Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.17 @ 23:31:34 Player: HourglassLad Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (89) 445 Value Destroyed (3304) 3304 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 9289 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 285/300 Energy 32/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -4/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Micro Fission Core Scythe Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Antigrav System Antigrav System VTOL Module VTOL Module > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Improved Targeting Computer Improved Reaction Control System > --- WEAPON ----------- Plasma Rifle Plasma Rifle Scythe > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Micro Fission Core Large Storage Unit High-powered Shock Rifle [Rating: 69] Favorites ----------- Power Light Fission Core Engine Improved Deuterium Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Antigrav System Flight Unit VTOL Module Utility Medium Storage Unit Device Improved Shield Generator Storage Medium Storage Unit Processor Improved Salvage Targeting Computer Hackware Hacking Suite Protection Reflective Plating Weapon Autogun Energy Gun Thermic Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Impact Weapon Makeshift Hammer Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Upp Slots Evolved 12 | . . 2 2 2 2 . . 2 . . 2 . Power 1 | . . . . . . . . . . . 1 . Propulsion 4 | . . 1 1 1 . . . 1 . . . . Utility 5 | . . 1 1 1 1 . . 1 . . . . Weapon 2 | . . . . . 1 . . . . . 1 . Parts Attached 176 | 10 7 12 16 29 16 8 7 6 6 14 39 6 Power 20 | 1 1 2 1 4 3 1 . . . 1 4 2 Engine 7 | 1 1 1 . 1 2 . . . . 1 . . Core 11 | . . 1 1 3 1 1 . . . . 2 2 Reactor 2 | . . . . . . . . . . . 2 . Propulsion 44 | 5 2 3 7 6 3 . . 1 1 2 14 . Treads 3 | . . . 1 1 1 . . . . . . . Leg 17 | 1 2 3 5 2 . . . 1 1 . 2 . Wheel 7 | 4 . . . 3 . . . . . . . . Hover 10 | . . . . . 1 . . . . 2 7 . Flight 7 | . . . 1 . 1 . . . . . 5 . Utility 56 | 1 2 2 4 8 7 2 6 3 2 8 10 1 Device 27 | . 1 1 . 4 4 1 1 3 1 5 6 . Storage 5 | 1 . . 1 1 . . . . . 1 1 . Processor 10 | . . 1 . . 1 . 5 . 1 . 2 . Hackware 2 | . . . . . 1 . . . . 1 . . Protection 12 | . 1 . 3 3 1 1 . . . 1 1 1 Artifact . | . . . . . . . . . . . . . Weapon 56 | 3 2 5 4 11 3 5 1 2 3 3 11 3 Energy Gun 12 | 1 . 1 . 2 1 1 . 1 1 . 3 1 Energy Cannon 9 | . . 1 3 3 2 . . . . . . . Ballistic Gun 11 | 2 2 2 1 . . 2 1 . 1 . . . Ballistic Cannon 12 | . . . . 3 . 2 . 1 . . 6 . Launcher 4 | . . 1 . 2 . . . . . 1 . . Special Weapon 3 | . . . . 1 . . . . 1 . . 1 Impact Weapon 2 | . . . . . . . . . . 2 . . Slashing Weapon 3 | . . . . . . . . . . . 2 1 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 7 | . . 1 1 . 3 1 . 1 . . . . Parts Lost 79 | . 1 2 5 20 7 11 . . 9 7 16 1 Power 7 | . . . . 1 . 1 . . . . 5 . Propulsion 28 | . 1 1 3 9 3 . . . 1 1 8 1 Utility 23 | . . 1 1 5 3 5 . . 3 5 . . Weapon 21 | . . . 1 5 1 5 . . 5 1 3 . Highest Loss Streak 9 | . 1 1 2 7 5 8 . . 6 4 9 1 To Critical Strikes 2 | . . . 1 . . 1 . . . . . . Average Slot Usage (%) 64 | . 97 99 95 77 79 51 11 43 49 47 40 31 Engine 2 | . 14 5 . 3 5 . . . . 3 1 . Core 2 | . . 5 9 3 . 5 . . . . . 5 Treads 1 | . . . . 4 5 . . . . . . . Leg 7 | . 17 32 32 12 . . . 1 4 . 1 . Wheel 1 | . 10 . . 1 2 . . . . . . . Hover 1 | . . . . . 3 . . . . 4 5 . Flight 1 | . . . . . 3 . . . . . 2 5 Device 11 | . 7 9 . 11 25 12 . 7 13 12 7 5 Storage 5 | . 14 11 9 7 7 5 . . . 4 1 . Processor 3 | . . . 9 3 . . 7 28 18 . 2 . Protection 5 | . 5 11 15 13 . 5 . . . 2 . 9 Energy Gun 2 | . 1 . 8 . 5 . . . 4 . 3 4 Energy Cannon 3 | . . 8 4 6 9 . . . . . . . Ballistic Gun 5 | . 26 12 4 . . 12 . . 2 . . . Ballistic Cannon 2 | . . . . 4 . 5 3 3 3 . 2 . Peak Build Rating 69 | 6 12 16 22 30 52 34 22 53 58 46 69 45 Average Rating 31 | 4 10 13 17 25 44 30 9 35 45 36 36 40 On Entrance 17 | . 6 11 16 22 10 22 5 22 53 6 34 22 Naked Turns 199 | . . . . . . 6 . . 42 . 149 2 Heaviest Build 53 | 11 20 20 31 43 48 39 12 20 22 28 53 44 Greatest Support 45 | 26 26 30 40 45 42 3 3 28 28 22 40 13 Greatest Overweight (x) 17 | . 1 . 5 7 7 12 3 2 4 2 17 3 Average Overweight (x) 1 | . . . . . 1 11 . . . 1 . 2 Largest Inventory Capacity 15 | 8 8 8 10 10 10 10 5 5 5 5 15 5 Average Capacity 7 | 7 8 8 9 10 10 9 5 5 5 5 5 5 Most Carried 10 | 4 8 8 10 10 10 10 5 5 5 3 5 4 Average Carried 6 | 1 7 7 7 9 9 5 3 5 4 2 2 2 Final Capacity 10 | 8 8 8 10 10 10 5 5 5 5 5 5 5 Final Carried 10 | 4 8 8 10 9 10 4 5 5 4 2 5 3 Class Distribution -------------------- 36% | Mutant 29% | Tank 20% | Scavenger-Mutant 7% | Derelict-Mutant 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Tank | -6/Factory Tank | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Skirmisher | -5/Upper Caves Derelict-Mutant | -5/Upper Caves Mutant | -4/Factory Mutant | -4/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Upp Matter Collected 3443 | 183 209 527 316 441 126 303 112 . 242 387 438 159 Remotely . | . . . . . . . . . . . . . Salvage Created 3328 | . 165 578 314 884 126 88 . . 242 99 669 163 Parts 151 | . 8 42 12 35 10 3 . . 4 3 30 4 Haulers Intercepted 1 | . . 1 . . . . . . . . . . Recyclers Shooed 2 | . . 2 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . 3 . . 3 1 . . Prevented 9 | . . . . . . . . . 5 . . 4 Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Upp Combat Hostiles Destroyed 69 | . 4 15 6 13 4 4 . . 4 3 14 2 Melee 7 | . . . . . . . . . . 3 4 . Guns 29 | . 4 5 5 4 3 3 . . 1 . 4 . Cannons 17 | . . 4 1 3 1 1 . . 1 . 6 . AOE 10 | . . 5 . 5 . . . . . . . . Classes Destroyed 12 | . 1 6 . 3 . 1 . . . . . 1 Worker 8 | . . 1 1 6 . . . . . . . . Builder 4 | . . . . 4 . . . . . . . . Hauler 1 | . . 1 . . . . . . . . . . Recycler 4 | . . . . 4 . . . . . . . . Watcher 3 | . . 1 1 1 . . . . . . . . Swarmer 14 | . . 4 . . 3 3 . . . . 4 . Grunt 35 | . 4 8 5 11 . . . . 4 . 3 . Brawler 1 | . . 1 . . . . . . . . . . Duelist 1 | . . . . . . 1 . . . . . . Sentry 6 | . . 2 1 1 . . . . . 1 1 . Hunter 2 | . . . . . . . . . . . . 2 Programmer 10 | . . . . 1 1 . . . . 2 6 . Best Kill Streak 11 | . 2 7 2 11 3 3 . . 2 2 3 2 Combat Bots Only 6 | . 2 6 1 5 3 3 . . 2 2 3 2 Max Kills in Single Turn 5 | . 1 3 1 5 1 2 . . 1 1 2 1 Gunslinging 1 | . . 1 . . . . . . . . . . Exploded 3 | . . 3 . 1 . . . . . . . . Melee 1 | . . . . . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Upp Hostile Shots Fired 1090 | . 30 77 67 226 67 196 7 . 88 47 229 56 Missed 342 | . 10 31 15 75 12 80 1 . 24 14 60 20 Damage Taken 12060 | . 279 514 949 2443 883 1306 85 . 1222 757 3113 509 Core 3554 | . 68 90 215 640 64 479 67 . 450 327 1108 46 Absorbed by Shields 431 | . . . . . 142 168 . . 5 . 18 98 Redirected to Shielding 117 | . . 17 15 50 . . . . . . . 35 Ignored by Resistances 153 | . . . . 129 . 24 . . . . . . Core Remaining (%) 52 | 100 72 77 60 8 . . 28 . . 22 . . Volleys Fired 238 | . 16 33 50 47 9 13 4 . 15 8 30 13 Largest 3 | . 2 2 2 2 3 3 2 . 3 1 3 1 Hottest 216 | . 46 91 133 108 180 99 78 . 155 39 216 60 Shots Fired 386 | . 32 66 71 73 19 24 6 . 19 8 54 14 Gun 227 | . 32 45 58 12 9 18 2 . 12 . 27 12 Cannon 126 | . . 18 13 46 10 6 4 . 2 . 27 . Launcher 26 | . . 3 . 15 . . . . . 8 . . Special 7 | . . . . . . . . . 5 . . 2 Kinetic 195 | . 32 45 34 24 . 24 6 . 3 . 27 . Thermal 123 | . . 18 37 16 19 . . . 6 . 27 . Explosive 26 | . . 3 . 15 . . . . . 8 . . Electromagnetic 40 | . . . . 18 . . . . 10 . . 12 Robot Hit Streak 14 | . 9 14 10 9 6 8 1 . 4 12 9 5 Robot Miss Streak 8 | . 3 2 2 3 4 8 3 . 2 . 3 2 Penetration Max 2 | . . . . . . . . . . . 2 . Secondary Targets 2 | . . 1 . . . . . . . . 1 . Max Gunslinging Chain 1 | . . 1 . . . . . . . . 1 . Shots Hit Robots 287 | . 23 33 52 49 11 15 1 . 15 19 60 9 Core Hits 170 | . 9 29 19 53 5 14 . . 10 6 22 3 Critical Kills 8 | . . 1 . 1 . . . . . . 6 . Critical Parts Destroyed 13 | . . . . . . . . . . 1 12 . Critical Strikes 29 | . . 1 1 2 1 1 . . 1 1 21 . Burn 3 | . . . 1 . 1 . . . 1 . . . Meltdown 2 | . . 1 . 1 . . . . . . . . Destroy 18 | . . . . . . . . . . . 18 . Blast 2 | . . . . 1 . 1 . . . . . . Smash 1 | . . . . . . . . . . 1 . . Sever 3 | . . . . . . . . . . . 3 . Melee Attacks 51 | . . . . . . . . . . 15 36 . Impact 15 | . . . . . . . . . . 15 . . Slashing 36 | . . . . . . . . . . . 36 . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . 1 . . Damage Inflicted 8486 | . 334 955 857 2660 252 375 22 . 454 666 1692 219 Guns 2824 | . 334 427 625 115 138 265 22 . 216 . 463 219 Cannons 1902 | . . 165 226 759 114 109 . . 45 . 484 . Explosions 2489 | . . 363 . 1786 . . . . 149 191 . . Melee 1220 | . . . . . . . . . . 475 745 . Ramming 7 | . . . 6 . . 1 . . . . . . Kinetic 2539 | . 334 427 359 488 . 374 22 . 51 . 484 . Thermal 1949 | . . 165 492 384 252 . . . 193 . 463 . Explosive 2212 | . . 363 . 1658 . . . . . 191 . . Electromagnetic 559 | . . . . 130 . . . . 210 . . 219 Impact 475 | . . . . . . . . . . 475 . . Slashing 745 | . . . . . . . . . . . 745 . Piercing . | . . . . . . . . . . . . . Highest Corruption 11 | . . . 1 9 4 11 11 1 1 3 10 10 Average Corruption 3 | . . . 1 3 2 4 11 1 1 1 6 10 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 141 | . . . 2 12 23 40 5 1 6 6 21 25 Message Errors 42 | . . . 1 2 4 13 3 . 1 2 7 9 Matter Fused 38 | . . . . 5 9 9 . 1 2 1 7 4 Heat Flow Errors 20 | . . . . 1 3 8 1 . 2 1 3 1 Energy Discharges 12 | . . . . . 2 3 1 . 1 . 1 4 Parts Rejected 1 | . . . . 1 . . . . . . . . Parts Fused 2 | . . . . 1 . . . . . 1 . . Data Loss (minor) 12 | . . . 1 1 2 3 . . . 1 1 3 Data Loss (major) 5 | . . . . . 2 2 . . . . . 1 Misfires 5 | . . . . 1 . 2 . . . . 1 1 Alerts 3 | . . . . . 1 . . . . . . 2 Weapon Failures 1 | . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 163 | . . 7 . 31 9 2 . . . 100 14 . Projectiles 17 | . . . . 6 9 2 . . . . . . Explosions 32 | . . 7 . 25 . . . . . . . . Melee 114 | . . . . . . . . . . 100 14 . Knockbacks 14 | . . . . 13 . . . . . 1 . . Impact 1 | . . . . . . . . . . 1 . . Kinetic 9 | . . . . 9 . . . . . . . . Secondary 4 | . . . . 4 . . . . . . . . Self-Inflicted Damage 265 | . . 10 . 239 . . . . . 16 . . Shots 13 | . . 1 . 10 . . . . . 2 . . Rammed 3 | . . . . . . 2 1 . . . . . Targets Rammed 5 | . . . 2 . . 2 1 . . . . . Kicked 2 | . . . 2 . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 578 | . . 244 578 450 259 236 139 . 251 273 178 218 Average Temperature 123 | . . 60 202 181 101 99 43 . 53 152 26 77 Received Heat Transfer 2644 | . 153 174 468 681 . 148 18 . 596 54 352 . Effects 21 | . . . 14 7 . . . . . . . . Shutdowns 5 | . . . 3 2 . . . . . . . . Energy Bleed 2 | . . . 1 1 . . . . . . . . Interference 4 | . . . 1 3 . . . . . . . . Matter Decay 3 | . . . 3 . . . . . . . . . Short Circuit 1 | . . . . 1 . . . . . . . . Damage (minor) 1 | . . . 1 . . . . . . . . . Damage (major) 3 | . . . 3 . . . . . . . . . Damage (core) 2 | . . . 2 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . 1 . . 2 Combat Hostiles 3 | . . . . . . . . . 1 . . 2 Parts Fried 4 | . . . . . . . . . 2 . . 2 Impact Corruptions 4 | . . . . . . . . . . 4 . . Robots Melted 3 | . . 1 . 1 . . . . 1 . . . Combat Hostiles 3 | . . 1 . 1 . . . . 1 . . . Parts Melted 21 | . . 3 4 1 4 . . . 3 . 6 . Heat Transferred 4078 | . . 296 1147 457 598 . . . 630 . 950 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . 1 . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . 1 . . . . 1 . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Upp Peak Influence 336 | . 99 336 176 281 117 . . 86 . . 265 . Initial 117 | . . . 91 44 117 . . 28 . . 31 . Average 98 | . 47 185 94 139 48 . . 78 . . 99 . Maximum Alert Level 1 | . . 1 . 1 . . . . . . 1 . Low Security (%) 84 | 100 100 54 100 60 100 . . 100 . . 87 . Level 1 15 | . . 45 . 39 . . . . . . 12 . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 24 | . 2 4 1 8 3 . . 2 . . 4 . Investigation 11 | . 2 1 1 2 1 . . 2 . . 2 . Extermination 4 | . . . . 1 1 . . . . . 2 . Reinforcement 6 | . . 3 . 2 1 . . . . . . . Assault . | . . . . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Upp Distress Signals 7 | . . 3 2 1 . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 148 | . 5 21 11 28 9 6 6 1 11 3 39 8 Peak Tracking Total 10 | . 3 7 5 6 3 3 3 . 4 2 10 5 Tactical Retreats 17 | . . . 1 1 . . 2 . 1 . 10 2 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Upp Traps Triggered 5 | . . . . 1 2 . . . . . 2 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Upp Machines Disabled 3 | . . . . 3 . . . . . . . . Max in Single Turn 1 | . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Upp Machines Accessed 23 | . 4 4 3 4 3 . 1 2 . . 2 . Terminals 16 | . 3 2 1 4 2 . . 2 . . 2 . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 4 | . 1 1 1 . 1 . . . . . . . Scanalyzers 2 | . . 1 1 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 64 | . 13 13 10 9 6 . 1 6 . . 6 . Successful 28 | . 6 4 7 4 1 . 1 3 . . 2 . Failed 36 | . 7 9 3 5 5 . . 3 . . 4 . Catastrophic 11 | . 2 2 2 1 1 . . 1 . . 2 . Database Lockouts . | . . . . . . . . . . . . . Manual 10 | . 4 3 . . 1 . . 1 . . 1 . Terminals 44 | . 9 7 3 9 4 . . 6 . . 6 . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 11 | . 4 4 1 . 2 . . . . . . . Scanalyzers 8 | . . 2 6 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 17 | . 4 3 . 4 . . 1 3 . . 2 . Record 8 | . . 1 . 3 . . . 3 . . 1 . Open Door 1 | . . . . . . . 1 . . . . . Open DSF 1 | . . . . 1 . . . . . . . . Level Access Points 1 | . 1 . . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . Alert Level 2 | . 2 . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . . . . 1 . Locate Traps 1 | . . 1 . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 5 | . 2 1 1 . 1 . . . . . . . Process 1 | . 1 . . . . . . . . . . . Report Inventory 4 | . 1 1 1 . 1 . . . . . . . Scanalyzer 6 | . . . 6 . . . . . . . . . Insert Component 3 | . . . 3 . . . . . . . . . Analyze 3 | . . . 3 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 20 | . 4 4 2 3 3 . . 2 . . 2 . Full Trace Events 13 | . 3 2 1 2 1 . . 2 . . 2 . Feedback Events 3 | . . . 1 . . . . 1 . . 1 . Corruption 3 | . . . 1 . . . . 1 . . 1 . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 233 | . 233 . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Upp Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Upp Total Allies 1 | . . . . . . . . . . 1 . . Largest Group 1 | . . . . . . . . . . 1 . . Highest-Rated Group 141 | . . . . . . . . . . 141 . . Highest-Rated Ally 141 | . . . . . . . . . . 141 . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Upp Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . . 1 . 1 Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Upp Turns Passed 9643 | 72 425 731 680 1080 1472 1773 125 205 953 581 921 625 Spaces Moved 4698 | 53 315 408 315 475 681 273 130 189 761 382 424 292 Core 829 | 3 . . . 11 2 273 130 131 84 78 114 3 Treads 576 | . . . . 77 499 . . . . . . . Legs 2048 | 10 190 408 314 284 . . . 58 677 . 107 . Wheels 405 | 40 125 . . 103 137 . . . . . . . Hover 434 | . . . . . 7 . . . . 304 123 . Flight 406 | . . . 1 . 36 . . . . . 80 289 Fastest Speed 38 | 50 90 120 120 86 115 50 50 50 50 50 38 50 Average Speed 169 | 92 108 120 121 185 205 627 76 91 112 130 116 200 Slowest Speed 900 | 120 190 120 420 400 400 650 200 150 250 180 900 280 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . 1 . Cave-ins Triggered 1 | . . . . 1 . . . . . . . . Exploration Rate (%) 26 | 3 37 33 22 10 18 44 14 2 85 34 7 34 Regions Visited 12 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 1 | . 1 . . . . . . . . . . . Unknown Exits Taken 11 | 1 . 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 10 | . . . . . . . 2 . 2 3 . 3 Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 162 | . . 24 . 94 2 2 5 . 2 32 1 . Melee . | . . . . . . . . . . . . . Projectile 13 | . . . . 3 2 2 5 . . . 1 . AOE 149 | . . 24 . 91 . . . . 2 32 . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Upp Total 5903 | 70 375 593 541 596 739 306 148 220 834 434 728 319 Wait 620 | 6 22 126 139 27 20 11 . 23 50 17 174 5 Move 4684 | 52 314 407 314 474 680 272 129 188 760 381 421 292 Hop 1 | . . . . . . . . . . . 1 . Pick Up 54 | 2 7 6 9 9 8 . 3 1 2 . 6 1 Fast Attach 109 | 6 5 5 7 15 9 2 5 6 3 12 33 1 Attach 42 | . . 3 6 6 3 6 2 . 3 2 6 5 Detach 17 | . 1 . 3 2 1 . 2 1 1 . 4 2 Swap 25 | 4 2 4 3 8 4 . . . . . . . Drop 43 | . 8 9 8 8 5 . 2 1 . . 2 . Fire 238 | . 16 33 50 47 9 13 4 . 15 8 30 13 Melee 50 | . . . . . . . . . . 14 36 . Ram 3 | . . . . . . 2 1 . . . . . Kick 2 | . . . 2 . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . . . 15 . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Upper Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 240 | -10/Materials | Identified exit to Materials 315 | -10/Materials | Build established: Mutant 389 | -10/Materials | Discovered new exit (range 7) 498 | -10/Materials | Entered another Materials area 498 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1040 | -9/Materials | Build established: Scavenger-Mutant 1140 | -9/Materials | Discovered new exit (range 15) 1229 | -9/Materials | Entered another Materials area 1229 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1891 | -8/Materials | Discovered new exit (range 15) 1909 | -8/Materials | Entered Factory 1909 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1913 | -7/Factory | Identified exit to DSF 2198 | -7/Factory | Discovered new exit (range 7) 2447 | -7/Factory | Crushed by falling debris 2659 | -7/Factory | Build established: Mutant 2776 | -7/Factory | Lost 4 parts (1n1u2w) 2825 | -7/Factory | Core integrity fell below 50% 2864 | -7/Factory | Lost 4 parts (2n2w) 2966 | -7/Factory | Core integrity fell below 20% 2989 | -7/Factory | Entered another Factory area 2989 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3010 | -6/Factory | Lost 7 parts (1p2n3u1w) 3550 | -6/Factory | Build established: Tank 4211 | -6/Factory | Discovered new exit (range 4) 4461 | -6/Factory | Entered Lower Caves 4513 | -6/Lower Caves | Lost 8 parts (2n3u3w) 6147 | -6/Lower Caves | Discovered new exit (range 12) 6188 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6208 | -6/Lower Caves | System corruption reached 10% 6223 | -6/Lower Caves | Core integrity fell below 50% 6234 | -6/Lower Caves | Entered another Lower Caves area 6247 | -6/Lower Caves | Lost 8 parts (1p4u3w) 6318 | -6/Lower Caves | Discovered new exit (range 21) 6359 | -6/Lower Caves | Entered Factory 6359 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6406 | -5/Factory | Discovered new exit (range 9) 6507 | -5/Factory | Build established: Mutant 6564 | -5/Factory | Entered Upper Caves 6601 | -5/Upper Caves | Encountered a Warlord checkpoint 6924 | -5/Upper Caves | Build established: Skirmisher 7338 | -5/Upper Caves | Released all parts (5) 7368 | -5/Upper Caves | Lost 6 parts (1n2u3w) 7492 | -5/Upper Caves | Ambushed by wild Derelicts 7506 | -5/Upper Caves | Discovered new exit (range 7) 7517 | -5/Upper Caves | Entered another Upper Caves area 7519 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7527 | -5/Upper Caves | Core integrity fell below 50% 7583 | -5/Upper Caves | Lost 3 parts (1n1u1w) 7872 | -5/Upper Caves | Build established: Derelict-Mutant 8059 | -5/Upper Caves | Lost 4 parts (4u) 8091 | -5/Upper Caves | 1C-UTU showed up to help 8093 | -5/Upper Caves | 1C-UTU revealed a hidden path 8098 | -5/Upper Caves | Entered Factory 8098 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 8313 | -4/Factory | Released all parts (12) 8573 | -4/Factory | Core integrity fell below 50% 8617 | -4/Factory | Build established: Mutant 8640 | -4/Factory | Lost 9 parts (2p4n3w) 8784 | -4/Factory | Core integrity fell below 20% 8900 | -4/Factory | System corruption reached 10% 8941 | -4/Factory | Build established: Scavenger-Mutant 8973 | -4/Factory | Released all parts (11) 9001 | -4/Factory | Lost 3 parts (2p1n) 9010 | -4/Factory | Discovered new exit (range 15) 9019 | -4/Factory | Entered Upper Caves 9036 | -4/Upper Caves | Encountered a Warlord checkpoint 9256 | -4/Upper Caves | Build established: Mutant 9600 | -4/Upper Caves | Learned 4 Research zone layouts 9642 | -4/Upper Caves | Released all parts (6) 9644 | -4/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 09591_ Found Adv. Targeting Computer. 09591_ Found HERF Cannon. 09591_ Found 66 Matter. 09592_ Acquired 5 matter. 09595_ Acquired Remote Datajack. 09600_ Acquired derelict log, extracted data. Data stored: Research zone layouts (x4). 09603_ &Z2O=GW#G4XNWN=LD CC7 09604_ Searching scrap... 09604_ Found Imp. Thermal Shield. 09604_ Found 47 Matter. 09626_ System corrupted: Energy discharge (-35). 09641_ Nuclear Pulse Array destroyed. 09642_ System corrupted: Component data lost. 09642_ Released Remote Datajack. 09642_ Released Hpw. Shock Rifle. 09642_ Released Imp. Power Shielding. 09642_ Released Lgt. Nuclear Core. 09642_ Released Force Field. 09642_ Released Lyr. Heavy Armor Plating. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????# | | ???????????????????????????????????????????????## | | ?????????????????????????????????????????????### | | ??????????????????????????????????????????#### | | ???????????????????????????????????????#### | | ????????????????????????################ | | ????????????????????????# ! ! | | ??????????????????? %] ### | | ??????????????????????????##### ########### #?? | | ?????????????????????????????## !%#?????????# #?? | | ????????????????????????????## #?????????# #?? | | ?????????????????????????#### #""" "# #?? | | ????????????????????????## s + "# #?? | | ???????????????????????## # "# #?? | | ?????????????????????### #?? + #?? | | ?????????????????????# #???? # #?? | | ?????????????????????# # #??????T""# #?? | | ??????????????# ?????# # #????????"# #?? | | ??????????????# #### #######???? #?? | | ??????????????# ?? ?? | | ??????????????# ?? ??? | | ??????????????# ### ! ##### ## #??????? | | ????????????????????# [|! ##??????#??????????? | | ????????????????????##### *! ##??????????????????? | | ????????????????????????# ##???????????????????? | | ????????????????????????#@ #????????????????????? | | ??????????????????????? #???????????????????? | | ????????????????????? #?????????????????? | | ???????????????????# ???????????????? | | ???????????????????## ### ?????????????? | | ????????????????????#######??# ### ##????????????? | | ??????????????????????????????##???#?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 95 Energy Generation 37 Energy Capacity 310 Matter Stores 450 Matter Capacity 450 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 2 Jamming Range 14 Cloak Strength 3 Additional Mass Support 12 Armor Coverage 600 Resistance: TH 10 Core Shielding 20 Power Shielding 66 Evasion (%) 62 Targeting Accuracy 6 Recoil Reduction 4 Salvage Targeting 8 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Adv. Beam Cannon | -8/Materials | Scanalyzed Lrg. Storage Unit | -8/Materials | Scanalyzed Lgt. Deuterium Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed HugeHeavyBoregun Manual? 0 Play Time 01:24:32 Cumulative 24.1 hours Start 2024.08.17 @ 19:55:50 End 2024.08.17 @ 23:31:34 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 46 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 29 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ef745faa-c531-483a-9584-5c14281fa8dc