Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.10 @ 21:48:46 Player: Flufflewump Result: Destroyed by B-86 Titan with Hardcell Cannon Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (79) 395 Value Destroyed (3554) 3554 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (1903) 1903 TOTAL SCORE: 10712 Bonus ------- Follower Combat Kills 321 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 100 Friendly Fire -118 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -4/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Mobile Refinery Mk. CCLXVII Vortex Cannon (26) Peak State ------------ > --- POWER ------------ Reinforced Fission Core Micro Fission Core > --- PROPULSION ------- Spiked Medium Treads Spiked Medium Treads Spiked Medium Treads Gravmag Array > --- UTILITY ---------- Advanced Heat Sink Improved Coolant Injector Medium Storage Unit 0b10 Decoder Chip [Scout] Advanced Targeting Computer Target Analyzer Improved System Shield > --- WEAPON ----------- Vortex Rail Vortex Cannon Hardcell Cannon > --- INVENTORY -------- Mobile Refinery Mk. CCLXVII Vortex Cannon Hardcell Cannon [Rating: 91] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Fission Core Propulsion Armored Treads Treads Armored Treads Leg Armored Leg Wheel Armored Wheel Hover Unit Gravmag Array Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor 0b10 Decoder Chip [Scout] Hackware Improved System Shield Protection Makeshift Light Armor Plating Weapon Flamer Energy Gun Thermic Laser Energy Cannon Phase Cannon Ballistic Gun Coil Gun Ballistic Cannon Hardcell Cannon Launcher Rocket Launcher Special Weapon Flamer Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp War Pro Slots Evolved 10 | . . 2 . . . 6 2 . . . Power 1 | . . . . . . 1 . . . . Propulsion 3 | . . 1 . . . 1 1 . . . Utility 5 | . . 1 . . . 3 1 . . . Weapon 1 | . . . . . . 1 . . . . Parts Attached 107 | . 11 11 1 4 4 34 18 6 8 10 Power 13 | . 2 1 . . . 6 2 1 1 . Engine 6 | . 2 1 . . . 2 1 . . . Core 7 | . . . . . . 4 1 1 1 . Reactor . | . . . . . . . . . . . Propulsion 30 | . 3 4 . . . 8 6 2 4 3 Treads 8 | . . 4 . . . 1 . . 3 . Leg 14 | . 3 . . . . 6 2 1 . 2 Wheel 1 | . . . . . . 1 . . . . Hover 7 | . . . . . . . 4 1 1 1 Flight . | . . . . . . . . . . . Utility 34 | . 3 4 . 1 1 12 7 1 1 4 Device 16 | . 1 3 . . 1 6 1 . 1 3 Storage 3 | . 1 . . . . 1 1 . . . Processor 4 | . . . . . . 3 1 . . . Hackware 2 | . . . . . . . 1 . . 1 Protection 9 | . 1 1 . 1 . 2 3 1 . . Artifact . | . . . . . . . . . . . Weapon 30 | . 3 2 1 3 3 8 3 2 2 3 Energy Gun 13 | . 3 1 . 1 2 3 2 . 1 . Energy Cannon 4 | . . . . . . 1 1 . 1 1 Ballistic Gun 6 | . . . . . 1 3 . 1 . 1 Ballistic Cannon 3 | . . . . . . 1 . 1 . 1 Launcher 2 | . . 1 1 . . . . . . . Special Weapon 2 | . . . . 2 . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . 1 2 3 . 3 . Parts Lost 61 | . 1 4 . . 2 19 8 4 1 22 Power 10 | . 1 . . . . 4 2 1 . 2 Propulsion 19 | . . 2 . . . 7 1 . 1 8 Utility 17 | . . . . . . 5 3 1 . 8 Weapon 15 | . . 2 . . 2 3 2 2 . 4 Highest Loss Streak 9 | . 1 2 . . 2 7 6 4 1 9 To Critical Strikes 1 | . . . . . . 1 . . . . Average Backups 7 | 5 7 8 9 9 8 5 4 7 9 4 Power . | 1 . 1 2 1 1 . . . . . Propulsion . | 3 . . 1 1 1 . . 1 2 . Utility 3 | . 4 5 5 4 5 3 3 3 2 1 Weapon 1 | 1 1 1 1 2 1 . . 2 4 2 Tool/Special . | . . . . . . . . . . . Unused Backups 25 | 8 3 . . 5 . 5 1 . 3 . Power 3 | 1 1 . . . . . 1 . . . Propulsion 6 | 4 2 . . . . . . . . . Utility 6 | 1 . . . 3 . 2 . . . . Weapon 7 | 2 . . . 1 . 2 . . 2 . Tool/Special 3 | . . . . 1 . 1 . . 1 . Average Slot Usage (%) 84 | . 92 68 97 99 99 83 82 82 86 57 Engine 7 | . 13 11 11 11 11 4 3 1 2 . Core 2 | . . . . . . 3 4 5 6 6 Treads 14 | . . 12 33 33 33 6 . . . 7 Leg 5 | . 26 5 . . . 12 13 . . 1 Hover 2 | . . . . . . . 3 16 16 3 Device 9 | . 6 12 9 11 11 12 5 5 4 4 Storage 8 | . 14 11 11 11 11 5 5 5 5 3 Processor 7 | . . . . . . 13 17 17 17 9 Hackware 1 | . . . . . . . 2 5 5 4 Protection 5 | . 2 3 11 11 11 2 3 4 5 1 Energy Gun 7 | . 26 8 10 2 9 8 12 6 9 4 Ballistic Gun 1 | . . . . . 1 4 . 3 5 3 Launcher 1 | . . 3 11 2 . . . . . . Special Weapon 4 | . . . . 17 11 . . . . . Peak Build Rating 91 | 6 9 17 19 25 29 61 81 79 87 91 Average Rating 39 | 6 7 9 18 23 26 49 66 75 81 53 On Entrance 34 | 6 6 8 17 19 25 26 53 69 76 76 Naked Turns 29 | . . . . . . . . . . 29 Heaviest Build 74 | 11 20 26 29 29 30 74 48 48 70 71 Greatest Support 84 | 20 20 60 60 60 60 80 82 47 84 84 Greatest Overweight (x) 5 | . 4 1 . . . 3 2 1 5 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 8 8 10 10 10 10 9 10 10 10 8 Most Carried 10 | 5 10 10 10 10 10 10 10 10 10 9 Average Carried 7 | 4 7 8 9 9 9 6 6 9 9 4 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 4 10 10 10 10 9 8 9 10 10 2 Class Distribution -------------------- 54% | Mutant 14% | Scavenger-Gunner 13% | Gunner 8% | Scavenger-Mutant 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Gunner | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Warlord Mutant | -4/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp War Pro Matter Collected 3023 | 169 46 302 253 50 90 1046 276 218 108 465 Remotely . | . . . . . . . . . . . Salvage Created 3342 | . 190 266 127 . 268 924 472 381 21 693 Parts 125 | . 13 9 6 . 9 32 20 15 . 21 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 4 | . . . . . . 4 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 40 | . . . . 4 7 . . 10 . 19 Prevented 4 | . . . . . 3 . . 1 . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp War Pro Combat Hostiles Destroyed 72 | . 4 7 3 . 7 18 10 7 1 15 Melee 1 | . . . . . . 1 . . . . Guns 39 | . 2 3 3 . 4 9 9 5 1 3 Cannons 14 | . . . . . . 2 1 2 . 9 AOE 8 | . 1 3 . . 1 . . . . 3 Classes Destroyed 14 | . 2 3 1 . 1 4 2 . . 1 Worker 1 | . . . . . . 1 . . . . Builder 1 | . . . . . . 1 . . . . Recycler 1 | . . . . . . 1 . . . . Operator 1 | . . . . . . . 1 . . . Drone 1 | . . . . . . . . . . 1 Watcher 2 | . 1 1 . . . . . . . . Swarmer 19 | . . 1 . . 4 6 7 . . 1 Grunt 19 | . 4 4 2 . 1 . 1 . 1 6 Brawler 2 | . . . 1 . . . . . . 1 Duelist 2 | . . 1 . . . . . . . 1 Sentry 8 | . . 1 . . . 3 1 1 . 2 Hunter 11 | . . . . . 2 3 . 4 . 2 Programmer 8 | . . . . . . 6 1 . . 1 Z-Light 1 | . . . . . . . 1 . . . Savage 2 | . . . . . . . . 2 . . Best Kill Streak 6 | . 2 3 3 . 4 3 3 2 1 6 Combat Bots Only 6 | . 2 3 3 . 4 3 3 2 1 6 Max Kills in Single Turn 2 | . 1 2 1 . 2 2 2 1 1 1 Gunslinging 1 | . . . . . 1 1 . . . . Exploded 2 | . 1 2 . . 1 . . . . 1 Melee 1 | . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp War Pro Hostile Shots Fired 1021 | . 24 77 22 . 47 452 83 50 31 235 Missed 333 | . 8 21 8 . 13 160 25 19 11 68 Hits 688 | . 16 56 14 . 34 292 58 31 20 167 Melee 11 | . . 2 1 . . . . . 3 5 Projectile 677 | . 16 54 13 . 34 292 58 31 17 162 Critical Strikes 24 | . . . 1 . . 5 2 . . 16 Part Disruptions 2 | . . . . . . 2 . . . . Damage Taken 11167 | . 215 639 165 . 475 4079 1080 582 417 3515 Core 1789 | . 34 152 43 . 36 522 55 56 20 871 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 122 | . . . . . . . 26 . . 96 Ignored by Resistances 18 | . . . . . . 18 . . . . Regen/Repaired (Parts) 152 | . . . . . . . . . 152 . Core Remaining (%) 66 | 100 86 . . . 42 38 . . . . Volleys Fired 237 | . 15 28 11 . 12 85 26 22 2 36 Largest 3 | . 2 2 1 . 2 3 3 3 3 3 Hottest 255 | . 100 100 50 . 200 255 213 213 142 150 Shots Fired 508 | . 30 46 11 . 24 173 61 57 6 100 Gun 378 | . 30 42 11 . 20 125 49 41 6 54 Cannon 122 | . . . . . . 48 12 16 . 46 Launcher 4 | . . 4 . . . . . . . . Special 4 | . . . . . 4 . . . . . Kinetic 158 | . . . . . . 63 . 27 2 66 Thermal 277 | . 20 42 11 . 4 110 49 29 2 10 Explosive 4 | . . 4 . . . . . . . . Electromagnetic 43 | . 10 . . . 20 . 12 1 . . Entropic 26 | . . . . . . . . . 2 24 Robot Hit Streak 15 | . 3 6 10 . 13 9 15 13 4 7 Robot Miss Streak 7 | . 3 2 1 . 4 7 3 2 2 5 Penetration Max 1 | . . . . . . 1 . 1 1 . Secondary Targets 9 | . . 1 . . 1 2 2 1 . 2 Max Gunslinging Chain 1 | . . 1 . . 1 1 1 1 . 1 Shots Hit Robots 335 | . 17 31 10 . 19 112 38 43 4 61 Core Hits 143 | . 9 14 6 . 13 32 22 17 1 29 Critical Kills 3 | . . . . . . 3 . . . . Critical Parts Destroyed 9 | . . . . . . 3 . . . 6 Critical Strikes 40 | . 1 5 1 . 1 16 3 1 . 12 Burn 21 | . 1 5 1 . 1 10 2 . . 1 Meltdown 1 | . . . . . . 1 . . . . Destroy 8 | . . . . . . 5 . . . 3 Blast 4 | . . . . . . . . 1 . 3 Corrupt 1 | . . . . . . . 1 . . . Detonate 4 | . . . . . . . . . . 4 Sunder 1 | . . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8817 | . 261 606 126 . 375 2688 908 1090 185 2578 Guns 4898 | . 233 361 126 . 265 1773 650 544 185 761 Cannons 2936 | . . . . . . 903 193 546 . 1294 Explosions 937 | . 28 245 . . 76 . 65 . . 523 Melee . | . . . . . . . . . . . Ramming 12 | . . . . . . 12 . . . . Kinetic 2879 | . . . . . . 939 . 682 68 1190 Thermal 4130 | . 168 361 126 . 110 1737 650 377 20 581 Explosive 245 | . . 245 . . . . . . . . Electromagnetic 647 | . 93 . . . 265 . 258 31 . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Entropic 904 | . . . . . . . . . 97 807 Highest Corruption 14 | . . . . . . 14 . . . . Average Corruption 6 | . . . . . . 6 . . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 79 | . . . . . . 79 . . . . Message Errors 15 | . . . . . . 15 . . . . Matter Fused 20 | . . . . . . 20 . . . . Heat Flow Errors 4 | . . . . . . 4 . . . . Energy Discharges 18 | . . . . . . 18 . . . . Parts Rejected 1 | . . . . . . 1 . . . . Parts Fused 1 | . . . . . . 1 . . . . Data Loss (minor) 9 | . . . . . . 9 . . . . Data Loss (major) 7 | . . . . . . 7 . . . . Misfires 2 | . . . . . . 2 . . . . Alerts 2 | . . . . . . 2 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 58 | . . . . . . 3 31 . . 24 Projectiles 33 | . . . . . . 3 30 . . . Explosions 25 | . . . . . . . 1 . . 24 Melee . | . . . . . . . . . . . Knockbacks 18 | . . . . . . 8 . 2 . 8 Impact . | . . . . . . . . . . . Kinetic 18 | . . . . . . 8 . 2 . 8 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 79 | . 14 . . . . . 18 . . 47 Shots 4 | . 1 . . . . . 1 . . 2 Rammed 1 | . . 1 . . . . . . . . Targets Rammed 3 | . . 1 . . . 2 . . . . Kicked 1 | . . . . . . 1 . . . . Crushed 1 | . . . . . . 1 . . . . Highest Temperature 678 | . 333 228 242 . 195 549 321 196 216 678 Average Temperature 125 | . 98 110 130 . 84 152 116 103 106 127 Received Heat Transfer 1529 | . 117 186 78 . 9 198 147 9 69 716 Effects 19 | . . . . . . 9 2 . . 8 Shutdowns 6 | . . . . . . 2 . . . 4 Energy Bleed 5 | . . . . . . 1 2 . . 2 Interference 5 | . . . . . . 4 . . . 1 Short Circuit 1 | . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . 1 . . . . Damage (major) 1 | . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . . . . 1 . 1 . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 9 | . 1 1 . . 1 6 . . . . Combat Hostiles 9 | . 1 1 . . 1 6 . . . . Parts Melted 37 | . 1 6 2 . 2 17 5 3 . 1 Heat Transferred 10104 | . 531 1443 444 . 450 4401 1523 740 37 535 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . 1 . . . 1 . 1 . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp War Pro Maximum Alert Level 1 | . . . . . . . 1 . . . Low Security (%) 95 | 100 100 100 100 . . 100 69 . . . Level 1 4 | . . . . . . . 30 . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 282 | . 65 61 72 . . 193 282 . . . Initial 94 | . . . 12 . . 36 94 . . . Average 43 | . 21 14 15 . . 46 105 . . . Influence Increases 2836 | . 130 265 70 . 254 610 531 120 306 550 Destroy 0b10 Robot/C 1540 | . 80 140 60 . 180 360 320 100 20 280 Destroy 0b10 Robot/NC 45 | . 5 5 . . . 15 15 . . 5 Destroy Leader 306 | . 22 32 10 . 20 130 62 20 . 10 Allied During Kill 83 | . . . . . 24 . 58 . 1 . Successful Hack 14 | . 5 9 . . . . . . . . Disable Machine 75 | . . . . . . 45 30 . . . Destroy Structure 83 | . 3 19 . . . 15 46 . . . Lose Combat Pursuer 690 | . 15 60 . . 30 45 . . 285 255 Influence Decreases 2752 | . 130 232 103 . 196 475 497 347 188 584 Entered New Map 345 | . . . 21 . . 22 99 85 . 118 Time Decay 1839 | . 120 222 82 . 171 350 318 222 78 276 Lost Part 433 | . 10 10 . . 10 103 60 40 10 190 Lost Ally 135 | . . . . . 15 . 20 . 100 . Squads Dispatched 13 | . . 2 . . . 8 2 . . 1 Investigation 1 | . . 1 . . . . . . . . Extermination 6 | . . . . . . 5 1 . . . Reinforcement 5 | . . 1 . . . 3 1 . . . Assault 1 | . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . 1 . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp War Pro Distress Signals 7 | . 1 1 . . . 3 . . 2 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 166 | . 7 21 3 . 11 30 21 8 30 35 Peak Tracking Total 11 | . 4 5 3 . 4 5 5 3 11 7 Tactical Retreats 20 | . 1 2 . . 2 2 . . 7 6 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp War Pro Traps Triggered 3 | . 2 1 . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed 3 | . . . . . . 3 . . . . Triggered . | . . . . . . . . . . . Fabricated Traps 3 | . . . . . . 3 . . . . Most Traps Carried 3 | . . . . . . 3 . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp War Pro Machines Disabled 6 | . . . . . . 3 2 . . 1 Max in Single Turn 1 | . . . . . . 1 . . . 1 Garrison Access 1 | . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp War Pro Machines Accessed 14 | . 1 2 . . 1 2 1 1 6 . Terminals 4 | . 1 2 . . 1 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . Garrison Access 2 | . . . . . . 1 1 . . . Total Hacks 26 | . 2 4 . . 1 4 1 1 13 . Successful 19 | . 1 1 . . 1 2 . 1 13 . Failed 7 | . 1 3 . . . 2 1 . . . Catastrophic 1 | . . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . Manual 23 | . 1 4 . 1 . 9 8 . . . Terminals 7 | . 2 4 . . 1 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . . . . . 2 . . . . Garrison Access 3 | . . . . . . 2 1 . . . Terminal Hacks 17 | . 1 1 . . 1 . . 1 13 . Record 8 | . . . . . 1 . . . 7 . Prototype ID Bank 5 | . 1 . . . . . . . 4 . Open Door 3 | . . . . . . . . 1 2 . Level Access Points 1 | . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 1 | . . . . . . 1 . . . . Insert Component 1 | . . . . . . 1 . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . Seal Access 1 | . . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . Used . | . . . . . . . . . . . Hacking Detections 6 | . 1 2 . . 1 1 1 . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp War Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . . Programmers 3 | . . . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp War Pro Total Allies 7 | . . . . 4 . . 3 . . . Largest Group 4 | . . . . 4 4 . 3 . . . Highest-Rated Group 210 | . . . . 149 149 . 210 . . . Highest-Rated Ally 70 | . . . . 38 38 . 70 . . . Zionite Dispatches 1 | . . . . . . . 1 . . . Light 1 | . . . . . . . 1 . . . Total Orders 2 | . . . . . . . . . 2 . ROAM 1 | . . . . . . . . . 1 . EXPLORE 1 | . . . . . . . . . 1 . Ally Attacks 53 | . . . . . 15 . 38 . . . Total Damage 1481 | . . . . . 397 . 1084 . . . Kills 10 | . . . . . 2 . 8 . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . 1 . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp War Pro Active Infowar (turns) 10488 | . . 1297 347 2961 227 3111 992 487 892 174 Sensors 7655 | . . 1296 347 2961 227 2558 266 . . . Decoding 5646 | . . . . . . 3101 992 487 892 174 ECM 320 | . . 320 . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . 2 2 . . 1 . . Drone Launches 10 | . . . . . . . . . 10 . Drone Recoveries . | . . . . . . . . . . . Decoded 0b10 Intel 52 | . . . . . . 35 17 . . . Traps 45 | . . . . . . 33 12 . . . Emergency Access 4 | . . . . . . . 4 . . . Garrisons 2 | . . . . . . 1 1 . . . Exits 1 | . . . . . . 1 . . . . Zionite Intel Received 2 | . . . . . . 1 1 . . . Component Stockpiles 1 | . . . . . . . 1 . . . Active Garrisons 1 | . . . . . . 1 . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp War Pro Turns Passed 12540 | 2 387 1741 406 2961 548 3111 992 487 892 1013 Spaces Moved 7835 | 1 238 667 205 1693 285 1438 674 513 1144 977 Core 637 | . 2 4 . . . 6 . . . 625 Treads 3256 | . . 497 205 1693 285 343 . . 8 225 Legs 1637 | 1 236 166 . . . 845 389 . . . Wheels 244 | . . . . . . 244 . . . . Hover 2061 | . . . . . . . 285 513 1136 127 Flight . | . . . . . . . . . . . Fastest Speed 50 | 120 120 100 170 170 170 115 52 52 52 50 Average Speed 125 | 120 121 175 170 170 170 146 92 64 67 83 Slowest Speed 360 | 120 250 240 170 170 170 195 170 116 360 260 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 45 | 2 47 24 35 87 52 22 15 55 89 73 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 3 | . . . . 2 1 . . . . . Known Exits Taken 3 | . . . . . 1 1 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . . . 1 1 . Scrap Searched 7 | . . . . 4 . . . 2 . 1 Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 102 | . 2 19 . . 2 18 . . 2 59 Melee . | . . . . . . . . . . . Projectile 60 | . . . . . . 18 . . 2 40 AOE 42 | . 2 19 . . 2 . . . . 19 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp War Pro Total 10127 | 2 305 1194 253 1784 317 2295 994 622 1267 1094 Wait 1708 | . 15 449 29 58 10 667 247 75 95 63 Move 7826 | . 237 666 204 1692 284 1438 673 512 1143 977 Hop . | . . . . . . . . . . . Pick Up 55 | . 11 5 2 10 . 12 10 4 1 . Fast Attach 77 | . 9 3 . 4 1 26 12 4 8 10 Attach 64 | . 2 17 3 . 2 20 7 3 2 8 Detach 55 | . 2 15 1 3 1 19 7 . 7 . Swap 27 | . 5 5 1 1 7 8 . . . . Drop 72 | 2 9 5 2 16 . 16 12 2 8 . Fire 237 | . 15 28 11 . 12 85 26 22 2 36 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 2 | . . 1 . . . 1 . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap 3 | . . . . . . 3 . . . . Miscellaneous 1 | . . . . . . . . . 1 . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: Mat x3 / [*Min]) -9/Mines -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory -5/Factory (discovered 3 exits: [*Fac] / *Upp x2) -5/Upper Caves -5/Warlord -4/Proximity Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 0) 3 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 358 | -10/Materials | Discovered new exit (range 9) 390 | -10/Materials | Entered another Materials area 390 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 922 | -9/Materials | Discovered new exit (range 6) 1361 | -9/Materials | Identified exit to Materials 2131 | -9/Materials | Entered Mines 2197 | -9/Mines | Assembled infested the area 2221 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2532 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2537 | -9/Mines | Entered Zion 2597 | -7/Zion | Identified exit to Deep Caves 2667 | -7/Zion | Learned location of Data Miner (-6) 2816 | -7/Zion | Learned Factory emergency access door positions 2850 | -7/Zion | Given A8's code to call for help 2991 | -7/Zion | Met Imprinter 3025 | -7/Zion | Imprinted 3027 | -7/Zion | Declared Zion's savior 3627 | -7/Zion | Discovered new exit (range 15) 4142 | -7/Zion | Learned location of Armory (-3) 4153 | -7/Zion | Found Prototype Device 5424 | -7/Zion | Found Prototype Device 5498 | -7/Zion | Entered Proximity Caves 5498 | -6/Proximity Caves | Accompanied by 4 allies 5498 | -6/Proximity Caves | Identified Mobile Refinery Mk. CCLXVII 5500 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5520 | -6/Proximity Caves | Identified exit to Factory 5751 | -6/Proximity Caves | Lost 3 allies 5782 | -6/Proximity Caves | Core integrity fell below 50% 6046 | -6/Proximity Caves | Entered Factory 6046 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 6058 | -6/Factory | Identified Bomb Factory No. 2 6186 | -6/Factory | Spotted B-75 Beast 6410 | -6/Factory | Build established: Tank 6617 | -6/Factory | Retrieved Zion intel report: Active Garrisons 6794 | -6/Factory | Lost 6 parts (2p2n1u1w) 6892 | -6/Factory | Lost 3 parts (2n1u) 7060 | -6/Factory | Cargo convoy interrupted 7169 | -6/Factory | Build established: Scavenger-Mutant 7636 | -6/Factory | Terminal network hard line cut 7718 | -6/Factory | System corruption reached 10% 7804 | -6/Factory | Lost 7 parts (1p2n2u2w) 8080 | -6/Factory | Build established: Gunner 8411 | -6/Factory | Identified exit to Factory 9152 | -6/Factory | Core integrity fell below 50% 9157 | -6/Factory | Entered another Factory area 9157 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9158 | -5/Factory | Identified exit to Upper Caves 9454 | -5/Factory | Lost 6 parts (1p3u2w) 9499 | -5/Factory | Zion Light squad teleported in 9565 | -5/Factory | Discovered new exit (range 13) 9616 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 9852 | -5/Factory | Found Prototype Protection 9926 | -5/Factory | Identified Zio. Weapon Casing 10063 | -5/Factory | Spotted B-75 Beast 10083 | -5/Factory | Discovered exit to Upper Caves (range 15) 10149 | -5/Factory | Entered Upper Caves 10345 | -5/Upper Caves | Lost 4 parts (1p1u2w) 10346 | -5/Upper Caves | Learned Factory stockpile data 10369 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10478 | -5/Upper Caves | Encountered a Warlord checkpoint 10608 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 10636 | -5/Upper Caves | Entered Warlord 10664 | -5/Warlord | Discovered new exit (range 9) 10674 | -5/Warlord | Build established: Scavenger-Gunner 10847 | -5/Warlord | Visited the Vortex Lab 10856 | -5/Warlord | Found Prototype Energy Gun 10856 | -5/Warlord | Identified Vortex Rail 10861 | -5/Warlord | Found Prototype Energy Cannon 10861 | -5/Warlord | Identified Vortex Cannon 10865 | -5/Warlord | Found Vortex Cannon 10867 | -5/Warlord | Warlord's base attacked by MAIN.C 10971 | -5/Warlord | Opened side exit 11130 | -5/Warlord | Rebuked by Warlord 11149 | -5/Warlord | Found Prototype Device 11149 | -5/Warlord | Identified Minesniffer Drone Bay 11217 | -5/Warlord | Warlord forces counterattacked 11252 | -5/Warlord | Spotted Striker 11259 | -5/Warlord | Spotted B-86 Titan 11309 | -5/Warlord | Spotted B-75 Beast 11310 | -5/Warlord | Lost 4 allies 11376 | -5/Warlord | Lost 5 allies 11436 | -5/Warlord | Spotted Executioner 11441 | -5/Warlord | Spotted Striker 11515 | -5/Warlord | Lost 7 allies 11528 | -5/Warlord | Entered Proximity Caves 11610 | -4/Proximity Caves | Spotter reported a threat 11731 | -4/Proximity Caves | Lost 4 parts (2n2u) 11866 | -4/Proximity Caves | Spotted B-86 Titan 11892 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11949 | -4/Proximity Caves | Ambushed by research squad 11980 | -4/Proximity Caves | Lost 4 parts (1n1u2w) 12099 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 12185 | -4/Proximity Caves | Released all parts (7) 12215 | -4/Proximity Caves | Lost 9 parts (2p2n3u2w) 12252 | -4/Proximity Caves | Core integrity fell below 50% 12292 | -4/Proximity Caves | Lost 3 parts (2n1u) 12473 | -4/Proximity Caves | Build established: Mutant 12532 | -4/Proximity Caves | Core integrity fell below 20% 12541 | -4/Proximity Caves | Destroyed by B-86 Titan with Hardcell Cannon Last Messages --------------- 12236_ Acquired 55 matter. 12237_ Acquired Flexi-carbon Leg. 12240_ Acquired 63 matter. 12241_ Acquired Myomer Leg. 12243_ Acquired Spk. Medium Treads. 12246_ Acquired 8 matter. 12247_ Acquired 40 matter. 12251_ Spk. Medium Treads destroyed. 12261_ Myomer Leg destroyed. 12302_ Flexi-carbon Leg destroyed. 12302_ Penetrated by Slug. 12303_ Critical hit (Burn: +50). 12518_ Penetrated by Slug. 12518_ Slug penetrates Wall. 12531_ Mak. Hacking Suite destroyed. 12531_ Critical hit (Blast). 12531_ Penetrated by Slug. 12531_ Slug penetrates Wall. 12534_ Penetrated by Slug. 12534_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | #???# #% ## #????????????? | | ???## ##### #????????????? | | ???# % ##???### #????????????? | | #??# ##### #??????## #### ##????????????? | | #??## ###???## #????#### #??###?????????????? | | #???#####??????# ####### #??????????????????? | | ???????????????# ## #####??????????????????? | | ?????????????### # #??????????????????????? | | #########???## ########???????????????????? | | # #???# ###???? ##??????????????????? | | # ##### ####### #??????????????????? | | # ### % % #??????????????????? | | # ######??# ## ## # ##?????????????????? | | #????#### #?# ###% #?????????????????? | | ###### ### ;; #?????????????????? | | # ## ##;#;BB #?????????????????? | | ## # BB #?????????????????? | | ## #?????????????????? | | ## % #?????????????????? | | ##### # #?????????????????? | | ##???# # ### #?????????????????? | | #???## # #??##?????????????????? | | ##### # #?????????????????????? | | # ##?????????????????????? | | # # # #??????????????????????? | | #### ######@#??????????????????????? | | ##??## ###???# %?????????????????????? | | ?????## ## #%#?### ???????????????????? | | ######## ###% ### #### ?????????????????? | | %" ### ## #??# ???????????????? | | " ##??# ?????????????? | | ####### # #???### ???????????? | | ??????# ##### ##### ####???? ??????????? | | ??????##????## #???# ####?? ???????????? | | ?????????????# ######?## ##???#???????????? | | #????????????# #?## ##?## #???????????????? | | ##???????????# ### #??## #???????????????? | | #???????????# ## ##?### ###???????????????? | | #?###???????# ## #### ##?????????????????? | | #### ####????# ###????????????????? | | ### ###??# #????????????????? | | ## ##?##### #????????????????? | | # ##????### " " #???????????????? | | [ ##?????## "" """ #??????????????? | | ### ## #??????## "" """" #??????????????? | | ??######### ##???????# " "" ###??????????????? | | ??????????###????????# #????????????????? | | ?????????????????????# #????????????????? | | ?????????????????????############????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Coolant Potential 80 Energy Generation 29 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 6 Corruption Containment 8 Armor Coverage 250 Resistance: EM 20 Weapon Shielding 100 Phase Shifting 10 Evasion (%) 63 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 4 Matter Filtering 30 Offensive Hacking 11 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Decoder Ring Release The Drones! Challenges ------------ None Game ------ Seed ServoLinearStabilizer Manual? 0 Play Time 02:26:15 Cumulative 27.0 hours Start 2025.07.10 @ 17:38:47 End 2025.07.10 @ 21:48:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 30 Achievement% 29 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4298938e-8b24-45ba-914b-81d20b82fe6d