Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.28 @ 10:19:57 Player: Belthorn Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (164) 820 Value Destroyed (5879) 5879 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (836) 836 TOTAL SCORE: 12095 Bonus ------- High Alert Combat Kills 171 Follower Combat Kills 72 Aligned with FarCom 300 Met Imprinter 300 Friendly Fire -7 Cogmind --------- Core Integrity 165/850 Matter 10/300 Energy 1/100 System Corruption 6% Temperature Cool (9) Movement Rolling (130) Ox2 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Armored Huge Wheel > --- UTILITY (7) ------ High-capacity Storage Unit Advanced Targeting Computer Core Analyzer Kinecellerator Improved Core Shielding Recalibrator > --- WEAPON (4) ------- Gatling Laser Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon > --- INVENTORY (20) --- Core Analyzer Thermal Shield Shock Absorption System Hacking Drone Bay (1/1) Phasing AFG Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Wheel Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Advanced Targeting Computer Core Analyzer Improved Medium Armor Plating Phasing AFG > --- WEAPON ----------- Gauss Cannon Gauss Cannon Gauss Cannon Gauss Cannon > --- INVENTORY -------- Armored Huge Wheel Armored Huge Wheel Advanced Targeting Computer Core Analyzer Core Analyzer Kinecellerator Weapon Cycler Hardened Heavy Armor Plating Shock Absorption System Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle AWS/Gauss [Rating: 63] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Propulsion Light Treads Treads Light Treads Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Kinecellerator Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Gauss Cannon Energy Gun Beamcaster Ballistic Gun Flak Gun Ballistic Cannon Gauss Cannon Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Slots Evolved 8 | . . . . . 4 . 2 . . . . 2 Power . | . . . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . . . Utility 5 | . . . . . 2 . 1 . . . . 2 Weapon 2 | . . . . . 1 . 1 . . . . . Parts Attached 91 | 6 6 1 2 2 17 9 18 1 . 2 8 19 Power 11 | 1 1 1 . . 2 2 3 . . . . 1 Engine 8 | 1 1 1 . . 1 1 2 . . . . 1 Core 3 | . . . . . 1 1 1 . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 19 | 2 . . . 1 5 3 4 . . . 1 3 Treads 12 | 2 . . . 1 5 3 1 . . . . . Leg . | . . . . . . . . . . . . . Wheel 7 | . . . . . . . 3 . . . 1 3 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 32 | 1 4 . . 1 7 1 4 1 . 2 2 9 Device 10 | . . . . . 1 1 1 1 . 2 . 4 Storage 3 | 1 2 . . . . . . . . . . . Processor 7 | . 1 . . . 3 . 1 . . . . 2 Hackware 1 | . . . . . . . . . . . . 1 Protection 11 | . 1 . . 1 3 . 2 . . . 2 2 Artifact . | . . . . . . . . . . . . . Weapon 29 | 2 1 . 2 . 3 3 7 . . . 5 6 Energy Gun 5 | . . . . . 2 . . . . . 1 2 Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 15 | 2 1 . 2 . 1 1 3 . . . 4 1 Ballistic Cannon 9 | . . . . . . 2 4 . . . . 3 Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . . . 1 . . 2 . . Parts Lost 17 | . . 1 . 2 1 . 1 1 . . 6 5 Power 1 | . . . . . . . . . . . . 1 Propulsion 4 | . . . . 1 1 . 1 . . . 1 . Utility 7 | . . 1 . 1 . . . 1 . . 1 3 Weapon 5 | . . . . . . . . . . . 4 1 Highest Loss Streak 3 | . . 1 . 2 1 . 1 1 . . 3 3 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 10 | . 3 5 4 4 7 12 12 13 13 13 12 10 Power . | . 1 1 1 1 . . . . . . . . Propulsion . | . . . . . . . . 2 2 2 1 1 Utility 5 | . 1 2 2 2 4 6 6 6 6 6 8 7 Weapon 3 | . . 2 1 1 3 5 4 5 5 5 2 1 Tool/Special . | . . . . . . . . . . . . . Unused Backups 13 | . 2 . . . 2 1 5 . . . . 3 Power 1 | . 1 . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 6 | . . . . . . 1 2 . . . . 3 Weapon 5 | . 1 . . . 2 . 2 . . . . . Tool/Special 1 | . . . . . . . 1 . . . . . Average Slot Usage (%) 87 | . 96 98 79 54 85 98 96 92 92 92 77 77 Engine 4 | . 14 14 14 14 3 2 2 . . . . 5 Core 4 | . . . . . 5 6 4 7 7 7 6 . Treads 13 | . 28 28 28 19 25 26 16 . . . . . Wheel 5 | . . . . . . . 3 15 15 15 9 6 Device 5 | . . . . . 3 9 7 7 7 7 4 12 Storage 5 | . 10 . . . 4 9 7 7 7 7 7 6 Processor 11 | . 10 12 . . 12 9 14 15 15 15 15 13 Protection 7 | . 3 14 14 5 12 8 6 7 7 7 6 5 Ballistic Gun 13 | . 28 28 22 14 15 10 22 . . . 10 7 Ballistic Cannon 11 | . . . . . . 15 7 30 30 30 13 9 Peak Build Rating 63 | 6 7 7 20 22 44 44 55 54 54 63 56 63 Average Rating 40 | 4 6 6 10 18 37 36 49 53 54 54 50 58 On Entrance 30 | . 6 7 6 7 22 44 35 54 54 54 56 48 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 101 | 11 48 11 18 20 75 75 84 84 84 84 84 101 Greatest Support 65 | 40 40 40 40 43 65 65 65 38 38 38 38 28 Greatest Overweight (x) 27 | . 1 . . . 1 1 27 2 2 2 2 3 Average Overweight (x) 1 | . . . . . . 1 1 2 2 2 1 2 Largest Inventory Capacity 20 | 8 20 5 5 5 20 20 20 20 20 20 20 20 Average Capacity 16 | 6 14 5 5 5 12 20 20 20 20 20 20 20 Most Carried 20 | 1 7 5 5 5 14 16 20 18 17 20 19 18 Average Carried 11 | . 3 5 4 4 7 13 14 17 17 17 14 11 Final Capacity 20 | 8 5 5 5 5 20 20 20 20 20 20 20 20 Final Carried 19 | 1 5 5 5 5 14 12 18 17 17 19 11 5 Class Distribution -------------------- 69% | Gunner 25% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Gunner | -8/Materials Gunner | -8/Storage Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Gunner | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Matter Collected 4167 | 247 201 43 . 64 257 695 1272 400 117 . 542 329 Remotely . | . . . . . . . . . . . . . Salvage Created 5936 | . 419 261 . 108 1008 900 1964 207 84 . 427 558 Parts 340 | . 23 10 . 4 70 55 101 17 3 . 21 36 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 3 | . . . . . . . 2 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 46 | . . . . . . . . 17 3 . 26 . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 129 | . 11 3 . 2 21 23 36 6 4 . 10 13 Guns 95 | . 11 3 . 2 21 11 33 . . . 7 7 Cannons 34 | . . . . . . 12 3 6 4 . 3 6 Classes Destroyed 17 | . 2 2 . . 6 3 1 . . . 1 2 Worker 11 | . . . . . 2 1 7 . . . . 1 Builder 5 | . . . . . 1 2 2 . . . . . Recycler 6 | . . 1 . . . . 5 . . . . . Mechanic 1 | . . . . . . . . . . . . 1 Operator 2 | . . . . . 1 . . . . . . 1 Drone 2 | . . . . . . . . . . . 2 . Watcher 10 | . . . . . 4 2 4 . . . . . Swarmer 28 | . 3 . . . 7 . 6 1 4 . 2 5 Grunt 59 | . 8 2 . 2 6 10 20 4 . . 4 3 Brawler 2 | . . . . . . 1 1 . . . . . Duelist 3 | . . . . . . 2 . . . . 1 . Protector 2 | . . . . . . 2 . . . . . . Sentry 17 | . . . . . 5 7 2 1 . . 1 1 Demolisher 1 | . . 1 . . . . . . . . . . Specialist 2 | . . . . . . . . . . . . 2 Hunter 5 | . . . . . 3 1 1 . . . . . Programmer 8 | . . . . . . . 6 . . . . 2 Best Kill Streak 8 | . 3 2 . 2 6 7 8 3 4 . 5 6 Combat Bots Only 7 | . 3 2 . 2 5 7 4 3 4 . 5 4 Max Kills in Single Turn 3 | . 1 1 . 1 2 2 3 1 1 . 1 3 Gunslinging 1 | . . . . . . . 1 . . . . . Exploded . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Hostile Shots Fired 607 | . 47 7 . 35 48 74 133 40 17 . 101 105 Missed 168 | . 19 . . 10 15 16 46 13 5 . 20 24 Hits 439 | . 28 7 . 25 33 58 87 27 12 . 81 81 Melee 9 | . . . . . . 2 . . . . 7 . Projectile 430 | . 28 7 . 25 33 56 87 27 12 . 74 81 Critical Strikes 18 | . . . . 1 2 3 3 1 . . 7 1 Part Disruptions 1 | . . . . . . 1 . . . . . . Damage Taken 7679 | . 351 94 . 330 380 1091 1245 311 187 . 1698 1992 Core 1304 | . 101 11 . 49 39 160 131 15 30 . 83 685 Absorbed by Shields . | . . . . . . . . . . . . . Regen/Repaired (Parts) 633 | . . . . . 88 442 103 . . . . . Core Remaining (%) 65 | 100 . . . 35 . 63 . . . . 63 . Volleys Fired 249 | . 32 12 . 12 17 53 48 9 6 . 28 32 Largest 4 | . 2 2 . 2 1 3 4 4 4 . 4 4 Hottest 243 | . 40 40 . 40 65 102 160 160 160 . 160 243 Shots Fired 785 | . 64 24 . 28 85 161 192 36 16 . 88 91 Gun 544 | . 64 24 . 28 85 65 164 . . . 53 61 Cannon 241 | . . . . . . 96 28 36 16 . 35 30 Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 754 | . 64 24 . 28 81 161 192 36 16 . 88 64 Thermal 31 | . . . . . 4 . . . . . . 27 Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 17 | . 13 15 . 8 17 17 11 3 1 . 7 11 Robot Miss Streak 12 | . 2 2 . 6 2 5 12 5 3 . 7 7 Penetration Max 2 | . . . . . 1 2 1 . . . 1 1 Secondary Targets 14 | . 2 . . . . . 9 . . . 3 . Max Gunslinging Chain 1 | . 1 . . . . . 1 . . . 1 . Autonomous 85 | . . . . 4 68 13 . . . . . . Shots Hit Robots 507 | . 43 20 . 14 64 108 148 11 4 . 51 44 Core Hits 408 | . 22 10 . 7 37 56 220 8 3 . 22 23 Critical Kills 1 | . 1 . . . . . . . . . . . Critical Parts Destroyed 5 | . . . . 1 1 3 . . . . . . Critical Strikes 21 | . 1 . . 1 1 5 3 2 2 . 1 5 Burn 5 | . . . . . . . . . . . . 5 Destroy 6 | . 1 . . 1 1 3 . . . . . . Blast 10 | . . . . . . 2 3 2 2 . 1 . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 12277 | . 462 223 . 205 1796 2955 3372 384 128 . 1274 1478 Guns 8198 | . 462 223 . 205 1796 1295 2599 . . . 744 874 Cannons 3847 | . . . . . . 1660 552 384 128 . 530 593 Explosions 216 | . . . . . . . 216 . . . . . Melee . | . . . . . . . . . . . . . Ramming 16 | . . . . . . . 5 . . . . 11 Kinetic 11682 | . 462 223 . 205 1765 2955 3151 384 128 . 1274 1135 Thermal 579 | . . . . . 31 . 216 . . . . 332 Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . . 4 . . . . 6 Average Corruption 3 | . . . . . . . 3 . . . . 3 Corruption Purged 4 | . . . . . . . 4 . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 55 | . . . . . . . 33 . . . . 22 Message Errors 11 | . . . . . . . 8 . . . . 3 Matter Fused 11 | . . . . . . . 8 . . . . 3 Heat Flow Errors 10 | . . . . . . . 4 . . . . 6 Energy Discharges 5 | . . . . . . . 4 . . . . 1 Parts Rejected 1 | . . . . . . . . . . . . 1 Data Loss (minor) 5 | . . . . . . . 1 . . . . 4 Data Loss (major) 4 | . . . . . . . 2 . . . . 2 Misfires 2 | . . . . . . . 1 . . . . 1 Alerts 5 | . . . . . . . 4 . . . . 1 Weapon Failures 1 | . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 56 | . . . . . . 10 16 . . . 2 28 Projectiles 56 | . . . . . . 10 16 . . . 2 28 Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 30 | . . . . . . 22 2 1 . . 1 4 Impact . | . . . . . . . . . . . . . Kinetic 28 | . . . . . . 21 2 1 . . 1 3 Secondary 2 | . . . . . . 1 . . . . . 1 Self-Inflicted Damage 5 | . . . . . . . . . . . . 5 Shots . | . . . . . . . . . . . . . Rammed 2 | . . . . . . . 1 . . . . 1 Targets Rammed 2 | . . . . . . . 1 . . . . 1 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 779 | . 24 29 . 103 84 488 281 498 190 . 325 779 Average Temperature 157 | . 8 12 . 51 33 161 86 225 132 . 132 281 Received Heat Transfer 2426 | . 162 51 . 204 81 459 447 165 . . 506 351 Effects 59 | . . . . . . 9 . 4 . . 1 45 Shutdowns 16 | . . . . . . 5 . 2 . . . 9 Energy Bleed 5 | . . . . . . 2 . . . . 1 2 Interference 12 | . . . . . . . . . . . . 12 Matter Decay 7 | . . . . . . 1 . 1 . . . 5 Short Circuit 7 | . . . . . . . . . . . . 7 Damage (minor) 7 | . . . . . . 1 . 1 . . . 5 Damage (major) 1 | . . . . . . . . . . . . 1 Damage (core) 4 | . . . . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 2 | . . . . . 1 . 1 . . . . . Heat Transferred 1237 | . . . . . 74 . 200 . . . . 963 Parts Sabotaged 2 | . . . . . . . . . . . 2 . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Maximum Alert Level 2 | . . . . . 2 1 2 . . . . 2 Low Security (%) 50 | 100 100 100 . 100 23 30 57 . . . . . Level 1 36 | . . . . . 63 69 11 . . . . 79 Level 2 13 | . . . . . 12 . 31 . . . . 20 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 628 | . 115 49 . 52 433 378 628 . . . . 450 Initial 450 | . . 15 . . . 80 128 . . . . 450 Average 215 | . 40 4 . 3 261 253 271 . . . . 366 Influence Increases 4253 | . 285 90 . 52 669 766 1140 120 90 . 210 831 Destroy 0b10 Robot/C 2540 | . 220 60 . 40 420 460 720 120 80 . 160 260 Destroy 0b10 Robot/NC 195 | . . 5 . . 40 35 90 . . . 10 15 Destroy Leader 580 | . 50 10 . 10 118 124 188 . 10 . 10 60 Allied During Kill 30 | . . . . . 18 12 . . . . . . Successful Hack 10 | . . . . . 2 3 . . . . . 5 Disable Machine 240 | . 15 . . . 30 75 105 . . . . 15 Destroy Structure 118 | . . . . 2 26 42 37 . . . . 11 Advance Influence 450 | . . . . . . . . . . . . 450 Partial Spotted 15 | . . . . . . 15 . . . . . . Lose Combat Pursuer 75 | . . 15 . . 15 . . . . . 30 15 Influence Decreases 3958 | . 246 96 33 52 478 673 796 748 90 . 210 536 Entered New Map 557 | . . 24 33 . . 111 156 233 . . . . Time Decay 3203 | . 246 62 . 52 437 522 630 505 90 . 173 486 Lost Part 118 | . . 10 . . 1 . 10 10 . . 37 50 Lost Ally 80 | . . . . . 40 40 . . . . . . Squads Dispatched 32 | . 4 . . . 2 4 12 . . . 1 9 Investigation 4 | . 1 . . . . 1 1 . . . . 1 Extermination 8 | . . . . . . . 5 . . . . 3 Reinforcement 10 | . 3 . . . 2 1 2 . . . . 2 Assault 4 | . . . . . . 2 1 . . . 1 . Garrison 6 | . . . . . . . 3 . . . . 3 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Distress Signals 9 | . . . . . 3 3 3 . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 168 | . 13 4 . 2 26 33 40 7 4 . 20 19 Peak Tracking Total 7 | . 2 2 . 2 4 7 4 4 3 . 5 4 Tactical Retreats 5 | . . 1 . . 1 . . . . . 2 1 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Traps Triggered 7 | . . . . . . 3 3 . . . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Machines Disabled 17 | . 1 . . . 2 5 7 . . . 1 1 Max in Single Turn 7 | . 1 . . . 1 1 7 . . . 1 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Machines Accessed 24 | . 4 . 1 . 2 6 5 1 . . . 5 Terminals 16 | . 3 . . . 1 4 4 . . . . 4 Fabricators . | . . . . . . . . . . . . . Repair Stations 4 | . . . . . 1 1 1 . . . . 1 Recycling Units 2 | . 1 . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 85 | . 8 . 23 . 8 24 11 1 . . . 10 Successful 54 | . 7 . 23 . 5 12 4 1 . . . 2 Failed 31 | . 1 . . . 3 12 7 . . . . 8 Catastrophic 3 | . . . . . . 1 1 . . . . 1 Database Lockouts . | . . . . . . . . . . . . . Manual 10 | . . . 1 . . 1 4 . . 3 . 1 Terminals 33 | . 4 . . . 3 11 7 . . . . 8 Fabricators . | . . . . . . . . . . . . . Repair Stations 20 | . . . . . 5 9 4 . . . . 2 Recycling Units 8 | . 4 . . . . 4 . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 37 | . 4 . 23 . 2 3 2 1 . . . 2 Record 24 | . 1 . 23 . . . . . . . . . Prototype ID Bank 2 | . 1 . . . 1 . . . . . . . Open Door 1 | . . . . . . . . 1 . . . . Open DSF 1 | . . . . . . . . . . . . 1 Branch Access Points 1 | . . . . . 1 . . . . . . . Alert Level 6 | . 1 . . . . 2 2 . . . . 1 Recall Investigation 1 | . . . . . . 1 . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 12 | . . . . . 3 7 2 . . . . . Scan Component 7 | . . . . . 2 4 1 . . . . . Repair 5 | . . . . . 1 3 1 . . . . . Recycling Unit Hacks 5 | . 3 . . . . 2 . . . . . . Process 2 | . 1 . . . . 1 . . . . . . Report Inventory 2 | . 1 . . . . 1 . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . . . . . . 1 Used 1 | . . . . . 1 . . . . . . . Hacking Detections 18 | . 4 . . . 1 5 5 . . . . 3 Full Trace Events 5 | . . . . . 1 2 1 . . . . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . 2 . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . . . 14 . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 5 | . . . . . 1 3 1 . . . . . Time 190 | . . . . . 32 114 44 . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 370 | . 139 . . . . 231 . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . . . . . Programmers 3 | . . . . . . . 3 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Total Allies 5 | . . 1 . 2 . 2 . . . . . . Largest Group 2 | . . 1 . 2 2 2 . . . . . . Highest-Rated Group 62 | . . 31 . 41 41 62 . . . . . . Highest-Rated Ally 31 | . . 31 . 31 31 31 . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 21 | . . . . . 3 18 . . . . . . Total Damage 360 | . . . . . 61 299 . . . . . . Kills 2 | . . . . . . 2 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Active Infowar (turns) 494 | . . . . . 494 . . . . . . . Optics 494 | . . . . . 494 . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 2 . . . 1 1 1 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Turns Passed 14188 | 88 795 658 984 680 1286 1445 2473 1443 412 1267 1382 1275 Spaces Moved 8225 | 52 356 388 602 397 592 458 1077 1163 328 1041 1003 768 Core 5 | 4 . . . . . . 1 . . . . . Treads 3476 | 48 356 388 602 397 592 458 635 . . . . . Legs . | . . . . . . . . . . . . . Wheels 4744 | . . . . . . . 441 1163 328 1041 1003 768 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 235 120 120 120 120 115 130 Average Speed 154 | 151 190 160 160 160 194 235 192 120 120 120 126 141 Slowest Speed 1400 | 160 240 160 160 160 240 240 1400 120 120 120 130 145 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 61 | 4 59 73 92 91 48 66 31 95 52 83 86 15 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 5 | . . . 1 1 . . . 1 . 2 . . Known Exits Taken 1 | . . . . . 1 . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 . 1 1 1 1 1 1 . Scrap Searched 14 | . . 1 . 2 . . . 2 4 1 4 . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 188 | . . . . 2 28 38 45 28 16 . 23 8 Melee . | . . . . . . . . . . . . . Projectile 156 | . . . . 2 28 38 13 28 16 . 23 8 AOE 32 | . . . . . . . 32 . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Total 9239 | 58 415 404 625 423 711 715 1357 1188 333 1061 1051 898 Wait 500 | . 13 3 10 8 49 181 166 16 . 9 . 45 Move 8213 | 51 355 387 601 396 591 457 1076 1162 327 1040 1002 768 Hop . | . . . . . . . . . . . . . Pick Up 68 | 1 4 . 4 2 18 2 18 . . 3 3 13 Fast Attach 32 | 6 4 . . 2 6 3 4 . . . 3 4 Attach 55 | . . . 3 1 5 4 10 1 . 4 8 19 Detach 16 | . . . . . 2 2 5 . . 4 1 2 Swap 27 | . 2 1 . . 8 6 9 . . . . 1 Drop 75 | . 5 1 5 2 15 7 20 . . 1 6 13 Fire 249 | . 32 12 . 12 17 53 48 9 6 . 28 32 Melee . | . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . Crush 1 | . . . . . . . 1 . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 2 | . . . 2 . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 89 | -11/Scrapyard | Entered Materials 90 | -10/Materials | Met a group of wandering Federalists 320 | -10/Materials | Build established: Mutant 502 | -10/Materials | Discovered new exit (range 13) 678 | -10/Materials | Discovered new exit (range 15) 868 | -10/Materials | Discovered new exit (range 10) 884 | -10/Materials | Entered Mines 958 | -10/Mines | Received a Mining Laser from a helpful Derelict 1113 | -10/Mines | Assembled infested the area 1518 | -10/Mines | Learned Materials garrison access intel 1523 | -10/Mines | Discovered new exit (range 5) 1534 | -10/Mines | Discovered new exit (range 5) 1542 | -10/Mines | Entered Exiles 1574 | -10/Exiles | Discovered new exit (range 15) 1610 | -10/Exiles | Met 8R-AWN 1635 | -10/Exiles | Met EX-HEX 1764 | -10/Exiles | Met EX-DEC 1834 | -10/Exiles | Learned location of Zion (-7) 1925 | -10/Exiles | Discovered new exit (range 10) 2012 | -10/Exiles | Met EX-BIN 2034 | -10/Exiles | Aligned with FarCom system 2036 | -10/Exiles | Given EX-Vault access code 2077 | -10/Exiles | Opened EX-Vault 2096 | -10/Exiles | Found Prototype Ballistic Gun 2098 | -10/Exiles | Identified AWS/Gauss 2133 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2237 | -10/Exiles | Visited The Gauntlet 2526 | -10/Exiles | Left Exiles lab with AWS/Gauss 2526 | -10/Exiles | Entered Mines 2535 | -9/Mines | Core integrity fell below 50% 2763 | -9/Mines | Discovered new exit (range 14) 2869 | -9/Mines | Learned Materials emergency access door positions 3206 | -9/Mines | Entered Materials 3206 | -8/Materials | Accompanied by 2 allies 3206 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3208 | -8/Materials | Loaded intel: 1 garrison access location 3211 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 3476 | -8/Materials | Discovered new exit (range 7) 3613 | -8/Materials | Discovered new exit (range 8) 3760 | -8/Materials | Build established: Scavenger-Tank 4143 | -8/Materials | Repaired Imp. Treads 4240 | -8/Materials | Build established: Gunner 4255 | -8/Materials | Identified exit to Storage 4492 | -8/Materials | Entered Storage 4568 | -8/Storage | Met a pair of Derelict thieves 4650 | -8/Storage | AWS/Gauss suddenly broke down 4702 | -8/Storage | Destroyed 7 combat bots 5336 | -8/Storage | Discovered new exit (range 16) 5379 | -8/Storage | Repaired Assault Cannon 5419 | -8/Storage | Repaired Adv. Treads 5458 | -8/Storage | Repaired Hrd. Medium Armor Plating 5937 | -8/Storage | Entered Factory 5937 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6559 | -7/Factory | Garrison activated, responded to threat 7506 | -7/Factory | Repaired Imp. Medium Armor Plating 8337 | -7/Factory | First assault squad dispatched 8392 | -7/Factory | Discovered new exit (range 4) 8410 | -7/Factory | Entered Lower Caves 8427 | -7/Lower Caves | Encountered a Warlord checkpoint 8552 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8811 | -7/Lower Caves | Learned location of Extension (-4) 9844 | -7/Lower Caves | Discovered new exit (range 5) 9853 | -7/Lower Caves | Entered another Lower Caves area 10125 | -7/Lower Caves | Encountered a Warlord checkpoint 10253 | -7/Lower Caves | Discovered new exit (range 9) 10265 | -7/Lower Caves | Entered Zion 10283 | -7/Zion | Received a visual enhancement algorithm 10285 | -7/Zion | Ran a visual enhancement algorithm 10302 | -7/Zion | Ran a visual enhancement algorithm 10454 | -7/Zion | Discovered new exit (range 15) 10549 | -7/Zion | Found GAL Module 10680 | -7/Zion | Learned Factory emergency access door positions 10705 | -7/Zion | Learned location of Data Miner (-6) 10927 | -7/Zion | Rebuked by Imprinter 10983 | -7/Zion | Learned Factory emergency access door positions 10996 | -7/Zion | Found Prototype Device 10997 | -7/Zion | Identified Phasing AFG 11036 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 11060 | -7/Zion | Given A8's code to call for help 11194 | -7/Zion | Given the Hacking Drone Bay 11221 | -7/Zion | Found Prototype Device 11222 | -7/Zion | Identified Hacking Drone Bay 11532 | -7/Zion | Entered Proximity Caves 11656 | -6/Proximity Caves | Spotter reported a threat 11782 | -6/Proximity Caves | Spotter reported a threat 11790 | -6/Proximity Caves | Spotter reported a threat 11910 | -6/Proximity Caves | Spotted B-75 Beast 12274 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 12549 | -6/Proximity Caves | Lost 3 parts (3w) 12906 | -6/Proximity Caves | Discovered new exit (range 8) 12914 | -6/Proximity Caves | Entered Factory 12914 | -6/Factory | Evolved 2 slots: Utility x2 13054 | -6/Factory | Identified exit to DSF 13681 | -6/Factory | Garrison activated, responded to threat 13725 | -6/Factory | Core integrity fell below 50% 13799 | -6/Factory | Lost 3 parts (2u1w) 13848 | -6/Factory | Core integrity fell below 20% 14189 | -6/Factory | Self-destructed Last Messages --------------- 13961_ ALERT: Cargo convoy en route, clear transfer corridor. 13967_ Gatling Laser functionality restored. 13971_ Dropped Prc. Shock Rifle. 13972_ Acquired Magnetic Acceleration Cannon. 13979_ R-10 Processor collects Prc. Shock Rifle. 13980_ Acquired Imp. Core Shielding. 13989_ System corrupted: Matter fused (-9). 14012_ PIDY2Y:Q Y/SCRDE 4=R 14034_ System corrupted: Substantial component data lost. 14037_ Connecting with DSF Access... 14051_ System corrupted: Component data lost. 14079_ System corrupted: Heat flow error (+140). 14128_ System corrupted: Matter fused (-10). 14137_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 1E. 14149_ System corrupted: Heat flow error (+271). 14167_ System corrupted: Imp. Core Shielding rejected. 14168_ Lgt. Angular Momentum Engine destroyed. 14183_ R-10 Processor collects Imp. Core Shielding. 14185_ System corrupted: IFF burst signal emitted. 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EM Pulse Cannon | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Lance | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Matter Filter | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Lrn. Missile Launcher | -7/Zion | Archive Antigrav System | -7/Zion | Archive Drone Bay | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Energy Well | -7/Zion | Archive Flak Gun | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive Y-45 Defender | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Imp. Treads | 43% | -8/Materials Assault Cannon | 11% | -8/Storage Adv. Treads | 3% | -8/Storage Hrd. Medium Armor Plating | 39% | -8/Storage Imp. Medium Armor Plating | 57% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club Dynamic Key GoHome() I'm Back, Baby! Leap Before You Look Librarian More Dakka Please Robot Respite Significant Disruption Challenges ------------ None Game ------ Seed TerrorCentriumLink Manual? 0 Play Time 02:02:40 Cumulative 5.7 hours Start 2025.07.28 @ 08:02:25 End 2025.07.28 @ 10:19:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 1 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 8 Achievement% 10 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ced130a7-1745-4fb9-8d69-7dee7247ddb0