Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.11.04 @ 16:33:32 Player: Hoosbot mk. 3.1415927 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (68) 340 Value Destroyed (2157) 2157 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (212) 212 TOTAL SCORE: 5429 Bonus ------- High Alert Combat Kills 12 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 206/300 Energy 1/100 System Corruption 7% Temperature Cool (0) Movement Core (700) Ox13 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (3) ------ Large Storage Unit ECM Suite Medium Reactive Plating > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Improved Heat Sink Improved Heat Sink High-capacity Matter Pod (174) Seismic Detector Transmission Jammer Propulsion Shielding Field Recycling Unit (0) Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Aluminum Leg Aluminum Leg Wheel Compact Wheel > --- UTILITY ---------- Large Storage Unit Hardened Heavy Armor Plating > --- WEAPON ----------- Cooled Pulse Rifle Gauss Rifle Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Treads Improved Heat Sink Improved Heat Sink High-capacity Matter Pod Seismic Detector Transmission Jammer ECM Suite Propulsion Shielding Hardened Heavy Armor Plating Medium Reactive Plating Heavy Laser Heavy Laser Gauss Rifle Shock Bomb Launcher [Rating: 39] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Launcher Guidance Computer Protection Hardened Heavy Armor Plating Weapon Advanced Assault Cannon Energy Gun Heavy Laser Ballistic Gun Minigun Ballistic Cannon Advanced Assault Cannon Launcher Shock Bomb Launcher Special Weapon Plasma Cutter Build | -11 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Gar Fac Slots Evolved 6 | . . . 2 2 . 2 Power . | . . . . . . . Propulsion 3 | . . . 2 1 . . Utility 1 | . . . . . . 1 Weapon 2 | . . . . 1 . 1 Parts Attached 80 | 8 2 1 11 4 10 44 Power 9 | 1 . . 2 . 2 4 Engine 7 | 1 . . 2 . 1 3 Core 2 | . . . . . 1 1 Reactor . | . . . . . . . Propulsion 29 | 2 1 . 5 1 3 17 Treads 3 | . . . . . . 3 Leg 14 | 2 1 . 5 1 3 2 Wheel 10 | . . . . . . 10 Hover . | . . . . . . . Flight 2 | . . . . . . 2 Utility 18 | 2 1 . 1 2 2 10 Device 5 | 1 1 . . 1 . 2 Storage 3 | 1 . . . 1 1 . Processor 4 | . . . . . . 4 Hackware . | . . . . . . . Protection 6 | . . . 1 . 1 4 Artifact . | . . . . . . . Weapon 24 | 3 . 1 3 1 3 13 Energy Gun 6 | 1 . . . 1 . 4 Energy Cannon . | . . . . . . . Ballistic Gun 9 | 2 . 1 2 . 1 3 Ballistic Cannon 5 | . . . 1 . . 4 Launcher 3 | . . . . . 1 2 Special Weapon 1 | . . . . . 1 . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 46 | . . . 3 . 16 27 Power 6 | . . . 1 . 3 2 Propulsion 20 | . . . 2 . 7 11 Utility 5 | . . . . . 2 3 Weapon 15 | . . . . . 4 11 Highest Loss Streak 16 | . . . 3 . 16 12 To Critical Strikes . | . . . . . . . Average Backups 11 | 3 7 6 7 6 11 12 Power . | . 1 1 . . 1 . Propulsion 1 | . 2 2 1 1 3 . Utility 4 | . 2 2 2 2 4 6 Weapon 3 | 1 2 1 2 2 1 5 Tool/Special . | . . . . . . . Unused Backups 21 | . 4 1 1 . . 15 Power . | . . . . . . . Propulsion 3 | . 3 . . . . . Utility 10 | . 1 . . . . 9 Weapon 6 | . . 1 1 . . 4 Tool/Special 2 | . . . . . . 2 Average Slot Usage (%) 89 | . 100 100 98 96 92 85 Engine 6 | . 14 14 10 9 7 4 Treads 4 | . . . . . . 7 Leg 20 | . 28 28 43 41 42 9 Wheel 10 | . . . . . . 16 Device 3 | . 14 14 9 . . . Storage 9 | . 14 14 11 9 10 7 Protection 6 | . . . 1 8 6 8 Energy Gun 6 | . . . . 9 6 7 Ballistic Gun 10 | . 28 28 21 9 8 5 Ballistic Cannon 7 | . . . . 9 7 10 Peak Build Rating 39 | 7 9 10 17 19 24 39 Average Rating 24 | 6 9 9 14 17 19 31 On Entrance 9 | . 7 9 10 14 18 10 Avg Prop Armor Cover (%) 5 | . . . . . . 5 Naked Turns . | . . . . . . . Heaviest Build 72 | 14 14 14 22 40 40 72 Greatest Support 80 | 20 20 20 43 57 67 80 Greatest Overweight (x) 17 | 4 . . . . . 17 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 Average Capacity 13 | 7 8 8 8 9 15 15 Most Carried 15 | 7 8 8 8 9 15 15 Average Carried 11 | 3 7 7 7 6 11 13 Final Capacity 15 | 8 8 8 8 15 15 15 Final Carried 9 | 7 8 8 8 9 5 8 Class Distribution -------------------- 31% | Mutant 31% | Scavenger-Tank 14% | Tank 11% | Scavenger-Mutant 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Tank | -7/Factory Resources | -11 -10 -10 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Gar Fac Matter Collected 2592 | 320 69 94 434 . 83 1592 Remotely . | . . . . . . . Salvage Created 2212 | 131 101 . 331 . 221 1428 Parts 150 | 8 16 . 21 . 14 91 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . . . . . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Gar Fac Combat Hostiles Destroyed 43 | . 4 . 7 . 9 23 Guns 22 | . 4 . 7 . 4 7 Cannons 10 | . . . . . 1 9 AOE 11 | . . . . . 4 7 Classes Destroyed 14 | 3 2 . 1 . 2 6 Worker 9 | 1 1 . 1 . . 6 Builder 6 | . . . . . . 6 Tunneler 2 | 1 . . . . . 1 Recycler 6 | 1 . . . . . 5 Operator 1 | . . . . . . 1 Watcher 1 | . . . . . . 1 Swarmer 6 | . 3 . . . 3 . Cutter 3 | . . . . . . 3 Grunt 18 | . 1 . 4 . 3 10 Brawler 1 | . . . . . . 1 Duelist 2 | . . . . . 1 1 Sentry 6 | . . . 3 . . 3 Hunter 3 | . . . . . 2 1 Programmer 4 | . . . . . . 4 Best Kill Streak 5 | 2 5 . 3 . 5 5 Combat Bots Only 5 | . 3 . 2 . 5 5 Max Kills in Single Turn 3 | 1 1 . 1 . 1 3 Gunslinging . | . . . . . . . Exploded 3 | . . . . . 1 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Mat Gar Fac Hostile Shots Fired 555 | . 21 2 50 . 149 333 Missed 161 | . 8 . 14 . 44 95 Hits 394 | . 13 2 36 . 105 238 Melee 34 | . . . . . 16 18 Projectile 360 | . 13 2 36 . 89 220 AOE 2 | . . . . . . 2 Critical Strikes 26 | . . . 1 . 9 16 Damage Taken 6981 | . 116 16 735 . 1957 4157 Core 1086 | . 7 . 67 . 308 704 Absorbed by Shields . | . . . . . . . Redirected to Shielding 70 | . . . . . . 70 Ignored by Resistances 261 | . . . . . . 261 Regen/Repaired (Parts) 77 | . . . . 77 . . Core Remaining (%) 81 | 100 . 97 83 . 44 . Volleys Fired 176 | 10 10 . 29 . 22 105 Largest 4 | 2 2 . 2 . 3 4 Hottest 207 | 40 40 . 50 . 122 207 Shots Fired 414 | 20 20 . 58 . 52 264 Gun 293 | 20 20 . 58 . 29 166 Cannon 107 | . . . . . 17 90 Launcher 13 | . . . . . 5 8 Special 1 | . . . . . 1 . Kinetic 298 | 20 20 . 58 . 34 166 Thermal 103 | . . . . . 13 90 Explosive 5 | . . . . . 5 . Electromagnetic 8 | . . . . . . 8 Robot Hit Streak 20 | 3 6 . 20 . 18 13 Robot Miss Streak 4 | 1 2 . 1 . 4 4 Penetration Max 1 | . . . . . . 1 Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 237 | 13 11 . 48 . 22 143 Core Hits 114 | 5 6 . 13 . 19 71 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 4 | . . . . . 2 2 Burn 1 | . . . . . 1 . Blast 3 | . . . . . 1 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6028 | 145 130 . 752 . 770 4231 Guns 3113 | 145 130 . 752 . 183 1903 Cannons 1455 | . . . . . 175 1280 Explosions 1460 | . . . . . 412 1048 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 3401 | 145 130 . 752 . 256 2118 Thermal 1631 | . . . . . 102 1529 Explosive 594 | . . . . . 412 182 Electromagnetic 402 | . . . . . . 402 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 10 | . . . 10 . . 7 Average Corruption 3 | . . . 10 . . 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 34 | . . . 5 . . 29 Message Errors 10 | . . . 2 . . 8 Matter Fused 4 | . . . 1 . . 3 Heat Flow Errors 6 | . . . . . . 6 Energy Discharges 5 | . . . . . . 5 Parts Fused 1 | . . . 1 . . . Data Loss (minor) 3 | . . . 1 . . 2 Data Loss (major) 1 | . . . . . . 1 Misfires 1 | . . . . . . 1 Alerts 1 | . . . . . . 1 Weapon Failures 2 | . . . . . . 2 Overload Shots 1 | . . . . . . 1 Overflow Damage 284 | . . . . . . 284 Projectiles 15 | . . . . . . 15 Explosions 269 | . . . . . . 269 Melee . | . . . . . . . Knockbacks 17 | . . . . . 1 16 Impact . | . . . . . . . Kinetic 16 | . . . . . 1 15 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 448 | . . . . . 117 331 Shots 11 | . . . . . 4 7 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 552 | . 6 . 88 . 258 552 Average Temperature 137 | . 6 . 24 . 106 159 Received Heat Transfer 1647 | . 6 . 213 . 666 762 Effects 20 | . . . . . 1 19 Shutdowns 6 | . . . . . . 6 Energy Bleed 2 | . . . . . . 2 Interference 4 | . . . . . 1 3 Matter Decay 2 | . . . . . . 2 Short Circuit 1 | . . . . . . 1 Damage (major) 5 | . . . . . . 5 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted 2 | . . . . . . 2 Combat Hostiles 2 | . . . . . . 2 Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . . . . . 3 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . . 1 Heat Transferred 2681 | . . . . . 333 2348 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Alert | -11 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Gar Fac Maximum Alert Level 2 | . . . . . 1 2 Low Security (%) 72 | 100 100 100 100 100 97 56 Level 1 22 | . . . . . 2 36 Level 2 4 | . . . . . . 7 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 447 | 5 95 13 57 16 206 447 Initial 72 | . . 13 . 13 . 72 Average 111 | . 43 2 14 4 121 153 Influence Increases 1619 | 15 114 . 202 5 299 984 Destroy 0b10 Robot/C 860 | . 80 . 140 . 180 460 Destroy 0b10 Robot/NC 125 | 15 5 . 5 . . 100 Destroy Leader 182 | . 20 . 30 . 10 122 Successful Hack 26 | . 9 . 12 5 . . Disable Machine 120 | . . . . . . 120 Anti-Garrison Action 50 | . . . . . 50 . Destroy Structure 91 | . . . . . 29 62 Lose Combat Pursuer 165 | . . . 15 . 30 120 Influence Decreases 1266 | 15 79 35 169 38 160 770 Entered New Map 109 | . . 22 . 20 . 67 Time Decay 695 | 15 79 13 137 18 . 433 Lost Part 460 | . . . 30 . 160 270 Purge Threat 2 | . . . 2 . . . Squads Dispatched 11 | . 1 . 1 . . 9 Investigation 1 | . . . . . . 1 Extermination 4 | . . . . . . 4 Reinforcement 5 | . 1 . . . . 4 Assault 1 | . . . 1 . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . . 2 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Mat Gar Fac Distress Signals 3 | . . . . . . 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 80 | . 6 5 8 . 17 44 Peak Tracking Total 9 | . 3 2 3 . 9 6 Tactical Retreats 7 | . . . 1 . 1 5 ECM-based Alert Blocks 1 | . . . . . . 1 Traps | -11 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Gar Fac Traps Triggered 4 | . . . . . 4 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Gar Fac Machines Disabled 9 | . . . . . 1 8 Max in Single Turn 4 | . . . . . 1 4 Garrison Relay 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Mat Gar Fac Machines Accessed 7 | . 1 . 3 2 . 1 Terminals 3 | . 1 . 2 . . . Fabricators . | . . . . . . . Repair Stations 2 | . . . . 1 . 1 Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access 1 | . . . . 1 . . Total Hacks 20 | . 6 . 8 5 . 1 Successful 11 | . 4 . 3 4 . . Failed 9 | . 2 . 5 1 . 1 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 3 | . 1 . 2 . . . Terminals 11 | . 6 . 5 . . . Fabricators . | . . . . . . . Repair Stations 4 | . . . . 3 . 1 Recycling Units . | . . . . . . . Scanalyzers 3 | . . . 3 . . . Garrison Access 2 | . . . . 2 . . Terminal Hacks 6 | . 4 . 2 . . . Alert Level 2 | . 1 . 1 . . . Unreport Threat 1 | . . . 1 . . . Locate Traps 1 | . 1 . . . . . Dispatch Records 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . . . 3 . . Scan Component 2 | . . . . 2 . . Repair 1 | . . . . 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 1 | . . . 1 . . . Insert Component 1 | . . . 1 . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . 1 . 2 2 . 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 1 | . . . . 1 . . Time 26 | . . . . 26 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Gar Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . . 4 . Machine Destruction 4 | . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Mat Gar Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Gar Fac Active Infowar (turns) 1134 | 106 214 132 388 11 10 273 Terrain 487 | . 214 132 115 . . 26 Seismic 612 | 106 . . 273 11 10 212 ECM 35 | . . . . . . 35 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Gar Fac Turns Passed 3778 | 169 214 132 473 93 390 2307 Spaces Moved 2133 | 102 148 107 254 50 229 1243 Core 16 | 11 . . . . . 5 Treads 295 | . . . . . . 295 Legs 981 | 91 148 107 254 50 229 102 Wheels 841 | . . . . . . 841 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 88 Average Speed 132 | 120 120 120 120 120 121 141 Slowest Speed 900 | 250 120 120 120 122 125 900 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered 2 | . . . 1 . . 1 Exploration Rate (%) 21 | 4 39 28 22 5 35 16 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 97 | . . . . . 15 82 Melee . | . . . . . . . Projectile 14 | . . . . . 1 13 AOE 83 | . . . . . 14 69 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Mat Gar Fac Total 2746 | 126 167 112 373 80 297 1591 Wait 203 | . . . 58 24 10 111 Move 2127 | 101 147 106 253 49 228 1243 Hop . | . . . . . . . Pick Up 63 | 7 4 2 8 1 5 36 Fast Attach 29 | 7 . . 4 1 . 17 Attach 47 | . . . 3 2 11 31 Detach 13 | . . . . . . 13 Swap 33 | 1 2 1 9 3 9 8 Drop 43 | . 4 3 9 . . 27 Fire 176 | 10 10 . 29 . 22 105 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 12 | . . . . . 12 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -8/Materials -8/Garrison -7/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 170 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 363 | -10/Materials | Discovered new exit (range 16) 373 | -10/Materials | Discovered new exit (range 16) 384 | -10/Materials | Entered Mines 385 | -10/Mines | Met a Derelict testing a Signal Generator 385 | -10/Mines | Assembled infested the area 390 | -10/Mines | Assisted by a Guerilla fighting off Assembled 391 | -10/Mines | Found Signal Generator 471 | -10/Mines | Discovered new exit (range 10) 516 | -10/Mines | Entered Materials 516 | -9/Materials | Evolved 2 slots: Propulsion x2 829 | -9/Materials | Crushed by falling debris 829 | -9/Materials | System corruption reached 10% 860 | -9/Materials | Lost 3 parts (1p2n) 945 | -9/Materials | Discovered new exit (range 3) 989 | -9/Materials | Entered another Materials area 989 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1025 | -8/Materials | Repaired Aluminum Leg 1078 | -8/Materials | Identified exit to Garrison 1082 | -8/Materials | Entered Garrison 1108 | -8/Garrison | Triggered checkpoint 1271 | -8/Garrison | Garrison Relay disabled 1364 | -8/Garrison | Triggered checkpoint 1416 | -8/Garrison | Triggered checkpoint 1428 | -8/Garrison | Triggered checkpoint 1444 | -8/Garrison | Core integrity fell below 50% 1462 | -8/Garrison | Discovered new exit (range 8) 1472 | -8/Garrison | Entered Factory 1472 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1478 | -7/Factory | Lost 16 parts (3p7n2u4w) 2108 | -7/Factory | Build established: Tank 2608 | -7/Factory | Lost 5 parts (1p1u3w) 3058 | -7/Factory | Build established: Scavenger-Tank 3539 | -7/Factory | Crushed by falling debris 3539 | -7/Factory | Core integrity fell below 50% 3570 | -7/Factory | Lost 3 parts (1n2w) 3745 | -7/Factory | Core integrity fell below 20% 3779 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. Gauss Rifle destroyed. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. System corrupted: Component data lost. U-05 Engineer lays Concrete. Hvy. Laser destroyed. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ???????????????????#?????????????????????????????? | | ??????????????????? #????????????????????????????? | | ??????????????????? ????????????????????????????? | | ??????????????????? ????????????????????????????? | | ??????#????????#???# ????????????????????????????? | | ??????/ ??????? ?# ????????????????????????????? | | ??????# ?? ??" " ?# #???##############??????????? | | ??????# ? ?? " " !?# #???# #??????????? | | ??????# " " !?# #???# """ """ #??????????? | | ??????# " " #"#???# """ """ #??????????? | | ??????# " " #%##### """ """ #??????????? | | #?????# """ " " #"s # #??????????? | | ###### """ " " #s] # """ """ #??????????? | | ## "S " " =# ! + """ """ #??????????? | | ""# " " " " =%/H%* # """ """ #??????????? | | "# =#=s = # #??????????? | | "# #* #??????????? | | ###/####### k## u #??????????? | | # / #??????????? | | !# ############??????????? | | + "" u #?????????????????????? | | #! ! ! " # #?????????????????????? | | ] !!! " % u % ##?????????????????????? | | " !!! uk ##??????????????????????? | | # k ku ########???????????????? | | + k @ t #?????????? | | ######## #?????????? | | """""# #???## +?????????? | | ########????# #?????????? | | #??????# #?????????? | | """ #??????# ##;########+######+#+??????????? | | """" ########k ###????????????????????????????? | | """" # #??????????????????????????????? | | # ##?????????????????????????????? | | """ # ##?????????????????????????????? | | """" + ##?????????????????????????????? | | """" # #??????????????????????????????? | | # ^^^^########??????????????????????????????? | | #+#### #?????????????????????????????????????? | | #???????????##############????????????? | | #???????????# #????????????? | | #???????????# #????????????? | | ############# """""" #????????????? | | # + + """""" #????????????? | | ###### # """ #### """""" #????????????? | | ###### # """ #??# """""" #????????????? | | """" # # """ #??# #????????????? | | """" # # #??# """""" #????????????? | | """" # # """ #??# """""" #????????????? | | """" + + """ #??# """""" #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 500 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 1 Armor Coverage 600 Resistance: KI 30 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Launcher Accuracy 20 Target Analysis 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 14% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Unlikely Earthworm Challenges ------------ None Game ------ Seed ProcessingPortableRipteeth Manual? 0 Play Time 02:12:59 Cumulative 9.7 hours Start 2026.11.04 @ 14:05:13 End 2026.11.04 @ 16:33:32 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 10 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 54922e28-f5db-4065-9ffd-4c30edfc99c2