Cogmind - Beta 12 *** ADVENTURER MODE // 2023.11.15 @ 21:13:42 // Winter2019/RPGLIKE Player: Noname Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (575) 2875 Value Destroyed (29644) 29644 Prototype IDs (109) 2180 Alien Tech Used (3) 600 Bonus (17106) 17106 TOTAL SCORE: 62705 Bonus ------- High Alert Combat Kills 1749 Follower Combat Kills 1357 Entered Garrisons 1200 Used RIF Installer 2500 Aligned with FarCom 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Pursued by Intercept 1000 Win 3000 Cogmind --------- Core Integrity 768/1000 Matter 380/400 Energy 311/315 System Corruption 0% Temperature Cool (8) Movement Hovering (49) Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- Compact Particle Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (6) --- Antigrav Array Antigrav Array Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (12) ----- Advanced Trap Scanner Advanced Signal Interpreter Advanced Target Analyzer Experimental Core Analyzer Improved Armor Integrity Analyzer Advanced Transmission Jammer Experimental Phase Shifter Experimental Powered Armor Advanced Thermal Shield Experimental Hacking Suite Quantum Router Advanced System Restoration Module > --- WEAPON (5) ------- Helical Railgun Power Sword Molecular Scythe Molecular Scythe Longsword +1 > --- INVENTORY (8) ---- Nanoactuators Advanced Actuator Array Improved Force Booster Graphene Brace Advanced Force Field Antimissile System Improved Dynamic Insulation System Transdimensional Reconstructor Peak State ------------ > --- POWER ------------ Compact Particle Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Antigrav Array Antigrav Array Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Advanced Signal Interpreter Advanced Target Analyzer Experimental Core Analyzer Improved Armor Integrity Analyzer Advanced Actuator Array Advanced Transmission Jammer Experimental Phase Shifter Experimental Powered Armor Advanced Thermal Shield Antimissile System Experimental Hacking Suite Quantum Router > --- WEAPON ----------- Helical Railgun Power Sword Molecular Scythe Molecular Scythe Longsword +1 > --- INVENTORY -------- Advanced Quantum Shading Machine Nanoactuators Improved Force Booster Graphene Brace Advanced Force Field Improved Dynamic Insulation System Advanced System Restoration Module Transdimensional Reconstructor [Rating: 217] Favorites ----------- Power Particle Reactor Engine Light Angular Momentum Engine Power Core Neutrino Core Reactor Particle Reactor Propulsion Combat Gravmag System Leg Aluminum Leg Hover Unit Combat Gravmag System Utility Advanced Signal Interpreter Device Improved Reaction Control System Storage Large Matter Pod Processor Advanced Signal Interpreter Hackware Experimental Hacking Suite Protection Layered Medium Armor Plating Weapon Power Sword Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Helical Railgun Special Weapon Remote Datajack Impact Weapon Impact Mace Slashing Weapon Power Sword Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Upp Upp Zhi Pro Res Arm Lab Res Gar Res Acc Slots Evolved 21 | 3 2 . 2 1 2 1 . 1 1 1 2 . . . . 1 . 1 . . . . 1 . 1 1 . . . Power 2 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . Propulsion 5 | 1 1 . . . . . . . 1 . 1 . . . . . . . . . . . . . . 1 . . . Utility 11 | 1 1 . 2 1 1 1 . 1 . . 1 . . . . . . 1 . . . . . . 1 . . . . Weapon 3 | 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Parts Attached 422 | 2 8 3 1 6 21 10 1 13 2 25 10 18 8 1 . 40 2 38 7 2 7 3 39 20 17 33 31 48 6 Power 36 | . 2 2 . . . 3 . 1 . 2 . 2 2 . . 3 . 2 . . . 1 3 4 . 2 5 2 . Engine 6 | . 1 1 . . . 3 . . . 1 . . . . . . . . . . . . . . . . . . . Core 7 | . 1 1 . . . . . 1 . 1 . 1 . . . 1 . . . . . . 1 . . . . . . Reactor 23 | . . . . . . . . . . . . 1 2 . . 2 . 2 . . . 1 2 4 . 2 5 2 . Propulsion 60 | 1 1 . . 2 4 3 . 3 1 5 . 3 . 1 . 9 . 5 . . 4 1 3 1 . 5 . 8 . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 7 | 1 1 . . 1 4 . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 53 | . . . . 1 . 3 . 3 1 5 . 3 . 1 . 9 . 5 . . 4 1 3 1 . 5 . 8 . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 287 | . 4 1 1 2 10 3 1 6 1 16 10 11 6 . . 27 2 29 2 2 3 1 29 14 12 24 26 38 6 Device 233 | . 1 1 . 1 6 . 1 3 1 13 9 7 5 . . 23 2 26 2 1 3 1 27 14 8 23 17 32 6 Storage 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Processor 20 | . 2 . . . 1 2 . 2 . 1 1 2 1 . . . . . . . . . 2 . . . 2 4 . Hackware 9 | . . . . . 2 . . . . 1 . 1 . . . 1 . 2 . . . . . . 1 . . 1 . Protection 24 | . 1 . . 1 1 1 . 1 . 1 . 1 . . . 3 . 1 . 1 . . . . 3 1 7 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 39 | 1 1 . . 2 7 1 . 3 . 2 . 2 . . . 1 . 2 5 . . . 4 1 5 2 . . . Energy Gun 3 | 1 . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . Energy Cannon 3 | . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 7 | . 1 . . . . . . . . . . 1 . . . . . . 2 . . . 1 . 2 . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . Impact Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 23 | . . . . 1 3 . . 3 . 2 . 1 . . . 1 . 2 3 . . . 3 1 1 2 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 35 | . . . . . 3 3 . 1 . 2 . 2 . . . 2 . 3 . . 3 . 2 4 7 2 . 1 . Parts Lost 3 | . . . . . 1 . . . . . . 1 . . 1 . . . . . . . . . . . . . . Power 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 1 | . . . . . 1 . . . . . . 1 . . 1 . . . . . . . . . . . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 91 100 90 96 99 98 100 99 100 92 85 89 90 90 90 94 100 99 100 100 99 99 95 91 91 91 91 91 92 Engine 1 | . 10 . 9 8 7 6 6 4 . . . . . . . . . . . . . . . . . . . . . Core 1 | . 2 10 . . . . . 1 5 4 5 3 . . . . . . . . . . . . . . . . . Reactor 5 | . . . . . . . . . . . . 1 5 5 5 8 9 8 9 9 9 8 11 13 12 11 11 11 11 Leg 3 | . 29 33 29 26 22 9 . . . . . . . . . . . . . . . . . . . . . . . Hover 14 | . . . . . . 10 20 18 22 14 10 14 15 15 15 17 23 22 22 22 22 21 17 13 12 12 15 15 15 Device 20 | . 2 15 19 17 22 21 20 22 23 22 20 19 19 15 15 18 19 24 27 27 26 26 25 20 20 19 18 18 19 Processor 14 | . 18 17 9 8 3 9 13 12 11 11 14 17 15 20 20 19 19 15 13 13 13 13 13 17 16 15 15 15 15 Hackware 8 | . . . . . 11 13 13 12 11 11 10 7 10 10 10 9 9 9 9 9 9 9 8 8 8 7 7 7 7 Protection 2 | . . . . 7 7 6 6 6 5 5 5 5 5 5 5 . . . . . . . . . 3 4 2 3 3 Ballistic Gun 1 | . 24 22 19 2 . . . . . . . . . . . . . . . . . . . . 1 3 3 3 3 Slashing Weapon 16 | . . . . 7 10 14 13 18 17 21 20 19 20 20 20 19 19 18 17 18 18 18 17 16 16 15 15 15 15 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 107 | 7 10 15 18 29 33 28 31 41 41 47 51 51 58 43 43 60 61 67 75 72 72 72 101 87 93 99 107 101 88 Greatest Support 111 | 20 30 30 30 30 55 55 36 38 50 50 45 55 55 56 56 72 71 75 72 72 72 75 85 86 86 111 98 100 100 Greatest Overweight (x) 3 | . . . . . . 2 . 1 1 . 1 1 1 . . 1 . . 1 . 1 1 1 1 1 3 1 3 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | . . . 2 2 4 6 6 6 6 6 6 6 7 7 7 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 6 | . . . 1 2 3 5 6 6 6 6 6 6 6 7 7 7 8 8 8 8 8 8 8 8 8 8 8 8 8 Most Carried 8 | . . . 1 2 4 5 5 6 6 6 6 6 7 7 7 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Carried 6 | . . . . 1 3 4 5 5 5 5 5 5 6 6 7 6 8 7 8 8 7 7 7 7 7 7 8 7 8 Final Capacity 8 | . . . 2 2 4 6 6 6 6 6 6 6 7 7 7 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Final Carried 8 | . . . 1 2 4 5 5 6 6 6 6 6 7 7 7 8 8 8 8 8 8 7 8 8 8 8 8 8 8 Class Distribution -------------------- 58% | Wizard-Mutant 16% | Hacker-Scout 9% | Hacker-Mutant 6% | Hacker-Assassin 5% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Assassin | -9/Mines Hacker-Assassin | -8/Materials Hacker-Scout | -7/Factory Hacker-Mutant | -7/Garrison Hacker-Scout | -7/Factory Hacker-Scout | -7/Garrison Hacker-Scout | -6/Factory Hacker-Mutant | -6/Garrison Hacker-Mutant | -6/Factory Wizard-Mutant | -6/Garrison Wizard-Mutant | -5/Factory Wizard-Mutant | -5/Waste Wizard-Mutant | -5/Factory Wizard-Mutant | -5/Garrison Wizard-Mutant | -4/Factory Wizard-Mutant | -4/Upper Caves Wizard-Mutant | -4/Upper Caves Wizard-Mutant | -4/Zhirov Wizard-Mutant | -3/Proximity Caves Wizard-Mutant | -3/Research Wizard-Mutant | -3/Armory Wizard-Mutant | -3/Lab Wizard-Mutant | -2/Research Wizard-Mutant | -2/Garrison Wizard-Mutant | -2/Research Wizard-Mutant | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 ----------- Run | Jun Mat Min Exi Min Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Upp Upp Zhi Pro Res Arm Lab Res Gar Res Acc Matter Collected 5159 | 220 272 300 . 70 220 100 10 130 20 250 100 180 80 10 . 392 60 380 160 20 80 30 390 200 . 596 310 479 100 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 29788 | . 347 224 . 100 496 243 817 857 471 1012 1378 1177 2288 364 . 2106 929 1262 2046 602 430 2171 2627 2716 . 1310 2329 1195 291 Parts 1559 | . 26 10 . 7 41 29 51 52 23 72 69 82 63 26 . 127 42 89 75 28 4 84 158 141 4 81 110 40 25 Haulers Intercepted 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 187 | . . . . . . . . . . . . . . . . . . . 66 28 3 90 . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Upp Upp Zhi Pro Res Arm Lab Res Gar Res Acc Combat Hostiles Destroyed 531 | . 11 18 . 3 12 11 21 18 11 23 30 15 26 9 . 41 18 32 33 14 . 35 39 40 1 23 29 13 5 Melee 499 | . . . . 3 12 11 21 18 11 22 30 15 26 9 . 41 18 32 31 14 . 35 39 40 1 23 29 13 5 Guns 31 | . 11 18 . . . . . . . . . . . . . . . . 2 . . . . . . . . . . AOE 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Classes Destroyed 19 | . 4 1 . 1 2 2 1 . 1 . 2 1 1 . . 1 . . 1 . . . 1 . . . . . . Worker 3 | . 1 . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . Builder 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Hauler 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Recycler 5 | . . . . . . . . . . . . . . . . 1 . . . . . . 3 . . 1 . . . Operator 3 | . . . . . . 1 . . . 1 . . . . . . . . . . . . . 1 . . . . . Watcher 42 | . 1 . . . 1 1 . 1 . 6 . 6 . 3 . 5 . 5 . . . . 5 4 . 1 . 3 . Swarmer 156 | . 5 2 . 1 3 3 5 2 . 8 11 2 6 7 . 12 14 17 10 10 . 13 6 12 . 4 3 . . Cutter 7 | . . . . . . . . . . . . . 4 . . . . 3 . . . . . . . . . . . Grunt 158 | . 6 4 . 1 3 5 9 4 8 5 10 2 12 . . 12 2 1 13 4 . 15 12 11 . 2 17 . . Brawler 6 | . . . . . . . 2 . . . . . . . . . 1 . . . . 2 . . . 1 . . . Duelist 6 | . . . . . . . . . 1 . . . . . . . . . 1 . . 3 . 1 . . . . . Sentry 78 | . . . . 1 5 1 2 7 1 6 3 7 3 1 . 6 . 5 3 . . 2 5 10 . 2 4 4 . Specialist 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . Hunter 16 | . . . . . 1 . . . . 1 3 . . . . 4 1 . . . . . 4 . . . 2 . . Programmer 66 | . . . . . . 2 3 5 1 3 1 4 1 1 . 7 . 6 . . . . 9 4 . 10 2 2 5 Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Behemoth 4 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 1 . . 1 . . Tracker 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 4 . Combat Programmer 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 3 . Decomposer 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Assembled 12 | . . 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Savage 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Best Kill Streak 11 | . 4 5 . 1 3 3 5 4 3 9 7 2 5 4 . 4 6 5 8 5 . 11 9 4 1 4 7 3 3 Combat Bots Only 11 | . 3 5 . 1 3 3 5 4 3 9 7 2 5 4 . 4 6 5 8 5 . 11 8 4 1 4 7 3 3 Max Kills in Single Turn 2 | . 1 1 . 1 1 1 1 1 1 1 1 1 1 2 . 2 1 2 2 2 . 1 1 1 1 2 2 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Melee 2 | . . . . 1 1 1 1 1 1 1 1 1 1 2 . 2 1 2 2 2 . 1 1 1 1 1 2 1 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . A5 (-3/Lab) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -------- Run | Jun Mat Min Exi Min Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Upp Upp Zhi Pro Res Arm Lab Res Gar Res Acc Damage Taken 16300 | . 222 444 . 101 545 291 374 619 260 482 1025 926 248 99 39 837 590 880 589 87 . 866 968 1189 207 1871 703 1637 201 Core 11621 | . 168 346 . 75 353 200 250 407 167 331 677 661 164 64 31 644 465 696 470 64 . 690 771 960 165 1143 460 1055 144 Absorbed by Shields 3137 | . . . . . . . 76 . . 18 812 30 396 . . . . 8 163 72 . 328 306 222 . 28 678 . . Redirected to Core 9739 | . 160 323 . 51 255 155 180 366 122 239 508 562 104 64 31 522 399 597 398 64 . 564 675 774 145 1025 372 979 105 Regen/Repaired (Parts) 206 | . . . . . . . . 14 . . . 84 . . . 15 . . . . . . . . 84 9 . . . Core Remaining (%) 90 | 100 . . . 100 100 . . . 98 . . . 100 . . . 99 . . . . 95 . . 100 . . 35 76 Volleys Fired 100 | . 32 45 . 4 . . . . . . . . . . . . . . 18 . . . . . . 1 . . . Largest 2 | . 2 2 . 1 . . . . . . . . . . . . . . 1 . . . . . . 1 . . . Hottest 56 | . 40 40 . 56 . . . . . . . . . . . . . . 38 . . . . . . 38 . . . Shots Fired 178 | . 64 90 . 4 . . . . . . . . . . . . . . 18 . . . . . . 2 . . . Gun 174 | . 64 90 . . . . . . . . . . . . . . . . 18 . . . . . . 2 . . . Cannon 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 174 | . 64 90 . . . . . . . . . . . . . . . . 18 . . . . . . 2 . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 19 | . 14 17 . 19 . . . . . . . . . . . . . . 11 . . . . . . . . . . Robot Miss Streak 3 | . 3 2 . 1 . . . . . . . . . . . . . . 1 . . . . . . 3 . . . Penetration Max 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1652 | . 47 64 . 7 33 31 51 40 33 67 84 54 77 15 . 102 41 90 90 23 8 91 134 127 17 90 130 83 23 Core Hits 779 | . 19 31 . 2 14 14 24 21 13 29 32 22 39 12 . 54 20 40 52 14 3 48 62 61 3 46 61 38 5 Critical Kills 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 182 | . 1 . . . 3 3 9 2 3 8 11 4 9 1 . 18 5 8 8 . . 5 14 23 3 17 16 7 4 Destroy 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Smash 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Sever 179 | . . . . . 3 3 7 2 3 8 11 4 9 1 . 18 5 8 8 . . 5 14 23 3 17 16 7 4 Melee Attacks 2277 | . . . . 4 40 47 69 68 44 159 124 128 112 34 . 183 60 159 87 29 8 98 215 174 29 99 176 103 28 Impact 11 | . . . . . . 5 6 . . . . . . . . . . . . . . . . . . . . . . Slashing 2266 | . . . . 4 40 42 63 68 44 159 124 128 112 34 . 183 60 159 87 29 8 98 215 174 29 99 176 103 28 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 68 | . . . . . 4 1 1 2 . 1 . 2 6 1 . 5 4 4 9 1 . 5 5 2 . 1 10 2 2 Combat Hostiles 48 | . . . . . . . 1 2 . 1 . 1 6 1 . 2 4 2 8 1 . 5 1 1 . . 10 . 2 Follow-up Attacks 393 | . . . . . 1 7 7 7 6 11 17 10 16 2 . 24 9 21 19 5 4 23 30 36 9 38 49 33 9 Damage Inflicted 85439 | . 601 812 . 210 1668 1384 2359 1883 1379 3348 4101 3055 4777 811 . 5230 2518 5136 4905 1573 800 5090 7996 7850 1130 4129 7746 3762 1186 Guns 1843 | . 601 812 . . . . . . . . . . . . . . . . 430 . . . . . . . . . . Cannons 57 | . . . . 57 . . . . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 83539 | . . . . 153 1668 1384 2359 1883 1379 3348 4101 3055 4777 811 . 5230 2518 5136 4475 1573 800 5090 7996 7850 1130 4129 7746 3762 1186 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1843 | . 601 812 . . . . . . . . . . . . . . . . 430 . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 57 | . . . . 57 . . . . . . . . . . . . . . . . . . . . . . . . . Impact 220 | . . . . . . 78 142 . . . . . . . . . . . . . . . . . . . . . . Slashing 83319 | . . . . 153 1668 1306 2217 1883 1379 3348 4101 3055 4777 811 . 5230 2518 5136 4475 1573 800 5090 7996 7850 1130 4129 7746 3762 1186 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . . 1 1 1 2 . . 5 5 . 1 . . . . . . 1 3 2 2 1 Average Corruption 1 | . . . . . . . . . 1 1 1 1 . . 5 2 . 1 . . . . . . 1 1 1 1 1 Corruption Purged 29 | . . . . . . . . . . 1 1 2 . . . 10 . 3 . . . . . . . 6 2 3 1 Corruption Blocked 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Effects 18 | . . . . . . . . . . 1 1 . . . . 9 . 1 . . . . . . . 3 . 1 2 Message Errors 6 | . . . . . . . . . . 1 1 . . . . 2 . . . . . . . . . 1 . . 1 Matter Fused 6 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . 1 . 1 . Data Loss (minor) 4 | . . . . . . . . . . . . . . . . 2 . 1 . . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Misfires 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 4965 | . . . . 14 89 . 153 81 72 212 245 475 191 17 . 397 216 409 266 290 198 311 569 205 48 75 244 59 129 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 4965 | . . . . 14 89 . 153 81 72 212 245 475 191 17 . 397 216 409 266 290 198 311 569 205 48 75 244 59 129 Knockbacks 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Impact 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 254 | . 2 1 . . . 17 17 32 29 4 1 7 . . . 254 19 150 90 8 8 . . 13 . . . . . Average Temperature 31 | . 2 1 . . . 6 5 8 8 3 1 4 . . . 47 6 15 19 5 5 . . 10 . . . . . Received Heat Transfer 3094 | . 108 257 . 18 207 129 131 129 180 156 204 195 98 . . 162 126 75 203 15 . 89 108 237 . 40 182 36 9 Effects 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Interference 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Impact Corruptions 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Upp Upp Zhi Pro Res Arm Lab Res Gar Res Acc Peak Influence 1377 | . 217 100 . 110 443 251 874 565 415 393 983 568 892 405 106 431 666 374 . . . . 539 453 . 392 1377 674 156 Initial 674 | . . 45 . . 36 100 154 369 109 188 9 447 . 405 76 59 49 302 . . . . 223 245 . . 260 674 156 Average 249 | . 94 37 . 59 176 102 557 273 271 152 490 210 496 217 85 120 414 175 . . . . 223 193 . 224 804 356 70 Maximum Alert Level 4 | . 1 . . . 2 1 3 2 2 1 3 2 3 2 . 2 2 1 . . . . 2 2 . 1 4 2 . Low Security (%) 54 | 100 91 100 . 100 55 91 13 44 29 68 20 60 20 57 100 81 23 53 . . . . 45 50 . 49 . 19 100 Level 1 28 | . 8 . . . 37 8 16 33 56 31 23 18 25 33 . 16 19 46 . . . . 48 48 . 50 14 45 . Level 2 10 | . . . . . 6 . 26 22 14 . 23 20 18 8 . 2 56 . . . . . 5 1 . . 37 34 . Level 3 4 | . . . . . . . 43 . . . 32 . 35 . . . . . . . . . . . . . 18 . . Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 95 | . 2 1 . . 2 4 . 6 . 15 . 13 . 1 . 13 . 4 . . . 1 5 5 . 8 . 12 3 Investigation 31 | . 2 . . . 2 2 . 2 . 8 . 5 . . . 9 . . . . . . 1 . . . . . . Extermination 37 | . . . . . . 2 . 3 . 4 . 4 . 1 . 4 . 3 . . . . 4 3 . 4 . 3 2 Reinforcement 12 | . . . . . . . . 1 . 2 . 4 . . . . . 1 . . . . . 2 . 1 . 1 . Assault 3 | . . 1 . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . Garrison 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Intercept 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 8 . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 --------- Run | Jun Mat Min Exi Min Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Upp Upp Zhi Pro Res Arm Lab Res Gar Res Acc Distress Signals 16 | . 2 . . . 2 . . . . 1 . 1 . . . 1 . 2 . . . . 1 1 . 1 . 1 3 Communications Jammed 113 | . . . . . . . . . . . . . . . . 3 . 11 . . . . 18 6 . 62 . 13 . Distress Signals 93 | . . . . . . . . . . . . . . . . . . 10 . . . . 6 6 . 62 . 9 . Times Spotted 739 | . 13 24 . 7 20 16 29 24 12 39 37 30 30 16 6 53 27 50 32 14 . 39 54 57 1 32 34 27 16 Peak Tracking Total 9 | . 2 5 . 4 8 3 5 4 3 6 6 4 6 5 6 5 9 6 4 3 . 6 4 5 1 6 5 5 6 Tactical Retreats 73 | . . 3 . 1 5 1 6 3 2 7 6 3 4 1 . 4 6 1 3 . . . 1 5 . 3 4 2 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Upp Upp Zhi Pro Res Arm Lab Res Gar Res Acc Traps Triggered 27 | . 1 . . . . 1 2 2 1 3 2 3 2 1 . 3 2 1 . . . . . 1 . . 2 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 6 | . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . Reprogrammed 5 | . . . . . . . . . . . . . . . . 4 . 1 . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . . 2 . . . . . . . . 2 . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 ---------- Run | Jun Mat Min Exi Min Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Upp Upp Zhi Pro Res Arm Lab Res Gar Res Acc Machines Disabled 15 | . . . . . 1 . . . 2 . . 5 1 . . . . . 1 . . . . 2 1 . 1 1 . Max in Single Turn 1 | . . . . . . . . . 1 . . 1 1 . . . . . 1 . . . . 1 1 . 1 1 . Garrison Access 7 | . . . . . . . . . . 1 . . . . . 1 . 3 . . . . 2 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 --------- Run | Jun Mat Min Exi Min Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Upp Upp Zhi Pro Res Arm Lab Res Gar Res Acc Machines Accessed 206 | . 6 . 1 . 8 7 2 18 1 32 3 30 2 4 . 32 1 8 1 . 4 . 16 15 2 1 . 6 6 Terminals 107 | . 5 . . . 5 4 2 7 1 18 3 12 2 3 . 15 1 4 . . . . 7 9 . . . 4 5 Fabricators 27 | . . . . . . 1 . 2 . 4 . 6 . 1 . 3 . . . . . . 2 5 . . . 2 1 Repair Stations 6 | . . . . . . . . 2 . . . 3 . . . 1 . . . . . . . . . . . . . Recycling Units 26 | . 1 . . . 2 . . 4 . 5 . 5 . . . 5 . . . . . . 3 1 . . . . . Scanalyzers 15 | . . . . . 1 1 . 1 . 3 . 2 . . . 4 . 1 . . . . 2 . . . . . . Garrison Access 17 | . . . . . . 1 . 2 . 2 . 2 . . . 4 . 3 . . . . 2 . . 1 . . . Total Hacks 742 | . 13 . 1 . 30 17 6 54 3 128 5 90 3 21 . 124 1 39 1 . 13 . 60 72 3 5 . 27 26 Successful 497 | . 7 . 1 . 19 7 2 35 1 80 3 71 2 13 . 96 1 29 1 . 13 . 41 45 3 3 . 13 11 Failed 243 | . 6 . . . 11 10 4 19 2 47 2 19 1 8 . 27 . 10 . . . . 19 27 . 2 . 14 15 Catastrophic 32 | . 2 . . . 2 1 . 3 . 7 . 3 . 2 . 1 . . . . . . 3 3 . . . 1 4 Database Lockouts 2 | . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . Manual 399 | . 7 . 1 . 20 6 . 30 . 81 . 41 . 9 . 70 . 25 . . . . 27 46 1 3 . 17 15 Terminals 485 | . 12 . . . 24 12 6 31 3 91 5 38 3 18 . 77 1 31 . . . . 39 51 . . . 21 22 Fabricators 71 | . . . . . . 2 . 3 . 10 . 11 . 3 . 8 . . . . . . 8 16 . . . 6 4 Repair Stations 16 | . . . . . . . . 4 . . . 10 . . . 2 . . . . . . . . . . . . . Recycling Units 57 | . 1 . . . 4 . . 8 . 10 . 12 . . . 10 . . . . . . 7 5 . . . . . Scanalyzers 52 | . . . . . 2 2 . 6 . 11 . 11 . . . 14 . 2 . . . . 4 . . . . . . Garrison Access 43 | . . . . . . 1 . 2 . 6 . 8 . . . 13 . 6 . . . . 2 . . 5 . . . Terminal Hacks 230 | . 5 . 1 . 8 2 2 9 1 37 3 20 2 8 . 41 1 17 1 . 13 . 21 23 3 . . 6 6 Record 8 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 2 3 . . 1 . Part Schematic 15 | . . . . . . . . . . 7 . 2 . . . 1 . . . . 4 . 1 . . . . . . Robot Analysis 23 | . . . . . . 1 . . . 7 . 3 . . . 3 . 2 . . 4 . 2 1 . . . . . Prototype ID Bank 25 | . 2 . . . 2 . . 1 . 4 . 1 . . . 6 . 1 . . 4 . 3 1 . . . . . Open Door 4 | . . . . . . . . . . . . . 1 . . . . . 1 . . . . 1 . . . . 1 Level Access Points 7 | . . . . . . . . . . 1 . 1 . 1 . 1 . 1 . . . . 1 1 . . . . . Branch Access Points 11 | . . . . . 1 1 . 1 . 1 . 1 . 1 . 1 . 1 . . . . 1 1 . . . . 1 Emergency Access Points 13 | . . . . . . . 1 . 1 3 1 1 1 . . 1 1 1 . . . . . 2 . . . . . Machine Index 3 | . . . . . . . . . . 1 . . . . . 2 . . . . . . . . . . . . . Terminal Index 8 | . . . . . 1 . . 1 . 1 . . . 1 . 1 . 1 . . . . 1 . . . . . 1 Fabricator Index 3 | . . . . . . . . . . 1 . . . . . . . 1 . . . . 1 . . . . . . Recycling Unit Index 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Garrison Index 5 | . . . . . . . . . . . . 1 . 1 . 1 . 1 . . . . 1 . . . . . . Alert Level 5 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 2 Unreport Threat 30 | . . . . . . . . 3 . 3 . 4 . 2 . 4 . 2 . . . . 1 7 . . . 3 1 Locate Traps 23 | . 1 . . . 1 . . 1 . 2 . 3 . 1 . 5 . 2 . . . . 4 3 . . . . . Disarm Traps 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Reprogram Traps 2 | . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . Maintenance Status 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Transport Status 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Investigation Status 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Reinforcement Status 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Recall Investigation 3 | . 1 . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Recall Extermination 4 | . . . . . . . . . . 1 . . . . . 1 . . . . . . 1 1 . . . . . Hauler Manifests 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Registered Components 9 | . 1 . . . 1 . . 1 . 1 . 1 . . . 1 . 1 . . . . 1 1 . . . . . Registered Prototypes 7 | . . . . . 1 . . 1 . 1 . 1 . . . 1 . . . . . . 1 1 . . . . . Zone Layout 11 | . . . . . . . . . . 2 . 1 . . . 5 . 1 . . . . 1 1 . . . . . Garrison Registry 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Security Stations 2 | . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 22 | . . . . . . 2 . 2 . 4 . 2 . 1 . 3 . . . . . . 3 3 . . . 1 1 Network Status 10 | . . . . . . . . 1 . 1 . 2 . 1 . 1 . . . . . . 1 1 . . . 1 1 Load Schematic 7 | . . . . . . 1 . . . 2 . . . . . 1 . . . . . . 1 2 . . . . . Build 5 | . . . . . . 1 . 1 . 1 . . . . . 1 . . . . . . 1 . . . . . . Repair Station Hacks 12 | . . . . . . . . 2 . . . 8 . . . 2 . . . . . . . . . . . . . Scan Component 6 | . . . . . . . . 1 . . . 4 . . . 1 . . . . . . . . . . . . . Repair 6 | . . . . . . . . 1 . . . 4 . . . 1 . . . . . . . . . . . . . Recycling Unit Hacks 28 | . 1 . . . 2 . . 4 . 5 . 6 . . . 5 . . . . . . 3 2 . . . . . Report Inventory 26 | . 1 . . . 2 . . 4 . 5 . 5 . . . 5 . . . . . . 2 2 . . . . . Retrieve Components 2 | . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . Scanalyzer 41 | . . . . . 2 1 . 6 . 8 . 11 . . . 11 . 1 . . . . 1 . . . . . . Insert Component 21 | . . . . . 1 1 . 3 . 4 . 5 . . . 5 . 1 . . . . 1 . . . . . . Analyze 20 | . . . . . 1 . . 3 . 4 . 6 . . . 6 . . . . . . . . . . . . . Garrison Access Hacks 16 | . . . . . . 1 . 2 . 2 . 1 . . . 4 . 3 . . . . 2 . . 1 . . . Unlock Access 10 | . . . . . . 1 . 2 . 2 . 1 . . . 3 . . . . . . . . . 1 . . . Seal Access 6 | . . . . . . . . . . . . . . . . 1 . 3 . . . . 2 . . . . . . Unauthorized Hacks 148 | . 1 . . . 7 1 . 10 . 24 . 23 . 4 . 30 . 8 . . . . 11 17 . 2 . 6 4 Terminals 70 | . 1 . . . 5 1 . 7 . 10 . 4 . 4 . 15 . 5 . . . . 6 7 . . . 3 2 Track 29 | . . . . . 1 . . 2 . 5 . 1 . 2 . 10 . 2 . . . . 2 2 . . . 1 1 Assimilate 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . Botnet 25 | . 1 . . . 2 1 . 1 . 3 . 3 . 1 . 2 . 2 . . . . 3 3 . . . 2 1 Detonate 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Disrupt 4 | . . . . . 1 . . 1 . 1 . . . . . 1 . . . . . . . . . . . . . Operators 9 | . . . . . 1 . . 2 . 1 . . . 1 . 1 . 1 . . . . 1 1 . . . . . Fabricators 29 | . . . . . . . . 1 . 4 . 7 . . . 3 . . . . . . 2 7 . . . 3 2 Report 5 | . . . . . . . . 1 . . . 1 . . . . . . . . . . . 1 . . . 1 1 Prioritize 3 | . . . . . . . . . . 1 . . . . . 1 . . . . . . 1 . . . . . . Fabnet 18 | . . . . . . . . . . 2 . 5 . . . 2 . . . . . . 1 5 . . . 2 1 Haulers 3 | . . . . . . . . . . 1 . 1 . . . . . . . . . . . 1 . . . . . Repair Stations 2 | . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . Mechanics 2 | . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . Recycling Units 23 | . . . . . 2 . . 1 . 5 . 4 . . . 5 . . . . . . 3 3 . . . . . Monitor 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Reject 4 | . . . . . . . . . . . . 1 . . . . . . . . . . 2 1 . . . . . Recyclers 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Tunnel 16 | . . . . . 2 . . 1 . 5 . 3 . . . 5 . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . 2 . . . . . 1 . . . . . . . . . . . . . Extract 3 | . . . . . . . . . . 2 . . . . . 1 . . . . . . . . . . . . . Garrison Access 21 | . . . . . . . . . . 3 . 7 . . . 6 . 3 . . . . . . . 2 . . . Decoy 5 | . . . . . . . . . . 1 . 1 . . . 2 . 1 . . . . . . . . . . . Redirect 3 | . . . . . . . . . . . . 2 . . . 1 . . . . . . . . . . . . . Reprogram 3 | . . . . . . . . . . 1 . 1 . . . 1 . . . . . . . . . . . . . Intercept 5 | . . . . . . . . . . . . 2 . . . 1 . 1 . . . . . . . 1 . . . Watchers 5 | . . . . . . . . . . 1 . 1 . . . 1 . 1 . . . . . . . 1 . . . Data Cores Recovered 4 | . . . . . 1 1 . . . 1 . . . . . . . . . . . . . 1 . . . . . Used 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Hacking Detections 136 | . 4 . . . 7 6 . 9 1 20 1 21 1 4 . 21 . 5 . . . . 12 12 . 1 . 5 6 Full Trace Events 7 | . 1 . . . . 1 . . . 1 . 2 . . . 1 . . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 43 | . . . . . 1 . . 3 . 15 . 7 . . . 12 . . . . 4 . 1 . . . . . . Parts Built 9 | . . . . . . 2 . 2 . 2 . . . . . 1 . . . . . . 2 . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 208 | . . . . . . 95 . 35 . 26 . . . . . 29 . . . . . . 23 . . . . . . Total Part Build Rating 59 | . . . . . . 10 . 12 . 12 . . . . . 7 . . . . . . 18 . . . . . . Parts Repaired 6 | . . . . . . . . 1 . . . 4 . . . 1 . . . . . . . . . . . . . Time 283 | . . . . . . . . 22 . . . 233 . . . 28 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 19 | . . . . . . . . . . . . 9 . . . . . . . . . . 10 . . . . . . Parts Scanalyzed 18 | . . . . . 1 1 . 3 . 4 . 5 . . . 4 . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . . . 1 . . 3 . 4 . 5 . . . 4 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 ------------ Run | Jun Mat Min Exi Min Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Upp Upp Zhi Pro Res Arm Lab Res Gar Res Acc Used RIF Installer 5 | . . . . . . . 1 . 1 . 1 . 1 . . . 1 . . . . . . . . . . . . Coupler Efficiency 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Signal Jammer 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Zone Cloak 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Patrol Navigation 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Robots Hacked 34 | . . . . . . . . . . . . . . 1 . 1 3 4 3 1 . 4 1 . . 4 3 6 3 Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 34 | . . . . . . . . . . . . . . 1 . 1 3 4 3 1 . 4 1 . . 4 3 6 3 Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . 1 . . 1 . . . . . . 2 . . . . . . Programmers 4 | . . . . . . . . . . . . . 1 . . 1 . . . . . . 2 . . . . . . Fabnet Peak Effective % 15 | . . . . . . . . . . . . . . 15 15 15 15 13 13 13 13 2 2 2 2 15 15 15 12 Autooverrided 34 | . . . . . . . . . . . . . . 1 . 1 3 4 3 1 . 4 1 . . 4 3 6 3 Robots Rewired 16 | . . . . . . . 3 . . . 1 . 6 . . . . . . . . 2 . 4 . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -------- Run | Jun Mat Min Exi Min Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Upp Upp Zhi Pro Res Arm Lab Res Gar Res Acc Total Allies 81 | . . 4 . 3 . . 3 . . . 1 . 8 1 . 6 3 4 3 1 . 6 1 5 . 4 3 14 11 Largest Group 8 | . . 3 . 3 2 . 3 . . . 1 1 5 1 . 5 1 1 1 1 . 2 1 4 . 2 1 7 8 Highest-Rated Group 188 | . . 40 . 86 55 . 96 . . . 119 119 171 32 . 142 49 54 47 12 . 102 47 188 . 116 58 164 184 Highest-Rated Ally 119 | . . 31 . 31 31 . 32 . . . 119 119 46 32 . 49 49 54 47 12 . 64 47 47 . 82 58 82 82 Total Orders 3 | . . . . . . . . . . . . . . 1 . 1 . . . . . . . 1 . . . . . STAY 3 | . . . . . . . . . . . . . . 1 . 1 . . . . . . . 1 . . . . . Ally Attacks 316 | . . 20 . 13 4 . 6 . . . 7 24 23 1 . 38 10 8 5 3 . 12 1 18 . 10 4 44 65 Total Damage 6561 | . . 260 . 182 21 . 169 . . . 365 1037 587 39 . 541 176 109 118 49 . 287 23 408 . 339 137 635 1079 Kills 44 | . . 1 . 3 1 . 1 . . . 2 6 6 . . 3 2 1 1 . . 3 . 4 . 2 . 4 4 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Allies Melted 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Upp Upp Zhi Pro Res Arm Lab Res Gar Res Acc Robot Analysis Total 23 | . . . . . . 1 . . . 7 . 3 . . . 3 . 2 . . 4 . 2 1 . . . . . Derelict Logs Recovered 5 | . . 2 . 1 . . . . . . . . . . . . . . 1 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 ------------- Run | Jun Mat Min Exi Min Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Upp Upp Zhi Pro Res Arm Lab Res Gar Res Acc Turns Passed 34443 | 17 776 844 388 790 957 1136 558 1557 470 3176 1321 2833 906 537 42 3588 504 2358 1129 399 193 852 2295 1706 318 1109 1949 1154 581 Spaces Moved 33485 | 12 523 533 322 592 565 1019 614 1632 524 3360 938 3693 856 658 80 3477 549 2247 1245 683 244 1045 2251 1893 325 698 1234 1213 460 Core 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . 13 . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 2913 | 12 523 533 322 592 565 366 . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 30551 | . . . . . . 653 614 1632 524 3360 938 3693 856 658 80 3477 549 2247 1245 683 244 1045 2251 1893 325 690 1234 1200 460 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 34 | 120 120 120 120 120 120 62 62 55 53 52 56 52 52 52 52 56 63 49 49 49 34 34 34 46 52 48 48 48 49 Average Speed 71 | 120 120 120 120 120 132 87 62 66 58 61 104 55 59 52 52 73 63 63 73 49 70 61 50 51 74 116 108 62 94 Slowest Speed 210 | 120 120 120 120 120 133 210 62 121 121 66 106 106 102 52 56 144 63 68 117 49 92 98 121 118 118 200 113 200 136 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Cave-ins Triggered 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Exploration Rate (%) 62 | 2 75 95 60 92 49 24 55 42 44 80 80 81 87 18 65 74 80 50 99 90 62 98 50 80 96 13 82 28 11 Regions Visited 29 Branch Regions 9 Pre-discovered Areas 17 | . . . . 1 2 . . 1 . 5 . 3 . . . 5 . . . . . . . . . . . . . Known Exits Taken 17 | . 1 . . . 1 1 . 1 . 1 . 1 . . . 1 . 1 1 1 1 1 1 1 1 1 . 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 12 | . . 1 . 1 . . . . . . . . . . . . . . 5 3 . 2 . . . . . . . Spaces Dug 329 | . . . . . 6 10 1 16 . 62 5 46 1 10 . 47 . 38 1 . . . 51 19 1 . 4 9 2 Terrain Destroyed 343 | . . . . . 6 10 1 16 . 62 5 46 1 10 . 47 . 38 14 . . . 51 19 1 1 4 9 2 Melee 329 | . . . . . 6 10 1 16 . 62 5 46 1 10 . 47 . 38 1 . . . 51 19 1 . 4 9 2 Projectile 14 | . . . . . . . . . . . . . . . . . . . 13 . . . . . . 1 . . . AOE . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 --------- Run | Jun Mat Min Exi Min Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Upp Upp Zhi Pro Res Arm Lab Res Gar Res Acc Total 42445 | 13 606 648 323 663 752 1243 753 2070 666 4392 1215 4359 1157 828 79 4357 657 3094 1393 737 264 1219 3326 2485 383 922 1726 1534 581 Wait 5607 | . 32 37 . 41 65 134 35 341 78 830 101 492 150 137 . 644 29 627 42 14 . 53 800 376 1 87 235 147 79 Move 33448 | 11 522 532 321 591 564 1018 612 1631 522 3358 936 3692 854 658 79 3476 547 2246 1244 682 243 1044 2250 1892 324 697 1233 1212 457 Hop 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Pick Up 75 | . . . 1 4 7 10 . 6 2 3 3 10 3 1 . 6 . 2 . . 1 . 6 2 1 3 . 4 . Fast Attach 194 | 2 7 2 1 2 16 8 . 5 . 8 . 10 . . . 17 . 10 2 2 6 2 9 10 14 14 19 28 . Attach 18 | . . . . . 2 1 . 2 1 . 1 1 . . . 2 . 1 . . . 1 1 . 3 1 . 1 . Detach 22 | . . 1 . . 3 . . 2 . . . 3 . . . . . 2 . . . . 1 . 3 . 2 5 . Swap 215 | . 1 1 . 4 4 1 1 6 1 17 9 7 8 1 . 21 2 27 5 . 2 . 29 10 3 18 12 19 6 Drop 236 | . 4 2 . 5 17 17 . 8 1 18 2 11 3 2 . 16 . 15 1 2 8 . 16 11 9 18 18 32 . Fire 100 | . 32 45 . 4 . . . . . . . . . . . . . . 18 . . . . . . 1 . . . Melee 1549 | . . . . 4 39 35 55 49 30 118 85 91 81 23 . 125 44 112 58 18 4 68 155 112 15 52 100 60 16 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 126 | . . . . . . . 24 . 10 12 24 . 20 . . . 10 . . . . . . . . . 26 . . Rewire 36 | . . . . . . . 3 . . . 4 . 13 . . . . . . 1 . 8 . 7 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 818 | . 8 28 . 8 35 19 23 20 21 28 50 42 25 6 . 50 25 52 23 18 . 43 59 65 10 31 81 26 22 Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: *Fac x2 / Low x2 / Gar) -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: *Fac / *Low x2 / Gar / Gar) -7/Garrison (discovered 2 exits: *Fac x2) -6/Factory (discovered 8 exits: *Fac x4 / *Low x2 / Gar / Gar) -6/Garrison (discovered 4 exits: *Fac x4) -6/Factory (discovered 7 exits: *Fac x4 / *Low x2 / Gar) -6/Garrison (discovered 3 exits: *Fac x3) -5/Factory (discovered 8 exits: *Fac x4 / Upp x2 / Ext x2) -5/Waste -5/Factory (discovered 11 exits: *Fac x4 / *Upp x2 / Ext x2 / Gar / Gar / Gar) -5/Garrison (discovered 3 exits: *Fac x3) -4/Factory (discovered 6 exits: Res x4 / *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 6 exits: *Res x3 / *Arm / Tes x2) -3/Armory (discovered 3 exits: *Res x2 / *Lab) -3/Lab -2/Research -2/Garrison (discovered 3 exits: *Res x3) -2/Research (discovered 2 exits: *Acc / *Qua) -1/Access (discovered 2 exits: *Sur / Com) To Fleet Rendezvous History --------- Turn | Location | Event 1 | -11/Junkyard | Upgraded with Propulsion slot (x1) 1 | -11/Junkyard | Upgraded with Utility slot (x1) 1 | -11/Junkyard | Upgraded with Weapon slot (x1) 1 | -11/Junkyard | Discovered new exit (range 2) 18 | -11/Junkyard | Entered Materials 244 | -10/Materials | Discovered new exit (range 15) 308 | -10/Materials | Build established: Mutant 440 | -10/Materials | Discovered new exit (range 12) 453 | -10/Materials | Identified exit to Mines 561 | -10/Materials | Upgraded with Utility slot (x1) 568 | -10/Materials | Discovered new exit (range 15) 587 | -10/Materials | Upgraded with Propulsion slot (x1) 606 | -10/Materials | Identified exit to Materials 766 | -10/Materials | Discovered exit to Mines (range 9) 794 | -10/Materials | Entered Mines 796 | -10/Mines | Reached level 2 800 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 854 | -10/Mines | Assembled infested the area 1089 | -10/Mines | Learned 8 Materials zone layouts 1214 | -10/Mines | Discovered exit to Materials (range 10) 1397 | -10/Mines | Learned Materials terminal intel 1495 | -10/Mines | Met a Derelict testing a Signal Generator 1587 | -10/Mines | Discovered exit to Materials (range 13) 1632 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1634 | -10/Mines | Discovered new exit (range 5) 1638 | -10/Mines | Entered Exiles 1668 | -10/Exiles | Met 8R-AWN 1689 | -10/Exiles | Met EX-HEX 1722 | -10/Exiles | Met EX-BIN 1737 | -10/Exiles | Reached level 3 1737 | -10/Exiles | Aligned with FarCom system 1738 | -10/Exiles | Given EX-Vault access code 1778 | -10/Exiles | Opened EX-Vault 1786 | -10/Exiles | Upgraded with Utility slot (x2) 1786 | -10/Exiles | Found Longsword +1 1813 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1870 | -10/Exiles | Met EX-DEC 1951 | -10/Exiles | Discovered new exit (range 14) 2026 | -10/Exiles | Left Exiles lab with Longsword +1 2026 | -10/Exiles | Entered Mines 2029 | -9/Mines | Received a Mining Laser from a helpful Derelict 2349 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2352 | -9/Mines | Found Prototype Device 2448 | -9/Mines | Build established: Assassin 2508 | -9/Mines | Discovered new exit (range 9) 2513 | -9/Mines | Learned location of Zion (-6) 2654 | -9/Mines | Reached level 4 2664 | -9/Mines | Upgraded with Utility slot (x1) 2816 | -9/Mines | Entered Materials 2816 | -8/Materials | Accompanied by 2 allies 2817 | -8/Materials | Identified exit to Factory 2818 | -8/Materials | Loaded intel: 12 terminal locations 2818 | -8/Materials | Reached level 5 2818 | -8/Materials | Reached level 6 2821 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2875 | -8/Materials | Upgraded with Utility slot (x1) 2896 | -8/Materials | Identified Exp. Sensor Array 3316 | -8/Materials | Reached level 7 3336 | -8/Materials | Discovered exit to Factory (range 12) 3366 | -8/Materials | Build established: Hacker-Assassin 3537 | -8/Materials | Upgraded with Weapon slot (x1) 3773 | -8/Materials | Entered Factory 3775 | -7/Factory | Reached level 8 3775 | -7/Factory | Reached level 9 3775 | -7/Factory | Reached level 10 3853 | -7/Factory | Upgraded with Utility slot (x1) 4026 | -7/Factory | Fabricated Mak. Hover Unit? 4104 | -7/Factory | Identified exit to Lower Caves 4590 | -7/Factory | Discovered new exit (range 7) 4621 | -7/Factory | Build established: Hacker-Scout 4711 | -7/Factory | Discovered new exit (range 4) 4737 | -7/Factory | Identified exit to Garrison 4809 | -7/Factory | Reached level 11 4909 | -7/Factory | Entered Garrison 4976 | -7/Garrison | Triggered checkpoint 5045 | -7/Garrison | Learned Factory security intel 5068 | -7/Garrison | Reached level 12 5125 | -7/Garrison | Discovered new exit (range 10) 5270 | -7/Garrison | Triggered checkpoint 5271 | -7/Garrison | Reached level 13 5304 | -7/Garrison | Triggered checkpoint 5331 | -7/Garrison | Installed Relay Interface Framework 5339 | -7/Garrison | Heavy support dispatched to Factory 5422 | -7/Garrison | Triggered checkpoint 5434 | -7/Garrison | Discovered new exit (range 8) 5436 | -7/Garrison | Build established: Hacker-Mutant 5449 | -7/Garrison | Heavy support dispatched to Factory 5467 | -7/Garrison | Entered Factory 5791 | -7/Factory | Build established: Hacker-Scout 5829 | -7/Factory | Identified exit to Garrison 5830 | -7/Factory | Discovered new exit (range 4) 5833 | -7/Factory | Identified exit to Factory 5983 | -7/Factory | Reached level 14 6208 | -7/Factory | Upgraded with Utility slot (x1) 6544 | -7/Factory | Repaired Chainsword 6718 | -7/Factory | Fabricated Neutrino Core (x2) 7007 | -7/Factory | Build established: Hacker-Assassin 7023 | -7/Factory | Identified exit to Garrison 7024 | -7/Factory | Entered Garrison 7076 | -7/Garrison | Reached level 15 7117 | -7/Garrison | Upgraded with Propulsion slot (x1) 7164 | -7/Garrison | Triggered checkpoint 7241 | -7/Garrison | Triggered checkpoint 7284 | -7/Garrison | Discovered exit to Factory (range 8) 7288 | -7/Garrison | Expanded RIF knowledge: Signal Jamming 7364 | -7/Garrison | Triggered checkpoint 7405 | -7/Garrison | Build established: Hacker-Scout 7409 | -7/Garrison | Discovered exit to Factory (range 15) 7494 | -7/Garrison | Entered Factory 7496 | -6/Factory | Reached level 16 7596 | -6/Factory | Upgraded with Weapon slot (x1) 7671 | -6/Factory | Discovered new exit (range 11) 7676 | -6/Factory | Spotted B-75 Beast 7897 | -6/Factory | Identified exit to Garrison 8040 | -6/Factory | Discovered new exit (range 16) 8050 | -6/Factory | Identified exit to Factory 8215 | -6/Factory | Identified exit to Garrison 8310 | -6/Factory | Identified exit to Lower Caves 8433 | -6/Factory | Reached level 17 8819 | -6/Factory | Fabricated Adv. System Restoration Module (x2) 9499 | -6/Factory | Central database locked down 9792 | -6/Factory | Reached level 18 9987 | -6/Factory | Destroyed 9 combat bots 10276 | -6/Factory | Cargo convoy interrupted 10670 | -6/Factory | Entered Garrison 10671 | -6/Garrison | Upgraded with Utility slot (x1) 10818 | -6/Garrison | Triggered checkpoint 10841 | -6/Garrison | Reached level 19 10946 | -6/Garrison | Upgraded with Propulsion slot (x1) 11016 | -6/Garrison | Triggered checkpoint 11019 | -6/Garrison | Spotted B-75 Beast 11107 | -6/Garrison | Destroyed B-75 Beast 11118 | -6/Garrison | Build established: Hacker-Mutant 11319 | -6/Garrison | Discovered new exit (range 10) 11332 | -6/Garrison | Triggered checkpoint 11370 | -6/Garrison | Destroyed 7 combat bots 11388 | -6/Garrison | Triggered checkpoint 11416 | -6/Garrison | Discovered new exit (range 84) 11416 | -6/Garrison | Discovered new exit (range 63) 11416 | -6/Garrison | Discovered new exit (range 14) 11416 | -6/Garrison | Discovered new exit (range 16) 11446 | -6/Garrison | Identified exit to Factory 11574 | -6/Garrison | Rewired Executioner 11622 | -6/Garrison | Triggered checkpoint 11726 | -6/Garrison | Triggered checkpoint 11760 | -6/Garrison | Triggered checkpoint 11841 | -6/Garrison | Learned Factory security intel 11864 | -6/Garrison | Expanded RIF knowledge: Zone Cloak 11991 | -6/Garrison | Entered Factory 11991 | -6/Factory | Accompanied by 1 ally 12314 | -6/Factory | Repaired Adv. System Restoration Module 12484 | -6/Factory | Discovered exit to Factory (range 8) 12486 | -6/Factory | Reached level 20 12501 | -6/Factory | Found Prototype Processor 12501 | -6/Factory | Identified Exp. Core Analyzer 12905 | -6/Factory | Repaired Helical Railgun 13755 | -6/Factory | Crushed by falling debris 14495 | -6/Factory | Repaired Imp. Gravmag System 14500 | -6/Factory | Build established: Wizard-Mutant 14582 | -6/Factory | Repaired Transmission Jammer 14824 | -6/Factory | Identified exit to Garrison 14824 | -6/Factory | Entered Garrison 14896 | -6/Garrison | Triggered checkpoint 14994 | -6/Garrison | Triggered checkpoint 15068 | -6/Garrison | Triggered checkpoint 15116 | -6/Garrison | Discovered exit to Factory (range 12) 15142 | -6/Garrison | Rescued a captive Derelict 15143 | -6/Garrison | Rescued a captive Derelict 15154 | -6/Garrison | Triggered checkpoint 15174 | -6/Garrison | Expanded RIF knowledge: Patrol Navigation 15224 | -6/Garrison | Triggered checkpoint 15261 | -6/Garrison | Spotted B-75 Beast 15277 | -6/Garrison | Discovered exit to Factory (range 10) 15320 | -6/Garrison | Triggered checkpoint 15472 | -6/Garrison | Triggered checkpoint 15486 | -6/Garrison | Discovered exit to Factory (range 6) 15489 | -6/Garrison | Reached level 21 15560 | -6/Garrison | Triggered checkpoint 15730 | -6/Garrison | Entered Factory 15730 | -5/Factory | Accompanied by 1 ally 15892 | -5/Factory | Identified exit to Upper Caves 15892 | -5/Factory | Identified exit to Extension 16003 | -5/Factory | Identified exit to Factory 16211 | -5/Factory | Local machine network offline 16267 | -5/Factory | Sucked down chute 16267 | -5/Factory | Entered Waste 16272 | -5/Waste | Spotted C-40 Crusher 16282 | -5/Waste | EMP discharged 16286 | -5/Waste | Spotted C-40 Crusher 16286 | -5/Waste | Spotted C-40 Crusher 16287 | -5/Waste | Spotted C-40 Crusher 16289 | -5/Waste | Spotted C-40 Crusher 16296 | -5/Waste | Spotted C-40 Crusher 16302 | -5/Waste | Discovered new exit (range 13) 16302 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 16308 | -5/Waste | Identified exit to Factory 16309 | -5/Waste | Entered Factory 16346 | -5/Factory | Spotted B-75 Beast 16443 | -5/Factory | Reached level 22 16493 | -5/Factory | Upgraded with Power slot (x1) 16504 | -5/Factory | Fabricated Adv. Reaction Control System? 16621 | -5/Factory | Repaired Adv. System Restoration Module 16774 | -5/Factory | Found Hvy. Insulated Plating 16891 | -5/Factory | Identified exit to Garrison 17532 | -5/Factory | Central database locked down 17887 | -5/Factory | Identified exit to Garrison 18478 | -5/Factory | Identified exit to Garrison 18850 | -5/Factory | Reached level 23 19655 | -5/Factory | Found Prototype Launcher 19897 | -5/Factory | Entered Garrison 19948 | -5/Garrison | Expanded RIF knowledge: Coupler Efficiency 19982 | -5/Garrison | Triggered checkpoint 19996 | -5/Garrison | Local machine network offline 20010 | -5/Garrison | Triggered checkpoint 20014 | -5/Garrison | Triggered checkpoint 20032 | -5/Garrison | Triggered checkpoint 20101 | -5/Garrison | Discovered exit to Factory (range 10) 20158 | -5/Garrison | Triggered checkpoint 20284 | -5/Garrison | Discovered exit to Factory (range 13) 20372 | -5/Garrison | Discovered exit to Factory (range 11) 20401 | -5/Garrison | Entered Factory 20403 | -4/Factory | Reached level 24 20407 | -4/Factory | Identified exit to Research 20450 | -4/Factory | Identified Tesla Bomb Launcher 20713 | -4/Factory | Spotted B-86 Titan 20895 | -4/Factory | Identified exit to Upper Caves 20960 | -4/Factory | Local machine network offline 21170 | -4/Factory | Reached level 25 21176 | -4/Factory | Upgraded with Utility slot (x1) 21250 | -4/Factory | Found Prototype Hackware 21250 | -4/Factory | Identified Exp. Hacking Suite 22759 | -4/Factory | Entered Upper Caves 22924 | -4/Upper Caves | Reached level 26 22946 | -4/Upper Caves | Attracted the attention of an 0b10 base 22974 | -4/Upper Caves | Destroyed 8 combat bots 23376 | -4/Upper Caves | Discovered new exit (range 15) 23385 | -4/Upper Caves | Attacked by a faux Warlord 23458 | -4/Upper Caves | Identified exit to Upper Caves 23770 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 23798 | -4/Upper Caves | Learned 4 Research zone layouts 23888 | -4/Upper Caves | Entered another Upper Caves area 23936 | -4/Upper Caves | Discovered exit to Research (range 8) 24053 | -4/Upper Caves | Learned 8 Research zone layouts 24250 | -4/Upper Caves | Discovered new exit (range 8) 24282 | -4/Upper Caves | Identified exit to Zhirov 24287 | -4/Upper Caves | Entered Zhirov 24287 | -4/Zhirov | Discovered new exit (range 3) 24328 | -4/Zhirov | Found Alien Artifact 24328 | -4/Zhirov | Identified Integrated Dissipator 24328 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 24445 | -4/Zhirov | Found Alien Artifact 24479 | -4/Zhirov | Identified exit to Proximity Caves 24480 | -4/Zhirov | Entered Proximity Caves 24482 | -3/Proximity Caves | Reached level 27 24595 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 24625 | -3/Proximity Caves | Destroyed 9 combat bots 24988 | -3/Proximity Caves | Discovered exit to Research (range 5) 25042 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 25049 | -3/Proximity Caves | Reached level 28 25138 | -3/Proximity Caves | Destroyed 11 combat bots 25332 | -3/Proximity Caves | Entered Research 25383 | -3/Research | Identified exit to Armory 25383 | -3/Research | Identified exit to Testing 25613 | -3/Research | Identified exit to Research 25949 | -3/Research | Identified Transdimensional Reconstructor 26009 | -3/Research | Reached level 29 26249 | -3/Research | Fabricated Cmb. Linear Gravjet (x2) 26257 | -3/Research | Upgraded with Power slot (x1) 26281 | -3/Research | Found Prototype Slashing Weapon 26281 | -3/Research | Identified Molecular Scythe 26284 | -3/Research | Found Molecular Scythe 26593 | -3/Research | Found Prototype Device 26593 | -3/Research | Identified Exp. Thermal Shield 26914 | -3/Research | Spotted B-86 Titan 27324 | -3/Research | Local machine network offline 27387 | -3/Research | Destroyed 8 combat bots 27434 | -3/Research | Destroyed B-86 Titan 27627 | -3/Research | Entered Armory 27708 | -3/Armory | Reached level 30 28591 | -3/Armory | Spotted B-86 Titan 28714 | -3/Armory | Destroyed B-86 Titan 28858 | -3/Armory | Found Prototype Device 28858 | -3/Armory | Identified Adv. EM Disruption Field 28861 | -3/Armory | Found Prototype Device 28861 | -3/Armory | Identified Exp. Thermal Defense Suite 29048 | -3/Armory | Discovered new exit (range 3) 29048 | -3/Armory | Identified exit to Lab 29333 | -3/Armory | Entered Lab 29333 | -3/Lab | Discovered exit to Research (range 9) 29340 | -3/Lab | Unable to decrypt terminal 29340 | -3/Lab | Unable to decrypt terminal 29340 | -3/Lab | Unable to decrypt terminal 29373 | -3/Lab | Detected for breach 29377 | -3/Lab | Gained access to the hidden lab's interior 29377 | -3/Lab | Reached level 31 29377 | -3/Lab | Upgraded with Utility slot (x1) 29379 | -3/Lab | Unable to decrypt terminal 29381 | -3/Lab | Confronted by A5 29398 | -3/Lab | Destroyed A5 29407 | -3/Lab | Found Prototype Protection 29407 | -3/Lab | Identified Med. Regenerative Plating 29425 | -3/Lab | Found Alien Artifact 29425 | -3/Lab | Identified Core Reset Matrix 29425 | -3/Lab | Used Core Reset Matrix 29429 | -3/Lab | Sensed 3 artifacts in vicinity 29433 | -3/Lab | Discovered exit to Research (range 7) 29450 | -3/Lab | Found Integrated Dissipator 29450 | -3/Lab | Installed Integrated Dissipator, increased core heat dissipation (+20) 29457 | -3/Lab | Found Core Expander 29457 | -3/Lab | Installed Core Expander, added new Weapon slot 29502 | -3/Lab | Found Prototype Special Weapon 29502 | -3/Lab | Identified Gui. Remote Datajack 29511 | -3/Lab | Unable to decrypt terminal 29519 | -3/Lab | Found Prototype Protection 29519 | -3/Lab | Identified Exp. Powered Armor 29522 | -3/Lab | Found Prototype Hackware 29522 | -3/Lab | Identified Quantum Router 29594 | -3/Lab | Unable to decrypt terminal 29651 | -3/Lab | Entered Research 29720 | -2/Research | Local machine network offline 30265 | -2/Research | Reached level 32 30361 | -2/Research | Identified exit to Garrison 30583 | -2/Research | Intercept squad dispatched 30592 | -2/Research | Spotted Tracker 30593 | -2/Research | Spotted Tracker 30607 | -2/Research | Destroyed Tracker 30609 | -2/Research | Destroyed Tracker 30615 | -2/Research | Spotted Combat Programmer 30621 | -2/Research | Destroyed Combat Programmer 30635 | -2/Research | Found Prototype Device 30635 | -2/Research | Identified Exp. Phase Shifter 30644 | -2/Research | Found Exp. Phase Shifter 30647 | -2/Research | Spotted Combat Programmer 30655 | -2/Research | Core integrity fell below 50% 30660 | -2/Research | Destroyed Combat Programmer 30739 | -2/Research | Upgraded with Propulsion slot (x1) 30760 | -2/Research | Entered Garrison 30782 | -2/Garrison | Triggered checkpoint 30806 | -2/Garrison | Local machine network offline 31008 | -2/Garrison | Spotted B-90 Cyclops 31052 | -2/Garrison | Triggered checkpoint 31323 | -2/Garrison | Destroyed B-90 Cyclops 31498 | -2/Garrison | Triggered checkpoint 31545 | -2/Garrison | Discovered new exit (range 8) 31553 | -2/Garrison | Attempted to install RIF, but system incompatible 31720 | -2/Garrison | Triggered checkpoint 31820 | -2/Garrison | Destroyed 7 combat bots 31862 | -2/Garrison | Discovered new exit (range 14) 31898 | -2/Garrison | Triggered checkpoint 32020 | -2/Garrison | Discovered new exit (range 14) 32078 | -2/Garrison | Triggered checkpoint 32124 | -2/Garrison | Triggered checkpoint 32708 | -2/Garrison | Identified exit to Research 32709 | -2/Garrison | Entered Research 32881 | -2/Research | Found Unknown Device 32881 | -2/Research | Identified Antimissile System 32899 | -2/Research | Found Prototype Hackware 32899 | -2/Research | Identified Exp. System Shield 32948 | -2/Research | Intercept squad dispatched 32950 | -2/Research | Discovered new exit (range 12) 32986 | -2/Research | Spotted Tracker 32986 | -2/Research | Spotted Tracker 32987 | -2/Research | Reached level 33 32987 | -2/Research | Destroyed Tracker 32995 | -2/Research | Destroyed Tracker 33057 | -2/Research | Spotted Combat Programmer 33064 | -2/Research | Destroyed Combat Programmer 33108 | -2/Research | Identified exit to Quarantine 33247 | -2/Research | Intercept squad dispatched 33253 | -2/Research | Spotted Tracker 33254 | -2/Research | Spotted Tracker 33268 | -2/Research | Destroyed Tracker 33269 | -2/Research | Spotted Combat Programmer 33271 | -2/Research | Spotted Combat Programmer 33276 | -2/Research | Destroyed Tracker 33284 | -2/Research | Destroyed Combat Programmer 33305 | -2/Research | Destroyed Combat Programmer 33691 | -2/Research | Emitted hypermatrix ping 33696 | -2/Research | Assembled emerged from beneath the floor 33790 | -2/Research | Spotted B-90 Cyclops 33855 | -2/Research | Intercept squad dispatched 33857 | -2/Research | Discovered new exit (range 5) 33859 | -2/Research | Identified exit to Access 33862 | -2/Research | Spotted Tracker 33862 | -2/Research | Spotted Tracker 33862 | -2/Research | Spotted Tracker 33863 | -2/Research | Entered Access 33864 | -1/Access | Core integrity fell below 50% 34048 | -1/Access | Identified exit to Command 34213 | -1/Access | Emitted hypermatrix ping 34218 | -1/Access | Assembled emerged from beneath the floor 34221 | -1/Access | Reached level 34 34366 | -1/Access | Garrison activated, responded to threat 34442 | -1/Access | Discovered new exit (range 6) 34443 | -1/Access | Identified exit to Surface 34444 | *** | Heading to fleet! Last Messages --------------- 34393_ Molecular Scythe follow-up attack on P-80 Master. 34393_ Destroyed Unknown Storage. 34393_ P-80 Master destroyed. 34405_ Used Protomatter to restore core integrity (+165, depleted) 34406_ R-10 Processor collects Unknown Energy Gun. 34417_ Adv. System Restoration Module purges 1% system corruption (0%). 34423_ Molecular Scythe follow-up attack on W-44 Eye. 34427_ Detected hypermatrix ping. 34432_ Destroyed Antigrav System. 34435_ Molecular Scythe follow-up attack on W-44 Eye. 34435_ Destroyed Lgt. Antimatter Reactor. 34435_ Destroyed Unknown Device. 34440_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 34442_ The Access Shell folds into the floor. 34442_ EXIT=FOUND 34443_ EXIT=IDENTIFIED: SURFACE 34444_ >> FABRICATOR: Completed Enh. Quantum Rifle at (103,95). [Achievement: Home At Last?] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ??????????? #???????????????????????????????????? | | ??????????? #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# +???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????# """ """ "????BB????????????? | | ??????????# "????BB????????????? | | ??????????# "??????????????????? | | ??????????# "" "??????????????????? | | ??????????# @" "??????????????????? | | ??????????# "??????????????????? | | ??????????# "????BB????????????? | | ??????????# "????BB????????????? | | ??????????# "??????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# #???????????????????????????????????? | | +#####????# #???????????????????????????????????? | | ???# #???????????????????????????????????? | | ???# ########????????????????????????????? | | ??# # """"????????????????????????????? | | ??# # """""???????????????????????????? | | " ?# + """""???????????????????????????? | | " ?# # """"""??????????????????????????? | | """ # # """""" #??????????????????????? | | """ # # #??????????????????????? | | " = + + #??????????????????????? | | " # # #??????????????????????? | | ########### # #??????????????????????? | | ????# !# # #??????????????????????? | | ????# # # #??????????????????????? | | ????# ! # # #??????????????????????? | | ????# * # ##############??????????????????????? | | ????# = + #???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 79 Energy Capacity 790 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 2 Jamming Range 16 Power Amplification 20 Additional Mass Support 25 EM Shielding 3 Armor Coverage 625 Resistance: KI 35 Resistance: TH 50 Resistance: EX 20 Resistance: EM 40 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Weapon Shielding 66 Melee Speed Boost 30 Phase Shifting 20 Evasion (%) 85 Targeting Accuracy 5 Melee Accuracy 8 Target Analysis 8 Core Analysis 8 Armor Integrity Analysis 40 Particle Charging 30 Force Boost 30 Offensive Hacking 46 Defensive Hacking 51 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Mak. Hover Unit | x2 | -7/Factory Neutrino Core | x2 | -7/Factory | Preloaded Adv. System Restoration Module | x2 | -6/Factory Adv. Reaction Control System | x1 | -5/Factory Cmb. Linear Gravjet | x2 | -3/Research Alien Tech Used ----------------- Integrated Dissipator Core Reset Matrix Core Expander Achievements -------------- Alien Roots Anyone Home? Home At Last? Watch This! Challenges ------------ None RPGLIKE | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 --------- Run | Jun Mat Min Exi Min Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Upp Upp Zhi Pro Res Arm Lab Res Gar Res Acc Levels Raised 33 | . . 1 1 1 3 4 2 1 1 3 1 1 1 . . 2 . 2 1 . . 2 1 1 1 1 . 1 1 XP Earned 53950 | 4000 1445 1323 350 1552 5659 4952 3342 2273 825 4699 1666 1079 903 1299 97 2086 730 2708 966 462 118 2509 2008 1280 929 1677 931 523 1559 XP Spent 51975 | 1500 1600 150 3250 1900 4550 5750 1800 2700 1150 1700 4900 1150 1750 . . 2570 . 3200 690 . 110 3200 850 600 3500 1900 . 1100 405 Upgrades 66 | 3 2 1 4 2 4 5 6 2 2 2 9 2 1 . . 3 . 1 2 . 1 3 2 1 1 2 . 2 3 Power Slot 2 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . Propulsion Slot 5 | 1 1 . . . . . . . 1 . 1 . . . . . . . . . . . . . . 1 . . . Utility Slot 11 | 1 1 . 2 1 1 1 . 1 . . 1 . . . . . . 1 . . . . . . 1 . . . . Weapon Slot 3 | 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Core Integrity 8 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . 2 Heat Dissipation 4 | . . . . . . . . . 1 . . . . . . 1 . . 1 . 1 . . . . . . . . Energy Generation 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Matter Storage 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Mass Support 4 | . . . . . . . . 1 . . . . . . . . . . 1 . . 2 . . . . . . . Inventory Capacity 8 | . . . 2 . 2 2 . . . . . . 1 . . 1 . . . . . . . . . . . . . Sensor Range 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Melee Accuracy 5 | . . . . 1 . 2 . . . . . . . . . . . . . . . 1 . 1 . . . . . Hack Attack % 4 | . . . . . . . 2 . . 1 . 1 . . . . . . . . . . . . . . . . . Hack Defense % 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . KI Resistance % 3 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . 1 . TH Resistance % 3 | . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . Protomatter Created 9599 | . 70 163 . 43 275 324 325 344 201 375 413 174 101 73 . 789 153 479 484 154 . 574 1165 791 73 618 1138 189 111 Integrity Restored 15474 | . 150 539 . 110 683 285 374 378 413 467 1023 856 445 99 . 897 547 927 362 322 . 816 1036 1229 210 625 1636 553 492 Core 11389 | . 122 392 . 75 353 200 250 288 274 343 655 655 192 64 . 675 463 698 276 258 . 649 812 960 165 549 1054 475 492 Parts 4085 | . 28 147 . 35 330 85 124 90 139 124 368 201 253 35 . 222 84 229 86 64 . 167 224 269 45 76 582 78 . Protomatter Decayed 5975 | . 18 82 . 65 41 223 208 210 58 310 65 15 21 37 . 765 96 146 417 35 . 485 847 545 . 502 572 204 8 Game ------ Seed BeamGyrokineticBlaster Manual? 0 Play Time 08:14:30 Cumulative 140.0 hours Start 2023.11.11 @ 19:30:26 End 2023.11.15 @ 21:13:42 Sessions 11 Manual Loads 0 Difficulty Adventurer Special Mode Winter2019/RPGLIKE Game No. 51 Rogue 28 Adventurer 23 Explorer 0 Win Type 2 Total 6 Types 5/0/1/0/0/0/0/0/0 Lore% 61 Gallery% 69 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 3c9ce110-5997-46e8-9266-320a2f42bac3