Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.24 @ 19:19:24 Player: Demise Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (20) 4000 Robots Destroyed (238) 1190 Value Destroyed (7043) 7043 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (2515) 2515 TOTAL SCORE: 17388 Bonus ------- High Alert Combat Kills 750 Follower Combat Kills 877 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -12 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 22/100 System Corruption 6% Temperature Cool (0) Movement Walking (120) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY (7) ------ Advanced Weight Redist. System Machine Analyzer Enhanced Optical Array Advanced Signal Interpreter > --- WEAPON (3) ------- Heavy Mace > --- INVENTORY (5) ---- Large Storage Unit Improved System Shield Heavy Phase Cannon Heavy Missile Launcher Great Axe Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Surge Thruster Nuclear Pulse Thruster Biomechanical Wings Biomechanical Wings > --- UTILITY ---------- Weight Redist. System Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Improved Hacking Suite Improved Hacking Suite Experimental System Shield > --- WEAPON ----------- Heavy Mace > --- INVENTORY -------- Machine Analyzer Improved System Shield Variable Charge Gun Heavy Phase Cannon Heavy Missile Launcher [Rating: 65] Favorites ----------- Power Micro Nuclear Core Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Wheel Treads Armored Treads Leg Enhanced Flexi-carbon Leg Wheel Wheel Flight Unit Xenon Bombardment Thruster Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Enhanced Autogun Energy Cannon Advanced Plasma Cannon Ballistic Gun Enhanced Autogun Launcher Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Great Axe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Slots Evolved 8 | . . . . . 4 . 2 . . . . . . 2 . . . . . . Power . | . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . . . . . . . 2 . . . . . . Utility 5 | . . . . . 3 . 2 . . . . . . . . . . . . . Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . Parts Attached 273 | 7 18 4 1 2 46 30 68 3 22 1 1 1 3 26 4 30 1 . 2 3 Power 24 | 1 1 2 . . 3 3 3 . 2 . . . 2 3 . 4 . . . . Engine 13 | 1 1 2 . . 1 1 . . 1 . . . 1 3 . 2 . . . . Core 11 | . . . . . 2 2 3 . 1 . . . 1 . . 2 . . . . Reactor . | . . . . . . . . . . . . . . . . . . . . . Propulsion 41 | 2 3 . . . 9 4 5 . 5 1 . . . 6 . 4 . . . 2 Treads 5 | . . . . . 3 1 1 . . . . . . . . . . . . . Leg 2 | . . . . . . . . . . . . . . . . . . . . 2 Wheel 18 | 2 3 . . . 6 3 4 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 16 | . . . . . . . . . 5 1 . . . 6 . 4 . . . . Utility 134 | 2 8 . 1 . 18 12 42 1 12 . 1 1 1 11 4 19 . . . 1 Device 64 | 1 5 . . . 10 5 21 1 2 . . 1 . 5 1 11 . . . 1 Storage 9 | 1 3 . 1 . . . . . 1 . . . . 1 . 2 . . . . Processor 24 | . . . . . 4 1 2 . 7 . 1 . 1 4 2 2 . . . . Hackware 11 | . . . . . . 1 4 . 2 . . . . . 1 3 . . . . Protection 26 | . . . . . 4 5 15 . . . . . . 1 . 1 . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 74 | 2 6 2 . 2 16 11 18 2 3 . . . . 6 . 3 1 . 2 . Energy Gun . | . . . . . . . . . . . . . . . . . . . . . Energy Cannon 2 | . . . . . 1 . . . . . . . . 1 . . . . . . Ballistic Gun 41 | 2 4 1 . 1 12 5 13 . 1 . . . . 1 . 1 . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher 10 | . 2 1 . 1 1 3 . 1 . . . . . . . . 1 . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon 6 | . . . . . 1 3 . . . . . . . 1 . . . . 1 . Slashing Weapon 14 | . . . . . 1 . 5 1 1 . . . . 3 . 2 . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . 1 . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . 3 . . 1 . . . . . . 1 2 . . . 1 Corrupted Parts 2 | . . . . . . . . . . . . . . . 1 . . . . 1 System Corruption 4 | . . . . . . . . . . . . . . . 3 . . . . 1 Parts Lost 62 | . 2 1 . . 6 6 14 5 3 1 . . 2 10 . 5 1 . . 6 Power 7 | . . . . . . 2 1 . . . . . 1 1 . 1 . . . 1 Propulsion 23 | . 2 . . . 4 3 2 1 1 1 . . . 5 . 2 1 . . 1 Utility 20 | . . . . . . 1 8 1 1 . . . 1 2 . 2 . . . 4 Weapon 12 | . . 1 . . 2 . 3 3 1 . . . . 2 . . . . . . Highest Loss Streak 8 | . 1 1 . . 1 3 5 5 2 1 . . 1 8 . 3 1 . . 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 99 99 100 100 99 99 90 34 65 84 84 84 84 68 71 77 67 66 66 47 Engine 4 | . 13 14 14 14 4 5 . . . . . . . 1 6 3 . . . . Core 3 | . . . . . 4 3 6 1 2 7 7 7 6 2 . 2 6 6 6 2 Wheel 12 | . 27 28 28 28 17 17 9 2 . . . . . . . . . . . . Flight 4 | . . . . . . . . . 8 15 15 15 15 14 13 17 6 6 6 . Device 8 | . 12 14 14 14 7 3 8 1 2 . . 4 7 5 3 13 20 20 20 11 Storage 6 | . 14 14 14 14 9 9 7 1 . . . . . . . . . . . . Processor 14 | . . . . . 18 23 12 7 27 30 30 25 23 20 25 15 20 20 20 20 Hackware 7 | . . . . . . 1 10 7 15 23 23 23 23 16 16 16 6 6 6 2 Protection 3 | . . . . . 10 7 9 2 . . . . . . . . . . . . Ballistic Gun 16 | . 27 27 28 27 26 26 21 5 1 . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . 2 6 6 6 6 6 6 Slashing Weapon 1 | . . . . . . . 1 2 4 7 7 7 7 3 . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 104 | 12 39 32 52 52 65 67 104 83 10 10 10 11 14 13 13 15 15 15 15 15 Greatest Support 32 | 32 32 26 26 26 32 20 32 28 12 12 12 12 12 26 15 27 21 15 15 28 Greatest Overweight (x) 6 | 1 1 1 1 1 6 5 3 3 1 . . . 1 1 1 1 . . . 1 Average Overweight (x) . | . . 1 1 1 2 2 1 . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 20 20 20 20 20 20 5 5 5 5 5 25 5 15 5 5 5 5 Average Capacity 13 | 7 12 15 17 20 20 20 20 8 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 20 | 6 15 15 19 20 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 13 | 4 11 14 15 19 19 19 19 7 4 4 5 5 5 3 3 4 4 5 4 5 Final Capacity 20 | 8 15 15 20 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 20 | 6 15 15 19 20 20 20 20 5 5 5 5 5 5 5 3 5 5 5 5 5 Class Distribution -------------------- 29% | Mutant 17% | Gunner 16% | Hacker-Mutant 8% | Hacker-Scout 6% | Skirmisher 5% | Scout 5% | Tank 4% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Gunner | -8/Materials Gunner | -8/Storage Hacker-Skirmisher | -7/Factory Mutant | -7/Waste Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Scout | -6/Factory Hacker-Scout | -6/Waste Hacker-Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Matter Collected 7370 | 346 588 135 8 62 1876 1154 2054 . 342 15 10 10 30 244 . 330 75 19 . 72 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 9606 | 184 819 101 . 41 2184 1535 2568 222 337 . . . 122 395 . 746 32 52 . 268 Parts 534 | 19 59 11 . 2 125 90 141 1 24 . . . 7 31 . 13 4 . . 7 Haulers Intercepted 18 | . 2 . . . 5 4 3 . 1 . . . . 1 . 1 . . . 1 Recyclers Shooed 2 | . . . . . . 1 . . . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . . . . . . . 8 . . . 2 2 . 11 Prevented 2 | . . . . . . . . . . . . . 2 . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Combat Hostiles Destroyed 148 | . 18 4 . 3 36 25 42 1 1 . . . 2 9 . 1 3 . . 3 Melee 22 | . . . . . . . 9 1 1 . . . 2 6 . 1 . . . 2 Guns 103 | . 13 2 . . 34 21 32 . . . . . . 1 . . . . . . AOE 21 | . 5 2 . 3 2 4 1 . . . . . . 1 . . 3 . . . Classes Destroyed 18 | 3 5 . . . 2 2 4 1 . . . . . 1 . . . . . . Worker 18 | 2 1 . . 1 5 2 2 . 4 . . . . . . 1 . . . . Builder 7 | . . . . . . 4 2 . 1 . . . . . . . . . . . Tunneler 4 | 4 . . . . . . . . . . . . . . . . . . . . Hauler 18 | . 2 . . . 5 4 3 . 1 . . . . 1 . 1 . . . 1 Recycler 13 | 1 . . . . . 1 6 . 2 . . . . . . 3 . . . . Mechanic 5 | . . . . . . 1 1 . . . . . . 1 . 2 . . . . Operator 8 | . 2 . . . 1 2 . . 1 . . . . 1 . 1 . . . . Watcher 17 | . 3 . . . 5 1 4 . . . . . . 1 . 3 . . . . Swarmer 31 | . 3 2 . 3 6 2 7 . . . . . . 5 . . 3 . . . Cutter 3 | . . . . . . . . . . . . . . 3 . . . . . . Grunt 80 | . 15 2 . . 22 18 20 . . . . . . . . . . . . 3 Brawler 4 | . . . . . 1 1 2 . . . . . . . . . . . . . Duelist 2 | . . . . . . . 1 . . . . . . 1 . . . . . . Protector 1 | . . . . . . . 1 . . . . . . . . . . . . . Sentry 15 | . . . . . 7 4 3 . . . . . 1 . . . . . . . Hunter 4 | . . . . . . . 3 . . . . . 1 . . . . . . . Programmer 7 | . . . . . . . 5 . 1 . . . . . . 1 . . . . Compactor 1 | . . . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 7 | 3 6 2 . 3 7 4 6 1 3 . . . 1 5 . 2 3 . . 2 Combat Bots Only 7 | . 5 2 . 3 7 4 4 1 1 . . . 1 5 . 1 3 . . 2 Max Kills in Single Turn 3 | 1 2 2 . 3 1 2 2 1 1 . . . 1 1 . 1 2 . . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 2 2 . 3 1 2 1 . . . . . . 1 . . 2 . . . Melee 1 | . . . . . . . 1 1 1 . . . 1 1 . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Damage Taken 9090 | . 467 103 . 87 1035 654 3250 865 334 75 . . 124 863 . 481 96 20 . 636 Core 1913 | . 183 22 . 22 133 36 250 103 192 34 . . 69 329 . 249 36 . . 255 Absorbed by Shields 63 | . . . . . . . 59 . 4 . . . . . . . . . . . Regen/Repaired (Parts) 504 | . 60 . . . . 136 189 . . . . . . 61 . 58 . . . . Core Remaining (%) 46 | 100 . . . 9 . 69 . . . . . . 7 . . . . . . . Volleys Fired 420 | 19 58 13 . 4 122 72 110 8 8 . . . . 2 . . 4 . . . Largest 3 | 2 2 2 . 2 3 3 3 3 1 . . . . 1 . . 1 . . . Hottest 98 | 40 46 46 . 46 75 75 88 90 23 . . . . 98 . . 39 . . . Shots Fired 1097 | 38 109 24 . 5 359 208 324 17 8 . . . . 2 . . 3 . . . Gun 1074 | 38 102 22 . 3 356 204 324 16 8 . . . . 1 . . . . . . Cannon 1 | . . . . . . . . . . . . . . 1 . . . . . . Launcher 22 | . 7 2 . 2 3 4 . 1 . . . . . . . . 3 . . . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 1074 | 38 102 22 . 3 356 204 324 16 8 . . . . 1 . . . . . . Thermal 1 | . . . . . . . . . . . . . . 1 . . . . . . Explosive 22 | . 7 2 . 2 3 4 . 1 . . . . . . . . 3 . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 17 | 11 12 3 . 1 16 14 15 14 17 . . . . 1 . . 1 . . . Robot Miss Streak 10 | 1 4 4 . 5 7 6 10 1 1 . . . . 1 . . 1 . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets 9 | . . . . . 2 3 4 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 1 1 . . . . . . . . . . . . . Shots Hit Robots 820 | 28 64 9 . 2 218 120 261 21 21 . . . 4 30 . 26 1 2 . 13 Core Hits 431 | 10 39 7 . 4 92 67 168 5 12 . . . 2 15 . 3 4 . . 3 Critical Kills 6 | . . . . . 1 1 2 . 1 . . . . 1 . . . . . . Critical Parts Destroyed 10 | . . . . . 3 2 . . . . . . . 1 . 4 . . . . Critical Strikes 22 | . . . . . 4 3 5 . 3 . . . . 3 . 4 . . . . Destroy 10 | . . . . . 4 3 2 . 1 . . . . . . . . . . . Smash 6 | . . . . . . . . . . . . . . 2 . 4 . . . . Sever 6 | . . . . . . . 3 . 2 . . . . 1 . . . . . . Melee Attacks 268 | . . . . . 1 8 43 6 29 . 1 1 9 64 . 87 . 2 . 17 Impact 134 | . . . . . . 8 . . . . . . . 24 . 83 . 2 . 17 Slashing 132 | . . . . . 1 . 43 6 27 . 1 1 9 40 . 4 . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 26 | . . . . . . . 3 . 10 . . . . 4 . 7 . . . 2 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . 1 Follow-up Attacks 3 | . . . . . . . . . . . . . . 3 . . . . . . Damage Inflicted 20258 | 300 1270 273 . 124 3894 2896 5677 761 1023 . . . 156 1193 . 1558 232 214 . 687 Guns 11642 | 300 923 144 . 32 3597 2214 4002 318 91 . . . . 21 . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . Explosions 2447 | . 347 129 . 92 297 682 382 286 . . . . . . . . 232 . . . Melee 6107 | . . . . . . . 1233 157 930 . . . 156 1172 . 1558 . 214 . 687 Ramming 62 | . . . . . . . 60 . 2 . . . . . . . . . . . Kinetic 11642 | 300 923 144 . 32 3597 2214 4002 318 91 . . . . 21 . . . . . . Thermal 277 | . . . . . 70 . 207 . . . . . . . . . . . . . Explosive 2170 | . 347 129 . 92 227 682 175 286 . . . . . . . . 232 . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Impact 2939 | . . . . . . . . . . . . . . 480 . 1558 . 214 . 687 Slashing 3168 | . . . . . . . 1233 157 930 . . . 156 692 . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 10 | . . . . . . . 10 9 9 5 5 5 . 2 2 7 5 5 5 6 Average Corruption 5 | . . . . . . . 6 9 6 5 5 5 . 1 2 5 5 5 5 5 Corruption Purged 21 | . . . . . . . 10 . 4 . . . . . . 7 . . . . Corruption Blocked 9 | . . . . . . . . . 1 . . . . . 8 . . . . . Effects 134 | . . . . . . . 58 8 19 5 1 1 . 4 . 22 4 6 1 5 Message Errors 26 | . . . . . . . 9 1 5 2 . . . 1 . 6 . 1 . 1 Matter Fused 28 | . . . . . . . 14 . 4 . . . . . . 5 . 3 1 1 Heat Flow Errors 12 | . . . . . . . 7 1 . 1 . . . 1 . 2 . . . . Energy Discharges 18 | . . . . . . . 7 2 3 1 1 . . . . 2 1 . . 1 Parts Rejected 3 | . . . . . . . 2 . 1 . . . . . . . . . . . Data Loss (minor) 16 | . . . . . . . 3 1 3 . . . . 1 . 4 1 2 . 1 Data Loss (major) 11 | . . . . . . . 2 1 2 1 . . . 1 . 3 . . . 1 Misfires 5 | . . . . . . . 5 . . . . . . . . . . . . . Alerts 7 | . . . . . . . 3 1 1 . . 1 . . . . 1 . . . Weapon Failures 8 | . . . . . . . 6 1 . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1368 | . . . . . 43 . 244 . 22 . . . . 222 . 667 . 65 . 105 Projectiles . | . . . . . . . . . . . . . . . . . . . . . Explosions 153 | . . . . . 43 . 110 . . . . . . . . . . . . . Melee 1215 | . . . . . . . 134 . 22 . . . . 222 . 667 . 65 . 105 Knockbacks 12 | . . . . . . . . . . . . . . 1 . 6 . 1 . 4 Impact 10 | . . . . . . . . . . . . . . 1 . 5 . 1 . 3 Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary 2 | . . . . . . . . . . . . . . . . 1 . . . 1 Self-Inflicted Damage 211 | . . . . . . . 210 . 1 . . . . . . . . . . . Shots 3 | . . . . . . . 3 . . . . . . . . . . . . . Rammed 11 | . . . . . . . 10 . 1 . . . . . . . . . . . Targets Rammed 11 | . . . . . . . 10 . 1 . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 304 | . 27 18 . 6 256 188 304 87 . 103 . . . 106 . 206 . . . . Average Temperature 59 | . 8 7 . 4 55 53 88 15 . 59 . . . 42 . 100 . . . . Received Heat Transfer 2356 | . 258 72 . . 549 288 745 . 108 21 . . 30 87 . 30 . 9 . 159 Effects 3 | . . . . . . . . . . . . . . . . 3 . . . . Interference 3 | . . . . . . . . . . . . . . . . 3 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 21 | . . . . . . . . . . . . . . . . 19 . 1 . 1 Impact Corruptions 36 | . . . . . . . . . . . . . . 4 . 25 . 4 . 3 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . 1 . . . . . . 1 . . 1 . . . . Heat Transferred 125 | . . . . . 50 . 75 . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Peak Influence 1059 | 35 285 163 . 109 550 703 1059 370 619 . . . . 757 179 440 . . . . Initial 370 | . 22 99 . . 1 231 319 370 238 . . . . 123 179 125 . . . . Average 321 | 11 175 140 . 20 322 462 427 349 435 . . . . 415 179 266 . . . . Maximum Alert Level 3 | . 1 . . . 2 3 3 1 2 . . . . 3 . 2 . . . . Low Security (%) 32 | 100 52 100 . 100 16 . 21 . . . . . . 28 100 34 . . . . Level 1 33 | . 47 . . . 44 17 29 100 37 . . . . 17 . 59 . . . . Level 2 31 | . . . . . 38 82 36 . 62 . . . . 46 . 6 . . . . Level 3 3 | . . . . . . . 12 . . . . . . 7 . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 69 | . 6 1 . . 11 11 15 . 9 . . . . 5 . 11 . . . . Investigation 34 | . 4 1 . . 7 2 5 . 6 . . . . 1 . 8 . . . . Extermination 9 | . . . . . . . 4 . 2 . . . . . . 3 . . . . Reinforcement 10 | . 2 . . . 1 2 3 . 1 . . . . 1 . . . . . . Assault 4 | . . . . . . 2 2 . . . . . . . . . . . . . Garrison 12 | . . . . . 3 5 1 . . . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered 3 | . . . . . . . . . 1 . . . . 1 . 1 . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . 2 . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Distress Signals 9 | . 1 . . . 1 2 2 . 1 . . . . . . 1 . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 358 | . 23 7 . 3 55 38 59 6 37 6 . . 8 50 4 42 3 3 . 14 Peak Tracking Total 13 | . 5 3 . 3 7 4 5 5 9 4 . . 3 13 4 8 3 3 . 5 Tactical Retreats 50 | . . 1 . 1 3 . 5 . 11 1 . . . 11 . 13 . 1 . 3 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Traps Triggered 11 | . 3 . . . . 1 3 . 2 . . . . 2 . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . 2 1 . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Machines Disabled 19 | . . . . . 3 5 5 . . . . . . 2 . 4 . . . . Max in Single Turn 2 | . . . . . 1 1 2 . . . . . . 1 . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Machines Accessed 95 | . 8 1 1 . 16 10 17 . 16 . . . . 5 . 16 1 . 4 . Terminals 41 | . 5 . . . 10 5 10 . 10 . . . . . . 1 . . . . Fabricators 15 | . . . . . . . 4 . 3 . . . . 2 . 6 . . . . Repair Stations 11 | . 1 . . . 2 2 1 . 1 . . . . 2 . 2 . . . . Recycling Units 10 | . 2 . . . 2 2 . . . . . . . . . 4 . . . . Scanalyzers 6 | . . . . . 2 . 1 . . . . . . 1 . 2 . . . . Garrison Access 5 | . . . . . . 1 1 . 2 . . . . . . 1 . . . . Total Hacks 319 | . 45 1 1 . 59 22 58 . 41 . . . . 15 . 43 5 . 29 . Successful 200 | . 30 1 1 . 28 13 30 . 19 . . . . 8 . 36 5 . 29 . Failed 119 | . 15 . . . 31 9 28 . 22 . . . . 7 . 7 . . . . Catastrophic 20 | . 2 . . . 5 1 5 . 6 . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 180 | . 28 . . . 28 8 11 . 23 . . . . 38 . 44 . . . . Terminals 134 | . 29 . . . 35 12 33 . 24 . . . . . . 1 . . . . Fabricators 38 | . . . . . . . 8 . 9 . . . . 5 . 16 . . . . Repair Stations 51 | . 11 . . . 11 5 7 . 3 . . . . 8 . 6 . . . . Recycling Units 23 | . 5 . . . 7 4 . . . . . . . . . 7 . . . . Scanalyzers 28 | . . . . . 6 . 9 . . . . . . 2 . 11 . . . . Garrison Access 9 | . . . . . . 1 1 . 5 . . . . . . 2 . . . . Terminal Hacks 81 | . 13 1 1 . 10 3 9 . 9 . . . . . . 1 5 . 29 . Record 17 | . . . 1 . . . . . . . . . . . . . 5 . 11 . Part Schematic 14 | . . . . . 2 . . . 1 . . . . . . . . . 11 . Robot Schematic 6 | . . . . . . 1 1 . . . . . . . . . . . 4 . Robot Analysis 9 | . 8 . . . 1 . . . . . . . . . . . . . . . Prototype ID Bank 5 | . 1 . . . 1 . . . . . . . . . . . . . 3 . Open Door 1 | . . 1 . . . . . . . . . . . . . . . . . . Open DSF 3 | . . . . . . . 1 . 1 . . . . . . 1 . . . . Level Access Points 2 | . 1 . . . 1 . . . . . . . . . . . . . . . Branch Access Points 5 | . 1 . . . 1 . 1 . 2 . . . . . . . . . . . Terminal Index 4 | . 1 . . . 1 . 1 . 1 . . . . . . . . . . . Fabricator Index 2 | . . . . . . . 1 . 1 . . . . . . . . . . . Alert Level 1 | . . . . . . . 1 . . . . . . . . . . . . . Unreport Threat 3 | . . . . . 2 1 . . . . . . . . . . . . . . Locate Traps 3 | . . . . . . . 2 . 1 . . . . . . . . . . . Hauler Manifests 2 | . 1 . . . 1 . . . . . . . . . . . . . . . Zone Layout 4 | . . . . . . 1 1 . 2 . . . . . . . . . . . Fabricator Hacks 25 | . . . . . . . 7 . 6 . . . . 1 . 11 . . . . Load Schematic 13 | . . . . . . . 3 . 3 . . . . 1 . 6 . . . . Build 12 | . . . . . . . 4 . 3 . . . . . . 5 . . . . Repair Station Hacks 31 | . 8 . . . 3 4 6 . 1 . . . . 4 . 5 . . . . Scan Component 18 | . 4 . . . 3 2 3 . 1 . . . . 2 . 3 . . . . Repair 13 | . 4 . . . . 2 3 . . . . . . 2 . 2 . . . . Recycling Unit Hacks 8 | . 1 . . . 2 1 . . . . . . . . . 4 . . . . Retrieve Components 8 | . 1 . . . 2 1 . . . . . . . . . 4 . . . . Scanalyzer 23 | . . . . . 5 . 5 . . . . . . 2 . 11 . . . . Insert Component 10 | . . . . . 2 . 4 . . . . . . 1 . 3 . . . . Analyze 13 | . . . . . 3 . 1 . . . . . . 1 . 8 . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . . . . . . . . . . Seal Access 1 | . . . . . . . . . 1 . . . . . . . . . . . Unauthorized Hacks 31 | . 8 . . . 8 5 3 . 2 . . . . 1 . 4 . . . . Terminals 18 | . 6 . . . 7 3 1 . 1 . . . . . . . . . . . Track 1 | . 1 . . . . . . . . . . . . . . . . . . . Botnet 15 | . 4 . . . 6 3 1 . 1 . . . . . . . . . . . Disrupt 1 | . . . . . 1 . . . . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . 1 . . . . . . . . . . . . . Liberate 1 | . . . . . . . 1 . . . . . . . . . . . . . Repair Stations 2 | . 1 . . . . . . . . . . . . 1 . . . . . . Mechanics 2 | . 1 . . . . . . . . . . . . 1 . . . . . . Recycling Units 5 | . 1 . . . 1 1 . . . . . . . . . 2 . . . . Recyclers 3 | . . . . . 1 1 . . . . . . . . . 1 . . . . Tunnel 2 | . 1 . . . . . . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . 1 1 . 1 . . . . . . 2 . . . . Reprogram 4 | . . . . . . 1 1 . 1 . . . . . . 1 . . . . Watchers 1 | . . . . . . . . . . . . . . . . 1 . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 71 | . 7 . . . 15 7 14 . 13 . . . . 3 . 12 . . . . Full Trace Events 27 | . 2 . . . 8 1 4 . 5 . . . . 1 . 6 . . . . Feedback Events 1 | . . . . . . . . . . . . . . 1 . . . . . . Corruption 1 | . . . . . . . . . . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . 1 1 . . . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 72 | . . . . . 2 . 1 . 1 . . . . 22 . 35 . . 11 . Parts Built 12 | . . . . . . . 2 . 5 . . . . . . 5 . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 990 | . . . . . . . 314 . 173 . . . . . . 503 . . . . Total Part Build Rating 55 | . . . . . . . 7 . 23 . . . . . . 25 . . . . Parts Repaired 13 | . 4 . . . . 2 3 . . . . . . 2 . 2 . . . . Time 546 | . 104 . . . . 196 136 . . . . . . 66 . 44 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components 35 | . 7 . . . 10 2 . . . . . . . . . 16 . . . . Parts Scanalyzed 6 | . . . . . 1 . 1 . . . . . . 1 . 3 . . . . Part Schematics Acquired 5 | . . . . . . . 1 . . . . . . 1 . 3 . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 . . . . . . . . . . . Non-combat 1 | . . . . . . . . . 1 . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . . 2 . . . . . . . . . . . no_distress 2 | . . . . . . . . . 2 . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Total Allies 42 | . . 1 . . . 4 4 . 3 . . 12 . 8 1 8 . . . 1 Largest Group 12 | . . 1 . . . 2 3 . 3 . . 12 11 5 1 4 . . . 1 Highest-Rated Group 342 | . . 31 . . . 62 62 . 48 . . 342 328 263 31 197 . . . 96 Highest-Rated Ally 96 | . . 31 . . . 31 31 . 16 . . 40 40 85 31 85 . . . 96 Zionite Dispatches 6 | . . . . . . . . . . . . . . 2 . 4 . . . . Heavy 2 | . . . . . . . . . . . . . . 1 . 1 . . . . Light 1 | . . . . . . . . . . . . . . 1 . . . . . . Recon 1 | . . . . . . . . . . . . . . . . 1 . . . . Hacker 1 | . . . . . . . . . . . . . . . . 1 . . . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . . Total Orders 5 | . . . . . . . . . . . . . . . . 2 1 2 . . STAY 1 | . . . . . . . . . . . . . . . . 1 . . . . DROP 1 | . . . . . . . . . . . . . . . . 1 . . . . EXPLORE 3 | . . . . . . . . . . . . . . . . . 1 2 . . Ally Attacks 218 | . . 9 . . . 28 16 . 19 . . . 38 47 10 31 . . . 20 Total Damage 5512 | . . 127 . . . 514 265 . 280 . . . 1125 1181 122 1110 . . . 788 Kills 39 | . . 2 . . . 8 2 . 2 . . . 9 6 . 6 . . . 4 Allies Corrupted 2 | . . . . . . . . . . . . . . 1 . 1 . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Robot Analysis Total 9 | . 8 . . . 1 . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . 1 . . . . . . 1 . 1 . . . 3 2 . . Drone Launches 3 | . . . . . . . . . . . . . . . . . 1 2 . . Drone Recoveries 3 | . . . . . . . . . . . . . . . . . 1 2 . . Zionite Intel Received 14 | . . . . . . . . . . . . . . 7 . 7 . . . . Branch Access 2 | . . . . . . . . . . . . . . 1 . 1 . . . . Guard Positions 1 | . . . . . . . . . . . . . . 1 . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . 1 . . . . Component Schematics 3 | . . . . . . . . . . . . . . 1 . 2 . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . 1 . . . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . 1 . . . . . . Trap Installations 2 | . . . . . . . . . . . . . . 1 . 1 . . . . Active Terminals 1 | . . . . . . . . . . . . . . . . 1 . . . . Depthwide Sectors/0 2 | . . . . . . . . . . . . . . 1 . 1 . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Turns Passed 14089 | 118 1357 762 318 634 1994 1313 2755 173 838 118 133 446 265 824 54 1448 154 162 39 184 Spaces Moved 14590 | 46 921 612 299 469 1235 723 1543 183 1562 312 345 712 422 1364 78 2765 347 341 90 221 Core 1034 | 11 . . . . . . . 160 596 . . . . 31 . 45 . . . 191 Treads 12 | . . . . . . 12 . . . . . . . . . . . . . . Legs 11 | . . . . . . . . . . . . . . . . . . . . 11 Wheels 5848 | 35 921 612 299 469 1235 711 1543 23 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 7685 | . . . . . . . . . 966 312 345 712 422 1333 78 2720 347 341 90 19 Fastest Speed 29 | 50 100 105 105 105 105 110 110 50 37 37 37 37 37 34 34 29 37 40 40 40 Average Speed 68 | 97 101 105 105 105 120 115 125 69 42 37 37 37 37 36 60 33 39 40 40 58 Slowest Speed 330 | 100 115 105 105 105 170 330 145 200 100 37 37 37 117 94 94 100 40 40 40 120 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 14 | . . . . . . . . . 2 . . . . 9 2 . . . . 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 65 | 4 98 92 60 86 76 85 40 86 45 46 63 87 66 51 88 68 72 68 76 21 Regions Visited 20 Branch Regions 12 Pre-discovered Areas 20 | . 1 . 1 . . . . . . . . 2 . 6 . 7 1 1 1 . Known Exits Taken 10 | . 1 . . . 1 1 . . 1 . 1 . 1 . . 1 1 1 1 . Unknown Exits Taken 6 | 1 . 1 1 1 . . . . . 1 . 1 . . . . . . . . Scrap Searched 16 | . . 2 . 1 . . . . . 3 1 2 2 . . . 4 . . 1 Spaces Dug 109 | . 9 . . . 1 7 5 . 8 . 1 . 4 21 . 51 . . . 2 Terrain Destroyed 301 | . 36 20 . 8 31 40 43 5 8 . 1 . 4 22 . 51 30 . . 2 Melee 100 | . . . . . 1 7 5 . 8 . 1 . 4 21 . 51 . . . 2 Projectile 1 | . . . . . . . . . . . . . . 1 . . . . . . AOE 200 | . 36 20 . 8 30 33 38 5 . . . . . . . . 30 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Total 17559 | 82 1252 713 304 605 1582 1106 2124 202 1680 313 347 892 512 1565 81 3144 358 362 92 243 Wait 1714 | 3 223 78 . 128 110 249 288 . 10 . . 178 78 103 . 237 6 20 . 3 Move 14547 | 45 920 611 298 468 1234 722 1543 182 1558 311 344 711 421 1347 74 2764 346 340 89 219 Hop 11 | . . . . . . . . . 1 . . . . 8 1 . . . . 1 Pick Up 131 | 8 20 3 4 2 28 14 23 3 13 1 . . . 6 . 6 . . . . Fast Attach 101 | 5 2 . . . 11 3 20 1 18 . 1 1 2 14 1 19 . . . 3 Attach 60 | 2 3 1 . . 9 7 14 2 3 1 . . . 10 1 5 1 . 1 . Detach 41 | . . . . . 5 3 7 . 6 . 1 1 1 8 1 6 1 . 1 . Swap 112 | . 13 3 1 2 26 20 34 . 1 . . . 1 2 2 6 . . 1 . Drop 130 | . 13 4 1 1 36 8 32 . 14 . . . . 4 1 16 . . . . Fire 420 | 19 58 13 . 4 122 72 110 8 8 . . . . 2 . . 4 . . . Melee 263 | . . . . . 1 8 43 6 29 . 1 1 9 61 . 85 . 2 . 17 Ram 11 | . . . . . . . 10 . 1 . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . . 18 . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage -7/Factory (discovered 5 exits: *Fac x3 / *Low x2) -7/Waste -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Waste -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 119 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 369 | -10/Materials | Discovered new exit (range 8) 500 | -10/Materials | Repaired Grenade Launcher 527 | -10/Materials | Repaired Seismic Detector 554 | -10/Materials | Repaired Lgt. Assault Rifle 581 | -10/Materials | Repaired Lgt. Ion Engine 628 | -10/Materials | Discovered new exit (range 13) 719 | -10/Materials | Discovered new exit (range 4) 843 | -10/Materials | Identified exit to Mines 843 | -10/Materials | Identified exit to Materials 957 | -10/Materials | Core integrity fell below 50% 1476 | -10/Materials | Entered Mines 1851 | -10/Mines | Learned 2 Materials zone layouts 1872 | -10/Mines | Received a Mining Laser from a helpful Derelict 1960 | -10/Mines | Met a Derelict shopkeep closing up shop 1978 | -10/Mines | Core integrity fell below 20% 2002 | -10/Mines | Discovered exit to Materials (range 7) 2128 | -10/Mines | Discovered exit to Materials (range 6) 2233 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2234 | -10/Mines | Discovered new exit (range 5) 2238 | -10/Mines | Entered Exiles 2256 | -10/Exiles | Discovered new exit (range 15) 2271 | -10/Exiles | Met 8R-AWN 2287 | -10/Exiles | Met EX-HEX 2338 | -10/Exiles | Met EX-DEC 2358 | -10/Exiles | Met EX-BIN 2375 | -10/Exiles | Learned location of Zion (-7) 2428 | -10/Exiles | Discovered new exit (range 10) 2556 | -10/Exiles | Entered Mines 2567 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2639 | -9/Mines | Discovered new exit (range 7) 2875 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2879 | -9/Mines | Found Prototype Device 3190 | -9/Mines | Entered Materials 3190 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 3399 | -8/Materials | Destroyed 7 combat bots 3539 | -8/Materials | Identified Exp. Sensor Array 3571 | -8/Materials | Discovered new exit (range 13) 3623 | -8/Materials | Identified exit to Storage 3873 | -8/Materials | Build established: Gunner 4284 | -8/Materials | Garrison activated, responded to threat 4548 | -8/Materials | Discovered new exit (range 16) 4572 | -8/Materials | Identified exit to Factory 5184 | -8/Materials | Entered Storage 5191 | -8/Storage | Garrison activated, responded to threat 5344 | -8/Storage | Garrison activated, responded to threat 5507 | -8/Storage | Repaired Broken Exp. Sensor Array 5608 | -8/Storage | Garrison activated, responded to threat 6110 | -8/Storage | Repaired Enh. Autogun 6329 | -8/Storage | Discovered exit to Factory (range 15) 6365 | -8/Storage | Lost 3 parts (1p2n) 6443 | -8/Storage | Met a pair of Derelict thieves 6497 | -8/Storage | Entered Factory 6497 | -7/Factory | Accompanied by 2 allies 6497 | -7/Factory | Evolved 2 slots: Utility x2 6498 | -7/Factory | Identified exit to Lower Caves 6602 | -7/Factory | Repaired Hacking Suite 6641 | -7/Factory | Repaired Imp. Light Armor Plating 6703 | -7/Factory | Repaired Enh. Autogun 6832 | -7/Factory | Fabricated Adv. ECM Suite (x1) 6907 | -7/Factory | Fabricated System Shield? 7026 | -7/Factory | Build established: Hacker-Skirmisher 7612 | -7/Factory | Discovered new exit (range 5) 7616 | -7/Factory | Identified exit to Factory 7837 | -7/Factory | Build established: Hacker-Gunner 7938 | -7/Factory | Lost 5 parts (1p1u3w) 8497 | -7/Factory | First assault squad dispatched 8746 | -7/Factory | Discovered exit to Factory (range 10) 8858 | -7/Factory | System corruption reached 10% 9144 | -7/Factory | Discovered exit to Factory (range 12) 9150 | -7/Factory | Build established: Mutant 9197 | -7/Factory | Garrison activated, responded to threat 9252 | -7/Factory | Sucked down chute 9252 | -7/Factory | Entered Waste 9262 | -7/Waste | Spotted C-40 Crusher 9277 | -7/Waste | Spotted C-40 Crusher 9291 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 9294 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 9294 | -7/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 9297 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9308 | -7/Waste | Destroyed C-40 Crusher 9314 | -7/Waste | Spotted C-40 Crusher 9314 | -7/Waste | Spotted C-40 Crusher 9326 | -7/Waste | Spotted C-40 Crusher 9346 | -7/Waste | Crushed by Compactor (1 part destroyed) 9350 | -7/Waste | Core integrity fell below 50% 9355 | -7/Waste | Spotted C-40 Crusher 9380 | -7/Waste | Lost 5 parts (1n1u3w) 9414 | -7/Waste | Discovered new exit (range 12) 9425 | -7/Waste | Entered Factory 9699 | -7/Factory | Discovered exit to Factory (range 14) 9926 | -7/Factory | Build established: Hacker-Mutant 10021 | -7/Factory | Fabricated Arm. Huge Wheel? 10034 | -7/Factory | Discovered exit to Factory (range 12) 10055 | -7/Factory | Fabricated Hacking Suite? 10134 | -7/Factory | Fabricated Adv. Plasma Cannon? 10225 | -7/Factory | Search patrols dispatched 10263 | -7/Factory | Entered Lower Caves 10265 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10265 | -7/Lower Caves | Core integrity fell below 20% 10364 | -7/Lower Caves | Discovered new exit (range 12) 10381 | -7/Lower Caves | Entered another Lower Caves area 10382 | -7/Lower Caves | Encountered a Warlord checkpoint 10397 | -7/Lower Caves | Discovered exit to Factory (range 9) 10399 | -7/Lower Caves | Identified exit to Zion 10514 | -7/Lower Caves | Entered Zion 10532 | -7/Zion | Discovered new exit (range 9) 10536 | -7/Zion | Gained Derelict followers 10544 | -7/Zion | System corruption cleaned by Quarantine Array 10657 | -7/Zion | Learned location of Armory (-3) 10692 | -7/Zion | Gained Derelict followers 10714 | -7/Zion | Imprinted 10716 | -7/Zion | Declared Zion's savior 10960 | -7/Zion | Entered Proximity Caves 10960 | -6/Proximity Caves | Accompanied by 12 allies 11027 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11225 | -6/Proximity Caves | Entered Factory 11225 | -6/Factory | Evolved 2 slots: Propulsion x2 11342 | -6/Factory | Repaired Great Axe 11449 | -6/Factory | Repaired Xenon Bombardment Thruster 11457 | -6/Factory | Retrieved Zion intel report: Branch Access 11457 | -6/Factory | Identified exit to Lower Caves 11458 | -6/Factory | Zion Light squad teleported in 11669 | -6/Factory | Lost 8 parts (1p3n2u2w) 11671 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 11672 | -6/Factory | Zion Heavy squad teleported in 11691 | -6/Factory | Allied Derelicts emerged from ambush trap array 11707 | -6/Factory | Garrison activated, responded to threat 11826 | -6/Factory | Retrieved Zion intel report: Component Schematics 11878 | -6/Factory | Retrieved Zion intel report: Guard Positions 11885 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 11905 | -6/Factory | Retrieved Zion intel report: Trap Installations 11925 | -6/Factory | Search patrols dispatched 11934 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 12049 | -6/Factory | Manually triggered Chute Trap 12049 | -6/Factory | Sucked down chute 12049 | -6/Factory | Entered Waste 12050 | -6/Waste | Met a frightened Derelict 12064 | -6/Waste | EMP discharged 12071 | -6/Waste | Spotted C-40 Crusher 12074 | -6/Waste | Found Corrupted Prototype Hackware 12074 | -6/Waste | Identified Exp. System Shield 12075 | -6/Waste | Spotted C-40 Crusher 12081 | -6/Waste | Spotted C-40 Crusher 12087 | -6/Waste | Spotted C-40 Crusher 12098 | -6/Waste | Spotted C-40 Crusher 12100 | -6/Waste | Discovered new exit (range 10) 12103 | -6/Waste | Identified exit to Factory 12103 | -6/Waste | Entered Factory 12177 | -6/Factory | Discovered exit to Lower Caves (range 9) 12268 | -6/Factory | Identified exit to DSF 12289 | -6/Factory | Retrieved Zion intel report: Active Terminals 12290 | -6/Factory | Zion Hacking Resupply teleported in 12318 | -6/Factory | Discovered new exit (range 18) 12367 | -6/Factory | Zion Heavy squad teleported in 12393 | -6/Factory | Fabricated Biomechanical Wings? 12556 | -6/Factory | Build established: Hacker-Scout 12559 | -6/Factory | Repaired Surge Thruster 12576 | -6/Factory | Fabricated Lgt. Angular Momentum Engine (x2) 12611 | -6/Factory | Found Prototype Protection 12611 | -6/Factory | Identified Zio. Weapon Casing 12623 | -6/Factory | Retrieved Zion intel report: Branch Access 12624 | -6/Factory | Zion Hacker squad teleported in 12653 | -6/Factory | Repaired Nuclear Pulse Thruster 12657 | -6/Factory | Identified exit to Factory 12672 | -6/Factory | Core integrity fell below 50% 12932 | -6/Factory | Fabricated Biomechanical Wings (x1) 13053 | -6/Factory | Discovered exit to Factory (range 5) 13057 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 13100 | -6/Factory | Retrieved Zion intel report: Trap Installations 13153 | -6/Factory | Search patrols dispatched 13174 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 13242 | -6/Factory | Lost 3 parts (1n2u) 13363 | -6/Factory | Retrieved Zion intel report: Component Schematics 13364 | -6/Factory | Zion Recon squad teleported in 13389 | -6/Factory | Discovered exit to Factory (range 5) 13406 | -6/Factory | Retrieved Zion intel report: Component Schematics 13427 | -6/Factory | Terminal network hard line cut 13499 | -6/Factory | Fabricated Biomechanical Wings? 13519 | -6/Factory | Build established: Scout 13551 | -6/Factory | Entered Lower Caves 13620 | -6/Lower Caves | Learned location of 1 exit from Factory 13633 | -6/Lower Caves | Encountered a Warlord checkpoint 13651 | -6/Lower Caves | Learned location of 1 exit from Factory 13651 | -6/Lower Caves | Learned Armory security intel 13651 | -6/Lower Caves | Learned Factory garrison access intel 13651 | -6/Lower Caves | Learned Research garrison access intel 13694 | -6/Lower Caves | Discovered new exit (range 11) 13698 | -6/Lower Caves | Identified exit to Lower Caves 13705 | -6/Lower Caves | Entered another Lower Caves area 13714 | -6/Lower Caves | Discovered exit to Factory (range 18) 13809 | -6/Lower Caves | Encountered a Warlord checkpoint 13841 | -6/Lower Caves | Discovered new exit (range 7) 13843 | -6/Lower Caves | Identified exit to Data Miner 13867 | -6/Lower Caves | Entered Data Miner 13867 | -6/Data Miner | Discovered new exit (range 6) 13873 | -6/Data Miner | Met Data Miner 13884 | -6/Data Miner | Learned location of Section 7 (-3) 13884 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 13891 | -6/Data Miner | Received God Mode back door access code from Data Miner 13906 | -6/Data Miner | Identified exit to Proximity Caves 13906 | -6/Data Miner | Entered Proximity Caves 13910 | -5/Proximity Caves | Escorted by Enhanced Grunt 13934 | -5/Proximity Caves | Core integrity fell below 20% 14028 | -5/Proximity Caves | Lost 3 parts (1p2u) 14090 | -5/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 14032_ Found Seismic Detector. 14032_ Found 27 Matter. 14033_ Acquired Adv. Sensor Array. 14036_ Acquired 10 matter. 14047_ System corrupted: Energy discharge (-7). 14066_ Acquired Corrupted Prototype Leg. 14066_ Identified Enh. Flexi-carbon Leg. 14066_ Integrated Corrupted Enh. Flexi-carbon Leg (+1). 14066_ Corrupted Enh. Flexi-carbon Leg temporarily disabled. 14068_ Acquired Enh. Flexi-carbon Leg. 14070_ Acquired 20 matter. 14077_ Sneak attack on A-15 Conveyor. 14077_ Destroyed Transport Network Coupler. 14077_ A-15 Conveyor system corrupted by crushing effect. 14077_ A-15 Conveyor destroyed. 14084_ Adv. Sensor Array destroyed. 14088_ Sneak attack on G-50 Soldier. 14088_ Destroyed Carbon-fiber Leg. 14088_ G-50 Soldier system corrupted by crushing effect. 14088_ G-50 Soldier knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ##?????????????????????????????????????????????? | | "#?????????????????????????????????????????????? | | % ##?????????????????????????????????????????????? | | % ##?????????????????????????????????????????????? | | "#??????#####??????????????????????????????????? | | ##?????## #######????????????????????????????? | | #?????## ####?????????????????????????? | | #????## #"#?????????????????????????? | | #???## ## "#?????????????????????????? | | #??## #?## ####?????????????????????????? | | #### #?## #????????????????????????????? | | ## ### ########?????????????????????? | | ## ##!!!%#?????????????????????? | | # *!!!####################### | | ## !!## !!%! | | ##g ## ##################### | | #### ##g ## ################????? | | #??### ## ; %@# #????? | | ###??## ### % ############## #????? | | ##??## #?## ! g##????????????# #????? | | ###?## ##??# #?????????????# #????# | | #??## #???## #????????????# ###### | | #???# #????# #???????????# | | ## #???# ##????## #???????????# | | #### #???# #??????# #??????????####### | | #??# ###?# #????? ???????????????## | | #??# ### #???? #???????????????# | | #### # #??? #####???????????????? | | # #?? #### ###???????????????????# | | # ###### ???## #?????????????????????# | | #### ###????# #????# #?????????????????????# | | ???####??????#######?????###?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Corruption Containment 8 Corruption Block 8 Armor Coverage 1425 Evasion (%) 64 Targeting Accuracy 8 Melee Accuracy 8 Target Analysis 5 Core Analysis 6 Recoil Reduction 1 Salvage Targeting 4 Offensive Hacking 24 Defensive Hacking 20 Item Schematics ----------------- Hacking Suite | -8/Materials | Hacked System Shield | -8/Materials | Hacked Arm. Huge Wheel | -7/Factory | Scanalyzed Adv. Plasma Cannon | -7/Factory | Hacked Lgt. Angular Momentum Engine | -6/Factory | Scanalyzed Imp. Concussive RPG | -6/Factory | Z-intel Gravmag Array | -6/Factory | Z-intel Hrd. Heavy Armor Plating | -6/Factory | Z-intel Imp. Medium Treads | -6/Factory | Z-intel Minigun | -6/Factory | Z-intel Core Shielding | -6/Factory | Z-intel Imp. Field Recycling Unit | -6/Factory | Z-intel Seismic Detector | -6/Factory | Z-intel Reflective Plating | -6/Factory | Z-intel Med. Storage Unit | -6/Factory | Z-intel EM Disruption Field | -6/Factory | Z-intel Reaction Control System | -6/Factory | Z-intel Particle Charger | -6/Factory | Z-intel Cld. Particle Cannon | -6/Factory | Z-intel Prc. Assault Rifle | -6/Factory | Z-intel Biomechanical Wings | -6/Factory | Z-intel Imp. Spread Laser | -6/Factory | Z-intel Adv. Beam Rifle | -6/Factory | Z-intel Gui. EMP Blaster | -6/Factory | Z-intel Enh. Nuclear Core | -6/Factory | Z-intel Imp. Heavy Laser | -6/Factory | Z-intel Machine Analyzer | -6/Factory | Scanalyzed Hvy. Phase Cannon | -6/Factory | Scanalyzed Thermal Shield | -6/Factory | Z-intel Power Maul | -6/Factory | Z-intel Hrd. Light Armor Plating | -6/Factory | Z-intel Imp. Utility Shielding | -6/Factory | Z-intel Cmb. Airjet | -6/Factory | Z-intel Phase Cannon | -6/Factory | Z-intel Lightning Gun | -6/Factory | Z-intel Lrg. Matter Pod | -6/Factory | Z-intel Imp. EM Pulse Cannon | -6/Factory | Z-intel Titanium Leg | -6/Factory | Z-intel Adv. Assault Cannon | -6/Factory | Z-intel Hvy. Plasma Cannon | -6/Factory | Z-intel Energy Well | -6/Factory | Z-intel Shield Generator | -6/Factory | Z-intel Imp. Light Armor Plating | -6/Factory | Z-intel Imp. Trap Scanner | -6/Factory | Z-intel Com. Wheel | -6/Factory | Z-intel Recoil Stabilizer | -6/Factory | Z-intel Hvy. Mace | -6/Factory | Z-intel Lrn. Tractor Beam | -6/Factory | Z-intel Plasma Rifle | -6/Factory | Z-intel Lrg. Storage Unit | -6/Factory | Z-intel Insulated Plating | -6/Factory | Z-intel Imp. Salvage Targeting Computer | -6/Factory | Z-intel Adv. Targeting Computer | -6/Factory | Z-intel Imp. Medium Armor Plating | -6/Factory | Z-intel Datajack | -6/Factory | Z-intel Imp. Hacking Suite | -6/Factory | Z-intel Cloaking Device | -6/Factory | Z-intel Trap Scanner | -6/Factory | Z-intel Stasis Canceller | -6/Factory | Z-intel Terrain Scan Processor | -6/Factory | Z-intel Imp. System Shield | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Imp. KE Penetrator | -6/Data Miner | Free Adv. VSS Leg | -6/Data Miner | Free Adv. Reaction Control System | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Adv. Thermal Shield | -6/Data Miner | Free Adv. Heavy Treads | -6/Data Miner | Free Arm. Heavy Treads | -6/Data Miner | Free Robot Schematics ------------------ G-47 Trooper | -8/Storage | Hacked S-27 Virus | -7/Factory | Hacked Y-64 Sentinel | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free H-77 Assassin | -6/Data Miner | Free Fabricated ------------ Adv. ECM Suite | x1 | -7/Factory | Preloaded System Shield | x1 | -7/Factory Arm. Huge Wheel | x2 | -7/Factory Hacking Suite | x1 | -7/Factory Adv. Plasma Cannon | x2 | -7/Factory Biomechanical Wings | x1 | -6/Factory Lgt. Angular Momentum Engine | x2 | -6/Factory Biomechanical Wings | x1 | -6/Factory Biomechanical Wings | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VortexChainCleaver Manual? 0 Play Time 03:17:19 Cumulative 505.1 hours Start 2022.05.24 @ 15:29:11 End 2022.05.24 @ 19:19:24 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 414 Rogue 414 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 69 Gallery% 80 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 975d8938-821d-428e-af89-ffcba0fa850b