Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.23 @ 09:06:38 Player: Err. String Expected Got Nil Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (126) 630 Value Destroyed (3645) 3645 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (666) 666 TOTAL SCORE: 7341 Bonus ------- High Alert Combat Kills 666 Cogmind --------- Core Integrity 630/700 Matter 114/300 Energy 290/290 System Corruption 4% Temperature Cool (0) Movement Treading (245) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Light Treads Armored Treads > --- UTILITY (5) ------ High-capacity Storage Unit Core Analyzer Improved Medium Armor Plating System Shield > --- WEAPON (3) ------- Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (20) --- Deuterium Engine Light Angular Momentum Engine Light Treads Light Treads Armored Treads Advanced Heat Sink Medium Matter Pod (100) Transmission Jammer Transmission Jammer Hardened Medium Armor Plating High-powered Tractor Beam Heavy Particle Gun Heavy Particle Cannon Minigun Advanced Assault Cannon Advanced Assault Cannon Advanced EMP Blaster Mini Grenade Launcher Datajack Heavy Flail Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Core Analyzer Improved Medium Armor Plating Hacking Suite System Shield > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Reinforced Ion Engine Deuterium Engine Light Angular Momentum Engine Light Treads Light Treads Armored Treads Advanced Heat Sink Medium Matter Pod Transmission Jammer Transmission Jammer High-powered Tractor Beam Heavy Particle Gun Heavy Particle Cannon Minigun Advanced Assault Cannon Advanced Assault Cannon Advanced EMP Blaster Mini Grenade Launcher Datajack Heavy Flail [Rating: 37] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Slots Evolved 6 | . . . 4 2 Power . | . . . . . Propulsion 2 | . . . 2 . Utility 3 | . . . 1 2 Weapon 1 | . . . 1 . Parts Attached 60 | 1 14 . 39 6 Power 5 | . 2 . 2 1 Engine 4 | . 1 . 2 1 Core 1 | . 1 . . . Reactor . | . . . . . Propulsion 16 | . 4 . 12 . Treads 14 | . 2 . 12 . Leg 2 | . 2 . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 16 | 1 4 . 8 3 Device 2 | 1 1 . . . Storage 4 | . 2 . 2 . Processor 4 | . 1 . 2 1 Hackware 2 | . . . 1 1 Protection 4 | . . . 3 1 Artifact . | . . . . . Weapon 23 | . 4 . 17 2 Energy Gun 5 | . . . 5 . Energy Cannon 2 | . . . 2 . Ballistic Gun 12 | . 2 . 9 1 Ballistic Cannon . | . . . . . Launcher 3 | . 1 . 1 1 Special Weapon 1 | . 1 . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 5 | . . . 5 . Corrupted Parts 1 | . . . 1 . System Corruption 3 | . . . 3 . Parts Lost 10 | . . . 7 3 Power 2 | . . . 2 . Propulsion 5 | . . . 3 2 Utility 1 | . . . . 1 Weapon 2 | . . . 2 . Highest Loss Streak 3 | . . . 2 3 To Critical Strikes . | . . . . . Average Backups 16 | 6 11 15 18 19 Power 1 | 1 1 1 1 2 Propulsion 2 | 4 2 2 2 3 Utility 5 | . 2 4 6 6 Weapon 7 | 1 5 8 8 7 Tool/Special . | . . . . . Unused Backups 32 | . 8 . 11 13 Power 4 | . 1 . 2 1 Propulsion 4 | . 2 . 2 . Utility 9 | . 1 . 2 6 Weapon 14 | . 4 . 5 5 Tool/Special 1 | . . . . 1 Average Slot Usage (%) 96 | . 97 100 96 95 Engine 6 | . 10 . 4 7 Core 3 | . 3 14 4 . Treads 30 | . 25 28 32 29 Device 2 | . 8 . . . Storage 10 | . 14 14 9 7 Processor 7 | . 4 14 10 3 Hackware 2 | . . . 1 13 Protection 4 | . . . 6 7 Ballistic Gun 25 | . 25 28 26 22 Peak Build Rating 37 | 8 14 14 34 37 Average Rating 23 | 6 10 14 27 32 On Entrance 13 | 6 8 14 14 26 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 73 | 12 32 31 69 73 Greatest Support 80 | 20 40 40 80 80 Greatest Overweight (x) 1 | . . . 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 Average Capacity 17 | 8 12 15 19 20 Most Carried 20 | 8 15 15 20 20 Average Carried 16 | 6 11 15 18 19 Final Capacity 20 | 8 15 15 20 20 Final Carried 20 | 8 15 15 20 20 Class Distribution -------------------- 43% | Scavenger-Tank 30% | Mutant 15% | Scavenger-Gunner 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -10 -8 -7 ----------- Run | Yrd Mat Sub Mat Fac Matter Collected 3054 | 217 554 . 2026 257 Remotely 111 | 10 101 . . . Salvage Created 4890 | 100 713 . 3426 651 Parts 317 | 8 55 . 214 40 Haulers Intercepted 7 | . 2 . 5 . Recyclers Shooed 6 | . . . 4 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Combat Hostiles Destroyed 85 | . 15 . 52 18 Guns 74 | . 12 . 50 12 AOE 11 | . 3 . 2 6 Classes Destroyed 17 | 2 6 . 8 1 Worker 8 | . 2 . 4 2 Builder 7 | . 1 . 6 . Tunneler 1 | 1 . . . . Hauler 7 | . 2 . 5 . Recycler 9 | 1 2 . 6 . Mechanic 1 | . . . 1 . Operator 3 | . . . 3 . Watcher 5 | . 2 . 3 . Swarmer 20 | . 9 . 11 . Grunt 38 | . 6 . 24 8 Duelist 4 | . . . 3 1 Protector 2 | . . . 1 1 Sentry 8 | . . . 8 . Specialist 4 | . . . 2 2 Hunter 3 | . . . 1 2 Programmer 4 | . . . . 4 Heavy 2 | . . . 2 . Best Kill Streak 10 | 2 5 . 7 10 Combat Bots Only 9 | . 4 . 6 9 Max Kills in Single Turn 2 | 1 2 . 2 2 Gunslinging 1 | . . . 1 . Exploded 1 | . 1 . 1 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Hostile Shots Fired 389 | . 72 3 210 104 Missed 117 | . 25 . 53 39 Hits 272 | . 47 3 157 65 Melee 16 | . . . 8 8 Projectile 256 | . 47 3 149 57 Critical Strikes 11 | . . . 9 2 Damage Taken 4199 | . 439 21 2576 1163 Core 341 | . 62 . 209 70 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 220 | . 87 . 133 . Core Remaining (%) 79 | 100 . 75 62 . Volleys Fired 276 | 7 52 . 179 38 Largest 3 | 2 2 . 3 3 Hottest 150 | 70 100 . 150 76 Shots Fired 720 | 14 98 . 512 96 Gun 702 | 14 92 . 510 86 Cannon . | . . . . . Launcher 16 | . 4 . 2 10 Special 2 | . 2 . . . Kinetic 679 | 7 91 . 495 86 Thermal 10 | 7 3 . . . Explosive 14 | . 4 . . 10 Electromagnetic 17 | . . . 17 . Robot Hit Streak 19 | 4 11 . 19 10 Robot Miss Streak 5 | 4 5 . 4 4 Penetration Max . | . . . . . Secondary Targets 10 | . 2 . 6 2 Max Gunslinging Chain 1 | . 1 . 1 1 Shots Hit Robots 469 | 6 55 . 346 62 Core Hits 245 | 3 38 . 144 60 Critical Kills 5 | . . . 5 . Critical Parts Destroyed 3 | . . . 3 . Critical Strikes 8 | . . . 8 . Destroy 8 | . . . 8 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 9106 | 63 1018 . 5807 2218 Guns 7172 | 63 831 . 5400 878 Cannons . | . . . . . Explosions 1839 | . 171 . 328 1340 Melee . | . . . . . Ramming 95 | . 16 . 79 . Kinetic 6908 | 27 831 . 5172 878 Thermal 271 | 36 . . 235 . Explosive 1511 | . 171 . . 1340 Electromagnetic 321 | . . . 321 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . . 3 4 Average Corruption 2 | . . . 3 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 1 | . . . . 1 Message Errors 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 44 | . . . 18 26 Projectiles . | . . . . . Explosions 38 | . . . 12 26 Melee 6 | . . . 6 . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 24 | . . . . 24 Shots 2 | . . . . 2 Rammed 11 | . 5 . 6 . Targets Rammed 13 | . 5 . 8 . Kicked . | . . . . . Crushed 2 | . . . 2 . Highest Temperature 298 | 70 30 . 298 167 Average Temperature 31 | 31 7 . 31 43 Received Heat Transfer 1335 | . 111 . 1026 198 Effects 1 | . . . 1 . Interference 1 | . . . 1 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . . 2 . Impact Corruptions 1 | . . . 1 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 411 | 111 . . 300 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . . . 4 . Alert | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Maximum Alert Level 3 | . 1 . 3 2 Low Security (%) 44 | 100 63 . 42 . Level 1 17 | . 36 . 11 1 Level 2 21 | . . . 16 98 Level 3 16 | . . . 29 . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Sterilizations 1 | . . . 1 . Peak Influence 989 | 5 297 . 989 606 Initial 448 | . . . 33 448 Average 334 | 1 152 . 404 460 Influence Increases 2618 | 10 579 . 1561 468 Destroy 0b10 Robot/C 1660 | . 300 . 1020 340 Destroy 0b10 Robot/NC 215 | 10 45 . 145 15 Destroy Leader 364 | . 68 . 256 40 Successful Hack 67 | . 35 . 15 17 Select Force Hacks 90 | . 60 . 30 . Disable Machine 45 | . . . 15 30 Destroy Structure 42 | . 11 . 20 11 Lose Combat Pursuer 135 | . 60 . 60 15 Influence Decreases 2012 | 10 414 100 641 847 Entered New Map 649 | . . 80 32 537 Time Decay 1243 | 10 414 20 529 270 Lost Part 100 | . . . 70 30 Lost Ally 20 | . . . 10 10 Squads Dispatched 14 | . 2 . 9 3 Investigation 5 | . 2 . 3 . Extermination 1 | . . . . 1 Reinforcement 7 | . . . 5 2 Assault 1 | . . . 1 . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Distress Signals 7 | . 1 . 3 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 131 | . 29 3 71 28 Peak Tracking Total 7 | . 4 3 5 7 Tactical Retreats 6 | . 2 . 3 1 Traps | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Traps Triggered 2 | . . . 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -8 -7 ---------- Run | Yrd Mat Sub Mat Fac Machines Disabled 3 | . . . 1 2 Max in Single Turn 1 | . . . 1 1 Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Machines Accessed 23 | . 10 . 11 2 Terminals 17 | . 7 . 8 2 Fabricators . | . . . . . Repair Stations 2 | . 1 . 1 . Recycling Units 3 | . 2 . 1 . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 54 | . 17 . 28 9 Successful 25 | . 10 . 13 2 Failed 29 | . 7 . 15 7 Catastrophic 4 | . 2 . . 2 Database Lockouts . | . . . . . Manual 48 | . 15 . 24 9 Terminals 45 | . 13 . 23 9 Fabricators . | . . . . . Repair Stations 4 | . 2 . 2 . Recycling Units 3 | . 2 . 1 . Scanalyzers . | . . . . . Garrison Access 2 | . . . 2 . Terminal Hacks 3 | . 1 . 2 . Branch Access Points 2 | . 1 . 1 . Terminal Index 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Seal Access 1 | . . . 1 . Unauthorized Hacks 19 | . 7 . 10 2 Terminals 15 | . 5 . 8 2 Assimilate 2 | . . . 1 1 Botnet 2 | . . . 1 1 Operators 1 | . . . 1 . Skim 10 | . 5 . 5 . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Patch 1 | . . . 1 . Recycling Units 3 | . 2 . 1 . Tunnel 3 | . 2 . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 15 | . 6 . 7 2 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 1 | . 1 . . . Time 32 | . 32 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -7 ------------ Run | Yrd Mat Sub Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Total Allies 2 | . . . 1 1 Largest Group 1 | . . . 1 1 Highest-Rated Group 10 | . . . 10 10 Highest-Rated Ally 10 | . . . 10 10 Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Active Infowar (turns) 3417 | . 1013 44 2360 . Optics 2809 | . 405 44 2360 . Terrain 608 | . 608 . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -7 ------------- Run | Yrd Mat Sub Mat Fac Turns Passed 4707 | 59 1336 44 2685 583 Spaces Moved 2030 | 30 565 28 1144 263 Core . | . . . . . Treads 1912 | . 477 28 1144 263 Legs 118 | 30 88 . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 160 160 162 Average Speed 161 | 120 153 160 165 162 Slowest Speed 243 | 120 160 160 240 243 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 37 | 3 79 5 88 10 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 5 | . 4 . 1 . Known Exits Taken 2 | . 1 . 1 . Unknown Exits Taken 2 | 1 . 1 . . Scrap Searched . | . . . . . Spaces Dug 2 | . 2 . . . Terrain Destroyed 35 | . 9 . 13 13 Melee . | . . . . . Projectile 2 | . 2 . . . AOE 33 | . 7 . 13 13 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Total 2888 | 40 929 27 1546 346 Wait 360 | 1 263 . 71 25 Move 2026 | 29 564 27 1143 263 Hop . | . . . . . Pick Up 57 | 2 11 . 38 6 Fast Attach 16 | 1 4 . 10 1 Attach 17 | . . . 14 3 Detach 6 | . 1 . 4 1 Swap 54 | . 15 . 36 3 Drop 63 | . 14 . 43 6 Fire 276 | 7 52 . 179 38 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 13 | . 5 . 8 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub) -10/Subcaves -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: Fac x2 / Low) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 3) 60 | -11/Scrapyard | Entered Materials 66 | -10/Materials | Discovered new exit (range 6) 308 | -10/Materials | Build established: Mutant 335 | -10/Materials | Discovered new exit (range 11) 580 | -10/Materials | Repaired Hvy. Assault Rifle 623 | -10/Materials | Discovered new exit (range 5) 925 | -10/Materials | Discovered new exit (range 16) 946 | -10/Materials | Identified exit to Mines 978 | -10/Materials | Learned location of Subcaves (-10) 1050 | -10/Materials | Learned 2 Mines zone layouts 1158 | -10/Materials | Identified exit to Materials 1158 | -10/Materials | Identified exit to Subcaves 1198 | -10/Materials | Learned 2 Storage zone layouts 1229 | -10/Materials | Learned Storage emergency access door positions 1270 | -10/Materials | Learned Storage trap positions 1381 | -10/Materials | Learned location of 1 exit from Storage 1396 | -10/Materials | Entered Subcaves 1397 | -10/Subcaves | Approached by a straggling Scientist 1400 | -10/Subcaves | Learned Materials garrison access intel 1428 | -10/Subcaves | Discovered new exit (range 7) 1440 | -10/Subcaves | Entered Materials 1440 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 1441 | -8/Materials | Loaded intel: 1 garrison access location 1734 | -8/Materials | Build established: Gunner 2047 | -8/Materials | Build established: Scavenger-Gunner 2314 | -8/Materials | Discovered new exit (range 19) 2621 | -8/Materials | Build established: Scavenger-Tank 3157 | -8/Materials | Discovered new exit (range 19) 3724 | -8/Materials | Identified exit to Factory 3801 | -8/Materials | Learned location of 2 exits from Factory 3840 | -8/Materials | First assault squad dispatched 3923 | -8/Materials | Learned location of 2 exits from Lower Caves 4002 | -8/Materials | Learned Factory garrison access intel 4012 | -8/Materials | Sterilization system engaged 4012 | -8/Materials | Non-combat units ordered to evacuate 4106 | -8/Materials | Learned location of 1 exit from Storage 4112 | -8/Materials | Combat units ordered to evacuate 4125 | -8/Materials | Entered Factory 4125 | -7/Factory | Evolved 2 slots: Utility x2 4126 | -7/Factory | Identified exit to Lower Caves 4127 | -7/Factory | Identified exit to Factory 4128 | -7/Factory | Loaded intel: 4 garrison access locations 4671 | -7/Factory | Build established: Scavenger-Gunner 4674 | -7/Factory | Cargo convoy interrupted 4708 | -7/Factory | Self-destructed Last Messages --------------- 04690_ R-06 Scavenger collects Gravmag System. 04691_ The unstable cave ceiling collapses. 04691_ P-60 Hacker resets X-67 Chaingunner, system corruption cleaned. 04691_ P-60 Hacker destroyed. 04693_ X-67 Chaingunner destroyed. 04694_ ITXV6H4XEOWNI 5N8CFGM 04694_ R-06 Scavenger collects Gravmag System. 04695_ H-55 Commando destroyed. 04697_ Hacking Suite destroyed. 04699_ Slug penetrates Earth. 04699_ Destroyed Gravmag System. 04699_ I-36 Angel destroyed. 04702_ Penetrated by Slug. 04703_ The unstable cave ceiling collapses. 04704_ Lgt. Treads destroyed. 04705_ P-60 Hacker destroyed. 04705_ Switching to secondary target: H-55 Commando. 04705_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ########????????????????? | | ????????????????????????? #????????????????? | | ????????????????????????? #????????????????? | | ????????????????????????? #????????????????? | | ?????????????????????????? #????????????????? | | ?????????????????????????? # ?????????????? | | ??????????????????????????# # ?????????????? | | ??????????????##########??# # +#######??????? | | ????????#??? #??# ?????? | | ????????# """"""" #??# ?????? | | ????????# """"""" #??# % % ?????? | | ????????# """"""" ####h ?????? | | ????????# """"""" ## # ?????? | | ????????# # ####??????? | | ????????########+####### [ % ! #?????????? | | ????????????# !% #?????????? | | ??########??# * = "" "" #?????????? | | ??# #??# @[%! """ #?????????? | | ??#""" #### #?????????? | | ??#""" + #?????????? | | ??#""" #+####r############ +### #?????????? | | ??# [# ## # #?????????? | | ??# # ## #?? #?????????? | | ??######## ## """ """ #??? +?????????? | | ?????????# """ """ ## """ """ #???????????????? | | ?????????# """ """ ## """ """ #???????????????? | | ?????????# """ """ ## #???????????????? | | ?????????# ## """ """ #???????????????? | | ?????????# """ """ ?# """ """ #???????????????? | | ?????????# """ """ ?# """ """ #???????????????? | | ?????????# """?""???# #???????????????? | | ?????????# ???????# """ """ #???????????????? | | ?????????# ????????# """ """ #???????????????? | | ?????????#######???????# """ """ #???????????????? | | ???????????????????????# #???????????????? | | ???????????????????????# ! #???????????????? | | ???????????????????????# #???????????????? | | ???????????????????????######+####???????????????? | | ????????????????????????????# #??????????????????? | | ????????????????????????????# #?????#????????????? | | ????????????????????????????# #???? #????????????? | | ????????????????????????????# #???? #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 55 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. Assault Rifle | 24% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravjetPhaseMaul Manual? 0 Play Time 00:33:46 Cumulative 203.6 hours Start 2026.09.23 @ 08:27:44 End 2026.09.23 @ 09:06:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 142 Rogue 142 Adventurer 0 Explorer 0 Win Type - Total 7 Types 5/0/1/1/0/0/0/0/0/0 Lore% 65 Gallery% 54 Achievement% 48 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f9ee35ba-b401-441a-b0b6-d70bb256cf13