Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.27 @ 10:05:55 Player: inSANE Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (57) 285 Value Destroyed (1825) 1825 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (135) 135 TOTAL SCORE: 5485 Bonus ------- Follower Combat Kills 37 Met Imprinter 300 Friendly Fire -202 Cogmind --------- Core Integrity 551/850 Matter 68/300 Energy 80/100 System Corruption 12% Temperature Cool (9) Movement Rolling (120) Ox2 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Improved Titanium Leg Compact Wheel > --- UTILITY (7) ------ Large Storage Unit Large Storage Unit Signal Interpreter Terrain Scan Processor Weapon Cycler > --- WEAPON (4) ------- Autogun Great Axe > --- INVENTORY (16) --- Light Angular Momentum Engine Improved Heat Sink Advanced Sensor Array Tactical Coordination Suite Target Analyzer Kinecellerator Improved Transmission Jammer Improved Heavy Armor Plating Hacking Suite System Shield High-powered Shock Rifle Plasma Rifle Minigun Heavy Machine Gun Remote Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Titanium Leg Wheel Gravmag System > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Large Storage Unit Signal Interpreter Terrain Scan Processor Core Analyzer Weapon Cycler > --- WEAPON ----------- Riot Gun Gauss Rifle Heavy Battle Rifle Heavy Machine Gun > --- INVENTORY -------- Light Fission Core Flexi-carbon Leg Improved Gravmag System Improved Heat Sink Advanced Sensor Array Tactical Coordination Suite Target Analyzer Kinecellerator Improved Transmission Jammer Hacking Suite System Shield Arc Projector Plasma Rifle Autogun Minigun Remote Datajack [Rating: 54] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Gravmag System Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Heavy Battle Rifle Energy Gun Riot Gun Ballistic Gun Heavy Battle Rifle Slashing Weapon Great Axe Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power . | . . . . . . . Propulsion 1 | . . 1 . . . . Utility 5 | . . 1 . . . 4 Weapon 2 | . . . . . . 2 Parts Attached 85 | 6 4 19 5 4 4 43 Power 6 | 1 . 1 . . 1 3 Engine 5 | 1 . 1 . . 1 2 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 32 | 2 2 14 2 2 . 10 Treads 14 | . 1 9 1 1 . 2 Leg 2 | . . . . . . 2 Wheel 14 | 2 1 5 1 1 . 4 Hover 2 | . . . . . . 2 Flight . | . . . . . . . Utility 15 | 1 2 1 1 . 1 9 Device 5 | . . . . . . 5 Storage 4 | 1 2 . . . . 1 Processor 5 | . . 1 1 . . 3 Hackware . | . . . . . . . Protection 1 | . . . . . 1 . Artifact . | . . . . . . . Weapon 32 | 2 . 3 2 2 2 21 Energy Gun 7 | 1 . 1 1 1 . 3 Energy Cannon . | . . . . . . . Ballistic Gun 20 | 1 . 2 1 1 2 13 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 5 | . . . . . . 5 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 22 | . . 1 1 . 4 16 Power 3 | . . . . . 1 2 Propulsion 7 | . . 1 1 . . 5 Utility 5 | . . . . . 1 4 Weapon 7 | . . . . . 2 5 Highest Loss Streak 6 | . . 1 1 . 4 6 Average Slot Usage (%) 99 | . 100 97 100 100 100 98 Engine 8 | . 14 11 11 11 11 4 Treads 13 | . 4 13 26 22 22 6 Leg 1 | . . . . . . 2 Wheel 10 | . 23 18 6 10 11 7 Device 6 | . . . . . . 15 Storage 17 | . 28 22 22 22 22 10 Processor 12 | . . 10 11 11 10 17 Energy Gun 8 | . 14 8 11 11 9 5 Ballistic Gun 15 | . 14 13 11 11 12 19 Naked Turns . | . . . . . . . Heaviest Build 59 | 11 39 45 45 48 49 59 Greatest Support 60 | 26 26 60 60 60 40 40 Greatest Overweight (x) 5 | . 1 4 4 4 4 5 Average Overweight (x) 3 | . . 1 2 3 3 4 Largest Inventory Capacity 16 | 6 16 16 16 16 16 16 Average Capacity 14 | 5 15 16 16 16 16 13 Most Carried 16 | 6 16 16 16 16 16 16 Average Carried 14 | 3 13 15 15 15 15 13 Final Capacity 16 | 6 16 16 16 16 16 16 Final Carried 16 | 6 16 16 16 16 15 16 Class Distribution -------------------- 55% | Mutant 22% | Scavenger-Skirmisher 17% | Scavenger-Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Mat Min Zio Pro Fac Matter Collected 1945 | 78 123 503 99 50 90 1002 Remotely . | . . . . . . . Salvage Created 2409 | . 123 552 149 . 149 1436 Parts 140 | . 14 33 10 . 12 71 Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed 5 | . . . . . . 5 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 9 | . . . . . 9 . Prevented 2 | . . . . . 2 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 44 | . 1 10 6 . 6 21 Guns 42 | . 1 10 6 . 6 19 AOE 2 | . . . . . . 2 Classes Destroyed 12 | . 3 3 2 . . 4 Worker 2 | . . . . . . 2 Builder 1 | . . . . . . 1 Tunneler 2 | . . 1 . . . 1 Hauler 1 | . 1 . . . . . Recycler 3 | . . . 1 . . 2 Operator 1 | . . 1 . . . . Watcher 2 | . 2 . . . . . Swarmer 18 | . . . 6 . 6 6 Grunt 14 | . 1 6 . . . 7 Sentry 5 | . . 4 . . . 1 Hunter 2 | . . . . . . 2 Programmer 5 | . . . . . . 5 Thug 1 | . . . . . . 1 Best Kill Streak 7 | . 2 4 4 . 3 7 Combat Bots Only 5 | . 1 4 3 . 3 5 Max Kills in Single Turn 2 | . 1 1 1 . 1 2 Gunslinging . | . . . . . . . Exploded 1 | . . . . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Damage Taken 3796 | . 77 428 243 . 694 2354 Core 540 | . . 68 26 . 147 299 Absorbed by Shields . | . . . . . . . Core Remaining (%) 79 | 100 100 . . . 39 . Volleys Fired 154 | . 13 34 15 . 18 74 Largest 4 | . 2 2 2 . 2 4 Hottest 141 | . 60 81 81 . 114 141 Shots Fired 425 | . 26 68 30 . 35 266 Gun 425 | . 26 68 30 . 35 266 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 321 | . 13 55 15 . 24 214 Thermal 27 | . . 1 15 . 11 . Explosive . | . . . . . . . Electromagnetic 77 | . 13 12 . . . 52 Robot Hit Streak 21 | . 5 21 6 . 6 9 Robot Miss Streak 7 | . 5 1 3 . 2 7 Penetration Max 1 | . . . . . . 1 Secondary Targets 8 | . . 1 1 . 1 5 Max Gunslinging Chain 1 | . . 1 1 . 1 1 Shots Hit Robots 293 | . 13 55 19 . 23 183 Core Hits 125 | . 6 19 7 . 6 87 Critical Hits 2 | . . 1 . . . 1 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 1 | . . 1 . . . . Melee Attacks 14 | . . . . . . 14 Impact . | . . . . . . . Slashing 14 | . . . . . . 14 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5013 | . 221 781 228 . 485 3298 Guns 4513 | . 189 781 228 . 485 2830 Cannons . | . . . . . . . Explosions 492 | . 24 . . . . 468 Melee . | . . . . . . . Ramming 8 | . 8 . . . . . Kinetic 3267 | . 63 628 80 . 276 2220 Thermal 863 | . 24 14 148 . 209 468 Explosive . | . . . . . . . Electromagnetic 875 | . 126 139 . . . 610 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 12 | . . 2 2 2 . 12 Average Corruption 2 | . . 2 2 2 . 2 Corruption Purged . | . . . . . . . Effects 28 | . . 2 4 1 . 21 Message Errors 7 | . . 1 1 . . 5 Matter Fused 4 | . . . . . . 4 Heat Flow Errors 6 | . . . 1 1 . 4 Energy Discharges 4 | . . . 1 . . 3 Data Loss (minor) 5 | . . 1 1 . . 3 Targeting Errors 1 | . . . . . . 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 64 | . . . . . . 64 Projectiles . | . . . . . . . Explosions 64 | . . . . . . 64 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 152 | . 25 . . . . 127 Shots 3 | . 1 . . . . 2 Rammed 1 | . 1 . . . . . Targets Rammed 1 | . 1 . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 330 | . 12 36 253 128 330 268 Average Temperature 67 | . 12 9 72 73 121 66 Received Heat Transfer 699 | . 6 198 12 . 81 402 Effects 1 | . . . . . 1 . Shutdowns 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . 1 . . . 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . 1 . 1 . 1 . Heat Transferred 1190 | . 50 37 370 . 333 400 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . 1 . . . . 3 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Peak Influence 239 | . 106 187 200 . . 239 Average Influence 82 | . 50 90 167 . . 73 Maximum Alert Level 1 | . . . 1 . . 1 Low Security (%) 92 | 100 100 100 38 . . 98 Level 1 7 | . . . 61 . . 1 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 12 | . 1 1 . . . 10 Investigation . | . . . . . . . Extermination 4 | . . . . . . 4 Reinforcement 5 | . 1 1 . . . 3 Assault . | . . . . . . . Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Distress Signals 6 | . 1 3 . . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 89 | . 11 17 9 . 14 38 Peak Tracking Total 6 | . 2 5 3 . 4 6 Tactical Retreats 13 | . 2 2 . . 5 4 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Traps Triggered 4 | . 1 1 . . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Mat Min Zio Pro Fac Machines Disabled 3 | . 1 . . . . 2 Max in Single Turn 1 | . 1 . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Machines Accessed 12 | . 4 3 . . . 5 Terminals 10 | . 4 2 . . . 4 Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Total Hacks 30 | . 15 6 . . . 9 Successful 16 | . 8 4 . . . 4 Failed 14 | . 7 2 . . . 5 Catastrophic 3 | . . . . . . 3 Database Lockouts . | . . . . . . . Manual 14 | . 4 4 . . . 6 Terminals 26 | . 15 4 . . . 7 Fabricators 2 | . . . . . . 2 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . 2 . . . . Garrison Access . | . . . . . . . Terminal Hacks 7 | . 6 . . . . 1 Prototype ID Bank 1 | . 1 . . . . . Branch Access Points 2 | . 1 . . . . 1 Emergency Access Points 1 | . 1 . . . . . Locate Traps 1 | . 1 . . . . . Patrol Status 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . 2 . . . . Insert Component 1 | . . 1 . . . . Analyze 1 | . . 1 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 6 | . 2 2 . . . 2 Terminals 6 | . 2 2 . . . 2 Botnet 6 | . 2 2 . . . 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 3 3 . . . 4 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built 1 | . . . . . . 1 Matter 256 | . . . . . . 256 Time 128 | . . . . . . 128 Total Part Build Rating 8 | . . . . . . 8 Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Total Allies 3 | . . . . 3 . . Largest Group 3 | . . . . 3 3 . Highest-Rated Group 65 | . . . . 65 65 . Highest-Rated Ally 25 | . . . . 25 25 . Total Orders . | . . . . . . . Ally Attacks 16 | . . . . . 16 . Total Damage 369 | . . . . . 369 . Kills 1 | . . . . . 1 . Allies Corrupted . | . . . . . . . Allies Melted 1 | . . . . . 1 . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . . . 1 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Mat Min Zio Pro Fac Turns Passed 5541 | 52 479 598 412 1166 588 2246 Spaces Moved 3738 | 41 327 312 270 954 390 1444 Core 1 | 1 . . . . . . Treads 277 | . 73 71 73 7 32 21 Legs 1 | . . . . . . 1 Wheels 3459 | 40 254 241 197 947 358 1422 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 100 120 120 120 110 Average Speed 122 | 88 117 125 130 120 124 123 Slowest Speed 200 | 90 180 200 160 200 180 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 46 | 3 61 27 55 87 51 43 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 4 | . . . . 4 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 6 | . . . 2 4 . . Spaces Dug 14 | . . . . . . 14 Terrain Destroyed 35 | . 6 . . . . 29 Melee 14 | . . . . . . 14 Projectile 2 | . . . . . . 2 AOE 19 | . 6 . . . . 13 Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Total 4385 | 54 394 463 302 979 456 1737 Wait 280 | 1 37 66 7 5 43 121 Move 3732 | 40 326 311 269 953 389 1444 Hop . | . . . . . . . Pick Up 66 | 7 11 15 3 7 2 21 Fast Attach 24 | 5 1 3 . 1 1 13 Attach 20 | 1 . 3 2 . 3 11 Detach . | . . . . . . . Swap 41 | . 3 13 3 3 . 19 Drop 53 | . 2 18 3 10 . 20 Fire 154 | . 13 34 15 . 18 74 Melee 14 | . . . . . . 14 Ram 1 | . 1 . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / Low x2) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 53 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 461 | -10/Materials | Identified exit to Mines 525 | -10/Materials | Discovered new exit (range 8) 532 | -10/Materials | Entered another Materials area 532 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1105 | -9/Materials | Discovered new exit (range 15) 1130 | -9/Materials | Entered Mines 1251 | -9/Mines | Discovered new exit (range 7) 1308 | -9/Mines | Discovered new exit (range 9) 1483 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1542 | -9/Mines | Entered Zion 1582 | -7/Zion | System corruption cleaned by Quarantine Array 1637 | -7/Zion | Learned location of Data Miner (-6) 1782 | -7/Zion | Learned location of Warlord (-4) 2156 | -7/Zion | Received a hallucinogenic algorithm 2297 | -7/Zion | Gained Derelict followers 2410 | -7/Zion | Learned Factory terminal intel 2686 | -7/Zion | Discovered new exit (range 15) 2708 | -7/Zion | Entered Proximity Caves 2708 | -6/Proximity Caves | Accompanied by 3 allies 2879 | -6/Proximity Caves | Learned Factory stockpile data 2945 | -6/Proximity Caves | Spotted B-75 Beast 3062 | -6/Proximity Caves | Learned Factory terminal intel 3275 | -6/Proximity Caves | Discovered new exit (range 16) 3284 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3284 | -6/Proximity Caves | Lost 4 parts (1p1u2w) 3286 | -6/Proximity Caves | Core integrity fell below 50% 3296 | -6/Proximity Caves | Entered Factory 3296 | -6/Factory | Evolved 6 slots: Utility x4, Weapon x2 3298 | -6/Factory | Loaded intel: 20 terminal locations 3487 | -6/Factory | Fabricated Nova Cannon? 3613 | -6/Factory | Build established: Scavenger-Skirmisher 4458 | -6/Factory | Garrison activated, responded to threat 4553 | -6/Factory | Discovered new exit (range 15) 4609 | -6/Factory | Identified exit to Factory 4874 | -6/Factory | Build established: Scavenger-Gunner 4929 | -6/Factory | Discovered exit to Factory (range 13) 5340 | -6/Factory | Lost 3 parts (2n1w) 5409 | -6/Factory | Identified exit to Lower Caves 5538 | -6/Factory | Crushed by falling debris 5538 | -6/Factory | System corruption reached 10% 5542 | -6/Factory | Self-destructed Last Messages --------------- 05457_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F003. 05457_ O-24 Administrator locks terminal. 05458_ R-10 Processor collects Autogun. 05462_ R-10 Processor collects Target Analyzer. 05519_ Wheel destroyed. 05532_ S-27 Virus destroyed. 05538_ The unstable cave ceiling collapses. 05538_ Crushed by falling debris. 05538_ Adv. Heat Sink destroyed. 05538_ System corrupted by crushing effect (+1). 05538_ Core Analyzer destroyed. 05538_ System corrupted by crushing effect (+3). 05538_ Lgt. Fission Core destroyed. 05538_ System corrupted by crushing effect (+5). 05539_ Flak Gun destroyed. 05540_ S-27 Virus destroyed. 05540_ Switching to secondary target: G-50 Soldier. 05541_ System corrupted: Energy discharge (-24). 05542_ Hvy. Machine Gun destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????>????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????########??????????????????????? | | ##+#+############### !#??????????????????????? | | # = ! # *=%##?????????????????????? | | ] # # !!@##?????????????????????? | | ? 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""" # g%=#??????????????????????? | | "" #? ????? ###+##+#?????"????????????????? | | "" ###+########+#### #?????"????????????????? | | #?????"????????????????? | | #?????T????????????????? | | +?????"????????????????? | | #?????"????????????????? | | "" """ """ """ "" #?????"????????????????? | | "" """ """ """ "" #??????????????????????? | | """ """ """ """ """ #??????????????????????? | | """ """ #??????????????????????? | | """ """ #??????????????????????? | | #??????????????????????? | | "" "" """ "" "?? #??????????????????????? | | "" "" """ "" """ #??????????????????????? | | """ """ """ """ """ #??????????????????????? | | """ """ """ ##?????????????????????? | | """ """ """ ????????????????????? | | ????????????????????? | | ???????????????????? | | ???????????????????? | | ????/??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 85 Armor Coverage 150 Weapon Cycling 15 Evasion (%) 42 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 3 Item Schematics ----------------- Propulsion Shielding | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nova Cannon | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MiningDiametricBay Manual? 0 Play Time 01:56:18 Cumulative 107.7 hours Start 2020.08.26 @ 10:43:31 End 2020.08.27 @ 10:05:55 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 53 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 38 Gallery% 42 Achievement% 54 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e42d76dd-b76e-4290-b84b-f1b0ec46d27d