Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 15:40:41 Player: gabr Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (52) 260 Value Destroyed (1317) 1317 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4997 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 36/300 Energy 58/900 System Corruption 20% Temperature Cool (2) Movement Flying (27) Location -6/Factory Parts ------- > --- POWER (1) -------- Hybrid Fission Core > --- PROPULSION (10) -- Improved Surge Thruster Improved Surge Thruster > --- UTILITY (2) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Recoil Stabilizer Backup Plating VII Shock Absorption System Field Recycling Unit (0) Improved Datajack Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Wheel > --- UTILITY ---------- Advanced Melee Analysis Suite Backup Plating VII > --- WEAPON ----------- Heavy Laser Advanced Assault Cannon > --- INVENTORY -------- Recoil Stabilizer Shock Absorption System Field Recycling Unit EM Pulse Cannon Improved Datajack [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg VSS Leg Wheel Wheel Flight Unit VTOL Module Utility Advanced Melee Analysis Suite Device Force Field Storage Small Matter Pod Processor Advanced Melee Analysis Suite Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Flail Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Cannon Advanced Assault Cannon Special Weapon Remote Datajack Impact Weapon Heavy Flail Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 2 2 2 . . Power . | . . . . . . . . Propulsion 8 | . . 2 2 2 2 . . Utility . | . . . . . . . . Weapon . | . . . . . . . . Parts Attached 116 | 5 9 37 11 25 13 . 16 Power 17 | 1 2 5 . 4 1 . 4 Engine 10 | 1 . 4 . 3 . . 2 Core 7 | . 2 1 . 1 1 . 2 Reactor . | . . . . . . . . Propulsion 45 | 2 2 21 3 5 7 . 5 Treads 3 | . . . 1 . 2 . . Leg 6 | . . . . 4 . . 2 Wheel 12 | 2 2 2 . . 5 . 1 Hover . | . . . . . . . . Flight 24 | . . 19 2 1 . . 2 Utility 23 | . 3 4 . 8 4 . 4 Device 7 | . . 1 . 4 2 . . Storage 4 | . 3 1 . . . . . Processor 4 | . . . . 2 2 . . Hackware 1 | . . . . . . . 1 Protection 7 | . . 2 . 2 . . 3 Artifact . | . . . . . . . . Weapon 31 | 2 2 7 8 8 1 . 3 Energy Gun 11 | 2 2 4 2 . . . 1 Energy Cannon 6 | . . 1 2 1 . . 2 Ballistic Gun . | . . . . . . . . Ballistic Cannon 7 | . . 2 3 1 1 . . Launcher . | . . . . . . . . Special Weapon 1 | . . . . 1 . . . Impact Weapon 5 | . . . . 5 . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . Unidentified Prototypes 1 | . . . . 1 . . . Corrupted Parts 5 | . . 2 . 1 2 . . System Corruption 23 | . . 5 . 10 8 . . Parts Lost 48 | . . 10 12 10 4 . 12 Power 9 | . . 1 1 2 2 . 3 Propulsion 25 | . . 5 7 5 2 . 6 Utility 7 | . . 1 2 3 . . 1 Weapon 7 | . . 3 2 . . . 2 Highest Loss Streak 12 | . . 5 12 5 3 . 5 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 60 | . 96 85 51 46 34 40 32 Engine 4 | . 2 9 5 5 2 . 1 Core 2 | . 11 . . . . . . Treads 1 | . . . 1 . 5 . . Leg 2 | . . . . 13 . . 2 Wheel 8 | . 26 5 . . 4 20 9 Flight 9 | . . 36 27 . . . . Device 1 | . . . 4 4 1 6 2 Storage 8 | . 26 14 . . . . . Processor 2 | . . . . 1 7 6 3 Protection 1 | . . 1 5 4 1 . 1 Energy Gun 7 | . 27 9 1 . . . 1 Energy Cannon 1 | . . 3 2 . . . 1 Ballistic Cannon 2 | . . 4 4 . 2 6 4 Impact Weapon 4 | . . . . 12 7 . . Naked Turns 53 | . . . 33 5 . . 15 Heaviest Build 52 | 9 50 52 22 22 18 13 32 Greatest Support 40 | 3 20 40 24 36 30 30 30 Greatest Overweight (x) 11 | 2 2 11 5 5 5 . 8 Average Overweight (x) . | 1 . 1 . 1 . . . Largest Inventory Capacity 20 | 5 20 20 5 5 5 5 5 Average Capacity 8 | 5 15 12 5 5 5 5 5 Most Carried 20 | 3 12 20 5 5 5 5 5 Average Carried 6 | 1 9 10 4 4 5 5 4 Final Capacity 20 | 5 20 5 5 5 5 5 5 Final Carried 12 | 3 12 5 5 5 5 5 5 Class Distribution -------------------- 84% | Mutant 7% | Gladiator 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Matter Collected 1446 | 250 127 396 100 153 336 . 84 Remotely . | . . . . . . . . Salvage Created 1898 | . 154 375 156 287 769 . 157 Parts 65 | . 4 25 7 5 17 . 7 Haulers Intercepted 2 | . . . 1 1 . . . Recyclers Shooed 3 | . . . . . 3 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Combat Hostiles Destroyed 32 | . 3 13 2 4 7 . 3 Melee 5 | . . . . 2 3 . . Guns 8 | . 2 6 . . . . . Cannons 12 | . . 6 2 . 1 . 3 AOE 1 | . 1 . . . . . . Classes Destroyed 11 | . 1 2 3 2 2 . 1 Worker 8 | . . . . 2 6 . . Builder 2 | . . . 1 1 . . . Tunneler 3 | . . . . . 3 . . Hauler 2 | . . . 1 1 . . . Recycler 4 | . . . . 1 3 . . Mechanic 1 | . . . . . . . 1 Swarmer 10 | . . 5 . 1 4 . . Grunt 13 | . 3 4 1 2 . . 3 Sentry 7 | . . 4 . 1 2 . . Programmer 1 | . . . . . 1 . . Heavy 1 | . . . 1 . . . . Best Kill Streak 7 | . 2 5 2 3 7 . 4 Combat Bots Only 5 | . 2 5 1 1 4 . 3 Max Kills in Single Turn 1 | . 1 1 1 1 1 . 1 Gunslinging . | . . . . . . . . Exploded 1 | . 1 . . . . . . Melee 1 | . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Hostile Shots Fired 792 | . 12 99 112 249 159 . 161 Missed 264 | . 3 24 37 82 64 . 54 Damage Taken 6511 | . 161 983 1533 1360 773 . 1701 Core 2058 | . 62 219 461 453 265 . 598 Absorbed by Shields 197 | . . . . 166 . . 31 Redirected to Shielding 214 | . . . 109 105 . . . Regen/Repaired (Parts) 115 | . 29 86 . . . . . Core Remaining (%) 54 | 100 75 45 16 35 . . . Volleys Fired 108 | . 8 39 15 . 23 . 23 Largest 2 | . 2 2 2 . 1 . 2 Hottest 138 | . 80 104 123 . 48 . 138 Shots Fired 157 | . 16 71 18 . 23 . 29 Gun 60 | . 16 38 . . . . 6 Cannon 97 | . . 33 18 . 23 . 23 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 77 | . . 22 12 . 23 . 20 Thermal 34 | . . 23 3 . . . 8 Explosive . | . . . . . . . . Electromagnetic 46 | . 16 26 3 . . . 1 Robot Hit Streak 17 | . 8 17 7 . 4 . 8 Robot Miss Streak 5 | . 2 5 2 . 2 . 3 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 161 | . 12 43 14 28 45 . 19 Core Hits 45 | . 6 13 4 3 11 . 8 Critical Kills 5 | . . 1 1 1 2 . . Critical Parts Destroyed 10 | . . . . 3 7 . . Critical Strikes 21 | . . 2 3 4 10 . 2 Burn 1 | . . . . . . . 1 Meltdown 2 | . . 1 1 . . . . Blast 4 | . . . 2 . 1 . 1 Corrupt 1 | . . 1 . . . . . Smash 13 | . . . . 4 9 . . Melee Attacks 74 | . . . . 40 34 . . Impact 74 | . . . . 40 34 . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 14 | . . . . 5 9 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 10 | . . . . 6 4 . . Damage Inflicted 5401 | . 189 730 655 1117 2156 . 554 Guns 519 | . 159 296 . . . . 64 Cannons 1997 | . . 434 616 . 457 . 490 Explosions 59 | . 20 . 39 . . . . Melee 2816 | . . . . 1117 1699 . . Ramming 10 | . 10 . . . . . . Kinetic 1683 | . . 330 484 . 457 . 412 Thermal 453 | . 20 216 91 . . . 126 Explosive . | . . . . . . . . Electromagnetic 439 | . 159 184 80 . . . 16 Impact 2816 | . . . . 1117 1699 . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 20 | . . 5 . 13 9 19 20 Average Corruption 8 | . . 2 . 7 8 16 19 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 51 | . . 11 . 11 12 3 14 Message Errors 14 | . . 4 . 3 3 1 3 Matter Fused 12 | . . 3 . 3 3 1 2 Heat Flow Errors 5 | . . 2 . 1 1 . 1 Energy Discharges 6 | . . 1 . 1 2 1 1 Parts Rejected 2 | . . . . 2 . . . Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 7 | . . . . . 3 . 4 Data Loss (major) 1 | . . . . . . . 1 Alerts 3 | . . 1 . 1 . . 1 Overload Shots . | . . . . . . . . Overflow Damage 967 | . . . 18 314 635 . . Projectiles 18 | . . . 18 . . . . Explosions . | . . . . . . . . Melee 949 | . . . . 314 635 . . Knockbacks 20 | . . 2 4 2 7 . 5 Impact 7 | . . . . 2 5 . . Kinetic 13 | . . 2 4 . 2 . 5 Secondary . | . . . . . . . . Self-Inflicted Damage 62 | . 37 . 25 . . . . Shots 2 | . 1 . 1 . . . . Rammed 2 | . 2 . . . . . . Targets Rammed 2 | . 2 . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 453 | . 90 453 253 123 65 . 318 Average Temperature 108 | . 40 131 83 53 46 . 92 Received Heat Transfer 1729 | . 60 318 297 524 204 . 326 Effects 6 | . . 6 . . . . . Shutdowns 2 | . . 2 . . . . . Interference 1 | . . 1 . . . . . Short Circuit 3 | . . 3 . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 17 | . . . . 3 14 . . Impact Corruptions 38 | . . . . 16 22 . . Robots Melted 2 | . . 1 1 . . . . Combat Hostiles 1 | . . 1 . . . . . Parts Melted 2 | . . 1 1 . . . . Heat Transferred 977 | . 50 481 161 . . . 285 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . 1 . 1 . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Peak Influence 235 | . 206 235 148 114 179 33 75 Initial 98 | . . 1 98 67 24 3 23 Average 77 | . 65 143 113 55 63 14 40 Maximum Alert Level 1 | . 1 1 . . . . . Low Security (%) 94 | 100 91 83 100 100 100 100 100 Level 1 5 | . 8 16 . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . . 2 2 1 1 . 2 Investigation 2 | . . 1 . . . . 1 Extermination 3 | . . . . 1 1 . 1 Reinforcement 3 | . . 1 2 . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Distress Signals 2 | . . 1 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 81 | . 10 22 15 5 10 4 15 Peak Tracking Total 13 | . 3 5 13 4 5 4 11 Tactical Retreats 12 | . 3 1 3 1 3 . 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Traps Triggered 5 | . 1 . . 1 1 . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Machines Disabled 2 | . 1 1 . . . . . Max in Single Turn 1 | . 1 1 . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Machines Accessed 9 | . 3 4 1 . . . 1 Terminals 5 | . 2 2 1 . . . . Fabricators . | . . . . . . . . Repair Stations 2 | . 1 1 . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 19 | . 4 10 2 . . . 3 Successful 11 | . 3 7 1 . . . . Failed 8 | . 1 3 1 . . . 3 Catastrophic 4 | . 1 . . . . . 3 Database Lockouts . | . . . . . . . . Manual 7 | . 2 5 . . . . . Terminals 9 | . 2 5 2 . . . . Fabricators . | . . . . . . . . Repair Stations 5 | . 2 3 . . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . 2 . . . . . Garrison Access 3 | . . . . . . . 3 Terminal Hacks 3 | . 1 1 1 . . . . Robot Analysis 1 | . . . 1 . . . . Level Access Points 1 | . 1 . . . . . . Hauler Manifests 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . 2 2 . . . . . Scan Component 2 | . 1 1 . . . . . Repair 2 | . 1 1 . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . 2 . . . . . Insert Component 1 | . . 1 . . . . . Analyze 1 | . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 2 | . . 2 . . . . . Terminals 2 | . . 2 . . . . . Assimilate 2 | . . 2 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . 2 2 1 . . . 1 Full Trace Events 2 | . . 1 . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . 1 1 . . . . . Time 58 | . 26 32 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Robot Analysis Total 1 | . . . 1 . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Turns Passed 3647 | 66 684 770 179 719 848 59 322 Spaces Moved 2214 | 47 302 472 198 362 476 74 283 Core 396 | 47 1 . 67 115 53 . 113 Treads 196 | . . . 4 . 192 . . Legs 290 | . . . . 247 . . 43 Wheels 785 | . 301 56 . . 231 74 123 Hover . | . . . . . . . . Flight 547 | . . 416 127 . . . 4 Fastest Speed 22 | 50 80 26 22 50 80 80 27 Average Speed 112 | 121 89 112 55 159 135 80 82 Slowest Speed 920 | 150 150 920 435 300 300 80 450 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 3 55 26 20 7 9 70 11 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . 1 . . . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug 1 | . . . . . . . 1 Terrain Destroyed 17 | . 3 . 8 . 2 . 4 Melee . | . . . . . . . . Projectile 11 | . . . 5 . 2 . 4 AOE 6 | . 3 . 3 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Total 3097 | 54 695 637 241 449 611 73 337 Wait 542 | . 369 68 10 22 65 . 8 Move 2208 | 46 301 471 197 361 476 73 283 Hop . | . . . . . . . . Pick Up 13 | 3 5 4 1 . . . . Fast Attach 84 | 5 6 16 8 21 13 . 15 Attach 15 | . . 11 2 1 . . 1 Detach 22 | . 1 12 2 3 1 . 3 Swap 17 | . 3 10 1 3 . . . Drop 27 | . . 6 5 6 6 . 4 Fire 108 | . 8 39 15 . 23 . 23 Melee 59 | . . . . 32 27 . . Ram 2 | . 2 . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 133 | -10/Materials | Identified exit to Materials 140 | -10/Materials | Discovered new exit (range 16) 245 | -10/Materials | Repaired Wheel? 309 | -10/Materials | Build established: Mutant 751 | -10/Materials | Entered another Materials area 751 | -9/Materials | Evolved 2 slots: Propulsion x2 1081 | -9/Materials | Lost 5 parts (1p1n3w) 1321 | -9/Materials | Core integrity fell below 50% 1395 | -9/Materials | Repaired Imp. Light Cannon 1519 | -9/Materials | Discovered new exit (range 5) 1521 | -9/Materials | Entered another Materials area 1521 | -8/Materials | Evolved 2 slots: Propulsion x2 1668 | -8/Materials | Core integrity fell below 50% 1691 | -8/Materials | Lost 12 parts (1p7n2u2w) 1695 | -8/Materials | Core integrity fell below 20% 1699 | -8/Materials | Discovered new exit (range 4) 1700 | -8/Materials | Entered Factory 1700 | -7/Factory | Evolved 2 slots: Propulsion x2 1823 | -7/Factory | Discovered new exit (range 5) 2197 | -7/Factory | Lost 5 parts (1p3n1u) 2201 | -7/Factory | System corruption reached 10% 2223 | -7/Factory | Core integrity fell below 50% 2251 | -7/Factory | Lost 5 parts (1p2n2u) 2419 | -7/Factory | Entered another Factory area 2419 | -6/Factory | Evolved 2 slots: Propulsion x2 2830 | -6/Factory | Lost 3 parts (1p2n) 3267 | -6/Factory | Sucked down chute 3267 | -6/Factory | Entered Waste 3282 | -6/Waste | EMP discharged 3282 | -6/Waste | System corruption reached 10% 3282 | -6/Waste | Spotted C-40 Crusher 3289 | -6/Waste | Spotted C-40 Crusher 3298 | -6/Waste | Spotted C-40 Crusher 3298 | -6/Waste | Spotted C-40 Crusher 3318 | -6/Waste | Discovered new exit (range 10) 3326 | -6/Waste | Entered Factory 3399 | -6/Factory | Spotted B-75 Beast 3518 | -6/Factory | Lost 5 parts (1p3n1u) 3573 | -6/Factory | Core integrity fell below 50% 3593 | -6/Factory | Lost 5 parts (3n2w) 3633 | -6/Factory | Core integrity fell below 20% 3648 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03600_ System corrupted: Substantial component data lost. 03605_ Dropped Imp. Propulsion Shielding. 03606_ Acquired Imp. Propulsion Shielding. 03607_ Discarded Hacking Suite. 03608_ Dropped Imp. Propulsion Shielding. 03617_ System corrupted: Component data lost. 03617_ ALERT: Security rotation in progress. 03626_ Lgt. Deuterium Engine destroyed. 03629_ K-01 Serf cleans the Subcomponent Replicator. 03629_ Subcomponent Replicator disabled. 03630_ Triggered Ambush Trap. 03630_ B-48 Gladiator emerges from a hatch in the floor. 03630_ G-50 Soldier emerges from a hatch in the floor. 03633_ U-05 Engineer lays Concrete. 03635_ 4Z VUBXX4VYSU/8D529IPWB E4,AFW#W899< 03641_ Acquired Imp. Surge Thruster. 03643_ Fabricator disabled. 03644_ Acquired Hyb. Fission Core. 03645_ Hyb. Fission Core destroyed. 03646_ Acquired Hyb. Fission Core. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? ???????????????????? | | ?????????????????????? ???? ?????????????????? | | ????????????????????? ??? #????????????????? | | ????????????????????? """ #????????????????? | | ????????????????????? """ #????????????????? | | ????????????????????? """ #????????????????? | | ????????????????? ?? #????????????????? | | ????????????????? H #????????????????? | | ????????????????? [ #????????????????? | | ????????????????? #????????????????? | | ?????????????????? """ ! #????????????????? | | ????????????? ? "F" #????????????????? | | ???????????? " #????????????????? | | ?????????? "" #????????????????? | | ?????????? """w +????????????????? | | ?????????? @ #????????????????? | | ?????????? #????????????????? | | ?????????????############## ss #####????????????? | | ??????????????????????????# #????????????? | | ??????????????????????????# s #????????????? | | ??????????????????????????# #????????????? | | ??????????????????????##### s #????????????? | | ??????????????????????+ #????????????? | | ??????????????????????####### g #????????????? | | ????????????????????????????# #########????? | | ????????????????????????????# p #????? | | ??????????????????????????### #????? | | ?????????????????????? #????? | | ??????????????????????#########" +????? | | ???????????????????????????????# ###### | | ???????????????????????????????# | | ???????????????????????????????# | | ???????????????????????????????# """"" """"" | | ???????????????????????????????+ """"" """"" | | ???????????????????????????????# """ """ | | ???????????????????????????????# | | ???????????????????????????????# """"" """"" | | ???????????????????????????????# """"" """"" | | ???????????????????????????????# "" """ """ | | ???????????????????????????????#""" ?? ? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 290 Matter Stores 350 Matter Capacity 350 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: EX 25 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 65 Targeting Accuracy 6 Melee Accuracy 16 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Flight Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImpulseTeslaBiocell Manual? 0 Play Time 00:29:25 Cumulative 62.8 hours Start 2024.04.07 @ 15:10:07 End 2024.04.07 @ 15:40:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 142 Rogue 142 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 41 Achievement% 31 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7fa05e34-f5ed-4202-8b75-26875f6c61fd