Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.25 @ 15:59:48 Player: elricsfate Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (155) 775 Value Destroyed (3709) 3709 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1058) 1058 TOTAL SCORE: 8782 Bonus ------- High Alert Combat Kills 391 Follower Combat Kills 192 Met Imprinter 300 Was Imprinted 300 Friendly Fire -125 Cogmind --------- Core Integrity 0/700 Matter 277/300 Energy 309/310 System Corruption 7% Temperature Cool (27) Movement Core (1000) Ox19 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Fission Core > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit High-capacity Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (18) --- Advanced Heat Sink Compact Battery (300) Recoil Stabilizer Energy Filter Particle Charger System Shield Recalibrator Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Spiked Medium Treads Spiked Medium Treads Spiked Medium Treads Spiked Medium Treads > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Heavy Armor Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Rifle Heavy Battle Rifle > --- INVENTORY -------- Fission Core Fission Core Armored Treads Medium Treads Improved Medium Treads Advanced Heat Sink Compact Battery Recoil Stabilizer Energy Filter Particle Charger Improved Light Armor Plating System Shield Recalibrator High-powered Shotgun Heavy Flak Cannon Missile Launcher Makeshift Axe Fire Trap [Rating: 57] Favorites ----------- Power Neutrino Core Engine Cooled Ion Engine Power Core Neutrino Core Propulsion Advanced Treads Treads Advanced Treads Flight Unit Improved VTOL Module Utility Large Storage Unit Device Remote Shield Storage Large Storage Unit Protection Improved Light Armor Plating Weapon High-powered Shotgun Energy Gun Improved Medium Laser Ballistic Gun High-powered Shotgun Ballistic Cannon Light Cannon Launcher Missile Launcher Slashing Weapon Makeshift Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 2 | . . . 1 1 . . . . Utility 2 | . . . 1 1 . . . . Weapon 2 | . . 2 . . . . . . Parts Attached 105 | 6 4 26 21 8 3 13 7 17 Power 10 | . 1 4 1 1 . 1 . 2 Engine 5 | . 1 4 . . . . . . Core 5 | . . . 1 1 . 1 . 2 Reactor . | . . . . . . . . . Propulsion 24 | 2 . 6 7 2 . . 4 3 Treads 23 | 2 . 6 6 2 . . 4 3 Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1 | . . . 1 . . . . . Utility 12 | 1 2 1 3 1 1 1 1 1 Device 1 | . . . 1 . . . . . Storage 5 | 1 2 1 1 . . . . . Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection 6 | . . . 1 1 1 1 1 1 Artifact . | . . . . . . . . . Weapon 59 | 3 1 15 10 4 2 11 2 11 Energy Gun 9 | . . 3 5 . . 1 . . Energy Cannon . | . . . . . . . . . Ballistic Gun 35 | 3 1 9 . 4 2 8 1 7 Ballistic Cannon 3 | . . 2 . . . . . 1 Launcher 8 | . . 1 5 . . . . 2 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . . . . 1 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon 2 | . . . . . . 2 . . Unidentified Prototypes 5 | . . 4 1 . . . . . Parts Lost 58 | . 1 7 23 1 1 7 . 18 Power 6 | . . 1 2 . . 1 . 2 Propulsion 18 | . . 2 6 1 . 2 . 7 Utility 6 | . . . 2 . 1 1 . 2 Weapon 28 | . 1 4 13 . . 3 . 7 Highest Loss Streak 20 | . 1 4 20 1 2 4 . 8 Average Slot Usage (%) 67 | . 97 96 92 64 71 67 53 89 Engine 2 | . 12 10 8 . . . . . Core 5 | . . . . 7 7 5 7 6 Treads 9 | . 28 19 26 12 15 11 . 29 Storage 16 | . 27 22 18 15 15 15 15 15 Protection 5 | . . . 5 7 5 5 6 6 Energy Gun 1 | . . 8 4 . . 2 . . Ballistic Gun 24 | . 27 29 25 21 27 26 23 25 Naked Turns . | . . . . . . . . . Heaviest Build 93 | 8 29 44 76 80 80 81 90 93 Greatest Support 112 | 40 40 44 67 64 42 42 112 112 Greatest Overweight (x) 24 | . . 1 2 3 1 24 24 19 Average Overweight (x) 4 | . . . . 1 1 1 20 . Largest Inventory Capacity 18 | 6 12 14 18 18 18 18 18 18 Average Capacity 16 | 5 11 13 17 18 18 18 18 18 Most Carried 18 | 4 12 14 18 11 13 18 18 18 Average Carried 14 | 1 9 12 14 8 10 15 17 16 Final Capacity 18 | 6 12 14 18 18 18 18 18 18 Final Carried 18 | 1 12 14 8 11 11 15 18 7 Class Distribution -------------------- 58% | Mutant 15% | Tank 9% | Messiah-Mutant 8% | Gunner 7% | Messiah-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Mutant | -7/Zion Messiah-Tank | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Matter Collected 3567 | 234 369 1054 651 88 331 333 132 375 Remotely . | . . . . . . . . . Salvage Created 4961 | . 554 1712 1562 88 244 287 . 514 Parts 311 | . 43 130 97 2 10 9 . 20 Haulers Intercepted 6 | . . 4 2 . . . . . Recyclers Shooed 4 | . . 1 3 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 43 | . . . . . 10 6 11 16 Prevented 11 | . . . . . . 1 . 10 Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 107 | . 17 31 35 2 8 5 . 9 Melee 2 | . . . . . . . . 2 Guns 94 | . 17 30 27 2 8 5 . 5 Cannons 1 | . . . . . . . . 1 AOE 10 | . . 1 8 . . . . 1 Classes Destroyed 17 | . 5 6 3 . . 2 . 1 Worker 18 | . 4 9 5 . . . . . Builder 9 | . . 6 3 . . . . . Tunneler 1 | . 1 . . . . . . . Hauler 6 | . . 4 2 . . . . . Recycler 4 | . . 2 2 . . . . . Mechanic 1 | . . 1 . . . . . . Operator 1 | . 1 . . . . . . . Watcher 4 | . . 3 1 . . . . . Swarmer 39 | . 9 12 14 . 4 . . . Grunt 48 | . 8 11 14 . 4 4 . 7 Brawler 4 | . . . 2 . . . . 2 Duelist 1 | . . . 1 . . . . . Protector 2 | . . . 2 . . . . . Sentry 12 | . . 8 2 2 . . . . Hunter 1 | . . . . . . 1 . . Samaritan 3 | . . . . . . 3 . . Mutant 1 | . . . . . . . . 1 Best Kill Streak 11 | . 5 11 8 2 4 3 . 3 Combat Bots Only 7 | . 5 7 5 2 4 3 . 3 Max Kills in Single Turn 4 | . 2 4 3 1 1 1 . 1 Gunslinging 2 | . 1 1 2 . . . . . Exploded 2 | . . 1 2 . . . . 1 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Damage Taken 10351 | . 650 1460 2750 581 462 926 . 3522 Core 1438 | . 127 239 365 31 28 165 . 483 Absorbed by Shields 120 | . . . 120 . . . . . Core Remaining (%) 55 | 100 49 40 33 . . . . . Volleys Fired 279 | . 53 82 77 6 15 23 . 23 Largest 4 | . 2 4 4 4 4 4 . 4 Hottest 180 | . 40 180 156 100 100 133 . 117 Shots Fired 862 | . 106 310 226 24 50 67 . 79 Gun 805 | . 106 269 217 24 50 67 . 72 Cannon 41 | . . 38 . . . . . 3 Launcher 16 | . . 3 9 . . . . 4 Special . | . . . . . . . . . Kinetic 758 | . 106 262 178 24 50 63 . 75 Thermal 48 | . . 30 18 . . . . . Explosive 13 | . . 3 6 . . . . 4 Electromagnetic 43 | . . 15 24 . . 4 . . Robot Hit Streak 22 | . 14 17 22 7 7 7 . 8 Robot Miss Streak 8 | . 3 5 4 3 6 8 . 4 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 20 | . 1 6 7 . 3 1 . 2 Max Gunslinging Chain 2 | . 1 1 2 . 1 1 . 1 Shots Hit Robots 542 | . 69 167 143 21 38 45 . 59 Core Hits 288 | . 30 80 88 7 20 28 . 35 Critical Hits 7 | . 3 2 . . 1 . . 1 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 5 | . 3 . . . 1 . . 1 Melee Attacks 7 | . . . . . . 2 . 5 Impact . | . . . . . . . . . Slashing 5 | . . . . . . . . 5 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9915 | . 859 2650 3060 342 492 814 . 1698 Guns 7373 | . 857 2075 1833 342 492 814 . 960 Cannons 348 | . . 316 . . . . . 32 Explosions 1962 | . . 256 1176 . . . . 530 Melee 115 | . . . . . . . . 115 Ramming 117 | . 2 3 51 . . . . 61 Kinetic 6632 | . 857 1829 1369 342 492 751 . 992 Thermal 734 | . . 406 328 . . . . . Explosive 1529 | . . 73 926 . . . . 530 Electromagnetic 788 | . . 339 386 . . 63 . . Impact . | . . . . . . . . . Slashing 115 | . . . . . . . . 115 Piercing . | . . . . . . . . . Highest Corruption 7 | . . . 4 . . . . 7 Average Corruption 3 | . . . 3 . . . . 3 Corruption Purged . | . . . . . . . . . Effects 14 | . . . 7 . . . . 7 Message Errors 3 | . . . 1 . . . . 2 Matter Fused 2 | . . . 1 . . . . 1 Heat Flow Errors 2 | . . . 2 . . . . . Energy Discharges 1 | . . . 1 . . . . . Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . 1 Targeting Errors 2 | . . . . . . . . 2 Weapon Failures 2 | . . . 2 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 41 | . . 13 28 . . . . . Projectiles . | . . . . . . . . . Explosions 41 | . . 13 28 . . . . . Melee . | . . . . . . . . . Knockbacks 6 | . . 4 1 . . . . 1 Impact 1 | . . . 1 . . . . . Kinetic 4 | . . 3 . . . . . 1 Secondary 1 | . . 1 . . . . . . Self-Inflicted Damage 207 | . . 108 79 . . . . 20 Shots 7 | . . 4 2 . . . . 1 Rammed 19 | . 1 1 5 . . . . 12 Targets Rammed 21 | . 1 1 6 . . . . 13 Kicked . | . . . . . . . . . Crushed 2 | . . . 1 . . . . 1 Highest Temperature 574 | . . 574 308 212 234 238 . 293 Average Temperature 91 | . . 87 68 110 104 117 . 111 Received Heat Transfer 3738 | . 144 477 1020 90 171 423 . 1413 Effects 17 | . . 6 1 . . 4 . 6 Shutdowns 1 | . . 1 . . . . . . Energy Bleed 2 | . . . 1 . . 1 . . Interference 13 | . . 4 . . . 3 . 6 Damage (minor) 1 | . . 1 . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . 2 . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . 3 1 . . . . . Heat Transferred 1396 | . . 831 565 . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 7 | . . 4 3 . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Peak Influence 779 | . 250 724 779 323 . . . . Average Influence 268 | . 139 343 504 248 . . . . Maximum Alert Level 3 | . 1 3 3 1 . . . . Low Security (%) 48 | 100 88 33 . 40 . . . . Level 1 22 | . 11 23 30 59 . . . . Level 2 24 | . . 41 53 . . . . . Level 3 4 | . . 1 16 . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 13 | . 5 3 5 . . . . . Investigation 4 | . 1 2 1 . . . . . Extermination . | . . . . . . . . . Reinforcement 6 | . 4 1 1 . . . . . Assault 3 | . . . 3 . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Distress Signals 9 | . 3 4 2 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 193 | . 32 53 71 5 8 5 . 19 Peak Tracking Total 14 | . 6 5 14 3 4 4 . 7 Tactical Retreats 13 | . 3 3 5 . . . . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Traps Triggered 4 | . 1 2 1 . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Machines Disabled 8 | . 1 3 4 . . . . . Max in Single Turn 1 | . 1 1 1 . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Machines Accessed 11 | . 1 5 1 1 . 2 1 . Terminals 3 | . . 1 1 1 . . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . 2 . . . . . . Recycling Units 2 | . 1 1 . . . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 26 | . 2 14 1 1 . 5 3 . Successful 22 | . 1 11 1 1 . 5 3 . Failed 4 | . 1 3 . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 3 | . . 1 1 1 . . . . Fabricators . | . . . . . . . . . Repair Stations 6 | . . 6 . . . . . . Recycling Units 3 | . 2 1 . . . . . . Scanalyzers 6 | . . 6 . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 11 | . . 1 1 1 . 5 3 . Record 5 | . . . . 1 . 4 . . Part Schematic 3 | . . . . . . . 3 . Prototype ID Bank 1 | . . . 1 . . . . . Open Door 1 | . . . . . . 1 . . Registered Components 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . . 4 . . . . . . Scan Component 3 | . . 3 . . . . . . Repair 1 | . . 1 . . . . . . Recycling Unit Hacks 2 | . 1 1 . . . . . . Report Inventory 2 | . 1 1 . . . . . . Scanalyzer 5 | . . 5 . . . . . . Insert Component 2 | . . 2 . . . . . . Analyze 3 | . . 3 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 3 | . 1 2 . . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 5 | . . 2 . . . . 3 . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . Time 38 | . . 38 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Total Allies 8 | . . . . . . . 8 . Largest Group 8 | . . . . . . . 8 8 Highest-Rated Group 254 | . . . . . . . 254 254 Highest-Rated Ally 39 | . . . . . . . 39 39 Total Orders . | . . . . . . . . . Ally Attacks 37 | . . . . . . . 3 34 Total Damage 727 | . . . . . . . 34 693 Kills 4 | . . . . . . . 1 3 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 1 1 1 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Turns Passed 20703 | 1140 1031 1655 1380 669 664 1407 11272 1485 Spaces Moved 5071 | 225 530 759 585 228 353 625 1051 715 Core 920 | 13 . . . . . 29 877 1 Treads 4151 | 212 530 759 585 228 353 596 174 714 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 145 145 165 172 172 160 160 Average Speed 355 | 153 160 150 159 185 172 210 1070 161 Slowest Speed 1250 | 160 160 180 185 205 172 1250 1250 1000 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 55 | 29 79 67 45 5 56 64 83 69 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . 2 . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 9 | . . . . . 2 2 4 1 Spaces Dug . | . . . . . . . . . Terrain Destroyed 73 | . . 14 29 . . . . 30 Melee . | . . . . . . . . . Projectile 2 | . . . . . . . . 2 AOE 71 | . . 14 29 . . . . 28 Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Total 7148 | 1018 606 1084 861 460 376 676 1076 991 Wait 1526 | 784 5 157 160 207 2 4 8 199 Move 5063 | 224 529 758 584 227 352 624 1050 715 Hop . | . . . . . . . . . Pick Up 97 | 4 14 31 11 12 2 9 7 7 Fast Attach 10 | 2 . 2 1 . . . 4 1 Attach 59 | 3 3 9 16 8 3 4 2 11 Detach 3 | . . . . . 2 . . 1 Swap 36 | 1 1 15 4 . . 9 1 5 Drop 47 | . . 29 2 . . 1 4 11 Fire 279 | . 53 82 77 6 15 23 . 23 Melee 7 | . . . . . . 2 . 5 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 21 | . 1 1 6 . . . . 13 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 1141 | -11/Scrapyard | Entered Materials 1142 | -10/Materials | Build established: Mutant 1462 | -10/Materials | Discovered new exit (range 15) 1726 | -10/Materials | Discovered new exit (range 3) 1990 | -10/Materials | Core integrity fell below 50% 2080 | -10/Materials | Discovered new exit (range 14) 2172 | -10/Materials | Entered another Materials area 2172 | -9/Materials | Evolved 2 slots: Weapon x2 2240 | -9/Materials | Discovered new exit (range 16) 2281 | -9/Materials | Lost 3 parts (1p1n1w) 2468 | -9/Materials | Build established: Gunner 2959 | -9/Materials | Core integrity fell below 50% 2979 | -9/Materials | Lost 4 parts (1n3w) 3063 | -9/Materials | Discovered new exit (range 10) 3153 | -9/Materials | Destroyed 7 combat bots 3408 | -9/Materials | Discovered new exit (range 16) 3462 | -9/Materials | Repaired Adv. Treads 3827 | -9/Materials | Entered another Materials area 3827 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4179 | -8/Materials | Build established: Tank 4627 | -8/Materials | First assault squad dispatched 4953 | -8/Materials | Discovered new exit (range 15) 5133 | -8/Materials | Core integrity fell below 50% 5207 | -8/Materials | Entered Factory 5207 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5216 | -7/Factory | Lost 20 parts (2p6n1u11w) 5343 | -7/Factory | Build established: Mutant 5570 | -7/Factory | Discovered new exit (range 16) 5690 | -7/Factory | Build established: Tank 5876 | -7/Factory | Entered Lower Caves 6204 | -7/Lower Caves | Learned Factory emergency access door positions 6444 | -7/Lower Caves | Discovered new exit (range 5) 6493 | -7/Lower Caves | Spotted B-75 Beast 6540 | -7/Lower Caves | Entered another Lower Caves area 6583 | -7/Lower Caves | Discovered new exit (range 15) 6598 | -7/Lower Caves | Learned Factory trap positions 7229 | -7/Lower Caves | Learned Factory trap positions 7229 | -7/Lower Caves | Learned Factory terminal intel 7467 | -7/Lower Caves | Discovered new exit (range 16) 7655 | -7/Lower Caves | Lost 4 parts (1p2n1u) 7698 | -7/Lower Caves | Lost 3 parts (3w) 7947 | -7/Lower Caves | Entered Zion 7955 | -7/Zion | Build established: Mutant 8810 | -7/Zion | Given A8's code to call for help 9335 | -7/Zion | Discovered new exit (range 16) 11388 | -7/Zion | Gained Derelict followers 11513 | -7/Zion | Learned location of Armory (-4) 14963 | -7/Zion | Learned location of Recycling (-7) 17100 | -7/Zion | Imprinted 17113 | -7/Zion | Declared Zion's savior 17398 | -7/Zion | Build established: Messiah-Mutant 19201 | -7/Zion | Build established: Messiah-Tank 19219 | -7/Zion | Entered Proximity Caves 19219 | -6/Proximity Caves | Accompanied by 8 allies 20040 | -6/Proximity Caves | Learned Factory stockpile data 20205 | -6/Proximity Caves | Lost 3 parts (1p2w) 20619 | -6/Proximity Caves | Core integrity fell below 50% 20657 | -6/Proximity Caves | Lost 8 parts (1p3n4w) 20686 | -6/Proximity Caves | Core integrity fell below 20% 20704 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 20624_ Hpw. Shotgun destroyed. 20626_ Fission Core destroyed. 20640_ Dropped Fire Trap. 20655_ G-50 Soldier destroyed. 20657_ System corrupted: Mak. Axe targeting data glitched. 20657_ Lgt. Angular Momentum Engine severed. 20658_ Spk. Medium Treads destroyed. 20659_ G-50 Soldier suffers critical hit. 20659_ Destroyed Hvy. Laser. 20661_ System corrupted: Mak. Axe rejected. 20663_ Acquired 36 matter. 20665_ Slammed into G-50 Soldier. 20680_ Hvy. Flak Cannon destroyed. 20681_ Slammed into G-50 Soldier. 20691_ Med. Treads destroyed. 20692_ Slammed into G-50 Soldier. 20698_ Slammed into G-67 Veteran. 20700_ Imp. Medium Treads destroyed. 20703_ Arm. Treads destroyed. 20703_ Imp. Light Armor Plating destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#######?????????????????? | | ?????????????????????????# """"#?????????????????? | | ?????????????????????????#" ""#?????????????????? | | ?????????????????????????#"" "#?????????????????? | | ??????????????????????????# "#???????#####??????? | | ????????????????????????### "##?????## ####??## | | ????????????????######### "" "###???# #### | | ????????????????# ##???# | | ????????????????# #### % | | ????????????????# ####### ### | | ????????????????# #?????# #### #??## | | ????????????????# #?????# #??# ######% ##???# | | ?????????####?### #???### #### #????## ##???# | | ?????##### ### #???# gggg& =#?????# ##??# | | ????## ##???# @ ###"##?????# #??# | | ????# ###????# / #?###??????# ##??## | | ????# ###?????# ##?????????## ##?#### | | ????# ##??###??## #???????#### ##??# | | ????## #??# ##??## #??????## !*!##???# | | ?????# ### ##?## ??????# ![! ##????## | | ?????### ### ?????##=%=%#??????## | | ???????### ## ???#### !=%#???????# | | ?????????## #### ??# ## ##???????# | | ??????????# ##??# ?## #??????### | | ??????????# ###???# ## #?????## | | ??????????# #????? #### ####??# | | ??????????# #???? ??## #??# | | ??????????# #???# ## #??## ### | | ??????????# #???# =%### #???##??# | | ??????????# ##??# #### #???????# | | ?????????## #????# #?# ###????## | | ????????## #????## ### #?# ###### | | ???????## #####?# ?#?## ### | | ???????# ### #??### ## ## | | ???????# ###??# ########## | | ???????# ?## #????????# | | ???????# ##### ?# ##????????? | | ???????# ##????# ?# ####?????????? | | ???##### ##?????# ## ###??#####???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 50 Recoil Reduction 4 Item Schematics ----------------- Imp. Treads | -9/Materials | Scanalyzed Adv. Treads | -9/Materials | Scanalyzed Beamcaster | -7/Zion | Free Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Gunslinger Please Form A Line Robot Respite Serviceable Loadout The More The Merrier The One Tourist Challenges ------------ None Game ------ Seed RagnarokSystemSteel Manual? 0 Play Time 01:34:15 Cumulative 9.0 hours Start 2020.04.25 @ 14:08:32 End 2020.04.25 @ 15:59:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 8 Gallery% 13 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: da0d8bfa-8512-4c56-9e75-90bde24f29f7