Cogmind - Beta 13 *** ADVENTURER MODE // 2024.06.21 @ 20:30:04

Player: FEX

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (158)     790
Value Destroyed (5054)     5054
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (342)                342
              TOTAL SCORE: 8906

 Bonus
-------
High Alert Combat Kills    25
Follower Combat Kills      330
Friendly Fire              -13

 Cogmind 
---------
Core Integrity             0/700
Matter                     236/300
Energy                     100/100
System Corruption          6%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Weapon Shielding
           Ion Cannon
           Rocket Launcher
  Improved Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
  Enhanced Nuclear Core
>          --- PROPULSION -------
           VTOL Module
           Cesium-ion Thruster
           Cesium-ion Thruster
  Improved VTOL Module
>          --- UTILITY ----------
  Advanced Heat Sink
  Improved Cooling System
           Coolant Injector
           Targeting Computer
  Advanced Targeting Computer
           Reactive Plating
>          --- WEAPON -----------
           Ion Cannon
           Ion Cannon
>          --- INVENTORY --------
           VTOL Module
           Flak Cannon
           Rocket Launcher
  Improved Grenade Launcher
[Rating: 44]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
  Flight Unit              Cesium-ion Thruster
Utility                    Advanced Targeting Computer
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 System Shield
  Protection               Hardened Medium Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Ion Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Rocket Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Slots Evolved              6    | .   .   .   2   2   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  4    | .   .   .   2   2   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             146  | 7   13  4   38  39  45  
  Power                    13   | 1   1   .   1   8   2   
    Engine                 12   | 1   1   .   1   8   1   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               43   | 2   5   .   6   9   21  
    Treads                 17   | .   .   .   4   9   4   
    Leg                    12   | 2   3   .   2   .   5   
    Wheel                  2    | .   2   .   .   .   .   
    Hover                  4    | .   .   .   .   .   4   
    Flight                 8    | .   .   .   .   .   8   
  Utility                  55   | 2   5   1   15  17  15  
    Device                 20   | 2   3   1   3   5   6   
    Storage                4    | .   1   .   .   3   .   
    Processor              7    | .   .   .   5   .   2   
    Hackware               1    | .   .   .   .   .   1   
    Protection             23   | .   1   .   7   9   6   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   35   | 2   2   3   16  5   7   
    Energy Gun             4    | 2   .   2   .   .   .   
    Energy Cannon          11   | .   .   .   8   2   1   
    Ballistic Gun          10   | .   2   1   5   2   .   
    Ballistic Cannon       4    | .   .   .   .   .   4   
    Launcher               4    | .   .   .   1   1   2   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   2   .   .   
  Unidentified Prototypes  5    | .   1   1   .   2   1   
Parts Lost                 16   | .   .   1   .   2   13  
  Power                    .    | .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   4   
  Utility                  10   | .   .   1   .   1   8   
  Weapon                   2    | .   .   .   .   1   1   
  Highest Loss Streak      3    | .   .   1   .   1   3   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   100 96  98  95  72  
  Engine                   9    | .   14  14  11  8   4   
  Treads                   12   | .   .   .   18  17  5   
  Leg                      8    | .   26  28  3   .   13  
  Device                   9    | .   16  10  8   8   6   
  Storage                  3    | .   .   .   .   8   .   
  Processor                10   | .   .   .   20  12  7   
  Protection               14   | .   10  14  14  20  7   
  Energy Gun               3    | .   14  19  .   .   .   
  Energy Cannon            7    | .   .   .   6   13  2   
  Ballistic Gun            7    | .   13  8   14  4   .   
  Ballistic Cannon         1    | .   .   .   .   .   10  
Naked Turns                107  | .   .   .   .   .   107 
Heaviest Build             114  | 9   28  17  35  114 60  
  Greatest Support         74   | 20  20  20  40  40  74  
  Greatest Overweight (x)  3    | .   1   .   1   3   2   
  Average Overweight (x)   .    | .   .   .   .   1   .   
Largest Inventory Capacity 25   | 5   15  5   5   25  15  
  Average Capacity         8    | 5   5   5   5   16  5   
  Most Carried             13   | 5   5   5   5   13  12  
  Average Carried          4    | 3   2   3   3   7   3   
  Final Capacity           15   | 5   5   5   5   15  5   
  Final Carried            13   | 3   4   3   3   13  4   

 Class Distribution 
--------------------
 88% | Mutant
  7% | Hacker-Mutant
  3% | Scavenger-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -9/Materials
        Mutant | -8/Materials
 Hacker-Mutant | -7/Factory

 Resources                      | -11  -10  -10  -9   -8   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Fac  
Matter Collected           3688 | 270  158  95   702  771  1692 
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            6587 | 128  185  216  1221 3264 1573 
  Parts                    353  | 18   10   4    76   144  101  
Haulers Intercepted        1    | .    .    .    .    1    .    
Recyclers Shooed           1    | .    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Combat Hostiles Destroyed  127  | 1   4   4   30  55  33  
  Guns                     48   | 1   4   4   25  14  .   
  Cannons                  67   | .   .   .   2   35  30  
  AOE                      10   | .   .   .   2   5   3   
Classes Destroyed          13   | 2   .   .   5   5   1   
  Worker                   16   | .   .   .   2   3   11  
  Builder                  6    | .   .   .   .   1   5   
  Tunneler                 4    | 4   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   1   .   
  Recycler                 6    | .   .   .   .   1   5   
  Watcher                  15   | .   .   .   4   5   6   
  Swarmer                  17   | .   .   .   9   .   8   
  Grunt                    78   | 1   4   4   14  40  15  
  Brawler                  2    | .   .   .   1   .   1   
  Duelist                  2    | .   .   .   .   1   1   
  Sentry                   21   | .   .   .   6   12  3   
  Hunter                   3    | .   .   .   .   2   1   
  Programmer               4    | .   .   .   .   .   4   
Best Kill Streak           9    | 1   2   2   6   7   9   
  Combat Bots Only         6    | 1   2   2   6   4   4   
Max Kills in Single Turn   4    | 1   2   1   2   4   2   
  Gunslinging              1    | .   1   .   1   .   .   
  Exploded                 2    | .   .   .   2   2   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -7   
--------                   Run   | Yrd  Mat  Min  Mat  Mat  Fac  
Hostile Shots Fired        719   | 3    11   26   53   247  379  
  Missed                   212   | 1    7    7    14   59   124  
Damage Taken               5603  | 17   39   203  391  2264 2689 
  Core                     1119  | .    .    44   102  273  700  
  Absorbed by Shields      .     | .    .    .    .    .    .    
  Redirected to Shielding  292   | .    .    9    .    73   210  
  Ignored by Resistances   1882  | 6    12   61   118  744  941  
  Regen/Repaired (Parts)   280   | .    .    .    43   136  101  
Core Remaining (%)         76    | 100  .    82   74   50   .    
Volleys Fired              397   | 10   9    19   62   169  128  
  Largest                  2     | 2    2    2    2    2    2    
  Hottest                  126   | 80   80   80   126  126  120  
Shots Fired                791   | 20   18   39   124  336  254  
  Gun                      299   | 20   18   39   106  116  .    
  Cannon                   483   | .    .    .    18   217  248  
  Launcher                 9     | .    .    .    .    3    6    
  Special                  .     | .    .    .    .    .    .    
  Kinetic                  438   | .    6    14   103  116  199  
  Thermal                  239   | .    .    .    .    190  49   
  Explosive                9     | .    .    .    .    3    6    
  Electromagnetic          105   | 20   12   25   21   27   .    
  Robot Hit Streak         40    | 7    5    12   23   40   20   
  Robot Miss Streak        4     | 1    1    2    3    4    4    
  Penetration Max          1     | .    .    .    .    .    1    
  Secondary Targets        9     | .    1    .    4    4    .    
    Max Gunslinging Chain  1     | .    1    .    1    1    .    
Shots Hit Robots           586   | 13   13   30   97   267  166  
  Core Hits                263   | 5    8    10   46   121  73   
  Critical Kills           1     | .    .    1    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    1    .    
  Critical Strikes         21    | .    .    1    .    2    18   
    Destroy                2     | .    .    1    .    1    .    
    Blast                  18    | .    .    .    .    .    18   
    Corrupt                1     | .    .    .    .    1    .    
Melee Attacks              .     | .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    
Damage Inflicted           13177 | 197  205  411  1678 5574 5112 
  Guns                     3710  | 172  205  411  1345 1577 .    
  Cannons                  8659  | .    .    .    265  3602 4792 
  Explosions               808   | 25   .    .    68   395  320  
  Melee                    .     | .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    
  Kinetic                  7367  | .    70   171  1334 1577 4215 
  Thermal                  3855  | 25   .    .    68   3185 577  
  Explosive                625   | .    .    .    .    305  320  
  Electromagnetic          1330  | 172  135  240  276  507  .    
  Impact                   .     | .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    
Highest Corruption         6     | .    1    1    1    .    6    
  Average Corruption       2     | .    1    1    1    .    4    
  Corruption Purged        .     | .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    
  Effects                  70    | .    6    9    4    .    51   
    Message Errors         21    | .    3    1    .    .    17   
    Matter Fused           20    | .    1    2    2    .    15   
    Heat Flow Errors       11    | .    .    3    1    .    7    
    Energy Discharges      8     | .    2    2    .    .    4    
    Parts Rejected         1     | .    .    .    .    .    1    
    Data Loss (minor)      2     | .    .    .    1    .    1    
    Data Loss (major)      3     | .    .    .    .    .    3    
    Misfires               2     | .    .    1    .    .    1    
    Alerts                 1     | .    .    .    .    .    1    
    Weapon Failures        1     | .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    
Overflow Damage            195   | .    .    .    3    60   132  
  Projectiles              190   | .    .    .    3    55   132  
  Explosions               5     | .    .    .    .    5    .    
  Melee                    .     | .    .    .    .    .    .    
Knockbacks                 35    | .    .    .    .    .    35   
  Impact                   .     | .    .    .    .    .    .    
  Kinetic                  33    | .    .    .    .    .    33   
  Secondary                2     | .    .    .    .    .    2    
Self-Inflicted Damage      100   | .    .    .    .    100  .    
  Shots                    2     | .    .    .    .    2    .    
  Rammed                   .     | .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    
Highest Temperature        410   | 66   18   281  290  366  410  
  Average Temperature      92    | 36   8    112  110  72   101  
  Received Heat Transfer   3174  | 12   30   171  159  1548 1254 
  Effects                  10    | .    .    2    5    .    3    
    Energy Bleed           3     | .    .    1    .    .    2    
    Interference           7     | .    .    1    5    .    1    
Siege Activations          .     | .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    1    1    .    
  Combat Hostiles          2     | .    .    .    1    1    .    
  Parts Fried              11    | .    .    2    2    7    .    
  Impact Corruptions       .     | .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    
  Parts Melted             15    | .    .    .    1    14   .    
  Heat Transferred         6133  | 50   .    .    100  5058 925  
Parts Sabotaged            .     | .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    
Power Chain Reactions      4     | 1    .    .    1    2    .    

 Alert                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Peak Influence             432  | 20  50  191 426 358 432 
  Initial                  37   | .   5   .   .   37  22  
  Average                  101  | 5   23  23  140 112 178 
Maximum Alert Level        2    | .   .   .   2   1   2   
  Low Security (%)         78   | 100 100 100 61  80  60  
  Level 1                  19   | .   .   .   31  19  36  
  Level 2                  1    | .   .   .   6   .   3   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   1   .   
Squads Dispatched          38   | .   3   .   8   15  12  
  Investigation            18   | .   3   .   3   9   3   
  Extermination            3    | .   .   .   .   .   3   
  Reinforcement            11   | .   .   .   5   3   3   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 6    | .   .   .   .   3   3   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   2   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac 
Distress Signals           6    | .   1   .   3   1   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              186  | 1   5   8   49  74  49  
  Peak Tracking Total      7    | 1   2   3   7   6   5   
  Tactical Retreats        11   | .   .   2   7   1   1   

 Traps                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Traps Triggered            8    | .   3   .   .   4   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Min Mat Mat Fac 
Machines Disabled          13   | .   .   .   .   6   7   
  Max in Single Turn       2    | .   .   .   .   2   1   
  Garrison Access          1    | .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac 
Machines Accessed          28   | .   1   1   10  12  4   
  Terminals                16   | .   1   .   6   7   2   
  Fabricators              1    | .   .   .   .   .   1   
  Repair Stations          5    | .   .   .   2   2   1   
  Recycling Units          1    | .   .   .   .   1   .   
  Scanalyzers              4    | .   .   .   2   2   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                102  | .   2   1   37  52  10  
  Successful               72   | .   1   1   25  37  8   
  Failed                   30   | .   1   .   12  15  2   
    Catastrophic           11   | .   .   .   5   5   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   25   | .   .   .   15  10  .   
  Terminals                55   | .   2   .   23  26  4   
  Fabricators              2    | .   .   .   .   .   2   
  Repair Stations          20   | .   .   .   4   12  4   
  Recycling Units          2    | .   .   .   .   2   .   
  Scanalyzers              22   | .   .   .   10  12  .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             31   | .   1   1   11  16  2   
  Record                   5    | .   1   .   .   4   .   
  Part Schematic           1    | .   .   .   .   .   1   
  Prototype ID Bank        5    | .   .   .   2   3   .   
  Open Door                1    | .   .   1   .   .   .   
  Open DSF                 1    | .   .   .   .   .   1   
  Branch Access Points     1    | .   .   .   .   1   .   
  Emergency Access Points  1    | .   .   .   1   .   .   
  Alert Level              2    | .   .   .   1   1   .   
  Unreport Threat          8    | .   .   .   5   3   .   
  Locate Traps             1    | .   .   .   .   1   .   
  Transport Status         1    | .   .   .   1   .   .   
  Recall Reinforcements    1    | .   .   .   .   1   .   
  Registered Prototypes    2    | .   .   .   1   1   .   
  Zone Layout              1    | .   .   .   .   1   .   
Fabricator Hacks           2    | .   .   .   .   .   2   
  Load Schematic           1    | .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   1   
Repair Station Hacks       16   | .   .   .   4   8   4   
  Scan Component           9    | .   .   .   2   5   2   
  Repair                   6    | .   .   .   1   3   2   
  Refit                    1    | .   .   .   1   .   .   
Recycling Unit Hacks       2    | .   .   .   .   2   .   
  Retrieve Components      2    | .   .   .   .   2   .   
Scanalyzer                 21   | .   .   .   10  11  .   
  Insert Component         12   | .   .   .   6   6   .   
  Analyze                  9    | .   .   .   4   5   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         23   | .   1   .   9   10  3   
  Full Trace Events        21   | .   .   .   8   10  3   
  Feedback Events          1    | .   .   .   1   .   .   
    Corruption             1    | .   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   10   | .   .   .   4   5   1   
  Parts Built              1    | .   .   .   .   .   1   
    Authchips              .    | .   .   .   .   .   .   
    Time                   36   | .   .   .   .   .   36  
  Total Part Build Rating  3    | .   .   .   .   .   3   
Parts Repaired             6    | .   .   .   1   3   2   
  Time                     282  | .   .   .   51  143 88  
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   .   10  .   
Parts Scanalyzed           9    | .   .   .   4   5   .   
  Part Schematics Acquired 9    | .   .   .   4   5   .   
  Parts Damaged            3    | .   .   .   1   2   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  
------------               Run  | Yrd Mat Min Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   3   .   
  Machine Destruction      3    | .   .   .   .   3   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Min Mat Mat Fac 
Total Allies               2    | .   .   2   .   .   .   
  Largest Group            2    | .   .   2   2   .   .   
  Highest-Rated Group      36   | .   .   36  36  .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               155  | .   .   11  144 .   .   
  Total Damage             888  | .   .   128 760 .   .   
  Kills                    19   | .   .   2   17  .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   
Drone Launches             22   | .   .   3   19  .   .   
  Drone Recoveries         19   | .   .   .   19  .   .   

 Exploration                     | -11  -10  -10  -9   -8   -7   
-------------              Run   | Yrd  Mat  Min  Mat  Mat  Fac  
Turns Passed               14003 | 1448 1475 1150 3152 4583 2195 
Spaces Moved               7421  | 1179 1060 832  1737 1533 1080 
  Core                     28    | 23   .    .    .    .    5    
  Treads                   3351  | .    .    .    1497 1533 321  
  Legs                     3741  | 1156 992  832  240  .    521  
  Wheels                   68    | .    68   .    .    .    .    
  Hover                    17    | .    .    .    .    .    17   
  Flight                   216   | .    .    .    .    .    216  
  Fastest Speed            50    | 50   95   120  120  160  50   
  Average Speed            156   | 118  118  120  159  246  130  
  Slowest Speed            400   | 120  120  120  190  400  240  
  Overloaded Moves         .     | .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    
Exploration Rate (%)       69    | 23   83   100  94   95   20   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .     | .    .    .    .    .    .    
  Known Exits Taken        .     | .    .    .    .    .    .    
  Unknown Exits Taken      5     | 1    1    1    1    1    .    
Scrap Searched             1     | .    .    1    .    .    .    
Spaces Dug                 1     | .    .    .    .    1    .    
Terrain Destroyed          189   | 4    .    .    4    101  80   
  Melee                    .     | .    .    .    .    .    .    
  Projectile               73    | .    .    .    .    15   58   
  AOE                      116   | 4    .    .    4    86   22   
Terrain Rammed             .     | .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Fac  
Total                      9049 | 1209 1263 944  2017 1999 1617 
  Wait                     825  | .    160  88   103  181  293  
  Move                     7416 | 1178 1059 831  1736 1532 1080 
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  134  | 12   11   1    30   46   34   
  Fast Attach              .    | .    .    .    .    .    .    
  Attach                   77   | 7    5    1    21   17   26   
  Detach                   12   | .    1    .    5    5    1    
  Swap                     69   | .    8    3    17   22   19   
  Drop                     119  | 2    10   1    43   27   36   
  Fire                     397  | 10   9    19   62   169  128  
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-8/Materials (discovered 4 exits: *Fac x3 / *Sto)
-7/Factory

 History 
---------
  Turn | Location      | Event
     2 | -11/Scrapyard | Met Revision 17
    86 | -11/Scrapyard | Discovered new exit (range 8)
  1449 | -11/Scrapyard | Entered Materials
  1450 | -10/Materials | Build established: Mutant
  1705 | -10/Materials | Discovered new exit (range 14)
  2031 | -10/Materials | Discovered new exit (range 9)
  2105 | -10/Materials | Discovered new exit (range 8)
  2247 | -10/Materials | Discovered new exit (range 13)
  2924 | -10/Materials | Entered Mines
  3099 | -10/Mines     | Discovered new exit (range 13)
  3152 | -10/Mines     | Discovered new exit (range 6)
  3333 | -10/Mines     | Identified exit to Exiles
  3381 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  3485 | -10/Mines     | Found the Drone Emporium
  3490 | -10/Mines     | Found Prototype Device
  3491 | -10/Mines     | Identified Thief Drone Bay
  3600 | -10/Mines     | Found a hidden stash of uninstalled traps
  4074 | -10/Mines     | Entered Materials
  4074 | -9/Materials  | Accompanied by 5 allies
  4074 | -9/Materials  | Evolved 2 slots: Utility x2
  4079 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
  4612 | -9/Materials  | Discovered new exit (range 16)
  5238 | -9/Materials  | Discovered new exit (range 5)
  5375 | -9/Materials  | Repaired Imp. Assault Rifle?
  5903 | -9/Materials  | Discovered new exit (range 10)
  6321 | -9/Materials  | Discovered new exit (range 4)
  7226 | -9/Materials  | Entered another Materials area
  7226 | -8/Materials  | Evolved 2 slots: Utility x2
  7328 | -8/Materials  | Identified exit to Storage
  9176 | -8/Materials  | Discovered new exit (range 9)
 10246 | -8/Materials  | Repaired Hvy. Deuterium Engine
 10284 | -8/Materials  | Repaired Imp. Weapon Shielding
 10526 | -8/Materials  | Discovered new exit (range 8)
 11069 | -8/Materials  | Repaired Hvy. Deuterium Engine
 11273 | -8/Materials  | Garrison activated, responded to threat
 11292 | -8/Materials  | Sterilization system engaged
 11292 | -8/Materials  | Non-combat units ordered to evacuate
 11392 | -8/Materials  | Combat units ordered to evacuate
 11540 | -8/Materials  | Discovered new exit (range 16)
 11592 | -8/Materials  | Ambient heat levels rising (+10)
 11742 | -8/Materials  | Ambient heat levels rising (+10)
 11809 | -8/Materials  | Entered Factory
 11809 | -7/Factory    | Evolved 2 slots: Propulsion x2
 11981 | -7/Factory    | Repaired Adv. Heat Sink
 12021 | -7/Factory    | Repaired Imp. Weapon Shielding?
 12234 | -7/Factory    | Lost 3 parts (1n1u1w)
 12434 | -7/Factory    | Garrison activated, responded to threat
 12511 | -7/Factory    | Lost 3 parts (3u)
 12848 | -7/Factory    | Build established: Scavenger-Mutant
 13151 | -7/Factory    | Build established: Hacker-Mutant
 13638 | -7/Factory    | Fabricated Hrd. Medium Armor Plating (x1)
 13905 | -7/Factory    | Lost 3 parts (2n1u)
 13905 | -7/Factory    | Core integrity fell below 50%
 13959 | -7/Factory    | Core integrity fell below 20%
 14004 | -7/Factory    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
80PWVJ|Q  03OEW,TW0IAYT9QT
R-06 Scavenger collects Com. Wheel.
K-01 Serf cleans the Terminal.
R-06 Scavenger collects Imp. Weapon Shielding.
K-01 Serf cleans the Terminal. <x2>
R-06 Scavenger collects Com. Wheel.
R-06 Scavenger destroyed.
K-01 Serf collects debris. <x7>
K-01 Serf cleans the Terminal.
R-06 Scavenger collects Com. Wheel.
K-01 Serf destroyed.
System corrupted: Energy discharge (-30).
K-01 Serf collects debris. <x2>
R-06 Scavenger collects Sml. Matter Pod.
K-01 Serf collects debris.
R-06 Scavenger collects Lgt. Ion Engine.
K-01 Serf collects debris.
K-01 Serf cleans the Terminal.
[Achievement: First Step to Greatness]
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
| ??????????????????????##         *==#????????????? |
| ???????????????????????#   !!  *=!  #????????????? |
| ???????????????????????#   !!*!!*=" #????????????? |
| ???????????????????????#   !!==*=R"%#????????????? |
| ???????????????????????#    !!%=%""*#????????????? |
| ???????????????????????#   ====!*= %#????????????? |
| ???????????????????????###########+##????????????? |
| ??????????????????????????????#### ############??? |
| ?????????????????????????????????#*##      *  #??? |
| ????????????????????????????????##!##         #??? |
| ????????????????????????????????##=##         #??? |
| ????????????????????????????????##%##         #??? |
| ????????????????????????????????## ##     """ #??? |
| ????????????????????????????????#   + "Y" """ #??? |
| ????????????????????????????????#   # """ """ #??? |
| ????????????????????????????????+  %+         #??? |
| ????????????????????????????????#   #####+######## |
| ?????????????####################   ###     # "T"  |
| ?????????????#        #             ###     #      |
| ?????????????#   """  +    ^                +      |
| ?????????????#   """  #             ###     #      |
| ?????????????#   """ !#   ########"####     #      |
| ?????????????#        #   #??????###??### ###      |
| ?????????????#  !     #   #?????????????# #?###### |
| ?????????????#  !!    #   #?????????????# #??????? |
| ?????????????#  !!    /k @##????????#####/######## |
| ?????????????#        #g% ##????????#            # |
| ?????????????##########=%r##????????#            # |
| ?????????????????????# k%==#????????#            # |
| ??????????##?######### ""% #????????#            # |
| ??????????# """"""  +  T"  +????????#      **    + |
| ??????????# """"""  ##     #????????#      **    # |
| ??????????# """"""  ##     #????????#      **    # |
| ??????????# """"""  #### ###????????#            # |
| ??????????#         #??# #??????????#            # |
| ??????????#         #??# #??????????#            # |
| ??????????#         #??# #??????????#            # |
| ??????????#         #??# #??????????#            # |
| ?#############+######### ##################+###### |
|                                  ^                 |
|                                                    |
|                                          ""        |
|                                          """       |
|                             ^"""""""      F"       |
| ?######+#####     #########  """""""     """  #### |
| ????????????#     #??????##  """""""  ^  ""   #??? |
| ????????????#     #??????##    """"   ^       #??? |
| ????????????#     #???????#   %%              #??? |
| ??????????? #     #???????#                   #??? |
| ?????????   #     #???????#                   #??? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           80
Coolant Potential          65
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             600
Resistance: KI             40
Resistance: TH             30
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             20
Weapon Shielding           66
Evasion (%)                55
Targeting Accuracy         16
Target Analysis            5
Recoil Reduction           3
Kinecelleration            30
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
        Imp. Assault Rifle | -9/Materials | Scanalyzed
               Lgt. Treads | -9/Materials | Scanalyzed
     Mni. Grenade Launcher | -9/Materials | Scanalyzed
           EM Pulse Cannon | -9/Materials | Scanalyzed
 Hrd. Medium Armor Plating | -8/Materials | Scanalyzed
     Hvy. Deuterium Engine | -8/Materials | Scanalyzed
           Rocket Launcher | -8/Materials | Scanalyzed
            Imp. Heat Sink | -8/Materials | Scanalyzed
          Imp. VTOL Module | -8/Materials | Scanalyzed
 Lyr. Medium Armor Plating | -7/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hrd. Medium Armor Plating | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Crack Shot
Everything Is Under Control
First Step to Greatness
Just What I Needed
Loot Pinata
Made in Tau Ceti IV
One Hack Too Far
Oops
Part-time Mechanic
Party Time
Please Form A Line
Power Corrupts
Risk Taker
Troublemaker
Uninvited Guest
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              NavigationDisruptionOptics
  Manual?         0
Play Time         02:53:56
  Cumulative      2.8 hours
  Start           2024.06.21 @ 17:22:12
  End             2024.06.21 @ 20:30:04
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          1
  Rogue           0
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          5
Achievement%      6
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              40/SmallcapsGlow
Map View          50x40
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a4c9df87-c170-409e-b425-0ee74be9ea85