Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.28 @ 22:06:32 Player: bugsniper Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (70) 350 Value Destroyed (2268) 2268 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1100) 1100 TOTAL SCORE: 7798 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Met Imprinter 300 Cogmind --------- Core Integrity 0/850 Matter 169/300 Energy 98/100 System Corruption 16% Temperature Cool (12) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Deuterium Engine Enhanced Scrap Shield Makeshift Axe Peak State ------------ > --- POWER ------------ Light Ion Engine Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Improved Medium Treads Flexi-carbon Leg Gravmag System Gravmag System > --- UTILITY ---------- Matter Compressor Improved Signal Interpreter Particle Charger Scrap Shield Thermal Shield Remote Shield Rainbow Chip > --- WEAPON ----------- Subdweller Beam Cannon Battle Rifle Advanced Assault Cannon > --- INVENTORY -------- Angular Momentum Engine Experimental Sensor Array EM Pulse Cannon Gauss Cannon Mini Grenade Launcher [Rating: 74] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Subdweller Monowheel Hover Unit Gravmag System Utility Improved Signal Interpreter Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Hardened Heavy Armor Plating Weapon Battle Rifle Energy Gun Medium Laser Energy Cannon Subdweller Beam Cannon Ballistic Gun Battle Rifle Ballistic Cannon Battle Cannon Launcher Mini Grenade Launcher Impact Weapon Great Maul Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Slots Evolved 8 | . . . . . 8 . . . . Power . | . . . . . . . . . . Propulsion 3 | . . . . . 3 . . . . Utility 5 | . . . . . 5 . . . . Weapon . | . . . . . . . . . . Parts Attached 72 | . 10 20 3 3 14 10 5 6 1 Power 9 | . 2 4 . 1 1 . 1 . . Engine 6 | . 1 3 . . 1 . 1 . . Core 3 | . 1 1 . 1 . . . . . Reactor . | . . . . . . . . . . Propulsion 20 | . 3 5 3 1 5 2 1 . . Treads 9 | . 3 . 2 1 1 2 . . . Leg 3 | . . 1 . . 2 . . . . Wheel 6 | . . 4 1 . . . 1 . . Hover 2 | . . . . . 2 . . . . Flight . | . . . . . . . . . . Utility 20 | . 2 3 . . 8 3 2 1 1 Device 8 | . 1 1 . . 3 2 . 1 . Storage 3 | . 1 . . . 2 . . . . Processor 3 | . . 1 . . 2 . . . . Hackware . | . . . . . . . . . . Protection 6 | . . 1 . . 1 1 2 . 1 Artifact . | . . . . . . . . . . Weapon 23 | . 3 8 . 1 . 5 1 5 . Energy Gun 4 | . 1 2 . . . . . 1 . Energy Cannon 2 | . . 2 . . . . . . . Ballistic Gun 6 | . 2 3 . . . . . 1 . Ballistic Cannon 6 | . . 1 . 1 . 2 1 1 . Launcher 3 | . . . . . . 2 . 1 . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . Slashing Weapon 1 | . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . . . . 1 1 Parts Lost 15 | . . 5 . . . 2 . 5 3 Power 2 | . . 2 . . . . . . . Propulsion 6 | . . 2 . . . . . 4 . Utility 5 | . . 1 . . . 1 . 1 2 Weapon 2 | . . . . . . 1 . . 1 Highest Loss Streak 5 | . . 2 . . . 1 . 5 3 To Critical Strikes . | . . . . . . . . . . Average Backups 10 | . 8 8 4 4 8 16 16 15 2 Power . | . . . . . . 1 1 1 1 Propulsion . | . . . . . . . . . . Utility 3 | . 2 1 2 1 2 6 6 5 1 Weapon 5 | . 5 5 2 2 5 9 8 8 . Tool/Special . | . . . . . . . . . . Unused Backups 39 | . 12 10 . 3 . 2 3 8 1 Power 3 | . 2 . . . . . . 1 . Propulsion 8 | . 6 2 . . . . . . . Utility 7 | . 3 1 . 1 . . . 2 . Weapon 21 | . 1 7 . 2 . 2 3 5 1 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 87 | . 99 92 81 90 85 92 89 88 15 Engine 7 | . 3 5 18 11 8 6 6 5 . Core 3 | . 10 7 . 6 . . . . . Treads 16 | . 27 8 2 21 17 20 20 18 . Leg 4 | . . 3 . . 5 13 6 5 . Wheel 5 | . . 12 15 5 . . 2 5 . Device 11 | . 13 9 . . 10 19 20 19 4 Storage 5 | . 14 10 . . 6 6 6 5 . Processor 5 | . . 2 9 9 9 6 6 6 5 Protection 5 | . . 2 9 9 5 6 6 5 . Energy Gun 1 | . 11 2 . . . . . 1 . Energy Cannon 2 | . . 3 9 9 4 . . . . Ballistic Gun 6 | . 16 14 9 9 5 . . 2 . Ballistic Cannon 6 | . . 8 9 9 5 9 6 . . Launcher 1 | . . . . . . . 6 5 4 Peak Build Rating 74 | . 11 31 31 40 74 69 68 71 16 Average Rating 42 | . 10 16 30 35 64 66 62 63 12 On Entrance 31 | 6 6 11 31 31 40 59 68 61 5 Naked Turns 33 | . . . . . . . . . 33 Heaviest Build 99 | 12 21 39 39 42 99 95 89 85 2 Greatest Support 90 | 20 40 40 40 70 90 73 73 73 3 Greatest Overweight (x) 2 | . . 2 2 . 2 2 1 1 . Average Overweight (x) . | . . 1 1 . . 1 . . . Largest Inventory Capacity 20 | . 10 10 5 5 20 20 20 20 5 Average Capacity 12 | . 8 8 5 5 13 20 20 19 5 Most Carried 20 | . 10 10 5 5 20 20 19 20 5 Average Carried 11 | . 8 8 5 4 8 18 17 18 3 Final Capacity 20 | 8 10 5 5 5 20 20 20 5 5 Final Carried 20 | 6 10 5 5 5 20 19 18 5 4 Class Distribution -------------------- 46% | Scavenger-Mutant 29% | Mutant 16% | Subdweller-Mutant 7% | Subdweller-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Subcaves Subdweller-Mutant | -9/Recycling Subdweller-Mutant | -9/Scraptown Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Matter Collected 2931 | 200 277 659 227 72 225 585 569 77 40 Remotely . | . . . . . . . . . . Salvage Created 2783 | . 674 680 770 . 227 191 184 57 . Parts 133 | . 38 47 27 . 12 6 3 . . Haulers Intercepted 2 | . 2 . . . . . . . . Recyclers Shooed 10 | . 2 . 6 . 2 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 24 | . . 12 . . . 4 8 . . Prevented 3 | . . 3 . . . . . . . Kills | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Combat Hostiles Destroyed 55 | . 13 19 2 . 5 10 5 1 . Guns 29 | . 13 12 2 . 2 . . . . Cannons 14 | . . 7 . . 3 3 . 1 . AOE 12 | . . . . . . 7 5 . . Classes Destroyed 12 | . 4 2 2 . 1 1 2 . . Builder 1 | . . . 1 . . . . . . Hauler 2 | . 2 . . . . . . . . Recycler 10 | . 1 . 9 . . . . . . Turret 2 | . . 2 . . . . . . . Swarmer 11 | . 3 4 . . . 4 . . . Grunt 24 | . 10 3 . . 2 5 4 . . Duelist 1 | . . . . . . 1 . . . Sentry 4 | . . . 2 . 2 . . . . Programmer 1 | . . . . . 1 . . . . Subdweller 12 | . . 12 . . . . . . . Samaritan 1 | . . . . . . . 1 . . Thief 1 | . . . . . . . 1 . . Butcher 1 | . . . . . . . . 1 . Best Kill Streak 4 | . 4 4 4 . 2 4 4 1 . Combat Bots Only 4 | . 4 4 1 . 2 4 4 1 . Max Kills in Single Turn 3 | . 2 1 1 . 1 3 2 1 . Gunslinging 1 | . 1 . . . . . . . . Exploded 3 | . . . . . . 3 2 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Hostile Shots Fired 520 | . 50 135 6 . 61 82 16 140 30 Missed 171 | . 15 52 2 . 17 16 7 51 11 Hits 349 | . 35 83 4 . 44 66 9 89 19 Melee 16 | . . . . . . . 3 13 . Projectile 333 | . 35 83 4 . 44 66 6 76 19 AOE 1 | . . . . . . . . 1 . Critical Strikes 11 | . 1 . . . . 5 . 3 2 Part Disruptions 1 | . . . . . . . . 1 . Damage Taken 5225 | . 283 1024 59 . 431 1421 196 1407 404 Core 1013 | . 37 119 . . . 78 11 466 302 Absorbed by Shields 367 | . 108 250 . . . . . 9 . Ignored by Resistances 347 | . . . . . 60 262 25 . . Regen/Repaired (Parts) 182 | . . . . 182 . . . . . Core Remaining (%) 68 | 100 . . . 37 . . . . . Volleys Fired 259 | . 51 75 54 . 24 32 10 4 9 Largest 3 | . 2 2 3 . 2 2 2 2 1 Hottest 138 | . 70 98 138 . 65 65 80 80 30 Shots Fired 455 | . 102 147 72 . 48 58 13 6 9 Gun 288 | . 102 108 33 . 24 21 . . . Cannon 142 | . . 39 39 . 24 28 7 5 . Launcher 25 | . . . . . . 9 6 1 9 Special . | . . . . . . . . . . Kinetic 351 | . 59 122 61 . 48 49 7 5 . Thermal 68 | . 43 14 11 . . . . . . Explosive 24 | . . . . . . 9 6 . 9 Electromagnetic 12 | . . 11 . . . . . 1 . Robot Hit Streak 20 | . 12 19 13 . 20 6 10 4 . Robot Miss Streak 6 | . 4 6 3 . 2 3 2 1 . Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 281 | . 74 96 31 . 40 31 4 5 . Core Hits 144 | . 33 37 14 . 15 23 18 4 . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . Critical Strikes 10 | . 4 4 . . 1 . . 1 . Burn 5 | . 4 1 . . . . . . . Destroy 1 | . . 1 . . . . . . . Blast 4 | . . 2 . . 1 . . 1 . Melee Attacks 9 | . . . . . . 8 . 1 . Impact 8 | . . . . . . 8 . . . Slashing 1 | . . . . . . . . 1 . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6142 | . 932 1624 567 . 847 1380 625 167 . Guns 2811 | . 932 1031 318 . 298 232 . . . Cannons 1966 | . . 593 249 . 549 327 142 106 . Explosions 1358 | . . . . . . 814 483 61 . Melee . | . . . . . . . . . . Ramming 7 | . . . . . . 7 . . . Kinetic 4014 | . 479 1341 540 . 847 559 142 106 . Thermal 681 | . 453 201 27 . . . . . . Explosive 1297 | . . . . . . 814 483 . . Electromagnetic 143 | . . 82 . . . . . 61 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 16 | . . . . . . 4 4 6 16 Average Corruption 4 | . . . . . . 4 4 4 6 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 76 | . . . . . . 17 35 9 15 Message Errors 17 | . . . . . . 3 9 2 3 Matter Fused 20 | . . . . . . 5 8 3 4 Heat Flow Errors 7 | . . . . . . 2 4 . 1 Energy Discharges 15 | . . . . . . 4 7 1 3 Parts Rejected 1 | . . . . . . . . 1 . Parts Fused 1 | . . . . . . . 1 . . Data Loss (minor) 4 | . . . . . . . 2 1 1 Data Loss (major) 5 | . . . . . . . 2 1 2 Misfires 3 | . . . . . . 2 1 . . Alerts 1 | . . . . . . 1 . . . Misdirections 1 | . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 20 | . . . 4 . . 4 12 . . Projectiles 8 | . . . 4 . . . 4 . . Explosions 12 | . . . . . . 4 8 . . Melee . | . . . . . . . . . . Knockbacks 16 | . . 2 3 . 4 4 2 1 . Impact . | . . . . . . . . . . Kinetic 16 | . . 2 3 . 4 4 2 1 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 251 | . . . . . . 133 96 22 . Shots 8 | . . . . . . 4 3 1 . Rammed 4 | . 2 . . . . 2 . . . Targets Rammed 4 | . 2 . . . . 2 . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 420 | . 133 16 372 . 70 420 233 94 230 Average Temperature 80 | . 46 5 80 . 29 163 77 37 119 Received Heat Transfer 1494 | . 140 259 18 . 129 546 48 330 24 Effects 8 | . . . 2 . . 6 . . . Shutdowns 1 | . . . 1 . . . . . . Energy Bleed 1 | . . . 1 . . . . . . Short Circuit 2 | . . . . . . 2 . . . Damage (minor) 1 | . . . . . . 1 . . . Damage (major) 3 | . . . . . . 3 . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 4 | . 3 1 . . . . . . . Heat Transferred 2183 | . 1628 518 37 . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen 2 | . . . . . . . 2 . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | . 100 . 100 . 100 . . . . Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 110 | . 110 . 22 . 65 . . . . Initial . | . . . . . . . . . . Average 15 | . 34 . 2 . 9 . . . . Influence Increases 1346 | . 469 275 125 . 142 230 90 . 15 Destroy 0b10 Robot/C 860 | . 260 180 40 . 100 200 80 . . Destroy 0b10 Robot/NC 65 | . 15 . 50 . . . . . . Destroy Leader 164 | . 64 20 . . 40 30 10 . . Successful Hack 19 | . 10 . 9 . . . . . . Disable Machine 45 | . 30 . 15 . . . . . . Destroy Structure 13 | . . . 11 . 2 . . . . Lose Combat Pursuer 180 | . 90 75 . . . . . . 15 Influence Decreases 1346 | . 417 327 124 1 109 226 127 . 15 Entered New Map 48 | . . 26 . 1 . 13 8 . . Time Decay 1278 | . 417 291 124 . 109 203 119 . 15 Lost Part 20 | . . 10 . . . 10 . . . Squads Dispatched 8 | . 3 . . . 5 . . . . Investigation 2 | . 2 . . . . . . . . Extermination 1 | . . . . . 1 . . . . Reinforcement 2 | . 1 . . . 1 . . . . Assault . | . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Distress Signals 5 | . 4 . 1 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 110 | . 24 22 2 . 6 10 7 36 3 Peak Tracking Total 24 | . 4 4 1 . 2 4 4 24 2 Tactical Retreats 14 | . 4 4 . . . . . 5 1 Traps | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Traps Triggered 2 | . 1 . . . 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Machines Disabled 4 | . 2 . 1 . . . . 1 . Max in Single Turn 1 | . 1 . 1 . . . . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Machines Accessed 19 | . 5 3 4 6 . . 1 . . Terminals 8 | . 5 . 3 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 52 | . 12 6 11 22 . . 1 . . Successful 39 | . 6 6 4 22 . . 1 . . Failed 13 | . 6 . 7 . . . . . . Catastrophic 2 | . 1 . 1 . . . . . . Database Lockouts . | . . . . . . . . . . Manual 11 | . 6 . 4 . . . . 1 . Terminals 20 | . 12 . 8 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . . . 3 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 34 | . 3 6 2 22 . . 1 . . Record 21 | . . 4 . 17 . . . . . Robot Analysis 5 | . . . . 5 . . . . . Prototype ID Bank 2 | . 1 . 1 . . . . . . Open Door 2 | . . 1 . . . . 1 . . Emergency Access Points 1 | . 1 . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . Release Object 1 | . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . Retrieve Components 1 | . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 4 | . 3 . 1 . . . . . . Terminals 4 | . 3 . 1 . . . . . . Botnet 2 | . 1 . 1 . . . . . . Disrupt 1 | . 1 . . . . . . . . Sabotage 1 | . 1 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 7 | . 3 . 4 . . . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . 15 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Total Allies 3 | . . . . . . . . 3 . Largest Group 3 | . . . . . . . . 3 . Highest-Rated Group 81 | . . . . . . . . 81 . Highest-Rated Ally 31 | . . . . . . . . 31 . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Active Infowar (turns) 7320 | . . . . . . 2663 2145 2058 454 Sensors 7320 | . . . . . . 2663 2145 2058 454 Robot Analysis Total 5 | . . . . 5 . . . . . Derelict Logs Recovered 8 | . . 1 . 5 . . . 1 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Turns Passed 16880 | . 1542 2627 1826 2391 729 2889 2145 2167 564 Spaces Moved 9561 | 1 780 1751 1199 1478 271 1088 1063 1177 753 Core 969 | . . . . . . . . 216 753 Treads 6055 | . 776 306 207 1478 202 1062 1063 961 . Legs 147 | 1 4 47 . . 69 26 . . . Wheels 2390 | . . 1398 992 . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 120 120 110 120 160 160 243 163 50 50 Average Speed 161 | 120 159 128 141 160 223 243 198 180 50 Slowest Speed 260 | 120 160 260 240 160 260 260 243 250 50 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins 9 | . . . 4 . . . . . 5 Cave-ins Triggered 2 | . . . . . . 1 . . 1 Exploration Rate (%) 63 | 2 65 57 99 83 6 87 87 90 58 Regions Visited 9 Branch Regions 7 Pre-discovered Areas 7 | . . 1 . 3 . . . 3 . Known Exits Taken 4 | . . . . . 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . Scrap Searched 14 | . . 1 . 8 . 1 . 3 1 Spaces Dug 104 | . . . 11 . . 34 20 . 39 Terrain Destroyed 213 | . . . 13 . 1 78 31 . 90 Melee 8 | . . . . . . 8 . . . Projectile 19 | . . . 13 . 1 4 1 . . AOE 186 | . . . . . . 66 30 . 90 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Total 10575 | . 976 1986 1265 1507 347 1254 1091 1217 932 Wait 490 | . 109 89 8 10 11 94 1 3 165 Move 9551 | . 779 1750 1198 1477 270 1087 1062 1176 752 Hop . | . . . . . . . . . . Pick Up 78 | . 13 18 . 8 18 6 4 10 1 Fast Attach 34 | . 2 9 3 3 12 2 3 . . Attach 20 | . 1 8 . . 1 4 2 1 3 Detach 3 | . . . . . . 1 . 1 1 Swap 36 | . 7 7 . . 1 11 3 7 . Drop 87 | . 12 27 2 9 10 7 6 14 . Fire 259 | . 51 75 54 . 24 32 10 4 9 Melee 9 | . . . . . . 8 . 1 . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 4 | . 2 . . . . 2 . . . Escape Stasis 1 | . . . . . . . . . 1 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous 3 | . . 3 . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / *Sub) -10/Subcaves (discovered 2 exits: [*Mat] / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: [*Fac x2]) -6/Factory (discovered 4 exits: *Fac x2 / *Low / Ext) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 537 | -10/Materials | Discovered new exit (range 5) 596 | -10/Materials | Discovered new exit (range 6) 1420 | -10/Materials | Discovered new exit (range 9) 1455 | -10/Materials | Discovered new exit (range 6) 1543 | -10/Materials | Entered Subcaves 1544 | -10/Subcaves | Approached by a straggling Scientist 1547 | -10/Subcaves | Learned location of Storage (-9) 2175 | -10/Subcaves | Discovered new exit (range 7) 2310 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 2316 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 2578 | -10/Subcaves | Discovered new exit (range 16) 2623 | -10/Subcaves | Build established: Scavenger-Mutant 3092 | -10/Subcaves | Visited Clippyterm 3344 | -10/Subcaves | Shifting Twisted Machinery released Piercing Trap 3375 | -10/Subcaves | Shifting Twisted Machinery released Mak. Sword 3531 | -10/Subcaves | Core integrity fell below 50% 3553 | -10/Subcaves | Found Prototype Processor 3553 | -10/Subcaves | Identified Rainbow Chip 3555 | -10/Subcaves | Attached Rainbow Chip, gained temporary slots: Power, Propulsion, Utility, Weapon 3853 | -10/Subcaves | Build established: Subdweller-Tank 4170 | -10/Subcaves | Entered Recycling 4794 | -9/Recycling | Discovered new exit (range 8) 5061 | -9/Recycling | Build established: Subdweller-Mutant 5940 | -9/Recycling | Scanned before Scraplab entrance 5963 | -9/Recycling | Entered Scraplab 5976 | -9/Recycling | Discovered new exit (range 2) 5996 | -9/Recycling | Entered Scraptown 6232 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 6292 | -9/Scraptown | Scanned Subdweller tech in exchange for log data 6296 | -9/Scraptown | Learned 12 Research zone layouts 6297 | -9/Scraptown | Learned Research emergency access door positions 6299 | -9/Scraptown | Learned location of Armory (-3) 6300 | -9/Scraptown | Learned location of 2 exits from Factory 6302 | -9/Scraptown | Learned Factory emergency access door positions 6323 | -9/Scraptown | Discovered new exit (range 7) 6699 | -9/Scraptown | Visited Spacefarers 6718 | -9/Scraptown | Visited CR-KLE's Repair Center 6730 | -9/Scraptown | CR-KLE repaired 5 parts 6763 | -9/Scraptown | Visited Awakened 6811 | -9/Scraptown | Visited Cave Peace 6864 | -9/Scraptown | Visited Cyclists 6923 | -9/Scraptown | Visited IN-MT5's Study 7412 | -9/Scraptown | Visited Bundlers 7570 | -9/Scraptown | Visited UFD Registry 7570 | -9/Scraptown | Registered with UFD as "Zeroplate" 7610 | -9/Scraptown | Entered Cyclist Reading Room 7616 | -9/Scraptown | Learned location of Zion (-6) 7690 | -9/Scraptown | Visited Junk Repository 7747 | -9/Scraptown | Visited Infowarlord's Domain 7771 | -9/Scraptown | Build established: Scavenger-Mutant 7816 | -9/Scraptown | Visited Abandonware Association 7835 | -9/Scraptown | Learned abandonware demo "REPAIR.EXE" 7835 | -9/Scraptown | Learned abandonware demo "MELTYB.EXE" 7894 | -9/Scraptown | Delivered Scrap Shield to a Scientist 8040 | -9/Scraptown | Visited Junk Repository 8071 | -9/Scraptown | Found Exp. Sensor Array 8184 | -9/Scraptown | Visited Scrap Suit Storage 8253 | -9/Scraptown | Met Optimus 8253 | -9/Scraptown | Accepted into 0bPrime 8312 | -9/Scraptown | Visited Analyses Database 8375 | -9/Scraptown | Discovered new exit (range 5) 8387 | -9/Scraptown | Entered Factory 8387 | -6/Factory | Evolved 8 slots: Propulsion x3, Utility x5 8388 | -6/Factory | Identified exit to Extension 8388 | -6/Factory | Identified exit to Factory 8822 | -6/Factory | Discovered exit to Factory (range 4) 8874 | -6/Factory | Discovered new exit (range 11) 8913 | -6/Factory | Identified exit to Lower Caves 8998 | -6/Factory | Garrison activated, responded to threat 9013 | -6/Factory | Garrison activated, responded to threat 9116 | -6/Factory | Entered Lower Caves 9117 | -6/Lower Caves | Encountered a Warlord checkpoint 9118 | -6/Lower Caves | UFD Scientist delivered a prototype 9314 | -6/Lower Caves | Found Prototype Protection 9363 | -6/Lower Caves | Build established: Mutant 11116 | -6/Lower Caves | Crushed by falling debris 11463 | -6/Lower Caves | Build established: Scavenger-Mutant 11624 | -6/Lower Caves | Discovered new exit (range 13) 11665 | -6/Lower Caves | Identified exit to Lower Caves 12005 | -6/Lower Caves | Entered another Lower Caves area 12322 | -6/Lower Caves | Discovered exit to Factory (range 11) 13849 | -6/Lower Caves | Discovered new exit (range 9) 14147 | -6/Lower Caves | Identified exit to Zion 14150 | -6/Lower Caves | Entered Zion 14177 | -6/Zion | Received a visual enhancement algorithm 14180 | -6/Zion | Ran a visual enhancement algorithm 14235 | -6/Zion | Discovered new exit (range 15) 14343 | -6/Zion | System corruption cleaned by Quarantine Array 14566 | -6/Zion | Gained Derelict followers 14686 | -6/Zion | Found GAL Module 14748 | -6/Zion | Given A8's code to call for help 14827 | -6/Zion | Learned Factory stockpile data 15206 | -6/Zion | Given the Hacking Drone Bay 15212 | -6/Zion | Found Prototype Device 15213 | -6/Zion | Identified Hacking Drone Bay 15638 | -6/Zion | Learned location of Quarantine (-3) 16139 | -6/Zion | Turned away by Imprinter 16175 | -6/Zion | Attempted to imprint without authorization 16175 | -6/Zion | Attacked by Zionites 16241 | -6/Zion | Lost 5 parts (4n1u) 16267 | -6/Zion | Core integrity fell below 50% 16288 | -6/Zion | Spotted YE-W13(B) 16289 | -6/Zion | Spotted 8W-896(B) 16317 | -6/Zion | Identified exit to Proximity Caves 16317 | -6/Zion | Entered Proximity Caves 16334 | -5/Proximity Caves | Identified Enh. Scrap Shield 16381 | -5/Proximity Caves | Spotted B-75 Beast 16385 | -5/Proximity Caves | Unaware initiated a cargo recovery operation 16470 | -5/Proximity Caves | Build established: Mutant 16848 | -5/Proximity Caves | Crushed by falling debris 16849 | -5/Proximity Caves | System corruption reached 10% 16858 | -5/Proximity Caves | Core integrity fell below 20% 16879 | -5/Proximity Caves | Lost 3 parts (2u1w) 16881 | -5/Proximity Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- 16774_ Acquired Mak. Axe. 16775_ Acquired 39 matter. 16778_ Acquired derelict log, extracted data. Data stored: Armory entrances (x1). 16806_ System corrupted: Substantial component data lost. 16848_ The unstable cave ceiling collapses. 16848_ Crushed by falling debris. 16848_ Exp. Sensor Array destroyed. 16848_ System corrupted by crushing effect (+3). 16848_ Mni. Grenade Launcher destroyed. 16848_ System corrupted by crushing effect (+5). 16848_ Imp. Signal Interpreter destroyed. 16848_ System corrupted by crushing effect (+2). 16854_ Penetrated by Slug. 16856_ System corrupted: Matter fused (-7). 16857_ Slug penetrates Wall. 16864_ Acquired 1 matter. 16865_ Penetrated by Slug. 16875_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | #####???????????????????????????????????????????? | | ####????????????????????????????????????????? | | # ## ########????######???? ###???????????????? | | # #???## ### #???????????????? | | # ##?## #???????????????? | | ## ### ### #???????????????? | | # ### ##?## ## #??? ???????????? | | ###?# ## ## ##???###??## #?????????? | | #???# ### ### ##????????????? ?????????? | | #???# ##?# #?## #?####???????#BB ????????? | | #???# #??# #?## ### ##?####; BB# ????????? | | ##### #??# #?# ##; ; ???????? | | ## # #??# ### ???????? | | #### # " ???????? | | ### ###???????????? | | ## ## @ ##?????????????? | | ######### #### ##??????????????? | | ##????## ####??## ##???????????????? | | ##?????# ##???????# #????????????????? | | #######?# ##?#####???# #????????????????? | | ### ### ##??# ##??? #????????????????? | | ##?# #####???# #??? #???????????????? | | ???# ##???????# #????# #???????????????? | | ???### ###????????# #?????####??????????????? | | ####?### ##???????### #?????### ###???????????? | | # #??## #??????## #????? #???????????? | | ##?# ######## #####?????? ####????????? | | ### ###????? ?????????? | | #?????? ??????????? | | # # #?????? #??????????? | | ## ###????? #??????????? | | ## #????? #??????????? | | #### #### #???### #???????????? | | # ##??# #####??## ###??# #????????????? | | # #???## ##???????## ##?# ##????????????? | | # ##???###?????????# ### #?????????????? | | #???????????????## ## #?????????????? | | ##?????????????## # ####??????????? | | #?????????????# # ####???????? | | """ #?????????????### ##??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 30 Energy Capacity 325 Matter Stores 300 Matter Capacity 550 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 800 Resistance: TH 20 Weapon Cycling 15 Evasion (%) 50 Melee Accuracy 8 Recoil Reduction 4 Particle Charging 15 Item Schematics ----------------- Hvy. Treads | -6/Zion | Archive Phase Shifter | -6/Zion | Archive Lgt. Fission Core | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Adv. Reaction Control System | -6/Zion | Archive Adv. Heat Sink | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive Stasis Canceller | -6/Zion | Archive Imp. Transmission Jammer | -6/Zion | Archive Adv. Sensor Array | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Imp. Force Field | -6/Zion | Archive Lrn. Phase Cannon | -6/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -6/Zion | Archive H-66 Slayer | -6/Zion | Archive Y-54 Guardian | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeldingTransdimensionalPick Manual? 0 Play Time 01:52:33 Cumulative 427.6 hours Start 2025.07.28 @ 20:00:39 End 2025.07.28 @ 22:06:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 243 Rogue 243 Adventurer 0 Explorer 0 Win Type - Total 11 Types 10/0/1/0/0/0/0/0/0/0 Lore% 65 Gallery% 65 Achievement% 53 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c6dffc4d-6297-47d0-b2b8-09669eb2bba4