Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.11.10 @ 23:08:25 Player: leiavoia Result: Core destroyed Performance ------------- Evolutions (8) 4000 Regions Visited (17) 3400 Robots Destroyed (114) 570 Value Destroyed (4298) 4298 Prototype IDs (49) 980 Alien Tech Used (1) 200 Bonus (8766) 8766 TOTAL SCORE: 22214 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 410 Follower Combat Kills 20 Aligned with FarCom 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 2170 Met Warlord at Research 2000 Invited to Help at Command 2000 Friendly Fire -134 Cogmind --------- Core Integrity 0/1450 Matter 92/300 Energy 12/910 System Corruption 23% Temperature Critical (547) Movement Hovering (168) Ox2 Location -2/Quarantine Parts ------- > --- POWER (2) -------- Micro Fission Core Graviton Reactor > --- PROPULSION (7) --- Antigrav System Antigrav System Linear Gravjet Improved Gyrokinetic Inverter Combat Linear Gravjet > --- UTILITY (10) ----- Advanced Cooling System Large Storage Unit Advanced Energy Well Advanced Terrain Scanner Advanced Armor Integrity Analyzer Reaction Control System Layered Medium Armor Plating Centrium Light Armor Plating > --- WEAPON (4) ------- Helical Railgun Plasma Sword > --- INVENTORY (15) --- Light Antimatter Reactor Light Quantum Reactor Armored Heavy Treads Centrium Wheel Faulty Cooled Linear Gravjet Large Storage Unit Experimental Matter Compressor (500) Transdimensional Reconstructor Enhanced Nova Cannon Helical Railgun Hypervelocity Mass Driver Hypervelocity Mass Driver Hypervelocity Mass Driver Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core Graviton Reactor > --- PROPULSION ------- Antigrav System Antigrav System Linear Gravjet Improved Antigrav System Improved Gyrokinetic Inverter Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Advanced Energy Well Advanced Terrain Scanner Experimental Melee Analysis Suite Advanced Armor Integrity Analyzer Reaction Control System Layered Medium Armor Plating Centrium Light Armor Plating System Shield > --- WEAPON ----------- Helical Railgun Plasma Sword Sigix Broadsword > --- INVENTORY -------- Light Antimatter Reactor Light Quantum Reactor Centrium Wheel Antigrav System Cooled Linear Gravjet Large Storage Unit Experimental Matter Compressor Medium Reflective Plating Enhanced Nova Cannon Helical Railgun Helical Railgun Hypervelocity Mass Driver Hypervelocity Mass Driver Hypervelocity Mass Driver Micro-nuke Launcher [Rating: 178] Favorites ----------- Power Micro Fission Core Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Graviton Reactor Propulsion Armored Wheel Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Wheel Hover Unit Antigrav System Utility Medium Storage Unit Device Advanced Terrain Scanner Storage Medium Storage Unit Processor Terrain Scan Processor Hackware System Shield Protection Hardened Heavy Armor Plating Weapon AWS/Autocannon Energy Gun Medium Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Helical Railgun Ballistic Cannon AWS/Autocannon Launcher Smartbomb Launcher Impact Weapon Hammer Slashing Weapon Makeshift Axe Piercing Weapon Lance Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Qua Slots Evolved 16 | . . 2 . . . 2 2 2 2 . . . . 2 2 2 . Power 1 | . . . . . . . . . . . . . . 1 . . . Propulsion 5 | . . . . . . 1 . 1 . . . . . 1 1 1 . Utility 8 | . . 1 . . . 1 2 . 2 . . . . . 1 1 . Weapon 2 | . . 1 . . . . . 1 . . . . . . . . . Parts Attached 167 | 2 17 18 1 2 2 7 . 9 4 . 1 14 23 24 . 35 8 Power 9 | . 2 1 . . 1 . . . . . . . 2 2 . 1 . Engine 4 | . 2 1 . . 1 . . . . . . . . . . . . Core 3 | . . . . . . . . . . . . . 2 1 . . . Reactor 2 | . . . . . . . . . . . . . . 1 . 1 . Propulsion 35 | 2 5 2 . . . 2 . 1 1 . . 6 5 4 . 5 2 Treads 7 | 1 1 . . . . 1 . 1 . . . 1 1 . . . 1 Leg 8 | . 2 . . . . . . . . . . 5 . 1 . . . Wheel 7 | 1 2 2 . . . 1 . . . . . . . 1 . . . Hover 13 | . . . . . . . . . 1 . . . 4 2 . 5 1 Flight . | . . . . . . . . . . . . . . . . . . Utility 63 | . 2 3 . 1 1 2 . 5 2 . . 2 7 11 . 25 2 Device 26 | . . 2 . . . 1 . 3 2 . . 2 1 5 . 9 1 Storage 12 | . 1 1 . 1 . . . . . . . . 4 2 . 3 . Processor 9 | . 1 . . . . 1 . 1 . . . . . . . 6 . Hackware 1 | . . . . . . . . . . . . . . . . 1 . Protection 15 | . . . . . 1 . . 1 . . . . 2 4 . 6 1 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 60 | . 8 12 1 1 . 3 . 3 1 . 1 6 9 7 . 4 4 Energy Gun 8 | . 5 1 . . . . . . . . . . 2 . . . . Energy Cannon 9 | . . 2 . . . 2 . . . . . 2 3 . . . . Ballistic Gun 13 | . 1 7 1 . . . . . . . . 1 1 . . 1 1 Ballistic Cannon 12 | . . . . 1 . 1 . 2 . . . 1 . 6 . . 1 Launcher 4 | . . 1 . . . . . . . . . 2 . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 4 | . 2 1 . . . . . 1 . . . . . . . . . Slashing Weapon 8 | . . . . . . . . . 1 . 1 . 2 1 . 1 2 Piercing Weapon 1 | . . . . . . . . . . . . . . . . 1 . Special Melee Weapon 1 | . . . . . . . . . . . . . 1 . . . . Unidentified Prototypes 17 | . 1 2 . . 1 . . 1 . . . 1 . 3 . 7 1 Corrupted Parts 3 | . . . . . . . . . . . . 3 . . . . . System Corruption 23 | . . . . . . . . . . . . 23 . . . . . Parts Lost 49 | . 3 8 . . . . 1 . . . . 6 18 7 . 1 5 Power 4 | . 1 1 . . . . . . . . . . 2 . . . . Propulsion 14 | . 1 2 . . . . . . . . . 4 4 2 . . 1 Utility 17 | . . 1 . . . . 1 . . . . 2 5 4 . 1 3 Weapon 14 | . 1 4 . . . . . . . . . . 7 1 . . 1 Highest Loss Streak 12 | . 2 7 . . . . 1 . . . . 3 12 4 . 1 3 Average Slot Usage (%) 85 | . 98 98 100 87 77 81 66 77 75 82 82 81 85 80 57 85 93 Engine 5 | . 13 11 11 11 11 9 7 6 5 5 5 5 3 . . . . Core 2 | . . . . . . . . . . . . . 1 7 9 5 4 Treads 1 | . 8 . . . . 4 . 6 1 . . 1 3 . . . . Leg 1 | . 3 . . . . . . . . . . . 14 1 . . . Wheel 10 | . 15 22 22 22 22 22 23 20 17 17 17 13 . 1 4 1 . Hover 9 | . . . . . . . . . 3 5 5 5 2 22 14 24 28 Device 10 | . . 11 11 11 3 9 4 4 10 17 17 15 15 8 9 11 13 Storage 9 | . 14 11 22 22 22 9 7 6 5 5 5 5 5 11 9 8 8 Processor 7 | . 13 9 . . . 9 7 11 11 11 11 11 6 . . 7 7 Protection 5 | . . . . . 7 9 7 6 5 5 5 5 6 11 4 7 8 Energy Gun 1 | . 14 . . . . . . . . . . . 1 . . . . Energy Cannon 1 | . . 6 11 5 . . . . . . . . 5 . . . . Ballistic Gun 2 | . 9 19 22 10 . . . . . . . . . . . 1 4 Ballistic Cannon 3 | . . . . 5 11 8 7 6 5 5 5 5 4 2 . . . Impact Weapon 1 | . 4 6 . . . . . 6 4 . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . 5 5 3 4 5 4 4 6 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 109 | 10 22 32 32 84 87 84 84 101 105 105 106 109 72 67 32 85 96 Greatest Support 90 | 20 24 24 24 24 24 40 40 40 40 40 40 90 90 54 32 89 89 Greatest Overweight (x) 9 | . 1 1 1 3 3 3 2 2 2 2 2 9 1 1 . 1 1 Average Overweight (x) . | . . 1 1 1 3 2 2 2 2 2 2 2 . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 15 15 Average Capacity 10 | 8 8 10 10 10 10 10 10 10 10 10 10 10 9 5 5 14 15 Most Carried 15 | 6 9 10 10 10 10 10 10 10 10 10 10 10 10 5 5 15 15 Average Carried 9 | 4 6 8 10 10 9 8 10 9 9 9 9 9 8 4 5 12 14 Final Capacity 15 | 8 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 15 15 Final Carried 15 | 4 9 10 10 10 10 10 10 10 10 10 10 10 3 5 5 15 15 Class Distribution -------------------- 34% | Mutant 18% | Scavenger-Mutant 12% | Scavenger-Scout 12% | Skirmisher 8% | Assassin 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Mutant | -7/Factory Assassin | -6/Factory Assassin | -5/Factory Skirmisher | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Warlord Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Scout | -2/Research Scavenger-Assassin | -2/Quarantine Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Qua Matter Collected 3945 | 215 526 349 24 . 196 70 . 65 . 101 10 193 370 380 . 1264 182 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 3848 | . 577 697 34 . 217 225 . 93 . 115 . 791 285 417 . 30 367 Parts 213 | . 41 50 6 . 8 16 . 3 . 6 . 31 17 20 . 1 14 Haulers Intercepted 4 | . 1 2 . . . 1 . . . . . . . . . . . Recyclers Shooed 3 | . . 2 . . . . . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 67 | . . . . . . . . . . 6 . 47 14 . . . . Prevented 19 | . . . . . . . . . . . 2 17 . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Qua Combat Hostiles Destroyed 97 | . 19 21 3 . 8 5 . 4 . 4 . 18 7 4 . . 4 Melee 2 | . 1 . . . . . . . . . . . . . . . 1 Guns 35 | . 17 12 2 . . . . . . . . 1 1 . . . 2 Cannons 37 | . . 3 1 . 8 5 . 4 . 4 . 4 4 4 . . . AOE 21 | . . 6 . . . . . . . . . 13 2 . . . . Classes Destroyed 18 | . 3 4 . . 1 . . . . 1 . 4 2 1 . . 2 Worker 2 | . . 2 . . . . . . . . . . . . . . . Builder 4 | . . 2 . . . 1 . . . . . . . 1 . . . Hauler 4 | . 1 2 . . . 1 . . . . . . . . . . . Recycler 1 | . . . . . . . . . . . . . . 1 . . . Watcher 4 | . . 2 . . . 1 . . . . . . . . . 1 . Swarmer 29 | . 9 7 3 . . . . 2 . 3 . 2 3 . . . . Grunt 45 | . 10 11 . . 7 4 . 2 . . . 10 . . . . 1 Brawler 1 | . . . . . . . . . . . . 1 . . . . . Duelist 2 | . . . . . 1 . . . . . . 1 . . . . . Protector 1 | . . . . . . . . . . . . 1 . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . 1 Sentry 6 | . . 3 . . . 1 . . . 1 . . . 1 . . . Specialist 2 | . . . . . . . . . . . . . . . . . 2 Hunter 2 | . . . . . . . . . . . . 1 . 1 . . . Programmer 7 | . . . . . . . . . . . . . 3 3 . . 1 Behemoth 1 | . . . . . . . . . . . . . 1 . . . . Executioner 2 | . . . . . . . . . . . . 2 . . . . . Samaritan 1 | . . . . . . . . . . 1 . . . . . . . Best Kill Streak 17 | . 9 17 3 . 3 4 . 2 . 3 . 12 3 4 . 1 3 Combat Bots Only 12 | . 9 7 3 . 3 3 . 2 . 3 . 12 3 2 . . 3 Max Kills in Single Turn 5 | . 2 3 2 . 1 1 . 1 . 1 . 5 1 2 . 1 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . Exploded 5 | . . 2 . . . . . . . . . 5 1 . . . . Melee 1 | . 1 . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Qua Damage Taken 9979 | . 789 1142 132 . 60 46 275 60 . 208 . 912 2023 1106 . 177 3049 Core 2266 | . 173 252 6 . . . 17 . . . . 21 106 105 . . 1586 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Core Remaining (%) 82 | 100 30 . . . 35 100 97 100 . . . . 87 90 100 . . Volleys Fired 185 | . 41 43 6 . . 2 . 6 . . . 13 33 13 . 14 14 Largest 4 | . 2 3 3 . . 2 . 1 . . . 2 4 2 . 1 3 Hottest 272 | . 100 114 111 . . 131 . 53 . . . 86 272 132 . 46 142 Shots Fired 420 | . 80 97 18 . 29 24 . 18 1 14 . 30 57 17 . 14 21 Gun 194 | . 80 64 12 . . . . . . . . 2 19 . . . 17 Cannon 185 | . . 23 6 . 29 24 . 18 1 14 . 19 30 17 . . 4 Launcher 41 | . . 10 . . . . . . . . . 9 8 . . 14 . Special . | . . . . . . . . . . . . . . . . . . Kinetic 260 | . 25 64 12 . 29 20 . 18 1 14 . 21 18 17 . . 21 Thermal 116 | . 55 23 6 . . 2 . . . . . . 30 . . . . Explosive 33 | . . 10 . . . . . . . . . 7 2 . . 14 . Electromagnetic 11 | . . . . . . 2 . . . . . 2 7 . . . . Robot Hit Streak 15 | . 12 9 5 . 13 8 . 11 4 12 . 8 15 7 . . 2 Robot Miss Streak 5 | . 3 4 5 . 1 2 . 2 . 2 . 4 4 2 . . 2 Penetration Max 1 | . . . . . . . . . . . . . . 1 . . . Secondary Targets 9 | . 6 3 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . . . Autonomous 90 | . . . . . 29 20 . 12 1 14 . 14 . . . . . Shots Hit Robots 296 | . 76 61 9 . 25 19 . 12 1 14 . 17 37 14 . 3 8 Core Hits 189 | . 30 44 5 . 6 7 . 5 . 5 . 48 14 11 . 8 6 Critical Kills 10 | . 2 1 . . . . . . . . . 1 . 5 . . 1 Critical Parts Destroyed 4 | . 2 . . . . . . . . . . . . 2 . . . Critical Strikes 27 | . 7 1 . . 3 1 . 1 . 2 . 2 1 7 . . 2 Burn 4 | . 3 . . . . . . . . . . . 1 . . . . Destroy 11 | . 1 1 . . . . . . . . . 1 . 7 . . 1 Blast 8 | . . . . . 3 1 . 1 . 2 . 1 . . . . . Smash 3 | . 3 . . . . . . . . . . . . . . . . Sever 1 | . . . . . . . . . . . . . . . . . 1 Melee Attacks 260 | . 39 14 . . . . . 4 15 10 . . 10 49 . 92 27 Impact 72 | . 39 14 . . . . . 4 15 . . . . . . . . Slashing 172 | . . . . . . . . . . 10 . . 10 46 . 79 27 Piercing 16 | . . . . . . . . . . . . . . 3 . 13 . Sneak Attacks 4 | . . 1 . . . . . 1 . 2 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . . . . . 1 1 Damage Inflicted 14228 | . 971 2022 156 . 1626 1540 . 820 89 1178 . 3290 1338 279 . 448 471 Guns 1829 | . 619 611 53 . . . . . . . . 24 421 . . . 101 Cannons 7342 | . . 328 103 . 1626 1540 . 757 89 973 . 996 665 248 . . 17 Explosions 3745 | . . 1014 . . . . . . . . . 2270 252 . . 209 . Melee 1184 | . 352 69 . . . . . 63 . 205 . . . 3 . 139 353 Ramming 128 | . . . . . . . . . . . . . . 28 . 100 . Kinetic 7424 | . 156 611 53 . 1626 1471 . 757 89 973 . 1020 302 248 . . 118 Thermal 1918 | . 463 328 103 . . 41 . . . . . 223 760 . . . . Explosive 3013 | . . 1014 . . . . . . . . . 1637 153 . . 209 . Electromagnetic 561 | . . . . . . 28 . . . . . 410 123 . . . . Impact 484 | . 352 69 . . . . . 63 . . . . . . . . . Slashing 661 | . . . . . . . . . . 205 . . . . . 103 353 Piercing 39 | . . . . . . . . . . . . . . 3 . 36 . Highest Corruption 41 | . 4 . . . . . . . . . . 33 41 4 . 5 23 Average Corruption 16 | . 3 . . . . . . . . . . 13 38 3 . 5 7 Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 81 | . 8 . . . . . . . . . . 8 44 6 . 2 13 Message Errors 22 | . 2 . . . . . . . . . . 4 11 4 . . 1 Matter Fused 19 | . 3 . . . . . . . . . . 1 8 1 . 1 5 Heat Flow Errors 8 | . . . . . . . . . . . . 1 2 1 . 1 3 Energy Discharges 8 | . 1 . . . . . . . . . . . 6 . . . 1 Parts Rejected 1 | . . . . . . . . . . . . 1 . . . . . Data Loss (minor) 8 | . 2 . . . . . . . . . . . 6 . . . . Data Loss (major) 2 | . . . . . . . . . . . . . 1 . . . 1 Misfires 1 | . . . . . . . . . . . . . 1 . . . . Alerts 1 | . . . . . . . . . . . . . 1 . . . . Misdirections 2 | . . . . . . . . . . . . . 1 . . . 1 Weapon Failures 9 | . . . . . . . . . . . . 1 7 . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 1556 | . 28 63 1 . 407 410 . 157 67 162 . 130 27 . . 20 84 Projectiles 1258 | . . 9 1 . 407 410 . 157 67 129 . 62 16 . . . . Explosions 124 | . . 45 . . . . . . . . . 68 11 . . . . Melee 174 | . 28 9 . . . . . . . 33 . . . . . 20 84 Knockbacks 26 | . 2 . . . 9 3 . 2 1 1 . 6 1 1 . . . Impact 1 | . 1 . . . . . . . . . . . . . . . . Kinetic 23 | . . . . . 9 3 . 2 1 1 . 5 1 1 . . . Secondary 2 | . 1 . . . . . . . . . . 1 . . . . . Self-Inflicted Damage 178 | . . . . . . . . . . . . . 50 28 . 100 . Shots 3 | . . . . . . . . . . . . . 3 . . . . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 630 | . 282 358 . . . 138 . 60 . . . 192 312 484 . 287 630 Average Temperature 119 | . 96 113 . . . 74 . 31 . . . 86 58 129 . 49 264 Received Heat Transfer 994 | . 318 327 . . 36 18 . . . . . 112 129 18 . 9 27 Effects 72 | . . 2 . . . . . . . . . . 2 8 . 1 59 Shutdowns 16 | . . 1 . . . . . . . . . . . 3 . . 12 Energy Bleed 9 | . . . . . . . . . . . . . . 1 . 1 7 Interference 13 | . . . . . . . . . . . . . 2 . . . 11 Matter Decay 7 | . . . . . . . . . . . . . . 2 . . 5 Short Circuit 4 | . . . . . . . . . . . . . . 1 . . 3 Damage (minor) 4 | . . 1 . . . . . . . . . . . . . . 3 Damage (major) 12 | . . . . . . . . . . . . . . 1 . . 11 Damage (core) 7 | . . . . . . . . . . . . . . . . . 7 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 3 | . 2 . . . . . . . . . . 1 . . . . . Impact Corruptions 4 | . 2 1 . . . . . . . . . 1 . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 5 | . 4 . . . . . . . . . . . . . . . 1 Heat Transferred 3646 | . 1414 592 185 . . 74 . . . . . 200 1181 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Qua Peak Influence 2071 | . 426 618 261 . 204 193 87 170 27 . . . . 247 129 305 2071 Initial 176 | . . 156 176 . . 1 87 37 . . . . . 18 129 72 171 Average 264 | . 220 336 246 . 75 119 82 80 5 . . . . 101 129 86 1817 Maximum Alert Level 5 | . 2 2 1 . 1 . . . . . . . . 1 . 1 5 Low Security (%) 68 | 100 37 10 17 . 88 100 100 100 100 . . . . 87 100 82 . Level 1 21 | . 62 64 82 . 11 . . . . . . . . 12 . 17 . Level 2 2 | . . 25 . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security 8 | . . . . . . . . . . . . . . . . . 99 Squads Dispatched 28 | . 4 1 . . . 1 . . . . . . . 2 . . 20 Investigation 4 | . 3 . . . . 1 . . . . . . . . . . . Extermination 1 | . . . . . . . . . . . . . . 1 . . . Reinforcement 3 | . 1 1 . . . . . . . . . . . 1 . . . Assault 20 | . . . . . . . . . . . . . . . . . 20 Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Qua Distress Signals 9 | . 2 2 . . . . . . . . . . . 1 . 4 . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 214 | . 29 27 3 . 7 6 . 4 1 5 . 34 13 15 . 12 58 Peak Tracking Total 23 | . 9 9 3 . 3 3 . 2 1 3 . 13 4 4 . 4 23 Tactical Retreats 28 | . 4 1 . . 1 1 . 1 . 2 . 2 1 4 . 3 8 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Qua Traps Triggered 6 | . 4 . . . . . 1 . . . . 1 . . . . . Indirectly 1 | . . . . . . . . . . . . 1 . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 16 | . . . . . . . . . . . 5 11 . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Qua Machines Disabled 5 | . . 1 . . . . . . . . . . . . . . 4 Max in Single Turn 1 | . . 1 . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Qua Machines Accessed 28 | . 6 3 . 1 . 1 . 1 3 . 2 4 . 5 1 1 . Terminals 17 | . 6 3 . . . 1 . . . . . . . 5 1 1 . Fabricators 1 | . . . . . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . 2 . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Total Hacks 65 | . 19 8 . 1 . 4 . 1 4 . 2 12 . 12 1 1 . Successful 47 | . 15 4 . 1 . 4 . 1 1 . 2 12 . 7 . . . Failed 18 | . 4 4 . . . . . . 3 . . . . 5 1 1 . Catastrophic 2 | . . . . . . . . . 1 . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 22 | . 12 3 . 1 . 3 . . . . . . . 3 . . . Terminals 45 | . 19 8 . . . 4 . . . . . . . 12 1 1 . Fabricators 1 | . . . . . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . 3 . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Terminal Hacks 31 | . 6 3 . 1 . 2 . . . . 2 12 . 5 . . . Record 8 | . . . . . . . . . . . . 8 . . . . . Prototype ID Bank 6 | . 2 . . . . . . . . . . 4 . . . . . Open Door 2 | . . . . . . . . . . . 2 . . . . . . Open DSF 1 | . . . . . . . . . . . . . . 1 . . . Branch Access Points 1 | . . 1 . . . . . . . . . . . . . . . Alert Level 2 | . 2 . . . . . . . . . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . . . . . . . Locate Traps 2 | . . 1 . . . . . . . . . . . 1 . . . Maintenance Status 1 | . . . . . . . . . . . . . . 1 . . . Hauler Manifests 2 | . . . . . . 1 . . . . . . . 1 . . . Zone Layout 4 | . 2 . . . . 1 . . . . . . . 1 . . . EX-Prototype ID Bank 1 | . . . . 1 . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . . . . . . . Network Status 1 | . . . . . . . . . 1 . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . 1 . . . . . . . . . Insert Component 1 | . . . . . . . . 1 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 14 | . 9 1 . . . 2 . . . . . . . 2 . . . Terminals 14 | . 9 1 . . . 2 . . . . . . . 2 . . . Track 2 | . 1 . . . . . . . . . . . . 1 . . . Botnet 8 | . 6 1 . . . 1 . . . . . . . . . . . Operators 4 | . 2 . . . . 1 . . . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 12 | . 4 2 . . . 1 . . 1 . . . . 3 . 1 . Full Trace Events 3 | . 2 . . . . 1 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . 1 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Qua Total Allies 2 | . . . . . . . . 1 . . . . . 1 . . . Largest Group 1 | . . . . . . . . 1 . . . . . . . . . Highest-Rated Group 29 | . . . . . . . . 29 . . . . . . . . . Highest-Rated Ally 29 | . . . . . . . . 29 . . . . . . . . . Total Orders 1 | . . . . . . . . . . . . . . . . 1 . EXPLORE 1 | . . . . . . . . . . . . . . . . 1 . Ally Attacks 9 | . . . . . . . . 8 . . . . . 1 . . . Total Damage 139 | . . . . . . . . 97 . . . . . 42 . . . Kills 1 | . . . . . . . . 1 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted 4 | . . . . . . . . 1 . . . . . . . 3 . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Qua Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . . . 1 2 . 1 . . . . Drone Launches 3 | . . . . . . . . . . . . . . . . 3 . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Qua Turns Passed 7769 | 7 648 446 57 314 431 244 58 445 308 452 246 692 775 672 30 1512 432 Spaces Moved 6824 | 3 410 222 36 260 295 176 48 325 212 339 198 478 530 745 56 2185 306 Core . | . . . . . . . . . . . . . . . . . . Treads 10 | 3 1 . . . . . . . . . . . . . . . 6 Legs 435 | . 47 . . . . . . . . . . 13 375 . . . . Wheels 2930 | . 362 222 36 260 295 176 48 325 212 339 198 457 . . . . . Hover 3449 | . . . . . . . . . . . . 8 155 745 56 2185 300 Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 34 | 160 80 105 105 105 135 93 123 123 123 123 123 115 43 42 53 34 34 Average Speed 89 | 160 93 105 105 119 135 128 123 123 123 123 123 131 115 60 53 50 89 Slowest Speed 300 | 160 190 105 105 135 135 135 123 123 123 123 123 300 183 118 53 113 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . 1 1 . . . . Exploration Rate (%) 34 | 2 77 26 12 62 70 20 3 9 8 54 38 71 63 22 2 46 42 Regions Visited 17 Branch Regions 8 Pre-discovered Areas 1 | . . . . . . . . . . . . . 1 . . . . Known Exits Taken 8 | . . 1 . . . . . 1 1 1 1 1 . 1 . 1 . Unknown Exits Taken 9 | 1 1 . 1 1 1 1 1 . . . . . 1 . 1 . . Scrap Searched 5 | . . . . . 1 . . . . 2 . . 2 . . . . Spaces Dug 153 | . 6 6 . . . . . 5 6 7 . . 10 45 . 52 16 Terrain Destroyed 495 | . 6 50 . . 9 3 . 8 6 10 . 63 43 48 . 221 28 Melee 148 | . 6 6 . . . . . 1 6 7 . . 10 45 . 51 16 Projectile 47 | . . . . . 9 3 . 7 . 3 . 3 8 2 . . 12 AOE 298 | . . 44 . . . . . . . . . 60 25 . . 169 . Terrain Rammed 2 | . . . . . . . . . . . . . . 1 . 1 . Walls Destroyed 2 | . . . . . . . . . . . . . . 1 . 1 . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Qua Total 7887 | 6 548 327 43 265 331 191 47 359 236 359 201 519 628 907 55 2454 411 Wait 268 | . 6 7 . . 23 . . . . 9 . 7 21 47 . 97 51 Move 6807 | 2 409 221 35 259 294 175 47 324 211 338 197 477 529 744 55 2184 306 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 89 | . 16 14 . . 6 2 . 6 2 1 1 7 7 8 . 17 2 Fast Attach 76 | . 8 3 . 1 . 2 . 6 4 . 1 3 8 14 . 23 3 Attach 56 | 2 2 9 . . 1 4 . 3 . . . 7 12 8 . 3 5 Detach 18 | . 1 1 . . . 3 . 1 . . . . 1 6 . 3 2 Swap 36 | . 7 7 1 1 1 1 . . . . . 4 3 2 . 9 . Drop 107 | 2 19 8 1 4 6 2 . 8 4 1 2 1 4 15 . 24 6 Fire 185 | . 41 43 6 . . 2 . 6 . . . 13 33 13 . 14 14 Melee 242 | . 39 14 . . . . . 4 15 10 . . 10 49 . 79 22 Ram 2 | . . . . . . . . . . . . . . 1 . 1 . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . 1 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 5 exits: *Mat / *Min x2 / Sto x2) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Res x2) -3/Research -2/Research -2/Quarantine History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 3) 8 | -11/Scrapyard | Entered Materials 296 | -10/Materials | Destroyed 9 combat bots 317 | -10/Materials | Discovered new exit (range 10) 318 | -10/Materials | Discovered new exit (range 15) 330 | -10/Materials | Core integrity fell below 50% 332 | -10/Materials | Build established: Mutant 650 | -10/Materials | Discovered new exit (range 3) 656 | -10/Materials | Entered another Materials area 656 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 839 | -9/Materials | Discovered new exit (range 12) 848 | -9/Materials | Identified exit to Mines 848 | -9/Materials | Identified exit to Storage 1017 | -9/Materials | Core integrity fell below 50% 1022 | -9/Materials | Destroyed 7 combat bots 1087 | -9/Materials | Lost 7 parts (1p2n1u3w) 1102 | -9/Materials | Entered Mines 1107 | -9/Mines | Met a Derelict bent on vengeance 1155 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1155 | -9/Mines | Discovered new exit (range 5) 1159 | -9/Mines | Entered Exiles 1188 | -9/Exiles | Met 8R-AWN 1206 | -9/Exiles | Met EX-HEX 1238 | -9/Exiles | Met EX-BIN 1251 | -9/Exiles | Aligned with FarCom system 1252 | -9/Exiles | Given EX-Vault access code 1293 | -9/Exiles | Opened EX-Vault 1304 | -9/Exiles | Found AWS/Autocannon 1331 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1344 | -9/Exiles | Build established: Gunner 1373 | -9/Exiles | Met EX-DEC 1461 | -9/Exiles | Discovered new exit (range 10) 1473 | -9/Exiles | Left Exiles lab with AWS/Autocannon 1473 | -9/Exiles | Entered Mines 1892 | -8/Mines | Discovered new exit (range 11) 1904 | -8/Mines | Entered Materials 1904 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1927 | -8/Materials | Build established: Skirmisher 2045 | -8/Materials | Discovered new exit (range 15) 2148 | -8/Materials | Entered Factory 2148 | -7/Factory | Evolved 2 slots: Utility x2 2204 | -7/Factory | Discovered new exit (range 3) 2206 | -7/Factory | Entered another Factory area 2206 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2582 | -6/Factory | Discovered new exit (range 13) 2614 | -6/Factory | Build established: Assassin 2649 | -6/Factory | Identified exit to Factory 2651 | -6/Factory | Entered another Factory area 2651 | -5/Factory | Evolved 2 slots: Utility x2 2937 | -5/Factory | Discovered new exit (range 6) 2957 | -5/Factory | Identified exit to Upper Caves 2959 | -5/Factory | Entered Upper Caves 2983 | -5/Upper Caves | Encountered a Warlord checkpoint 3365 | -5/Upper Caves | Build established: Skirmisher 3381 | -5/Upper Caves | Discovered new exit (range 11) 3392 | -5/Upper Caves | Identified exit to Upper Caves 3411 | -5/Upper Caves | Entered another Upper Caves area 3412 | -5/Upper Caves | Identified exit to Warlord 3419 | -5/Upper Caves | Learned Factory trap positions 3461 | -5/Upper Caves | Discovered new exit (range 10) 3625 | -5/Upper Caves | Learned Factory terminal intel 3657 | -5/Upper Caves | Entered Warlord 3714 | -5/Warlord | Build established: Mutant 3864 | -5/Warlord | Learned Testing emergency access door positions 3865 | -5/Warlord | Learned 4 Armory zone layouts 3865 | -5/Warlord | Learned 4 Research zone layouts 3867 | -5/Warlord | Learned Armory fabricator intel 3867 | -5/Warlord | Learned Research fabricator intel 3931 | -5/Warlord | Met Warlord 3956 | -5/Warlord | Warlord's base attacked by MAIN.C 4175 | -5/Warlord | Crushed by falling debris 4175 | -5/Warlord | System corruption reached 10% 4205 | -5/Warlord | Warlord forces counterattacked 4206 | -5/Warlord | Lost 3 parts (2n1u) 4268 | -5/Warlord | Spotted Executioner 4268 | -5/Warlord | Spotted Executioner 4280 | -5/Warlord | Destroyed Executioner 4286 | -5/Warlord | Destroyed Executioner 4288 | -5/Warlord | Discovered new exit (range 16) 4307 | -5/Warlord | Destroyed 12 combat bots 4310 | -5/Warlord | Lost 3 parts (2n1u) 4331 | -5/Warlord | System corruption reached 30% 4343 | -5/Warlord | Identified exit to Proximity Caves 4349 | -5/Warlord | Entered Proximity Caves 4422 | -4/Proximity Caves | Learned location of Quarantine (-2) 4626 | -4/Proximity Caves | Crushed by falling debris 4821 | -4/Proximity Caves | Spotted B-86 Titan 4862 | -4/Proximity Caves | Lost 4 parts (1p2u1w) 5021 | -4/Proximity Caves | Destroyed B-86 Titan 5035 | -4/Proximity Caves | Found Hvy. Reflective Plating 5051 | -4/Proximity Caves | Lost 12 parts (1p3n3u5w) 5093 | -4/Proximity Caves | Discovered new exit (range 12) 5124 | -4/Proximity Caves | Entered Factory 5124 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 5125 | -4/Factory | Identified exit to Research 5126 | -4/Factory | Loaded intel: 131 trap records 5127 | -4/Factory | Loaded intel: 25 terminal locations 5200 | -4/Factory | Identified exit to DSF 5327 | -4/Factory | Build established: Scavenger-Mutant 5683 | -4/Factory | Lost 4 parts (2n1u1w) 5792 | -4/Factory | Discovered exit to Research (range 5) 5796 | -4/Factory | Entered Research 5796 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 5798 | -3/Research | Loaded intel: 4 fabricator locations 5823 | -3/Research | Discovered new exit (range 5) 5826 | -3/Research | Entered another Research area 5826 | -2/Research | Warlord forces began assault on 0b10 5826 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 5827 | -2/Research | Identified exit to Quarantine 5936 | -2/Research | Research machine network offline 6186 | -2/Research | Borebot progress halted 6223 | -2/Research | Borebot progress halted 6250 | -2/Research | Met up with Warlord 6350 | -2/Research | Borebot progress halted 6498 | -2/Research | Found Prototype Device 6498 | -2/Research | Identified EM Disruption Field 6731 | -2/Research | Build established: Scavenger-Scout 6919 | -2/Research | Spotted Striker 6922 | -2/Research | Spotted Striker 7003 | -2/Research | Warlord invited to help at Command 7004 | -2/Research | Spotted Striker 7134 | -2/Research | Warlord destroyed during the assault 7270 | -2/Research | Found Prototype Processor 7270 | -2/Research | Identified Exp. Melee Analysis Suite 7338 | -2/Research | Entered Quarantine 7339 | -2/Quarantine | Maximum security lockdown engaged 7343 | -2/Quarantine | Cryocooling Duct disabled 7357 | -2/Quarantine | Cryocooling Duct disabled 7358 | -2/Quarantine | Ambient heat levels rising (+20) 7365 | -2/Quarantine | Cryocooling Duct disabled 7372 | -2/Quarantine | Ambient heat levels rising (+20) 7379 | -2/Quarantine | Found Alien Slashing Weapon 7379 | -2/Quarantine | Identified Sigix Broadsword 7380 | -2/Quarantine | Ambient heat levels rising (+20) 7453 | -2/Quarantine | Spotted Alpha 7 7615 | -2/Quarantine | Spotted Investigator 7656 | -2/Quarantine | Found Alien Artifact 7675 | -2/Quarantine | System corruption reached 10% 7717 | -2/Quarantine | Core integrity fell below 50% 7725 | -2/Quarantine | Lost 3 parts (1n1u1w) 7728 | -2/Quarantine | Core integrity fell below 20% 7771 | -2/Quarantine | Core destroyed Last Messages --------------- 07758_ P-80 Master heat damages Adv. Target Analyzer, Prototype Energy Gun, Prototype Energy Gun. 07759_ Power failure, Mic. Fission Core shutdown. 07759_ P-80 Master heat damages core (-13). 07759_ P-80 Master heat short circuits Prototype Energy Gun. 07759_ Med. Reflective Plating destroyed. 07760_ Overheating: Energy bleed (-14). 07761_ Overheating: Matter decay (-50). 07763_ Overheating: Matter decay (-30). 07764_ Overheating: Mic. Fission Core damaged (-57). 07764_ Overheating: Linear Gravjet damaged (-8). 07764_ Overheating: Cmb. Linear Gravjet damaged (-131). 07764_ Overheating: Adv. Cooling System damaged (-38). 07765_ Power failure, Mic. Fission Core shutdown. 07765_ Overheating: Core damaged (-174). 07767_ Power failure, Graviton Reactor shutdown. 07768_ Overheating: Energy bleed (-1). 07769_ Overheating: Matter decay (-28). 07771_ Power failure, Mic. Fission Core shutdown. 07771_ Overheating: Core damaged (-246). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????###???????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? ???????????????????? | | ??????????? ????????????? ???????????????????? | | ????????#??""""???????????? ???????????????????? | | #####???# ??"!""???????##??# #???????????????????? | | """"#???# ???"% ????## #??# #?######????????????? | | ?"""#???# ? #??##"##### #? #????????????? | | ?!""#???# "### #Y# #????????????? | | ?? #???# /g " [ # # !#????????????? | | ?? #???# ##"# " / / #????????????? | | ??#+#########+#### ## """ #%# #????????????? | | ### e "### """ #x# ! #????????????? | | #"" p g ##?# #C#?######????????????? | | # " !! % #??########x#?? #????????????? | | # %!% i %=]]! #?????????# #?g #????????????? | | # =%%######"%!##?????????# #?* #????????????? | | # # !! != #"##??????#x# #????????????? | | # # =*! ""#???#### # #????????????? | | + # """#???# + #????????????? | | # # = R"#???#@###########????????????? | | ### # ""#???# #??????????????????????? | | % #!! "" #???# #??????????????????????? | | #!! ####???# #??????????????????????? | | #! #??????# #??????????????????????? | | ### ###########?????? #??????????????????????? | | # ???????????? #??????????????????????? | | # #????????? +??????????????????????? | | " # ?????????? #??????????????????????? | | " # #????????? ???????????????????????? | | " # ####+###????????? ???????????????????????? | | # #???????????????? ???????????????????????? | | ### " # ???????????? ???????????????????????? | | "%"+ ????????????? ???????????????????????? | | " #???????????????? ???????????????????????? | | #???????????????? ???????????????????????? | | #?????????????????????????????????????????? | | ########?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ########?????????????????????????????????????????? | | """ #?????????????????????????????????????????? | | "T" #?????????????????????????????????????????? | | #?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 93 Energy Generation 42 Energy Capacity 910 Matter Stores 500 Matter Capacity 1100 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 85 ECM Strength 1 Additional Mass Support 12 Armor Coverage 750 Resistance: TH 25 Propulsion Shielding 66 Reclamation Efficiency 20 Evasion (%) 70 Targeting Accuracy 5 Melee Accuracy 12 Core Analysis 10 Armor Integrity Analysis 40 Recoil Reduction 2 Matter Filtering 30 Salvage Targeting 2 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Sigix Broadsword Achievements -------------- All-out Warlord Challenges ------------ None Game ------ Seed AngularOmegaFlamer Manual? 0 Play Time 02:23:50 Cumulative 480.5 hours Start 2021.11.10 @ 20:42:02 End 2021.11.10 @ 23:08:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 97 Rogue 66 Adventurer 31 Explorer 0 Win Type - Total 26 Types 21/0/2/3/0/0/0/0/0 Lore% 68 Gallery% 80 Achievement% 63 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 92d70561-f9fa-4ead-ab8b-7b0260b38990