Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.07.12 @ 10:35:30

Player: Minty

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (17)      85
Value Destroyed (486)      486
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (13)                 13
              TOTAL SCORE: 1424

 Bonus
-------
High Alert Combat Kills    13

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (9)
Movement                   Walking (190) Ox1
Location                   -7/Recycling

 Parts 
-------
>              --- POWER (1) --------
               Ion Engine
>              --- PROPULSION (2) ---
      Improved Carbon-fiber Leg
>              --- UTILITY (2) ------
         Small Storage Unit
               Utility Shielding
>              --- WEAPON (2) -------
               Gatling Laser
               Gauss Cannon
>              --- INVENTORY (8) ----
      Improved Cooling System
  Experimental Sensor Array
               Targeting Computer
      Improved Targeting Computer
               Transmission Jammer
               Splice Drone Bay (6/6)
               Assault Rifle
               Grenade Launcher

 Peak State 
------------
>              --- POWER ------------
               Ion Engine
>              --- PROPULSION -------
      Improved Carbon-fiber Leg
>              --- UTILITY ----------
         Small Storage Unit
               Utility Shielding
>              --- WEAPON -----------
               Gatling Laser
               Gauss Cannon
>              --- INVENTORY --------
               Ion Engine
      Improved Heat Sink
  Experimental Sensor Array
               Targeting Computer
               Targeting Computer
               Splice Drone Bay
               Assault Rifle
               Grenade Launcher
[Rating: 17]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
Utility                    Small Storage Unit
  Device                   Splice Drone Bay
  Storage                  Small Storage Unit
  Protection               Utility Shielding
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 -7  
-------                    Run  | Jun Mat Min Sub Rec 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             20   | .   3   11  2   4   
  Power                    3    | .   1   1   .   1   
    Engine                 3    | .   1   1   .   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               5    | .   .   4   .   1   
    Treads                 .    | .   .   .   .   .   
    Leg                    2    | .   .   1   .   1   
    Wheel                  2    | .   .   2   .   .   
    Hover                  1    | .   .   1   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  5    | .   1   4   .   .   
    Device                 2    | .   .   2   .   .   
    Storage                .    | .   .   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             3    | .   1   2   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   7    | .   1   2   2   2   
    Energy Gun             1    | .   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          4    | .   1   2   1   .   
    Ballistic Cannon       1    | .   .   .   .   1   
    Launcher               1    | .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   2   .   .   
Parts Lost                 4    | .   .   3   1   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   1   1   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   2    | .   .   2   .   .   
  Highest Loss Streak      3    | .   .   3   1   .   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     95   | .   98  98  95  84  
  Engine                   14   | .   14  14  14  14  
  Leg                      7    | .   28  4   .   10  
  Wheel                    16   | .   .   22  23  3   
  Storage                  14   | .   14  14  14  14  
  Protection               13   | .   12  13  14  14  
  Energy Gun               4    | .   14  1   .   11  
  Ballistic Gun            21   | .   14  25  26  6   
  Ballistic Cannon         1    | .   .   .   .   9   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             22   | 13  15  22  16  22  
  Greatest Support         20   | 20  20  20  20  18  
  Greatest Overweight (x)  1    | .   .   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | .   8   8   8   8   
  Average Capacity         8    | .   8   8   8   8   
  Most Carried             8    | .   8   8   8   8   
  Average Carried          7    | .   7   7   8   8   
  Final Capacity           8    | 8   8   8   8   8   
  Final Carried            8    | 6   8   8   8   8   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves
 Mutant | -7/Recycling

 Resources                      | -11 -10 -10 -10 -7  
-----------                Run  | Jun Mat Min Sub Rec 
Matter Collected           655  | 200 57  201 28  169 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            490  | .   118 274 27  71  
  Parts                    26   | .   7   13  3   3   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      4    | .   .   .   4   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -7  
-------                    Run  | Jun Mat Min Sub Rec 
Combat Hostiles Destroyed  13   | .   4   5   3   1   
  Guns                     11   | .   4   5   1   1   
  AOE                      2    | .   .   .   2   .   
Classes Destroyed          6    | .   2   3   1   .   
  Worker                   1    | .   .   1   .   .   
  Recycler                 1    | .   .   1   .   .   
  Turret                   2    | .   .   .   2   .   
  Swarmer                  5    | .   2   .   3   .   
  Grunt                    6    | .   2   4   .   .   
  Sentry                   2    | .   .   1   .   1   
Best Kill Streak           4    | .   4   2   3   1   
  Combat Bots Only         4    | .   4   2   3   1   
Max Kills in Single Turn   2    | .   1   1   2   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -7  
--------                   Run  | Jun Mat Min Sub Rec 
Damage Taken               1024 | .   201 526 161 136 
  Core                     253  | .   22  142 30  59  
  Absorbed by Shields      .    | .   .   .   .   .   
  Redirected to Shielding  14   | .   .   7   4   3   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              53   | .   13  21  14  5   
  Largest                  2    | .   2   2   2   2   
  Hottest                  60   | .   60  60  50  40  
Shots Fired                104  | .   26  40  28  10  
  Gun                      100  | .   26  40  24  10  
  Cannon                   .    | .   .   .   .   .   
  Launcher                 4    | .   .   .   4   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  79   | .   13  32  24  10  
  Thermal                  .    | .   .   .   .   .   
  Explosive                4    | .   .   .   4   .   
  Electromagnetic          21   | .   13  8   .   .   
  Robot Hit Streak         7    | .   4   4   4   7   
  Robot Miss Streak        4    | .   4   3   4   1   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           60   | .   14  24  14  8   
  Core Hits                32   | .   6   12  10  4   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1129 | .   201 453 373 102 
  Guns                     780  | .   176 325 177 102 
  Cannons                  .    | .   .   .   .   .   
  Explosions               349  | .   25  128 196 .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  630  | .   94  257 177 102 
  Thermal                  153  | .   25  128 .   .   
  Explosive                196  | .   .   .   196 .   
  Electromagnetic          150  | .   82  68  .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      69   | .   .   57  12  .   
  Shots                    2    | .   .   1   1   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        120  | .   36  120 .   11  
  Average Temperature      44   | .   22  58  .   6   
  Received Heat Transfer   435  | .   42  240 108 45  
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             2    | .   .   2   .   .   
  Heat Transferred         200  | .   50  150 .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      1    | .   1   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -7  
-------                    Run  | Jun Mat Min Sub Rec 
Peak Influence             509  | .   129 182 .   509 
  Initial                  489  | .   .   49  .   489 
  Average                  169  | .   48  96  .   507 
Maximum Alert Level        2    | .   .   .   .   2   
  Low Security (%)         80   | .   100 100 .   .   
  Level 1                  .    | .   .   .   .   .   
  Level 2                  19   | .   .   .   .   100 
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -7  
---------                  Run  | Jun Mat Min Sub Rec 
Distress Signals           1    | .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              39   | .   9   5   23  2   
  Peak Tracking Total      5    | .   5   2   2   1   
  Tactical Retreats        4    | .   .   .   4   .   

 Traps                          | -11 -10 -10 -10 -7  
-------                    Run  | Jun Mat Min Sub Rec 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -7  
----------                 Run  | Jun Mat Min Sub Rec 
Machines Disabled          7    | .   1   3   3   .   
  Max in Single Turn       3    | .   1   3   2   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -7  
---------                  Run  | Jun Mat Min Sub Rec 
Machines Accessed          3    | .   2   1   .   .   
  Terminals                1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                7    | .   6   1   .   .   
  Successful               6    | .   5   1   .   .   
  Failed                   1    | .   1   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   3    | .   3   .   .   .   
  Terminals                4    | .   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             3    | .   2   1   .   .   
  Open Door                1    | .   .   1   .   .   
  Locate Traps             1    | .   1   .   .   .   
  Reinforcement Status     1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   
  Report Inventory         1    | .   1   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   
  Terminals                1    | .   1   .   .   .   
    Botnet                 1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   2   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     2    | .   2   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -7  
------------               Run  | Jun Mat Min Sub Rec 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -7  
--------                   Run  | Jun Mat Min Sub Rec 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               1    | .   .   1   .   .   
  RETURN                   1    | .   .   1   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -7  
-------                    Run  | Jun Mat Min Sub Rec 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             1    | .   .   1   .   .   
  Drone Recoveries         1    | .   .   1   .   .   

 Exploration                    | -11 -10 -10 -10 -7  
-------------              Run  | Jun Mat Min Sub Rec 
Turns Passed               1015 | .   131 543 178 163 
Spaces Moved               839  | 1   70  524 160 84  
  Core                     .    | .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     180  | 1   70  44  .   65  
  Wheels                   659  | .   .   480 160 19  
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            80   | 120 120 80  80  95  
  Average Speed            94   | 120 120 84  81  162 
  Slowest Speed            190  | 120 120 190 95  190 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       28   | 1   20  93  14  15  
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   1   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             3    | .   .   3   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          21   | .   .   10  11  .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      21   | .   .   10  11  .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -7  
---------                  Run  | Jun Mat Min Sub Rec 
Total                      961  | .   91  590 177 103 
  Wait                     16   | .   .   13  2   1   
  Move                     835  | .   69  523 159 84  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  15   | .   4   8   .   3   
  Fast Attach              9    | .   1   5   .   3   
  Attach                   5    | .   .   5   .   .   
  Detach                   3    | .   .   3   .   .   
  Swap                     6    | .   2   1   2   1   
  Drop                     19   | .   2   11  .   6   
  Fire                     53   | .   13  21  14  5   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / [*Sub])
-10/Subcaves
-7/Recycling

 History 
---------
 Turn | Location      | Event
    1 | -11/Junkyard  | Discovered new exit (range 0)
    1 | -11/Junkyard  | Entered Materials
  123 | -10/Materials | Discovered new exit (range 7)
  132 | -10/Materials | Entered Mines
  183 | -10/Mines     | Discovered new exit (range 9)
  242 | -10/Mines     | Lost 3 parts (1n2w)
  316 | -10/Mines     | Build established: Mutant
  360 | -10/Mines     | Found the Drone Emporium
  363 | -10/Mines     | Found Prototype Device
  363 | -10/Mines     | Identified Splice Drone Bay
  391 | -10/Mines     | Discovered new exit (range 9)
  458 | -10/Mines     | Found a hidden stash of uninstalled traps
  472 | -10/Mines     | Core integrity fell below 50%
  488 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  490 | -10/Mines     | Found Prototype Device
  490 | -10/Mines     | Identified Exp. Sensor Array
  548 | -10/Mines     | Discovered new exit (range 6)
  590 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
  675 | -10/Mines     | Entered Subcaves
  831 | -10/Subcaves  | Discovered new exit (range 10)
  853 | -10/Subcaves  | Entered Recycling
  858 | -7/Recycling  | Core integrity fell below 20%
 1016 | -7/Recycling  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
00854_ Y-54 Guardian springs to life.
00865_ Y-54 Guardian destroyed.
00877_ Acquired 71 matter.
00879_ Dropped Assault Rifle.
00880_ Acquired Gatling Laser.
00890_ Acquired Imp. Carbon-fiber Leg.
00891_ Dropped Wheel.
00900_ Dropped Assault Rifle.
00900_ Acquired Gauss Cannon.
00913_ Acquired 67 matter.
00923_ Acquired 21 matter.
00934_ Dropped Targeting Computer.
00934_ Acquired Imp. Targeting Computer.
00940_ Dropped Imp. Heat Sink.
00940_ Acquired Imp. Cooling System.
00956_ R-06 Scavenger collects Wheel.
00960_ Dropped Ion Engine.
00960_ Acquired Transmission Jammer.
00967_ Acquired 10 matter.
01016_ G-47 Trooper springs to life.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ################?????????????????????????????????? |
| !%           [ #######???????????????????????????? |
|   * !          +     #???#############???????????? |
| !  !           #     ####     =      #???????????? |
|  *   !  *=     #      !##!     !     #???????????? |
|     %    !     +     !!##  gl   g !  #???????????? |
| #######+############ !!##       r    #???????????? |
| ?#          #??????# ####   i    !=  #???????????? |
| ?# !      = ##?????#    +     g      #???????????? |
| ?#           #?????# ####@       p   #???????????? |
| ?########  [##?????# #??#        *   #???????????? |
| ????????#   #??????# #??#      u     #???????????? |
| ????????#   #??????# #??#        l/  #???????????? |
| ????????#   #??????# #??#=  u!Y      #???????????? |
| ????????#   #??????# #??#g   s       #???????????? |
| ????????#   #??????# #??#######u######???????????? |
| ????????#   #??????# #?????????   ???????????????? |
| ????????#   #??????+  ??????????  #??????????????? |
| ????????+   #???????##??????????? #??????????????? |
| ????????#   #?????????????????????#??????????????? |
| ????????#   #????????????????????????????????????? |
| ????????#   #????????????????????????????????????? |
| ????????#   #????????????????????????????????????? |
| ?????????   #????????????????????????????????????? |
| ?????????   ?????????????????????????????????????? |
| ?????????   ?????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Utility Shielding          33
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FlightSignalVibroblade
  Manual?         0
Play Time         00:07:51
  Cumulative      437.0 hours
  Start           2023.07.12 @ 10:28:27
  End             2023.07.12 @ 10:35:30
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          328
  Rogue           109
  Adventurer      76
  Explorer        143
Win Type          -
  Total           22
  Types           19/0/2/0/0/0/0/1/0
Lore%             66
Gallery%          86
Achievement%      71
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 34f8d808-f4b5-4b8e-8026-00543155a211