Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 08:50:24 Player: Civin Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (45) 225 Value Destroyed (1507) 1507 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5172 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 216/300 Energy 451/465 System Corruption 43% Temperature Warning (310) Movement Rolling (101) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Ion Engine Angular Momentum Engine > --- PROPULSION (5) --- Flexi-carbon Leg Wheel Wheel Compact Wheel > --- UTILITY (5) ------ Medium Storage Unit Advanced Signal Interpreter > --- WEAPON (3) ------- Particle Gun Magnetic Acceleration Cannon Spear > --- INVENTORY (10) --- Light Ion Engine Light Treads Autogun Welding Torch Powered Hammer Heavy Pick Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Armored Leg > --- UTILITY ---------- Improved Heat Sink Improved Sensor Array Particle Charger Hardened Light Armor Plating Long-range Tractor Beam > --- WEAPON ----------- Heavy EM Pulse Gun Precision Shock Rifle High-powered Shock Rifle > --- INVENTORY -------- Shock Rifle Particle Gun Powered Hammer Powered Hammer [Rating: 40] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Impact Weapon Powered Hammer Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 2 2 2 . . Power 1 | . . . . 1 . . . Propulsion 3 | . . 2 . . 1 . . Utility 3 | . . . 1 1 1 . . Weapon 1 | . . . 1 . . . . Parts Attached 106 | 6 15 12 10 19 28 . 16 Power 15 | 1 2 1 2 3 3 . 3 Engine 13 | 1 2 1 2 1 3 . 3 Core 2 | . . . . 2 . . . Reactor . | . . . . . . . . Propulsion 29 | 2 2 5 4 4 7 . 5 Treads . | . . . . . . . . Leg 11 | 2 2 1 . 2 3 . 1 Wheel 17 | . . 4 4 2 3 . 4 Hover 1 | . . . . . 1 . . Flight . | . . . . . . . . Utility 21 | 1 3 3 2 2 7 . 3 Device 10 | . 1 . 1 2 6 . . Storage 4 | 1 1 1 . . . . 1 Processor 3 | . . 2 . . . . 1 Hackware 1 | . . . . . . . 1 Protection 3 | . 1 . 1 . 1 . . Artifact . | . . . . . . . . Weapon 41 | 2 8 3 2 10 11 . 5 Energy Gun 18 | . 4 2 . 4 7 . 1 Energy Cannon 3 | . . . 2 1 . . . Ballistic Gun 7 | 2 2 1 . 1 1 . . Ballistic Cannon 1 | . . . . . . . 1 Launcher 1 | . . . . 1 . . . Special Weapon 1 | . . . . 1 . . . Impact Weapon 7 | . 2 . . 2 3 . . Slashing Weapon . | . . . . . . . . Piercing Weapon 3 | . . . . . . . 3 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . . . Corrupted Parts 5 | . . . . . 5 . . System Corruption 17 | . . . . . 17 . . Parts Lost 52 | . 5 4 2 15 25 . 1 Power 8 | . 1 . . 2 5 . . Propulsion 15 | . 2 1 2 5 5 . . Utility 12 | . 1 1 . 3 6 . 1 Weapon 17 | . 1 2 . 5 9 . . Highest Loss Streak 12 | . 5 3 2 10 12 . 1 To Critical Strikes 1 | . . . 1 . . . . Average Slot Usage (%) 73 | . 95 75 96 80 54 . 65 Engine 8 | . 13 11 9 8 1 . 11 Core 2 | . . . . 4 6 . . Leg 13 | . 26 16 . 3 11 . 5 Wheel 8 | . . 9 34 20 1 . 17 Device 6 | . 7 . 6 5 13 . . Storage 6 | . 14 11 9 4 . . 5 Processor 2 | . . 3 9 7 . . 4 Protection 2 | . 4 1 1 3 1 . . Energy Gun 12 | . 11 20 9 8 11 . 4 Energy Cannon 1 | . . . 9 4 . . . Ballistic Gun 4 | . 12 1 9 4 . . . Impact Weapon 1 | . 3 . . . 1 . . Naked Turns 106 | . . . . . 43 57 6 Heaviest Build 43 | 12 24 24 30 38 33 . 43 Greatest Support 40 | 20 20 40 40 40 36 3 36 Greatest Overweight (x) 10 | 1 1 6 1 7 10 . 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 5 5 10 Average Capacity 8 | 6 9 10 10 8 5 5 9 Most Carried 10 | 2 10 10 10 10 5 4 7 Average Carried 6 | 1 6 9 9 7 4 4 4 Final Capacity 10 | 8 10 10 10 5 5 5 10 Final Carried 10 | 2 8 10 10 5 4 4 6 Class Distribution -------------------- 53% | Mutant 17% | Gunner 15% | Scavenger-Gunner 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -6/Factory Mutant | -6/Waste Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Matter Collected 1515 | 221 279 158 71 342 285 . 159 Remotely 79 | . . . . . 79 . . Salvage Created 1830 | . 284 380 132 425 409 . 200 Parts 98 | . 15 24 11 19 21 . 8 Haulers Intercepted 1 | . . 1 . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Combat Hostiles Destroyed 35 | . 8 8 2 7 7 . 3 Melee 2 | . 1 . . 1 . . . Guns 21 | . 6 7 1 2 5 . . Cannons 7 | . . . 1 3 . . 3 AOE 1 | . . . . . 1 . . Classes Destroyed 10 | . 4 2 1 2 1 . . Worker 3 | . 1 . . . 1 . 1 Builder 1 | . . . . . 1 . . Hauler 1 | . . 1 . . . . . Recycler 2 | . . . . 1 . . 1 Watcher 3 | . 1 1 1 . . . . Swarmer 9 | . 3 3 . . . . 3 Grunt 15 | . 5 1 . 5 4 . . Sentry 7 | . . 4 1 1 1 . . Hunter 1 | . . . 1 . . . . Programmer 3 | . . . . 1 2 . . Best Kill Streak 4 | . 3 3 1 4 3 . 3 Combat Bots Only 4 | . 3 3 1 4 3 . 3 Max Kills in Single Turn 1 | . 1 1 1 1 1 . 1 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . 1 . . Melee 1 | . 1 . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Hostile Shots Fired 618 | . 88 61 20 200 216 3 30 Missed 143 | . 19 12 6 48 51 2 5 Damage Taken 6512 | . 860 656 186 1626 2738 48 398 Core 1905 | . 249 169 57 568 746 48 68 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 52 | 100 . 57 89 18 . . . Volleys Fired 137 | . 34 32 9 23 28 . 11 Largest 3 | . 2 2 3 3 3 . 2 Hottest 195 | . 130 130 163 168 195 . 118 Shots Fired 280 | . 60 61 27 47 65 . 20 Gun 240 | . 60 61 18 27 64 . 10 Cannon 39 | . . . 9 20 . . 10 Launcher 1 | . . . . . 1 . . Special . | . . . . . . . . Kinetic 70 | . 34 3 9 14 . . 10 Thermal 173 | . 26 49 18 32 38 . 10 Explosive 1 | . . . . . 1 . . Electromagnetic 36 | . . 9 . 1 26 . . Robot Hit Streak 16 | . 5 13 13 7 16 . 4 Robot Miss Streak 6 | . 5 3 6 3 2 . 3 Penetration Max 1 | . . . . 1 . . . Secondary Targets 1 | . . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 193 | . 40 50 11 30 48 . 14 Core Hits 83 | . 13 15 6 13 28 . 8 Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed 3 | . 1 . . . 2 . . Critical Strikes 10 | . 1 2 . 3 3 . 1 Burn 4 | . . 2 . 1 1 . . Destroy 1 | . . . . 1 . . . Smash 4 | . 1 . . 1 2 . . Impale 1 | . . . . . . . 1 Melee Attacks 14 | . 5 . . 1 5 . 3 Impact 11 | . 5 . . 1 5 . . Slashing . | . . . . . . . . Piercing 3 | . . . . . . . 3 Sneak Attacks 5 | . 2 . . . . . 3 Combat Hostiles . | . . . . . . . . Follow-up Attacks 1 | . . . . . . . 1 Damage Inflicted 4032 | 14 756 792 214 696 1002 . 558 Guns 2435 | . 467 782 68 327 701 . 90 Cannons 719 | . . . 146 331 . . 242 Explosions 105 | . . . . . 105 . . Melee 711 | . 277 . . 38 190 . 206 Ramming 62 | 14 12 10 . . 6 . 20 Kinetic 705 | . 246 34 37 146 . . 242 Thermal 2178 | . 221 617 177 495 578 . 90 Explosive 20 | . . . . . 20 . . Electromagnetic 356 | . . 131 . 17 208 . . Impact 505 | . 277 . . 38 190 . . Slashing . | . . . . . . . . Piercing 206 | . . . . . . . 206 Highest Corruption 43 | . . . . 1 34 43 43 Average Corruption 17 | . . . . 1 12 40 43 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 53 | . . . . 2 28 5 18 Message Errors 14 | . . . . . 6 2 6 Matter Fused 10 | . . . . . 5 1 4 Heat Flow Errors 5 | . . . . . 3 . 2 Energy Discharges 7 | . . . . 1 3 . 3 Parts Rejected 1 | . . . . . 1 . . Parts Fused 1 | . . . . . 1 . . Data Loss (minor) 4 | . . . . . 3 . 1 Data Loss (major) 2 | . . . . . 2 . . Misfires 1 | . . . . 1 . . . Misdirections 4 | . . . . . 2 2 . Weapon Failures 4 | . . . . . 2 . 2 Overload Shots . | . . . . . . . . Overflow Damage 301 | . 122 . 3 . 176 . . Projectiles 3 | . . . 3 . . . . Explosions 30 | . . . . . 30 . . Melee 268 | . 122 . . . 146 . . Knockbacks 6 | . 2 . . . 2 . 2 Impact 4 | . 2 . . . 2 . . Kinetic 2 | . . . . . . . 2 Secondary . | . . . . . . . . Self-Inflicted Damage 110 | . 2 . . . 98 . 10 Shots 3 | . . . . . 3 . . Rammed 9 | . 8 . . . . . 1 Targets Rammed 19 | 3 12 2 . . 1 . 1 Kicked 10 | 3 4 2 . . 1 . . Crushed . | . . . . . . . . Highest Temperature 817 | . 700 536 374 817 228 . 301 Average Temperature 204 | . 269 187 158 397 74 . 155 Received Heat Transfer 1557 | . 414 240 . 456 429 . 18 Effects 51 | . 19 6 . 26 . . . Shutdowns 8 | . 3 1 . 4 . . . Energy Bleed 3 | . . . . 3 . . . Interference 10 | . 2 4 . 4 . . . Matter Decay 6 | . 3 . . 3 . . . Short Circuit 6 | . 4 . . 2 . . . Damage (minor) 5 | . 1 1 . 3 . . . Damage (major) 8 | . 4 . . 4 . . . Damage (core) 5 | . 2 . . 3 . . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Fried 1 | . . . . . 1 . . Impact Corruptions 9 | . 3 . . . 5 . 1 Robots Melted 2 | . . 1 . 1 . . . Combat Hostiles 2 | . . 1 . 1 . . . Parts Melted 8 | . 2 3 . 2 1 . . Heat Transferred 4820 | . 518 1628 296 925 1231 . 222 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Peak Influence 173 | . 147 172 173 159 114 18 83 Initial 78 | . . 50 62 78 21 3 12 Average 69 | . 86 84 114 70 56 4 24 Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . 2 1 . 3 2 . 1 Investigation . | . . . . . . . . Extermination 3 | . . . . 2 1 . . Reinforcement 5 | . 2 1 . 1 1 . . Assault . | . . . . . . . . Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Distress Signals 5 | . 2 1 1 . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 75 | . 19 10 7 12 17 6 4 Peak Tracking Total 6 | . 6 3 2 6 5 6 3 Tactical Retreats 6 | . 2 . . 3 1 . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Traps Triggered 1 | . . . . . 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Machines Disabled 3 | . . 1 . . 2 . . Max in Single Turn 2 | . . 1 . . 2 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Machines Accessed . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks . | . . . . . . . . Successful . | . . . . . . . . Failed . | . . . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks . | . . . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections . | . . . . . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Turns Passed 3682 | 61 745 791 190 550 1022 57 266 Spaces Moved 2410 | 43 404 416 161 458 602 114 212 Core 254 | 10 . 1 . 1 115 114 13 Treads . | . . . . . . . . Legs 1217 | 33 404 273 . 71 427 . 9 Wheels 926 | . . 142 161 386 47 . 190 Hover 13 | . . . . . 13 . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 80 80 80 50 50 50 Average Speed 114 | 107 135 153 80 94 118 50 93 Slowest Speed 550 | 120 190 350 95 400 550 50 120 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 4 46 25 18 8 10 85 5 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 43 | . . . 3 . 39 . 1 Melee . | . . . . . . . . Projectile 4 | . . . 3 . . . 1 AOE 39 | . . . . . 39 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Total 3011 | 55 517 508 201 532 836 113 249 Wait 237 | . 20 28 9 21 156 . 3 Move 2404 | 42 403 415 160 457 602 113 212 Hop . | . . . . . . . . Pick Up 52 | 4 17 11 6 4 8 . 2 Fast Attach 57 | 4 4 5 4 10 18 . 12 Attach 36 | 2 9 5 3 9 6 . 2 Detach 6 | . 2 . . 3 . . 1 Swap 13 | . 2 2 3 . 4 . 2 Drop 37 | . 9 8 7 4 8 . 1 Fire 137 | . 34 32 9 23 28 . 11 Melee 12 | . 5 . . 1 4 . 2 Ram 9 | . 8 . . . . . 1 Kick 10 | 3 4 2 . . 1 . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 1 | . . . . . 1 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 229 | -10/Materials | Discovered new exit (range 15) 304 | -10/Materials | Build established: Mutant 402 | -10/Materials | Discovered new exit (range 10) 535 | -10/Materials | Core integrity fell below 50% 567 | -10/Materials | Core integrity fell below 20% 613 | -10/Materials | Lost 5 parts (1p2n1u1w) 807 | -10/Materials | Entered another Materials area 807 | -9/Materials | Evolved 2 slots: Propulsion x2 1131 | -9/Materials | Lost 3 parts (1n1u1w) 1545 | -9/Materials | Discovered new exit (range 12) 1598 | -9/Materials | Entered another Materials area 1598 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1779 | -8/Materials | Discovered new exit (range 11) 1788 | -8/Materials | Entered Factory 1788 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1898 | -7/Factory | Build established: Gunner 1968 | -7/Factory | Discovered new exit (range 10) 2108 | -7/Factory | Core integrity fell below 50% 2144 | -7/Factory | Lost 10 parts (2p4n1u3w) 2165 | -7/Factory | Core integrity fell below 20% 2195 | -7/Factory | Lost 5 parts (1n2u2w) 2338 | -7/Factory | Entered another Factory area 2338 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2596 | -6/Factory | Build established: Scavenger-Gunner 2903 | -6/Factory | Lost 4 parts (2p1n1w) 2977 | -6/Factory | System corruption reached 10% 2998 | -6/Factory | Lost 8 parts (1n4u3w) 3173 | -6/Factory | System corruption reached 30% 3302 | -6/Factory | Core integrity fell below 50% 3349 | -6/Factory | Lost 12 parts (3p3n2u4w) 3351 | -6/Factory | Spotted B-75 Beast 3355 | -6/Factory | Core integrity fell below 20% 3360 | -6/Factory | Sucked down chute 3360 | -6/Factory | Entered Waste 3364 | -6/Waste | Spotted C-40 Crusher 3375 | -6/Waste | EMP discharged 3387 | -6/Waste | Spotted C-40 Crusher 3392 | -6/Waste | Spotted C-40 Crusher 3393 | -6/Waste | Spotted C-40 Crusher 3396 | -6/Waste | Spotted C-40 Crusher 3408 | -6/Waste | Discovered new exit (range 16) 3409 | -6/Waste | Spotted C-40 Crusher 3417 | -6/Waste | Entered Factory 3661 | -6/Factory | Garrison activated, responded to threat 3683 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- effect. T-07 Excavator system terminally corrupted. Acquired 26 matter. P&#AJ|DVTELB UCWE G5 8VH,62CTEMN System corrupted: Matter fused (-8). System corrupted: Magnetic Acceleration Cannon jammed. ALERT: All DSF locations entering lockdown mode. System corrupted: Particle Gun failed to cycle. S-27 Virus knocked back. 7U0SIF,KFU WZGW /QYHMRV System Shield destroyed. S-27 Virus knocked back. S-27 Virus calls for garrison reinforcements. ALERT: Activating Garrison Access F004. S-27 Virus destroyed. System corrupted: Energy discharge (-176). Acquired Autogun. S-27 Virus destroyed. TQLEC B=WIGOTBBS0L K|H 8