Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.09 @ 22:45:56 Player: kasaphescent Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (186) 930 Value Destroyed (9835) 9835 Prototype IDs (41) 820 Alien Tech Used (0) 0 Bonus (10623) 10623 TOTAL SCORE: 29908 Bonus ------- High Alert Combat Kills 670 Follower Combat Kills 1053 Aligned with FarCom 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 822 Met Warlord at Research 2000 Invited to Help at Command 2000 Win 3000 Friendly Fire -222 Cogmind --------- Core Integrity 111/1600 Matter 216/300 Energy 99/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Helical Railgun Antimatter Cannon Compact Linear Accelerator Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Heavy Siege Treads Biometal Medium Treads Advanced Heavy Treads Enhanced Biometal Leg > --- UTILITY ---------- Advanced Power Amplifier Experimental Heat Sink High-capacity Storage Unit Experimental Optical Array Advanced Signal Interpreter Experimental Targeting Computer Advanced Target Analyzer Experimental Core Analyzer Improved Kinecellerator Centrium Light Armor Plating Centrium Light Armor Plating Improved Shield Generator > --- WEAPON ----------- KE Penetrator Hypervelocity Railgun Compact Linear Accelerator > --- INVENTORY -------- Particle Reactor Light Quantum Reactor Enhanced Biometal Leg Matter Neutralizer Matter Neutralizer Matter Neutralizer Guided Plasma Cannon KE Penetrator Helical Railgun Helical Railgun Helical Railgun Helical Railgun Helical Railgun Helical Railgun Antimatter Cannon Fusion Bomb Launcher Hellfire Missile Launcher Dirty Datajack Enhanced Force Lance [Rating: 194] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Medium Treads Treads Armored Medium Treads Leg Enhanced Biometal Leg Wheel Compact Wheel Utility Advanced Heat Sink Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Core Analyzer Protection Improved Heavy Armor Plating Weapon Heavy Battle Rifle Energy Gun Heavy Beamcaster Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Compact Linear Accelerator Launcher Shock Bomb Launcher Special Weapon Improved Remote Datajack Impact Weapon Powered Hammer Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Slots Evolved 18 | . . . . . 4 2 2 2 . . . . 2 2 2 2 Power 1 | . . . . . . . 1 . . . . . . . . . Propulsion 6 | . . . . . 1 . . 1 . . . . 2 . 2 . Utility 10 | . . . . . 3 2 1 . . . . . . 2 . 2 Weapon 1 | . . . . . . . . 1 . . . . . . . . Parts Attached 194 | 5 14 . 2 4 13 24 14 11 4 7 8 . 9 32 28 19 Power 21 | . 3 . . . 1 1 2 . 1 . 2 . . 6 3 2 Engine 7 | . 3 . . . . 1 2 . . . . . . 1 . . Core 1 | . . . . . 1 . . . . . . . . . . . Reactor 13 | . . . . . . . . . 1 . 2 . . 5 3 2 Propulsion 38 | 2 3 . 1 1 2 5 3 2 2 . 3 . 3 5 3 3 Treads 22 | 1 1 . 1 . . 5 2 1 1 . 2 . 2 3 3 . Leg 3 | . . . . . . . . . . . . . . . . 3 Wheel 13 | 1 2 . . 1 2 . 1 1 1 . 1 . 1 2 . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 59 | 1 3 . 1 1 8 7 6 4 1 2 . . 2 11 9 3 Device 26 | . . . . 1 3 . 5 3 1 1 . . 2 5 2 3 Storage 4 | 1 1 . 1 . . . . . . . . . . . 1 . Processor 11 | . . . . . 2 3 . . . . . . . 1 5 . Hackware . | . . . . . . . . . . . . . . . . . Protection 18 | . 2 . . . 3 4 1 1 . 1 . . . 5 1 . Artifact . | . . . . . . . . . . . . . . . . . Weapon 76 | 2 5 . . 2 2 11 3 5 . 5 3 . 4 10 13 11 Energy Gun 26 | 1 4 . . 1 2 7 2 2 . 4 1 . . 2 . . Energy Cannon 6 | . . . . . . 2 . . . . . . . 2 . 2 Ballistic Gun 25 | 1 1 . . . . . . . . . 1 . 3 3 10 6 Ballistic Cannon 4 | . . . . . . . . 2 . . . . . 1 1 . Launcher 9 | . . . . 1 . . 1 1 . 1 . . . 1 1 3 Special Weapon 1 | . . . . . . . . . . . 1 . . . . . Impact Weapon 3 | . . . . . . 2 . . . . . . 1 . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . . . . . . 1 1 . Unidentified Prototypes 16 | . . . . . . 2 2 2 . . . . . 3 6 1 Parts Lost 49 | . 3 . . 2 6 3 1 2 2 2 . . . 9 5 14 Power 4 | . . . . . 1 . . . . . . . . 1 . 2 Propulsion 20 | . 2 . . 1 1 1 . 1 2 . . . . 4 1 7 Utility 18 | . . . . 1 3 2 1 1 . 2 . . . 3 2 3 Weapon 7 | . 1 . . . 1 . . . . . . . . 1 2 2 Highest Loss Streak 11 | . 1 . . 2 3 3 1 2 1 2 . . . 6 4 11 To Critical Strikes 2 | . . . . . . . . . . . . . . . . 2 Average Slot Usage (%) 91 | . 92 100 100 97 98 94 95 92 87 90 94 94 92 89 86 81 Engine 4 | . 11 14 14 14 4 6 12 11 5 5 4 . . . . . Reactor 4 | . . . . . . . . . 4 5 5 11 10 8 7 7 Treads 13 | . 13 14 14 14 9 7 6 11 10 11 11 11 13 16 25 19 Wheel 9 | . 13 14 13 12 17 15 13 10 11 11 11 11 15 6 . . Device 17 | . . . . 11 12 12 22 23 26 29 29 29 26 22 14 13 Storage 6 | . 14 14 14 14 9 7 6 5 5 5 5 5 5 4 4 3 Processor 5 | . . . . . 7 10 6 5 2 . . . . 4 9 18 Protection 9 | . 10 14 14 . 15 16 12 7 5 4 5 5 5 9 10 6 Energy Gun 8 | . 20 28 28 27 18 8 12 9 5 12 15 11 1 . . . Energy Cannon 1 | . . . . . . 6 . . . . . . . . . . Ballistic Gun 4 | . 7 . . . . . . . . . . 5 12 10 9 8 Ballistic Cannon 1 | . . . . . . . . 2 5 2 . . . 1 2 2 Naked Turns 39 | . . . . . . . . . . . . . . . . 39 Heaviest Build 129 | 8 32 32 52 54 64 86 84 113 115 117 110 110 110 124 129 105 Greatest Support 261 | 20 20 10 40 40 32 32 32 26 26 22 28 28 38 186 261 256 Greatest Overweight (x) 5 | . 3 3 5 4 2 2 3 4 5 5 4 3 2 3 . 1 Average Overweight (x) 2 | . 1 3 3 3 1 1 2 3 4 4 3 3 2 . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 9 15 15 20 20 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 7 10 11 15 19 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 18 | 4 7 10 14 16 17 19 19 19 19 19 18 20 19 18 19 18 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 7 10 11 15 19 20 20 19 20 20 20 20 20 19 20 20 4 Class Distribution -------------------- 35% | Scavenger-Tank 32% | Mutant 10% | Scavenger-Mutant 9% | Scavenger-Gunner 8% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Tank | -5/Upper Caves Tank | -5/Warlord Scavenger-Tank | -4/Proximity Caves Scavenger-Tank | -4/Factory Scavenger-Tank | -3/Research Scavenger-Tank | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ----------- Run | Jun Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Matter Collected 4964 | 206 285 39 . 100 85 272 219 379 159 109 96 30 110 918 1154 803 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 7922 | 67 516 39 . 100 536 709 351 718 263 225 283 281 180 1176 1293 1185 Parts 393 | . 23 3 . 4 24 49 15 31 13 7 12 13 12 64 70 53 Haulers Intercepted 4 | . 2 . . . . . 1 1 . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . . . . . 19 . . 14 . . . . Prevented 9 | . . . . . . . . . 1 8 . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Combat Hostiles Destroyed 165 | . 9 3 . 3 13 17 5 11 7 3 6 13 3 21 23 28 Guns 108 | . 9 3 . 1 12 8 3 3 1 . 4 13 3 15 17 16 Cannons 30 | . . . . . . 9 . 5 6 . . . . 5 4 1 AOE 20 | . . . . 2 . . 2 3 . . . . . . 2 11 Classes Destroyed 21 | 1 3 1 . 1 1 3 1 3 . . 2 1 . . 2 2 Worker 4 | . . . . . . . 2 2 . . . . . . . . Builder 1 | . . . . . . . . 1 . . . . . . . . Tunneler 1 | . . . . . . 1 . . . . . . . . . . Hauler 4 | . 2 . . . . . 1 1 . . . . . . . . Recycler 2 | 1 . . . . 1 . . . . . . . . . . . Operator 2 | . . . . . . 1 . 1 . . . . . . . . Drone 2 | . . . . . . . . . . . . 2 . . . . Watcher 7 | . 2 . . . . 2 . 1 . . . . . 1 . 1 Swarmer 42 | . . 3 . . 6 9 . . . . . 11 . 5 3 5 Grunt 49 | . 9 . . 2 6 . 4 7 6 3 2 . . 3 3 4 Brawler 4 | . . . . 1 . 1 . . . . . . . 1 . 1 Duelist 1 | . . . . . . . . . . . . . . . . 1 Protector 1 | . . . . . . . . . . . 1 . . . . . Sentry 10 | . . . . . 1 4 . . . . . . 1 2 . 2 Demolisher 2 | . . . . . . . . . . . . . . . 2 . Specialist 3 | . . . . . . . . . . . . . . . . 3 Hunter 12 | . . . . . . . . 1 . . 2 . . 4 2 3 Programmer 27 | . . . . . . 3 1 2 1 . . . 2 6 4 8 Heavy 2 | . . . . . . . . 1 . . . . . . . 1 Striker 6 | . . . . . . . . . . . 1 . . . 5 . Executioner 4 | . . . . . . . . . . . . . . . 4 . Best Kill Streak 8 | 1 2 2 . 3 4 4 4 7 4 3 2 4 2 5 7 8 Combat Bots Only 8 | . 2 2 . 3 4 4 4 4 4 3 2 4 2 5 7 8 Max Kills in Single Turn 3 | 1 1 1 . 2 1 1 1 2 1 1 2 2 1 1 2 3 Gunslinging 1 | . . . . . . . . . . . 1 1 . . 1 1 Exploded 3 | . . . . 2 . . 1 1 . . . . . . 2 3 Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Jun Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Damage Taken 16712 | . 450 282 . 103 490 960 230 955 340 406 . 395 121 2667 4626 4687 Core 2453 | . 62 127 . 11 58 58 36 57 31 59 . 42 . 120 303 1489 Absorbed by Shields 3076 | . . . . . . . 68 176 80 100 . 366 113 814 345 1014 Reduced by Siege Mode 892 | . . . . . . . . . . . . . . 161 503 228 Redirected to Shielding 10 | . 10 . . . . . . . . . . . . . . . Regen/Repaired (Parts) 87 | . . . . . . . . . . . 87 . . . . . Core Remaining (%) 75 | 100 . . . 20 89 91 95 . . . . 81 100 90 79 6 Volleys Fired 477 | 2 52 13 . 5 32 59 21 37 19 7 23 22 6 68 65 46 Largest 3 | 2 2 2 . 2 2 2 2 3 2 1 3 3 3 3 3 3 Hottest 243 | 60 100 100 . 100 115 150 150 211 150 36 243 195 147 160 148 181 Shots Fired 1014 | 4 103 26 . 10 64 77 34 60 32 7 57 64 18 185 164 109 Gun 832 | 4 103 26 . 9 64 24 27 34 15 . 51 64 18 161 141 91 Cannon 140 | . . . . . . 53 . 18 17 . . . . 24 21 7 Launcher 36 | . . . . 1 . . 7 8 . 7 . . . . 2 11 Special 6 | . . . . . . . . . . . 6 . . . . . Kinetic 535 | 2 35 . . . . . . 18 17 . 8 20 16 163 162 94 Thermal 432 | 2 68 26 . 9 64 77 27 34 15 . 43 44 2 17 . 4 Explosive 14 | . . . . 1 . . . . . . . . . . 2 11 Electromagnetic 27 | . . . . . . . 7 8 . 7 . . . 5 . . Robot Hit Streak 37 | 1 17 2 . 5 14 25 14 9 6 . 8 8 10 37 32 27 Robot Miss Streak 7 | 2 4 6 . 1 2 4 4 5 4 . 2 5 1 2 7 3 Penetration Max 2 | . . . . . . . . 1 1 . . . . 1 2 2 Secondary Targets 21 | . . . . . 3 1 . . . . 2 4 . 2 6 3 Max Gunslinging Chain 2 | . . . . . 1 1 . . . . 2 1 . 1 2 1 Shots Hit Robots 690 | 2 69 9 . 7 46 37 26 39 25 . 34 32 14 151 125 74 Core Hits 445 | 1 26 3 . 4 26 49 34 49 30 6 15 15 7 57 50 73 Critical Kills 10 | . . . . . . . . . . . . . . 1 5 4 Critical Parts Destroyed 17 | . . . . . . . . . . . . . 1 4 7 5 Critical Strikes 45 | . . . . 1 5 . 2 1 2 . 4 . 1 6 14 9 Burn 13 | . . . . 1 5 . 2 . . . 4 . . 1 . . Destroy 28 | . . . . . . . . . . . . . 1 5 13 9 Blast 4 | . . . . . . . . 1 2 . . . . . 1 . Melee Attacks 14 | . . . . . . 4 . . . . . . 5 4 1 . Impact 9 | . . . . . . 4 . . . . . . 5 . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 5 | . . . . . . . . . . . . . . 4 1 . Sneak Attacks 3 | . . . . . . 1 . . . . . . . 2 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 22332 | 26 805 125 . 200 659 1608 849 2015 1027 315 769 750 398 3640 3923 5223 Guns 13027 | 26 805 125 . 88 659 464 513 639 290 . 769 750 398 2884 2951 1666 Cannons 3984 | . . . . . . 1040 . 810 737 . . . . 743 562 92 Explosions 5195 | . . . . 112 . . 336 566 . 315 . . . . 410 3456 Melee 117 | . . . . . . 104 . . . . . . . 13 . . Ramming 9 | . . . . . . . . . . . . . . . . 9 Kinetic 11013 | 15 311 . . . . . . 810 737 . 95 307 350 3152 3513 1723 Thermal 6139 | 11 494 125 . 88 659 1504 605 861 290 . 674 443 48 302 . 35 Explosive 3978 | . . . . 112 . . . . . . . . . . 410 3456 Electromagnetic 1076 | . . . . . . . 244 344 . 315 . . . 173 . . Impact 104 | . . . . . . 104 . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 13 | . . . . . . . . . . . . . . 13 . . Highest Corruption 17 | . . . . . . 6 1 5 6 6 6 . 1 17 4 9 Average Corruption 6 | . . . . . . 4 1 4 5 6 6 . 1 16 3 5 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked 32 | . . . . . . . . . . . . . . . 32 . Effects 164 | . . . . . . 32 3 7 31 15 1 . 1 55 15 4 Message Errors 42 | . . . . . . 5 1 4 11 4 . . . 14 3 . Matter Fused 49 | . . . . . . 14 . 1 5 5 . . . 17 4 3 Heat Flow Errors 19 | . . . . . . 6 2 . 2 . . . . 6 2 1 Energy Discharges 17 | . . . . . . 3 . . 3 3 . . . 5 3 . Parts Fused 3 | . . . . . . . . 1 . 1 . . 1 . . . Data Loss (minor) 14 | . . . . . . 1 . . 5 1 1 . . 5 1 . Data Loss (major) 7 | . . . . . . 1 . 1 2 . . . . 2 1 . Misfires 3 | . . . . . . 2 . . . . . . . 1 . . Alerts 3 | . . . . . . . . . 2 1 . . . . . . Misdirections 1 | . . . . . . . . . . . . . . 1 . . Weapon Failures 6 | . . . . . . . . . 1 . . . . 4 1 . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 401 | . . . . . . 93 . 151 23 . . . . 14 51 69 Projectiles 232 | . . . . . . 11 . 151 23 . . . . 14 29 4 Explosions 87 | . . . . . . . . . . . . . . . 22 65 Melee 82 | . . . . . . 82 . . . . . . . . . . Knockbacks 10 | . . . . . . . . 3 3 . . . . 1 3 . Impact . | . . . . . . . . . . . . . . . . . Kinetic 10 | . . . . . . . . 3 3 . . . . 1 3 . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 55 | . . . . 16 . . . 35 . . . . . . . 4 Shots 4 | . . . . 1 . . . 3 . . . . . . . . Rammed 2 | . . . . . . . . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 604 | . 205 604 . 168 198 238 174 263 430 . 348 346 78 302 273 118 Average Temperature 106 | . 67 301 . 75 57 50 71 107 166 . 130 170 38 89 143 23 Received Heat Transfer 1698 | . 255 . . 48 252 66 102 179 154 137 . . 8 251 18 228 Effects 20 | . . 12 . . . . . . 2 . . 1 . 3 2 . Shutdowns 2 | . . 1 . . . . . . 1 . . . . . . . Energy Bleed 3 | . . 3 . . . . . . . . . . . . . . Interference 6 | . . . . . . . . . . . . 1 . 3 2 . Matter Decay 2 | . . 2 . . . . . . . . . . . . . . Damage (minor) 2 | . . 1 . . . . . . 1 . . . . . . . Damage (major) 3 | . . 3 . . . . . . . . . . . . . . Damage (core) 2 | . . 2 . . . . . . . . . . . . . . Siege Activations 17 | . . . . . . . . . . . . . . 8 3 6 Total Turns 401 | . . . . . . . . . . . . . . 203 123 75 Longest Duration 68 | . . . . . . . . . . . . . . 68 51 21 Robots Corrupted 4 | . . . . . . . . . . 3 . . . 1 . . Combat Hostiles 4 | . . . . . . . . . . 3 . . . 1 . . Parts Fried 8 | . . . . . . 1 . 2 . 5 . . . . . . Impact Corruptions 1 | . . . . . . 1 . . . . . . . . . . Robots Melted 2 | . . . . . 1 . . . . . 1 . . . . . Combat Hostiles 2 | . . . . . 1 . . . . . 1 . . . . . Parts Melted 17 | . . 1 . . 6 2 2 2 . . 1 1 . 2 . . Heat Transferred 11306 | 25 1208 370 . 333 2183 2603 763 900 240 . 1257 703 74 610 . 37 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . 1 2 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Peak Influence 1012 | 5 182 118 . 84 225 309 219 533 . . . . 288 242 401 1012 Initial 189 | . 3 48 . . 32 38 64 24 . . . . 163 150 65 189 Average 164 | 1 76 83 . 80 64 173 79 231 . . . . 207 132 162 436 Maximum Alert Level 3 | . . . . . 1 1 1 2 . . . . 1 1 2 3 Low Security (%) 70 | 100 100 100 . 100 98 66 93 39 . . . . 35 92 58 5 Level 1 24 | . . . . . 1 33 6 48 . . . . 64 7 36 52 Level 2 3 | . . . . . . . . 11 . . . . . . 5 21 Level 3 1 | . . . . . . . . . . . . . . . . 20 Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 37 | . 3 . . . 1 8 3 3 . . . . 1 6 1 11 Investigation 6 | . 1 . . . 1 3 . . . . . . . . . 1 Extermination 13 | . . . . . . 4 2 . . . . . 1 4 . 2 Reinforcement 13 | . 2 . . . . 1 1 3 . . . . . 2 1 3 Assault 2 | . . . . . . . . . . . . . . . . 2 Garrison 3 | . . . . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . 1 . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Jun Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Distress Signals 10 | . 2 . . . . . . 1 . . 1 . . . 5 1 Communications Jammed 1 | . . . . . . . . . . . . . 1 . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 250 | . 17 3 . 3 17 17 7 16 8 9 32 12 3 26 31 49 Peak Tracking Total 15 | . 3 3 . 3 4 5 4 5 5 6 10 4 1 5 5 15 Tactical Retreats 10 | . 1 . . . . 1 1 1 1 . 2 . . 1 . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Traps Triggered 15 | . 4 . . . 1 5 1 1 . . . . 1 . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 11 | . . . . . . . . . 3 1 7 . . . . . Exploded 3 | . . . . . . . . . . . 3 . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ---------- Run | Jun Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Machines Disabled 11 | . . . . 1 . 1 1 3 . . . . . 1 1 3 Max in Single Turn 1 | . . . . 1 . 1 1 . . . . . . 1 1 1 Garrison Access 3 | . . . . . . 2 . . . . . . . . 1 . Energy Cycler 1 | . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Jun Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Machines Accessed 32 | . 5 . 2 . 2 8 1 1 1 1 . . 2 6 . 3 Terminals 21 | . 5 . . . 2 3 1 1 1 . . . 1 5 . 2 Fabricators 4 | . . . . . . 2 . . . . . . 1 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . 3 . . . . . . . . . 1 Total Hacks 60 | . 12 . 2 . 4 14 2 3 1 1 . . 3 12 . 6 Successful 24 | . 3 . 2 . 3 5 2 1 1 1 . . 3 2 . 1 Failed 36 | . 9 . . . 1 9 . 2 . . . . . 10 . 5 Catastrophic 10 | . 3 . . . . 2 . . . . . . . 4 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 19 | . . . 1 . . 7 . 2 . . . . 1 6 . 2 Terminals 44 | . 12 . . . 4 6 2 3 1 . . . 1 11 . 4 Fabricators 6 | . . . . . . 3 . . . . . . 2 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . 5 . . . . . . . . . 2 Terminal Hacks 15 | . 3 . 2 . 3 . 2 1 1 1 . . 1 1 . . Record 2 | . . . 1 . . . . . 1 . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . 1 . . . . . . Open DSF 1 | . . . . . . . . . . . . . 1 . . . Branch Access Points 2 | . . . . . 1 . 1 . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . 1 . . Alert Level 1 | . . . . . . . . 1 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . Zone Layout 4 | . 1 . . . 2 . 1 . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . 1 . . . Network Status 1 | . . . . . . . . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 2 . . . . . . . . . . Seal Access 2 | . . . . . . 2 . . . . . . . . . . Unauthorized Hacks 6 | . . . . . . 3 . . . . . . 1 1 . 1 Terminals 4 | . . . . . . 2 . . . . . . . 1 . 1 Botnet 4 | . . . . . . 2 . . . . . . . 1 . 1 Fabricators 2 | . . . . . . 1 . . . . . . 1 . . . Fabnet 1 | . . . . . . . . . . . . . 1 . . . Overload 1 | . . . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 25 | . 5 . . . 2 6 1 1 . . . . 1 6 . 3 Full Trace Events 2 | . 1 . . . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------ Run | Jun Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . . . . . . 3 . Non-combat . | . . . . . . . . . . . . . . . . . Combat 3 | . . . . . . . . . . . . . . . 3 . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . . . . . 5 . Machine Destruction 2 | . . . . . . . . . . . . . . . 2 . Programmers 3 | . . . . . . . . . . . . . . . 3 . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . 3 1 . Autooverrided 3 | . . . . . . . . . . . . . . . 3 . Robots Rewired 6 | . . . . . . . . 1 . . 5 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Jun Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Total Allies 12 | . . . . 2 . . . 1 . . 5 . . 1 3 . Largest Group 5 | . . . . 2 2 . . 1 . . 5 1 1 1 1 . Highest-Rated Group 258 | . . . . 45 45 . . 49 . . 258 61 61 61 69 . Highest-Rated Ally 69 | . . . . 31 31 . . 49 . . 68 61 61 61 69 . Total Orders 2 | . . . . . . . . . . . 2 . . . . . GUARD 2 | . . . . . . . . . . . 2 . . . . . Ally Attacks 83 | . . . . . 4 . . 2 . . 67 . . . 10 . Total Damage 4775 | . . . . . 42 . . 675 . . 3268 . . . 790 . Kills 28 | . . . . . 1 . . 4 . . 23 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . 2 . . . . 1 1 . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------- Run | Jun Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Turns Passed 13260 | 62 783 131 351 326 742 2051 603 472 1050 494 1230 334 390 1760 1618 863 Spaces Moved 7193 | 42 479 57 267 209 393 1088 362 223 608 305 749 188 263 767 788 405 Core 90 | 3 . . . . . . . . . . . . . . . 87 Treads 1558 | 1 2 . 4 5 . . . . . . . . . 440 788 318 Legs . | . . . . . . . . . . . . . . . . . Wheels 5545 | 38 477 57 263 204 393 1088 362 223 608 305 749 188 263 327 . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 95 125 125 140 115 115 120 135 150 145 140 140 120 120 163 50 Average Speed 139 | 97 104 125 129 143 118 129 133 143 158 149 144 140 120 150 167 140 Slowest Speed 320 | 160 160 125 240 320 120 130 135 150 160 160 145 140 120 173 169 225 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 34 | 3 89 23 59 58 32 27 5 3 81 48 70 29 8 17 22 9 Regions Visited 16 Branch Regions 7 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . . . . . Known Exits Taken 3 | . . . . . . . . . . . . 1 . 1 1 . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 1 1 . 1 . . . Scrap Searched 9 | . . . . 1 . . . . 4 2 . 2 . . . . Spaces Dug 53 | . . . . . . 9 . . . . . . 5 . . 39 Terrain Destroyed 277 | . . . . 9 . 10 3 16 8 . . 1 5 4 40 181 Melee 8 | . . . . . . 3 . . . . . . 5 . . . Projectile 77 | . . . . . . 7 . 10 8 . . 1 . 4 29 18 AOE 190 | . . . . 9 . . 3 6 . . . . . . 10 162 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Jun Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Total 9604 | 56 657 91 273 224 604 1658 446 329 663 341 875 224 319 1273 966 605 Wait 1482 | 1 93 21 . 2 155 439 44 28 27 11 77 15 20 373 43 133 Move 7176 | 41 478 56 266 208 392 1087 361 222 607 304 748 187 262 766 787 404 Hop . | . . . . . . . . . . . . . . . . . Pick Up 107 | 7 10 1 4 5 10 17 2 7 3 5 7 . 2 11 16 . Fast Attach 68 | 5 7 . . 1 1 7 7 5 1 3 . . 3 12 11 5 Attach 47 | . 3 . . 1 9 2 3 3 2 1 . . 2 8 5 8 Detach 13 | . 1 . . . . 2 . 1 1 1 . . 2 3 1 1 Swap 79 | . 4 . 2 2 3 15 4 3 1 3 8 . 4 12 12 6 Drop 117 | . 9 . 1 . 2 26 4 9 2 6 12 . 5 16 25 . Fire 477 | 2 52 13 . 5 32 59 21 37 19 7 23 22 6 68 65 46 Melee 14 | . . . . . . 4 . . . . . . 5 4 1 . Ram 2 | . . . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . . . . 8 . . . Rewire 14 | . . . . . . . . 14 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / DSF) -3/Research (discovered 3 exits: *Res / Arm / *Qua) -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 11 | -11/Junkyard | Discovered new exit (range 16) 63 | -11/Junkyard | Entered Materials 223 | -10/Materials | Discovered new exit (range 6) 309 | -10/Materials | Build established: Mutant 393 | -10/Materials | Discovered new exit (range 11) 625 | -10/Materials | Discovered new exit (range 13) 833 | -10/Materials | Discovered new exit (range 7) 846 | -10/Materials | Entered Mines 868 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 928 | -10/Mines | Core integrity fell below 50% 971 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 972 | -10/Mines | Discovered new exit (range 5) 977 | -10/Mines | Entered Exiles 1011 | -10/Exiles | Met 8R-AWN 1037 | -10/Exiles | Met EX-HEX 1074 | -10/Exiles | Met EX-BIN 1089 | -10/Exiles | Aligned with FarCom system 1090 | -10/Exiles | Given EX-Vault access code 1122 | -10/Exiles | Opened EX-Vault 1130 | -10/Exiles | Found Gui. Plasma Cannon 1155 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1193 | -10/Exiles | Met EX-DEC 1199 | -10/Exiles | Learned location of Zion (-6) 1234 | -10/Exiles | Discovered new exit (range 14) 1328 | -10/Exiles | Left Exiles lab with Gui. Plasma Cannon 1328 | -10/Exiles | Entered Mines 1392 | -9/Mines | Learned 4 Materials zone layouts 1396 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1622 | -9/Mines | Discovered new exit (range 10) 1629 | -9/Mines | Learned location of 1 exit from Proximity Caves 1654 | -9/Mines | Entered Materials 1654 | -8/Materials | Accompanied by 2 allies 1654 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1659 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2089 | -8/Materials | Lost 3 parts (1p1u1w) 2308 | -8/Materials | Lost 3 parts (1n2u) 2322 | -8/Materials | Discovered new exit (range 11) 2341 | -8/Materials | Build established: Scavenger-Mutant 2396 | -8/Materials | Entered Factory 2396 | -7/Factory | Evolved 2 slots: Utility x2 2819 | -7/Factory | Build established: Mutant 3898 | -7/Factory | Lost 3 parts (1n2u) 4402 | -7/Factory | Discovered new exit (range 7) 4447 | -7/Factory | Entered another Factory area 4447 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4948 | -6/Factory | Build established: Scavenger-Mutant 5023 | -6/Factory | Discovered new exit (range 6) 5023 | -6/Factory | Identified exit to Lower Caves 5050 | -6/Factory | Entered another Factory area 5050 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5505 | -5/Factory | Discovered new exit (range 5) 5522 | -5/Factory | Entered Upper Caves 5967 | -5/Upper Caves | Build established: Scavenger-Tank 6527 | -5/Upper Caves | Discovered new exit (range 8) 6572 | -5/Upper Caves | Entered another Upper Caves area 6588 | -5/Upper Caves | Learned Factory interactive machine intel 7020 | -5/Upper Caves | Spotted B-75 Beast 7035 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7059 | -5/Upper Caves | Discovered new exit (range 6) 7065 | -5/Upper Caves | Build established: Tank 7066 | -5/Upper Caves | Entered Warlord 7116 | -5/Warlord | System corruption cleaned by Quarantine Array 7801 | -5/Warlord | Warlord's base attacked by MAIN.C 7932 | -5/Warlord | Met Warlord 8073 | -5/Warlord | Build established: Commander-Tank 8151 | -5/Warlord | Warlord forces counterattacked 8158 | -5/Warlord | Spotted Striker 8160 | -5/Warlord | Spotted Striker 8239 | -5/Warlord | Spotted Striker 8251 | -5/Warlord | Destroyed Striker 8281 | -5/Warlord | Discovered new exit (range 12) 8296 | -5/Warlord | Entered Proximity Caves 8296 | -4/Proximity Caves | Accompanied by 1 ally 8297 | -4/Proximity Caves | Identified exit to Factory 8511 | -4/Proximity Caves | Learned 4 Research zone layouts 8523 | -4/Proximity Caves | Build established: Scavenger-Tank 8630 | -4/Proximity Caves | Entered Factory 8630 | -4/Factory | Accompanied by 1 ally 8630 | -4/Factory | Evolved 2 slots: Propulsion x2 8631 | -4/Factory | Loaded intel: 46 interactive machine locations 8704 | -4/Factory | Identified exit to DSF 8986 | -4/Factory | Discovered new exit (range 11) 9020 | -4/Factory | Entered Research 9020 | -3/Research | Accompanied by 1 ally 9020 | -3/Research | Evolved 2 slots: Utility x2 9021 | -3/Research | Identified exit to Armory 9406 | -3/Research | Found Enh. Force Lance 9418 | -3/Research | Found Prototype Launcher 9418 | -3/Research | Identified Hellfire Missile Launcher 9625 | -3/Research | System corruption reached 10% 9668 | -3/Research | Lost 6 parts (2n3u1w) 9726 | -3/Research | Found Fusion Bomb Launcher 10714 | -3/Research | Found Unknown Protection 10714 | -3/Research | Identified Adv. Powered Armor 10739 | -3/Research | Discovered new exit (range 11) 10739 | -3/Research | Discovered new exit (range 4) 10744 | -3/Research | Identified exit to Quarantine 10756 | -3/Research | Identified exit to Research 10780 | -3/Research | Entered another Research area 10780 | -2/Research | Warlord forces began assault on 0b10 10780 | -2/Research | Evolved 2 slots: Propulsion x2 10890 | -2/Research | Research machine network offline 11466 | -2/Research | Found Prototype Processor 11542 | -2/Research | Spotted Striker 11546 | -2/Research | Borebot progress halted 11566 | -2/Research | Destroyed Striker 11567 | -2/Research | Spotted Executioner 11569 | -2/Research | Spotted Executioner 11576 | -2/Research | Destroyed Executioner 11582 | -2/Research | Destroyed Executioner 11601 | -2/Research | Spotted Striker 11604 | -2/Research | Spotted Striker 11609 | -2/Research | Destroyed Striker 11615 | -2/Research | Destroyed Striker 11628 | -2/Research | Found Prototype Processor 11628 | -2/Research | Identified Exp. Core Analyzer (x2) 11727 | -2/Research | Destroyed Striker 11727 | -2/Research | Destroyed Executioner 11761 | -2/Research | Destroyed 7 combat bots 11792 | -2/Research | Found Prototype Processor 11792 | -2/Research | Identified Exp. Targeting Computer 11880 | -2/Research | Met up with Warlord 11881 | -2/Research | Warlord invited to help at Command 11937 | -2/Research | Spotted Striker 12058 | -2/Research | Spotted Executioner 12088 | -2/Research | Build established: Scavenger-Gunner 12113 | -2/Research | Spotted Executioner 12237 | -2/Research | Spotted Executioner 12246 | -2/Research | Spotted Striker 12272 | -2/Research | Destroyed Executioner 12272 | -2/Research | Destroyed Striker 12322 | -2/Research | Lost 4 parts (1n1u2w) 12378 | -2/Research | Discovered new exit (range 9) 12378 | -2/Research | Spotted B-90 Cyclops 12397 | -2/Research | Identified exit to Access 12398 | -2/Research | Entered Access 12398 | -1/Access | Evolved 2 slots: Utility x2 12400 | -1/Access | Energy Cycler disabled 12905 | -1/Access | Garrison activated, responded to threat 13177 | -1/Access | Destroyed 8 combat bots 13180 | -1/Access | First assault squad dispatched 13208 | -1/Access | Released all parts (17) 13229 | -1/Access | Lost 11 parts (2p5n2u2w) 13241 | -1/Access | Core integrity fell below 50% 13251 | -1/Access | Core integrity fell below 20% 13258 | -1/Access | Discovered new exit (range 6) 13261 | *** | Escaped! Last Messages --------------- 13234_ Matter Neutralizer blown off. 13234_ E-15 Imp destroyed. 13237_ The unstable cave ceiling collapses. 13240_ M-36 Artificer repairs H-88 Terminator. 13241_ Acquired 120 matter. 13242_ U-05 Engineer lays Concrete. 13243_ Penetrated by Slug. 13243_ M-36 Artificer fits Backup Plating VII on H-88 Terminator. 13244_ U-05 Engineer builds a Wall. 13246_ K-01 Serf collects debris. 13246_ Slug penetrates Longscan Aggregator. 13246_ Slug penetrates Wall. 13248_ Slammed into P-80 Master. 13249_ Penetrated by Slug. 13253_ System corrupted: Matter fused (-9). 13253_ Penetrated by Slug. 13253_ Slug penetrates Wall. 13254_ Penetrated by Slug. 13258_ The Access Shell folds into the floor. 13258_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????? ????????? | | ?????????????????????????????????????? ????????? | | ?????????????????????????????????????? ???????? | | ?????????????????????????????????????? ???????? | | ?????????????????????????????????????# ????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????###?????# #????????? | | ????????????????????########## ####### #????????? | | ????????????????????" #????????? | | ??????????????BB????" #????????? | | ??????????????BB????" #????????? | | ????????????????????" #????????? | | ????????????????????" 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""" # # ##???? | | ???????????????????????????"T" ## ### #?### | | ???????????????????????????## ###+### % ### ### | | ?????????????????########### # " % [[[[ | | ?????????????????# " " % %%=! | | ?????????????????# ! ### ## #]#[! | | ?????????????????# ## ###]*!! | | ?????????????????# ] # #]/ | | ?????????????????# + * | | ?????????????????# # # | | ?????????????????# = # # # | | ???????????????############"## # " # ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Energy Generation 49 Energy Capacity 740 Matter Stores 300 Matter Capacity 300 Sight Range 23 Terrain Scan Density 10 Jamming Range 16 Power Amplification 60 Armor Coverage 2300 Resistance: TH 20 Core Shielding 20 Weapon Cycling 20 Evasion (%) 50 Targeting Accuracy 12 Target Analysis 8 Core Analysis 8 Recoil Reduction 8 Matter Filtering 50 Particle Charging 15 Kinecelleration 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CryofiberGravitonBarrier Manual? 0 Play Time 01:46:02 Cumulative 338.5 hours Start 2023.04.08 @ 18:33:16 End 2023.04.09 @ 22:45:56 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 234 Rogue 234 Adventurer 0 Explorer 0 Win Type 0 Total 23 Types 20/0/2/1/0/0/0/0/0 Lore% 70 Gallery% 85 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3d80eec5-1edd-4049-a19a-5af4205f5b78