Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.19 @ 17:37:53 Player: Lunace Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (17) 3400 Robots Destroyed (147) 735 Value Destroyed (6618) 6618 Prototype IDs (21) 420 Alien Tech Used (1) 200 Bonus (2606) 2606 TOTAL SCORE: 16979 Bonus ------- High Alert Combat Kills 1288 Follower Combat Kills 1315 Entered Garrisons 200 Met Imprinter 300 Acquired ECA 300 Met Zhirov 300 Friendly Fire -1097 Cogmind --------- Core Integrity 0/1150 Matter 245/300 Energy 32/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Makeshift Terrain Scan Processor Encrypted Comm Array > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Medium Storage Unit Improved Matter Compressor (300) Transdimensional Reconstructor Phase Gun Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Medium Storage Unit Advanced Trap Scanner Makeshift Terrain Scan Processor Recoil Nullifier Improved Kinecellerator Improved Transmission Jammer System Guard > --- WEAPON ----------- Improved Arc Projector Molecular Deconstructor Spear > --- INVENTORY -------- Light Angular Momentum Engine Neutrino Core Advanced Coolant Injector Advanced Energy Well Improved Matter Compressor Encrypted Comm Array Transdimensional Reconstructor Dirty Bomb Trap Dirty Bomb Trap Dirty Bomb Trap [Rating: 100] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Reinforced Fission Core Reactor Antimatter Reactor Propulsion Improved Carbon-fiber Leg Treads Armored Medium Treads Leg Improved Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Cooled Gravmag System Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Improved System Shield Protection Layered Heavy Armor Plating Weapon Hypervelocity Gauss Cannon Energy Gun Improved Arc Projector Energy Cannon Heavy Ion Cannon Ballistic Gun KE Penetrator Ballistic Cannon Hypervelocity Gauss Cannon Launcher Mini Grenade Launcher Special Weapon Molecular Deconstructor Slashing Weapon Phasing Sabre Piercing Weapon Spear Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Gar Fac Low Low Zio Pro Fac Ext Fac Upp Upp Zhi Pro Fac Slots Evolved 12 | . . 2 2 . 2 . . . . 2 . 2 . . . . 2 Power 1 | . . . . . . . . . . 1 . . . . . . . Propulsion 2 | . . 1 1 . . . . . . . . . . . . . . Utility 7 | . . 1 . . 1 . . . . 1 . 2 . . . . 2 Weapon 2 | . . . 1 . 1 . . . . . . . . . . . . Parts Attached 154 | 6 3 10 12 4 6 1 . 1 1 9 35 26 5 9 6 12 8 Power 20 | 1 . 1 1 . 1 . . . . 2 4 2 1 2 1 2 2 Engine 7 | 1 . 1 1 . 1 . . . . 1 1 . . 1 . . . Core 9 | . . . . . . . . . . 1 3 1 1 1 . 2 . Reactor 4 | . . . . . . . . . . . . 1 . . 1 . 2 Propulsion 40 | 2 . 1 5 . 1 . . . . 2 12 5 1 2 1 7 1 Treads 11 | . . . . . . . . . . . 5 3 1 2 . . . Leg 27 | 2 . 1 5 . 1 . . . . 2 7 1 . . . 7 1 Wheel 1 | . . . . . . . . . . . . 1 . . . . . Hover 1 | . . . . . . . . . . . . . . . 1 . . Flight . | . . . . . . . . . . . . . . . . . . Utility 57 | 1 3 5 3 2 2 1 . . 1 2 10 13 3 3 4 1 3 Device 29 | . . . 2 1 1 1 . . 1 2 6 9 2 2 . 1 1 Storage 10 | 1 1 1 . . . . . . . . 2 1 . . 3 . 1 Processor 6 | . . . 1 1 . . . . . . . 1 1 1 1 . . Hackware 1 | . . . . . . . . . . . . . . . . . 1 Protection 11 | . 2 4 . . 1 . . . . . 2 2 . . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 37 | 2 . 3 3 2 2 . . 1 . 3 9 6 . 2 . 2 2 Energy Gun 6 | . . . . . 1 . . 1 . 1 . . . . . 1 2 Energy Cannon 2 | . . . 2 . . . . . . . . . . . . . . Ballistic Gun 13 | 2 . 2 1 1 1 . . . . . 2 3 . 1 . . . Ballistic Cannon 7 | . . . . 1 . . . . . 1 3 2 . . . . . Launcher 5 | . . 1 . . . . . . . 1 2 1 . . . . . Special Weapon 2 | . . . . . . . . . . . 1 . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . 2 . . . . 1 . . . . 5 1 . Parts Lost 48 | . . . . . . . . . 2 . 8 12 2 5 . 14 5 Power 6 | . . . . . . . . . . . 1 1 . . . 3 1 Propulsion 14 | . . . . . . . . . 1 . 2 3 . 2 . 5 1 Utility 17 | . . . . . . . . . 1 . 2 6 1 1 . 3 3 Weapon 11 | . . . . . . . . . . . 3 2 1 2 . 3 . Highest Loss Streak 6 | . . . . . . . . . 1 . 3 5 1 2 . 6 3 To Critical Strikes 1 | . . . . . . . . . . . . . . . . 1 . Average Slot Usage (%) 89 | . 98 98 99 100 94 100 100 100 99 98 90 89 70 76 71 77 26 Engine 4 | . 14 11 9 9 7 7 7 7 7 11 1 . . 2 2 . . Core 3 | . . . . . . . . . . . 11 5 5 7 5 2 . Treads 5 | . . . . . . . . . . . 8 . 16 20 17 4 . Leg 18 | . 28 33 35 36 29 30 30 30 29 25 17 11 . . . 15 1 Device 14 | . . . 8 15 10 15 15 15 14 20 12 23 16 12 17 19 7 Storage 7 | . 12 11 9 9 7 7 7 7 7 6 11 5 5 5 8 5 1 Processor 4 | . . . 1 2 7 7 7 7 7 6 . 3 4 3 6 11 9 Protection 2 | . 13 21 8 . 3 . . . . . 1 2 5 5 1 . . Energy Gun 1 | . . . . . 3 7 7 7 7 2 . . . . . 3 1 Energy Cannon 1 | . . . 16 5 . . . . . . . . . . . . . Ballistic Gun 6 | . 28 21 1 6 7 7 7 7 7 6 7 10 1 1 . . . Ballistic Cannon 6 | . . . . 5 7 7 7 7 7 9 10 6 11 8 . . . Launcher 4 | . . . 9 9 7 7 7 7 7 6 3 3 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 99 | 14 17 30 43 45 58 44 44 44 51 61 76 99 88 94 57 59 22 Greatest Support 109 | 20 20 30 72 72 72 72 72 72 72 69 100 100 81 109 77 90 25 Greatest Overweight (x) 3 | 1 . . . . . . . . . 1 2 3 1 1 . . 1 Average Overweight (x) . | . . . . . . . . . . . . 2 . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 7 9 10 10 10 10 10 10 10 10 10 10 10 10 10 9 6 Most Carried 10 | 1 5 10 10 10 10 10 10 10 10 10 10 10 7 9 10 10 5 Average Carried 8 | . 3 4 9 9 9 9 10 9 9 8 8 8 6 7 9 8 4 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 Final Carried 10 | 1 5 10 10 10 10 10 10 10 9 10 8 7 6 9 10 4 5 Class Distribution -------------------- 26% | Skirmisher 18% | Mutant 16% | Tank 9% | Gunner 5% | Scavenger-Gunner 4% | Scavenger-Skirmisher 4% | Derelict-Mutant 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Tank | -8/Garrison Tank | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Zion Skirmisher | -6/Proximity Caves Skirmisher | -6/Factory Scavenger-Gunner | -6/Extension Gunner | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Zhirov Scavenger-Mutant | -4/Proximity Caves Mutant | -4/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Mat Gar Fac Low Low Zio Pro Fac Ext Fac Upp Upp Zhi Pro Fac Matter Collected 5809 | 233 237 195 225 249 185 154 66 10 30 99 1137 1563 299 639 330 158 . Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 5341 | . 315 205 643 464 198 181 117 . 44 164 866 1136 106 293 235 374 . Parts 274 | . 22 16 37 28 13 8 8 . 5 3 37 67 3 10 2 15 . Haulers Intercepted 3 | . . 1 2 . . . . . . . . . . . . . . Recyclers Shooed 8 | . 4 . . . . . . . . . 1 3 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 46 | . . . . . . 7 6 . 10 . . . 3 8 . 12 . Prevented 6 | . . . . . . 2 . . 1 . . . . 2 . 1 . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Gar Fac Low Low Zio Pro Fac Ext Fac Upp Upp Zhi Pro Fac Combat Hostiles Destroyed 112 | . 5 3 10 20 2 7 5 . 4 2 17 22 3 6 . 6 . Melee 7 | . . . . . . . . . . . 1 . . 4 . 2 . Guns 25 | . 5 3 . 3 1 2 . . . . 2 8 . 1 . . . Cannons 26 | . . . 4 1 1 . 1 . . . 8 7 3 1 . . . AOE 51 | . . . 6 16 . 5 4 . 4 2 6 7 . . . 1 . Classes Destroyed 18 | . 5 2 4 1 . . . . . . 1 3 . . . 2 . Worker 5 | . 1 . 1 . . . . . . . . 3 . . . . . Builder 6 | . . . 3 . . . . . . . 1 2 . . . . . Tunneler 1 | . . . 1 . . . . . . . . . . . . . . Hauler 3 | . . 1 2 . . . . . . . . . . . . . . Recycler 3 | . 1 . 1 . . . . . . . 1 . . . . . . Minesweeper 1 | . . . . . . . . . . . . . . . . 1 . Operator 1 | . . . . . . . . . . . . 1 . . . . . Watcher 10 | . 2 . 2 . 2 . . . . . . 4 . . . . . Swarmer 33 | . 3 . . 8 . 3 3 . 4 . 8 4 . . . . . Grunt 38 | . 2 . 7 10 1 3 2 . . 2 4 2 . 4 . 1 . Brawler 4 | . . . 1 . . 1 . . . . 1 1 . . . . . Duelist 2 | . . . . . . . . . . . . 2 . . . . . Protector 1 | . . . . . . . . . . . . 1 . . . . . Sentry 13 | . . 3 1 . 1 . . . . . 2 3 1 1 . 1 . Specialist 2 | . . . . . . . . . . . . . . . . 2 . Hunter 9 | . . . 1 1 . . . . . . 1 4 . 1 . 1 . Programmer 9 | . . . . . . . . . . . . 6 2 . . 1 . Behemoth 1 | . . . . . . . . . . . 1 . . . . . . Thug 1 | . . . . . . . . . . . 1 . . . . . . Butcher 2 | . . . . 1 . . . . . 1 . . . . . . . Guerrilla 2 | . . . . 1 . . . . . . 1 . . . . . . Best Kill Streak 13 | . 3 1 13 6 2 4 3 . 4 2 8 4 2 1 . 3 . Combat Bots Only 7 | . 3 1 6 6 2 4 3 . 4 2 7 4 2 1 . 3 . Max Kills in Single Turn 5 | . 1 1 5 3 2 2 2 . 2 3 4 4 1 1 . 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 3 | . . . 1 3 . 2 2 . 2 2 3 2 . . . 1 . Melee 1 | . . . . . . . . . . . 1 . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Gar Fac Low Low Zio Pro Fac Ext Fac Upp Upp Zhi Pro Fac Hostile Shots Fired 802 | . 25 16 26 23 24 12 10 . 11 3 177 126 24 54 . 132 139 Missed 257 | . 10 5 12 7 9 1 3 . 4 2 57 32 8 14 . 36 57 Damage Taken 10341 | . 146 165 223 299 45 241 104 . 125 18 2075 2171 359 772 . 1871 1727 Core 2030 | . 10 . 29 67 15 . . . 18 . 191 53 . 103 . 392 1152 Absorbed by Shields 557 | . . . . 115 36 . . . . . 214 192 . . . . . Regen/Repaired (Parts) 594 | . . 72 . . 77 . . . . . . 445 . . . . . Core Remaining (%) 85 | 100 96 100 . 82 . . . . 95 . 77 . . . . 45 . Volleys Fired 290 | . 34 16 20 32 11 8 5 . 6 3 50 63 12 16 . 8 6 Largest 4 | . 2 2 3 3 2 4 3 . 1 2 4 4 3 3 . 1 2 Hottest 205 | . 40 43 160 160 94 205 175 . 65 94 186 159 148 151 . . 176 Shots Fired 665 | . 68 32 35 50 14 17 11 . 6 4 138 197 26 47 . 8 12 Gun 336 | . 68 32 . 13 11 8 5 . 3 1 58 110 2 13 . . 12 Cannon 266 | . . . 27 19 3 4 3 . . 1 76 75 24 34 . . . Launcher 55 | . . . 8 18 . 5 3 . 3 2 4 12 . . . . . Special 8 | . . . . . . . . . . . . . . . . 8 . Kinetic 541 | . 68 32 . 27 6 8 6 . . 2 134 185 26 47 . . . Thermal 58 | . . . 27 5 8 4 2 . . . . . . . . . 12 Explosive 54 | . . . 8 18 . 5 3 . 3 1 4 12 . . . . . Electromagnetic 4 | . . . . . . . . . 3 1 . . . . . . . Robot Hit Streak 12 | . 12 5 5 8 3 2 5 . 1 2 10 6 7 5 . 4 5 Robot Miss Streak 6 | . 5 3 6 3 3 4 4 . 4 1 4 5 2 3 . 1 2 Penetration Max 1 | . . . . 1 . . . . . . 1 1 1 . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . Shots Hit Robots 368 | . 40 18 22 17 6 4 5 . 2 2 82 92 16 36 4 15 7 Core Hits 274 | . 15 9 29 36 5 13 10 . 7 4 49 71 6 12 2 3 3 Critical Kills 14 | . . . . . 1 . . . . . 5 5 2 1 . . . Critical Parts Destroyed 27 | . . . . 4 . . 1 . . . 11 4 2 5 . . . Critical Strikes 61 | . . . . 4 1 . 1 . . . 21 15 8 10 1 . . Destroy 46 | . . . . 4 1 . 1 . . . 18 10 5 7 . . . Blast 12 | . . . . . . . . . . . 2 5 3 2 . . . Sever 1 | . . . . . . . . . . . 1 . . . . . . Impale 2 | . . . . . . . . . . . . . . 1 1 . . Melee Attacks 38 | . . . . . . . . . . . 9 . . 14 4 11 . Impact . | . . . . . . . . . . . . . . . . . . Slashing 9 | . . . . . . . . . . . 9 . . . . . . Piercing 29 | . . . . . . . . . . . . . . 14 4 11 . Sneak Attacks 2 | . . . . . . . . . . . . . . . . 2 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 15287 | . 503 223 1540 1512 147 518 373 . 239 274 3105 4843 461 842 217 281 209 Guns 4143 | . 503 223 . 138 119 114 47 . 13 19 834 1886 . 38 . . 209 Cannons 3916 | . . . 541 126 28 . 44 . . . 1031 1197 461 488 . . . Explosions 6078 | . . . 999 1248 . 404 282 . 226 255 904 1760 . . . . . Melee 1135 | . . . . . . . . . . . 321 . . 316 217 281 . Ramming 15 | . . . . . . . . . . . 15 . . . . . . Kinetic 7123 | . 503 223 . 210 74 68 91 . . 19 1865 3083 461 526 . . . Thermal 1173 | . . . 541 54 73 46 . . . . . 250 . . . . 209 Explosive 5690 | . . . 999 1248 . 404 282 . 226 117 904 1510 . . . . . Electromagnetic 151 | . . . . . . . . . 13 138 . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 321 | . . . . . . . . . . . 321 . . . . . . Piercing 814 | . . . . . . . . . . . . . . 316 217 281 . Highest Corruption 11 | . . . . . 1 1 . . . . 2 10 11 11 11 7 1 Average Corruption 6 | . . . . . 1 1 . . . . 2 5 10 11 8 3 1 Corruption Purged 1 | . . . . . . 1 . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 124 | . . . . . . . . . . . 21 22 20 44 8 9 . Message Errors 29 | . . . . . . . . . . . 6 6 5 9 . 3 . Matter Fused 32 | . . . . . . . . . . . 5 7 5 12 1 2 . Heat Flow Errors 15 | . . . . . . . . . . . 2 1 3 8 1 . . Energy Discharges 11 | . . . . . . . . . . . 1 2 2 4 1 1 . Parts Rejected 2 | . . . . . . . . . . . 1 . 1 . . . . Parts Fused 1 | . . . . . . . . . . . . . . 1 . . . Data Loss (minor) 18 | . . . . . . . . . . . 2 3 3 4 4 2 . Data Loss (major) 8 | . . . . . . . . . . . 1 1 1 3 1 1 . Misfires 5 | . . . . . . . . . . . 1 2 . 2 . . . Alerts 1 | . . . . . . . . . . . . . . 1 . . . Weapon Failures 2 | . . . . . . . . . . . 2 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 400 | . . . 31 55 . . . . . . 27 117 . 47 123 . . Projectiles 41 | . . . 4 . . . . . . . . 37 . . . . . Explosions 189 | . . . 27 55 . . . . . . 27 80 . . . . . Melee 170 | . . . . . . . . . . . . . . 47 123 . . Knockbacks 20 | . . . . 1 . . . . . . 8 7 1 3 . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 19 | . . . . 1 . . . . . . 7 7 1 3 . . . Secondary 1 | . . . . . . . . . . . 1 . . . . . . Self-Inflicted Damage 707 | . . . 23 213 . 78 . . 3 . 47 343 . . . . . Shots 22 | . . . 1 8 . 2 . . 1 . 2 8 . . . . . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . . . 1 . . . . . . Kicked 1 | . . . . . . . . . . . 1 . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 675 | . 21 23 234 45 216 343 255 . 20 3 301 399 240 675 149 . 171 Average Temperature 123 | . 12 12 72 18 69 164 126 . 10 2 74 117 96 170 92 . 83 Received Heat Transfer 1801 | . 30 72 117 53 . 27 45 . 18 9 297 149 81 261 . 333 309 Effects 32 | . . . . . . 1 . . . . . 3 . 28 . . . Shutdowns 14 | . . . . . . 1 . . . . . 3 . 10 . . . Energy Bleed 3 | . . . . . . . . . . . . . . 3 . . . Matter Decay 3 | . . . . . . . . . . . . . . 3 . . . Short Circuit 4 | . . . . . . . . . . . . . . 4 . . . Damage (minor) 4 | . . . . . . . . . . . . . . 4 . . . Damage (major) 4 | . . . . . . . . . . . . . . 4 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . 1 . 1 . . . . . . . . . . . . Heat Transferred 1495 | . . . 740 74 111 74 . . . . . 200 . . . . 296 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Gar Fac Low Low Zio Pro Fac Ext Fac Upp Upp Zhi Pro Fac Peak Influence 1514 | . 190 264 340 1083 692 . . . . 646 1351 1514 . . . . 169 Initial 620 | . . 79 111 221 568 . . . . 508 303 620 . . . . 15 Average 669 | . 92 162 169 645 581 . . . . 607 871 947 . . . . 89 Maximum Alert Level 4 | . . 1 1 3 2 . . . . 2 4 4 . . . . . Low Security (%) 17 | 100 100 67 64 . . . . . . . . . . . . . 100 Level 1 10 | . . 32 35 17 . . . . . . 15 . . . . . . Level 2 28 | . . . . 37 100 . . . . 100 19 18 . . . . . Level 3 27 | . . . . 44 . . . . . . 36 47 . . . . . Level 4 17 | . . . . . . . . . . . 28 33 . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 16 | . . . . . . . . . . . 4 9 . . . 2 1 Investigation 2 | . . . . . . . . . . . 1 . . . . . 1 Extermination 1 | . . . . . . . . . . . . 1 . . . . . Reinforcement 5 | . . . . . . . . . . . 2 3 . . . . . Assault 7 | . . . . . . . . . . . 1 4 . . . 2 . Garrison 1 | . . . . . . . . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . 2 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Gar Fac Low Low Zio Pro Fac Ext Fac Upp Upp Zhi Pro Fac Distress Signals 7 | . 1 . 1 . . . . . . . 3 2 . . . . . Communications Jammed 64 | . . . . . . . . . . . . 64 . . . . . Distress Signals 64 | . . . . . . . . . . . . 64 . . . . . Times Spotted 207 | . 10 5 12 20 4 7 5 . 9 4 49 47 2 7 . 13 13 Peak Tracking Total 8 | . 4 2 4 4 2 4 3 . 4 4 8 5 2 1 . 4 7 Tactical Retreats 10 | . . . . . . . . . . 1 4 1 . 1 . 1 2 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Gar Fac Low Low Zio Pro Fac Ext Fac Upp Upp Zhi Pro Fac Traps Triggered 6 | . . . . . 1 . . . . . 1 3 . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . . . 1 . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed 2 | . . . . . . . . . . . . . . . . 2 . Triggered 4 | . . . . . . 1 . . . . . . . 2 . 1 . Most Traps Carried 3 | . . . . . . . . . . . . . . . . 3 . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Mat Gar Fac Low Low Zio Pro Fac Ext Fac Upp Upp Zhi Pro Fac Machines Disabled 38 | . . . 2 9 2 . . . . 1 7 16 . . . 1 . Max in Single Turn 7 | . . . 2 2 1 . . . . . 1 7 . . . 1 . Garrison Access 3 | . . . . . 1 . . . . 1 . 1 . . . . . Garrison Relay 3 | . . . . 3 . . . . . . . . . . . . . Phase Generator 1 | . . . . 1 . . . . . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Gar Fac Low Low Zio Pro Fac Ext Fac Upp Upp Zhi Pro Fac Machines Accessed 38 | . . 2 3 1 3 . . . . 4 6 12 . . 4 . 3 Terminals 19 | . . 1 2 1 . . . . . 2 5 6 . . . . 2 Fabricators 2 | . . . . . 1 . . . . . . . . . . . 1 Repair Stations 7 | . . 1 . . 1 . . . . 1 . 4 . . . . . Recycling Units 2 | . . . . . . . . . . . 1 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . 1 . 1 . . . . 1 . 1 . . . . . Total Hacks 98 | . . 6 10 2 7 . . . . 8 10 32 . . 17 . 6 Successful 54 | . . 4 4 1 6 . . . . 4 1 15 . . 17 . 2 Failed 44 | . . 2 6 1 1 . . . . 4 9 17 . . . . 4 Catastrophic 11 | . . 1 . 1 . . . . . 2 2 4 . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 53 | . . 4 8 . 3 . . . . 8 10 13 . . . 1 6 Terminals 48 | . . 4 8 2 . . . . . 4 9 17 . . . . 4 Fabricators 4 | . . . . . 2 . . . . . . . . . . . 2 Repair Stations 16 | . . 2 . . 3 . . . . 1 . 10 . . . . . Recycling Units 3 | . . . . . . . . . . . 1 2 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 10 | . . . 2 . 2 . . . . 3 . 3 . . . . . Terminal Hacks 23 | . . . 1 1 . . . . . . . 4 . . 17 . . Record 5 | . . . . . . . . . . . . . . . 5 . . Part Schematic 5 | . . . . . . . . . . . . 1 . . 4 . . Robot Analysis 4 | . . . . . . . . . . . . . . . 4 . . Prototype ID Bank 5 | . . . . . . . . . . . . 1 . . 4 . . Open Door 1 | . . . . 1 . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . 1 . . . . . Unreport Threat 1 | . . . . . . . . . . . . 1 . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 11 | . . 2 . . 2 . . . . . . 7 . . . . . Scan Component 6 | . . 1 . . 1 . . . . . . 4 . . . . . Repair 5 | . . 1 . . 1 . . . . . . 3 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . 1 . 1 . . . . 1 . . . . . . . Unlock Access 1 | . . . 1 . . . . . . . . . . . . . . Seal Access 2 | . . . . . 1 . . . . 1 . . . . . . . Unauthorized Hacks 17 | . . 2 2 . 3 . . . . 3 1 4 . . . . 2 Terminals 10 | . . 2 2 . . . . . . 1 1 3 . . . . 1 Botnet 8 | . . 1 2 . . . . . . 1 1 2 . . . . 1 Operators 2 | . . 1 . . . . . . . . . 1 . . . . . Fabricators 3 | . . . . . 2 . . . . . . . . . . . 1 Liberate 1 | . . . . . 1 . . . . . . . . . . . . Fabnet 1 | . . . . . 1 . . . . . . . . . . . . Overload 1 | . . . . . . . . . . . . . . . . . 1 Repair Stations 1 | . . . . . . . . . . 1 . . . . . . . Mechanics 1 | . . . . . . . . . . 1 . . . . . . . Recycling Units 1 | . . . . . . . . . . . . 1 . . . . . Recyclers 1 | . . . . . . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . 1 . . . . . . . Watchers 2 | . . . . . 1 . . . . 1 . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 28 | . . 2 3 . 2 . . . . 2 6 11 . . . . 2 Full Trace Events . | . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 19 | . . . . . . . . 14 . . . 1 . . 4 . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 5 | . . 1 . . 1 . . . . . . 3 . . . . . Time 199 | . . 13 . . 44 . . . . . . 142 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Mat Gar Fac Low Low Zio Pro Fac Ext Fac Upp Upp Zhi Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . 1 . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . 1 . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 12 | . . . . 11 . . . . . . . 1 . . . . . Machine Destruction 12 | . . . . 11 . . . . . . . 1 . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . 3 3 3 1 1 1 1 . . Autooverrided 1 | . . . . . . . . . . . . 1 . . . . . Robots Rewired 11 | . . . . 1 . . . . . . 10 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Gar Fac Low Low Zio Pro Fac Ext Fac Upp Upp Zhi Pro Fac Total Allies 26 | . . . . 1 . . . 7 . 2 12 4 . . . . . Largest Group 8 | . . . . 1 . . . 7 7 4 8 7 . . . . . Highest-Rated Group 442 | . . . . 39 . . . 205 205 192 442 199 . . . . . Highest-Rated Ally 152 | . . . . 39 . . . 51 51 96 152 34 . . . . . Warlord Squad Rendezvous 2 | . . . . . . . . . . . . 2 . . . . . Dakka 1 | . . . . . . . . . . . . 1 . . . . . Ghost 1 | . . . . . . . . . . . . 1 . . . . . Total Orders 2 | . . . . 2 . . . . . . . . . . . . . STAY 1 | . . . . 1 . . . . . . . . . . . . . FOLLOW 1 | . . . . 1 . . . . . . . . . . . . . Ally Attacks 234 | . . . . 7 . . . . 37 22 103 65 . . . . . Total Damage 5076 | . . . . 73 . . . . 720 492 2643 1148 . . . . . Kills 50 | . . . . 1 . . . . 9 2 31 7 . . . . . Allies Corrupted 2 | . . . . . . . . . . 1 1 . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Gar Fac Low Low Zio Pro Fac Ext Fac Upp Upp Zhi Pro Fac Robot Analysis Total 4 | . . . . . . . . . . . . . . . 4 . . Derelict Logs Recovered 9 | . . . . . . . 2 2 . . . . 1 2 . 2 . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Mat Gar Fac Low Low Zio Pro Fac Ext Fac Upp Upp Zhi Pro Fac Turns Passed 11348 | 56 301 328 554 558 526 332 527 1041 380 395 1626 1895 562 1281 286 503 197 Spaces Moved 6967 | 40 148 185 300 350 366 255 303 822 261 296 850 1083 293 641 158 368 248 Core 295 | 5 . . . . . . . . . . . . . . . 97 193 Treads 1496 | . . . . . . . . . . . 305 33 293 641 158 66 . Legs 4329 | 35 148 185 300 350 366 255 303 822 261 296 545 203 . . . 205 55 Wheels 847 | . . . . . . . . . . . . 847 . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 120 120 120 120 170 166 166 50 50 Average Speed 132 | 116 120 120 121 120 120 120 120 120 120 122 148 137 177 179 166 109 65 Slowest Speed 320 | 120 120 120 122 120 120 120 120 120 120 190 320 170 250 250 166 166 120 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . 1 . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 . . . . . . Exploration Rate (%) 42 | 3 28 25 30 51 12 48 50 86 46 9 73 37 57 83 60 52 9 Regions Visited 17 Branch Regions 9 Pre-discovered Areas 5 | . . . . . . 1 . . . . . . . . 3 1 . Known Exits Taken 11 | . . . 1 . 1 1 1 1 1 1 1 1 1 . . 1 . Unknown Exits Taken 5 | 1 1 1 . . . . . . . . . . . 1 1 . . Scrap Searched 13 | . . . . . . 2 1 3 . . . . 1 4 . 2 . Spaces Dug 23 | . . . . 23 . . . . . . . . . . . . . Terrain Destroyed 574 | . . . 56 138 . 30 25 . 19 9 79 201 7 10 . . . Melee . | . . . . . . . . . . . . . . . . . . Projectile 100 | . . . 6 2 . 1 1 . . . 25 49 7 9 . . . AOE 473 | . . . 50 136 . 29 24 . 19 9 54 152 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Gar Fac Low Low Zio Pro Fac Ext Fac Upp Upp Zhi Pro Fac Total 8442 | 46 202 258 458 445 439 268 458 876 322 325 1090 1343 310 723 174 435 270 Wait 688 | . 14 37 106 23 52 3 151 53 55 9 20 112 . 36 . 17 . Move 6949 | 39 147 184 300 349 365 254 302 819 260 295 849 1082 292 640 157 367 248 Hop 1 | . . . . . . . . 1 . . . . . . . . . Pick Up 62 | 1 4 5 6 5 1 1 . 1 . 4 5 15 . 3 1 7 3 Fast Attach 88 | 6 1 4 5 3 5 . . . . 4 21 11 3 8 6 6 5 Attach 42 | . . 2 2 . . . . 1 1 4 9 11 2 1 1 5 3 Detach 16 | . . 1 . . 1 . . . . 1 3 4 1 1 1 1 2 Swap 25 | . 2 4 5 1 1 1 . . . 1 5 4 . . . 1 . Drop 94 | . . 5 14 8 3 1 . 1 . 4 20 17 . 4 4 10 3 Fire 290 | . 34 16 20 32 11 8 5 . 6 3 50 63 12 16 . 8 6 Melee 38 | . . . . . . . . . . . 9 . . 14 4 11 . Ram . | . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . 1 . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 24 | . . . . . . . . . . . . 24 . . . . . Rewire 121 | . . . . 24 . . . . . . 97 . . . . . . Trap 2 | . . . . . . . . . . . . . . . . 2 . Miscellaneous 1 | . . . . . . . . . . . 1 . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Ext) -6/Extension (discovered 3 exits: *Fac x2 / [*Cet]) -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 1 exit: Res) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 276 | -10/Materials | Discovered new exit (range 14) 315 | -10/Materials | Build established: Mutant 358 | -10/Materials | Entered another Materials area 358 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 468 | -9/Materials | Repaired Lgt. Armor Plating 599 | -9/Materials | Discovered new exit (range 16) 686 | -9/Materials | Entered another Materials area 686 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1019 | -8/Materials | Build established: Tank 1240 | -8/Materials | Identified exit to Garrison 1240 | -8/Materials | Entered Garrison 1324 | -8/Garrison | Triggered checkpoint 1354 | -8/Garrison | Garrison Relay disabled 1495 | -8/Garrison | Triggered checkpoint 1498 | -8/Garrison | Triggered checkpoint 1566 | -8/Garrison | Triggered checkpoint 1699 | -8/Garrison | Phase Generator disabled 1726 | -8/Garrison | Garrison Relay disabled 1761 | -8/Garrison | Garrison Relay disabled 1781 | -8/Garrison | Discovered new exit (range 8) 1798 | -8/Garrison | Identified exit to Factory 1798 | -8/Garrison | Entered Factory 1798 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2244 | -7/Factory | Repaired Imp. Carbon-fiber Leg 2284 | -7/Factory | Discovered new exit (range 15) 2323 | -7/Factory | Identified exit to Lower Caves 2324 | -7/Factory | Entered Lower Caves 2331 | -7/Lower Caves | Met a Warlord Commander 2332 | -7/Lower Caves | Learned location of Warlord (-4) 2333 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 2338 | -7/Lower Caves | Found Encrypted Comm Array 2415 | -7/Lower Caves | Build established: Skirmisher 2645 | -7/Lower Caves | Discovered new exit (range 10) 2655 | -7/Lower Caves | Identified exit to Lower Caves 2656 | -7/Lower Caves | Entered another Lower Caves area 3012 | -7/Lower Caves | Identified exit to Zion 3064 | -7/Lower Caves | Learned Factory non-interactive machine intel 3183 | -7/Lower Caves | Entered Zion 3322 | -7/Zion | Given the Hacking Drone Bay 3322 | -7/Zion | Found Prototype Device 3502 | -7/Zion | Learned Factory scanalyzer intel 3690 | -7/Zion | Learned location of 1 exit from Factory 3706 | -7/Zion | Gained Derelict followers 3724 | -7/Zion | Gained Derelict followers 3991 | -7/Zion | Given A8's code to call for help 3998 | -7/Zion | Learned Factory terminal intel 4160 | -7/Zion | Discovered new exit (range 9) 4169 | -7/Zion | Identified exit to Proximity Caves 4224 | -7/Zion | Entered Proximity Caves 4224 | -6/Proximity Caves | Accompanied by 7 allies 4311 | -6/Proximity Caves | Spotter reported a threat 4425 | -6/Proximity Caves | Spotter reported a threat 4573 | -6/Proximity Caves | Discovered new exit (range 10) 4595 | -6/Proximity Caves | Identified exit to Factory 4604 | -6/Proximity Caves | Entered Factory 4604 | -6/Factory | Accompanied by 4 allies 4604 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4605 | -6/Factory | Identified exit to Factory 4606 | -6/Factory | Loaded intel: 208 non-interactive machine locations 4607 | -6/Factory | Loaded intel: 28 terminal locations 4608 | -6/Factory | Loaded intel: 4 scanalyzer locations 4711 | -6/Factory | Identified Hacking Drone Bay 4971 | -6/Factory | Discovered new exit (range 14) 4989 | -6/Factory | Enhanced Grunt warped into view, answering call for help 4990 | -6/Factory | Enhanced Grunt warped into view, answering call for help 4998 | -6/Factory | Identified exit to Extension 4999 | -6/Factory | Entered Extension 4999 | -6/Extension | Accompanied by 2 allies 5000 | -6/Extension | Disrupted transfer network 5068 | -6/Extension | Crushed by falling debris 5440 | -6/Extension | Energy Cycler disabled 5440 | -6/Extension | Rescued a captive Derelict 5441 | -6/Extension | Rescued a captive Derelict 5520 | -6/Extension | Rescued A7 5539 | -6/Extension | Spotted B-75 Beast 5570 | -6/Extension | Destroyed B-75 Beast 5575 | -6/Extension | Discovered exit to Factory (range 15) 5591 | -6/Extension | Destroyed 7 combat bots 5600 | -6/Extension | Lost 3 parts (1p1n1u) 5699 | -6/Extension | First assault squad dispatched 6094 | -6/Extension | Build established: Scavenger-Gunner 6279 | -6/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 6591 | -6/Extension | Discovered exit to Factory (range 10) 6592 | -6/Extension | Discovered new exit (range 6) 6625 | -6/Extension | Entered Factory 6625 | -5/Factory | Accompanied by 4 allies 6625 | -5/Factory | Evolved 2 slots: Utility x2 6646 | -5/Factory | Build established: Scavenger-Tank 6752 | -5/Factory | Identified exit to Upper Caves 6822 | -5/Factory | Repaired Myomer Leg 6903 | -5/Factory | Allied Derelicts emerged from ambush trap array 6925 | -5/Factory | First assault squad dispatched 6931 | -5/Factory | Garrison activated, responded to threat 7038 | -5/Factory | Build established: Scavenger-Skirmisher 7156 | -5/Factory | Repaired Hyp. Gauss Cannon 7189 | -5/Factory | Discovered new exit (range 15) 7489 | -5/Factory | Lost 3 allies 8068 | -5/Factory | Build established: Gunner 8195 | -5/Factory | Joined by Warlord Ghost squad 8240 | -5/Factory | Repaired Myomer Leg 8266 | -5/Factory | Lost 5 parts (3u2w) 8399 | -5/Factory | System corruption reached 10% 8474 | -5/Factory | Joined by Warlord Dakka squad 8479 | -5/Factory | Lost 3 parts (1p2n) 8520 | -5/Factory | Entered Upper Caves 8634 | -5/Upper Caves | Learned Factory security intel 8890 | -5/Upper Caves | Encountered a Warlord checkpoint 8964 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9010 | -5/Upper Caves | Build established: Mutant 9049 | -5/Upper Caves | Discovered new exit (range 13) 9079 | -5/Upper Caves | Identified exit to Upper Caves 9082 | -5/Upper Caves | Entered another Upper Caves area 9162 | -5/Upper Caves | Discovered new exit (range 13) 9239 | -5/Upper Caves | Identified exit to Factory 9464 | -5/Upper Caves | Build established: Tank 9546 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9810 | -5/Upper Caves | Learned 8 Factory zone layouts 9898 | -5/Upper Caves | Build established: Mutant 10348 | -5/Upper Caves | Discovered new exit (range 6) 10363 | -5/Upper Caves | Entered Zhirov 10363 | -5/Zhirov | Discovered new exit (range 3) 10386 | -5/Zhirov | Build established: Derelict-Mutant 10393 | -5/Zhirov | Met Zhirov 10423 | -5/Zhirov | Learned location of Quarantine (-3) 10423 | -5/Zhirov | Learned location of Testing (-2) 10423 | -5/Zhirov | Learned location of Command (-1) 10440 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10465 | -5/Zhirov | Found Alien Artifact 10465 | -5/Zhirov | Identified Integrated Dissipator 10465 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 10485 | -5/Zhirov | Found Alien Artifact 10649 | -5/Zhirov | Entered Proximity Caves 10801 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10826 | -4/Proximity Caves | Learned location of 2 exits from Research 10853 | -4/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 10862 | -4/Proximity Caves | Found Prototype Special Weapon 10862 | -4/Proximity Caves | Identified Molecular Deconstructor 10968 | -4/Proximity Caves | Caught by Unaware searching for contraband prototypes 10983 | -4/Proximity Caves | Caught by Unaware searching for contraband prototypes 11028 | -4/Proximity Caves | Lost 3 parts (1p2w) 11104 | -4/Proximity Caves | Core integrity fell below 50% 11115 | -4/Proximity Caves | Derelict sapper outpost attacked 11134 | -4/Proximity Caves | Lost 6 parts (1p3n2u) 11145 | -4/Proximity Caves | Discovered exit to Factory (range 14) 11152 | -4/Proximity Caves | Entered Factory 11152 | -4/Factory | Evolved 2 slots: Utility x2 11153 | -4/Factory | Identified exit to Research 11333 | -4/Factory | Core integrity fell below 50% 11344 | -4/Factory | Core integrity fell below 20% 11349 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- >>Force(Overload) EM_IMPRINTER_OVERLOAD 11330_ ALERT: Suspicious activity at Fabricator F002. Dispatching Investigation squad. 11335_ Fabricator disabled. 11335_ Penetrated by Slug. 11335_ Slug penetrates Wall. 11335_ Antimatter Reactor destroyed. 11337_ Penetrated by Slug. 11337_ System Guard destroyed. 11338_ Critical hit (Burn: +37). 11340_ Penetrated by Slug. 11340_ Slug penetrates Wall. 11341_ Critical hit (Burn: +37). 11343_ Dropped Phase Gun. 11343_ Penetrated by Slug. 11343_ Slug penetrates Fabricator. 11343_ Penetrated by Slug. 11346_ R-10 Processor collects Phase Gun. 11346_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????# | | ?????????????????????? ???????????????# # | | ????????????????????? ?????????????# # | | ?????????????????????" ?????????????## | | ????????????????????"" ??????????????# """ | | ???????????????????""" ###########+#### """ ## | | ?? ## """ # | | """ """ """ """??"" ## # | | """ """ """ """ """ """ ## """ # | | """ """ """ """ """ """"" ## """ # | | """"" ## """ # | | """ """ """ """ """ h ## # | | """ """ """ """ """ " #####/### | | """ """ """ """ """ [ | | "F[ | | " " """ """ """ """ "[ | | "Y" """ """ """ """ | | """ """ """ """ """ ^ | | ##################+##### | | # #??# | | ######## # ????# "" " | | # # + """" ????????# ""S " | | # """ # # """" ????????# "" " | | # """ # # """" ????????# | | + """ + #? """"?????????# """ " | | # ##### @#? ?????????# """ " | | # """ #???# #??"""" ????????# """ " | | # """ #???# #??"""" "???????# | | # """ #???# #???"""?????????# | | # ##### #???"???????????# | | # + #???????????????# | | ???????????????### ##############??######## | | ?????????????????# ###### #?????????????????????# | | ?????????????????# #????# #?????????????????????# | | ?????????????????# #????# #?????????????????????# | | ?????????????????? #????# ##########????????????# | | ?????????????????? #????# # #????????????# | | ?????????????????? #????# # ############## | | ??????????????????+###### # # # | | ?????????????????? # # # #+ | | ?????????????????? + + """""" # # | | ?????????????????? # # """""" # """" """" # | | ?????????????????? # # """""" # """" """" # | | ?????????????????? # # """""" # """" """" + | | ?????????????????? # # # """" """" # | | ??????????????????####### ########## """" """" # | | ?????????????????? ## #?????# """" """" ## | | ?????????????????? ## ####### """" """" # | | ?????????????????? ## # # | | ?????????????????? ########## # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 39 Energy Capacity 1055 Matter Stores 513 Matter Capacity 550 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 14 Corruption Containment 8 Armor Coverage 600 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 60 Core Analysis 6 Recoil Reduction 10 Kinecelleration 40 Defensive Hacking 12 Item Schematics ----------------- Mak. Transmission Jammer | -7/Zion | Archive Ripper | -7/Zion | Archive Energy Well | -7/Zion | Archive Mak. Salvage Targeting Computer | -7/Zion | Archive Flak Gun | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Mak. Sword | -7/Zion | Archive Adv. Hacking Suite | -7/Zion | Archive Arm. Medium Treads | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Force Booster | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Lrg. Storage Unit | -5/Factory | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- None Challenges ------------ None Game ------ Seed SpliceRiotRegenerator Manual? 0 Play Time 01:27:09 Cumulative 197.8 hours Start 2024.05.19 @ 16:06:59 End 2024.05.19 @ 17:37:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 189 Rogue 184 Adventurer 5 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 54 Gallery% 77 Achievement% 56 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d7164bce-d0b3-43ce-bacf-32055164223a