . . 2 1 2 . . . . . 1 . . . . . . 2 . . . . . . 1 . . . . . . . . Data Loss (major) 3 | . . . . 2 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Misfires 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Weapon Failures 3 | . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots 11 | . . . . . . . . . . . . . . . 1 . . . . . . 4 2 . . . . . 3 . 1 . . Effects 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Overflow Damage 869 | . . . 82 45 32 93 . . . . 96 . . . 1 21 . 100 . . 240 24 64 . . . . 22 . . . 49 . Projectiles 98 | . . . 32 1 32 . . . . . . . . . . . . . . . . 24 9 . . . . . . . . . . Explosions 95 | . . . 50 44 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Melee 676 | . . . . . . 93 . . . . 96 . . . . 21 . 100 . . 240 . 55 . . . . 22 . . . 49 . Knockbacks 13 | . . . 1 . 11 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Kinetic 11 | . . . 1 . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 359 | . . . . 234 17 . . 35 . . . . . . . . . . . . . 23 . . . . . . . . . . 50 Shots 12 | . . . . 7 1 . . 1 . . . . . . . . . . . . . 2 . . . . . . . . . . 1 Rammed 3 | . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 8 | . . . 1 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Kicked 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Crushed 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 377 | . 174 . 270 377 326 11 . 45 . . 140 269 230 . 67 . . 183 4 52 . 90 56 . 100 . . 68 35 81 260 259 95 Average Temperature 64 | . 49 . 69 127 82 9 . 26 . . 65 120 107 . 26 . . 9 2 6 . 34 25 . 46 . . 50 16 37 133 94 35 Received Heat Transfer 2514 | . 459 . 240 468 810 . . 6 . . 6 . . . 12 . . 36 . 60 . 30 9 . . . . 9 . . 18 234 117 Effects 8 | . . . 2 1 2 . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Energy Bleed 4 | . . . 2 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Interference 4 | . . . . . 1 . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 4 | . . . 1 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 19 | . . . 3 7 7 . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . Heat Transferred 7904 | . 296 . 1295 2220 2923 . . . . . . . . . 230 150 . . . . . 560 180 . . . . . . . . . 50 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Maximum Alert Level 5 | . . . 1 3 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 5 5 Low Security (%) 75 | 100 100 100 94 19 7 100 . . . . 100 . . . . 100 100 100 . . . . 100 . . . . 100 100 100 100 95 . Level 1 13 | . . . 5 2 72 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 2 6 | . . . . 35 19 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 3 3 | . . . . 42 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 92 Peak Influence 2090 | 10 103 . 229 898 500 82 . . . . 42 . . . . 70 . 52 . . . . 145 . . . . 17 41 121 65 1600 2090 Initial 1100 | . . . . 27 364 81 . . . . . . . . . . . . . . . . . . . . . . 3 22 62 . 1100 Average 150 | 1 35 . 80 569 336 27 . . . . 8 . . . . 9 . 9 . . . . 50 . . . . 4 16 52 21 78 1743 Influence Increases 7028 | 30 429 . 627 1367 979 269 . 60 . . 158 15 15 . 247 194 . 365 . . 15 172 568 . . . . 45 185 269 144 139 736 Destroy 0b10 Robot/C 2560 | . 260 . 360 760 540 . . . . . 40 . . . 160 20 . . . . . 120 40 . . . . . . 100 . . 160 Destroy 0b10 Robot/NC 440 | 30 25 . 70 45 90 30 . . . . 10 . . . 10 5 . 60 . . 15 10 30 . . . . . . . . . 10 Destroy Leader 606 | . 58 . 98 220 150 4 . . . . 12 . . . . 2 . 14 . . . . 24 . . . . . . 10 . . 14 Allied During Kill 199 | . . . 46 . . . . . . . . . . . 62 4 . . . . . 42 3 . . . . . . 42 . . . Successful Hack 259 | . 16 . 21 18 23 72 . . . . 35 . . . . . . 5 . . . . 53 . . . . . . . 15 1 . Disable Machine 600 | . 15 . . 75 15 30 . . . . 15 . . . . . . 30 . . . . 135 . . . . . 120 . 30 45 90 Anti-Garrison Action 150 | . . . . 150 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy Structure 1149 | . 10 . 17 54 56 28 . . . . 31 . . . . 88 . 136 . . . . 238 . . . . 30 50 117 69 18 207 Partial Spotted 420 | . . . 15 . . 75 . . . . 15 . . . . 15 . 90 . . . . 45 . . . . 15 15 . 30 75 30 Lose Combat Pursuer 645 | . 45 . . 45 105 30 . 60 . . . 15 15 . 15 60 . 30 . . . . . . . . . . . . . . 225 Influence Decreases 7172 | 30 426 3 560 572 1660 442 8 15 45 . 158 15 15 . 247 192 2 365 . . 15 172 533 35 . . . 39 151 198 255 139 880 Entered New Map 1416 | . . 3 . 40 498 100 4 . 45 . . . . . . . 2 . . . . . . 14 . . . . 3 18 49 . 640 Time Decay 4489 | 30 386 . 520 482 672 342 4 15 . . 158 15 15 . 143 163 . 365 . . 15 109 451 21 . . . 39 148 110 167 119 . Lost Part 212 | . 40 . . 50 40 . . . . . . . . . 4 9 . . . . . . . . . . . . . 10 39 20 . Lost Ally 605 | . . . 40 . . . . . . . . . . . 100 20 . . . . . 63 82 . . . . . . 60 . . 240 Purge Threat 450 | . . . . . 450 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 72 | . 2 . 2 9 4 7 . . . . 1 . 1 . 1 3 . 7 . . . . 7 . . . . 2 . 1 3 10 12 Investigation 14 | . 2 . . 3 . 2 . . . . . . . . . . . 2 . . . . 2 . . . . . . . 1 2 . Extermination 21 | . . . . . . 3 . . . . 1 . . . . 3 . 5 . . . . 3 . . . . 1 . 1 2 2 . Reinforcement 12 | . . . 2 1 4 2 . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . Assault 23 | . . . . 3 . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . 6 12 Garrison 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Distress Signals 33 | . 3 . 3 . 7 3 . . . . 1 . . . . 2 . 1 . . . 2 1 . . . . 1 . 1 1 4 3 Communications Jammed 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 3 . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 482 | . 23 . 31 46 44 11 . 2 . . 16 8 5 . 13 18 5 14 . 3 . 31 32 8 2 . . 13 12 10 33 75 27 Peak Tracking Total 30 | . 5 . 5 6 7 4 . 3 . . 6 7 7 . 7 9 5 3 . 2 . 6 7 6 2 . . 9 5 5 12 30 21 Tactical Retreats 87 | . 3 . . 3 4 5 . 2 . . 3 3 2 . 2 7 . 5 . 1 . 4 11 2 1 . . 2 6 2 7 8 4 ECM-based Alert Blocks 176 | . . . . . . 5 . . . . 10 7 6 . 4 11 . 7 . 2 . 17 24 5 2 . . 2 13 4 23 34 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Traps Triggered 22 | . 2 . . 1 3 6 . . . . 1 . . . . 1 . . . . . . 6 . . . . . 1 . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Machines Disabled 45 | . 1 . 1 6 1 2 . . . . 1 . . . 1 . . 2 . . . 1 9 . . . . . 8 . 3 3 6 Max in Single Turn 2 | . 1 . 1 1 1 1 . . . . 1 . . . 1 . . 1 . . . 1 2 . . . . . 1 . 1 1 2 Garrison Access 9 | . . . . 1 . 1 . . . . . . . . . 1 . 1 . . . . 3 . . . . . 1 . 1 . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Machines Accessed 92 | . 6 . 6 10 9 14 2 . 3 . 8 . 1 . . 2 . 10 1 . 4 1 8 . 1 . . . 2 . 2 2 . Terminals 45 | . 6 . 5 9 6 9 1 . . . 6 . . . . . . . . . . . . . 1 . . . . . . 2 . Fabricators 7 | . . . . . . 1 . . . . 1 . . . . . . 3 . . . . 2 . . . . . . . . . . Repair Stations 7 | . . . . . 1 . . . . . . . . . . 1 . 2 . . . 1 2 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 10 | . . . 1 . 1 2 . . . . . . . . . . . 3 . . . . 1 . . . . . 1 . 1 . . Garrison Access 13 | . . . . 1 1 2 . . . . 1 . . . . 1 . 2 . . . . 3 . . . . . 1 . 1 . . Total Hacks 241 | . 9 . 14 23 28 38 8 . 22 . 21 . 1 . . 2 . 25 1 . 17 4 17 . 1 . . . 3 . 4 3 . Successful 161 | . 7 . 12 8 15 22 8 . 22 . 9 . 1 . . 1 . 16 1 . 17 2 11 . 1 . . . 3 . 2 3 . Failed 79 | . 2 . 2 15 13 16 . . . . 12 . . . . 1 . 8 . . . 2 6 . . . . . . . 2 . . Catastrophic 8 | . . . . 2 1 4 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Database Lockouts 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Manual 232 | . 7 . 12 10 7 16 . . . . 15 . . . . 34 . 38 . . . . 41 . . 1 . 6 18 8 17 2 . Terminals 112 | . 9 . 13 20 22 28 1 . . . 15 . . . . . . . . . . . . . 1 . . . . . . 3 . Fabricators 19 | . . . . . . 2 . . . . 3 . . . . . . 9 . . . . 5 . . . . . . . . . . Repair Stations 22 | . . . . . 3 . . . . . . . . . . 1 . 8 . . . 4 6 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 16 | . . . 1 . 1 5 . . . . . . . . . . . 4 . . . . 1 . . . . . 2 . 2 . . Garrison Access 24 | . . . . 3 2 3 . . . . 3 . . . . 1 . 4 . . . . 5 . . . . . 1 . 2 . . Terminal Hacks 80 | . 1 . 4 2 8 9 8 . 22 . 3 . 1 . . . . . 1 . 17 . . . 1 . . . . . . 3 . Record 22 | . . . 1 . 1 . 8 . 6 . . . . . . . . . . . 5 . . . 1 . . . . . . . . Part Schematic 12 | . . . . . . . . . 8 . . . . . . . . . . . 4 . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . 3 . . . . . . . . . . . 4 . . . . . . . . . . . . Open Door 4 | . . . . 1 . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . 1 . Branch Access Points 3 | . . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Index 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 4 | . . . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 6 | . . . 2 1 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 5 | . 1 . 1 . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Activate Exoskeleton 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fabricator Hacks 9 | . . . . . . 2 . . . . . . . . . . . 5 . . . . 2 . . . . . . . . . . Network Status 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Load Schematic 5 | . . . . . . 1 . . . . . . . . . . . 3 . . . . 1 . . . . . . . . . . Build 3 | . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . Repair Station Hacks 16 | . . . . . 2 . . . . . . . . . . . . 8 . . . 2 4 . . . . . . . . . . Scan Component 8 | . . . . . 1 . . . . . . . . . . . . 4 . . . 1 2 . . . . . . . . . . Repair 8 | . . . . . 1 . . . . . . . . . . . . 4 . . . 1 2 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 12 | . . . 1 . 1 4 . . . . . . . . . . . 2 . . . . 1 . . . . . 2 . 1 . . Insert Component 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Analyze 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Study 9 | . . . 1 . 1 2 . . . . . . . . . . . 2 . . . . 1 . . . . . 1 . 1 . . Garrison Access Hacks 8 | . . . . . . 1 . . . . . . . . . 1 . 1 . . . . 3 . . . . . 1 . 1 . . Seal Access 8 | . . . . . . 1 . . . . . . . . . 1 . 1 . . . . 3 . . . . . 1 . 1 . . Unauthorized Hacks 36 | . 6 . 7 6 4 6 . . . . 6 . . . . . . . . . . . 1 . . . . . . . . . . Terminals 34 | . 6 . 7 6 4 6 . . . . 5 . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Botnet 5 | . 1 . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Skim 27 | . 5 . 5 5 3 5 . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . Haulers 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recompile 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . 1 . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Used 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 50 | . 5 . . 6 8 10 . . . . 8 . . . . 1 . 5 . . . 1 4 . . . . . . . 1 1 . Full Trace Events 5 | . . . . 2 . 1 . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Feedback Events 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 13 | . . . . . . . . . 5 . . . . 3 . . . 5 . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 177 | . . . . . . 1 . . 8 . . . . 16 . 22 . 43 . . 4 . 62 . . . . . 12 . 9 . . Parts Built 3 | . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . Authchips 2 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Time 235 | . . . . . . 67 . . . . . . . . . . . 84 . . . . 84 . . . . . . . . . . Total Part Build Rating 16 | . . . . . . 4 . . . . . . . . . . . 6 . . . . 6 . . . . . . . . . . Part Studies Acquired 9 | . . . 1 . 1 2 . . . . . . . . . . . 2 . . . . 1 . . . . . 1 . 1 . . Parts Repaired 8 | . . . . . 1 . . . . . . . . . . . . 4 . . . 1 2 . . . . . . . . . . Time 301 | . . . . . 44 . . . . . . . . . . . . 184 . . . 28 45 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machine Destruction 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 8 | . . . . . . . . . . . . . . . 2 . . . . . . 6 . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Total Allies 46 | . . 3 . . . . . . . . 1 . . 4 2 4 . . . . . 7 7 . . . . . . 4 . . 14 Largest Group 7 | . . 3 3 . . . . . . . 1 . . 4 6 3 . . . . . 6 4 1 . . . . . 3 . . 7 Highest-Rated Group 345 | . . 40 40 . . . . . . . 10 . . 156 235 153 . . . . . 221 288 39 . . . . . 345 . . 99 Highest-Rated Ally 269 | . . 16 16 . . . . . . . 10 . . 42 49 51 . . . . . 56 96 39 . . . . . 269 . . 15 Zionite Dispatches 6 | . . . . . . . . . . . . . . . . 2 . . . . . . 2 . . . . . . 2 . . . Light 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Resource Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Total Orders 5 | . . . . . . . . . . . 3 . . . . . . . . . . 2 . . . . . . . . . . . STAY 3 | . . . . . . . . . . . 2 . . . . . . . . . . 1 . . . . . . . . . . . FOLLOW 2 | . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . Ally Attacks 211 | . . . 54 . . . . . . . . . . . 28 16 . . . . . 46 17 . . . . . . 15 . . 35 Total Damage 4056 | . . . 412 . . . . . . . . . . . 495 290 . . . . . 1038 516 . . . . . . 738 . . 567 Kills 28 | . . . 8 . . . . . . . . . . . 4 . . . . . . 3 1 . . . . . . 5 . . 7 Allies Corrupted 5 | . . . . . . . . . . . . . . . 1 1 . . . . . . 3 . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Active Infowar (turns) 18783 | 30 1360 742 1779 800 2592 926 195 169 20 137 603 386 120 549 713 804 24 1683 205 409 65 1000 1396 209 256 106 78 149 357 232 404 285 . Optics 10125 | . . . . . . 150 . . . . 554 377 120 549 713 804 24 1683 205 409 65 1000 1396 209 256 106 78 149 357 232 404 285 . Sensors 10878 | . . . . . . 776 195 169 20 137 551 386 120 549 713 804 24 1614 205 409 65 1000 1396 209 256 106 78 149 357 232 358 . . IFF 218 | . . . . . . . . . . . . . . . . 186 . 32 . . . . . . . . . . . . . . . Seismic 7453 | 30 1360 742 1779 800 2592 150 . . . . . . . . . . . . . . . . . . . . . . . . . . . Jamming 1039 | . . . . . 26 27 . . . . . . . . . . . 460 . . . . 245 . . 1 . 19 109 77 75 . . ECM 6345 | . . . . . . 72 20 11 . . 126 25 28 . 87 148 . 750 205 357 44 1000 1396 209 256 106 78 149 357 232 404 285 . Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Derelict Logs Recovered 16 | . . 1 . . . . 1 2 . 2 . 2 . . 2 . . . 1 1 . 3 . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 40 | . . . . . . . . . . . . . . . . 7 . 11 . . . . 10 . . . . 1 5 1 5 . . Branch Access 4 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . 1 . 1 . . Emergency Access 4 | . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . . 1 . . . . Guard Positions 4 | . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . 1 . . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . Prototype Stockpiles 5 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . 1 1 . . Component Schematics 8 | . . . . . . . . . . . . . . . . . . 3 . . . . 4 . . . . . 1 . . . . Prototype Schematics 3 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 1 . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . Trap Installations 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . Active Garrisons 4 | . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . . 1 . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Turns Passed 19693 | 129 1412 742 1814 1241 2609 927 195 169 20 137 603 386 120 549 713 804 24 1683 205 409 65 1000 1396 209 256 106 78 149 357 232 404 380 170 Spaces Moved 28819 | 54 700 455 968 500 1138 2065 654 567 76 484 1288 868 487 1070 923 1468 91 3284 747 771 152 1549 2777 493 440 415 322 331 542 418 998 1241 483 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 3222 | . 174 455 968 500 1125 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 1089 | 54 526 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 171 338 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 23956 | . . . . . 13 2065 654 567 76 484 1288 868 487 1070 923 1468 91 3284 747 771 152 1549 2777 493 440 415 322 331 542 418 998 663 . Fastest Speed 11 | 120 120 160 160 160 156 14 26 14 26 26 11 11 11 24 11 24 24 11 24 11 27 21 21 24 11 24 24 15 15 13 13 30 30 Average Speed 43 | 120 155 160 160 165 162 26 26 25 26 26 23 23 23 24 23 24 24 23 24 23 27 24 27 24 23 24 24 25 25 24 26 32 30 Slowest Speed 200 | 120 190 160 160 200 173 29 26 26 26 26 24 24 24 91 24 24 24 28 24 27 27 28 32 24 24 24 24 26 26 26 31 34 30 Overloaded Moves 227 | . . . . . . 6 . 6 . . 21 7 16 . 14 . . 18 . 36 . 5 14 . 4 . . 17 11 22 30 . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 125 | . . . . . . 19 . . . . 12 . . . . 5 . 24 . . . . 16 . . . . 6 3 5 23 12 . Potential Cave-ins 26 | . . . . . . . . . . . . . . . 2 4 . . . . . 15 2 . . . . . 3 . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Microwarps 36 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 10 Exploration Rate (%) 67 | 3 94 97 83 78 77 60 79 76 68 72 27 88 75 91 84 36 78 66 86 83 61 91 63 75 73 75 65 14 84 15 86 75 11 Regions Visited 33 Branch Regions 21 Pre-discovered Areas 17 | . . . 1 . . . . . 1 . . . . 3 . 9 . . . . 3 . . . . . . . . . . . . Known Exits Taken 28 | . 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 3 | 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 35 | . . 1 . . . . 5 3 . 3 . 3 . 2 3 . . . 4 2 . 2 . 2 3 . 2 . . . . . . Spaces Dug 386 | . . . 1 1 9 28 3 1 . . 31 7 2 . 4 33 . 61 . 7 . 33 65 4 5 . . 10 22 27 18 6 8 Terrain Destroyed 792 | . 10 . 14 64 56 28 3 21 . . 31 7 2 . 27 41 . 72 . 18 . 100 83 8 10 . . 17 27 38 38 6 71 Melee 328 | . . . 1 1 9 28 3 1 . . 31 7 2 . 2 31 . 57 . 1 . 19 63 3 3 . . 7 20 20 13 6 . Projectile 276 | . . . . . 18 . . . . . . . . . 10 10 . 15 . 17 . 81 20 5 7 . . 10 7 18 25 . 33 AOE 188 | . 10 . 13 63 29 . . 20 . . . . . . 15 . . . . . . . . . . . . . . . . . 38 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Total 33744 | 79 930 470 1147 741 1620 2360 673 584 75 494 1494 1035 488 1359 1389 1820 92 3999 771 961 163 2017 3205 571 577 420 321 364 692 477 1068 910 378 Wait 3633 | . 90 11 57 74 244 164 17 14 . 11 139 161 . 280 431 288 . 578 25 164 . 278 252 71 128 . . 15 77 17 41 4 2 Move 28036 | 53 699 454 967 499 1137 2029 653 566 75 483 1264 867 486 1069 922 1458 90 3235 746 770 151 1547 2744 492 439 414 321 320 535 409 958 837 347 Hop 108 | . . . . . . 16 . . . . 11 . . . . 5 . 24 . . . . 15 . . . . 4 3 3 16 11 . Pick Up 116 | 1 19 2 20 9 16 8 . . . . 2 . . 1 . 3 1 5 . . 1 . 9 . . . . 1 6 . 3 9 . Fast Attach 126 | 1 2 . 1 5 6 17 . . . . 6 . . 3 1 3 . 17 . . 2 5 20 . . 3 . 1 12 5 3 10 3 Attach 49 | . 5 . 3 4 8 3 . . . . 2 . . . 1 3 . 5 . . . . 5 . . . . 2 1 . 4 1 2 Detach 29 | . . . 1 1 2 2 . . . . 2 . . . . 3 . 4 . . . . 4 . . 2 . 1 1 . 3 2 1 Swap 154 | . 12 1 22 36 37 7 . 2 . . 8 . . 1 3 2 . 7 . 1 2 2 7 . . . . . 3 . . . 1 Drop 221 | . 17 2 24 20 26 31 . . . . 8 . . 4 2 1 1 18 . . 2 3 19 . . 1 . 1 17 2 4 16 2 Fire 672 | 24 86 . 50 83 131 2 . 1 . . 1 . . . 17 14 . 15 . 17 . 103 25 5 7 . . 11 9 20 22 9 20 Melee 465 | . . . 1 10 9 42 3 1 . . 51 7 2 1 4 40 . 91 . 9 5 21 82 3 3 . . 8 28 21 14 9 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Crush 5 | . . . 1 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 63 | . . . . . . 39 . . . . . . . . . . . . . . . 1 23 . . . . . . . . . . Rewire 65 | . . . . . . . . . . . . . . . 8 . . . . . . 57 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -9/Materials (discovered 7 exits: *Mat x3 / [*Min x2] / *Sto x2) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac / *Upp x2 / *Ext x2) -5/Waste -5/Factory (discovered 8 exits: *Fac x4 / *Upp x2 / *Ext x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 6 exits: *Res x4 / *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: Res / Arm / *Tes) -3/Testing -2/Research -2/Quarantine (discovered 2 exits: *Sec / *Frg) -2/Section 7 -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 3) 130 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 365 | -10/Materials | Discovered new exit (range 8) 469 | -10/Materials | Discovered new exit (range 12) 843 | -10/Materials | Build established: Scavenger-Mutant 1087 | -10/Materials | Core integrity fell below 50% 1184 | -10/Materials | Discovered new exit (range 9) 1303 | -10/Materials | Discovered new exit (range 10) 1320 | -10/Materials | Discovered new exit (range 16) 1440 | -10/Materials | Identified exit to Mines 1440 | -10/Materials | Identified exit to Subcaves 1440 | -10/Materials | Identified exit to Materials 1452 | -10/Materials | Loaded intel: 8 terminal locations 1453 | -10/Materials | Learned location of 1 exit from Recycling 1454 | -10/Materials | Learned Recycling recycling unit intel 1455 | -10/Materials | Learned 4 Subcaves zone layouts 1463 | -10/Materials | Learned 4 Subcaves zone layouts 1481 | -10/Materials | Learned Storage emergency access door positions 1540 | -10/Materials | Build established: Mutant 1542 | -10/Materials | Entered Mines 1707 | -10/Mines | Learned location of 1 exit from Materials 1863 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1943 | -10/Mines | Found DCF Scrap (14 items) 1946 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1957 | -10/Mines | Discovered exit to Subcaves (range 6) 2284 | -10/Mines | Entered Materials 2284 | -9/Materials | Accompanied by 3 allies 2284 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2285 | -9/Materials | Identified exit to Storage 2467 | -9/Materials | Met 8R-AWN 2648 | -9/Materials | Discovered new exit (range 12) 2681 | -9/Materials | Discovered exit to Storage (range 4) 3048 | -9/Materials | Discovered new exit (range 4) 3367 | -9/Materials | Discovered new exit (range 16) 3635 | -9/Materials | Discovered new exit (range 13) 3792 | -9/Materials | Learned 2 Storage zone layouts 3805 | -9/Materials | Discovered new exit (range 16) 3857 | -9/Materials | Learned 2 Storage zone layouts 3984 | -9/Materials | Learned 4 Recycling zone layouts 4013 | -9/Materials | Loaded intel: 2 recycling unit locations 4034 | -9/Materials | Learned Storage emergency access door positions 4098 | -9/Materials | Entered Storage 4099 | -9/Storage | Identified exit to Recycling 4100 | -9/Storage | Identified exit to Materials 4210 | -9/Storage | Garrison activated, responded to threat 4338 | -9/Storage | Garrison activated, responded to threat 4392 | -9/Storage | Destroyed 8 combat bots 4397 | -9/Storage | Lost 3 parts (2n1w) 4898 | -9/Storage | First assault squad dispatched 4946 | -9/Storage | Build established: Scavenger-Mutant 5084 | -9/Storage | Core integrity fell below 50% 5219 | -9/Storage | Learned Materials security intel 5268 | -9/Storage | Learned location of 1 exit from Storage 5307 | -9/Storage | Learned Materials security intel 5339 | -9/Storage | Entered Materials 5339 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6330 | -8/Materials | Discovered new exit (range 5) 6415 | -8/Materials | Build established: Mutant 7106 | -8/Materials | Discovered new exit (range 10) 7814 | -8/Materials | Repaired Gauss Rifle 7948 | -8/Materials | Entered Factory 7948 | -7/Factory | Evolved 2 slots: Utility x2 8178 | -7/Factory | Discovered new exit (range 15) 8182 | -7/Factory | Identified exit to Factory 8300 | -7/Factory | Discovered new exit (range 12) 8338 | -7/Factory | Discovered exit to Factory (range 5) 8353 | -7/Factory | Identified exit to Lower Caves 8394 | -7/Factory | Build established: Hacker-Sprinter 8530 | -7/Factory | Fabricated Cld. VTOL Module (x1) 8548 | -7/Factory | Discovered exit to Lower Caves (range 5) 8875 | -7/Factory | Entered Lower Caves 9013 | -7/Lower Caves | Learned 8 Factory zone layouts 9026 | -7/Lower Caves | Learned location of 1 exit from Research 9026 | -7/Lower Caves | Learned Research trap positions 9026 | -7/Lower Caves | Learned Armory security intel 9026 | -7/Lower Caves | Learned Extension garrison access intel 9029 | -7/Lower Caves | Discovered new exit (range 9) 9031 | -7/Lower Caves | Identified exit to Lower Caves 9070 | -7/Lower Caves | Entered another Lower Caves area 9086 | -7/Lower Caves | Learned 8 Factory zone layouts 9233 | -7/Lower Caves | Discovered new exit (range 6) 9234 | -7/Lower Caves | Identified exit to Data Miner 9239 | -7/Lower Caves | Entered Data Miner 9239 | -7/Data Miner | Discovered new exit (range 6) 9244 | -7/Data Miner | Met Data Miner 9251 | -7/Data Miner | Learned location of Section 7 (-2) 9251 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9253 | -7/Data Miner | Received God Mode back door access code from Data Miner 9259 | -7/Data Miner | Identified exit to Proximity Caves 9259 | -7/Data Miner | Entered Proximity Caves 9320 | -6/Proximity Caves | Learned Factory stockpile data 9343 | -6/Proximity Caves | Discovered exit to Factory (range 10) 9396 | -6/Proximity Caves | Entered Factory 9396 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9397 | -6/Factory | Identified exit to Factory 9426 | -6/Factory | Identified exit to Lower Caves 9756 | -6/Factory | Build established: Hacker-Ninja 9999 | -6/Factory | Entered Lower Caves 10246 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 10280 | -6/Lower Caves | Discovered new exit (range 8) 10282 | -6/Lower Caves | Identified exit to Lower Caves 10299 | -6/Lower Caves | Encountered a Warlord checkpoint 10364 | -6/Lower Caves | Learned location of 1 exit from Lower Caves 10385 | -6/Lower Caves | Entered another Lower Caves area 10386 | -6/Lower Caves | Identified exit to Zion 10386 | -6/Lower Caves | Discovered exit to Factory (range 15) 10392 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 10406 | -6/Lower Caves | Spotted B-75 Beast 10505 | -6/Lower Caves | Entered Zion 10515 | -6/Zion | System corruption cleaned by Quarantine Array 10524 | -6/Zion | Given A8's code to call for help 10527 | -6/Zion | Discovered new exit (range 11) 10598 | -6/Zion | Found Unknown Piercing Weapon 10598 | -6/Zion | Identified CR-A16's Pointy Stick 10617 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 10668 | -6/Zion | Learned location of Warlord (-4) 10677 | -6/Zion | Met Imprinter 10682 | -6/Zion | Imprinted 10684 | -6/Zion | Declared Zion's savior 10727 | -6/Zion | Identified exit to Proximity Caves 11054 | -6/Zion | Entered Proximity Caves 11054 | -5/Proximity Caves | Accompanied by 4 allies 11081 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 11144 | -5/Proximity Caves | Learned Factory stockpile data 11160 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 11170 | -5/Proximity Caves | Learned location of 1 exit from Factory 11387 | -5/Proximity Caves | Build established: Ninja 11667 | -5/Proximity Caves | Discovered exit to Factory (range 22) 11760 | -5/Proximity Caves | Spotted B-75 Beast 11767 | -5/Proximity Caves | Entered Factory 11767 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 11768 | -5/Factory | Identified exit to Upper Caves 11769 | -5/Factory | Identified exit to Factory 12102 | -5/Factory | Retrieved Zion intel report: Branch Access 12102 | -5/Factory | Identified exit to Extension 12105 | -5/Factory | Zion Resource Resupply teleported in 12212 | -5/Factory | Retrieved Zion intel report: Guard Positions 12213 | -5/Factory | Zion Hacker squad teleported in 12466 | -5/Factory | Retrieved Zion intel report: Active Garrisons 12493 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 12493 | -5/Factory | Zion dispatch access revoked 12521 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 12544 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 12571 | -5/Factory | Retrieved Zion intel report: Emergency Access 12571 | -5/Factory | Sucked down chute 12571 | -5/Factory | Entered Waste 12575 | -5/Waste | Spotted C-40 Crusher 12577 | -5/Waste | Spotted C-40 Crusher 12578 | -5/Waste | Spotted C-40 Crusher 12579 | -5/Waste | Spotted C-40 Crusher 12583 | -5/Waste | Discovered new exit (range 22) 12584 | -5/Waste | Spotted C-40 Crusher 12586 | -5/Waste | EMP discharged 12589 | -5/Waste | Found Gamma Bomb Array 12594 | -5/Waste | Identified exit to Factory 12595 | -5/Waste | Entered Factory 12628 | -5/Factory | Watched by a mysterious "MATRIX" hacker 12676 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 12678 | -5/Factory | Repaired Adv. Sensor Array? 12709 | -5/Factory | Retrieved Zion intel report: Trap Installations 12720 | -5/Factory | Discovered exit to Extension (range 21) 12744 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 12783 | -5/Factory | Retrieved Zion intel report: Component Schematics 12840 | -5/Factory | Discovered exit to Factory (range 21) 12858 | -5/Factory | Retrieved Zion intel report: Component Schematics 13016 | -5/Factory | Discovered exit to Factory (range 4) 13078 | -5/Factory | Retrieved Zion intel report: Component Schematics 13120 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 13229 | -5/Factory | Retrieved Zion intel report: Guard Positions 13271 | -5/Factory | Discovered exit to Upper Caves (range 15) 13290 | -5/Factory | Discovered exit to Extension (range 11) 13319 | -5/Factory | Retrieved Zion intel report: Active Garrisons 13413 | -5/Factory | Discovered exit to Factory (range 10) 13448 | -5/Factory | Repaired ECM Suite 13515 | -5/Factory | Repaired Imp. Light Armor Plating 13597 | -5/Factory | Repaired Cld. VTOL Module? 13651 | -5/Factory | Discovered exit to Factory (range 13) 13666 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 13682 | -5/Factory | Retrieved Zion intel report: Emergency Access 13688 | -5/Factory | Discovered exit to Upper Caves (range 12) 13758 | -5/Factory | Build established: Hacker-Ninja 13771 | -5/Factory | Fabricated Cld. Nuclear Pulse Thruster? 13999 | -5/Factory | Terminal network hard line cut 14019 | -5/Factory | Central database locked down 14278 | -5/Factory | Entered Upper Caves 14383 | -5/Upper Caves | Encountered a Warlord checkpoint 14393 | -5/Upper Caves | Learned Factory garrison access intel 14442 | -5/Upper Caves | Discovered new exit (range 6) 14443 | -5/Upper Caves | Identified exit to Upper Caves 14483 | -5/Upper Caves | Entered another Upper Caves area 14495 | -5/Upper Caves | Learned Factory interactive machine intel 14504 | -5/Upper Caves | Encountered a Warlord checkpoint 14567 | -5/Upper Caves | Found DCF Scrap (14 items) 14818 | -5/Upper Caves | Spotted B-75 Beast 14877 | -5/Upper Caves | Discovered new exit (range 5) 14877 | -5/Upper Caves | Identified exit to Zhirov 14892 | -5/Upper Caves | Entered Zhirov 14892 | -5/Zhirov | Discovered new exit (range 3) 14895 | -5/Zhirov | Identified exit to Proximity Caves 14900 | -5/Zhirov | Met Zhirov 14906 | -5/Zhirov | Learned location of Quarantine (-2) 14906 | -5/Zhirov | Learned location of Testing (-3) 14906 | -5/Zhirov | Learned location of Command (-1) 14907 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 14912 | -5/Zhirov | Found Alien Artifact 14912 | -5/Zhirov | Identified Integrated Dissipator 14912 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 14919 | -5/Zhirov | Found Alien Artifact 14957 | -5/Zhirov | Entered Proximity Caves 14958 | -4/Proximity Caves | Greeted by an Infiltrator in a former 0b10 base 15036 | -4/Proximity Caves | Former 0b10 base attacked by MAIN.C 15082 | -4/Proximity Caves | Repaired Nuclear Pulse Array+ 15278 | -4/Proximity Caves | Lost 4 allies 15279 | -4/Proximity Caves | Learned location of 1 exit from Research 15357 | -4/Proximity Caves | 0b10 base defense nominally successful 15361 | -4/Proximity Caves | Spotted B-86 Titan 15418 | -4/Proximity Caves | Lost 4 allies 15865 | -4/Proximity Caves | Crushed by falling debris 15931 | -4/Proximity Caves | Discovered exit to Factory (range 18) 15950 | -4/Proximity Caves | Learned 4 Research zone layouts 15957 | -4/Proximity Caves | Entered Factory 15957 | -4/Factory | Evolved 2 slots: Utility x2 15958 | -4/Factory | Loaded intel: 54 interactive machine locations 15959 | -4/Factory | Loaded intel: 4 garrison access locations 16041 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 16052 | -4/Factory | Spotted B-86 Titan 16118 | -4/Factory | Retrieved Zion intel report: Guard Positions 16337 | -4/Factory | Retrieved Zion intel report: Emergency Access 16358 | -4/Factory | Repaired Cld. Plasma Cannon? 16396 | -4/Factory | Repaired Imp. Light Armor Plating 16574 | -4/Factory | Discovered new exit (range 14) 16586 | -4/Factory | Retrieved Zion intel report: Active Garrisons 16587 | -4/Factory | Zion Light squad teleported in 16593 | -4/Factory | Discovered new exit (range 13) 16614 | -4/Factory | Discovered new exit (range 8) 16616 | -4/Factory | Identified exit to Research 16771 | -4/Factory | Discovered exit to Research (range 12) 16811 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 16820 | -4/Factory | Retrieved Zion intel report: Component Schematics 16933 | -4/Factory | Discovered exit to Research (range 23) 16961 | -4/Factory | Retrieved Zion intel report: Component Schematics 17008 | -4/Factory | Retrieved Zion intel report: Component Schematics 17147 | -4/Factory | Fabricated Cld. Nuclear Pulse Thruster (x1) 17235 | -4/Factory | Discovered new exit (range 22) 17261 | -4/Factory | Retrieved Zion intel report: Component Schematics 17281 | -4/Factory | Retrieved Zion intel report: Branch Access 17281 | -4/Factory | Identified exit to Upper Caves 17297 | -4/Factory | Zion Fire squad teleported in 17326 | -4/Factory | P-70 Sage assimilated allied 02-1HM(i) 17351 | -4/Factory | Terminal network hard line cut 17353 | -4/Factory | Entered Upper Caves 17353 | -4/Upper Caves | Accompanied by 1 ally 17546 | -4/Upper Caves | Discovered new exit (range 9) 17548 | -4/Upper Caves | Identified exit to Upper Caves 17562 | -4/Upper Caves | Entered another Upper Caves area 17568 | -4/Upper Caves | Discovered exit to Research (range 14) 17568 | -4/Upper Caves | Learned Research stockpile data 17722 | -4/Upper Caves | Spotted B-86 Titan 17817 | -4/Upper Caves | Discovered new exit (range 7) 17818 | -4/Upper Caves | Identified exit to Warlord 17818 | -4/Upper Caves | Entered Warlord 17826 | -4/Warlord | System corruption cleaned by Quarantine Array 17885 | -4/Warlord | Opened Warlord's prototype stash 17886 | -4/Warlord | Found Prototype Processor 17886 | -4/Warlord | Identified Exp. Target Analyzer 17889 | -4/Warlord | Found Prototype Device 17889 | -4/Warlord | Identified System Purifier 17921 | -4/Warlord | Discovered new exit (range 12) 17924 | -4/Warlord | Identified exit to Proximity Caves 17924 | -4/Warlord | Entered Proximity Caves 17975 | -3/Proximity Caves | Discovered exit to Research (range 6) 18002 | -3/Proximity Caves | Entered Research 18002 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 18003 | -3/Research | Identified exit to Armory 18004 | -3/Research | Identified exit to Testing 18004 | -3/Research | Identified exit to Research 18006 | -3/Research | Loaded intel: 103 trap records 18117 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 18151 | -3/Research | Entered Testing 18185 | -3/Testing | Found Prototype Energy Cannon 18185 | -3/Testing | Identified Hpw. Disruptor Cannon 18200 | -3/Testing | Retrieved Zion intel report: Active Garrisons 18222 | -3/Testing | Found Prototype Energy Cannon 18222 | -3/Testing | Identified Null Cannon 18252 | -3/Testing | Retrieved Zion intel report: Component Schematics 18256 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 18285 | -3/Testing | Retrieved Zion intel report: Emergency Access 18287 | -3/Testing | Spotted Striker 18374 | -3/Testing | Retrieved Zion intel report: Branch Access 18384 | -3/Testing | Found Prototype Device 18384 | -3/Testing | Identified AEGIS Remote Shield 18436 | -3/Testing | Found Prototype Hackware 18436 | -3/Testing | Identified Ghost Barrier 18461 | -3/Testing | Found Prototype Ballistic Gun 18461 | -3/Testing | Identified Hyp. Multirail 18495 | -3/Testing | Found Prototype Energy Gun 18495 | -3/Testing | Identified Tachyon Dispersion Ray 18502 | -3/Testing | Discovered exit to Research (range 9) 18508 | -3/Testing | Entered Research 18508 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 18609 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 18610 | -2/Research | Zion Light squad teleported in 18680 | -2/Research | Found Prototype Device 18680 | -2/Research | Identified Exp. Focal Shield 18717 | -2/Research | Zion Experimental squad teleported in 18719 | -2/Research | Spotted B-90 Cyclops 18738 | -2/Research | Discovered new exit (range 8) 18740 | -2/Research | Identified exit to Quarantine 18740 | -2/Research | Entered Quarantine 18812 | -2/Quarantine | Retrieved Zion intel report: Trap Installations 18819 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 18915 | -2/Quarantine | Found Alien Artifact 18915 | -2/Quarantine | Identified Core Reset Matrix 18915 | -2/Quarantine | Identified Transdimensional Reconstructor 18915 | -2/Quarantine | Used Core Reset Matrix 18919 | -2/Quarantine | Detected hypermatrix surge 18919 | -2/Quarantine | Sensed 14 artifacts in vicinity 19009 | -2/Quarantine | Retrieved Zion intel report: Branch Access 19027 | -2/Quarantine | Found Subatomic Replicator 19067 | -2/Quarantine | Retrieved Zion intel report: Guard Positions 19070 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 19096 | -2/Quarantine | Found Core Cannon 19113 | -2/Quarantine | Spotted Fortress 19142 | -2/Quarantine | Discovered new exit (range 6) 19142 | -2/Quarantine | Discovered new exit (range 6) 19143 | -2/Quarantine | Identified exit to Protoforge 19144 | -2/Quarantine | Identified exit to Section 7 19144 | -2/Quarantine | Entered Section 7 19145 | -2/Section 7 | Detected hypermatrix surge 19145 | -2/Section 7 | Sensed 16 artifacts in vicinity 19152 | -2/Section 7 | Spotted S7 Guard 19154 | -2/Section 7 | Lost 4 parts (1p2n1u) 19212 | -2/Section 7 | Found Microwarp Drive 19241 | -2/Section 7 | Spotted S7 Guard 19323 | -2/Section 7 | Spotted B-90 Cyclops 19362 | -2/Section 7 | Discovered new exit (range 10) 19366 | -2/Section 7 | Spotted Alpha 7 19367 | -2/Section 7 | Spotted B-99 Colossus 19368 | -2/Section 7 | Spotted Alpha 7 19393 | -2/Section 7 | Found LRC Energy Well 19393 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 19416 | -2/Section 7 | Spotted Executioner 19417 | -2/Section 7 | Spotted Executioner 19429 | -2/Section 7 | Integrated with Sigix Exoskeleton 19445 | -2/Section 7 | Spotted Striker 19445 | -2/Section 7 | Spotted Striker 19446 | -2/Section 7 | Core integrity fell below 50% 19469 | -2/Section 7 | Found Sigix Sheargun 19471 | -2/Section 7 | Found Sigix Sheargun 19475 | -2/Section 7 | Found Sigix Sheargun 19488 | -2/Section 7 | Spotted Executioner 19523 | -2/Section 7 | Core integrity fell below 20% 19524 | -2/Section 7 | Entered Access 19524 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 19529 | -1/Access | Emitted hypermatrix ping 19534 | -1/Access | Assembled emerged from beneath the floor 19566 | -1/Access | Assembled emerged from beneath the floor 19586 | -1/Access | Discovered new exit (range 18) 19629 | -1/Access | Sigix Exoskeleton integrity reduced to 80% 19666 | -1/Access | Energy Cycler disabled 19694 | *** | Heading to fleet! Last Messages --------------- 19669_ W-44 Eye destroyed. 19672_ Microwarped (distance 4). 19673_ Microwarped (distance 17). 19674_ Microwarped (distance 10). 19676_ C-45 Heavy ARC bursts open, deploying its payload. 19676_ G-73 Enforcer unfolds itself. 19676_ E-15 Imp unfolds itself. 19676_ Microwarped (distance 6). 19677_ Dropped Microwarp Drive. 19677_ Acquired Microwarp Drive. 19679_ Quantum Shear penetrates G-73 Enforcer. 19679_ P-80 Master resets G-73 Enforcer, system corruption cleaned. 19681_ Quantum Shear penetrates G-73 Enforcer. 19681_ G-73 Enforcer destroyed. 19681_ Quantum Shear penetrates G-73 Enforcer. 19681_ Quantum Shear penetrates Wall. 19684_ Acquired 57 matter. 19686_ Microwarped (distance 7). 19693_ The Access Shell folds into the floor. [Achievement: On My Own Terms] Map ----- +----------------------------------------------------+ | # ################## # =# | | # ################## #=!+ | | " ################## "" #!%# | | ? " ################## "" #%*" | | ??? 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BB """" ########## | | ???????????? BB """" " " """ ########## | | ???????????? """" "T""" ########## | | ????????????################## ;;##### ########## | | ?????????????##################; ##### ########## | | ??????????????#################;;##### "######### | | ????????????################ !! " ["######### | | ?????????##################Y ! =[%# | | ???????? ################### +!%+*= | | ?????? ################### #!=#[ | | ?????####################### # ]# | | ????######################## #% # = | | ???######################### "" "" # " | | ???######################### """"" # " | | ??###########################"######## " | | ?############################ ######## "######### | | ?##################################### ########## | | ?############################## | | ############################### | | ############################### #+###"###### ### | | ############################### # ## ### | | ############# ########## # ## ### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 142 Energy Generation 67 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 18 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 Power Amplification 30 Armor Coverage 300 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Evasion (%) 78 Recoil Reduction 4 Energy Filtering 30 Offensive Hacking 38 Defensive Hacking 20 Authchip Count 1 Item Schematics ----------------- Adv. Variable Charge Gun | -2/Quarantine | Z-intel Com. Particle Reactor | -2/Quarantine | Z-intel Imp. Matter Compressor | -2/Quarantine | Z-intel Cld. Impulse Thruster | -2/Quarantine | Z-intel Exp. EM Disruption Field | -2/Quarantine | Z-intel Imp. KE Penetrator | -2/Quarantine | Z-intel Gravity Flail | -2/Quarantine | Z-intel Lgt. Antimatter Cannon | -2/Quarantine | Z-intel Exp. Hacking Suite | -2/Quarantine | Z-intel Robot Schematics ------------------ None Fabricated ------------ Cld. VTOL Module | x1 | -7/Factory | Authchip Cld. Nuclear Pulse Thruster | x1 | -5/Factory Cld. Nuclear Pulse Thruster | x1 | -4/Factory | Authchip Repaired ---------- Gauss Rifle | 60% | -8/Materials Adv. Sensor Array | 29% | -5/Factory ECM Suite | 10% | -5/Factory Imp. Light Armor Plating | 42% | -5/Factory Cld. VTOL Module | 51% | -5/Factory Nuclear Pulse Array | 42% | -4/Proximity Caves Cld. Plasma Cannon | 1% | -4/Factory Imp. Light Armor Plating | 22% | -4/Factory Studied --------- Mic. Fission Core | -2/Quarantine | Hacked Alien Tech Used ----------------- Integrated Dissipator Core Reset Matrix Core Cannon Microwarp Drive LRC Energy Well Sigix Exoskeleton Sigix Sheargun Achievements -------------- Construction Begets Destruction Explosive Keycard Follow The Leader Hornet's Nest Integration Complete Into The Breach On My Own Terms Vwoop! Challenges ------------ None Game ------ Seed AssaultSystemMallet Manual? 0 Play Time 05:48:53 Cumulative 248.3 hours Start 2026.09.04 @ 06:00:41 End 2026.09.04 @ 23:30:56 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 160 Rogue 160 Adventurer 0 Explorer 0 Win Type 2 Total 22 Types 10/0/4/8/0/0/0/0/0/0 Lore% 72 Gallery% 61 Achievement% 45 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Proggy Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b18604d5-b7dc-4d8b-b2da-d97af96fd7fa