Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.12 @ 21:07:57 Player: petrodigitator Result: Destroyed by AG-46841 with Assembled Focal Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (113) 565 Value Destroyed (2618) 2618 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (848) 848 TOTAL SCORE: 8811 Bonus ------- High Alert Combat Kills 539 Follower Combat Kills 90 Triggered Deep Caves Wall 500 Friendly Fire -281 Cogmind --------- Core Integrity 0/850 Matter 229/300 Energy 98/100 System Corruption 0% Temperature Cool (12) Movement Core (50) Location -6/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Recoil Stabilizer Plasma Cutter Peak State ------------ > --- POWER ------------ Light Deuterium Engine F-cell Engine > --- PROPULSION ------- Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module > --- UTILITY ---------- Advanced Weight Redist. System Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Improved Reaction Control System > --- WEAPON ----------- Gauss Rifle RU-N14's Throwing Claymores > --- INVENTORY -------- Light Nuclear Core Cooled VTOL Module Advanced Heat Sink Recoil Stabilizer Plasma Cutter [Rating: 66] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Enhanced Nuclear Core Propulsion Cooled VTOL Module Leg Aluminum Leg Wheel Wheel Flight Unit Cooled VTOL Module Utility Advanced Targeting Computer Device Tractor Beam Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Grenade Launcher Energy Gun Small Laser Ballistic Gun Gauss Rifle Launcher Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Was Fac Low Low Zio Dee Slots Evolved 8 | . . . 2 2 2 . 2 . . . . . . Power 1 | . . . . . . . 1 . . . . . . Propulsion 2 | . . . 1 . 1 . . . . . . . . Utility 5 | . . . 1 2 1 . 1 . . . . . . Weapon . | . . . . . . . . . . . . . . Parts Attached 106 | 5 10 1 9 20 5 28 11 . 5 1 . 7 4 Power 10 | 1 1 1 . 2 1 2 1 . . . . . 1 Engine 7 | 1 1 1 . 2 . 1 1 . . . . . . Core 3 | . . . . . 1 1 . . . . . . 1 Reactor . | . . . . . . . . . . . . . . Propulsion 24 | 2 2 . 3 6 1 7 . . 1 1 . . 1 Treads . | . . . . . . . . . . . . . . Leg 4 | 2 2 . . . . . . . . . . . . Wheel 3 | . . . 3 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 17 | . . . . 6 1 7 . . 1 1 . . 1 Utility 34 | 1 4 . 2 6 3 5 8 . 4 . . . 1 Device 15 | . 2 . . 3 2 1 3 . 3 . . . 1 Storage 3 | 1 1 . 1 . . . . . . . . . . Processor 7 | . . . . 1 . . 5 . 1 . . . . Hackware . | . . . . . . . . . . . . . . Protection 9 | . 1 . 1 2 1 4 . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 38 | 1 3 . 4 6 . 14 2 . . . . 7 1 Energy Gun 5 | 1 1 . . 1 . 2 . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 17 | . . . . 5 . 5 2 . . . . 4 1 Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 6 | . 2 . 2 . . 2 . . . . . . . Special Weapon 8 | . . . 1 . . 4 . . . . . 3 . Impact Weapon 2 | . . . 1 . . 1 . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . 1 1 5 . . . . . 1 . Parts Lost 35 | . . 1 8 3 . 10 . . . . . . 13 Power 7 | . . 1 1 1 . 1 . . . . . . 3 Propulsion 9 | . . . 2 2 . . . . . . . . 5 Utility 10 | . . . 1 . . 6 . . . . . . 3 Weapon 9 | . . . 4 . . 3 . . . . . . 2 Highest Loss Streak 13 | . . 1 7 2 . 4 . . . . . . 13 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 94 98 87 82 79 89 92 100 100 100 100 100 95 Engine 10 | . 14 12 10 7 . . 12 13 13 13 13 13 11 Leg 9 | . 28 28 9 . . . . . . . . . . Wheel 3 | . . . 13 . . . . . . . . . . Flight 13 | . . . . 22 18 29 26 26 26 26 26 26 24 Device 14 | . 9 14 10 22 32 20 14 20 16 13 13 13 15 Storage 8 | . 14 14 21 . . . . . . . . . . Processor 8 | . . . . 2 7 7 19 26 29 33 33 33 30 Protection 3 | . . . . 13 4 10 5 . . . . . . Energy Gun 3 | . 10 . . 6 . 1 2 . . . . . . Ballistic Gun 4 | . . . . 8 7 5 10 13 13 13 13 11 10 Launcher 9 | . 15 28 20 . . 2 . . . . . . . Naked Turns 79 | . . . 11 68 . . . . . . . . . Heaviest Build 28 | 9 20 20 23 12 17 28 28 27 28 27 27 27 28 Greatest Support 37 | 20 20 20 36 13 22 29 33 33 33 33 29 29 37 Greatest Overweight (x) 1 | . . . 1 . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 5 5 5 5 5 5 5 5 5 5 Average Capacity 7 | 7 9 10 9 5 5 5 5 5 5 5 5 5 5 Most Carried 10 | 4 10 10 10 5 5 5 5 5 5 5 5 5 5 Average Carried 6 | 1 6 9 9 4 4 4 4 5 4 5 5 5 4 Final Capacity 10 | 8 10 10 5 5 5 5 5 5 5 5 5 5 5 Final Carried 10 | 4 8 10 5 5 5 5 5 5 5 5 5 5 2 Class Distribution -------------------- 52% | Mutant 36% | Sprinter 9% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Storage Sprinter | -6/Factory Sprinter | -6/Waste Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Zion Sprinter | -6/Deep Caves Resources | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Was Fac Low Low Zio Dee Matter Collected 2561 | 250 356 244 336 240 . 804 . . 171 160 . . . Remotely 1253 | . 346 244 286 180 . 197 . . . . . . . Salvage Created 2503 | 67 360 17 613 242 . 1146 . . 36 10 . . 12 Parts 185 | 10 24 . 51 21 . 74 . . 5 . . . . Haulers Intercepted 6 | . 2 . 1 . . 3 . . . . . . . Recyclers Shooed 2 | . 2 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . . . . 5 4 . . Prevented 2 | . . . . . . . . . . 2 . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Was Fac Low Low Zio Dee Combat Hostiles Destroyed 82 | . 9 11 21 7 . 33 . . . . . . 1 Melee 5 | . . . 2 3 . . . . . . . . . Guns 21 | . 2 . . 4 . 14 . . . . . . 1 AOE 56 | . 7 11 19 . . 19 . . . . . . . Classes Destroyed 14 | 1 6 1 3 . . 3 . . . . . . . Worker 15 | . 4 . 7 . . 4 . . . . . . . Builder 2 | . . . . . . 2 . . . . . . . Tunneler 4 | 3 . . . 1 . . . . . . . . . Hauler 6 | . 2 . 1 . . 3 . . . . . . . Recycler 6 | . 2 . 3 1 . . . . . . . . . Operator 3 | . . . 2 . . . . . 1 . . . . Watcher 5 | . 1 . 1 . . 2 . . 1 . . . . Swarmer 30 | . 6 . 8 6 . 10 . . . . . . . Grunt 32 | . 3 . 11 . . 18 . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . . Protector 1 | . . . . . . 1 . . . . . . . Sentry 5 | . . . 1 1 . 3 . . . . . . . Programmer 1 | . . . . . . 1 . . . . . . . Assembled 12 | . . 11 . . . . . . . . . . 1 Thug 2 | . . . . . . 2 . . . . . . . Best Kill Streak 24 | 2 7 11 8 6 . 24 . . 2 . . . 1 Combat Bots Only 16 | . 3 11 6 4 . 16 . . . . . . 1 Max Kills in Single Turn 7 | 1 4 4 4 2 . 7 . . 1 . . . 1 Gunslinging 1 | . . . . . . 1 . . . . . . . Exploded 4 | . 2 4 4 . . 4 . . . . . . . Melee 1 | . . . 1 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Was Fac Low Low Zio Dee Hostile Shots Fired 644 | . 33 . 101 118 3 247 . . . 15 . . 127 Missed 286 | . 8 . 33 37 2 130 . . . 9 . . 67 Damage Taken 5402 | . 320 133 850 789 17 1634 . . . 118 . . 1541 Core 1996 | . 31 . 333 514 . 257 . . . 34 . . 827 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 38 | . . . . 13 . 25 . . . . . . . Core Remaining (%) 54 | 100 . 87 16 6 . 63 . . . . . . . Volleys Fired 188 | 12 41 4 38 18 . 66 . . 4 2 . 1 2 Largest 2 | 1 2 2 2 2 . 2 . . 2 2 . 1 2 Hottest 108 | 40 80 60 100 83 . 108 . . 56 56 . 20 56 Shots Fired 295 | 12 49 8 68 34 . 106 . . 8 4 1 1 4 Gun 178 | 12 23 . . 34 . 92 . . 8 4 1 . 4 Cannon . | . . . . . . . . . . . . . . Launcher 114 | . 26 8 66 . . 14 . . . . . . . Special 3 | . . . 2 . . . . . . . . 1 . Kinetic 118 | . . . . 16 . 85 . . 8 4 1 . 4 Thermal 59 | 12 23 . 2 18 . 3 . . . . . 1 . Explosive 114 | . 26 8 66 . . 14 . . . . . . . Electromagnetic 4 | . . . . . . 4 . . . . . . . Robot Hit Streak 19 | 5 9 3 7 4 . 19 . . 2 4 . . 3 Robot Miss Streak 6 | 4 1 . 2 6 . 4 . . 1 1 . . 2 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 7 | . . . . 2 . 5 . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . 1 . . . . . . . Shots Hit Robots 159 | 7 23 2 27 10 . 79 . . 5 3 . . 3 Core Hits 284 | 3 35 22 67 18 . 132 . . 3 2 . . 2 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . 1 . . 1 . . . . . . . Critical Strikes 2 | . . . 1 . . 1 . . . . . . . Destroy 1 | . . . . . . 1 . . . . . . . Smash 1 | . . . 1 . . . . . . . . . . Melee Attacks 8 | . . . 8 . . . . . . . . . . Impact 8 | . . . 8 . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 9021 | 74 1055 525 2747 376 . 4023 . . 79 85 . . 57 Guns 1824 | 74 214 . . 160 . 1155 . . 79 85 . . 57 Cannons . | . . . . . . . . . . . . . . Explosions 6750 | . 823 525 2459 75 . 2868 . . . . . . . Melee 232 | . . . 232 . . . . . . . . . . Ramming 167 | . 18 . 8 141 . . . . . . . . . Kinetic 1260 | . . . . 26 . 1013 . . 79 85 . . 57 Thermal 763 | 74 214 . 277 134 . 64 . . . . . . . Explosive 6446 | . 823 525 2230 . . 2868 . . . . . . . Electromagnetic 153 | . . . . 75 . 78 . . . . . . . Impact 232 | . . . 232 . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 10 | . . . . 4 . 1 . 10 10 10 10 10 . Average Corruption 5 | . . . . 3 . 1 . 10 10 10 10 10 . Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 35 | . . . . 9 . 2 . . 8 12 3 1 . Message Errors 7 | . . . . 1 . . . . 2 4 . . . Matter Fused 10 | . . . . 2 . 1 . . 4 3 . . . Heat Flow Errors 3 | . . . . 1 . 1 . . . . 1 . . Energy Discharges 3 | . . . . 1 . . . . . 2 . . . Data Loss (minor) 6 | . . . . 2 . . . . 2 . 1 1 . Data Loss (major) 2 | . . . . 1 . . . . . 1 . . . Misfires 1 | . . . . . . . . . . . 1 . . Alerts 2 | . . . . 1 . . . . . 1 . . . Misdirections 1 | . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 181 | . 4 13 113 3 . 48 . . . . . . . Projectiles . | . . . . . . . . . . . . . . Explosions 102 | . 4 13 37 . . 48 . . . . . . . Melee 79 | . . . 76 3 . . . . . . . . . Knockbacks 1 | . 1 . . . . . . . . . . . . Impact 1 | . 1 . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 248 | . 33 . 26 75 . 114 . . . . . . . Shots 12 | . 2 . 3 1 . 6 . . . . . . . Rammed 42 | . . . 1 41 . . . . . . . . . Targets Rammed 44 | . 2 . 1 41 . . . . . . . . . Kicked 2 | . 2 . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 309 | . 247 . 17 285 . 309 8 24 96 140 84 . 152 Average Temperature 71 | . 111 . 6 133 . 65 3 13 37 67 30 . 70 Received Heat Transfer 1428 | . 156 . 333 72 . 558 . . . 48 . . 261 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 2 | . . . 1 1 . . . . . . . . . Impact Corruptions 4 | . . . 3 1 . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 1382 | 175 511 . 250 296 . 150 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Was Fac Low Low Zio Dee Peak Influence 1160 | 15 317 88 653 417 214 1160 532 201 212 . . . . Initial 527 | . 9 85 26 267 184 96 527 186 140 . . . . Average 276 | 5 141 70 222 331 193 691 527 188 148 . . . . Maximum Alert Level 4 | . 1 . 2 2 1 4 2 1 1 . . . . Low Security (%) 46 | 100 62 100 47 7 75 13 . 82 97 . . . . Level 1 35 | . 37 . 40 89 25 16 . 17 2 . . . . Level 2 8 | . . . 12 2 . 6 100 . . . . . . Level 3 8 | . . . . . . 58 . . . . . . . Level 4 . | . . . . . . 6 . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 12 | . 1 . 2 1 . 8 . . . . . . . Investigation 2 | . 1 . . 1 . . . . . . . . . Extermination . | . . . . . . . . . . . . . . Reinforcement 6 | . . . 2 . . 4 . . . . . . . Assault 3 | . . . . . . 3 . . . . . . . Garrison 1 | . . . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 2 . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Was Fac Low Low Zio Dee Distress Signals 3 | . . . . 1 . 2 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 213 | . 19 16 28 19 4 58 . 6 8 8 . . 47 Peak Tracking Total 44 | . 4 16 8 6 4 12 . 6 5 4 . . 44 Tactical Retreats 14 | . 1 . . 2 . 4 . . 2 3 . . 2 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Was Fac Low Low Zio Dee Traps Triggered 6 | . 1 . 1 1 . 1 1 . 1 . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Was Fac Low Low Zio Dee Machines Disabled 14 | . 3 . 8 1 . 2 . . . . . . . Max in Single Turn 2 | . 1 . 2 1 . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled 7 | . . . . . . 4 . . . . . 3 . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Was Fac Low Low Zio Dee Machines Accessed 25 | . 5 . 8 1 1 4 2 . 1 3 . . . Terminals 15 | . 5 . 5 1 . 2 1 . 1 . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . . Recycling Units 3 | . . . 2 . . 1 . . . . . . . Scanalyzers 2 | . . . 1 . . . 1 . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . Total Hacks 60 | . 9 . 18 3 3 7 5 . 3 12 . . . Successful 41 | . 6 . 11 2 . 4 4 . 2 12 . . . Failed 19 | . 3 . 7 1 3 3 1 . 1 . . . . Catastrophic 5 | . 1 . 2 . . 1 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 3 | . 1 . 2 . . . . . . . . . . Terminals 28 | . 9 . 9 3 . 3 1 . 3 . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . . Recycling Units 10 | . . . 7 . . 3 . . . . . . . Scanalyzers 6 | . . . 2 . . . 4 . . . . . . Garrison Access 3 | . . . . . 3 . . . . . . . . Terminal Hacks 26 | . 6 . 4 2 . . . . 2 12 . . . Record 12 | . . . . . . . . . 2 10 . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . Open Door 2 | . . . . . . . . . . 2 . . . Locate Traps 4 | . 2 . 2 . . . . . . . . . . Investigation Status 1 | . . . . 1 . . . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . . . Registered Components 1 | . . . . 1 . . . . . . . . . Zone Layout 3 | . 2 . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . 1 . . . . . . . Refit 1 | . . . . . . 1 . . . . . . . Recycling Unit Hacks 8 | . . . 5 . . 3 . . . . . . . Process 2 | . . . 1 . . 1 . . . . . . . Report Inventory 3 | . . . 2 . . 1 . . . . . . . Retrieve Matter 2 | . . . 1 . . 1 . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . . Scanalyzer 6 | . . . 2 . . . 4 . . . . . . Insert Component 3 | . . . 1 . . . 2 . . . . . . Analyze 3 | . . . 1 . . . 2 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 15 | . 3 . 5 1 1 2 2 . 1 . . . . Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 18 | . . . 1 . . . 2 . . . . 15 . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter 160 | . . . 89 . . 71 . . . . . . . Retrieved Matter 160 | . . . 89 . . 71 . . . . . . . Retrieved Components 3 | . . . 3 . . . . . . . . . . Parts Scanalyzed 3 | . . . 1 . . . 2 . . . . . . Part Schematics Acquired 3 | . . . 1 . . . 2 . . . . . . Parts Damaged 2 | . . . 1 . . . 1 . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Sto Fac Was Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Was Fac Low Low Zio Dee Total Allies 5 | . . 1 . . . 2 . . . 2 . . . Largest Group 2 | . . 1 . . . 2 . . . 2 . . . Highest-Rated Group 62 | . . 31 . . . 62 . . . 45 . . . Highest-Rated Ally 31 | . . 31 . . . 31 . . . 25 . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 42 | . . 8 . . . 26 . . . 8 . . . Total Damage 680 | . . 83 . . . 348 . . . 249 . . . Kills 4 | . . 2 . . . 1 . . . 1 . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Was Fac Low Low Zio Dee Robot Analysis Total 1 | . 1 . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . . 1 . 1 . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Was Fac Low Low Zio Dee Turns Passed 5047 | 116 998 262 1168 556 136 581 184 17 175 272 56 401 125 Spaces Moved 6801 | 72 656 187 792 592 273 751 449 78 542 676 183 1108 442 Core 96 | 8 . . 23 53 . . . . . . . . 12 Treads . | . . . . . . . . . . . . . . Legs 1149 | 64 656 187 242 . . . . . . . . . . Wheels 527 | . . . 527 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 5029 | . . . . 539 273 751 449 78 542 676 183 1108 430 Fastest Speed 14 | 50 120 120 50 32 32 26 20 20 20 20 26 26 14 Average Speed 50 | 112 120 120 118 34 34 26 24 21 23 24 26 26 25 Slowest Speed 190 | 120 120 120 190 50 37 32 26 26 26 26 26 26 50 Overloaded Moves 633 | . . . . . . . 86 64 185 206 . . 92 Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 18 | . . . . 2 . 8 . . 4 4 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 47 | 3 80 39 54 32 4 86 8 91 19 60 47 78 67 Regions Visited 13 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 7 | . . . . 1 1 1 . . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . Scrap Searched 3 | . . . . . . . . . . 2 . 1 . Spaces Dug 42 | . 21 . 21 . . . . . . . . . . Terrain Destroyed 843 | . 127 48 368 3 . 297 . . . . . . . Melee . | . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . AOE 843 | . 127 48 368 3 . 297 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Was Fac Low Low Zio Dee Total 7995 | 93 818 216 934 908 314 969 519 77 575 771 190 1161 450 Wait 695 | . 90 23 73 219 34 79 51 . 2 97 8 17 2 Move 6756 | 71 655 186 791 587 272 735 449 77 534 668 182 1107 442 Hop 15 | . . . . 2 . 7 . . 3 3 . . . Pick Up 49 | 5 10 2 7 11 1 8 3 . 2 . . . . Fast Attach 46 | 4 2 1 4 7 3 13 6 . 4 . . 2 . Attach 27 | 1 2 . 4 10 2 5 1 . . . . . 2 Detach 5 | . . . . 1 1 2 . . 1 . . . . Swap 33 | . 6 . 1 3 . 10 4 . 1 1 . 5 2 Drop 56 | . 10 . 7 9 1 16 5 . 6 . . 2 . Fire 188 | 12 41 4 38 18 . 66 . . 4 2 . 1 2 Melee 8 | . . . 8 . . . . . . . . . . Ram 42 | . . . 1 41 . . . . . . . . . Kick 2 | . 2 . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . . 18 . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous 55 | . . . . . . 28 . . . . . 27 . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory -7/Storage -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -6/Deep Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 117 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 526 | -10/Materials | Discovered new exit (range 12) 773 | -10/Materials | Discovered new exit (range 16) 1004 | -10/Materials | Discovered new exit (range 14) 1115 | -10/Materials | Entered Mines 1118 | -10/Mines | Received a Mining Laser from a helpful Derelict 1133 | -10/Mines | Assembled infested the area 1138 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1180 | -10/Mines | Destroyed 11 combat bots 1303 | -10/Mines | Discovered new exit (range 12) 1377 | -10/Mines | Entered Materials 1377 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1908 | -9/Materials | Discovered new exit (range 15) 2421 | -9/Materials | Discovered new exit (range 8) 2518 | -9/Materials | Core integrity fell below 50% 2534 | -9/Materials | Released all parts (3) 2538 | -9/Materials | Discovered new exit (range 15) 2542 | -9/Materials | Core integrity fell below 20% 2545 | -9/Materials | Entered another Materials area 2545 | -8/Materials | Evolved 2 slots: Utility x2 2559 | -8/Materials | Lost 7 parts (1p2n1u3w) 2592 | -8/Materials | Core integrity fell below 50% 2904 | -8/Materials | Build established: Scavenger-Sprinter 3028 | -8/Materials | Core integrity fell below 20% 3084 | -8/Materials | Discovered new exit (range 9) 3101 | -8/Materials | Identified exit to Factory 3101 | -8/Materials | Entered Factory 3101 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3216 | -7/Factory | Discovered new exit (range 15) 3237 | -7/Factory | Identified exit to Storage 3237 | -7/Factory | Entered Storage 3277 | -7/Storage | Found Prototype Launcher 3307 | -7/Storage | Identified Rocket Array 3329 | -7/Storage | Met a pair of Derelict thieves 3445 | -7/Storage | Build established: Sprinter 3466 | -7/Storage | Destroyed 16 combat bots 3569 | -7/Storage | Lost 3 parts (2u1w) 3637 | -7/Storage | First assault squad dispatched 3739 | -7/Storage | Garrison activated, responded to threat 3793 | -7/Storage | Lost 4 parts (1p1u2w) 3806 | -7/Storage | Discovered new exit (range 16) 3817 | -7/Storage | Identified exit to Factory 3818 | -7/Storage | Entered Factory 3818 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4002 | -6/Factory | Sucked down chute 4002 | -6/Factory | Entered Waste 4005 | -6/Waste | Spotted C-40 Crusher 4006 | -6/Waste | Spotted C-40 Crusher 4007 | -6/Waste | Spotted C-40 Crusher 4011 | -6/Waste | Spotted C-40 Crusher 4015 | -6/Waste | Spotted C-40 Crusher 4017 | -6/Waste | EMP discharged 4017 | -6/Waste | System corruption reached 10% 4017 | -6/Waste | Spotted C-40 Crusher 4017 | -6/Waste | Discovered new exit (range 10) 4019 | -6/Waste | Identified exit to Factory 4019 | -6/Waste | Entered Factory 4188 | -6/Factory | Discovered new exit (range 15) 4191 | -6/Factory | Identified exit to Lower Caves 4194 | -6/Factory | Entered Lower Caves 4198 | -6/Lower Caves | Identified exit to Lower Caves 4338 | -6/Lower Caves | A Commander dispatched an escort 4342 | -6/Lower Caves | Learned location of 1 exit from Research 4342 | -6/Lower Caves | Learned 8 Research zone layouts 4342 | -6/Lower Caves | Learned Extension emergency access door positions 4342 | -6/Lower Caves | Learned Extension stockpile data 4342 | -6/Lower Caves | Learned Factory security intel 4342 | -6/Lower Caves | Learned Research security intel 4466 | -6/Lower Caves | Entered another Lower Caves area 4466 | -6/Lower Caves | Accompanied by 1 ally 4467 | -6/Lower Caves | Commander's escort returned to base 4500 | -6/Lower Caves | Encountered a Warlord checkpoint 4516 | -6/Lower Caves | Discovered new exit (range 14) 4520 | -6/Lower Caves | Identified exit to Zion 4522 | -6/Lower Caves | Entered Zion 4552 | -6/Zion | System corruption cleaned by Quarantine Array 4597 | -6/Zion | Given A8's code to call for help 4600 | -6/Zion | Found Prototype Special Weapon 4600 | -6/Zion | Identified RU-N14's Throwing Claymores 4916 | -6/Zion | Discovered new exit (range 5) 4919 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 4920 | -6/Zion | Identified exit to Deep Caves 4923 | -6/Zion | Entered Deep Caves 4995 | -6/Deep Caves | Attacked by Z-Imprinter 5000 | -6/Deep Caves | Z-Facility disabled 5026 | -6/Deep Caves | Spotted AG-46841 5028 | -6/Deep Caves | Spotted AG-07702 5029 | -6/Deep Caves | Triggered Deep Caves wall 5029 | -6/Deep Caves | Spotted AS-04172 5043 | -6/Deep Caves | Core integrity fell below 50% 5047 | -6/Deep Caves | Core integrity fell below 20% 5048 | -6/Deep Caves | Destroyed by AG-46841 with Assembled Focal Cannon Last Messages --------------- Closed] 05029_ Lgt. Deuterium Engine destroyed. 05030_ AG-07702: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS" 05030_ Cld. VTOL Module destroyed. 05030_ Gauss Rifle destroyed. 05030_ 6B-K73(g) destroyed. 05031_ Cld. VTOL Module destroyed. 05032_ Imp. Reaction Control System destroyed. 05034_ Lgt. Nuclear Core destroyed. 05034_ Gauss Rifle destroyed. 05034_ Cld. VTOL Module destroyed. 05039_ F-cell Engine destroyed. 05039_ Cld. VTOL Module destroyed. 05042_ Adv. Heat Sink destroyed. 05042_ Adv. Weight Redist. System destroyed. 05042_ Cld. VTOL Module destroyed. 05043_ as-91914 destroyed. 05043_ as-05952 destroyed. 05043_ as-69201 destroyed. Map ----- +----------------------------------------------------+ | ????????" #??????????????????????? | | ????????"" #########??????????????????????? | | ????????""" #??????????????????????????? | | ????????" ######??????????????????????????? | | ????????" # # #???????????????????????????? | | ????????"" " # #???????????????????????????? | | ????????" # ####????????????????????????? | | ????????"" # ## #????????????????????????? | | ????????" ## #????????????????????????? | | ????????""" ## #????????????????????????? | | ????????" "# #????????????????????????? | | ????????" # #####????????????????????? | | ????????" #????????????????????? | | ????????# ###????????????????????? | | ????????"" aa "#??????????????????????? | | ?????????" a a ####??????????????????????? | | ?????????" a ! a a #???????????????????????? | | ?????????" [aa #####??????????????????????? | | ????????"" a aa#?# #??????????????????????? | | ??????### a aa ### ####?????????????????### | | ??????" aa aa# #?????????????????# | | ??? a *a a ##??????????????????# | | ??? * ###????????????????# | | ??? * * #????????????????# | | ???? A / ###?????????????????# | | ???? / @ ;#???????????????????# | | ????? #????????????????????# | | ????? ! M #????????????????????? | | ?????"" ! ! h #????????????????????? | | ??????### ] / #????????????????????? | | ????????"" #????????????????????? | | ?????????" ! #??????????????????#?? | | ?????????" M #??????????????????# # | | ?????????" ]] ##?????????????????# | | ????????"" ] !! % ##????????????????# | | ????????# * * "#?????????????????## | | ????????" l g ##??????????????????? | | ????????" * * b ##################### | | ????????" * | | ????????""" * | | ????????" * | | ????????"" #####"############### | | ????????" #?????#?????????????? | | ????????"" ##???????????????????? | | ????????" # # #????????????????????? | | ????????" #### ## ## ##????????????????????? | | ????????""" ##???# ## ####?????????????????????? | | ?????????" ?????##?# #????????????????????????? | | ?????????####??????????#?????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 28 Energy Capacity 560 Matter Stores 370 Matter Capacity 400 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 300 Core Shielding 20 Utility Shielding 66 Evasion (%) 75 Targeting Accuracy 32 Recoil Reduction 4 Item Schematics ----------------- Fission Core | -9/Materials | Scanalyzed Cld. VTOL Module | -6/Factory | Scanalyzed Cld. Airjet | -6/Factory | Scanalyzed Railgun | -6/Zion | Archive Bore Cannon | -6/Zion | Archive Hyp. Gauss Cannon | -6/Zion | Archive Hvy. Plasma Cannon | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Adv. Melee Analysis Suite | -6/Zion | Archive Adv. Trap Extractor | -6/Zion | Archive Angular Momentum Engine | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Adv. Cryofiber Web | -6/Zion | Archive Adv. System Restoration Module | -6/Zion | Archive Power Amplifier | -6/Zion | Archive Arc Thrower | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Significant Disruption Signs Are For Wimps That's One Door That Should Stay Closed Whoosh! Challenges ------------ None Game ------ Seed OmegaFissionMicroactuators Manual? 0 Play Time 02:54:16 Cumulative 52.3 hours Start 2024.05.11 @ 22:00:39 End 2024.05.12 @ 21:07:57 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 29 Adventurer 0 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 39 Achievement% 33 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3674f852-0e25-4185-a211-16c0e1c5f509