Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.26 @ 21:53:59 Player: Eddbot Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (13) 65 Value Destroyed (330) 330 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (901) 901 TOTAL SCORE: 2856 Bonus ------- Follower Combat Kills 320 Met Imprinter 300 Was Imprinted 300 Friendly Fire -19 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Small Storage Unit Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Reinforced Deuterium Engine Aluminum Leg Power Shielding Shield Generator Grenade Launcher Dirty Bomb Trap GAL Module Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Improved Terrain Scanner Bomb Factory No. 2 > --- WEAPON ----------- Heavy Battle Rifle Mining Laser > --- INVENTORY -------- Aluminum Leg Terrain Scan Processor Power Shielding Shield Generator Grenade Launcher GAL Module [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Terrain Scan Processor Protection Hardened Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Heavy Battle Rifle Special Weapon Mining Laser Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 21 | 7 . 7 2 3 2 Power 3 | 1 . 1 . . 1 Engine 3 | 1 . 1 . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 4 | 2 . 2 . . . Treads . | . . . . . . Leg 4 | 2 . 2 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 2 . 3 . 2 1 Device 4 | 1 . 1 . 1 1 Storage 1 | 1 . . . . . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 2 | . . 2 . . . Artifact . | . . . . . . Weapon 6 | 2 . 1 2 1 . Energy Gun 3 | 2 . . 1 . . Energy Cannon . | . . . . . . Ballistic Gun 1 | . . . . 1 . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 2 | . . 1 1 . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 11 | . . 1 3 . 7 Power 2 | . . . 1 . 1 Propulsion 2 | . . . . . 2 Utility 3 | . . . 1 . 2 Weapon 4 | . . 1 1 . 2 Highest Loss Streak 7 | . . 1 2 . 7 To Critical Strikes . | . . . . . . Average Backups 5 | 2 5 6 7 5 4 Power . | . 1 1 1 . . Propulsion 1 | 1 2 1 1 1 1 Utility 2 | . . 2 3 2 2 Weapon 1 | . 1 1 2 1 1 Tool/Special . | . . . . . . Unused Backups 10 | . . 4 . 1 5 Power 2 | . . 1 . . 1 Propulsion 3 | . . 2 . . 1 Utility 3 | . . 1 . . 2 Weapon 2 | . . . . 1 1 Tool/Special . | . . . . . . Average Slot Usage (%) 91 | . 100 99 94 86 89 Engine 10 | . 14 11 10 10 10 Leg 21 | . 28 22 22 22 18 Device 17 | . 14 22 20 16 17 Storage 11 | . 14 11 11 11 11 Processor 2 | . . . . 2 11 Protection 4 | . . 10 11 2 . Energy Gun 7 | . 28 21 17 1 . Ballistic Gun 6 | . . . . 10 10 Special Weapon 7 | . . . 1 10 9 Peak Build Rating 25 | 9 9 14 15 25 22 Average Rating 16 | 5 9 12 14 19 17 On Entrance 9 | . 9 9 12 12 15 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 46 | 15 15 23 24 46 25 Greatest Support 20 | 20 20 20 20 20 20 Greatest Overweight (x) 7 | 2 . 1 1 2 7 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 Most Carried 8 | 5 6 8 8 8 8 Average Carried 7 | 2 5 6 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 4 6 7 8 7 7 Class Distribution -------------------- 87% | Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 591 | 270 . 100 25 152 44 Remotely . | . . . . . . Salvage Created 520 | 138 21 293 68 . . Parts 24 | 3 3 16 2 . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 7 | . . . . . 7 Prevented 2 | . . . . . 2 Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 7 | . . 5 2 . . Guns 7 | . . 5 2 . . Classes Destroyed 6 | 2 1 3 . . . Builder 1 | . . 1 . . . Tunneler 2 | 2 . . . . . Recycler 1 | 1 . . . . . Watcher 2 | . 1 1 . . . Grunt 5 | . . 3 2 . . Sentry 2 | . . 2 . . . Best Kill Streak 3 | 3 1 3 2 . . Combat Bots Only 2 | . . 2 2 . . Max Kills in Single Turn 1 | 1 1 1 1 . . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 146 | . . 44 29 . 73 Missed 41 | . . 14 5 . 22 Hits 105 | . . 30 24 . 51 Melee 1 | . . 1 . . . Projectile 104 | . . 29 24 . 51 Critical Strikes 2 | . . 2 . . . Damage Taken 1472 | . . 394 324 . 754 Core 403 | . . 42 53 . 308 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 51 | . . 1 . 50 . Core Remaining (%) 100 | 100 100 . . . . Volleys Fired 62 | 12 2 27 9 . 12 Largest 2 | 2 2 2 2 . 1 Hottest 130 | 100 100 100 130 . 33 Shots Fired 102 | 24 4 51 11 . 12 Gun 97 | 24 4 48 9 . 12 Cannon . | . . . . . . Launcher . | . . . . . . Special 5 | . . 3 2 . . Kinetic 12 | . . . . . 12 Thermal 90 | 24 4 51 11 . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 9 | 6 2 9 4 . 2 Robot Miss Streak 4 | 3 1 4 2 . 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 57 | 16 2 28 7 . 4 Core Hits 22 | 4 1 12 5 . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 5 | 1 . 4 . . . Burn 5 | 1 . 4 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 760 | 201 24 350 87 . 98 Guns 736 | 201 24 350 63 . 98 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 98 | . . . . . 98 Thermal 662 | 201 24 350 87 . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . 3 3 3 . Average Corruption 3 | . . 3 3 3 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 10 | . . . 7 3 . Message Errors 2 | . . . 2 . . Matter Fused 2 | . . . 2 . . Heat Flow Errors 3 | . . . 1 2 . Energy Discharges 1 | . . . 1 . . Data Loss (minor) 1 | . . . 1 . . Data Loss (major) 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 256 | 141 42 138 256 118 . Average Temperature 63 | 64 21 51 102 61 . Received Heat Transfer 366 | . . 174 183 . 9 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 9 | 2 . 6 1 . . Heat Transferred 2417 | 666 74 1332 345 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 67 | 10 7 67 50 . . Initial . | . . . . . . Average 10 | 1 . 16 8 . . Influence Increases 530 | 15 7 161 50 . 297 Destroy 0b10 Robot/C 300 | . . 100 40 . 160 Destroy 0b10 Robot/NC 30 | 15 5 10 . . . Destroy Leader 74 | . 2 32 10 . 30 Allied During Kill 92 | . . . . . 92 Successful Hack 16 | . . 16 . . . Destroy Structure 3 | . . 3 . . . Lose Combat Pursuer 15 | . . . . . 15 Influence Decreases 530 | 15 7 161 50 . 297 Time Decay 373 | 15 7 161 50 . 140 Lost Part 37 | . . . . . 37 Lost Ally 120 | . . . . . 120 Squads Dispatched 2 | . . 2 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . . 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 39 | . 2 20 4 . 13 Peak Tracking Total 9 | . 2 9 2 . 4 Tactical Retreats 1 | . . . . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Fabricated Traps 2 | . . . . 2 . Most Traps Carried 2 | . . . . 2 2 Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 3 | . . 3 . . . Terminals 2 | . . 2 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 9 | . . 9 . . . Successful 7 | . . 7 . . . Failed 2 | . . 2 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 3 | . . . . 3 . Terminals 7 | . . 7 . . . Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . . 5 . . . Record 1 | . . 1 . . . Prototype ID Bank 1 | . . 1 . . . Emergency Access Points 1 | . . 1 . . . Hauler Manifests 1 | . . 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . . 3 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 14 | . . . . 14 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 26 | . . 26 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 8 | . . . . 8 . Largest Group 8 | . . . . 8 8 Highest-Rated Group 282 | . . . . 282 282 Highest-Rated Ally 51 | . . . . 51 51 Total Orders . | . . . . . . Ally Attacks 53 | . . . . . 53 Total Damage 1739 | . . . . . 1739 Kills 10 | . . . . . 10 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 3044 | 19 172 560 315 1695 283 Terrain 3044 | 19 172 560 315 1695 283 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . 1 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3186 | 114 172 560 315 1695 330 Spaces Moved 1707 | 57 137 251 151 926 185 Core 16 | 12 . . . . 4 Treads . | . . . . . . Legs 1691 | 45 137 251 151 926 181 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 166 | 107 120 167 185 177 148 Slowest Speed 400 | 150 120 190 190 260 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 3 25 35 38 89 28 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . 1 2 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . . 2 1 Spaces Dug 3 | . . 3 . . . Terrain Destroyed 3 | . . 3 . . . Melee . | . . . . . . Projectile 3 | . . 3 . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 1942 | 86 140 335 173 980 228 Wait 110 | . . 32 9 43 26 Move 1702 | 56 136 250 150 925 185 Hop . | . . . . . . Pick Up 28 | 11 2 9 3 2 1 Fast Attach 2 | . . . . 1 1 Attach 14 | 7 . 2 2 3 . Detach . | . . . . . . Swap 10 | . . 8 . 1 1 Drop 14 | . . 7 . 5 2 Fire 62 | 12 2 27 9 . 12 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 115 | -11/Scrapyard | Entered Materials 115 | -10/Materials | Discovered new exit (range 15) 257 | -10/Materials | Discovered new exit (range 4) 287 | -10/Materials | Entered another Materials area 287 | -9/Materials | Evolved 2 slots: Utility x2 308 | -9/Materials | Build established: Mutant 341 | -9/Materials | Repaired Mining Laser 840 | -9/Materials | Discovered new exit (range 6) 847 | -9/Materials | Entered Mines 848 | -9/Mines | Learned location of Storage (-8) 891 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 977 | -9/Mines | Learned location of 1 exit from Materials 1158 | -9/Mines | Discovered new exit (range 3) 1159 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1162 | -9/Mines | Entered Zion 1273 | -7/Zion | System corruption cleaned by Quarantine Array 1361 | -7/Zion | Found GAL Module 1541 | -7/Zion | Found Prototype Device 1543 | -7/Zion | Identified Bomb Factory No. 2 1860 | -7/Zion | Learned Factory terminal intel 2136 | -7/Zion | Met Imprinter 2183 | -7/Zion | Imprinted 2185 | -7/Zion | Declared Zion's savior 2609 | -7/Zion | Gained Derelict followers 2777 | -7/Zion | Discovered new exit (range 16) 2788 | -7/Zion | Received a visual enhancement algorithm 2789 | -7/Zion | Ran a visual enhancement algorithm 2795 | -7/Zion | Ran a visual enhancement algorithm 2857 | -7/Zion | Entered Proximity Caves 2857 | -6/Proximity Caves | Accompanied by 8 allies 2925 | -6/Proximity Caves | Lost 5 allies 3137 | -6/Proximity Caves | Core integrity fell below 50% 3169 | -6/Proximity Caves | Core integrity fell below 20% 3187 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02958_ Found Energy Filter. 02958_ Found 34 Matter. 03006_ Slug penetrates 6V-T9Y(M). 03006_ 6V-T9Y(M) destroyed. 03013_ Slug penetrates Wall. 03013_ Penetrated by Slug. 03019_ Slug penetrates Wall. 03021_ H-66 Slayer destroyed. 03025_ Dropped Ion Engine. 03026_ Acquired 25 matter. 03118_ VF-W4T(M) destroyed. 03127_ U2-GGF(M) destroyed. 03128_ Aluminum Leg destroyed. 03140_ Imp. Terrain Scanner destroyed. 03144_ Mining Laser destroyed. 03147_ Aluminum Leg destroyed. 03151_ Dropped Dirty Bomb Trap. 03151_ Hvy. Battle Rifle destroyed. 03172_ Imp. Heat Sink destroyed. 03176_ Angular Momentum Engine destroyed. Map ----- +----------------------------------------------------+ | ?##### #??? ?? ?????????????????????????? | | ### ! ###?#? ?? ??##????????????????????? | | ### *%= #??##?### #??????????????????????? | | ##?######!%##?###???????????????????????????? | | ##?###??# ##?##???????#???????????????????? | | ### #### #????###????????????????????????? | | ### ##?#????####????????????????????? | | ##?## #?##?## ?? ????????????????? | | ##### ## #?## ?????????????????????? | | ##### #### #??#?###??????????????? | | #### ### ##?# ###???????????????????? | | ##### ### #?## ####?#?#??????????????? | | #?#?##### ########## #??#???#??#???????????? | | #??##??## ####?#??### #?#????#??????????????? | | #?###### ####?#?#### ###?#? ##?????????????? | | ##?##### #?##??#?### ##### ##?????????????? | | ?#?#??## ########### #?????????????? | | #?????# ## ????????????? | | #??#### #?? ?? ????? ???????? | | ?#????# ######## ##?? ???? ??????????? | | ?##?#?## ############## ##?#? ????????????? | | ????##### ######?## ###### #?#???????#????????? | | ?###????###?###??## # #????#?? ??????????? | | ??#???##??#?#?##?# #?#??##????????????? | | ???????#?####?##### ###ss## ##?#???????????????? | | ???#??#?#?#?##?#?### ###@ #?###??#??????????????? | | ????#?##?##???##??##= & s #?#?????# ? ??????????? | | ??????#?##???#??### %=### ###?##??#?????????????? | | ??#???####????### [ ### ##??#?#???????????????? | | ????????#?#?#### ## ????????????????????? | | ????????????## % ##### ##?##??????????????? | | ??????#???### #?#??#??????????????????? | | ???????????## #?##????#???????????????? | | ????????##??# #??? ?????#????????????? | | ????????????## #####?? ?????????????????? | | ?????????????# #?#?#?#?? ????????????????? | | ???????????#?# ???? ? ??? ???????????????? | | ????????????# #??????? ?? ???????????????? | | ????????????# ???? ? ?????????????????????? | | ????????????## ???? ??? ??????????????????? | | ?????????????# ???#????????????????????????? | | ?????????????# ????? ? ???????????????????? | | ?????????????# ????? ?????????????????????? | | ??????????????#? ????????????????????????????? | | ?????????????????? ##???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 150 Evasion (%) 55 Item Schematics ----------------- Imp. Focal Shield | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Force Field | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive EM Shield | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Med. Treads | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Antigrav System | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Drone Bay | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive M-14 Sweeper | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Mining Laser | 96% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TechDeepJammer Manual? 0 Play Time 00:37:02 Cumulative 38.3 hours Start 2026.08.25 @ 17:25:33 End 2026.08.26 @ 21:53:59 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 85 Rogue 85 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 22 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 158305a5-bb8d-4b7b-af6f-2831ffc05d57