Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.01 @ 23:12:50

Player: keygenpie

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (65)      325
Value Destroyed (1723)     1723
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (235)                235
              TOTAL SCORE: 4163

 Bonus
-------
High Alert Combat Kills    35
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/550
Matter                     175/300
Energy                     276/290
System Corruption          0%
Temperature                Cool (14)
Movement                   Walking (190) Ox1
Location                   -8/Garrison

 Parts 
-------
>          --- POWER (2) --------
     Light Ion Engine
  Improved Ion Engine
>          --- PROPULSION (3) ---
           Aluminum Leg
>          --- UTILITY (3) ------
  Improved Signal Interpreter
>          --- WEAPON (3) -------
     Light Assault Rifle
     Light Assault Rifle
  Enhanced Autogun
>          --- INVENTORY (5) ----
           Trap Scanner
  Advanced Visual Processing Unit
     Heavy Particle Cannon
     Light Assault Rifle

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
     Light Nuclear Core
>          --- PROPULSION -------
           Carbon-fiber Leg
           Aerolev Unit
           Aerolev Unit
>          --- UTILITY ----------
  Improved Heat Sink
  Improved Heat Sink
           Trap Scanner
>          --- WEAPON -----------
     Small Laser
     Light Assault Rifle
           Minigun
>          --- INVENTORY --------
               (None)
[Rating: 29]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Aerolev Unit
  Flight Unit              VTOL Module
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Machine Analyzer
  Hackware                 System Shield
  Protection               Improved Light Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Slots Evolved              4    | .   .   2   2   .   
  Power                    1    | .   .   .   1   .   
  Propulsion               1    | .   .   1   .   .   
  Utility                  1    | .   .   .   1   .   
  Weapon                   1    | .   .   1   .   .   
Parts Attached             76   | 6   13  12  43  2   
  Power                    12   | 1   1   2   7   1   
    Engine                 9    | 1   .   2   5   1   
    Core                   3    | .   1   .   2   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               17   | 2   1   3   11  .   
    Treads                 5    | 2   1   2   .   .   
    Leg                    7    | .   .   1   6   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  3    | .   .   .   3   .   
    Flight                 2    | .   .   .   2   .   
  Utility                  19   | 1   4   1   13  .   
    Device                 11   | .   1   1   9   .   
    Storage                2    | 1   1   .   .   .   
    Processor              4    | .   2   .   2   .   
    Hackware               1    | .   .   .   1   .   
    Protection             1    | .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   28   | 2   7   6   12  1   
    Energy Gun             12   | 2   4   4   2   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          7    | .   .   .   6   1   
    Ballistic Cannon       1    | .   .   .   1   .   
    Launcher               6    | .   3   .   3   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        2    | .   .   2   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   
Parts Lost                 26   | .   1   .   21  4   
  Power                    4    | .   .   .   3   1   
  Propulsion               8    | .   .   .   7   1   
  Utility                  8    | .   1   .   5   2   
  Weapon                   6    | .   .   .   6   .   
  Highest Loss Streak      13   | .   1   .   13  4   
  To Critical Strikes      3    | .   1   .   2   .   
Average Slot Usage (%)     90   | .   97  100 80  88  
  Engine                   7    | .   8   3   8   9   
  Core                     6    | .   5   7   6   8   
  Treads                   16   | .   27  30  1   .   
  Leg                      6    | .   .   2   13  18  
  Hover                    2    | .   .   .   7   .   
  Device                   9    | .   4   8   12  16  
  Storage                  8    | .   14  11  3   .   
  Processor                4    | .   8   2   1   9   
  Energy Gun               19   | .   27  33  8   .   
  Ballistic Gun            5    | .   .   .   8   27  
  Slashing Weapon          1    | .   .   .   2   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             42   | 14  31  35  42  19  
  Greatest Support         60   | 40  40  60  60  20  
  Greatest Overweight (x)  9    | .   .   .   9   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  5   
  Average Capacity         10   | 7   11  15  8   5   
  Most Carried             10   | 5   8   10  9   5   
  Average Carried          5    | 2   6   7   3   4   
  Final Capacity           15   | 8   15  15  5   5   
  Final Carried            9    | 4   8   9   3   4   

 Class Distribution 
--------------------
 48% | Mutant
 31% | Scavenger-Gunner
 11% | Scavenger-Skirmisher
  4% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Gunner | -9/Materials
               Mutant | -8/Materials
 Scavenger-Skirmisher | -8/Garrison

 Resources                      | -11  -10  -9   -8   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  Gar  
Matter Collected           1297 | 247  195  110  706  39   
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2060 | .    250  600  1158 52   
  Parts                    126  | .    17   27   73   9    
Haulers Intercepted        .    | .    .    .    .    .    
Recyclers Shooed           1    | .    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Combat Hostiles Destroyed  47   | .   9   9   25  4   
  Melee                    1    | .   .   .   1   .   
  Guns                     36   | .   6   8   18  4   
  Cannons                  4    | .   .   .   4   .   
  AOE                      5    | .   3   .   2   .   
Classes Destroyed          11   | .   3   5   3   .   
  Worker                   4    | .   .   1   3   .   
  Builder                  2    | .   .   .   2   .   
  Tunneler                 1    | .   1   .   .   .   
  Recycler                 6    | .   .   3   3   .   
  Operator                 1    | .   .   1   .   .   
  Watcher                  4    | .   .   3   1   .   
  Swarmer                  17   | .   3   3   7   4   
  Grunt                    21   | .   6   4   11  .   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   7    | .   .   2   5   .   
  Hunter                   1    | .   .   .   1   .   
Best Kill Streak           8    | .   7   8   6   3   
  Combat Bots Only         6    | .   6   3   5   3   
Max Kills in Single Turn   2    | .   2   2   2   1   
  Gunslinging              1    | .   .   .   1   .   
  Exploded                 2    | .   2   .   1   .   
  Melee                    1    | .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  Gar  
Hostile Shots Fired        384  | .    44   59   241  40   
  Missed                   106  | .    13   17   65   11   
Damage Taken               3761 | .    305  426  2683 347  
  Core                     652  | .    26   75   484  67   
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   100  | .    100  .    .    .    
Core Remaining (%)         90   | 100  89   81   .    .    
Volleys Fired              177  | .    31   33   107  6    
  Largest                  3    | .    2    3    3    3    
  Hottest                  171  | .    115  171  128  65   
Shots Fired                374  | .    60   87   209  18   
  Gun                      338  | .    55   87   178  18   
  Cannon                   23   | .    .    .    23   .    
  Launcher                 13   | .    5    .    8    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  146  | .    .    .    128  18   
  Thermal                  215  | .    55   87   73   .    
  Explosive                13   | .    5    .    8    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         11   | .    6    6    11   4    
  Robot Miss Streak        9    | .    6    4    9    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        5    | .    1    1    1    2    
    Max Gunslinging Chain  1    | .    1    1    1    1    
Shots Hit Robots           213  | .    30   42   129  12   
  Core Hits                117  | .    18   21   74   4    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         6    | .    1    3    2    .    
    Burn                   6    | .    1    3    2    .    
Melee Attacks              5    | .    .    .    5    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 5    | .    .    .    5    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3895 | .    666  640  2449 140  
  Guns                     2558 | .    398  634  1386 140  
  Cannons                  345  | .    .    .    345  .    
  Explosions               912  | .    268  .    644  .    
  Melee                    74   | .    .    .    74   .    
  Ramming                  6    | .    .    6    .    .    
  Kinetic                  1265 | .    .    .    1125 140  
  Thermal                  1865 | .    398  634  833  .    
  Explosive                685  | .    268  .    417  .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 74   | .    .    .    74   .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         3    | .    3    .    .    .    
  Average Corruption       2    | .    2    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  8    | .    8    .    .    .    
    Message Errors         3    | .    3    .    .    .    
    Matter Fused           1    | .    1    .    .    .    
    Energy Discharges      2    | .    2    .    .    .    
    Data Loss (minor)      1    | .    1    .    .    .    
    Weapon Failures        1    | .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            112  | .    40   .    72   .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               112  | .    40   .    72   .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 13   | .    .    .    13   .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  13   | .    .    .    13   .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      284  | .    .    .    284  .    
  Shots                    6    | .    .    .    6    .    
  Rammed                   2    | .    .    2    .    .    
Targets Rammed             2    | .    .    2    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        457  | .    390  457  421  62   
  Average Temperature      150  | .    189  143  136  22   
  Received Heat Transfer   1179 | .    126  126  765  162  
  Effects                  10   | .    1    .    9    .    
    Shutdowns              4    | .    1    .    3    .    
    Energy Bleed           1    | .    .    .    1    .    
    Interference           2    | .    .    .    2    .    
    Short Circuit          1    | .    .    .    1    .    
    Damage (minor)         1    | .    .    .    1    .    
    Damage (major)         1    | .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    .    1    .    .    
  Combat Hostiles          1    | .    .    1    .    .    
  Parts Melted             11   | .    2    6    3    .    
  Heat Transferred         4661 | .    1184 1827 1650 .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Peak Influence             504  | .   196 277 504 417 
  Initial                  327  | .   .   50  96  327 
  Average                  161  | .   88  144 204 378 
Maximum Alert Level        2    | .   .   1   2   2   
  Low Security (%)         70   | 100 100 78  51  .   
  Level 1                  20   | .   .   21  35  37  
  Level 2                  8    | .   .   .   13  62  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          11   | .   4   .   7   .   
  Investigation            3    | .   2   .   1   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            5    | .   2   .   3   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 3    | .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar 
Distress Signals           1    | .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              81   | .   13  21  34  13  
  Peak Tracking Total      13   | .   4   4   6   13  
  Tactical Retreats        1    | .   .   1   .   .   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Traps Triggered            2    | .   1   .   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 1    | .   1   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Mat Mat Gar 
Machines Disabled          12   | .   3   1   8   .   
  Max in Single Turn       3    | .   2   1   3   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar 
Machines Accessed          12   | .   4   3   4   1   
  Terminals                6    | .   1   3   1   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          4    | .   2   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   
Total Hacks                32   | .   13  6   11  2   
  Successful               16   | .   7   3   6   .   
  Failed                   16   | .   6   3   5   2   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                15   | .   3   6   4   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   2   .   .   .   
  Recycling Units          12   | .   8   .   4   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          3    | .   .   .   3   .   
Terminal Hacks             7    | .   1   3   3   .   
  Record                   1    | .   .   .   1   .   
  Prototype ID Bank        1    | .   .   .   1   .   
  Locate Traps             1    | .   .   1   .   .   
  Disarm Traps             1    | .   1   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   
  Registered Components    1    | .   .   1   .   .   
  Zone Layout              1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   
  Scan Component           1    | .   1   .   .   .   
  Repair                   1    | .   1   .   .   .   
Recycling Unit Hacks       6    | .   4   .   2   .   
  Report Inventory         2    | .   2   .   .   .   
  Retrieve Components      4    | .   2   .   2   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   
  Unlock Access            1    | .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         8    | .   3   2   2   1   
  Full Trace Events        2    | .   2   .   .   .   
  Feedback Events          1    | .   1   .   .   .   
    Corruption             1    | .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   
  Time                     26   | .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     18   | .   11  .   7   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Yrd Mat Mat Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Mat Mat Gar 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -8  
-------------              Run  | Yrd Mat Mat Mat Gar 
Turns Passed               2545 | 90  740 585 968 162 
Spaces Moved               1312 | 55  368 284 489 116 
  Core                     42   | 12  .   .   30  .   
  Treads                   726  | 43  368 284 31  .   
  Legs                     292  | .   .   .   176 116 
  Wheels                   .    | .   .   .   .   .   
  Hover                    241  | .   .   .   241 .   
  Flight                   11   | .   .   .   11  .   
  Fastest Speed            35   | 50  160 160 35  120 
  Average Speed            141  | 136 160 160 122 120 
  Slowest Speed            515  | 160 160 160 515 190 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       30   | 4   58  28  43  18  
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          100  | .   17  .   83  .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      100  | .   17  .   83  .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar 
Total                      1703 | 70  457 350 696 130 
  Wait                     38   | .   31  1   2   4   
  Move                     1308 | 54  367 283 488 116 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  66   | 10  11  10  33  2   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   53   | 6   6   10  30  1   
  Detach                   5    | .   .   2   3   .   
  Swap                     23   | .   7   2   13  1   
  Drop                     26   | .   4   7   15  .   
  Fire                     177  | .   31  33  107 6   
  Melee                    5    | .   .   .   5   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    2    | .   .   2   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-8/Garrison

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
   91 | -11/Scrapyard | Entered Materials
  195 | -10/Materials | Discovered new exit (range 11)
  304 | -10/Materials | Build established: Mutant
  666 | -10/Materials | Repaired Lgt. Treads
  801 | -10/Materials | Discovered new exit (range 15)
  831 | -10/Materials | Entered another Materials area
  831 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1118 | -9/Materials  | Discovered new exit (range 11)
 1235 | -9/Materials  | Build established: Scavenger-Gunner
 1390 | -9/Materials  | Discovered new exit (range 5)
 1416 | -9/Materials  | Entered another Materials area
 1416 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1803 | -8/Materials  | Lost 13 parts (2p4n3u4w)
 1827 | -8/Materials  | Build established: Mutant
 1881 | -8/Materials  | Core integrity fell below 50%
 2117 | -8/Materials  | Garrison activated, responded to threat
 2254 | -8/Materials  | Core integrity fell below 20%
 2370 | -8/Materials  | Identified exit to Garrison
 2384 | -8/Materials  | Entered Garrison
 2432 | -8/Garrison   | Triggered checkpoint
 2534 | -8/Garrison   | Triggered checkpoint
 2534 | -8/Garrison   | Triggered checkpoint
 2546 | -8/Garrison   | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
02432_ Beams of light sweep through the air. An
  alarm sounds.
02432_ S-10 Pest destroyed.
02432_ Switching to secondary target: S-10 Pest.
02434_ S-10 Pest destroyed.
02434_ Switching to secondary target: S-10 Pest.
02437_ S-10 Pest destroyed.
02440_ Acquired Lgt. Assault Rifle.
02443_ Acquired 15 matter.
02445_ Acquired Lgt. Ion Engine.
02446_ Acquired 12 matter. <x2>
02534_ Beams of light sweep through the air. An
  alarm sounds. <x2>
02537_ Imp. Sensor Array destroyed.
02537_ Critical hit (Burn: +37).
02538_ Imp. Heat Sink destroyed.
02538_ Lgt. Nuclear Core destroyed.
02541_ Aluminum Leg destroyed.
02541_ Critical hit (Burn: +37).
02545_ S-10 Pest destroyed.

 Map 
-----
+----------------------------------------------------+
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| ???????????####?????#  g    ?     ???????????????? |
| ???????????#""#???????#gs #?    #????#???????????? |
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| ##?????????# "#???????# *           g    ????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           69
Energy Generation          23
Energy Capacity            400
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                63
Targeting Accuracy         5
Recoil Reduction           3
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ProjectionShieldTearclaws
  Manual?         0
Play Time         00:32:07
  Cumulative      6.3 hours
  Start           2024.07.01 @ 22:40:53
  End             2024.07.01 @ 23:12:50
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          16
  Rogue           16
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          14
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Tamsyn
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ad61914d-469e-439b-9fa8-949540bbf42a