Cogmind - Beta 11 X9 @@@ ROGUE MODE // 2022.01.08 @ 16:49:18 Player: Judas Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (9) 1800 Robots Destroyed (72) 360 Value Destroyed (2200) 2200 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (535) 535 TOTAL SCORE: 5995 Bonus ------- Follower Combat Kills 35 Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 399/500 Energy 67/100 System Corruption 0% Temperature Cool (0) Movement Walking (90) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Potential Leg Potential Leg > --- UTILITY (4) ------ Large Storage Unit High-capacity Matter Pod > --- WEAPON (3) ------- Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle > --- INVENTORY (15) --- Light Treads Light Treads Light Treads Carbon-fiber Leg Improved Heat Sink Large Storage Unit Structural Scanner Light Armor Plating Flak Cannon Mining Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Potential Leg Potential Leg > --- UTILITY ---------- Large Storage Unit High-capacity Matter Pod Improved Terrain Scanner > --- WEAPON ----------- Light Assault Rifle Heavy Assault Rifle Grenade Launcher > --- INVENTORY -------- Light Nuclear Core Armored Treads Advanced Treads Wheel Improved Heat Sink Large Storage Unit Structural Scanner Signal Interpreter Light Assault Rifle Light Assault Rifle Mining Laser EMP Trap EMP Trap [Rating: 35] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Potential Leg Hover Unit Aerolev Unit Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Slots Evolved 4 | . . . 2 . . . 2 . . Power . | . . . . . . . . . . Propulsion 1 | . . . . . . . 1 . . Utility 2 | . . . 1 . . . 1 . . Weapon 1 | . . . 1 . . . . . . Parts Attached 97 | 2 12 4 12 4 3 2 10 42 6 Power 12 | . 2 1 2 1 . 1 . 4 1 Engine 5 | . 2 . 1 1 . . . 1 . Core 7 | . . 1 1 . . 1 . 3 1 Reactor . | . . . . . . . . . . Propulsion 31 | . 4 . 3 1 2 . 5 14 2 Treads 25 | . 4 . 3 1 . . 4 13 . Leg 5 | . . . . . 2 . 1 . 2 Wheel . | . . . . . . . . . . Hover 1 | . . . . . . . . 1 . Flight . | . . . . . . . . . . Utility 19 | 1 2 . 5 1 . . 3 7 . Device 10 | . 1 . 3 1 . . 1 4 . Storage 3 | . 1 . 2 . . . . . . Processor 2 | 1 . . . . . . 1 . . Hackware . | . . . . . . . . . . Protection 4 | . . . . . . . 1 3 . Artifact . | . . . . . . . . . . Weapon 35 | 1 4 3 2 1 1 1 2 17 3 Energy Gun 2 | . 1 . . . . . . 1 . Energy Cannon 3 | . . . . . . . . 3 . Ballistic Gun 24 | 1 2 3 2 1 . 1 1 10 3 Ballistic Cannon 2 | . . . . . . . . 2 . Launcher 4 | . 1 . . . 1 . 1 1 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . . . 1 . . 4 . Parts Lost 27 | . 2 1 3 4 . 1 . 6 10 Power 7 | . 1 . 1 1 . . . 2 2 Propulsion 7 | . . 1 1 1 . . . 1 3 Utility 6 | . . . 1 1 . . . 2 2 Weapon 7 | . 1 . . 1 . 1 . 1 3 Highest Loss Streak 10 | . 2 1 3 4 . 1 . 3 10 Average Slot Usage (%) 94 | . 98 94 88 87 100 99 97 92 89 Engine 7 | . 13 9 5 10 11 . . 3 7 Core 3 | . . 4 4 . . 10 9 4 1 Treads 18 | . 19 22 18 19 14 . 25 24 22 Leg 4 | . 8 . . . 7 22 1 . 2 Device 11 | . 14 14 6 1 11 11 9 12 14 Storage 18 | . 14 14 21 22 22 22 18 18 18 Energy Cannon 1 | . . . . . . . . 8 . Ballistic Gun 22 | . 24 19 31 33 33 21 16 13 8 Ballistic Cannon 1 | . . . . . . . . 2 15 Launcher 2 | . . 8 . . . 11 9 1 . Naked Turns . | . . . . . . . . . . Heaviest Build 61 | 14 30 30 37 37 39 39 40 61 61 Greatest Support 70 | 20 40 40 43 43 60 60 70 62 60 Greatest Overweight (x) 9 | . 8 1 1 1 1 . . 9 2 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 8 12 15 15 15 15 15 15 15 15 Most Carried 15 | 7 13 15 15 15 14 15 13 15 15 Average Carried 12 | 6 9 13 14 12 12 14 12 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Final Carried 15 | 7 13 14 15 12 14 14 13 15 10 Class Distribution -------------------- 34% | Scavenger-Skirmisher 29% | Mutant 15% | Scavenger-Gunner 14% | Scavenger-Mutant 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Skirmisher | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Storage Scavenger-Skirmisher | -8/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Matter Collected 2196 | 220 456 133 348 71 . 108 172 628 60 Remotely 40 | . . . 40 . . . . . . Salvage Created 2662 | 82 445 117 519 179 . 194 187 847 92 Parts 169 | 4 19 17 36 16 . 15 14 39 9 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 3 | . . . 1 2 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Combat Hostiles Destroyed 61 | . 8 5 9 5 . 7 7 15 5 Guns 42 | . 8 5 9 5 . 6 2 6 1 Cannons 13 | . . . . . . . . 9 4 AOE 6 | . . . . . . 1 5 . . Classes Destroyed 9 | 2 3 . 2 . . 1 . 1 . Worker 3 | . 2 . . 1 . . . . . Tunneler 2 | 1 . . . 1 . . . . . Recycler 5 | 1 2 . 1 . . . . 1 . Operator 1 | . . . 1 . . . . . . Swarmer 16 | . 3 3 . 3 . 4 . . 3 Grunt 32 | . 5 2 6 2 . 2 5 8 2 Brawler 2 | . . . . . . 1 . 1 . Sentry 10 | . . . 3 . . . 2 5 . Hunter 1 | . . . . . . . . 1 . Best Kill Streak 7 | 1 3 3 3 6 . 4 7 3 4 Combat Bots Only 7 | . 2 3 3 5 . 4 7 3 4 Max Kills in Single Turn 3 | 1 1 1 1 1 . 2 3 2 1 Gunslinging 1 | . . . . . . 1 . . . Exploded 2 | . . . . . . 1 2 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Damage Taken 5209 | . 681 163 405 310 . 317 222 1632 1479 Core 799 | . 113 14 52 35 . 32 32 290 231 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 73 | 100 . 49 . . . 70 . . . Volleys Fired 207 | 5 64 18 24 11 . 19 5 53 8 Largest 3 | 2 2 2 3 3 . 3 3 3 3 Hottest 204 | 40 60 40 63 66 . 76 73 204 116 Shots Fired 464 | 10 121 36 69 32 . 33 14 125 24 Gun 401 | 10 121 36 69 32 . 26 10 87 10 Cannon 51 | . . . . . . . . 37 14 Launcher 12 | . . . . . . 7 4 1 . Special . | . . . . . . . . . . Kinetic 402 | 10 108 36 69 32 . 26 10 87 24 Thermal 50 | . 13 . . . . . . 37 . Explosive 12 | . . . . . . 7 4 1 . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 13 | 2 10 13 13 9 . 4 8 9 6 Robot Miss Streak 6 | 2 3 2 1 2 . 3 1 3 6 Penetration Max . | . . . . . . . . . . Secondary Targets 6 | . 1 1 1 1 . 2 . . . Max Gunslinging Chain 1 | . 1 1 1 1 . 1 . . . Shots Hit Robots 307 | 5 75 27 57 23 . 14 11 79 16 Core Hits 156 | 3 22 10 26 13 . 11 19 37 15 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . Critical Strikes 1 | . . . 1 . . . . . . Destroy 1 | . . . 1 . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4751 | 63 943 215 580 268 . 365 680 1316 321 Guns 3174 | 63 943 215 580 268 . 264 88 665 88 Cannons 854 | . . . . . . . . 621 233 Explosions 723 | . . . . . . 101 592 30 . Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 3316 | 63 852 215 580 268 . 264 88 665 321 Thermal 712 | . 91 . . . . . . 621 . Explosive 723 | . . . . . . 101 592 30 . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption . | . . . . . . . . . . Average Corruption . | . . . . . . . . . . Corruption Purged . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 7 | . . . . . . 2 5 . . Projectiles . | . . . . . . . . . . Explosions 7 | . . . . . . 2 5 . . Melee . | . . . . . . . . . . Knockbacks 9 | . . . . . . . . . 9 Impact . | . . . . . . . . . . Kinetic 9 | . . . . . . . . . 9 Secondary . | . . . . . . . . . . Self-Inflicted Damage 45 | . . . . . . 45 . . . Shots 2 | . . . . . . 2 . . . Rammed 1 | . . . . . . . . 1 . Targets Rammed 1 | . . . . . . . . 1 . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 515 | . 40 18 28 40 . 24 163 515 354 Average Temperature 105 | . 20 6 12 16 . 4 80 165 165 Received Heat Transfer 1917 | . 249 69 174 75 . 90 135 774 351 Effects 5 | . . . . . . . . 4 1 Shutdowns 3 | . . . . . . . . 2 1 Short Circuit 1 | . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 1254 | . 200 . . . . . . 1054 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Peak Influence 288 | 10 160 156 271 126 . 203 288 225 91 Initial 121 | . 6 46 60 21 . . 78 121 16 Average 98 | 6 69 68 121 112 . 153 142 120 21 Maximum Alert Level 1 | . . . 1 . . 1 1 1 . Low Security (%) 91 | 100 100 100 83 100 . 93 71 80 100 Level 1 8 | . . . 16 . . 6 28 19 . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 7 | . 1 . 3 . . . 1 2 . Investigation 2 | . . . 2 . . . . . . Extermination . | . . . . . . . . . . Reinforcement 3 | . 1 . 1 . . . 1 . . Assault 2 | . . . . . . . . 2 . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Distress Signals 2 | . 1 . . . . . . 1 . Communications Jammed 29 | . . . . . . . . 29 . Distress Signals 29 | . . . . . . . . 29 . Times Spotted 110 | . 32 5 13 5 . 6 8 24 17 Peak Tracking Total 11 | . 6 3 7 5 . 4 7 5 11 Tactical Retreats 5 | . 3 . . . . . 1 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Traps Triggered 8 | . 3 . . . . . . 5 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Machines Disabled 2 | . . . . . . 1 . 1 . Max in Single Turn 1 | . . . . . . 1 . 1 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Machines Accessed 18 | . 5 . 2 . 3 . 1 7 . Terminals 13 | . 5 . 2 . . . . 6 . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 73 | . 13 . 6 . 39 . 2 13 . Successful 60 | . 6 . 4 . 39 . 2 9 . Failed 13 | . 7 . 2 . . . . 4 . Catastrophic 2 | . 1 . . . . . . 1 . Database Lockouts . | . . . . . . . . . . Manual 17 | . 8 . 4 . 1 . . 4 . Terminals 31 | . 13 . 6 . . . . 12 . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . . . 2 . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Terminal Hacks 50 | . 3 . 2 . 39 . . 6 . Record 39 | . . . . . 39 . . . . Robot Analysis 3 | . 2 . 1 . . . . . . Open Door 3 | . . . . . . . . 3 . Alert Level 1 | . . . . . . . . 1 . Unreport Threat 3 | . 1 . 1 . . . . 1 . Zone Layout 1 | . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . . Scan Component 1 | . . . . . . . 1 . . Repair 1 | . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . 1 . Unauthorized Hacks 7 | . 3 . 2 . . . . 2 . Terminals 7 | . 3 . 2 . . . . 2 . Botnet 7 | . 3 . 2 . . . . 2 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . Used 1 | . . . 1 . . . . . . Hacking Detections 8 | . 3 . 2 . . . . 3 . Full Trace Events 3 | . . . 2 . . . . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . Time 32 | . . . . . . . 32 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Total Allies 2 | . . . . . . . . 2 . Largest Group 2 | . . . . . . . . 2 . Highest-Rated Group 62 | . . . . . . . . 62 . Highest-Rated Ally 31 | . . . . . . . . 31 . Total Orders 5 | . . . . . . . . 5 . ROAM 1 | . . . . . . . . 1 . EXPLORE 4 | . . . . . . . . 4 . Ally Attacks 11 | . . . . . . . . 11 . Total Damage 213 | . . . . . . . . 213 . Kills 1 | . . . . . . . . 1 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Robot Analysis Total 3 | . 2 . 1 . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches 8 | . . . . . . . . 8 . Drone Recoveries 4 | . . . . . . . . 4 . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Turns Passed 4354 | 60 988 324 546 359 329 383 221 870 274 Spaces Moved 2192 | 35 520 145 251 185 252 268 115 297 124 Core 3 | . 1 . . . . . . 2 . Treads 1529 | . 326 145 251 185 135 . 106 295 86 Legs 660 | 35 193 . . . 117 268 9 . 38 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 90 | 120 120 160 160 160 90 90 100 157 90 Average Speed 151 | 120 145 179 174 170 127 90 153 176 194 Slowest Speed 500 | 120 450 240 240 240 170 90 158 500 320 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 38 | 3 83 33 22 39 61 60 11 44 31 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . . . 1 . . . . Known Exits Taken 1 | . . . . . . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug 58 | . . . . . . 49 . 9 . Terrain Destroyed 94 | . . . . . . 55 29 9 1 Melee . | . . . . . . . . . . Projectile 1 | . . . . . . . . . 1 AOE 93 | . . . . . . 55 29 9 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Total 2831 | 42 626 184 313 206 258 377 149 538 138 Wait 267 | . 23 6 21 7 . 85 10 115 . Move 2184 | 34 519 144 250 184 251 267 114 297 124 Hop . | . . . . . . . . . . Pick Up 26 | 1 6 5 1 . 2 2 3 6 . Fast Attach 54 | 1 5 1 8 1 2 1 5 29 1 Attach 17 | . 2 . 2 3 . 1 2 2 5 Detach 2 | . . . 1 . . . . 1 . Swap 26 | 1 5 3 2 . 1 . 3 11 . Drop 47 | . 2 7 4 . 2 2 7 23 . Fire 207 | 5 64 18 24 11 . 19 5 53 8 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 1 | . . . . . . . . 1 . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -8/Storage -8/Garrison History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 3) 61 | -11/Scrapyard | Entered Materials 241 | -10/Materials | Discovered new exit (range 6) 313 | -10/Materials | Build established: Mutant 403 | -10/Materials | Discovered new exit (range 16) 809 | -10/Materials | Discovered new exit (range 4) 1049 | -10/Materials | Entered Mines 1127 | -10/Mines | Learned Materials terminal intel 1176 | -10/Mines | Found a hidden stash of uninstalled traps 1250 | -10/Mines | Core integrity fell below 50% 1352 | -10/Mines | Discovered new exit (range 8) 1373 | -10/Mines | Entered Materials 1373 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1374 | -9/Materials | Loaded intel: 12 terminal locations 1558 | -9/Materials | Lost 3 parts (1p1n1u) 1879 | -9/Materials | Build established: Scavenger-Gunner 1887 | -9/Materials | Discovered new exit (range 8) 1919 | -9/Materials | Entered Mines 1980 | -9/Mines | Discovered new exit (range 11) 1988 | -9/Mines | Lost 4 parts (1p1n1u1w) 2062 | -9/Mines | Discovered new exit (range 8) 2268 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2270 | -9/Mines | Discovered new exit (range 5) 2278 | -9/Mines | Entered Exiles 2322 | -9/Exiles | Met 8R-AWN 2344 | -9/Exiles | Met EX-HEX 2389 | -9/Exiles | Met EX-BIN 2411 | -9/Exiles | Aligned with FarCom system 2413 | -9/Exiles | Given EX-Vault access code 2486 | -9/Exiles | Opened EX-Vault 2495 | -9/Exiles | Found Prototype Leg 2495 | -9/Exiles | Identified Potential Leg 2499 | -9/Exiles | Found Potential Leg 2522 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2547 | -9/Exiles | Met EX-DEC 2555 | -9/Exiles | Learned location of Zion (-6) 2558 | -9/Exiles | Build established: Scavenger-Skirmisher 2593 | -9/Exiles | Discovered new exit (range 14) 2607 | -9/Exiles | Left Exiles lab with Potential Leg 2607 | -9/Exiles | Entered Mines 2977 | -8/Mines | Discovered new exit (range 13) 2990 | -8/Mines | Entered Materials 2990 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3036 | -8/Materials | Repaired Hvy. Assault Rifle 3172 | -8/Materials | Destroyed 7 combat bots 3182 | -8/Materials | Discovered new exit (range 15) 3211 | -8/Materials | Entered Storage 3399 | -8/Storage | Met a pair of Derelict thieves 3598 | -8/Storage | Lost 3 parts (1p1n1u) 3612 | -8/Storage | Core integrity fell below 50% 4081 | -8/Storage | Identified exit to Garrison 4081 | -8/Storage | Entered Garrison 4274 | -8/Garrison | Triggered checkpoint 4281 | -8/Garrison | Triggered checkpoint 4294 | -8/Garrison | Triggered checkpoint 4335 | -8/Garrison | Core integrity fell below 20% 4355 | -8/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 04310_ Slug penetrates Reinforced Barrier. 04311_ Critical hit (Burn: +37). 04313_ S-10 Pest destroyed. 04313_ Slug penetrates Reinforced Barrier. 04313_ Gauss Rifle destroyed. 04313_ Acquired 49 matter. 04316_ Slug penetrates Wall. 04317_ Flak Cannon destroyed. 04317_ Acquired Lgt. Nuclear Core. 04319_ Flak Cannon destroyed. 04319_ Slug penetrates Wall. 04323_ C-30 ARC bursts open, deploying its payload. 04323_ S-10 Pest unfolds itself. 04325_ Slug penetrates Wall. 04327_ Critical hit (Burn: +37). 04330_ Slug penetrates Wall. 04345_ Lgt. Nuclear Core destroyed. 04349_ S-10 Pest suffers critical hit (Destroy). 04349_ S-10 Pest destroyed. 04355_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????##????????????????? | | ??????????????????????????????? #???????????????? | | ???????????????????????????????#^#???????????????? | | ???????????????????????????????# #???????????????? | | ???????????????????????????????# #???????????????? | | ???????????????????????????????# #???????????????? | | ???????????????????????????????# #???????????????? | | ????????????????Y############### ##########??????? | | ?????????? @ s #??????? | | ?????????? %h s #??????? | | ?????????? sss #??????? | | ???????????#################+###g###### #??????? | | ???????????????????????????# ??# #????# #??????? | | ???????????????????????????#???# #????# #??????? | | ???????????????????????????????# ###### #??????? | | ???????????????????????????????+ Ys #??????? | | ??????????????????????Y????????######## #??????? | | ??????????????????????????????????????# #??????? | | ??????????????????????????????????????# #??????? | | ??????????????????????????????????????# #??????? | | ??????????????????????????????????????# #??????? | | ??????????????????????????????????????# ##""""## | | ??????????????????????????????????????# | | ??????????????????????????????????????# " | | ??????????????????????????????????????# "% | | ??????????????????????????????????????# ## ## | | ???????????????????????????????????#### ## ## | | ????????????????????????????????????+ = | | ????????????????????????????????????# [ *% | | ????????????????????????????????????#[% [ | | ????????????????????????????????????# ==%= | | ????????????????????????????????????### * ## ## | | ????????????????????????????########### ## #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 18 Energy Capacity 250 Matter Stores 500 Matter Capacity 650 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 60 Jamming Range 8 Armor Coverage 150 Evasion (%) 57 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RestorationMissileFlamer Manual? 0 Play Time 00:45:27 Cumulative 104.4 hours Start 2022.01.08 @ 16:04:40 End 2022.01.08 @ 16:49:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 181 Rogue 176 Adventurer 0 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 55 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 3c757ddc-9136-4cc2-8cbc-374d7d499bdb