Cogmind - Beta 16 *** ADVENTURER MODE // 2025.11.22 @ 20:08:21 Player: Ultimite Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (5) 1000 Robots Destroyed (20) 100 Value Destroyed (784) 784 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4384 Bonus ------- None Cogmind --------- Core Integrity 863/1000 Matter 149/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Treading (160) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Heavy Treads > --- UTILITY (7) ------ Small Storage Unit Advanced Signal Interpreter Targeting Computer Advanced Targeting Computer Advanced ECM Suite Authchip [Device] Improved Recalibrator > --- WEAPON (4) ------- KE Penetrator KE Penetrator > --- INVENTORY (8) ---- F-cell Engine Improved Heat Sink Sensor Array ECM Suite Hardened Light Armor Plating Hardened Light Armor Plating Peak State ------------ > --- POWER ------------ Light Ion Engine Light Fission Core > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Small Storage Unit Advanced Signal Interpreter Targeting Computer Advanced Targeting Computer Advanced ECM Suite Authchip [Device] Improved Recalibrator > --- WEAPON ----------- KE Penetrator KE Penetrator Mass Driver Mass Driver > --- INVENTORY -------- F-cell Engine Heavy Treads Improved Heat Sink Sensor Array ECM Suite Hardened Light Armor Plating Hardened Light Armor Plating [Rating: 80] Favorites ----------- Power Light Fission Core Engine Light Ion Engine Power Core Light Fission Core Propulsion Heavy Treads Treads Heavy Treads Wheel Armored Huge Wheel Hover Unit Antigrav System Utility Small Storage Unit Device Advanced ECM Suite Storage Small Storage Unit Processor Targeting Computer Hackware Authchip [Device] Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Heavy Phase Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Mass Driver Build | -11 -10 -10 -10 -7 -5 ------- Run | Yrd Mat Min Sub Rec Fac Slots Evolved 10 | . . . . . 10 Power 1 | . . . . . 1 Propulsion 2 | . . . . . 2 Utility 5 | . . . . . 5 Weapon 2 | . . . . . 2 Parts Attached 31 | 6 3 . . 3 19 Power 4 | 1 1 . . . 2 Engine 2 | 1 . . . . 1 Core 2 | . 1 . . . 1 Reactor . | . . . . . . Propulsion 8 | 2 . . . 2 4 Treads 3 | . . . . . 3 Leg . | . . . . . . Wheel 4 | 2 . . . 2 . Hover 1 | . . . . . 1 Flight . | . . . . . . Utility 8 | 1 1 . . . 6 Device 2 | . . . . . 2 Storage 1 | 1 . . . . . Processor 4 | . 1 . . . 3 Hackware 1 | . . . . . 1 Protection . | . . . . . . Artifact . | . . . . . . Weapon 11 | 2 1 . . 1 7 Energy Gun 5 | 2 1 . . 1 1 Energy Cannon 1 | . . . . . 1 Ballistic Gun 3 | . . . . . 3 Ballistic Cannon 2 | . . . . . 2 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 8 | . . . . 2 6 Power 3 | . . . . 1 2 Propulsion 2 | . . . . . 2 Utility . | . . . . . . Weapon 3 | . . . . 1 2 Highest Loss Streak 4 | . . . . 1 4 To Critical Strikes . | . . . . . . Average Backups 6 | 2 4 8 8 7 7 Power . | . 1 1 1 1 . Propulsion . | . . . . . 1 Utility 4 | . 2 6 6 4 5 Weapon . | . 1 1 1 . . Tool/Special . | . . . . . . Unused Backups 12 | 2 1 . . 2 7 Power 1 | . . . . . 1 Propulsion 3 | 2 . . . . 1 Utility 7 | . . . . 2 5 Weapon 1 | . 1 . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 83 | . 98 100 100 78 77 Engine 7 | . 14 14 14 7 4 Core 2 | . . . . . 4 Treads 4 | . . . . . 8 Wheel 11 | . 28 28 28 14 1 Device 4 | . . . . . 9 Storage 9 | . 14 14 14 14 5 Processor 14 | . 12 14 14 14 14 Hackware 2 | . . . . . 4 Energy Gun 16 | . 28 28 28 27 4 Energy Cannon 2 | . . . . . 4 Ballistic Gun 1 | . . . . . 3 Ballistic Cannon 2 | . . . . . 5 Peak Build Rating 80 | 6 9 8 8 14 80 Average Rating 36 | 5 7 8 8 13 64 On Entrance 7 | . 6 8 8 8 13 Avg Prop Armor Cover (%) 10 | . . . . . 10 Naked Turns . | . . . . . . Heaviest Build 52 | 13 14 14 14 14 52 Greatest Support 140 | 26 26 26 26 28 140 Greatest Overweight (x) 10 | . . . . . 10 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 Most Carried 8 | 4 8 8 8 8 8 Average Carried 7 | 2 4 8 8 7 7 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 2 8 8 8 7 6 Class Distribution -------------------- 53% | Mutant 46% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -7/Recycling Gunner | -5/Factory Resources | -11 -10 -10 -10 -7 -5 ----------- Run | Yrd Mat Min Sub Rec Fac Matter Collected 592 | 222 68 . 10 10 282 Remotely . | . . . . . . Salvage Created 783 | . 92 . 67 274 350 Parts 29 | . 6 . 2 7 14 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 6 | . . . 6 . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -10 -7 -5 ------- Run | Yrd Mat Min Sub Rec Fac Combat Hostiles Destroyed 14 | . 2 . 2 3 7 Guns 8 | . 2 . 2 1 3 Cannons 4 | . . . . . 4 Classes Destroyed 10 | . 1 . 2 2 5 Worker 3 | . . . . . 3 Tunneler 1 | . . . . . 1 Recycler 1 | . . . . 1 . Watcher 1 | . . . . . 1 Swarmer 1 | . . . 1 . . Grunt 4 | . 2 . . . 2 Sentry 5 | . . . . 3 2 Hunter 2 | . . . . . 2 Programmer 1 | . . . . . 1 Subdweller 1 | . . . 1 . . Best Kill Streak 5 | . 2 . 1 1 5 Combat Bots Only 2 | . 2 . 1 2 2 Max Kills in Single Turn 2 | . 1 . 1 1 2 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -7 -5 -------- Run | Yrd Mat Min Sub Rec Fac Hostile Shots Fired 338 | . 7 . 32 105 194 Missed 111 | . 4 . 20 39 48 Hits 227 | . 3 . 12 66 146 Projectile 227 | . 3 . 12 66 146 AOE 3 | . . . 3 . . Critical Strikes 6 | . . . . . 6 Damage Taken 2720 | . 35 . 187 362 2136 Core 287 | . 13 . 41 96 137 Absorbed by Shields . | . . . . . . Ignored by Resistances 779 | . 10 . 53 123 593 Core Remaining (%) 70 | 100 . . . 40 . Volleys Fired 56 | . 8 . 7 16 25 Largest 4 | . 2 . 2 2 4 Hottest 214 | . 90 . 100 100 214 Shots Fired 134 | . 16 . 14 31 73 Gun 94 | . 16 . 14 31 33 Cannon 40 | . . . . . 40 Launcher . | . . . . . . Special . | . . . . . . Kinetic 59 | . . . . . 59 Thermal 67 | . 16 . 14 31 6 Explosive . | . . . . . . Electromagnetic 8 | . . . . . 8 Robot Hit Streak 25 | . 7 . 10 17 25 Robot Miss Streak 3 | . 3 . 1 1 2 Penetration Max 1 | . . . . . 1 Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 108 | . 11 . 12 28 57 Core Hits 46 | . 6 . 4 12 24 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . . . . 2 Critical Strikes 5 | . 1 . 1 1 2 Burn 3 | . 1 . 1 1 . Destroy 2 | . . . . . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2597 | . 130 . 149 347 1971 Guns 1300 | . 130 . 149 347 674 Cannons 1152 | . . . . . 1152 Explosions 68 | . . . . . 68 Melee . | . . . . . . Ramming 77 | . . . . . 77 Kinetic 1422 | . . . . . 1422 Thermal 918 | . 130 . 149 347 292 Explosive . | . . . . . . Electromagnetic 180 | . . . . . 180 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . . . . . 2 Matter Fused 1 | . . . . . 1 Data Loss (major) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 56 | . . . . . 56 Projectiles 56 | . . . . . 56 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 4 | . . . . . 4 Impact 1 | . . . . . 1 Kinetic 3 | . . . . . 3 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 26 | . . . . . 26 Targets Rammed 26 | . . . . . 26 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 324 | . 147 . 5 270 324 Average Temperature 126 | . 60 . 5 116 153 Received Heat Transfer 699 | . 27 . 30 138 504 Effects 2 | . . . . . 2 Energy Bleed 2 | . . . . . 2 Siege Activations 1 | . . . . . 1 Total Turns 1 | . . . . . 1 Longest Duration 1 | . . . . . 1 Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 2 | . . . . 2 . Combat Hostiles 2 | . . . . 2 . Parts Melted 9 | . . . 1 6 2 Heat Transferred 2421 | . 421 . 518 1110 372 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -7 -5 ------- Run | Yrd Mat Min Sub Rec Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 161 | . 55 1 . 30 161 Initial 24 | . . 1 . 24 . Average 13 | . 11 . . 4 21 Influence Increases 548 | . 59 . 80 71 338 Destroy 0b10 Robot/C 260 | . 40 . 20 60 140 Destroy 0b10 Robot/NC 30 | . . . . 5 25 Destroy Leader 52 | . 10 . . . 42 Successful Hack 25 | . 9 . . 6 10 Disable Machine 18 | . . . . . 18 Destroy Structure 88 | . . . . . 88 Lose Combat Pursuer 75 | . . . 60 . 15 Influence Decreases 442 | . 55 4 20 131 232 Entered New Map 39 | . . 3 . 36 . Time Decay 338 | . 55 1 20 90 172 Lost Part 60 | . . . . . 60 Purge Threat 5 | . . . . 5 . Squads Dispatched 3 | . . . . . 3 Investigation . | . . . . . . Extermination 1 | . . . . . 1 Reinforcement 2 | . . . . . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -10 -10 -7 -5 --------- Run | Yrd Mat Min Sub Rec Fac Distress Signals 1 | . . . . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 35 | . 3 . 8 3 21 Peak Tracking Total 7 | . 2 . 5 2 7 Tactical Retreats 2 | . . . 1 . 1 Traps | -11 -10 -10 -10 -7 -5 ------- Run | Yrd Mat Min Sub Rec Fac Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . 6 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -7 -5 ---------- Run | Yrd Mat Min Sub Rec Fac Machines Disabled 2 | . . . . . 2 Max in Single Turn 2 | . . . . . 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -7 -5 --------- Run | Yrd Mat Min Sub Rec Fac Machines Accessed 11 | . 4 . . 6 1 Terminals 9 | . 4 . . 5 . Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units 1 | . . . . 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 32 | . 14 . . 15 3 Successful 21 | . 9 . . 11 1 Failed 11 | . 5 . . 4 2 Catastrophic 2 | . . . . 2 . Database Lockouts . | . . . . . . Manual 10 | . 6 . . 4 . Terminals 28 | . 14 . . 14 . Fabricators . | . . . . . . Repair Stations 3 | . . . . . 3 Recycling Units 1 | . . . . 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 16 | . 6 . . 10 . Record 8 | . 1 . . 7 . Part Schematic 1 | . . . . 1 . Recycling Unit Index 1 | . 1 . . . . Alert Level 2 | . 1 . . 1 . Unreport Threat 1 | . . . . 1 . Locate Traps 1 | . 1 . . . . Disarm Traps 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . . . . 1 Scan Component 1 | . . . . . 1 Recycling Unit Hacks 1 | . . . . 1 . Report Inventory 1 | . . . . 1 . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . 3 . . . . Terminals 3 | . 3 . . . . Assimilate 1 | . 1 . . . . Botnet 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 2 . . 3 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -7 -5 ------------ Run | Yrd Mat Min Sub Rec Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -7 -5 -------- Run | Yrd Mat Min Sub Rec Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -7 -5 ------- Run | Yrd Mat Min Sub Rec Fac Active Infowar (turns) 905 | . . . . . 905 ECM 905 | . . . . . 905 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -7 -5 ------------- Run | Yrd Mat Min Sub Rec Fac Turns Passed 2236 | 76 257 98 128 594 1083 Spaces Moved 1447 | 49 241 109 117 506 425 Core 2 | 1 . . . . 1 Treads 303 | . . . . . 303 Legs . | . . . . . . Wheels 1142 | 48 241 109 117 506 121 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 90 90 90 100 Average Speed 109 | 88 90 90 90 99 146 Slowest Speed 550 | 90 90 90 90 100 550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 4 50 25 7 94 11 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 52 | . . . . . 52 Melee . | . . . . . . Projectile 12 | . . . . . 12 AOE 40 | . . . . . 40 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -7 -5 --------- Run | Yrd Mat Min Sub Rec Fac Total 1961 | 79 265 108 125 568 816 Wait 367 | 19 2 . 2 35 309 Move 1442 | 48 240 108 116 505 425 Hop . | . . . . . . Pick Up 17 | 4 7 . . 3 3 Fast Attach 25 | 6 3 . . 1 15 Attach 5 | . . . . 2 3 Detach 1 | . . . . . 1 Swap 2 | . 1 . . . 1 Drop 19 | 2 4 . . 5 8 Fire 56 | . 8 . 7 16 25 Melee . | . . . . . . Ram 1 | . . . . . 1 Kick . | . . . . . . Crush 25 | . . . . . 25 Escape Stasis . | . . . . . . Rewire 1 | . . . . 1 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Subcaves -7/Recycling -5/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 327 | -10/Materials | Discovered new exit (range 8) 334 | -10/Materials | Entered Mines 417 | -10/Mines | Discovered new exit (range 14) 432 | -10/Mines | Entered Subcaves 433 | -10/Subcaves | Approached by a straggling Scientist 465 | -10/Subcaves | Ambushed by Subdweller buried in earth 486 | -10/Subcaves | Learned Materials security intel 546 | -10/Subcaves | Discovered new exit (range 15) 560 | -10/Subcaves | Entered Recycling 561 | -7/Recycling | Met a Zionite searching for Scraptown 874 | -7/Recycling | Core integrity fell below 50% 1065 | -7/Recycling | Discovered new exit (range 6) 1154 | -7/Recycling | Entered Factory 1154 | -5/Factory | Evolved 10 slots: Power x1, Propulsion x2, Utility x5, Weapon x2 1480 | -5/Factory | Build established: Gunner 1935 | -5/Factory | Cargo convoy interrupted 2237 | -5/Factory | Self-destructed Last Messages --------------- 02207_ Mass Driver destroyed. 02208_ Slammed into H-66 Slayer. 02208_ Penetrated by Slug. 02209_ R-10 Processor collects Corrupted Adv. Heat Sink. 02210_ Slammed into H-66 Slayer. 02211_ Hvy. Treads destroyed. 02211_ K-01 Serf collects debris. 02211_ Slammed into H-66 Slayer. 02211_ G-50 Soldier misfires. 02211_ Slug penetrates G-50 Soldier. 02215_ H-66 Slayer misfires. 02215_ Slug penetrates Wall. 02215_ Slammed into H-66 Slayer. 02216_ Slammed into U-05 Engineer. 02220_ Slammed into R-10 Processor. 02221_ Slammed into A-15 Conveyor. 02226_ Penetrated by Slug. 02226_ Hvy. Treads destroyed. 02227_ System corrupted: Substantial component data lost. 02236_ K-01 Serf cleans the Terminal. 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"T " ???????????????? | | + / ## #????????????? "" " ???????????????? | | # #### ##### #????????????? "" " ???????????????? | | #????##????# #?????????????? k "????????????????? | | ???????????# #?????????????? "????????????????? | | ???????????# #??????????????? " ???????????????? | | ??????????? #??????????????? " ???????????????? | | ???????????# ???????????????? ???????????????? | | ???????????# ???????????????? ???????????????? | | ???????????# ????????????????? ??????????????? | | ???????????? ????????????????? ??????H???????? | | ???????????? ?????????????????? ????????????????? | | ????????????##???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 23 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 42 Targeting Accuracy 13 Recoil Reduction 4 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Seismic Detector | -7/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Do Not Disturb Immobile And Lovin' It Challenges ------------ None Game ------ Seed CloakingStorageArmor Manual? 0 Play Time 00:33:29 Cumulative 11.8 hours Start 2025.11.22 @ 19:36:11 End 2025.11.22 @ 20:08:21 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 17 Rogue 0 Adventurer 17 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 19 Achievement% 13 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3df7755f-c036-4e20-8111-a2643f87ca4c