Cogmind - Beta 13 --- EXPLORER MODE // 2024.05.17 @ 23:29:51 Player: M_ Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (49) 245 Value Destroyed (2187) 2187 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (337) 337 TOTAL SCORE: 5969 Bonus ------- Follower Combat Kills 37 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 210/300 Energy 49/150 System Corruption 0% Temperature Critical (823) Movement Walking (126) Location -6/Proximity Caves Parts ------- > --- POWER (3) -------- Micro Nuclear Core > --- PROPULSION (3) --- Improved Titanium Leg Improved Titanium Leg Enhanced Flexi-carbon Leg > --- UTILITY (4) ------ Improved Signal Interpreter Improved Medium Armor Plating Layered Medium Armor Plating > --- WEAPON (4) ------- Neutron Cannon Improved Light Cannon > --- INVENTORY (5) ---- Improved Deuterium Engine Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Improved Signal Interpreter Layered Medium Armor Plating > --- WEAPON ----------- Cooled Particle Cannon Neutron Cannon Improved Light Cannon Ripper > --- INVENTORY -------- (None) [Rating: 50] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun Improved Spread Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Slashing Weapon Ripper Build | -11 -10 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Dat Pro Slots Evolved 7 | . 1 . . 4 2 . . . Power 2 | . . . . 1 1 . . . Propulsion 1 | . . . . . 1 . . . Utility 2 | . 1 . . 1 . . . . Weapon 2 | . . . . 2 . . . . Parts Attached 52 | 8 . . 2 25 6 2 . 9 Power 8 | 2 . . . 3 2 . . 1 Engine 5 | 2 . . . 2 1 . . . Core 3 | . . . . 1 1 . . 1 Reactor . | . . . . . . . . . Propulsion 11 | 2 . . . 5 1 . . 3 Treads 2 | 2 . . . . . . . . Leg 9 | . . . . 5 1 . . 3 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 8 | 2 . . . 3 . 1 . 2 Device 2 | 1 . . . 1 . . . . Storage 2 | 1 . . . 1 . . . . Processor 1 | . . . . 1 . . . . Hackware . | . . . . . . . . . Protection 3 | . . . . . . 1 . 2 Artifact . | . . . . . . . . . Weapon 25 | 2 . . 2 14 3 1 . 3 Energy Gun 12 | . . . . 10 1 . . 1 Energy Cannon 2 | . . . . . 1 . . 1 Ballistic Gun 9 | 2 . . 2 4 1 . . . Ballistic Cannon 1 | . . . . . . . . 1 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . . 1 2 . . 2 Parts Lost 13 | . . . . 3 . . . 10 Power 2 | . . . . . . . . 2 Propulsion 2 | . . . . . . . . 2 Utility 1 | . . . . . . . . 1 Weapon 8 | . . . . 3 . . . 5 Highest Loss Streak 7 | . . . . 1 . . . 7 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 76 | . 87 87 87 78 64 59 71 66 Engine 9 | . 12 12 12 12 7 7 7 4 Core 3 | . . . . 2 7 7 7 8 Treads 8 | . 25 25 25 1 . . . . Leg 9 | . . . . 14 14 14 14 12 Device 4 | . 12 12 12 2 . . . . Storage 8 | . 12 12 12 13 2 . . . Processor 2 | . . . . . 7 7 7 7 Protection 1 | . . . . . . . 7 6 Energy Gun 5 | . . . . 10 7 7 7 4 Energy Cannon 2 | . . . . . 6 7 7 7 Ballistic Gun 15 | . 25 25 25 16 11 8 7 4 Slashing Weapon 1 | . . . . . . . 7 6 Naked Turns . | . . . . . . . . . Heaviest Build 45 | 19 19 19 24 37 41 42 42 45 Greatest Support 68 | 40 40 40 40 40 40 40 40 68 Greatest Overweight (x) 14 | . . . . 1 1 1 1 14 Average Overweight (x) . | . . . . . . . 1 1 Largest Inventory Capacity 10 | 10 10 10 10 10 10 5 5 5 Average Capacity 8 | 8 10 10 10 10 6 5 5 5 Most Carried 8 | 3 4 4 8 8 7 5 5 5 Average Carried 4 | 1 3 4 5 5 4 4 5 3 Final Capacity 10 | 10 10 10 10 10 5 5 5 5 Final Carried 5 | 3 4 4 5 3 4 5 5 1 Class Distribution -------------------- 39% | Hacker-Mutant 38% | Hacker-Gunner 16% | Hacker-Tank 4% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -10/Subcaves Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Lower Caves Hacker-Tank | -7/Data Miner Hacker-Tank | -6/Proximity Caves Resources | -11 -10 -10 -10 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Sub Mat Fac Low Dat Pro Matter Collected 1320 | 137 105 42 81 457 304 32 . 162 Remotely . | . . . . . . . . . Salvage Created 2209 | . . . 249 1029 442 . . 489 Parts 96 | . . . 13 52 20 . . 11 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Dat Pro Combat Hostiles Destroyed 45 | . . . 6 18 10 . . 11 Guns 33 | . . . 6 18 7 . . 2 Cannons 10 | . . . . . 3 . . 7 AOE 2 | . . . . . . . . 2 Classes Destroyed 9 | . . . 2 7 . . . . Worker 1 | . . . . 1 . . . . Operator 1 | . . . . 1 . . . . Watcher 2 | . . . . 2 . . . . Swarmer 2 | . . . 1 . . . . 1 Grunt 29 | . . . . 14 10 . . 5 Brawler 2 | . . . . 1 . . . 1 Duelist 3 | . . . . 1 . . . 2 Sentry 4 | . . . . 2 . . . 2 Subdweller 5 | . . . 5 . . . . . Best Kill Streak 7 | . . . 5 4 7 . . 5 Combat Bots Only 7 | . . . 5 3 7 . . 5 Max Kills in Single Turn 2 | . . . 1 2 1 . . 2 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . . . . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Sub Mat Fac Low Dat Pro Hostile Shots Fired 344 | . . . 43 120 47 . . 134 Missed 82 | . . . 18 33 10 . . 21 Damage Taken 3601 | . . . 319 947 350 . . 1985 Core 1001 | . . . 37 176 30 . . 758 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 1792 | . . . 187 528 213 . . 864 Regen/Repaired (Parts) 55 | . . . . . 55 . . . Core Remaining (%) 84 | 100 . . 85 68 . . . . Volleys Fired 138 | . . 1 14 67 19 . . 37 Largest 4 | . . 2 2 4 3 . . 3 Hottest 180 | . . 40 50 180 130 . . 130 Shots Fired 279 | . . 2 28 140 51 . . 58 Gun 221 | . . 2 28 140 37 . . 14 Cannon 58 | . . . . . 14 . . 44 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 174 | . . 2 28 88 29 . . 27 Thermal 64 | . . . . 13 21 . . 30 Explosive . | . . . . . . . . . Electromagnetic 41 | . . . . 39 1 . . 1 Robot Hit Streak 48 | . . . 24 48 11 . . 14 Robot Miss Streak 4 | . . . . 2 3 . . 4 Penetration Max . | . . . . . . . . . Secondary Targets 5 | . . . 2 3 . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . Shots Hit Robots 210 | . . . 24 103 37 . . 46 Core Hits 124 | . . . 12 53 29 . . 30 Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 3 | . . . . 2 . . . 1 Burn 1 | . . . . 1 . . . . Destroy 1 | . . . . 1 . . . . Blast 1 | . . . . . . . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4334 | . . . 262 1695 868 . . 1509 Guns 2760 | . . . 262 1695 545 . . 258 Cannons 1335 | . . . . . 323 . . 1012 Explosions 239 | . . . . . . . . 239 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 2124 | . . . 262 1009 385 . . 468 Thermal 1780 | . . . . 271 483 . . 1026 Explosive . | . . . . . . . . . Electromagnetic 430 | . . . . 415 . . . 15 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 53 | . . . . . . . . 53 Projectiles 31 | . . . . . . . . 31 Explosions 22 | . . . . . . . . 22 Melee . | . . . . . . . . . Knockbacks 5 | . . . . . . . . 5 Impact . | . . . . . . . . . Kinetic 4 | . . . . . . . . 4 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 47 | . . . . . . . . 47 Shots 1 | . . . . . . . . 1 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 898 | . . . . 665 339 . . 898 Average Temperature 247 | . . . . 218 128 . . 381 Received Heat Transfer 2133 | . . . 123 810 351 . . 849 Effects 80 | . . . . 38 4 . . 38 Shutdowns 23 | . . . . 12 1 . . 10 Energy Bleed 4 | . . . . 1 . . . 3 Interference 16 | . . . . 9 3 . . 4 Matter Decay 6 | . . . . 4 . . . 2 Short Circuit 7 | . . . . 5 . . . 2 Damage (minor) 14 | . . . . 5 . . . 9 Damage (major) 4 | . . . . 1 . . . 3 Damage (core) 6 | . . . . 1 . . . 5 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . 1 1 . . . . Heat Transferred 1614 | . . . . 460 579 . . 575 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 Alert | -11 -10 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Dat Pro Peak Influence 334 | . . . . 324 334 . . . Initial 48 | . . . . 11 48 . . . Average 71 | . . . . 114 152 . . . Maximum Alert Level 1 | . . . . 1 1 . . . Low Security (%) 86 | 100 100 100 . 79 67 . . . Level 1 13 | . . . . 20 32 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . . . . 5 4 . . 1 Investigation 4 | . . . . . 4 . . . Extermination . | . . . . . . . . . Reinforcement 2 | . . . . 2 . . . . Assault 1 | . . . . . . . . 1 Garrison 3 | . . . . 3 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Sub Mat Fac Low Dat Pro Distress Signals 1 | . . . . 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 61 | . . . 11 26 11 . . 13 Peak Tracking Total 7 | . . . 7 4 5 . . 7 Tactical Retreats 3 | . . . . 3 . . . . Traps | -11 -10 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Dat Pro Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Sub Mat Fac Low Dat Pro Machines Disabled 5 | . . . . 3 1 . . 1 Max in Single Turn 1 | . . . . 1 1 . . . Garrison Access 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Sub Mat Fac Low Dat Pro Machines Accessed 9 | . 1 . . 3 4 . 1 . Terminals 4 | . . . . 1 3 . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 1 | . . . . 1 . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 38 | . 4 . . 14 14 . 6 . Successful 28 | . 4 . . 12 6 . 6 . Failed 10 | . . . . 2 8 . . . Catastrophic 1 | . . . . . 1 . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 15 | . . . . 4 11 . . . Fabricators . | . . . . . . . . . Repair Stations 3 | . . . . . 3 . . . Recycling Units 4 | . 4 . . . . . . . Scanalyzers 6 | . . . . 6 . . . . Garrison Access 4 | . . . . 4 . . . . Terminal Hacks 13 | . . . . 3 4 . 6 . Record 8 | . . . . 2 . . 6 . Branch Access Points 1 | . . . . . 1 . . . Alert Level 1 | . . . . . 1 . . . Hauler Manifests 2 | . . . . . 2 . . . Zone Layout 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . Scan Component 1 | . . . . . 1 . . . Repair 1 | . . . . . 1 . . . Recycling Unit Hacks 4 | . 4 . . . . . . . Process 2 | . 2 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer 6 | . . . . 6 . . . . Insert Component 3 | . . . . 3 . . . . Analyze 3 | . . . . 3 . . . . Garrison Access Hacks 3 | . . . . 3 . . . . Unlock Access 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Coupler Status 1 | . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used . | . . . . . . . . . Hacking Detections 6 | . . . . 2 4 . . . Full Trace Events 4 | . . . . . 4 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . . 3 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . Time 13 | . . . . . 13 . . . Parts Recycled . | . . . . . . . . . Recycled Matter 75 | . 75 . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . . . 3 . . . . Part Schematics Acquired 3 | . . . . 3 . . . . Parts Damaged 1 | . . . . 1 . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Sub Mat Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Sub Mat Fac Low Dat Pro Total Allies 1 | . . . . . . . . 1 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . 96 Total Orders . | . . . . . . . . . Ally Attacks 4 | . . . . . . . . 4 Total Damage 137 | . . . . . . . . 137 Kills 1 | . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Dat Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 . 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Sub Mat Fac Low Dat Pro Turns Passed 3320 | 95 83 664 334 939 250 340 162 453 Spaces Moved 1766 | 43 52 413 178 455 128 251 82 164 Core 8 | 1 . . . . . . . 7 Treads 719 | 42 52 413 178 34 . . . . Legs 1039 | . . . . 421 128 251 82 157 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 130 130 130 200 126 Average Speed 154 | 157 160 160 160 133 133 134 200 210 Slowest Speed 750 | 160 160 160 160 200 200 200 200 750 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 28 | 4 9 68 9 36 4 41 70 17 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . 1 1 . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched 3 | . . . . . . 3 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 10 | . . . . . . . . 10 Melee . | . . . . . . . . . Projectile 2 | . . . . . . . . 2 AOE 8 | . . . . . . . . 8 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Sub Mat Fac Low Dat Pro Total 2123 | 70 52 415 202 666 168 254 81 215 Wait 98 | 10 . 2 . 81 5 . . . Move 1758 | 42 51 412 177 454 127 250 81 164 Hop . | . . . . . . . . . Pick Up 49 | 10 1 . 5 22 5 1 . 5 Fast Attach 2 | . . . . . . 2 . . Attach 33 | 7 . . . 14 3 . . 9 Detach 1 | . . . . . 1 . . . Swap 17 | 1 . . 2 11 3 . . . Drop 27 | . . . 4 17 5 1 . . Fire 138 | . . 1 14 67 19 . . 37 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat / *Sub) -10/Subcaves -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Data Miner -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 31 | -11/Scrapyard | Identified exit to Materials 31 | -11/Scrapyard | Discovered exit to Materials (range 16) 96 | -11/Scrapyard | Entered Materials 96 | -10/Materials | Evolved 1 slot: Utility x1 96 | -10/Materials | Identified exit to Mines 96 | -10/Materials | Discovered exit to Mines (range 7) 179 | -10/Materials | Entered Mines 306 | -10/Mines | Build established: Hacker-Mutant 359 | -10/Mines | Identified exit to Materials 359 | -10/Mines | Discovered exit to Materials (range 9) 783 | -10/Mines | Identified exit to Subcaves 783 | -10/Mines | Discovered exit to Subcaves (range 14) 843 | -10/Mines | Entered Subcaves 897 | -10/Subcaves | Identified exit to Materials 897 | -10/Subcaves | Discovered exit to Materials (range 16) 924 | -10/Subcaves | Ambushed by swarm of Subdwellers 936 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 975 | -10/Subcaves | Lost 4 allies 1177 | -10/Subcaves | Entered Materials 1177 | -8/Materials | Evolved 4 slots: Power x1, Utility x1, Weapon x2 1513 | -8/Materials | Garrison activated, responded to threat 1672 | -8/Materials | Build established: Hacker-Gunner 1772 | -8/Materials | Identified exit to Garrison 1911 | -8/Materials | Identified exit to Factory 1911 | -8/Materials | Discovered exit to Factory (range 5) 2116 | -8/Materials | Entered Factory 2116 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2205 | -7/Factory | Repaired Med. Storage Unit 2299 | -7/Factory | Identified exit to Lower Caves 2322 | -7/Factory | Identified exit to Factory 2322 | -7/Factory | Discovered exit to Factory (range 7) 2351 | -7/Factory | Destroyed 7 combat bots 2366 | -7/Factory | Entered Lower Caves 2372 | -7/Lower Caves | Learned location of Extension (-4) 2665 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 2694 | -7/Lower Caves | Identified exit to Data Miner 2706 | -7/Lower Caves | Entered Data Miner 2706 | -7/Data Miner | Identified exit to Proximity Caves 2706 | -7/Data Miner | Discovered exit to Proximity Caves (range 6) 2744 | -7/Data Miner | Met Data Miner 2796 | -7/Data Miner | Learned location of Section 7 (-2) 2796 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2810 | -7/Data Miner | Received God Mode back door access code from Data Miner 2868 | -7/Data Miner | Entered Proximity Caves 2982 | -6/Proximity Caves | Build established: Hacker-Tank 3146 | -6/Proximity Caves | Escorted by Enhanced Grunt 3158 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3195 | -6/Proximity Caves | Core integrity fell below 50% 3233 | -6/Proximity Caves | Lost 7 parts (1p2n1u3w) 3309 | -6/Proximity Caves | Core integrity fell below 20% 3322 | -6/Proximity Caves | Core destroyed Last Messages --------------- 03305_ Overheating: Enh. Flexi-carbon Leg damaged (-93). 03309_ Overheating: Core damaged (-91). 03310_ Overheating: Matter decay (-58). 03311_ Power failure, Mic. Nuclear Core shutdown. 03312_ M-28 Smith repairs G-50 Soldier. 03315_ Overheating: System interference. 03315_ Imp. Signal Interpreter temporarily disabled. 03315_ Imp. Light Cannon temporarily disabled. 03317_ G-50 Soldier destroyed. 03318_ Overheating: Core damaged (-91). 03319_ Power failure, Mic. Nuclear Core shutdown. 03320_ Acquired Imp. Deuterium Engine. 03321_ Overheating: Imp. Medium Armor Plating damaged (-33). 03321_ Acquired 32 matter. 03322_ Overheating: Core damaged (-105). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ########???????????????? | | ??????????????????????## #??######???????? | | ?????????????????????## #?## #####???? | | ?????????????????????# """" #?# #???? | | ?????????????????????# """" ### #??????? | | ??????????????????????# """" ## # #???? | | ??????????????????????# "" #???? | | ??????????????????????## "" ###### # #???? | | ???????????????????????## """" ##??????##??????? | | ?????????????????????#### "" #???????????????? | | ?????????????????????# #???????????????? | | ?????????????????????# ##########???????????????? | | ???????? ????????????# #########????? ????????? | | ???????? ???????????# #??? ##????????? | | ????????? ??????????# ###+#### ##; ##???????? | | ?????????? #???????### #"%%%*%=! % ???????? | | ??????????? ###????# #= ;!/%% %$ ???????? | | ???????????? #???# #" ;[[*! #??????????? | | ????????????# ???# #"@ ;%!% % #??????????? | | ????????????# ???# #" ; ##??????????? | | ????????????# ##?# #" ; ; #???????????? | | ???????????## ### #####;;; #???????????? | | ???????##### ## ?????????? | | ???????# ## # ????????? | | ???????# ???????## | | ????????# ????????## | | ????????## ### ######???## | | ?????????##### ##??######### ##??# | | ?????????????# #### ####??######### #### | | ????????????# #?### ##?????# ## | | ??????????? #?## ######??# | | ????????? ?## ### #### | | ????????## ### ### ## # | | ?????????###### #?## ## ## | | ?????????????# ### #??## #####? | | ?????????????# ##?#### ##???###????? | | ?????????????##### #####?????## ##???????????? | | ?????????????????####???????????#####????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 55 Recoil Reduction 2 Matter Filtering 30 Offensive Hacking 20 Item Schematics ----------------- Shock Rifle | -8/Materials | Scanalyzed Beamcaster | -8/Materials | Scanalyzed Sub. Machine Gun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- The Oracle Challenges ------------ None Game ------ Seed ScanSupersonicBay Manual? 0 Play Time 00:51:21 Cumulative 8.8 hours Start 2024.05.17 @ 22:36:59 End 2024.05.17 @ 23:29:51 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 11 Rogue 0 Adventurer 5 Explorer 6 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 12% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: df99b5be-3422-4cb2-8bb5-b90e68a98145