Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.14 @ 10:11:26

Player: Oldman Pu

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (6)        1200
Robots Destroyed (254)     1270
Value Destroyed (8156)     8156
Prototype IDs (20)         400
Alien Tech Used (0)        0
Bonus (2210)               2210
              TOTAL SCORE: 15736

 Bonus
-------
High Alert Combat Kills    2210

 Cogmind 
---------
Core Integrity             0/1000
Matter                     358/500
Energy                     30/100
System Corruption          27%
Temperature                Cool (16)
Movement                   Core (750) Ox14
Location                   -5/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (7) ------
                Coolant Injector
  High-capacity Storage Unit
  High-capacity Matter Pod
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (20) ---
                Cold Fusion Reactor
        Armored Huge Wheel
       Advanced Heat Sink
       Advanced Heat Sink
       Improved Light Armor Plating
        Layered Light Armor Plating

 Peak State 
------------
>               --- POWER ------------
                Cold Fusion Reactor
                Cold Fusion Reactor
>               --- PROPULSION -------
        Armored Huge Wheel
        Armored Huge Wheel
>               --- UTILITY ----------
       Improved Cooling System
                Coolant Injector
  High-capacity Storage Unit
        Compact Battery
                Gravity Neutralizer
       Advanced Targeting Computer
        Layered Light Armor Plating
>               --- WEAPON -----------
      Precision Beam Rifle
         Cooled Particle Cannon
         Cooled Particle Cannon
  Hypervelocity Coil Gun
>               --- INVENTORY --------
                Cold Fusion Reactor
                Cold Fusion Reactor
                Cold Fusion Reactor
                Wheel
        Armored Huge Wheel
       Advanced Heat Sink
       Advanced Heat Sink
                Coolant Injector
  High-capacity Matter Pod
       Improved Light Armor Plating
        Layered Light Armor Plating
        Layered Light Armor Plating
          Heavy Laser
                Variable Charge Gun
     Long-range Proton Cannon
       Advanced Plasma Cannon
      Precision Assault Rifle
      Precision Assault Rifle
                KE Penetrator
[Rating: 82]

 Favorites 
-----------
Power                      Cold Fusion Reactor
  Engine                   Heavy Ion Engine
  Power Core               Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Armored Huge Wheel
  Wheel                    Armored Huge Wheel
Utility                    High-capacity Storage Unit
  Device                   Coolant Injector
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Heavy Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac 
Slots Evolved              10   | .   .   2   2   2   2   2   
  Power                    1    | .   .   .   1   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   
  Utility                  5    | .   .   1   1   2   .   1   
  Weapon                   2    | .   .   1   .   .   .   1   
Parts Attached             215  | 6   14  46  54  27  36  32  
  Power                    31   | 1   2   3   11  4   8   2   
    Engine                 16   | 1   2   3   7   1   2   .   
    Core                   10   | .   .   .   4   3   3   .   
    Reactor                5    | .   .   .   .   .   3   2   
  Propulsion               39   | 2   4   12  10  3   7   1   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  39   | 2   4   12  10  3   7   1   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  58   | 1   5   12  17  9   5   9   
    Device                 19   | .   .   6   8   2   1   2   
    Storage                10   | 1   3   1   1   1   1   2   
    Processor              3    | .   .   .   1   1   .   1   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             26   | .   2   5   7   5   3   4   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   87   | 2   3   19  16  11  16  20  
    Energy Gun             32   | 2   1   4   2   3   11  9   
    Energy Cannon          25   | .   .   6   6   6   .   7   
    Ballistic Gun          26   | .   .   8   8   1   5   4   
    Ballistic Cannon       4    | .   2   1   .   1   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  13   | .   .   4   2   4   1   2   
Parts Lost                 45   | .   1   1   10  2   3   28  
  Power                    8    | .   .   .   3   1   .   4   
  Propulsion               9    | .   1   .   3   1   1   3   
  Utility                  11   | .   .   .   3   .   .   8   
  Weapon                   17   | .   .   1   1   .   2   13  
  Highest Loss Streak      24   | .   1   1   4   1   1   24  
  To Critical Strikes      1    | .   .   .   1   .   .   .   
Average Slot Usage (%)     94   | .   94  99  98  94  86  85  
  Engine                   7    | .   14  11  13  4   1   .   
  Core                     2    | .   .   .   4   9   3   .   
  Reactor                  2    | .   .   .   .   .   7   10  
  Wheel                    16   | .   25  22  17  9   13  10  
  Device                   11   | .   .   10  12  15  13  11  
  Storage                  11   | .   16  11  9   12  13  10  
  Processor                3    | .   .   .   5   7   6   4   
  Protection               9    | .   8   11  8   9   6   9   
  Energy Gun               6    | .   10  2   .   6   12  14  
  Energy Cannon            11   | .   .   20  17  7   1   5   
  Ballistic Gun            5    | .   .   8   8   3   5   1   
  Ballistic Cannon         2    | .   17  .   .   3   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             101  | 14  51  65  75  85  89  101 
  Greatest Support         68   | 32  32  32  28  28  56  68  
  Greatest Overweight (x)  7    | .   2   6   7   6   2   3   
  Average Overweight (x)   1    | .   .   2   2   2   1   1   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  
  Average Capacity         19   | 7   14  20  20  20  20  20  
  Most Carried             20   | 1   16  20  20  20  20  20  
  Average Carried          18   | .   11  19  19  19  19  19  
  Final Capacity           20   | 8   20  20  20  20  20  20  
  Final Carried            20   | 1   16  20  20  20  20  7   

 Class Distribution 
--------------------
 38% | Gunner
 24% | Tank
 22% | Scavenger-Tank
 11% | Mutant

 Dominant Class 
----------------
         Mutant | -10/Materials
           Tank | -9/Materials
         Gunner | -8/Materials
         Gunner | -7/Factory
         Gunner | -6/Factory
 Scavenger-Tank | -5/Factory

 Resources                       | -11  -10  -9   -8   -7   -6   -5   
-----------                Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  
Matter Collected           4024  | 202  450  945  982  575  675  195  
  Remotely                 .     | .    .    .    .    .    .    .    
Salvage Created            11262 | .    536  2419 2976 1166 2157 2008 
  Parts                    563   | .    47   153  151  61   69   82   
Haulers Intercepted        20    | .    2    6    4    4    4    .    
Recyclers Shooed           8     | .    4    2    .    .    1    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac 
Combat Hostiles Destroyed  183  | .   11  42  54  19  28  29  
  Melee                    1    | .   .   .   .   .   .   1   
  Guns                     91   | .   8   14  15  10  24  20  
  Cannons                  81   | .   3   25  37  9   1   6   
Classes Destroyed          17   | .   8   3   4   1   1   .   
  Worker                   10   | .   1   3   3   1   .   2   
  Builder                  10   | .   1   3   .   .   2   4   
  Tunneler                 2    | .   .   2   .   .   .   .   
  Hauler                   20   | .   2   6   4   4   4   .   
  Recycler                 12   | .   3   4   2   .   1   2   
  Operator                 4    | .   1   .   1   .   1   1   
  Watcher                  18   | .   2   5   5   3   1   2   
  Swarmer                  33   | .   9   8   11  .   1   4   
  Saboteur                 2    | .   .   .   .   .   1   1   
  Grunt                    95   | .   2   23  28  13  17  12  
  Brawler                  6    | .   .   .   2   .   1   3   
  Duelist                  6    | .   .   1   1   1   2   1   
  Protector                2    | .   .   .   2   .   .   .   
  Sentry                   21   | .   .   10  8   1   1   1   
  Hunter                   4    | .   .   .   1   1   1   1   
  Programmer               13   | .   .   .   .   3   4   6   
  Heavy                    1    | .   .   .   1   .   .   .   
Best Kill Streak           9    | .   7   9   9   4   4   9   
  Combat Bots Only         9    | .   6   5   9   4   4   7   
Max Kills in Single Turn   2    | .   2   2   2   2   2   2   
  Gunslinging              1    | .   1   .   .   .   1   1   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  
Hostile Shots Fired        1008  | .    68   155  257  91   128  309  
  Missed                   260   | .    20   41   60   33   40   66   
Damage Taken               12258 | .    399  1487 3047 879  1573 4873 
  Core                     2067  | .    88   269  384  69   245  1012 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    
  Redirected to Shielding  19    | .    .    19   .    .    .    .    
  Regen/Repaired (Parts)   91    | .    .    91   .    .    .    .    
Core Remaining (%)         64    | 100  64   32   30   90   71   .    
Volleys Fired              556   | .    53   133  148  62   83   77   
  Largest                  4     | .    2    3    3    3    3    4    
  Hottest                  318   | .    100  199  161  183  230  318  
Shots Fired                1623  | .    106  385  437  185  245  265  
  Gun                      877   | .    51   146  152  95   241  192  
  Cannon                   746   | .    55   239  285  90   4    73   
  Launcher                 .     | .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    
  Kinetic                  470   | .    55   120  140  61   73   21   
  Thermal                  1151  | .    51   265  297  124  172  242  
  Explosive                .     | .    .    .    .    .    .    .    
  Electromagnetic          2     | .    .    .    .    .    .    2    
  Robot Hit Streak         33    | .    7    13   16   19   21   33   
  Robot Miss Streak        6     | .    4    6    4    3    4    3    
  Penetration Max          1     | .    .    .    .    .    1    1    
  Secondary Targets        7     | .    1    .    .    .    3    3    
    Max Gunslinging Chain  1     | .    1    .    .    .    1    1    
Shots Hit Robots           1028  | .    59   212  270  125  185  177  
  Core Hits                441   | .    24   87   115  52   86   77   
  Critical Kills           10    | .    .    3    2    .    2    3    
  Critical Parts Destroyed 3     | .    .    .    1    .    1    1    
  Critical Strikes         42    | .    2    6    3    7    10   14   
    Burn                   25    | .    1    3    .    4    7    10   
    Meltdown               5     | .    .    2    2    .    .    1    
    Destroy                8     | .    .    1    1    .    3    3    
    Blast                  4     | .    1    .    .    3    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    
Damage Inflicted           21229 | .    887  3569 5525 2810 4211 4227 
  Guns                     11420 | .    365  1228 1521 1330 4133 2843 
  Cannons                  9809  | .    522  2341 4004 1480 78   1384 
  Explosions               .     | .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    
  Kinetic                  5382  | .    522  991  1331 902  1278 358  
  Thermal                  15810 | .    365  2578 4194 1908 2933 3832 
  Explosive                .     | .    .    .    .    .    .    .    
  Electromagnetic          37    | .    .    .    .    .    .    37   
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
Highest Corruption         27    | .    .    .    8    2    2    27   
  Average Corruption       3     | .    .    .    7    1    1    7    
  Corruption Purged        .     | .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    
  Effects                  77    | .    .    .    22   8    20   27   
    Message Errors         16    | .    .    .    5    3    4    4    
    Matter Fused           19    | .    .    .    4    3    5    7    
    Heat Flow Errors       11    | .    .    .    5    1    1    4    
    Energy Discharges      6     | .    .    .    1    .    2    3    
    Parts Rejected         2     | .    .    .    1    .    1    .    
    Data Loss (minor)      11    | .    .    .    3    1    4    3    
    Data Loss (major)      2     | .    .    .    .    .    1    1    
    Misfires               5     | .    .    .    1    .    1    3    
    Alerts                 3     | .    .    .    2    .    1    .    
    Weapon Failures        2     | .    .    .    .    .    .    2    
Overload Shots             .     | .    .    .    .    .    .    .    
Overflow Damage            147   | .    6    22   31   34   .    54   
  Projectiles              147   | .    6    22   31   34   .    54   
  Explosions               .     | .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    
Knockbacks                 20    | .    8    8    .    4    .    .    
  Impact                   .     | .    .    .    .    .    .    .    
  Kinetic                  17    | .    8    5    .    4    .    .    
  Secondary                3     | .    .    3    .    .    .    .    
Self-Inflicted Damage      55    | .    .    55   .    .    .    .    
  Shots                    1     | .    .    1    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    
Highest Temperature        461   | .    373  444  461  193  190  202  
  Average Temperature      117   | .    94   125  164  55   45   82   
  Received Heat Transfer   4222  | .    66   615  1503 372  556  1110 
  Effects                  27    | .    4    5    18   .    .    .    
    Shutdowns              5     | .    .    1    4    .    .    .    
    Energy Bleed           4     | .    1    1    2    .    .    .    
    Interference           12    | .    2    2    8    .    .    .    
    Short Circuit          2     | .    1    1    .    .    .    .    
    Damage (minor)         1     | .    .    .    1    .    .    .    
    Damage (major)         3     | .    .    .    3    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    
Robots Melted              12    | .    .    3    2    .    4    3    
  Combat Hostiles          10    | .    .    3    2    .    3    2    
  Parts Melted             91    | .    1    20   17   7    21   25   
  Heat Transferred         32254 | .    1147 5624 7325 3715 7051 7392 
Parts Sabotaged            2     | .    .    .    .    .    .    2    
Parts Stolen               .     | .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   -6   -5   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  
Peak Influence             1386 | .    338  815  1386 811  673  732  
  Initial                  630  | .    .    26   334  630  354  318  
  Average                  549  | .    126  532  888  609  431  545  
Maximum Alert Level        4    | .    1    3    4    3    2    3    
  Low Security (%)         11   | 100  84   8    .    .    .    .    
  Level 1                  15   | .    15   17   7    .    39   5    
  Level 2                  49   | .    .    39   20   91   60   89   
  Level 3                  18   | .    .    34   40   8    .    4    
  Level 4                  5    | .    .    .    31   .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    
Sterilizations             1    | .    .    .    1    .    .    .    
Squads Dispatched          44   | .    1    7    9    10   10   7    
  Investigation            13   | .    .    4    3    2    3    1    
  Extermination            8    | .    .    .    .    3    3    2    
  Reinforcement            11   | .    1    2    3    3    1    1    
  Assault                  11   | .    .    1    3    2    2    3    
  Garrison                 1    | .    .    .    .    .    1    .    
  Intercept                .    | .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    
Haulers Reinforced         4    | .    .    .    .    2    1    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac 
Distress Signals           11   | .   1   3   3   2   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              258  | .   23  53  72  26  34  50  
  Peak Tracking Total      13   | .   9   4   9   5   6   13  
  Tactical Retreats        12   | .   1   1   5   1   3   1   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac 
Traps Triggered            10   | .   .   2   2   1   .   5   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Fac 
Machines Disabled          12   | .   2   1   5   1   2   1   
  Max in Single Turn       1    | .   1   1   1   1   1   1   
  Garrison Access          1    | .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac 
Machines Accessed          52   | .   5   14  10  10  7   6   
  Terminals                31   | .   5   9   5   3   4   5   
  Fabricators              3    | .   .   .   .   1   2   .   
  Repair Stations          8    | .   .   2   2   3   1   .   
  Recycling Units          3    | .   .   1   1   1   .   .   
  Scanalyzers              5    | .   .   2   1   1   .   1   
  Garrison Access          2    | .   .   .   1   1   .   .   
Total Hacks                152  | .   19  49  25  23  25  11  
  Successful               92   | .   13  36  15  10  11  7   
  Failed                   60   | .   6   13  10  13  14  4   
    Catastrophic           6    | .   .   1   1   2   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                81   | .   19  23  12  5   13  9   
  Fabricators              8    | .   .   .   .   1   7   .   
  Repair Stations          25   | .   .   9   6   5   5   .   
  Recycling Units          5    | .   .   1   2   2   .   .   
  Scanalyzers              29   | .   .   16  4   7   .   2   
  Garrison Access          4    | .   .   .   1   3   .   .   
Terminal Hacks             54   | .   13  16  8   3   8   6   
  Record                   14   | .   5   3   .   .   5   1   
  Robot Analysis           2    | .   2   .   .   .   .   .   
  Prototype ID Bank        4    | .   1   1   1   1   .   .   
  Level Access Points      1    | .   .   1   .   .   .   .   
  Branch Access Points     2    | .   1   1   .   .   .   .   
  Emergency Access Points  6    | .   .   2   2   .   1   1   
  Repair Station Index     1    | .   .   1   .   .   .   .   
  Alert Level              2    | .   .   .   .   1   1   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   
  Locate Traps             8    | .   2   1   2   .   .   3   
  Dispatch Records         5    | .   1   1   1   1   1   .   
  Maintenance Status       2    | .   .   1   .   .   .   1   
  Security Status          1    | .   1   .   .   .   .   .   
  Patrol Status            1    | .   .   1   .   .   .   .   
  Assault Status           1    | .   .   1   .   .   .   .   
  Hauler Manifests         2    | .   .   1   1   .   .   .   
  Registered Components    1    | .   .   1   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   2   .   
  Load Schematic           2    | .   .   .   .   .   2   .   
Repair Station Hacks       9    | .   .   5   2   1   1   .   
  Scan Component           7    | .   .   3   2   1   1   .   
  Repair                   2    | .   .   2   .   .   .   .   
Recycling Unit Hacks       2    | .   .   1   1   .   .   .   
  Report Inventory         2    | .   .   1   1   .   .   .   
Scanalyzer                 24   | .   .   14  4   5   .   1   
  Insert Component         14   | .   .   8   2   3   .   1   
  Analyze                  10   | .   .   6   2   2   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   1   1   
  Used                     1    | .   .   .   .   .   .   1   
Hacking Detections         43   | .   4   11  8   10  6   4   
  Full Trace Events        13   | .   1   5   2   2   3   .   
  Feedback Events          1    | .   .   .   .   1   .   .   
    Corruption             1    | .   .   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   10   | .   .   6   2   2   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   2   .   .   .   .   
  Time                     89   | .   .   89  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           11   | .   .   6   2   2   .   1   
  Part Schematics Acquired 10   | .   .   6   2   2   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   1   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  
------------               Run  | Yrd Mat Mat Mat Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   3   .   
  Programmers              3    | .   .   .   .   .   3   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac 
Robot Analysis Total       2    | .   2   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -6   -5   
-------------              Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  
Turns Passed               11142 | 54   1098 3168 1960 1722 1812 1328 
Spaces Moved               6923  | 48   823  1956 996  1090 1194 816  
  Core                     7     | 6    .    .    .    .    .    1    
  Treads                   .     | .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    
  Wheels                   6916  | 42   823  1956 996  1090 1194 815  
  Hover                    .     | .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   100  115  120  120  105  115  
  Average Speed            119   | 93   104  122  127  129  114  115  
  Slowest Speed            200   | 100  130  170  185  180  125  200  
  Overloaded Moves         .     | .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    
Exploration Rate (%)       49    | 4    99   97   82   21   28   17   
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    
  Known Exits Taken        1     | .    .    1    .    .    .    .    
  Unknown Exits Taken      5     | 1    1    .    1    1    1    .    
Scrap Searched             .     | .    .    .    .    .    .    .    
Spaces Dug                 2     | .    .    .    .    .    .    2    
Terrain Destroyed          57    | .    .    38   .    7    2    10   
  Melee                    .     | .    .    .    .    .    .    .    
  Projectile               19    | .    .    .    .    7    2    10   
  AOE                      38    | .    .    38   .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  
Total                      8626 | 54   955  2465 1379 1284 1457 1032 
  Wait                     641  | .    36   241  133  44   97   90   
  Move                     6917 | 47   822  1955 995  1089 1193 816  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  117  | 1    19   34   18   25   14   6    
  Fast Attach              50   | 6    3    8    10   5    12   6    
  Attach                   52   | .    1    6    14   8    6    17   
  Detach                   6    | .    .    1    1    3    1    .    
  Swap                     114  | .    10   32   30   14   18   10   
  Drop                     173  | .    11   55   30   34   33   10   
  Fire                     556  | .    53   133  148  62   83   77   
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-8/Materials (discovered 4 exits: *Fac x2 / [*Sto x2])
-7/Factory
-6/Factory
-5/Factory

 History 
---------
  Turn | Location      | Event
    23 | -11/Scrapyard | Discovered new exit (range 16)
    55 | -11/Scrapyard | Entered Materials
   108 | -10/Materials | Identified exit to Mines
   303 | -10/Materials | Build established: Mutant
   690 | -10/Materials | Discovered new exit (range 11)
   929 | -10/Materials | Discovered new exit (range 16)
  1096 | -10/Materials | Discovered new exit (range 15)
  1153 | -10/Materials | Entered another Materials area
  1153 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  1504 | -9/Materials  | Identified exit to Materials
  1945 | -9/Materials  | Build established: Scavenger-Tank
  2392 | -9/Materials  | Core integrity fell below 50%
  2453 | -9/Materials  | Discovered new exit (range 7)
  2954 | -9/Materials  | Repaired Imp. Heat Sink
  3127 | -9/Materials  | Build established: Tank
  3200 | -9/Materials  | Repaired Adv. Beam Cannon
  3244 | -9/Materials  | Identified exit to Mines
  3553 | -9/Materials  | First assault squad dispatched
  4321 | -9/Materials  | Entered another Materials area
  4321 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
  4569 | -8/Materials  | Destroyed 7 combat bots
  4598 | -8/Materials  | Discovered new exit (range 5)
  4623 | -8/Materials  | Build established: Gunner
  4999 | -8/Materials  | Discovered new exit (range 16)
  5521 | -8/Materials  | First assault squad dispatched
  5688 | -8/Materials  | Destroyed 9 combat bots
  5690 | -8/Materials  | Lost 3 parts (2n1u)
  5812 | -8/Materials  | Discovered new exit (range 10)
  5956 | -8/Materials  | Core integrity fell below 50%
  6018 | -8/Materials  | Lost 4 parts (2p1n1w)
  6122 | -8/Materials  | Sterilization system engaged
  6122 | -8/Materials  | Non-combat units ordered to evacuate
  6222 | -8/Materials  | Combat units ordered to evacuate
  6227 | -8/Materials  | Discovered new exit (range 15)
  6278 | -8/Materials  | Build established: Scavenger-Tank
  6281 | -8/Materials  | Entered Factory
  6281 | -7/Factory    | Evolved 2 slots: Utility x2
  7039 | -7/Factory    | Build established: Gunner
  7257 | -7/Factory    | Discovered new exit (range 9)
  7881 | -7/Factory    | First assault squad dispatched
  8003 | -7/Factory    | Entered another Factory area
  8003 | -6/Factory    | Evolved 2 slots: Propulsion x2
  8683 | -6/Factory    | Garrison activated, responded to threat
  8947 | -6/Factory    | Spotted B-75 Beast
  9403 | -6/Factory    | First assault squad dispatched
  9668 | -6/Factory    | Discovered new exit (range 4)
  9815 | -6/Factory    | Entered another Factory area
  9815 | -5/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 10117 | -5/Factory    | Build established: Scavenger-Tank
 10771 | -5/Factory    | Build established: Tank
 11015 | -5/Factory    | First assault squad dispatched
 11080 | -5/Factory    | System corruption reached 10%
 11113 | -5/Factory    | Core integrity fell below 50%
 11132 | -5/Factory    | Destroyed 7 combat bots
 11137 | -5/Factory    | Core integrity fell below 20%
 11143 | -5/Factory    | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
11123_ M-28 Smith repairs G-67 Veteran.
11124_ Prc. Assault Rifle destroyed.
11125_ KE Penetrator destroyed.
11129_ System corrupted: Matter fused (-5).
11129_ Slug penetrates Wall.
11130_ P-70 Sage resets G-50 Soldier, system corruption cleaned.
11130_ G-50 Soldier suffers critical hit (Burn).
11131_ Variable Charge Gun destroyed.
11131_ Wheel destroyed.
11132_ Slug penetrates Wall.
11133_ G-50 Soldier destroyed.
11136_ Lrn. Proton Cannon destroyed.
11136_ M-28 Smith repairs G-50 Soldier.
11138_ M-28 Smith repairs Lgt. Angular Momentum Engine.
11139_ Slug penetrates Wall.
11139_ Acquired Cld. Particle Cannon.
11140_ Cold Fusion Reactor destroyed.
11142_ Gravity Neutralizer destroyed.
11143_ Cld. Particle Cannon destroyed.
11143_ Slug penetrates Wall. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Coolant Potential          130
Energy Generation          29
Energy Capacity            680
Matter Stores              398
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    12
Armor Coverage             375
Propulsion Shielding       33
Utility Shielding          33
Evasion (%)                40
Targeting Accuracy         8

 Item Schematics 
-----------------
              Beam Cannon | -9/Materials | Scanalyzed
 Hrd. Light Armor Plating | -9/Materials | Scanalyzed
        Hcp. Storage Unit | -9/Materials | Scanalyzed
       Med. Armor Plating | -9/Materials | Scanalyzed
               Com. Wheel | -9/Materials | Scanalyzed
       Hvy. Assault Rifle | -9/Materials | Scanalyzed
  Adv. Targeting Computer | -8/Materials | Scanalyzed
               Arm. Wheel | -8/Materials | Scanalyzed
          Arm. Huge Wheel | -7/Factory   | Scanalyzed
 Imp. Light Armor Plating | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FusionInsulatedDiverter
  Manual?         0
Play Time         02:14:10
  Cumulative      249.2 hours
  Start           2024.04.13 @ 14:49:42
  End             2024.04.14 @ 10:11:26
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          191
  Rogue           179
  Adventurer      12
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             30
Gallery%          48
Achievement%      35
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cc6865a0-dd16-4520-baa0-02787857887b