Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.09.05 @ 23:54:08 Player: Plexion Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (36) 7200 Robots Destroyed (144) 720 Value Destroyed (7439) 7439 Prototype IDs (166) 3320 Alien Tech Used (15) 3000 Bonus (22421) 22421 TOTAL SCORE: 48600 Bonus ------- High Alert Combat Kills 1586 Follower Combat Kills 1533 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Recovered Sigix Corpse 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Started Test 138-B 500 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed A3 800 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -30898 Cogmind --------- Core Integrity 784/1600 Matter 520/550 Energy 607/990 System Corruption 3% Temperature Cool (12) Movement Flying (24) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Zero-point Reactor > --- PROPULSION (10) -- Flying Fortress v7 Impulse Thruster Array Improved Q-thruster Improved Q-thruster Improved Q-thruster Improved Q-thruster > --- UTILITY (10) ----- Desublimator Lightpack 2.0 Zionite Biocell Array Precision Matter Filter Experimental Weapon Cycler Zionite Shade Armor AEGIS Remote Shield > --- WEAPON (4) ------- Vortex Driver Enhanced Nova Cannon Perforator > --- INVENTORY (25) --- Nuclear Pulse Array Cooled Field Propulsion Drive Electron Diverter Cooled Q-thruster Advanced Phase Shifter Experimental Phase Shifter Zionite Weapon Casing Zionite Shade Armor Zionite Shade Armor Experimental Powered Armor High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor Spacefold Activator Compact HERF Cannon Zionite Alpha Cannon Mk. II Gamma Bomb Array Sigix Corpse Peak State ------------ > --- POWER ------------ Mini Fusion Reactor Zero-point Reactor > --- PROPULSION ------- Flying Fortress v7 Electron Diverter Impulse Thruster Array Improved Q-thruster Improved Q-thruster Cooled Q-thruster > --- UTILITY ---------- Desublimator Lightpack 2.0 Experimental Weapon Cycler Experimental Phase Shifter Zionite Shade Armor AEGIS Remote Shield Matter Drive > --- WEAPON ----------- Perforator Sigix Broadsword > --- INVENTORY -------- Nuclear Pulse Array Nuclear Pulse Array Cooled Field Propulsion Drive Electron Diverter Zionite Biocell Array Precision Matter Filter Advanced Phase Shifter Advanced Phase Shifter Advanced Phase Shifter Zionite Weapon Casing Zionite Weapon Casing Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor High-powered Transdimensional Reconstructor Integrity Redistributor Spacefold Activator Compact HERF Cannon Vortex Driver Enhanced Nova Cannon Zionite Alpha Cannon Mk. II Gamma Bomb Array [Rating: 296] Favorites ----------- Power Zero-point Reactor Engine Light Ion Engine Power Core Micro Fission Core Reactor Zero-point Reactor Propulsion Flying Fortress v7 Treads Improved Treads Leg Carbon-fiber Leg Wheel Compact Wheel Flight Unit Flying Fortress v7 Utility Lightpack 2.0 Device Active Sensor Suite Storage Lightpack 2.0 Processor Advanced Signal Interpreter Hackware Advanced Hacking Suite Protection Zionite Shade Armor Artifact Matter Drive Weapon Lance Energy Gun Medium Laser Energy Cannon Heavy Phase Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Vortex Catalyst Activator Special Weapon Improved Plasma Cutter Slashing Weapon Sigix Broadsword Piercing Weapon Lance Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 17 | . . . . . 4 . 2 . . . . 2 . . . . 2 . . . . 2 . . . . . . 2 . 2 . . 1 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 7 | . . . . . 2 . 2 . . . . 1 . . . . . . . . . . . . . . . . 1 . 1 . . . . . Utility 8 | . . . . . 2 . . . . . . 1 . . . . 2 . . . . 2 . . . . . . . . 1 . . . . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 361 | 6 7 2 3 1 17 23 13 12 1 . . 12 4 . 2 . 11 . . 7 . 1 . 3 . 1 7 . 34 25 18 10 15 5 85 36 Power 33 | 1 . . . . 2 . 1 2 . . . 1 . . . . 1 . . . . . . . . . 2 . 2 1 1 1 . 4 14 . Engine 5 | 1 . . . . 2 . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Core 7 | . . . . . . . 1 1 . . . . . . . . 1 . . . . . . . . . 1 . 2 . . . . . 1 . Reactor 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 1 . 4 13 . Propulsion 53 | 2 . . 2 . 2 9 4 1 . . . 1 . . . . 2 . . 2 . . . . . . . . 2 2 5 . 7 . 7 5 Treads 9 | 2 . . 2 . 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 40 | . . . . . . 2 4 1 . . . 1 . . . . 2 . . 2 . . . . . . . . 2 2 5 . 7 . 7 5 Utility 168 | 1 1 . 1 1 4 6 3 1 . . . 3 . . . . 4 . . 3 . 1 . 3 . 1 3 . 22 12 12 4 7 1 53 21 Device 86 | . . . . . 1 4 . 1 . . . . . . . . . . . 1 . . . 2 . . . . 14 7 8 2 5 . 28 13 Storage 13 | 1 1 . 1 . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . 7 1 Processor 8 | . . . . . . 1 . . . . . 2 . . . . . . . . . . . . . . . . 1 . 1 1 . . 2 . Hackware 5 | . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . 2 . . 1 . . . . Protection 50 | . . . . 1 3 1 2 . . . . 1 . . . . 2 . . 1 . 1 . 1 . 1 3 . 5 5 3 . . . 13 7 Artifact 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 3 . Weapon 107 | 2 6 2 . . 9 8 5 8 1 . . 7 4 . 2 . 4 . . 2 . . . . . . 2 . 8 10 . 5 1 . 11 10 Energy Gun 3 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Energy Cannon 26 | . . . . . . 1 . . . . . 2 1 . . . 2 . . 2 . . . . . . . . 1 3 . 2 1 . 5 6 Ballistic Gun 25 | 2 3 1 . . 6 6 . 2 . . . . . . . . . . . . . . . . . . . . 1 2 . 1 . . 1 . Ballistic Cannon 8 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 1 . . . . 2 2 Launcher 18 | . 3 1 . . 1 1 2 3 . . . 1 1 . 1 . . . . . . . . . . . . . 2 . . 1 . . 1 . Special Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . . . . . . . . . 2 2 . . . . . . . . . . . . . . . . . . 1 . . . 2 Piercing Weapon 17 | . . . . . . . 3 3 1 . . 2 . . 1 . 1 . . . . . . . . . 1 . 2 2 . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 63 | . . . . . 2 4 . . . . . 1 . . . . . . . 4 . . . . . 1 3 . 4 7 4 1 7 1 20 4 Corrupted Parts 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . System Corruption 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . Parts Lost 34 | . . . . . 4 7 . 1 . . . . . . . . . . . . . . . . . . . . 5 1 3 1 . . 2 10 Power 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 7 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 Utility 20 | . . . . . 2 3 . 1 . . . . . . . . . . . . . . . . . . . . 2 1 3 1 . . . 7 Weapon 5 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 1 Highest Loss Streak 4 | . . . . . 2 4 . 1 . . . . . . . . . . . . . . . . . . . . 3 1 2 1 . . 1 3 Average Slot Usage (%) 72 | . 88 100 91 100 98 92 73 59 61 61 61 64 68 68 68 68 61 61 61 61 61 60 60 60 60 60 59 60 71 73 66 67 68 69 62 63 Engine 3 | . 14 14 14 14 9 9 1 1 . . . . 6 6 6 6 . . . . . . . . . . . . . . . . . . . . Core 1 | . . . . . . . 5 5 7 7 7 5 . . . . 4 5 5 5 5 5 5 5 5 5 4 5 9 5 . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 7 8 8 7 6 6 Treads 7 | . 28 28 28 28 36 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 15 | . . . . . . . 22 21 23 23 23 24 25 25 25 25 22 22 22 22 22 20 20 20 20 20 20 20 21 22 21 18 20 26 23 21 Device 7 | . . . . . 8 16 1 4 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 6 5 5 5 5 6 6 7 11 8 11 6 14 Storage 7 | . 17 28 19 14 9 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 3 5 3 Processor 1 | . . . . . . 6 6 . . . . 2 . . . . . . . . . . . . . . . . 4 4 7 10 11 7 1 . Protection 4 | . . . . 14 18 2 6 6 . . . 1 6 6 6 6 1 5 5 5 5 10 10 8 10 10 10 10 6 6 7 . . . 3 5 Energy Cannon 1 | . . . . . . . . . . . . . . . . . 4 5 5 5 5 5 5 5 5 5 5 5 2 2 4 2 2 3 1 2 Ballistic Gun 6 | . 27 25 28 28 11 17 8 4 . . . . . . . . . . . . . . . . . . . . . 3 . 1 . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . 4 5 5 5 5 5 5 5 5 5 5 5 3 . . . . . . 2 Slashing Weapon 1 | . . . . . . . . . . . . 4 5 6 6 6 . . . . . . . . . . . . . . . 1 4 3 3 2 Piercing Weapon 3 | . . . . . . . 5 6 15 15 15 11 12 12 12 12 5 5 5 5 5 5 5 5 5 5 3 5 6 5 4 4 1 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 108 | 11 32 31 46 53 69 74 61 60 54 54 54 63 63 63 63 63 39 37 37 37 37 57 57 59 57 57 57 57 62 73 79 75 77 92 101 108 Greatest Support 108 | 40 40 40 46 46 92 92 60 60 60 60 60 65 65 65 65 65 65 65 65 69 69 64 69 69 69 64 69 69 74 77 86 86 96 104 105 108 Greatest Overweight (x) 5 | 3 . . 1 1 . 3 3 5 . . . . . . . . 2 . . . . . . . . . . . . . 1 . . . 1 1 Average Overweight (x) . | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 21 | 7 9 15 17 20 20 20 20 20 20 20 20 20 20 20 20 20 24 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 2 15 15 20 19 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 23 23 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 20 | 1 6 15 16 19 18 19 18 18 20 19 19 19 19 20 20 20 22 25 25 24 25 23 23 24 25 24 24 25 22 24 24 24 24 24 24 23 Final Capacity 25 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 2 15 15 20 19 19 20 19 20 20 20 20 20 20 20 20 20 25 25 25 25 25 23 23 25 25 25 25 25 24 24 24 25 25 25 24 18 Class Distribution -------------------- 31% | Mutant 26% | Scout 19% | Alien-Sprinter 4% | Ninja 3% | Commander-Sprinter 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Zion Scout | -6/Proximity Caves Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Data Miner Scout | -5/Proximity Caves Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -5/Warlord Scout | -4/Proximity Caves Scout | -4/Factory Scout | -4/Waste Scout | -4/Factory Scout | -4/Upper Caves Scout | -4/Upper Caves Scout | -4/Zhirov Scout | -3/Proximity Caves Hacker-Sprinter | -3/Research Scavenger-Sprinter | -3/Testing Scavenger-Scout | -2/Research Ninja | -2/Quarantine Ninja | -2/Section 7 Alien-Ninja | -1/Access Alien-Sprinter | -1/Command Alien-Sprinter | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 9109 | 257 281 . . 90 254 647 34 126 55 74 89 90 86 11 . 26 . 12 43 103 16 . . 26 20 20 80 . 239 236 362 6 335 94 1255 4142 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 9808 | . 429 1 . . 720 793 46 55 . . . 61 114 . . 164 32 . . . . . . 114 . . 130 . 255 236 332 43 129 94 1877 4183 Parts 529 | . 33 2 . . 31 40 5 5 . . . 7 8 . . 1 3 . . . . . . 8 . . 10 . 14 16 16 4 4 4 115 203 Haulers Intercepted 6 | . 2 . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Recyclers Shooed 4 | . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 44 | . . . . . . . . 5 . . 4 . 6 1 . . . 5 . 14 . . . . . . 9 . . . . . . . . . Prevented 11 | . . . . . . . . . . . . . 3 . . . . . . 8 . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 110 | . 13 3 . . 11 12 4 3 . . . 1 4 . . . . . . . . . . 2 . . . . 3 . 1 4 . . 4 45 Melee 13 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 3 . . . . . 1 8 Guns 32 | . 10 . . . 9 12 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 39 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . . . 36 AOE 23 | . 3 3 . . 2 . 4 2 . . . . 4 . . . . . . . . . . . . . . . . . . 4 . . 1 . Classes Destroyed 16 | . 4 . . . 5 2 . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . 3 . Worker 7 | . 1 . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 . Builder 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hauler 5 | . 2 . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycler 6 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . 1 . Operator 3 | . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . Watcher 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . 1 . . . . . Swarmer 26 | . 7 3 . . . . 4 3 . . . . 4 . . . . . . . . . . . . . . . . . . 4 . . 1 . Grunt 21 | . 6 . . . 7 5 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . Brawler 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 7 | . . . . . 2 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Programmer 6 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . 3 . 1 . . . . . Heavy 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Enhanced Grunt 28 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 Enhanced Sentry 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Enhanced Hunter 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Z-Courier 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Z-Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Z-EX 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . Fireman 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Best Kill Streak 5 | . 5 3 . . 4 3 4 3 . . . 1 4 . . . 1 . . . . . . 1 . . . . 2 1 2 5 1 . 2 5 Combat Bots Only 5 | . 5 3 . . 3 3 4 3 . . . 1 4 . . . . . . . . . . 1 . . . . 2 . 1 4 . . 2 5 Max Kills in Single Turn 4 | . 2 2 . . 1 1 4 2 . . . 1 3 . . . 1 . . . . . . 1 . . . . 1 1 1 3 1 1 1 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 1 2 . . 1 . 4 2 . . . . 3 . . . . . . . . . . . . . . . . . . 3 . . 1 . Melee 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . 1 1 Uniques/NPCs Destroyed 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 7 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A6 (-1/Access_0) A2 (-1/Access_0) A8 (-1/Access_0) A3 (-1/Access_0) A4 (-1/Access_0) A5 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 16267 | . 377 75 . . 1039 1293 278 58 . . . 104 103 11 . . 243 . . . 17 . . 229 . . . . 1402 189 937 166 1474 166 745 7361 Core 1528 | . 44 37 . . 124 153 11 16 . . . 28 23 . . . 28 . . . 17 . . 17 . . . . 91 . 90 28 550 . 33 238 Absorbed by Shields 4919 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 85 46 95 286 4385 Core Remaining (%) 76 | 100 . . . 67 . 49 . . . . 96 . . . . 94 . . . . 95 . . . . . . 98 . 93 . . 27 . . 49 Volleys Fired 643 | . 43 3 . . 61 89 2 8 . . . 2 6 . . . 8 . . 2 . . . 10 . 3 9 11 22 7 19 10 7 . 67 254 Largest 3 | . 2 1 . . 2 2 1 2 . . . 1 1 . . . 1 . . 1 . . . 1 . 1 1 1 1 1 1 2 1 . 1 3 Hottest 310 | . 40 30 . . 70 50 36 50 . . . 90 90 . . . 98 . . 98 . . . 98 . 98 20 98 98 20 40 158 120 . 120 310 Shots Fired 866 | . 80 3 . . 118 168 2 10 . . . 2 6 . . . 8 . . 2 . . . 10 . 3 9 11 22 7 19 11 7 . 68 300 Gun 366 | . 74 . . . 114 168 . 9 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Cannon 405 | . . . . . . . . . . . . 2 3 . . . 8 . . 2 . . . 10 . 3 . 11 22 . 19 8 7 . 10 300 Launcher 27 | . 6 3 . . 4 . 2 1 . . . . 3 . . . . . . . . . . . . . . . . . . 2 . . 6 . Special 68 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . 7 . . . . 52 . Kinetic 533 | . 74 . . . 58 168 . 9 . . . . . . . . . . . . . . . . . . . . 9 . . 1 . . . 214 Thermal 238 | . . . . . 53 . . . . . . 2 3 . . . 8 . . 2 . . . 10 . 3 9 11 13 7 19 8 7 . 53 30 Explosive 18 | . 6 3 . . 4 . 2 1 . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Electromagnetic 24 | . . . . . 3 . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . 9 9 Entropic 30 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 24 Phasic 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 Robot Hit Streak 17 | . 9 1 . . 17 13 3 4 . . . . 1 . . . 1 . . . . . . 3 . . 9 . 10 6 11 4 . . 10 10 Robot Miss Streak 33 | . 6 2 . . 3 4 . 5 . . . . 1 . . . 1 . . . . . . 1 . . . . 1 1 2 1 . . 2 33 Penetration Max 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Secondary Targets 4 | . 1 . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 758 | . 48 1 . . 81 103 1 11 . . . 8 1 . . 3 1 . . . . . . 5 . . 14 . 25 11 13 2 2 2 99 327 Core Hits 545 | . 25 5 . . 42 32 5 6 . . . 2 6 . . 3 1 . . . . . . 3 . . 2 . 9 5 5 8 1 1 49 335 Critical Kills 35 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 Critical Parts Destroyed 106 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 105 Critical Strikes 254 | . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 7 242 Burn 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 234 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 232 Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Sever 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 10 Puncture 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Melee Attacks 568 | . . . . . . . 13 9 . . 14 26 7 2 . 8 36 . 2 3 . 1 . 31 . 5 5 10 81 31 23 15 32 3 85 126 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 264 | . . . . . . . . . . . . 15 5 1 . . . . . . . . . . . . . . . . . . 31 3 83 126 Piercing 304 | . . . . . . . 13 9 . . 14 11 2 1 . 8 36 . 2 3 . 1 . 31 . 5 5 10 81 31 23 15 1 . 2 . Sneak Attacks 57 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . 1 2 50 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 7 | . . . . . . . . . . . . 3 . . . 1 . . . . . . . . . . . . 2 1 . . . . . . Damage Inflicted 36426 | . 916 245 . . 1115 1705 252 368 . . . 330 130 . . 303 36 . . . . . . 180 . . 686 . 1043 592 640 710 395 404 14552 11824 Guns 3121 | . 460 . . . 858 1705 . 69 . . . . . . . . . . . . . . . . . . . . . . . 29 . . . . Cannons 5979 | . . . . . . . . . . . . . . . . . 36 . . . . . . 180 . . . . 319 . 295 . . . 213 4936 Explosions 5854 | . 456 245 . . 257 . 252 101 . . . . 130 . . . . . . . . . . . . . . . . . . 681 . . 3732 . Melee 20615 | . . . . . . . . 198 . . . 330 . . . 303 . . . . . . . . . . 495 . 724 497 345 . 395 404 10036 6888 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 4606 | . 460 . . . 352 1705 . 69 . . . . . . . . . . . . . . . . . . . . . . . 29 . . . 1991 Thermal 2924 | . . . . . 465 . . . . . . . 27 . . . 36 . . . . . . 180 . . 191 . 319 95 295 . . . 571 745 Explosive 1992 | . 456 245 . . 257 . 252 101 . . . . . . . . . . . . . . . . . . . . . . . 681 . . . . Electromagnetic 488 | . . . . . 41 . . . . . . . 103 . . . . . . . . . . . . . . . . . . . . . 213 131 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 17989 | . . . . . . . . . . . . 266 . . . . . . . . . . . . . . . . . . . . 395 404 10036 6888 Piercing 2626 | . . . . . . . . 198 . . . 64 . . . 303 . . . . . . . . . . 495 . 724 497 345 . . . . . Entropic 4761 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3732 1029 Phasic 1040 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1040 Highest Corruption 22 | . . . . . . . . . . . . 2 3 3 3 3 . . . . . . . 2 2 2 2 2 9 8 . . . 4 22 3 Average Corruption 4 | . . . . . . . . . . . . 1 2 3 3 3 . . . . . . . 1 2 2 2 2 7 4 . . . 4 7 2 Corruption Purged 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 5 . . . . . . Effects 135 | . . . . . . . . . . . . 1 6 1 2 2 . . . . . . . 3 1 2 . 3 14 5 . . . 1 60 34 Message Errors 34 | . . . . . . . . . . . . . . . 1 2 . . . . . . . . 1 . . . 2 2 . . . . 16 10 Matter Fused 30 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 4 2 . . . 1 17 5 Heat Flow Errors 16 | . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . 2 1 . . . . 6 5 Energy Discharges 22 | . . . . . . . . . . . . . 1 1 . . . . . . . . . 2 . 1 . . 1 . . . . . 10 6 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Data Loss (minor) 23 | . . . . . . . . . . . . 1 3 . 1 . . . . . . . . . . 1 . 3 2 . . . . . 5 7 Data Loss (major) 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Misfires 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Weapon Failures 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2590 | . 15 7 . . . . 8 31 . . . 16 . . . . . . . . . . . . . . 29 . 58 110 . 25 240 . 1788 263 Projectiles 297 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58 . . . . . 26 213 Explosions 59 | . 15 7 . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . 25 . . 4 . Melee 2234 | . . . . . . . . 31 . . . 16 . . . . . . . . . . . . . . 29 . . 110 . . 240 . 1758 50 Knockbacks 53 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 52 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52 Secondary 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 87 | . . 44 . . 26 . . . . . . . 17 . . . . . . . . . . . . . . . . . . . . . . . Shots 3 | . . 1 . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 414 | . 18 . . . 33 12 5 20 . . . 50 258 . . . 162 . . 124 . . 57 320 172 148 . 116 163 118 414 . 2 . 235 170 Average Temperature 63 | . 7 . . . 11 7 2 12 . . . 25 104 . . . 50 . . 78 . . 23 61 92 66 . 45 62 64 105 . 2 . 86 57 Received Heat Transfer 2693 | . 132 . . . 540 261 72 . . . . . 12 . . . 36 . . . . . . 48 . . . . 21 . 54 . 15 30 86 1386 Effects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Parts Fried 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . . . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . Heat Transferred 4626 | . . . . . 1517 . . . . . . . . . . . 50 . . . . . . 185 . . 333 . 296 222 296 . . . 1481 246 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 1473 | . 230 137 . . 187 172 649 . . . . 76 . . . . 283 . . . . 39 43 322 . . . . 309 259 1040 1000 942 630 1473 . Initial 579 | . . 37 . . . 15 47 . . . . 49 . . . . 6 . . . . 37 13 30 . . . . . 51 36 579 450 507 403 . Average 217 | . 89 130 . . 86 57 283 . . . . 48 . . . . 80 . . . . 38 27 150 . . . . 134 146 479 765 716 536 962 . Maximum Alert Level 5 | . 1 . . . . . 2 . . . . . . . . . 1 . . . . . . 1 . . . . 1 1 3 3 3 2 5 . Low Security (%) 61 | 100 86 100 . 100 100 100 46 . . . . 100 . . . . 92 . . . . 100 100 85 . . . . 73 62 27 . . . . . Level 1 6 | . 13 . . . . . 17 . . . . . . . . . 7 . . . . . . 14 . . . . 26 37 8 . . . . . Level 2 7 | . . . . . . . 35 . . . . . . . . . . . . . . . . . . . . . . . 42 23 35 100 5 . Level 3 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 76 64 . 3 . Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . Level 5 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 37 | . 2 . . . . 3 3 . . . . 5 . . . . 4 . . . . . . 2 . . . . 2 . 5 2 5 . 4 . Investigation 10 | . . . . . . . 2 . . . . 2 . . . . 1 . . . . . . 1 . . . . 1 . 1 1 1 . . . Extermination 7 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . 1 1 1 . 1 . Reinforcement 14 | . 2 . . . . 2 1 . . . . 2 . . . . 2 . . . . . . 1 . . . . . . 2 . 2 . . . Assault 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 3 . Garrison 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 33 | . 3 . . . 4 1 2 . . . . 1 . . . . 4 . . . . . . 2 . . . . . 1 5 . . . 10 . Communications Jammed 35 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . 3 . 18 . 1 . Distress Signals 31 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . 3 . 15 . 1 . Times Spotted 461 | . 27 3 . . 18 16 34 2 4 . . 7 2 5 . . 19 1 . 3 4 . 4 13 2 . . . 27 14 74 13 31 9 27 102 Peak Tracking Total 29 | . 7 3 . . 5 3 13 1 4 . . 2 3 5 . . 7 1 . 4 4 . 4 9 1 . . . 7 9 14 6 8 8 8 29 Tactical Retreats 77 | . 1 . . . . . 5 . . . . . . . . . 6 1 . . 1 . . 1 . . . . 7 2 15 4 5 2 4 23 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 11 | . . . . . . . 2 . . . . . . . . . 2 . . . . 1 . 2 . . . . 1 . . . 2 . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 8 | . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . 1 . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 42 | . . 1 . . . 4 1 . . . . 1 . . . . 1 . . 1 . . . . . 1 . . . 5 . 4 7 . 7 9 Max in Single Turn 1 | . . 1 . . . 1 1 . . . . 1 . . . . . . . 1 . . . . . 1 . . . 1 . 1 1 . 1 1 Garrison Access 7 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 1 1 . 1 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 55 | . 3 . 2 . 2 3 4 1 . 1 . 2 . . 3 . 4 1 1 5 . 2 . 2 . . 4 . 5 1 3 2 1 1 . 2 Terminals 10 | . 3 . . . 2 3 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 4 | . . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . . Recycling Units 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Scanalyzers 8 | . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . 1 . 2 2 . . . . Garrison Access 8 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 3 1 1 . 1 1 . . Total Hacks 150 | . 8 . 2 . 5 5 9 1 . 3 . 4 . . 23 . 8 1 1 7 . 7 . 4 . . 17 . 12 1 5 4 1 1 . 21 Successful 110 | . 5 . 2 . 3 2 4 1 . 3 . 4 . . 23 . 4 1 1 7 . 2 . 1 . . 17 . 4 1 1 1 1 1 . 21 Failed 40 | . 3 . . . 2 3 5 . . . . . . . . . 4 . . . . 5 . 3 . . . . 8 . 4 3 . . . . Catastrophic 6 | . . . . . 1 1 . . . . . . . . . . 1 . . . . . . . . . . . 1 . 1 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 264 | . 8 . 1 . 4 3 7 . . 1 . 35 . . . . 25 . . 1 . 10 . 12 . . . . 32 11 24 27 33 11 18 1 Terminals 24 | . 8 . . . 5 5 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 11 | . . . . . . . . . . . . . . . . . 4 . . . . 7 . . . . . . . . . . . . . . Repair Stations 5 | . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . . . 2 . . . . . . . Recycling Units 4 | . . . . . . . 2 . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Scanalyzers 16 | . . . . . . . 1 . . . . 4 . . . . . . . . . . . . . . . . 4 . 3 4 . . . . Garrison Access 14 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . 6 1 2 . 1 1 . . Terminal Hacks 84 | . 2 . 2 . 2 2 2 1 . 3 . . . . 23 . . 1 1 7 . . . . . . 17 . . . . . . . . 21 Record 34 | . . . 1 . . . . . . . . . . . 6 . . . . 5 . . . . . . 5 . . . . . . . . 17 Part Schematic 15 | . . . . . . . . . . 3 . . . . 8 . . . . . . . . . . . 4 . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . 4 . . . . . . . . . Open Door 6 | . . . . . . 1 . 1 . . . . . . . . . 1 1 2 . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . 1 . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Gate Test 138-A 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-B 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-C 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-END 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 4 | . . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . . . . . . Load Schematic 3 | . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Scan Component 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Repair 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 8 | . . . . . . . 1 . . . . 4 . . . . . . . . . . . . . . . . 2 . . 1 . . . . Insert Component 6 | . . . . . . . 1 . . . . 3 . . . . . . . . . . . . . . . . 1 . . 1 . . . . Analyze 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . Garrison Access Hacks 7 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 1 1 . 1 1 . . Seal Access 7 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 1 1 . 1 1 . . Unauthorized Hacks 5 | . 3 . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminals 4 | . 3 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Track 3 | . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Mask 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 26 | . 1 . . . 1 2 4 . . . . 1 . . . . 4 . . . . 2 . 2 . . . . 4 . 3 2 . . . . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 13 | . . . . . . . . . . . . 4 . . 6 . . . . . . . . . . . . . 3 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 123 | . . . . . . . . . . 3 . 13 . . 8 . 9 . . . . . . . . . 4 . 10 . . 35 41 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter 318 | . . . . . . . . . . . . . . . . . . . . . . 318 . . . . . . . . . . . . . . Time 169 | . . . . . . . . . . . . . . . . . . . . . . 169 . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Time 38 | . . . . . . . . . . . . . . . . . 38 . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hacks Repelled 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 86 | . . . . . . . . . . 8 . . . . . . 6 . . 3 . . . . . . . . 2 . 5 . 7 1 54 . Largest Group 39 | . . . . . . . . . . 8 8 4 . . . . 4 4 4 7 . . . . . . . . 2 . 2 . 7 1 39 . Highest-Rated Group 4717 | . . . . . . . . . . 264 264 144 . . . . 249 249 249 382 . . . . . . . . 150 . 244 . 98 31 4717 . Highest-Rated Ally 269 | . . . . . . . . . . 39 39 39 . . . . 70 70 70 70 . . . . . . . . 75 . 122 . 15 31 269 . Zionite Dispatches 7 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 1 . 3 . . 1 . . Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Light 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Hacker 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . Resource Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Total Orders 11 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . STAY 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . FOLLOW 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . EXPLORE 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 337 | . . . . . . . . . . . 14 5 . . . . 9 . . 15 . . . . . . . . 8 . 2 . 17 . 267 . Total Damage 23931 | . . . . . . . . . . . 273 84 . . . . 375 . . 673 . . . . . . . . 136 . 212 . 277 . 21901 . Kills 88 | . . . . . . . . . . . 2 . . . . . 2 . . 2 . . . . . . . . 1 . 3 . 1 . 77 . Allies Corrupted 8 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 5 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 5 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 16 | . . . . 3 . . . 1 2 2 2 . . 1 . 2 . . 1 . 1 . . . . 1 . . . . . . . . . . Drone Launches 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 58 | . . . . . . . . . . . . 10 . . . . 4 . . . . 2 . 2 . . . . 8 3 4 8 10 2 5 . Main Access 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . 1 . . . . Branch Access 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . Emergency Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . Guard Positions 4 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . . 1 . . . Component Stockpiles 4 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . 1 1 . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Prototype Schematics 9 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . 3 3 . . . Unaware Schematics 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . Unaware Analyses 7 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . 1 . . . . 1 1 . 1 1 . . . Trap Installations 6 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 1 1 . . 1 1 . Active Terminals 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . Active Garrisons 4 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . . 1 . . . Depthwide Sectors/0 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . 1 . Depthwide Sectors/-1 5 | . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . 1 . . 1 . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 18449 | 75 1182 59 913 896 844 1331 395 277 128 500 368 430 221 162 37 216 761 98 161 370 62 71 22 547 122 144 108 339 835 407 563 559 567 81 1921 2677 Spaces Moved 32682 | 49 634 32 507 345 371 496 903 515 303 966 620 978 637 372 117 704 1606 241 528 755 188 213 75 1001 422 402 180 521 2023 835 1589 954 1537 328 4463 6272 Core 20 | 20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 2218 | 29 634 32 507 345 371 300 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 14 | . . . . . . 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 187 | . . . . . . 182 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 30205 | . . . . . . . 898 515 303 966 620 978 637 372 117 704 1606 241 528 755 188 213 75 1001 422 402 180 521 2023 835 1589 954 1499 328 4463 6272 Fastest Speed 15 | 50 160 160 160 260 160 145 34 34 34 34 34 29 29 29 29 29 29 29 29 27 27 30 27 27 27 30 27 27 24 24 21 24 18 15 15 23 Average Speed 38 | 133 160 160 177 260 160 193 34 34 34 34 34 33 29 29 29 29 30 29 29 28 27 30 27 29 28 30 28 27 24 24 24 24 23 16 23 25 Slowest Speed 460 | 200 160 160 260 260 160 460 145 382 34 34 34 34 29 29 29 29 175 29 29 29 27 32 30 30 30 30 30 27 27 25 110 28 31 18 90 98 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 115 | . . . . . . . 7 . 1 . . 5 . . . . 7 . 2 . . 1 . 1 . . . . 14 2 30 10 11 2 5 17 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Teleports 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 . 1 1 Spacefolds 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 . . . Exploration Rate (%) 56 | 4 81 14 70 79 25 54 21 68 45 88 74 29 72 51 69 75 42 47 73 84 38 7 69 26 65 46 60 69 61 54 67 83 81 12 88 93 Regions Visited 36 Branch Regions 25 Pre-discovered Areas 37 | . . . 1 1 . . . 1 1 3 . 5 . . 1 . 4 . . 1 . 4 . . . . 3 . . 2 2 2 4 . 2 . Known Exits Taken 26 | . . . . . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Scrap Searched 30 | . . . . 2 . . . 4 2 3 5 . 2 1 . 2 . 1 1 . 2 . . . 1 4 . . . . . . . . . . Spaces Dug 299 | . . . . . 10 . 21 1 . . 7 11 6 1 . 4 39 . 2 3 . 1 . 29 . 4 . 12 49 14 24 15 26 1 18 1 Terrain Destroyed 825 | . 35 18 . . 40 . 27 12 . . 7 11 14 1 . 4 41 . 2 3 . 1 . 32 . 7 . 21 61 14 29 40 27 1 105 272 Melee 246 | . . . . . . . 10 1 . . 7 9 5 1 . 4 34 . 2 1 . 1 . 28 . 4 . 10 45 14 18 13 21 1 17 . Projectile 118 | . . . . . . . . . . . . 2 3 . . . 7 . . 2 . . . 4 . 3 . 11 16 . 11 5 6 . 1 47 AOE 236 | . 35 18 . . 40 . 17 11 . . . . 6 . . . . . . . . . . . . . . . . . . 22 . . 87 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total 36610 | 56 727 36 520 345 514 767 956 594 325 1137 768 1041 654 423 118 709 1808 268 530 905 198 216 75 1195 421 414 210 692 2216 981 1679 1237 1629 348 5069 6829 Wait 1962 | . 27 . . . 50 140 17 35 23 170 132 29 1 51 . . 123 28 3 56 11 2 1 129 . . . 151 66 65 40 245 31 9 238 89 Move 32407 | 48 633 31 506 344 370 495 888 514 300 965 619 967 636 371 116 703 1591 240 523 754 187 211 74 998 421 401 179 520 1996 830 1532 936 1495 323 4452 6238 Hop 101 | . . . . . . . 7 . 1 . . 5 . . . . 7 . 2 . . 1 . 1 . . . . 12 2 26 7 8 2 5 15 Pick Up 170 | 2 15 . 4 . 9 5 5 5 . 1 3 3 1 . . . 14 . . 5 . . . 6 . 1 2 . 8 6 5 6 12 1 23 28 Fast Attach 173 | 6 1 . 1 . 4 11 4 4 . . . 5 . . . . 2 . . 4 . . . . . 2 6 . 5 12 7 3 17 3 63 13 Attach 97 | . . . . 1 7 4 3 4 . . . 3 . . . . 2 . . . . 1 . . . . . . 10 2 5 4 6 1 19 25 Detach 72 | . . . 1 . 1 2 4 5 . . . 2 . . . . 3 . . 2 . . . . . . . . 3 1 6 2 3 1 27 9 Swap 113 | . 6 2 2 . 6 8 6 4 1 . . 5 4 . 2 . 7 . . 3 . . . 3 . . 2 . 19 11 7 3 3 1 6 2 Drop 244 | . 2 . 6 . 6 11 7 6 . 1 3 3 1 . . . 11 . . 10 . . . 4 . 2 7 . 4 18 9 6 14 4 80 29 Fire 643 | . 43 3 . . 61 89 2 8 . . . 2 6 . . . 8 . . 2 . . . 10 . 3 9 11 22 7 19 10 7 . 67 254 Melee 534 | . . . . . . . 13 9 . . 11 17 5 1 . 6 36 . 2 3 . 1 . 31 . 5 5 10 71 27 23 15 31 3 83 126 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 26 | . . . . . . . . . . . . . . . . . 4 . . . . . . 13 . . . . . . . . 2 . 6 1 Rewire 67 | . . . . . . 1 . . . . . . . . . . . . . 66 . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -8/Storage -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 8 exits: Fac x4 / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x3 / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -4/Waste -4/Factory (discovered 2 exits: *Res / [*Upp]) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: *Res x3 / *Tes) -3/Testing -2/Research (discovered 3 exits: *Acc x2 / *Qua) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 576 | -10/Materials | Discovered new exit (range 16) 698 | -10/Materials | Discovered new exit (range 3) 922 | -10/Materials | Discovered new exit (range 16) 1258 | -10/Materials | Entered Mines 1260 | -10/Mines | Discovered new exit (range 5) 1295 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1295 | -10/Mines | Discovered new exit (range 5) 1317 | -10/Mines | Entered Exiles 1357 | -10/Exiles | Met 8R-AWN 1381 | -10/Exiles | Met EX-HEX 1461 | -10/Exiles | Met EX-DEC 1490 | -10/Exiles | Learned location of Zion (-7) 1599 | -10/Exiles | Met EX-BIN 1618 | -10/Exiles | Aligned with FarCom system 1620 | -10/Exiles | Given EX-Vault access code 1660 | -10/Exiles | Opened EX-Vault 1705 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2035 | -10/Exiles | Found Flying Fortress v7 2055 | -10/Exiles | Found Lightpack 2.0 2211 | -10/Exiles | Discovered new exit (range 12) 2230 | -10/Exiles | Stole two prototypes: Flying Fortress v7, Lightpack 2.0 2230 | -10/Exiles | Entered Mines 2411 | -9/Mines | Discovered new exit (range 9) 2453 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2650 | -9/Mines | Learned location of Storage (-8) 2728 | -9/Mines | Learned Materials terminal intel 3126 | -9/Mines | Entered Materials 3126 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3127 | -8/Materials | Identified exit to Storage 3128 | -8/Materials | Loaded intel: 12 terminal locations 3970 | -8/Materials | Entered Storage 4193 | -8/Storage | Lost 4 parts (2n2u) 4213 | -8/Storage | Found Prototype Device 4542 | -8/Storage | Core integrity fell below 50% 5097 | -8/Storage | Discovered new exit (range 16) 5252 | -8/Storage | Garrison activated, responded to threat 5301 | -8/Storage | Entered Factory 5301 | -7/Factory | Evolved 2 slots: Propulsion x2 5303 | -7/Factory | FarCom data flow suspended 5367 | -7/Factory | Identified exit to Lower Caves 5392 | -7/Factory | Identified Active Sensor Suite 5406 | -7/Factory | Discovered new exit (range 8) 5696 | -7/Factory | Entered Lower Caves 5711 | -7/Lower Caves | Mic. Nuclear Core stolen by Master Thief 5960 | -7/Lower Caves | Discovered new exit (range 8) 5962 | -7/Lower Caves | Identified exit to Lower Caves 5973 | -7/Lower Caves | Entered another Lower Caves area 5983 | -7/Lower Caves | Learned 4 Factory zone layouts 6081 | -7/Lower Caves | Spotted CS-IT8(f) 6085 | -7/Lower Caves | Encountered a Master Thief 6086 | -7/Lower Caves | Spotted EI-32C(f) 6087 | -7/Lower Caves | Encountered a Master Thief 6088 | -7/Lower Caves | Spotted D5-RB3(f) 6089 | -7/Lower Caves | Encountered a Master Thief 6093 | -7/Lower Caves | Spotted IR-GCI(f) 6095 | -7/Lower Caves | Encountered a Master Thief 6099 | -7/Lower Caves | Discovered new exit (range 5) 6100 | -7/Lower Caves | Identified exit to Zion 6101 | -7/Lower Caves | Entered Zion 6108 | -7/Zion | Build established: Scout 6126 | -7/Zion | Given A8's code to call for help 6131 | -7/Zion | Discovered new exit (range 11) 6165 | -7/Zion | Received a visual enhancement algorithm 6166 | -7/Zion | Learned Factory stockpile data 6197 | -7/Zion | Found Prototype Device 6234 | -7/Zion | Learned Factory garrison access intel 6243 | -7/Zion | Learned location of Warlord (-5) 6291 | -7/Zion | Learned location of Data Miner (-6) 6346 | -7/Zion | Imprinted 6348 | -7/Zion | Declared Zion's savior 6377 | -7/Zion | Gained Derelict followers 6432 | -7/Zion | Identified exit to Proximity Caves 6601 | -7/Zion | Entered Proximity Caves 6601 | -6/Proximity Caves | Accompanied by 8 allies 6609 | -6/Proximity Caves | Found Alien Artifact 6725 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 6878 | -6/Proximity Caves | Learned Factory stockpile data 6957 | -6/Proximity Caves | Discovered new exit (range 4) 6958 | -6/Proximity Caves | Identified exit to Factory 6969 | -6/Proximity Caves | Entered Factory 6969 | -6/Factory | Accompanied by 4 allies 6969 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6969 | -6/Factory | Identified Core Expander 6969 | -6/Factory | Installed Core Expander, added new Weapon slot 6970 | -6/Factory | Identified exit to Extension 6972 | -6/Factory | Loaded intel: 4 garrison access locations 6987 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 7022 | -6/Factory | Retrieved Zion intel report: Active Garrisons 7052 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 7055 | -6/Factory | Retrieved Zion intel report: Guard Positions 7057 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 7106 | -6/Factory | Identified Phasing AFG 7121 | -6/Factory | Retrieved Zion intel report: Trap Installations 7126 | -6/Factory | Retrieved Zion intel report: Main Access 7126 | -6/Factory | Identified exit to Factory 7173 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 7239 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 7267 | -6/Factory | Retrieved Zion intel report: Branch Access 7267 | -6/Factory | Identified exit to Lower Caves 7399 | -6/Factory | Entered Lower Caves 7400 | -6/Lower Caves | Identified exit to Lower Caves 7600 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7620 | -6/Lower Caves | Entered another Lower Caves area 7701 | -6/Lower Caves | Learned Factory non-interactive machine intel 7742 | -6/Lower Caves | Spotted 56-V6X(f) 7743 | -6/Lower Caves | Encountered a Master Thief 7750 | -6/Lower Caves | Spotted EX-ECU(f) 7750 | -6/Lower Caves | Spotted 8V-K4E(f) 7750 | -6/Lower Caves | Spotted I3-7RE(f) 7751 | -6/Lower Caves | Encountered a Master Thief 7751 | -6/Lower Caves | Encountered a Master Thief 7751 | -6/Lower Caves | Encountered a Master Thief 7772 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7779 | -6/Lower Caves | Discovered new exit (range 13) 7782 | -6/Lower Caves | Identified exit to Data Miner 7782 | -6/Lower Caves | Entered Data Miner 7782 | -6/Data Miner | Discovered new exit (range 6) 7788 | -6/Data Miner | Met Data Miner 7795 | -6/Data Miner | Learned location of Section 7 (-2) 7798 | -6/Data Miner | Received God Mode back door access code from Data Miner 7807 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7819 | -6/Data Miner | Identified exit to Proximity Caves 7819 | -6/Data Miner | Entered Proximity Caves 7821 | -5/Proximity Caves | Learned Factory machine intel 7847 | -5/Proximity Caves | Learned 8 Factory zone layouts 8021 | -5/Proximity Caves | Discovered exit to Factory (range 12) 8035 | -5/Proximity Caves | Entered Factory 8035 | -5/Factory | Evolved 2 slots: Utility x2 8036 | -5/Factory | Identified exit to Factory 8038 | -5/Factory | Loaded intel: 236 machine locations 8039 | -5/Factory | Loaded intel: 190 non-interactive machine locations 8097 | -5/Factory | Discovered exit to Factory (range 15) 8114 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 8145 | -5/Factory | Retrieved Zion intel report: Active Garrisons 8287 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 8329 | -5/Factory | Repaired Imp. Propulsion Shielding 8425 | -5/Factory | Discovered exit to Factory (range 16) 8470 | -5/Factory | Retrieved Zion intel report: Guard Positions 8483 | -5/Factory | Incoming investigation squad redirected 8713 | -5/Factory | Zion Hacker squad teleported in 8776 | -5/Factory | Discovered new exit (range 6) 8777 | -5/Factory | Identified exit to Upper Caves 8785 | -5/Factory | Zion Light squad teleported in 8796 | -5/Factory | Entered Upper Caves 8796 | -5/Upper Caves | Accompanied by 4 allies 8863 | -5/Upper Caves | Discovered new exit (range 5) 8864 | -5/Upper Caves | Identified exit to Upper Caves 8894 | -5/Upper Caves | Entered another Upper Caves area 8894 | -5/Upper Caves | Accompanied by 4 allies 8909 | -5/Upper Caves | Discovered exit to Factory (range 11) 8923 | -5/Upper Caves | Encountered a Warlord checkpoint 8979 | -5/Upper Caves | Identified exit to Warlord 9055 | -5/Upper Caves | Entered Warlord 9055 | -5/Warlord | Accompanied by 4 allies 9064 | -5/Warlord | Discovered new exit (range 9) 9175 | -5/Warlord | Learned Quarantine security intel 9175 | -5/Warlord | Learned Armory terminal intel 9175 | -5/Warlord | Learned 4 Armory zone layouts 9175 | -5/Warlord | Learned 4 Command zone layouts 9227 | -5/Warlord | Visited the Vortex Lab 9229 | -5/Warlord | Found Prototype Launcher 9231 | -5/Warlord | Found Prototype Energy Cannon 9231 | -5/Warlord | Identified Vortex Driver 9235 | -5/Warlord | Warlord's base attacked by MAIN.C 9275 | -5/Warlord | Rebuked by Warlord 9279 | -5/Warlord | Opened Warlord's prototype stash 9286 | -5/Warlord | Found Prototype Hackware 9292 | -5/Warlord | Found Prototype Device 9292 | -5/Warlord | Identified System Purifier 9352 | -5/Warlord | Opened side exit 9425 | -5/Warlord | Identified exit to Proximity Caves 9425 | -5/Warlord | Entered Proximity Caves 9459 | -4/Proximity Caves | Learned Research terminal intel 9483 | -4/Proximity Caves | Discovered exit to Factory (range 11) 9487 | -4/Proximity Caves | Entered Factory 9487 | -4/Factory | Evolved 2 slots: Utility x2 9540 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 9547 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 9558 | -4/Factory | Sucked down chute 9558 | -4/Factory | Entered Waste 9561 | -4/Waste | Spotted C-40 Crusher 9563 | -4/Waste | Spotted C-40 Crusher 9567 | -4/Waste | Spotted C-40 Crusher 9573 | -4/Waste | Spotted C-40 Crusher 9573 | -4/Waste | Spotted C-40 Crusher 9577 | -4/Waste | Discovered new exit (range 11) 9577 | -4/Waste | Spotted C-40 Crusher 9579 | -4/Waste | Identified exit to Factory 9580 | -4/Waste | Entered Factory 9610 | -4/Factory | Spotted B-86 Titan 9766 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 10018 | -4/Factory | Discovered new exit (range 14) 10021 | -4/Factory | Identified exit to Research 10054 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 10116 | -4/Factory | Discovered new exit (range 11) 10127 | -4/Factory | Entered Upper Caves 10127 | -4/Upper Caves | Spotted GB-8CW(f) 10128 | -4/Upper Caves | Encountered a Master Thief 10246 | -4/Upper Caves | Discovered new exit (range 12) 10248 | -4/Upper Caves | Identified exit to Upper Caves 10249 | -4/Upper Caves | Entered another Upper Caves area 10280 | -4/Upper Caves | Found Alien Artifact 10280 | -4/Upper Caves | Identified Dimensional Node Initializer 10280 | -4/Upper Caves | Initialized slip node 10344 | -4/Upper Caves | Learned Research emergency access door positions 10381 | -4/Upper Caves | Discovered new exit (range 6) 10393 | -4/Upper Caves | Identified exit to Zhirov 10393 | -4/Upper Caves | Entered Zhirov 10393 | -4/Zhirov | Discovered new exit (range 3) 10405 | -4/Zhirov | Learned location of Quarantine (-2) 10405 | -4/Zhirov | Learned location of Command (-1) 10413 | -4/Zhirov | Found Alien Artifact 10413 | -4/Zhirov | Identified Integrated Dissipator 10413 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 10437 | -4/Zhirov | Found Alien Artifact 10501 | -4/Zhirov | Identified exit to Proximity Caves 10501 | -4/Zhirov | Entered Proximity Caves 10836 | -3/Proximity Caves | Discovered exit to Research (range 15) 10840 | -3/Proximity Caves | Entered Research 10840 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 10842 | -3/Research | Loaded intel: 17 terminal locations 10845 | -3/Research | Identified System Mapper 10928 | -3/Research | Retrieved Zion intel report: Trap Installations 11042 | -3/Research | Retrieved Zion intel report: Guard Positions 11053 | -3/Research | Retrieved Zion intel report: Active Garrisons 11095 | -3/Research | Discovered new exit (range 15) 11098 | -3/Research | Retrieved Zion intel report: Component Stockpiles 11099 | -3/Research | Zion Hacker squad teleported in 11135 | -3/Research | Build established: Hacker-Sprinter 11160 | -3/Research | Identified exit to Research 11190 | -3/Research | Retrieved Zion intel report: Prototype Schematics 11220 | -3/Research | Found Antimissile System 11276 | -3/Research | Identified Vortex Catalyst Activator 11339 | -3/Research | Lost 3 parts (1u2w) 11360 | -3/Research | Spotted B-86 Titan 11506 | -3/Research | Retrieved Zion intel report: Main Access 11511 | -3/Research | Retrieved Zion intel report: Unaware Analyses 11548 | -3/Research | Retrieved Zion intel report: Unaware Schematics 11562 | -3/Research | Build established: Sprinter 11632 | -3/Research | Discovered new exit (range 5) 11674 | -3/Research | Identified exit to Testing 11675 | -3/Research | Entered Testing 11682 | -3/Testing | Found Prototype Device 11682 | -3/Testing | Identified AEGIS Remote Shield 11737 | -3/Testing | Retrieved Zion intel report: Trap Installations 11889 | -3/Testing | Discovered exit to Research (range 15) 11901 | -3/Testing | Found Prototype Device 11901 | -3/Testing | Identified Exp. Hardlight Generator 11926 | -3/Testing | Retrieved Zion intel report: Depthwide Sectors/-1 11931 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 12022 | -3/Testing | Found Prototype Ballistic Cannon 12022 | -3/Testing | Identified Perforator 12067 | -3/Testing | Build established: Scavenger-Sprinter 12082 | -3/Testing | Entered Research 12082 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 12112 | -2/Research | Retrieved Zion intel report: Active Terminals 12235 | -2/Research | Identified Transdimensional Reconstructor 12235 | -2/Research | Warped through subspace 12235 | -2/Research | Spotted B-90 Cyclops 12268 | -2/Research | Zion Heavy squad teleported in 12281 | -2/Research | Found Gamma Bomb Array 12327 | -2/Research | Retrieved Zion intel report: Emergency Access 12328 | -2/Research | Zion Zionite Resupply teleported in 12345 | -2/Research | P-80 Master assimilated allied 4X-9KS(A) 12376 | -2/Research | Found Prototype Protection 12376 | -2/Research | Identified Zio. Weapon Casing 12380 | -2/Research | Found Zio. Weapon Casing 12456 | -2/Research | Retrieved Zion intel report: Depthwide Sectors/0 12457 | -2/Research | Zion Heavy squad teleported in 12479 | -2/Research | Spotted B-90 Cyclops 12515 | -2/Research | Discovered new exit (range 14) 12552 | -2/Research | Discovered new exit (range 5) 12553 | -2/Research | Identified exit to Access 12582 | -2/Research | First assault squad dispatched 12585 | -2/Research | Spotted B-90 Cyclops 12602 | -2/Research | Retrieved Zion intel report: Trap Installations 12643 | -2/Research | Discovered new exit (range 8) 12644 | -2/Research | Identified exit to Quarantine 12645 | -2/Research | Entered Quarantine 12661 | -2/Quarantine | Retrieved Zion intel report: Main Access 12667 | -2/Quarantine | Found Alien Artifact 12669 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 12770 | -2/Quarantine | Found Alien Artifact 12774 | -2/Quarantine | Found Alien Artifact 12775 | -2/Quarantine | Found Alien Artifact 12776 | -2/Quarantine | Found Transdimensional Reconstructor 12778 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 12785 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 12789 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 12839 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor (x3) 12853 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 12857 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 12873 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 12978 | -2/Quarantine | Found Alien Slashing Weapon 12978 | -2/Quarantine | Identified Sigix Broadsword 12987 | -2/Quarantine | Spotted Fortress 13006 | -2/Quarantine | Discovered new exit (range 6) 13007 | -2/Quarantine | Identified exit to Section 7 13132 | -2/Quarantine | Build established: Ninja 13204 | -2/Quarantine | Entered Section 7 13218 | -2/Section 7 | Spotted S7 Guard 13228 | -2/Section 7 | Found Alien Artifact 13228 | -2/Section 7 | Identified Core Physics Calibrator 13250 | -2/Section 7 | Discovered exit to Access (range 13) 13282 | -2/Section 7 | Found Integrated Dissipator 13282 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 13293 | -2/Section 7 | Retrieved Zion intel report: Active Garrisons 13360 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 13364 | -2/Section 7 | Retrieved Zion intel report: Component Stockpiles 13394 | -2/Section 7 | Found Alien Artifact 13394 | -2/Section 7 | Identified Integrity Redistributor 13394 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-113) 13415 | -2/Section 7 | Spotted B-90 Cyclops 13426 | -2/Section 7 | Retrieved Zion intel report: Guard Positions 13446 | -2/Section 7 | Found Integrity Redistributor 13447 | -2/Section 7 | Warped through subspace 13465 | -2/Section 7 | Found Alien Artifact 13465 | -2/Section 7 | Identified Spacefold Activator 13519 | -2/Section 7 | Retrieved Zion intel report: Depthwide Sectors/0 13541 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 13550 | -2/Section 7 | Spotted S7 Guard 13553 | -2/Section 7 | Found Alien Artifact 13553 | -2/Section 7 | Identified Integrated Heat Negator 13553 | -2/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+40) 13559 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 13562 | -2/Section 7 | Retrieved Zion intel report: Depthwide Sectors/-1 13580 | -2/Section 7 | Core integrity fell below 50% 13591 | -2/Section 7 | Warped through subspace 13591 | -2/Section 7 | Spotted B-99 Colossus 13619 | -2/Section 7 | Found Core Expander 13619 | -2/Section 7 | Installed Core Expander, added new Propulsion slot 13634 | -2/Section 7 | Found Alien Artifact 13634 | -2/Section 7 | Identified Core Reset Matrix 13634 | -2/Section 7 | Identified Subatomic Replicator 13634 | -2/Section 7 | Used Core Reset Matrix 13636 | -2/Section 7 | Found Core Reset Matrix 13637 | -2/Section 7 | Found Core Reset Matrix 13638 | -2/Section 7 | Sensed 15 artifacts in vicinity 13643 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 13645 | -2/Section 7 | Found LRC Matter Compressor 13645 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 13647 | -2/Section 7 | Found LRC Boosters 13647 | -2/Section 7 | Installed LRC Boosters, increased mass support (+10) 13649 | -2/Section 7 | Found LRC Matter Compressor 13649 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 13688 | -2/Section 7 | Emitted hypermatrix ping 13693 | -2/Section 7 | Assembled emerged from beneath the floor 13693 | -2/Section 7 | Found Matter Drive 13699 | -2/Section 7 | Found Matter Drive 13704 | -2/Section 7 | First assault squad dispatched 13706 | -2/Section 7 | Found Transdimensional Reconstructor 13707 | -2/Section 7 | Found Transdimensional Reconstructor 13712 | -2/Section 7 | Found Transdimensional Reconstructor 13712 | -2/Section 7 | Warped through subspace 13721 | -2/Section 7 | Spotted Executioner 13721 | -2/Section 7 | Spotted Executioner 13733 | -2/Section 7 | Incoming assault squad redirected 13753 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 13769 | -2/Section 7 | Discovered exit to Access (range 13) 13771 | -2/Section 7 | Entered Access 13771 | -1/Access | Evolved 1 slot: Weapon x1 13800 | -1/Access | Retrieved Zion intel report: Active Terminals 13803 | -1/Access | Retrieved Zion intel report: Trap Installations 13804 | -1/Access | Found Prototype Reactor 13804 | -1/Access | Identified Zero-point Reactor 13806 | -1/Access | Found Zero-point Reactor 13808 | -1/Access | Found Zero-point Reactor 13839 | -1/Access | Discovered new exit (range 8) 13840 | -1/Access | Zion Resource Resupply teleported in 13840 | -1/Access | Identified exit to Command 13852 | -1/Access | Entered Command 13859 | -1/Command | Disengaged cave seal 13859 | -1/Command | Zionites emerged from the dark tunnel 13907 | -1/Command | Retrieved Zion intel report: Trap Installations 13909 | -1/Command | Retrieved Zion intel report: Active Terminals 13913 | -1/Command | Retrieved Zion intel report: Emergency Access 13916 | -1/Command | Retrieved Zion intel report: Branch Access 13925 | -1/Command | Build established: Alien-Ninja 13975 | -1/Command | Retrieved Zion intel report: Depthwide Sectors/0 13976 | -1/Command | Disengaged cave seal 13976 | -1/Command | Zionites emerged from the dark tunnel 14021 | -1/Command | Spotted M Guard 14021 | -1/Command | Spotted M Guard 14021 | -1/Command | Spotted Combat Programmer 14021 | -1/Command | Spotted Combat Programmer 14037 | -1/Command | Destroyed Combat Programmer 14038 | -1/Command | Allies destroyed Combat Programmer 14042 | -1/Command | Allies destroyed M Guard 14043 | -1/Command | Allies destroyed M Guard 14043 | -1/Command | All MAIN.C guards destroyed 14136 | -1/Command | First assault squad dispatched 14138 | -1/Command | Met MAIN.C 14158 | -1/Command | Allies destroyed MAIN.C Shell 14160 | -1/Command | MAIN.C activated Command garrisons 14160 | -1/Command | 0b10 Conduit disabled 14164 | -1/Command | Allies destroyed MAIN.C 14166 | -1/Command | Found Prototype Protection 14166 | -1/Command | Identified Centrium Heavy Armor Plating 14184 | -1/Command | Discovered new exit (range 6) 14282 | -1/Command | Build established: Commander-Sprinter 14329 | -1/Command | Found Prototype Device 14329 | -1/Command | Identified Adv. Kinecellerator 14331 | -1/Command | Found Prototype Device 14331 | -1/Command | Identified Exp. Force Field 14336 | -1/Command | Found Prototype Protection 14336 | -1/Command | Identified Hvy. Regenerative Plating 14338 | -1/Command | Found Prototype Ballistic Gun 14338 | -1/Command | Identified Multirail 14438 | -1/Command | Found Prototype Protection 14438 | -1/Command | Identified Zio. Shade Armor 14440 | -1/Command | Found Zio. Shade Armor 14442 | -1/Command | Found Zio. Shade Armor 14445 | -1/Command | Found Prototype Energy Cannon 14445 | -1/Command | Identified Zio. Alpha Cannon 14474 | -1/Command | Found Zio. Shade Armor 14475 | -1/Command | Found Prototype Energy Cannon 14475 | -1/Command | Identified Zio. Alpha Cannon Mk. II 14500 | -1/Command | Found Zio. Shade Armor 14856 | -1/Command | Discovered new exit (range 15) 15262 | -1/Command | Found Prototype Processor 15262 | -1/Command | Identified Exp. Target Analyzer 15265 | -1/Command | Found Prototype Processor 15265 | -1/Command | Identified Exp. Targeting Computer 15302 | -1/Command | Build established: Alien-Sprinter 15545 | -1/Command | Found Zio. Shade Armor 15548 | -1/Command | Found Zio. Shade Armor 15601 | -1/Command | System corruption reached 10% 15614 | -1/Command | Found Corrupted Prototype Device 15614 | -1/Command | Identified Exp. Weapon Cycler 15745 | -1/Command | Sensed 1 artifact in vicinity 15763 | -1/Command | Warped through subspace to slip node 15763 | -1/Command | Discovered new exit (range 4) 15764 | -1/Command | Found Zio. Weapon Casing 15769 | -1/Command | Used Subatomic Replicator to replicate Integrity Redistributor 15773 | -1/Command | Entered Access_0 15774 | -1/Access_0 | Sensed 4 artifacts in vicinity 15774 | -1/Access_0 | Met Architect 15811 | -1/Access_0 | Subspace Access Node disabled 15822 | -1/Access_0 | A6 warped into view 15876 | -1/Access_0 | Subspace Access Node disabled 15903 | -1/Access_0 | Found Prototype Device 15903 | -1/Access_0 | Identified Exp. Phase Shifter 15911 | -1/Access_0 | Subspace Access Node disabled 15940 | -1/Access_0 | A5 warped into view 15983 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-136) 16008 | -1/Access_0 | Crushed by falling debris 16079 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-86) 16088 | -1/Access_0 | A4 warped into view 16139 | -1/Access_0 | Found Prototype Device 16342 | -1/Access_0 | Subspace Access Node disabled 16391 | -1/Access_0 | A3 warped into view 16406 | -1/Access_0 | Found Integrity Redistributor 16414 | -1/Access_0 | Started Test 138-B, establishing a local singularity 16440 | -1/Access_0 | Singularity Gate disabled 16445 | -1/Access_0 | Singularity Gate disabled 16698 | -1/Access_0 | Identified Desublimator 16711 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-115) 16889 | -1/Access_0 | Found Exp. Phase Shifter 17239 | -1/Access_0 | Destroyed A6 17389 | -1/Access_0 | Lost 3 parts (1n2u) 17488 | -1/Access_0 | Destroyed A2 17491 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 17556 | -1/Access_0 | Found Prototype Protection 17556 | -1/Access_0 | Identified Exp. Powered Armor 17563 | -1/Access_0 | Found Exp. Powered Armor 17646 | -1/Access_0 | Destroyed A8 17737 | -1/Access_0 | Destroyed A3 17780 | -1/Access_0 | Destroyed A4 17809 | -1/Access_0 | Destroyed A5 18001 | -1/Access_0 | Found Sigix Corpse 18014 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 18319 | -1/Access_0 | Destroyed Architect 18322 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 18323 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 18447 | -1/Access_0 | Warped through subspace to slip node 18447 | -1/Access_0 | Discovered new exit (range 8) 18448 | -1/Access_0 | Core integrity fell below 50% 18450 | *** | Heading to fleet! Last Messages --------------- about time to send A3 on an intel-gathering mission. >>Record! "Log L.OZLVE4D5" [REDACTED] >>Record! "Log L.QL67S5A3" [REDACTED] >>Record! "Log L.RSL58V7F" [REDACTED] >>Record! "Log L.UHGC2ASH" Despite Warlord's aggressive stance, the Derelict army has been surprisingly slow to make its move. They're doing almost too much planning and preparation... >>Record! "Log L.XLJZXWC5" [REDACTED] >>Record! "Log L.Y1U23ASU" [REDACTED] 18440_ Connecting with Architect Logs... 18447_ Warped through subspace, drawn to slip node. 18447_ EXIT=FOUND [Achievement: Home At Last?] [Achievement: Derelict Escape] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 151 Coolant Potential 100 Energy Generation 61 Energy Capacity 1730 Matter Stores 550 Matter Capacity 550 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 210 Jamming Range 16 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Propulsion Shielding 90 Weapon Shielding 100 Point Defense Rating 240 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 85 Targeting Accuracy 12 Melee Accuracy 8 Recoil Reduction 4 Matter Filtering 50 Kinecelleration 50 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Dimensional Node Initializer Integrated Dissipator Transdimensional Reconstructor Sigix Broadsword Core Physics Calibrator Integrity Redistributor High-powered Transdimensional Reconstructor Spacefold Activator Integrated Heat Negator Core Reset Matrix LRC Matter Compressor LRC Boosters Matter Drive Subatomic Replicator Achievements -------------- Artifact Hunter Behind The Curtain Corridor Of Doom Derelict Escape Home At Last? Meet Your Maker No Explosion For You The Bigger They Are void main() Challenges ------------ None Game ------ Seed OverloadCooledChronowheel Manual? 0 Play Time 09:25:05 Cumulative 233.7 hours Start 2021.08.29 @ 18:31:25 End 2021.09.05 @ 23:54:08 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 286 Rogue 199 Adventurer 87 Explorer 0 Win Type 2 Total 5 Types 3/0/1/1/0/0/0/0/0 Lore% 70 Gallery% 79 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2bd74ce8-a0d4-4190-a8c1-a084e01a1581