Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.30 @ 23:05:05 Player: SURFACESEEKER Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (123) 615 Value Destroyed (4606) 4606 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1405) 1405 TOTAL SCORE: 9606 Bonus ------- High Alert Combat Kills 719 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -14 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 350/350 System Corruption 2% Temperature Cool (148) Movement Treading (190) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Improved Deuterium Engine > --- PROPULSION (4) --- Armored Treads > --- UTILITY (5) ------ Coolant Injector Medium Storage Unit Medium Storage Unit Seismic Analyzer > --- WEAPON (2) ------- Heavy Laser Gatling Laser > --- INVENTORY (12) --- Carbon-fiber Leg Medium Matter Pod (100) Relay Coupler [Grunt] (28) Relay Coupler [Brawler] (27) Relay Coupler [Sentry] (25) Relay Coupler [Sentry] (21) System Backup Module Power Maul Katana Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Coolant Injector Medium Storage Unit Medium Storage Unit Seismic Analyzer Improved Shield Generator > --- WEAPON ----------- Plasma Rifle Katana > --- INVENTORY -------- Medium Storage Unit Medium Matter Pod Relay Coupler [Swarmer] Relay Coupler [Grunt] Relay Coupler [Brawler] Relay Coupler [Sentry] Relay Coupler [Sentry] System Backup Module Heavy Laser Gatling Laser Plasma Rifle Power Maul [Rating: 40] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Seismic Analyzer Weapon Plasma Rifle Energy Gun Plasma Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Impact Weapon Power Maul Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Slots Evolved 6 | . . 2 . 2 2 . . Power 1 | . . . . . 1 . . Propulsion 2 | . . . . 2 . . . Utility 3 | . . 2 . . 1 . . Weapon . | . . . . . . . . Parts Attached 148 | 7 15 30 1 41 9 33 12 Power 23 | 1 1 4 . 6 1 9 1 Engine 14 | 1 1 4 . 2 1 5 . Core 9 | . . . . 4 . 4 1 Reactor . | . . . . . . . . Propulsion 53 | 4 5 8 . 16 3 14 3 Treads 16 | 2 2 2 . 4 3 . 3 Leg 37 | 2 3 6 . 12 . 14 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 21 | 1 2 5 1 3 2 3 4 Device 10 | . 1 1 1 1 . 3 3 Storage 7 | 1 1 1 . 2 1 . 1 Processor 4 | . . 3 . . 1 . . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 51 | 1 7 13 . 16 3 7 4 Energy Gun 18 | . 1 7 . 5 . 2 3 Energy Cannon 2 | . . 1 . 1 . . . Ballistic Gun 13 | 1 6 3 . 3 . . . Ballistic Cannon 3 | . . . . . 2 1 . Launcher 5 | . . 2 . 3 . . . Special Weapon . | . . . . . . . . Impact Weapon 4 | . . . . . 1 2 1 Slashing Weapon 6 | . . . . 4 . 2 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . 2 . . . . . Parts Lost 58 | . 1 7 . 18 4 19 9 Power 11 | . . 2 . 1 . 7 1 Propulsion 23 | . . 1 . 8 3 9 2 Utility 7 | . . 1 . 1 . 1 4 Weapon 17 | . 1 3 . 8 1 2 2 Highest Loss Streak 5 | . 1 4 . 3 2 5 4 Average Slot Usage (%) 91 | . 82 92 100 94 90 93 88 Engine 7 | . 14 10 11 1 6 2 13 Core 4 | . . . . 6 7 10 1 Treads 7 | . 15 1 . 10 6 3 20 Leg 17 | . 9 19 22 21 15 22 1 Device 9 | . 2 11 11 10 7 10 12 Storage 15 | . 13 19 11 13 15 15 14 Processor 10 | . . 9 22 11 14 9 7 Energy Gun 6 | . 4 8 22 5 . 6 6 Ballistic Gun 3 | . 21 3 . 2 2 . . Ballistic Cannon 1 | . . . . . 9 2 . Launcher 1 | . . 5 . 2 . . . Impact Weapon 1 | . . . . . 2 2 . Slashing Weapon 2 | . . . . 4 . 2 6 Naked Turns . | . . . . . . . . Heaviest Build 47 | 10 13 20 16 23 43 47 47 Greatest Support 112 | 40 40 40 20 112 69 69 64 Greatest Overweight (x) 5 | 3 2 5 . 5 2 2 4 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 12 | 6 6 8 6 8 12 12 12 Average Capacity 8 | 4 5 7 6 6 11 12 11 Most Carried 12 | 4 6 8 6 7 12 12 12 Average Carried 7 | 2 3 5 5 5 9 11 11 Final Capacity 12 | 6 6 6 6 8 12 12 12 Final Carried 12 | 4 6 6 6 5 12 12 9 Class Distribution -------------------- 65% | Scavenger-Mutant 15% | Mutant 10% | Scavenger-Skirmisher 8% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac Gar Fac Matter Collected 2750 | 161 216 637 73 838 167 507 151 Remotely . | . . . . . . . . Salvage Created 4387 | . 216 966 132 1487 294 1035 257 Parts 252 | . 14 81 17 73 13 46 8 Haulers Intercepted 3 | . . 2 . 1 . . . Recyclers Shooed 6 | . 1 2 . 3 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Combat Hostiles Destroyed 100 | . 5 23 3 37 5 21 6 Melee 23 | . . . . 7 . 13 3 Guns 37 | . 5 15 3 10 . 2 2 Cannons 15 | . . . . 7 5 3 . AOE 21 | . . 8 . 13 . . . Classes Destroyed 12 | . 2 7 . 2 1 . . Worker 3 | . . 2 . 1 . . . Tunneler 7 | . . 2 3 1 1 . . Hauler 3 | . . 2 . 1 . . . Recycler 3 | . . 1 . . 2 . . Mechanic 1 | . . 1 . . . . . Watcher 6 | . 1 2 . 2 . 1 . Swarmer 25 | . . 7 3 9 1 3 2 Grunt 50 | . 5 10 . 18 1 14 2 Brawler 2 | . . . . 2 . . . Duelist 5 | . . . . 2 1 1 1 Sentry 15 | . . 6 . 6 1 2 . Programmer 3 | . . . . . 1 1 1 Best Kill Streak 8 | . 2 6 3 8 3 4 2 Combat Bots Only 8 | . 2 5 3 8 3 5 2 Max Kills in Single Turn 3 | . 1 1 2 3 1 1 1 Gunslinging 1 | . . . 1 . . . . Exploded 2 | . . 1 . 2 . . . Melee 1 | . . . . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Gar Fac Damage Taken 8523 | . 319 1492 28 2385 502 2434 1363 Core 1255 | . 31 294 . 224 . 453 253 Absorbed by Shields 36 | . . . . . . 32 4 Core Remaining (%) 68 | 100 87 . 26 59 . . . Volleys Fired 297 | . 34 109 7 84 16 33 14 Largest 2 | . 2 2 2 2 2 2 2 Hottest 150 | . 70 108 90 113 96 150 149 Shots Fired 485 | . 68 172 14 129 32 54 16 Gun 345 | . 68 133 14 90 . 24 16 Cannon 85 | . . 3 . 20 32 30 . Launcher 55 | . . 36 . 19 . . . Special . | . . . . . . . . Kinetic 229 | . 55 73 . 39 32 30 . Thermal 131 | . 13 47 . 31 . 24 16 Explosive 55 | . . 36 . 19 . . . Electromagnetic 70 | . . 16 14 40 . . . Robot Hit Streak 26 | . 11 14 10 26 9 11 2 Robot Miss Streak 5 | . 3 3 4 3 2 3 5 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . 1 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 412 | . 44 115 9 120 21 71 32 Core Hits 227 | . 15 64 6 90 11 31 10 Critical Hits 4 | . . . . 4 . . . Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed 3 | . . . . 3 . . . Melee Attacks 131 | . . . . 37 . 63 31 Impact 41 | . . . . . . 30 11 Slashing 90 | . . . . 37 . 33 20 Piercing . | . . . . . . . . Sneak Attacks 6 | . . . . 4 . 1 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks 12 | . . . . 1 . 9 2 Damage Inflicted 9880 | . 350 2185 131 3603 555 2097 959 Guns 3028 | . 344 1186 129 912 . 264 193 Cannons 1212 | . . 42 . 369 549 252 . Explosions 2165 | . . 930 . 1235 . . . Melee 3390 | . . . . 1051 . 1573 766 Ramming 85 | . 6 27 2 36 6 8 . Kinetic 2025 | . 269 650 . 305 549 252 . Thermal 1739 | . 75 559 . 648 . 264 193 Explosive 1929 | . . 806 . 1123 . . . Electromagnetic 712 | . . 143 129 440 . . . Impact 989 | . . . . . . 719 270 Slashing 2401 | . . . . 1051 . 854 496 Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . . . 2 Average Corruption 1 | . . . . . . . 1 Corruption Purged 1 | . . . . . . . 1 Effects 3 | . . . . . . . 3 Message Errors 1 | . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . 1 Targeting Errors 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 412 | . . 13 . 210 24 115 50 Projectiles 24 | . . . . . 24 . . Explosions 102 | . . 13 . 89 . . . Melee 286 | . . . . 121 . 115 50 Knockbacks 8 | . 1 . . 1 3 2 1 Impact 5 | . 1 . . 1 . 2 1 Kinetic 3 | . . . . . 3 . . Secondary . | . . . . . . . . Self-Inflicted Damage 315 | . 1 10 . 239 3 62 . Shots 7 | . . 1 . 5 . 1 . Rammed 14 | . 2 9 . 2 1 . . Targets Rammed 29 | . 3 10 1 11 2 2 . Kicked 15 | . 1 1 1 9 1 2 . Crushed . | . . . . . . . . Highest Temperature 286 | . 202 27 63 171 243 286 222 Average Temperature 69 | . 68 9 23 45 92 104 54 Received Heat Transfer 2844 | . 174 612 . 792 39 1029 198 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 4 | . . . 1 1 . 1 1 Impact Corruptions 6 | . . . . . . 5 1 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . 1 . . . . 1 . Heat Transferred 3491 | . 222 1229 . 1149 . 492 399 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . 1 . 2 . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Peak Influence 1005 | . 142 540 260 834 417 1005 629 Initial 527 | . . 24 166 101 355 117 527 Average 397 | . 54 227 217 579 319 611 527 Maximum Alert Level 3 | . . 2 1 3 2 3 2 Low Security (%) 32 | 100 100 61 38 9 8 14 . Level 1 16 | . . 22 61 4 56 5 . Level 2 32 | . . 16 . 56 35 27 100 Level 3 18 | . . . . 28 . 52 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 20 | . 2 5 . 5 3 . 5 Investigation 5 | . . 2 . . 1 . 2 Extermination 3 | . . . . . 1 . 2 Reinforcement 9 | . 2 3 . 3 1 . . Assault 3 | . . . . 2 . . 1 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Gar Fac Distress Signals 6 | . 2 . . 4 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 171 | . 12 40 3 68 6 28 14 Peak Tracking Total 7 | . 4 6 3 7 3 5 7 Tactical Retreats 13 | . 1 1 . 5 . 5 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Traps Triggered 7 | . 4 . . . 2 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac Gar Fac Machines Disabled 12 | . . 5 . 3 . 4 . Max in Single Turn 2 | . . 2 . 2 . 2 . Garrison Relay 2 | . . . . . . 2 . Phase Generator 1 | . . . . . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Gar Fac Machines Accessed 19 | . 2 7 . 4 4 . 2 Terminals 15 | . 2 6 . 3 2 . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . . 1 . 1 1 . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 54 | . 4 27 . 9 7 . 7 Successful 36 | . 4 20 . 6 4 . 2 Failed 18 | . . 7 . 3 3 . 5 Catastrophic 2 | . . 2 . . . . . Database Lockouts . | . . . . . . . . Manual 36 | . 2 18 . 6 6 . 4 Terminals 49 | . 4 26 . 8 4 . 7 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 4 | . . 1 . 1 2 . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 15 | . 2 10 . 3 . . . Record 5 | . . 5 . . . . . Robot Analysis 1 | . . 1 . . . . . Prototype ID Bank 1 | . . 1 . . . . . Branch Access Points 2 | . . 1 . 1 . . . Locate Traps 1 | . 1 . . . . . . Dispatch Records 1 | . . . . 1 . . . Transport Status 1 | . . . . 1 . . . Investigation Status 1 | . . 1 . . . . . Hauler Manifests 1 | . . 1 . . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks 20 | . 2 10 . 3 3 . 2 Terminals 17 | . 2 9 . 2 2 . 2 Track 5 | . 1 3 . . . . 1 Assimilate 3 | . . 2 . . 1 . . Botnet 9 | . 1 4 . 2 1 . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . . 1 . 1 1 . . Mask 2 | . . 1 . 1 . . . Tunnel 1 | . . . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 14 | . 1 5 . 3 3 . 2 Full Trace Events 6 | . . 4 . . . . 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac Gar Fac Used RIF Installer 1 | . . . . . . 1 . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 7 | . . . . . . 7 . Machine Destruction 7 | . . . . . . 7 . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Gar Fac Total Allies 1 | . . . 1 . . . . Largest Group 1 | . . . 1 . . . . Highest-Rated Group 31 | . . . 31 . . . . Highest-Rated Ally 31 | . . . 31 . . . . Total Orders . | . . . . . . . . Ally Attacks 4 | . . . 4 . . . . Total Damage 84 | . . . 84 . . . . Kills 1 | . . . 1 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Robot Analysis Total 1 | . . 1 . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac Gar Fac Turns Passed 6998 | 236 651 1265 397 1267 871 1711 600 Spaces Moved 3753 | 172 348 721 309 654 554 712 283 Core 14 | 7 1 4 . 2 . . . Treads 877 | 30 174 23 . 137 138 115 260 Legs 2862 | 135 173 694 309 515 416 597 23 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 Average Speed 132 | 126 143 122 120 129 144 131 151 Slowest Speed 300 | 200 160 300 120 300 180 180 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 38 | 6 41 46 70 56 17 66 5 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . . . . 1 . . Known Exits Taken 2 | . . 1 . . 1 . . Unknown Exits Taken 4 | 1 1 . 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug 14 | . . 11 . 1 . . 2 Terrain Destroyed 411 | . . 180 . 151 6 72 2 Melee 3 | . . . . 1 . . 2 Projectile 6 | . . . . . 6 . . AOE 402 | . . 180 . 150 . 72 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Gar Fac Total 5107 | 191 437 931 322 897 591 1344 394 Wait 626 | . 31 21 . 47 . 479 48 Move 3745 | 171 347 720 308 653 553 710 283 Hop . | . . . . . . . . Pick Up 63 | 11 2 15 2 11 8 11 3 Fast Attach 69 | . 12 14 . 18 5 15 5 Attach 43 | 7 2 6 . 12 2 9 5 Detach 17 | . 1 5 . 5 2 3 1 Swap 37 | . 1 10 1 11 2 10 2 Drop 55 | 2 4 21 3 11 1 9 4 Fire 297 | . 34 109 7 84 16 33 14 Melee 117 | . . . . 34 . 54 29 Ram . | . . . . . . . . Kick 18 | . 2 1 1 10 2 2 . Crush 11 | . 1 9 . 1 . . . Escape Stasis 4 | . . . . . . 4 . Rewire 5 | . . . . . . 5 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 237 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 842 | -10/Materials | Discovered new exit (range 16) 888 | -10/Materials | Entered another Materials area 888 | -9/Materials | Evolved 2 slots: Utility x2 1181 | -9/Materials | Core integrity fell below 50% 1264 | -9/Materials | Lost 4 parts (1p1n2w) 1367 | -9/Materials | Build established: Scavenger-Mutant 1927 | -9/Materials | Identified exit to Mines 2153 | -9/Materials | Entered Mines 2156 | -9/Mines | Received a Mining Laser from a helpful Derelict 2344 | -9/Mines | Learned Materials security intel 2387 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2538 | -9/Mines | Discovered new exit (range 9) 2550 | -9/Mines | Entered Materials 2550 | -8/Materials | Evolved 2 slots: Propulsion x2 2898 | -8/Materials | Lost 3 parts (2n1w) 3229 | -8/Materials | Lost 3 parts (1u2w) 3350 | -8/Materials | First assault squad dispatched 3447 | -8/Materials | Discovered new exit (range 12) 3508 | -8/Materials | Destroyed 8 combat bots 3817 | -8/Materials | Entered Factory 3817 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4112 | -7/Factory | Build established: Scavenger-Assassin 4425 | -7/Factory | Build established: Scavenger-Skirmisher 4686 | -7/Factory | Identified exit to Garrison 4688 | -7/Factory | Entered Garrison 4996 | -7/Garrison | Lost 3 parts (1p2n) 5042 | -7/Garrison | Triggered checkpoint 5090 | -7/Garrison | Discovered new exit (range 11) 5112 | -7/Garrison | Triggered checkpoint 5164 | -7/Garrison | Lost 5 parts (2p2n1u) 5221 | -7/Garrison | Garrison Relay disabled 5382 | -7/Garrison | Triggered checkpoint 5479 | -7/Garrison | Core integrity fell below 50% 5496 | -7/Garrison | Lost 3 parts (1p1n1w) 5551 | -7/Garrison | Build established: Scavenger-Mutant 6130 | -7/Garrison | Phase Generator disabled 6133 | -7/Garrison | Discovered new exit (range 18) 6169 | -7/Garrison | Installed Relay Interface Framework 6214 | -7/Garrison | Triggered checkpoint 6260 | -7/Garrison | Lost 3 parts (1p2n) 6290 | -7/Garrison | Garrison Relay disabled 6362 | -7/Garrison | Triggered checkpoint 6399 | -7/Garrison | Entered Factory 6799 | -7/Factory | First assault squad dispatched 6947 | -7/Factory | Core integrity fell below 20% 6999 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 06920_ Destroyed Wheel. 06920_ Destroyed Lgt. Ion Engine. 06931_ Plasma Rifle destroyed. 06949_ L-41 Fighter knocked back. 06955_ Med. Storage Unit destroyed. 06956_ Extracted 5 matter. 06968_ Katana follow-up attack on L-41 Fighter. 06975_ Adv. Treads destroyed. 06977_ Extracted 10 matter. 06977_ Destroyed Microactuators. 06977_ L-41 Fighter system corrupted by crushing effect. 06978_ L-41 Fighter system terminally corrupted. 06978_ Axe fried. 06979_ Acquired Med. Matter Pod. 06980_ Acquired 15 matter. 06984_ Acquired Carbon-fiber Leg. 06986_ Acquired 10 matter. 06989_ System corrupted: Hvy. Laser targeting data glitched. 06992_ System corrupted: Heat flow error (+218). 06996_ Adv. Treads destroyed. 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""?"?"?# # [ + + "" " | | ?#?#? ? ??"?"?"?# # #### #### | | ? ??? ??"??"" + %+ #??# #??# | | ?? ## ? ? ? ???# # #??# #??###### | | ????# ???????????# # #??# #???????? | | ?"??????????? ?? # # #### #???????? | | ?????????? ???? ?# # " #???????? | | ?????????????????# # ######???????? | | ?????????????????# ##############????????????? | | ?????????????????? ??????????????????????????? | | ???????????????????? ??????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 27 Energy Capacity 480 Matter Stores 400 Matter Capacity 400 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 60 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 4 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThermalCoordinationDatajack Manual? 0 Play Time 01:09:33 Cumulative 164.9 hours Start 2022.01.30 @ 21:56:50 End 2022.01.30 @ 23:05:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 116 Rogue 116 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 59 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/Terminus Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e80bcb8c-e65b-4747-8ea6-d003f003225a