Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 23:18:37

Player: SovietPaperclip

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (48)      240
Value Destroyed (1438)     1438
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (28)                 28
              TOTAL SCORE: 3406

 Bonus
-------
High Alert Combat Kills    28

 Cogmind 
---------
Core Integrity             298/550
Matter                     247/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (34)
Movement                   Rolling (135) Ox3
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                Carbon-fiber Leg
                VSS Leg
        Armored Wheel
>               --- UTILITY (4) ------
  High-capacity Storage Unit
       Improved Targeting Computer
>               --- WEAPON (2) -------
                Gauss Rifle
>               --- INVENTORY (20) ---
                Ion Engine
                Heat Sink
          Small Matter Pod (34)
                Structural Scanner
                Signal Interpreter
       Improved Signal Interpreter
       Improved Terrain Scanner
                Graphene Brace
                Hacking Suite
          Heavy Assault Rifle
       Improved Assault Rifle
                Grenade Launcher
                Grenade Launcher
                Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
     Reinforced Deuterium Engine
>               --- PROPULSION -------
                Carbon-fiber Leg
                VSS Leg
        Armored Wheel
        Armored Wheel
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
       Improved Targeting Computer
       Hardened Medium Armor Plating
>               --- WEAPON -----------
   High-powered Shotgun
   High-powered Shotgun
>               --- INVENTORY --------
                Ion Engine
                Heat Sink
                Structural Scanner
                Signal Interpreter
       Improved Signal Interpreter
       Improved Terrain Scanner
                Graphene Brace
                Hacking Suite
          Heavy Assault Rifle
       Improved Assault Rifle
   High-powered Shotgun
                Grenade Launcher
                Grenade Launcher
                Grenade Launcher
[Rating: 32]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Protection               Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Improved EM Shotgun
  Ballistic Gun            Improved Assault Rifle

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   1   1   
  Utility                  2    | .   .   1   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             36   | 6   2   13  15  
  Power                    3    | 1   .   .   2   
    Engine                 3    | 1   .   .   2   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               10   | 2   .   4   4   
    Treads                 .    | .   .   .   .   
    Leg                    8    | 2   .   4   2   
    Wheel                  2    | .   .   .   2   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  9    | 1   2   2   4   
    Device                 1    | .   .   .   1   
    Storage                3    | 1   1   1   .   
    Processor              1    | .   .   1   .   
    Hackware               .    | .   .   .   .   
    Protection             4    | .   1   .   3   
    Artifact               .    | .   .   .   .   
  Weapon                   14   | 2   .   7   5   
    Energy Gun             2    | .   .   2   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          12   | 2   .   5   5   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  3    | .   .   3   .   
Parts Lost                 17   | .   .   3   14  
  Power                    2    | .   .   .   2   
  Propulsion               6    | .   .   2   4   
  Utility                  5    | .   .   1   4   
  Weapon                   4    | .   .   .   4   
  Highest Loss Streak      3    | .   .   3   3   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     90   | .   99  93  82  
  Engine                   10   | .   14  11  7   
  Leg                      27   | .   28  31  22  
  Wheel                    2    | .   .   .   6   
  Device                   1    | .   .   .   3   
  Storage                  10   | .   14  11  9   
  Processor                7    | .   .   10  9   
  Protection               8    | .   13  6   7   
  Ballistic Gun            21   | .   28  21  17  
Naked Turns                .    | .   .   .   .   
Heaviest Build             70   | 13  51  54  70  
  Greatest Support         47   | 20  20  30  47  
  Greatest Overweight (x)  5    | .   2   5   5   
  Average Overweight (x)   1    | .   1   1   1   
Largest Inventory Capacity 20   | 8   20  20  20  
  Average Capacity         18   | 7   16  19  20  
  Most Carried             15   | 4   8   10  15  
  Average Carried          8    | 1   4   7   13  
  Final Capacity           20   | 8   20  20  20  
  Final Carried            14   | 1   7   9   14  

 Class Distribution 
--------------------
 76% | Mutant
 23% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           1215 | 258 17  338 602 
  Remotely                 .    | .   .   .   .   
Salvage Created            1741 | 50  62  771 858 
  Parts                    100  | 2   6   46  46  
Haulers Intercepted        4    | .   .   3   1   
Recyclers Shooed           3    | .   .   1   2   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  35   | .   1   15  19  
  Guns                     34   | .   1   15  18  
  AOE                      1    | .   .   .   1   
Classes Destroyed          11   | 1   2   4   4   
  Builder                  2    | .   1   1   .   
  Hauler                   4    | .   .   3   1   
  Recycler                 3    | 1   .   .   2   
  Operator                 2    | .   .   1   1   
  Watcher                  2    | .   .   .   2   
  Swarmer                  9    | .   .   4   5   
  Grunt                    17   | .   1   9   7   
  Sentry                   3    | .   .   2   1   
  Specialist               2    | .   .   .   2   
  Hunter                   3    | .   .   .   3   
  Heavy                    1    | .   .   .   1   
Best Kill Streak           6    | 1   1   6   5   
  Combat Bots Only         4    | .   1   4   4   
Max Kills in Single Turn   2    | 1   1   1   2   
  Gunslinging              1    | .   .   .   1   
  Exploded                 1    | .   .   .   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        216  | .    5    68   143  
  Missed                   57   | .    2    17   38   
Damage Taken               2686 | .    30   666  1990 
  Core                     318  | .    .    66   252  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         94   | 100  100  83   .    
Volleys Fired              121  | 3    7    48   63   
  Largest                  2    | 2    2    2    2    
  Hottest                  53   | 40   40   46   53   
Shots Fired                234  | 6    14   96   118  
  Gun                      234  | 6    14   96   118  
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  234  | 6    14   96   118  
  Thermal                  .    | .    .    .    .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         23   | 4    4    23   9    
  Robot Miss Streak        9    | 1    6    4    9    
  Penetration Max          1    | .    .    .    1    
  Secondary Targets        7    | .    .    2    5    
    Max Gunslinging Chain  1    | .    .    1    1    
Shots Hit Robots           166  | 5    6    74   81   
  Core Hits                89   | 2    3    32   52   
  Critical Kills           2    | .    .    2    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         2    | .    .    2    .    
    Destroy                2    | .    .    2    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3157 | 47   74   1070 1966 
  Guns                     2750 | 47   74   1070 1559 
  Cannons                  .    | .    .    .    .    
  Explosions               407  | .    .    .    407  
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  2750 | 47   74   1070 1559 
  Thermal                  92   | .    .    .    92   
  Explosive                315  | .    .    .    315  
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            172  | .    .    .    172  
  Projectiles              .    | .    .    .    .    
  Explosions               172  | .    .    .    172  
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      320  | .    .    .    320  
  Shots                    4    | .    .    .    4    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        34   | .    12   22   34   
  Average Temperature      7    | .    5    6    12   
  Received Heat Transfer   777  | .    18   264  495  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         100  | .    .    .    100  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             545  | 5   95  392 545 
  Initial                  94   | .   3   39  94  
  Average                  189  | 2   52  204 285 
Maximum Alert Level        2    | .   .   1   2   
  Low Security (%)         60   | 100 100 51  39  
  Level 1                  32   | .   .   48  39  
  Level 2                  7    | .   .   .   20  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          8    | .   1   1   6   
  Investigation            1    | .   .   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            6    | .   1   1   4   
  Assault                  .    | .   .   .   .   
  Garrison                 1    | .   .   .   1   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           3    | .   .   .   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              51   | .   5   19  27  
  Peak Tracking Total      5    | .   2   5   5   
  Tactical Retreats        1    | .   .   .   1   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            2    | .   .   1   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          7    | .   .   .   7   
  Max in Single Turn       3    | .   .   .   3   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          6    | .   3   1   2   
  Terminals                5    | .   3   .   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                14   | .   8   3   3   
  Successful               7    | .   5   2   .   
  Failed                   6    | .   2   1   3   
    Catastrophic           3    | .   1   .   2   
  Database Lockouts        1    | .   1   .   .   
  Manual                   6    | .   5   .   1   
  Terminals                11   | .   8   .   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              3    | .   .   3   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             4    | .   4   .   .   
  Part Schematic           1    | .   1   .   .   
  Prototype ID Bank        1    | .   1   .   .   
  Alert Level              1    | .   1   .   .   
  Registered Components    1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 2    | .   .   2   .   
  Insert Component         1    | .   .   1   .   
  Analyze                  1    | .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   
  Terminals                1    | .   1   .   .   
    Botnet                 1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   1   .   2   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   2    | .   1   1   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   
  Part Schematics Acquired 1    | .   .   1   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               1546 | 64  351 598 533 
Spaces Moved               593  | 43  164 202 184 
  Core                     12   | 12  .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     495  | 31  164 202 98  
  Wheels                   86   | .   .   .   86  
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 190 120 
  Average Speed            177  | 100 193 191 167 
  Slowest Speed            470  | 120 260 470 265 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       24   | 4   45  22  27  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          80   | .   .   .   80  
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      80   | .   .   .   80  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      857  | 58  187 320 292 
  Wait                     45   | .   4   36  5   
  Move                     590  | 42  163 201 184 
  Hop                      .    | .   .   .   .   
  Pick Up                  51   | 7   9   14  21  
  Fast Attach              .    | .   .   .   .   
  Attach                   26   | 6   1   7   12  
  Detach                   .    | .   .   .   .   
  Swap                     10   | .   1   6   3   
  Drop                     14   | .   2   8   4   
  Fire                     121  | 3   7   48  63  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 15)
   65 | -11/Scrapyard | Entered Materials
  111 | -10/Materials | Central database locked down
  302 | -10/Materials | Build established: Mutant
  365 | -10/Materials | Discovered new exit (range 16)
  416 | -10/Materials | Entered another Materials area
  416 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  787 | -9/Materials  | Lost 3 parts (2n1u)
  831 | -9/Materials  | Discovered new exit (range 7)
  988 | -9/Materials  | Discovered new exit (range 3)
 1014 | -9/Materials  | Entered another Materials area
 1014 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1205 | -8/Materials  | Lost 3 parts (1p1n1u)
 1453 | -8/Materials  | Garrison activated, responded to threat
 1494 | -8/Materials  | Build established: Scavenger-Mutant
 1547 | -8/Materials  | Self-destructed

 Last Messages 
---------------
01532_ G-47 Trooper destroyed.
01532_ Switching to secondary target: G-47
  Trooper.
01533_ K-01 Serf collects debris. <x2>
01533_ Critical hit (Burn: +37).
01535_ K-01 Serf collects debris.
01535_ Slug penetrates G-47 Trooper.
01536_ U-05 Engineer lays Concrete.
01537_ K-01 Serf collects debris.
01537_ U-05 Engineer lays Concrete.
01537_ K-01 Serf collects debris.
01538_ U-05 Engineer lays Concrete. <x2>
01540_ Imp. Heat Sink destroyed.
01540_ U-05 Engineer lays Concrete.
01540_ Hpw. Shotgun destroyed.
01540_ K-01 Serf collects debris.
01541_ Slug penetrates G-47 Trooper. <x2>
01546_ Critical hit (Burn: +37).
01546_ Rnf. Deuterium Engine destroyed.
01547_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????????????????#??????????????? |
| ????????????????????????????????? ?? ????????????? |
| ????????????????????????????""?? ???  #??????????? |
| ????????????????????????????  ? ???   #??????????? |
| ????????????????????????????   ????   #??????????? |
| ?????????????????############+#????   #??????????? |
| ?????????????????#         ## #####   ######?????? |
| ?????????????????# "       #                ?????? |
| ?????????????????# "T     =+ *              ?????? |
| ?????????????????#        !# =       %      ?????? |
| ?????????????? ??#         # = """""""###????????? |
| ?????????????? ??#      !  #   "        #????????? |
| ?????????????# ??#         #            #????????? |
| ?????????????# ??#    !    #            ##???????? |
| ?????????????# ??##+########            "#???????? |
| ?????????????# ???# #??????#   /        "#???????? |
| ?????????????# ???# #??????#            "#???????? |
| ????# ######## #### #??????##" *        "#???????? |
| ????#               ###?????#"[         "#???????? |
| ????#                 ####??##          #    ????? |
| ????                     #???# """""""""#??   ???? |
| ?????+######r            #???# ##    ####????T???? |
| ??????????#             t##### #?#####???????????? |
| ??????????#              @     #?????????????????? |
| ??????????#              ##### #?????????????????? |
| ??????????##             #???# #?????????????????? |
| ??????????##    k   k    #???# #?????????????????? |
| ??????????##      g%     #???# #?????????????????? |
| ???????????#    !%g      ##### #?????????????????? |
| ???????????#     [          ## #?????????????????? |
| ???????????#    #####    ##### ##????????????????? |
| ???????????#    #???#        / #########?????????? |
| ??????????      #???#        #          ?????????? |
| ?????????########???#         [ "S   """?????????? |
| ????????????????????#         % """  """?#???????? |
| ????????????????????#   =     !  ""  """ #???????? |
| ????????????????????#  #       #         #???????? |
| ????????????????????#       *  #         #???????? |
| ????????????????????# ##   # # #         #???????? |
| ?????????????????####+######   "         #???????? |
| ?????????????????# !      ## ! ######+###????????? |
| ?????????????????#        ##   ####     #????????? |
| ?????????????????#        #             #????????? |
| ?????????????????#   [[ [ #    %=       #????????? |
| ?????????????????#   [[ % "             #????????? |
| ?????????????????#   [    "   "####     #????????? |
| ?????????????????#        "   ##???######????????? |
| ?????????????????#     %  #  %#??????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                55
Targeting Accuracy         6

 Item Schematics 
-----------------
 Lrg. Storage Unit | -10/Materials | Hacked
 Hcp. Storage Unit | -9/Materials  | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SalvageResetTendrils
  Manual?         0
Play Time         00:16:42
  Cumulative      60.5 hours
  Start           2024.04.08 @ 23:02:52
  End             2024.04.08 @ 23:18:37
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          75
  Rogue           75
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             34
Gallery%          35
Achievement%      38
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 266754b5-f6f9-4af5-907c-3800cb654aa3