Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.01 @ 23:12:50 Player: keygenpie Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (65) 325 Value Destroyed (1723) 1723 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (235) 235 TOTAL SCORE: 4163 Bonus ------- High Alert Combat Kills 35 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 175/300 Energy 276/290 System Corruption 0% Temperature Cool (14) Movement Walking (190) Ox1 Location -8/Garrison Parts ------- > --- POWER (2) -------- Light Ion Engine Improved Ion Engine > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (3) ------ Improved Signal Interpreter > --- WEAPON (3) ------- Light Assault Rifle Light Assault Rifle Enhanced Autogun > --- INVENTORY (5) ---- Trap Scanner Advanced Visual Processing Unit Heavy Particle Cannon Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Aerolev Unit Aerolev Unit > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Trap Scanner > --- WEAPON ----------- Small Laser Light Assault Rifle Minigun > --- INVENTORY -------- (None) [Rating: 29] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit VTOL Module Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Machine Analyzer Hackware System Shield Protection Improved Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power 1 | . . . 1 . Propulsion 1 | . . 1 . . Utility 1 | . . . 1 . Weapon 1 | . . 1 . . Parts Attached 76 | 6 13 12 43 2 Power 12 | 1 1 2 7 1 Engine 9 | 1 . 2 5 1 Core 3 | . 1 . 2 . Reactor . | . . . . . Propulsion 17 | 2 1 3 11 . Treads 5 | 2 1 2 . . Leg 7 | . . 1 6 . Wheel . | . . . . . Hover 3 | . . . 3 . Flight 2 | . . . 2 . Utility 19 | 1 4 1 13 . Device 11 | . 1 1 9 . Storage 2 | 1 1 . . . Processor 4 | . 2 . 2 . Hackware 1 | . . . 1 . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 28 | 2 7 6 12 1 Energy Gun 12 | 2 4 4 2 . Energy Cannon . | . . . . . Ballistic Gun 7 | . . . 6 1 Ballistic Cannon 1 | . . . 1 . Launcher 6 | . 3 . 3 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 2 | . . 2 . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 2 . Parts Lost 26 | . 1 . 21 4 Power 4 | . . . 3 1 Propulsion 8 | . . . 7 1 Utility 8 | . 1 . 5 2 Weapon 6 | . . . 6 . Highest Loss Streak 13 | . 1 . 13 4 To Critical Strikes 3 | . 1 . 2 . Average Slot Usage (%) 90 | . 97 100 80 88 Engine 7 | . 8 3 8 9 Core 6 | . 5 7 6 8 Treads 16 | . 27 30 1 . Leg 6 | . . 2 13 18 Hover 2 | . . . 7 . Device 9 | . 4 8 12 16 Storage 8 | . 14 11 3 . Processor 4 | . 8 2 1 9 Energy Gun 19 | . 27 33 8 . Ballistic Gun 5 | . . . 8 27 Slashing Weapon 1 | . . . 2 . Naked Turns . | . . . . . Heaviest Build 42 | 14 31 35 42 19 Greatest Support 60 | 40 40 60 60 20 Greatest Overweight (x) 9 | . . . 9 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 5 Average Capacity 10 | 7 11 15 8 5 Most Carried 10 | 5 8 10 9 5 Average Carried 5 | 2 6 7 3 4 Final Capacity 15 | 8 15 15 5 5 Final Carried 9 | 4 8 9 3 4 Class Distribution -------------------- 48% | Mutant 31% | Scavenger-Gunner 11% | Scavenger-Skirmisher 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Mutant | -8/Materials Scavenger-Skirmisher | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 1297 | 247 195 110 706 39 Remotely . | . . . . . Salvage Created 2060 | . 250 600 1158 52 Parts 126 | . 17 27 73 9 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 47 | . 9 9 25 4 Melee 1 | . . . 1 . Guns 36 | . 6 8 18 4 Cannons 4 | . . . 4 . AOE 5 | . 3 . 2 . Classes Destroyed 11 | . 3 5 3 . Worker 4 | . . 1 3 . Builder 2 | . . . 2 . Tunneler 1 | . 1 . . . Recycler 6 | . . 3 3 . Operator 1 | . . 1 . . Watcher 4 | . . 3 1 . Swarmer 17 | . 3 3 7 4 Grunt 21 | . 6 4 11 . Duelist 1 | . . . 1 . Sentry 7 | . . 2 5 . Hunter 1 | . . . 1 . Best Kill Streak 8 | . 7 8 6 3 Combat Bots Only 6 | . 6 3 5 3 Max Kills in Single Turn 2 | . 2 2 2 1 Gunslinging 1 | . . . 1 . Exploded 2 | . 2 . 1 . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 384 | . 44 59 241 40 Missed 106 | . 13 17 65 11 Damage Taken 3761 | . 305 426 2683 347 Core 652 | . 26 75 484 67 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 100 | . 100 . . . Core Remaining (%) 90 | 100 89 81 . . Volleys Fired 177 | . 31 33 107 6 Largest 3 | . 2 3 3 3 Hottest 171 | . 115 171 128 65 Shots Fired 374 | . 60 87 209 18 Gun 338 | . 55 87 178 18 Cannon 23 | . . . 23 . Launcher 13 | . 5 . 8 . Special . | . . . . . Kinetic 146 | . . . 128 18 Thermal 215 | . 55 87 73 . Explosive 13 | . 5 . 8 . Electromagnetic . | . . . . . Robot Hit Streak 11 | . 6 6 11 4 Robot Miss Streak 9 | . 6 4 9 2 Penetration Max . | . . . . . Secondary Targets 5 | . 1 1 1 2 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 213 | . 30 42 129 12 Core Hits 117 | . 18 21 74 4 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 6 | . 1 3 2 . Burn 6 | . 1 3 2 . Melee Attacks 5 | . . . 5 . Impact . | . . . . . Slashing 5 | . . . 5 . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3895 | . 666 640 2449 140 Guns 2558 | . 398 634 1386 140 Cannons 345 | . . . 345 . Explosions 912 | . 268 . 644 . Melee 74 | . . . 74 . Ramming 6 | . . 6 . . Kinetic 1265 | . . . 1125 140 Thermal 1865 | . 398 634 833 . Explosive 685 | . 268 . 417 . Electromagnetic . | . . . . . Impact . | . . . . . Slashing 74 | . . . 74 . Piercing . | . . . . . Highest Corruption 3 | . 3 . . . Average Corruption 2 | . 2 . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 8 | . 8 . . . Message Errors 3 | . 3 . . . Matter Fused 1 | . 1 . . . Energy Discharges 2 | . 2 . . . Data Loss (minor) 1 | . 1 . . . Weapon Failures 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 112 | . 40 . 72 . Projectiles . | . . . . . Explosions 112 | . 40 . 72 . Melee . | . . . . . Knockbacks 13 | . . . 13 . Impact . | . . . . . Kinetic 13 | . . . 13 . Secondary . | . . . . . Self-Inflicted Damage 284 | . . . 284 . Shots 6 | . . . 6 . Rammed 2 | . . 2 . . Targets Rammed 2 | . . 2 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 457 | . 390 457 421 62 Average Temperature 150 | . 189 143 136 22 Received Heat Transfer 1179 | . 126 126 765 162 Effects 10 | . 1 . 9 . Shutdowns 4 | . 1 . 3 . Energy Bleed 1 | . . . 1 . Interference 2 | . . . 2 . Short Circuit 1 | . . . 1 . Damage (minor) 1 | . . . 1 . Damage (major) 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Melted 11 | . 2 6 3 . Heat Transferred 4661 | . 1184 1827 1650 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Peak Influence 504 | . 196 277 504 417 Initial 327 | . . 50 96 327 Average 161 | . 88 144 204 378 Maximum Alert Level 2 | . . 1 2 2 Low Security (%) 70 | 100 100 78 51 . Level 1 20 | . . 21 35 37 Level 2 8 | . . . 13 62 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 11 | . 4 . 7 . Investigation 3 | . 2 . 1 . Extermination . | . . . . . Reinforcement 5 | . 2 . 3 . Assault . | . . . . . Garrison 3 | . . . 3 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 81 | . 13 21 34 13 Peak Tracking Total 13 | . 4 4 6 13 Tactical Retreats 1 | . . 1 . . Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 2 | . 1 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 1 | . 1 . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 12 | . 3 1 8 . Max in Single Turn 3 | . 2 1 3 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 12 | . 4 3 4 1 Terminals 6 | . 1 3 1 1 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 4 | . 2 . 2 . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 32 | . 13 6 11 2 Successful 16 | . 7 3 6 . Failed 16 | . 6 3 5 2 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 15 | . 3 6 4 2 Fabricators . | . . . . . Repair Stations 2 | . 2 . . . Recycling Units 12 | . 8 . 4 . Scanalyzers . | . . . . . Garrison Access 3 | . . . 3 . Terminal Hacks 7 | . 1 3 3 . Record 1 | . . . 1 . Prototype ID Bank 1 | . . . 1 . Locate Traps 1 | . . 1 . . Disarm Traps 1 | . 1 . . . Hauler Manifests 1 | . . 1 . . Registered Components 1 | . . 1 . . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks 6 | . 4 . 2 . Report Inventory 2 | . 2 . . . Retrieve Components 4 | . 2 . 2 . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 3 2 2 1 Full Trace Events 2 | . 2 . . . Feedback Events 1 | . 1 . . . Corruption 1 | . 1 . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 18 | . 11 . 7 . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 2545 | 90 740 585 968 162 Spaces Moved 1312 | 55 368 284 489 116 Core 42 | 12 . . 30 . Treads 726 | 43 368 284 31 . Legs 292 | . . . 176 116 Wheels . | . . . . . Hover 241 | . . . 241 . Flight 11 | . . . 11 . Fastest Speed 35 | 50 160 160 35 120 Average Speed 141 | 136 160 160 122 120 Slowest Speed 515 | 160 160 160 515 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 30 | 4 58 28 43 18 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 100 | . 17 . 83 . Melee . | . . . . . Projectile . | . . . . . AOE 100 | . 17 . 83 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 1703 | 70 457 350 696 130 Wait 38 | . 31 1 2 4 Move 1308 | 54 367 283 488 116 Hop . | . . . . . Pick Up 66 | 10 11 10 33 2 Fast Attach . | . . . . . Attach 53 | 6 6 10 30 1 Detach 5 | . . 2 3 . Swap 23 | . 7 2 13 1 Drop 26 | . 4 7 15 . Fire 177 | . 31 33 107 6 Melee 5 | . . . 5 . Ram . | . . . . . Kick . | . . . . . Crush 2 | . . 2 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Garrison History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 91 | -11/Scrapyard | Entered Materials 195 | -10/Materials | Discovered new exit (range 11) 304 | -10/Materials | Build established: Mutant 666 | -10/Materials | Repaired Lgt. Treads 801 | -10/Materials | Discovered new exit (range 15) 831 | -10/Materials | Entered another Materials area 831 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1118 | -9/Materials | Discovered new exit (range 11) 1235 | -9/Materials | Build established: Scavenger-Gunner 1390 | -9/Materials | Discovered new exit (range 5) 1416 | -9/Materials | Entered another Materials area 1416 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1803 | -8/Materials | Lost 13 parts (2p4n3u4w) 1827 | -8/Materials | Build established: Mutant 1881 | -8/Materials | Core integrity fell below 50% 2117 | -8/Materials | Garrison activated, responded to threat 2254 | -8/Materials | Core integrity fell below 20% 2370 | -8/Materials | Identified exit to Garrison 2384 | -8/Materials | Entered Garrison 2432 | -8/Garrison | Triggered checkpoint 2534 | -8/Garrison | Triggered checkpoint 2534 | -8/Garrison | Triggered checkpoint 2546 | -8/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 02432_ Beams of light sweep through the air. An alarm sounds. 02432_ S-10 Pest destroyed. 02432_ Switching to secondary target: S-10 Pest. 02434_ S-10 Pest destroyed. 02434_ Switching to secondary target: S-10 Pest. 02437_ S-10 Pest destroyed. 02440_ Acquired Lgt. Assault Rifle. 02443_ Acquired 15 matter. 02445_ Acquired Lgt. Ion Engine. 02446_ Acquired 12 matter. 02534_ Beams of light sweep through the air. An alarm sounds. 02537_ Imp. Sensor Array destroyed. 02537_ Critical hit (Burn: +37). 02538_ Imp. Heat Sink destroyed. 02538_ Lgt. Nuclear Core destroyed. 02541_ Aluminum Leg destroyed. 02541_ Critical hit (Burn: +37). 02545_ S-10 Pest destroyed. 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