Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.20 @ 22:09:18

Player: Mertly

Result: Destroyed by Explosive Trap

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (34)      170
Value Destroyed (781)      781
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (239)                239
              TOTAL SCORE: 2390

 Bonus
-------
Pacifist                   200
High Alert Combat Kills    39

 Cogmind 
---------
Core Integrity             0/400
Matter                     256/300
Energy                     124/125
System Corruption          0%
Temperature                Cool (2)
Movement                   Flying (37)
Location                   -9/Storage

 Parts 
-------
>          --- POWER (1) --------
     Light Ion Engine
>          --- PROPULSION (2) ---
  Improved Flight Unit
  Improved Flight Unit
>          --- UTILITY (4) ------
           Visual Processing Unit
  Improved Targeting Computer
>          --- WEAPON (2) -------
     Light Assault Rifle
     Light Assault Rifle
>          --- INVENTORY (5) ----
  Improved Ion Engine
           Flight Unit
  Improved Flight Unit
           Transport Network Coupler
  Advanced Beam Cannon

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
    Medium Storage Unit
           Visual Processing Unit
  Hardened Light Armor Plating
  Hardened Light Armor Plating
>          --- WEAPON -----------
  Advanced Beam Cannon
     Heavy Assault Rifle
>          --- INVENTORY --------
     Light Ion Engine
  Improved Ion Engine
           Flight Unit
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
           Weight Redist. System
           Transport Network Coupler
     Light Assault Rifle
     Light Assault Rifle
[Rating: 17]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Improved Flight Unit
Utility                    Visual Processing Unit
  Device                   Sensor Array
  Storage                  Medium Storage Unit
  Processor                Visual Processing Unit
  Protection               Light Armor Plating
Weapon                     Small Laser
  Energy Gun               Small Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   2   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             44   | 7   .   26  11  
  Power                    7    | 1   .   5   1   
    Engine                 7    | 1   .   5   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               12   | 3   .   7   2   
    Treads                 5    | 1   .   4   .   
    Leg                    5    | 2   .   3   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 2    | .   .   .   2   
  Utility                  10   | 1   .   5   4   
    Device                 1    | .   .   .   1   
    Storage                2    | 1   .   1   .   
    Processor              2    | .   .   1   1   
    Hackware               .    | .   .   .   .   
    Protection             5    | .   .   3   2   
    Artifact               .    | .   .   .   .   
  Weapon                   15   | 2   .   9   4   
    Energy Gun             7    | 2   .   5   .   
    Energy Cannon          2    | .   .   1   1   
    Ballistic Gun          5    | .   .   2   3   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        1    | .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 13   | .   .   12  1   
  Power                    3    | .   .   3   .   
  Propulsion               5    | .   .   5   .   
  Utility                  1    | .   .   .   1   
  Weapon                   4    | .   .   4   .   
  Highest Loss Streak      7    | .   .   7   1   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     84   | .   85  79  95  
  Engine                   10   | .   14  8   11  
  Treads                   9    | .   .   8   16  
  Leg                      10   | .   28  12  .   
  Flight                   1    | .   .   .   5   
  Storage                  11   | .   14  12  8   
  Processor                9    | .   .   9   12  
  Protection               7    | .   .   5   16  
  Energy Gun               9    | .   28  10  .   
  Energy Cannon            3    | .   .   1   7   
  Ballistic Gun            8    | .   .   7   14  
  Slashing Weapon          1    | .   .   2   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             34   | 10  10  30  34  
  Greatest Support         40   | 20  20  40  40  
  Greatest Overweight (x)  1    | .   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 8   8   10  10  
  Average Capacity         9    | 6   8   9   8   
  Most Carried             10   | 5   4   10  10  
  Average Carried          7    | 3   4   8   8   
  Final Capacity           10   | 8   8   10  5   
  Final Carried            10   | 4   4   10  5   

 Class Distribution 
--------------------
 50% | Scavenger-Mutant
 49% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Yrd Mat Mat Sto 
Matter Collected           723  | 230 .   371 122 
  Remotely                 .    | .   .   .   .   
Salvage Created            1025 | .   .   903 122 
  Parts                    66   | .   .   59  7   
Haulers Intercepted        1    | .   .   1   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Combat Hostiles Destroyed  25   | .   .   22  3   
  Guns                     18   | .   .   18  .   
  Cannons                  4    | .   .   1   3   
  AOE                      2    | .   .   2   .   
Classes Destroyed          8    | .   .   8   .   
  Worker                   4    | .   .   4   .   
  Hauler                   1    | .   .   1   .   
  Mechanic                 1    | .   .   1   .   
  Watcher                  3    | .   .   3   .   
  Swarmer                  10   | .   .   10  .   
  Grunt                    9    | .   .   6   3   
  Duelist                  1    | .   .   1   .   
  Sentry                   5    | .   .   5   .   
Best Kill Streak           10   | .   .   10  3   
  Combat Bots Only         8    | .   .   8   3   
Max Kills in Single Turn   4    | .   .   4   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   2   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Yrd  Mat  Mat  Sto  
Hostile Shots Fired        160  | .    .    144  16   
  Missed                   40   | .    .    36   4    
Damage Taken               1786 | .    .    1557 229  
  Core                     428  | .    .    318  110  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  100  .    .    
Volleys Fired              127  | .    2    104  21   
  Largest                  2    | .    2    2    2    
  Hottest                  112  | .    80   112  91   
Shots Fired                191  | .    4    145  42   
  Gun                      174  | .    4    137  33   
  Cannon                   17   | .    .    8    9    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  113  | .    .    80   33   
  Thermal                  78   | .    4    65   9    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         14   | .    1    14   4    
  Robot Miss Streak        4    | .    3    4    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           126  | .    1    108  17   
  Core Hits                60   | .    1    55   4    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         3    | .    .    3    .    
    Burn                   3    | .    .    3    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1683 | .    11   1466 206  
  Guns                     1211 | .    11   1096 104  
  Cannons                  245  | .    .    143  102  
  Explosions               227  | .    .    227  .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  696  | .    .    592  104  
  Thermal                  760  | .    11   647  102  
  Explosive                227  | .    .    227  .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      85   | .    .    85   .    
  Shots                    1    | .    .    1    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        441  | .    36   294  441  
  Average Temperature      105  | .    20   96   132  
  Received Heat Transfer   588  | .    .    495  93   
  Effects                  5    | .    .    .    5    
    Shutdowns              1    | .    .    .    1    
    Energy Bleed           1    | .    .    .    1    
    Interference           3    | .    .    .    3    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              1    | .    .    1    .    
  Combat Hostiles          1    | .    .    1    .    
  Parts Melted             4    | .    .    4    .    
  Heat Transferred         1916 | .    25   1706 185  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Peak Influence             466  | .   25  466 290 
  Initial                  189  | .   .   10  189 
  Average                  192  | .   17  232 212 
Maximum Alert Level        2    | .   .   2   1   
  Low Security (%)         61   | 100 100 48  64  
  Level 1                  31   | .   .   39  35  
  Level 2                  7    | .   .   12  .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          .    | .   .   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Sto 
Distress Signals           5    | .   .   5   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              40   | .   1   34  5   
  Peak Tracking Total      9    | .   1   9   3   
  Tactical Retreats        2    | .   .   1   1   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Traps Triggered            2    | .   .   .   2   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Yrd Mat Mat Sto 
Machines Disabled          1    | .   .   1   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Sto 
Machines Accessed          6    | .   1   2   3   
  Terminals                4    | .   1   1   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   1   .   
  Recycling Units          1    | .   .   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                10   | .   2   2   6   
  Successful               5    | .   2   2   1   
  Failed                   5    | .   .   .   5   
    Catastrophic           1    | .   .   .   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                7    | .   2   1   4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   1   .   
  Recycling Units          2    | .   .   .   2   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             4    | .   2   1   1   
  Prototype ID Bank        2    | .   1   1   .   
  Terminal Index           1    | .   .   .   1   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       1    | .   .   1   .   
  Scan Component           1    | .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   .   .   3   
  Full Trace Events        2    | .   .   .   2   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Yrd Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Sto 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Yrd Mat Mat Sto 
Turns Passed               1038 | 55  108 589 286 
Spaces Moved               545  | 36  86  203 220 
  Core                     7    | 7   .   .   .   
  Treads                   177  | 2   .   81  94  
  Legs                     235  | 27  86  122 .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   126  | .   .   .   126 
  Fastest Speed            37   | 50  120 120 37  
  Average Speed            114  | 108 120 140 89  
  Slowest Speed            190  | 160 120 190 160 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            3    | .   .   .   3   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       19   | 4   20  24  30  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          28   | .   .   28  .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      28   | .   .   28  .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Sto 
Total                      783  | 50  87  377 269 
  Wait                     21   | .   .   13  8   
  Move                     536  | 35  85  202 214 
  Hop                      3    | .   .   .   3   
  Pick Up                  33   | 8   .   24  1   
  Fast Attach              6    | 2   .   2   2   
  Attach                   20   | 4   .   15  1   
  Detach                   .    | .   .   .   .   
  Swap                     18   | 1   .   9   8   
  Drop                     19   | .   .   8   11  
  Fire                     127  | .   2   104 21  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Storage

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 16)
   56 | -11/Scrapyard | Entered Materials
  119 | -10/Materials | Discovered new exit (range 17)
  164 | -10/Materials | Entered another Materials area
  164 | -9/Materials  | Evolved 2 slots: Utility x2
  344 | -9/Materials  | Build established: Mutant
  530 | -9/Materials  | Core integrity fell below 50%
  604 | -9/Materials  | Destroyed 8 combat bots
  612 | -9/Materials  | Lost 7 parts (1p3n3w)
  706 | -9/Materials  | Discovered new exit (range 10)
  753 | -9/Materials  | Entered Storage
  887 | -9/Storage    | Build established: Scavenger-Mutant
  912 | -9/Storage    | Core integrity fell below 20%
 1039 | -9/Storage    | Destroyed by Explosive Trap

 Last Messages 
---------------
00962_ Dropped Hrd. Light Armor Plating. <x2>
00963_ Dropped Hvy. Assault Rifle.
00969_ Dropped Lgt. Treads. <x2>
00970_ Dropped Imp. Ion Engine.
00970_ Dropped Hrd. Light Armor Plating.
00971_ Dropped Med. Storage Unit.
00971_ Acquired 50 matter.
00972_ Acquired 35 matter.
00980_ Acquired Sensor Array.
00982_ K-01 Serf collects debris.
00982_ Acquired Imp. Targeting Computer.
01011_ Connecting with Terminal...
01018_ R-06 Scavenger inserts Aluminum Leg into
  recycling unit.
01020_ Connecting with Recycling Unit...
01038_ Triggered Explosive Trap.
01038_ An explosion rips through the floor.
01038_ Sensor Array destroyed.
01039_ Triggered Explosive Trap.
01039_ An explosion rips through the floor.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             300
Evasion (%)                62
Targeting Accuracy         6
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LayeredLobotomyMantle
  Manual?         0
Play Time         00:30:35
  Cumulative      31.5 hours
  Start           2024.04.20 @ 21:39:48
  End             2024.04.20 @ 22:09:18
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          19
  Rogue           19
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          23
Achievement%      18
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: beedcbc1-9151-465b-beb3-b876fe3a2f67