Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.09 @ 14:47:17 Player: skillup Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (96) 480 Value Destroyed (2512) 2512 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (245) 245 TOTAL SCORE: 5857 Bonus ------- High Alert Combat Kills 45 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 196/300 Energy 100/100 System Corruption 1% Temperature Cool (6) Movement Core (800) Ox15 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (18) --- Medium Matter Pod (100) Medium Matter Pod (100) Advanced Terrain Scanner Advanced Targeting Computer Weapon Cycler Precision Shock Rifle Precision Shock Rifle Heavy Laser Autogun Flak Gun Heavy Missile Launcher Remote Datajack Remote Datajack Remote Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit High-capacity Storage Unit Advanced Targeting Computer Core Analyzer > --- WEAPON ----------- Heavy EM Shotgun Heavy EM Shotgun Precision Shock Rifle > --- INVENTORY -------- Wheel Wheel Medium Matter Pod Medium Matter Pod Advanced Terrain Scanner Advanced Targeting Computer Advanced Targeting Computer Weapon Cycler Shock Rifle Particle Gun Improved EM Pulse Cannon Heavy Ion Cannon Gauss Rifle Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Rocket Launcher Rocket Launcher [Rating: 43] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Medium Reactive Plating Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 1 . 1 . Utility 3 | . . 1 2 . . Weapon 1 | . . . . 1 . Parts Attached 79 | 7 13 23 12 21 3 Power 8 | 1 1 3 . 2 1 Engine 5 | 1 1 3 . . . Core 3 | . . . . 2 1 Reactor . | . . . . . . Propulsion 24 | 3 7 9 . 5 . Treads 7 | . . 3 . 4 . Leg 11 | . 4 6 . 1 . Wheel 3 | 3 . . . . . Hover 2 | . 2 . . . . Flight 1 | . 1 . . . . Utility 15 | 1 1 8 2 3 . Device 3 | . 1 1 1 . . Storage 6 | . . 6 . . . Processor 4 | 1 . . . 3 . Hackware . | . . . . . . Protection 2 | . . 1 1 . . Artifact . | . . . . . . Weapon 32 | 2 4 3 10 11 2 Energy Gun 12 | 1 2 1 4 3 1 Energy Cannon 2 | . . . . 2 . Ballistic Gun 5 | 1 2 1 . 1 . Ballistic Cannon 6 | . . . 3 3 . Launcher 7 | . . 1 3 2 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 1 . Parts Lost 33 | . 3 5 1 13 11 Power 5 | . 1 1 . 1 2 Propulsion 9 | . . 1 . 4 4 Utility 3 | . 1 . 1 1 . Weapon 16 | . 1 3 . 7 5 Highest Loss Streak 11 | . 2 4 1 11 7 Average Slot Usage (%) 95 | . 91 95 94 96 96 Engine 7 | . 13 10 9 5 . Core 1 | . . . . . 6 Treads 19 | . . 11 27 26 20 Leg 5 | . 7 19 . . 6 Wheel 1 | . 15 . . . . Device 5 | . 6 2 8 5 . Storage 14 | . . 21 18 15 15 Processor 10 | . 14 6 . 13 23 Protection 4 | . . 2 13 2 . Energy Gun 9 | . 13 3 11 14 . Ballistic Gun 4 | . 14 10 . 1 6 Ballistic Cannon 3 | . . . . 5 11 Launcher 2 | . . 5 5 . 1 Naked Turns . | . . . . . . Heaviest Build 95 | 6 8 80 95 88 71 Greatest Support 89 | 20 20 66 66 89 62 Greatest Overweight (x) 18 | . . 1 1 18 15 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 20 | 4 4 20 18 18 18 Average Capacity 15 | 4 4 14 18 18 18 Most Carried 18 | 4 4 17 18 18 18 Average Carried 13 | 2 3 10 16 16 17 Final Capacity 18 | 4 4 18 18 18 18 Final Carried 18 | 4 4 16 18 18 15 Class Distribution -------------------- 51% | Mutant 22% | Gunner 13% | Scavenger-Gunner 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Gar Matter Collected 2253 | 272 172 435 395 527 452 Remotely . | . . . . . . Salvage Created 2794 | 77 388 424 609 769 527 Parts 194 | 7 27 29 53 59 19 Haulers Intercepted 2 | . 1 . 1 . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Combat Hostiles Destroyed 61 | 1 10 14 7 14 15 Guns 25 | 1 10 9 1 2 2 Cannons 20 | . . . 2 9 9 AOE 15 | . . 5 4 2 4 Classes Destroyed 12 | 3 2 1 5 1 . Worker 7 | 1 . 1 3 2 . Builder 15 | . . . 8 7 . Tunneler 3 | 1 . . 1 1 . Hauler 2 | . 1 . 1 . . Recycler 3 | . . . 1 2 . Mechanic 1 | . . . 1 . . Watcher 4 | . . . 3 1 . Swarmer 17 | . 3 4 3 3 4 Grunt 34 | 1 7 9 2 6 9 Sentry 4 | . . 1 1 2 . Hunter 5 | . . . 1 2 2 Programmer 1 | . . . . 1 . Best Kill Streak 7 | 2 3 5 7 5 4 Combat Bots Only 4 | 1 3 4 3 4 4 Max Kills in Single Turn 3 | 2 2 2 3 2 1 Gunslinging 1 | . 1 . . . . Exploded 2 | . . 2 1 1 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Damage Taken 5362 | 66 514 672 458 1981 1671 Core 967 | 11 123 65 67 333 368 Absorbed by Shields . | . . . . . . Core Remaining (%) 77 | 95 46 83 87 . . Volleys Fired 229 | 7 44 53 37 55 33 Largest 3 | 2 2 2 2 3 3 Hottest 167 | 70 70 60 100 167 124 Shots Fired 428 | 14 84 76 60 98 96 Gun 270 | 14 84 70 39 28 35 Cannon 126 | . . . 6 66 54 Launcher 32 | . . 6 15 4 7 Special . | . . . . . . Kinetic 246 | 7 44 42 6 60 87 Thermal 65 | 7 26 28 . 4 . Explosive 32 | . . 6 15 4 7 Electromagnetic 85 | . 14 . 39 30 2 Robot Hit Streak 25 | 5 6 15 16 17 25 Robot Miss Streak 4 | 2 4 3 4 3 3 Penetration Max 1 | . . . . . 1 Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 304 | 9 54 52 43 72 74 Core Hits 171 | 4 21 26 33 43 44 Critical Hits 13 | . . . 5 1 7 Critical Kills 6 | . . . 4 1 1 Critical Parts Destroyed 7 | . . . 1 . 6 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7245 | 106 469 892 1280 2311 2187 Guns 2560 | 106 469 442 598 412 533 Cannons 2142 | . . . 109 1240 793 Explosions 2543 | . . 450 573 659 861 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2936 | 56 184 214 109 1088 1285 Thermal 926 | 50 195 339 126 216 . Explosive 2159 | . . 339 447 512 861 Electromagnetic 1224 | . 90 . 598 495 41 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . 1 1 Average Corruption 1 | . . . . 1 1 Corruption Purged . | . . . . . . Effects 10 | . . . . 3 7 Message Errors 3 | . . . . 2 1 Energy Discharges 2 | . . . . . 2 Targeting Errors 5 | . . . . 1 4 Overload Shots . | . . . . . . Overflow Damage 181 | . . 51 2 89 39 Projectiles 37 | . . . . 13 24 Explosions 144 | . . 51 2 76 15 Melee . | . . . . . . Knockbacks 23 | . . . 1 13 9 Impact . | . . . . . . Kinetic 21 | . . . 1 11 9 Secondary 2 | . . . . 2 . Self-Inflicted Damage 412 | . . 81 97 160 74 Shots 11 | . . 1 3 5 2 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 377 | 126 134 49 77 66 377 Average Temperature 61 | 55 44 14 28 28 122 Received Heat Transfer 1320 | 36 222 210 117 327 408 Effects 1 | . . . . . 1 Shutdowns 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Fried 4 | . . . 3 1 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 1 1 . . . Heat Transferred 1690 | 148 556 575 100 311 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 7 | . . . 4 3 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Peak Influence 553 | 30 258 264 324 222 553 Average Influence 163 | 6 124 143 213 128 275 Maximum Alert Level 2 | . 1 1 1 1 2 Low Security (%) 69 | 100 87 81 39 85 37 Level 1 27 | . 12 18 60 14 42 Level 2 2 | . . . . . 20 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 3 1 1 4 . Investigation 4 | . 2 1 . 1 . Extermination 1 | . . . . 1 . Reinforcement 4 | . 1 . 1 2 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 3 | . . . 1 2 . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Distress Signals 8 | . . 3 4 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 92 | 1 15 18 15 24 19 Peak Tracking Total 7 | 1 3 5 3 4 7 Tactical Retreats 7 | . . . 1 5 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Traps Triggered 9 | . 1 . . 3 5 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Gar Machines Disabled 4 | . . 2 2 . . Max in Single Turn 2 | . . 2 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Machines Accessed 17 | . 2 5 4 6 . Terminals 12 | . 2 3 3 4 . Fabricators 1 | . . . . 1 . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 1 1 . . Garrison Access 1 | . . . . 1 . Total Hacks 47 | . 9 16 13 9 . Successful 36 | . 8 9 11 8 . Failed 11 | . 1 7 2 1 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 4 | . . . 1 3 . Terminals 32 | . 9 9 8 6 . Fabricators 1 | . . . . 1 . Repair Stations 3 | . . 3 . . . Recycling Units . | . . . . . . Scanalyzers 9 | . . 4 5 . . Garrison Access 2 | . . . . 2 . Terminal Hacks 23 | . 8 6 6 3 . Record 14 | . 5 5 2 2 . Prototype ID Bank 2 | . 1 . 1 . . Emergency Access Points 2 | . 1 . . 1 . Alert Level 1 | . . . 1 . . Locate Traps 1 | . . . 1 . . Dispatch Records 1 | . . 1 . . . Maintenance Status 1 | . 1 . . . . Zone Layout 1 | . . . 1 . . Fabricator Hacks 1 | . . . . 1 . Load Schematic 1 | . . . . 1 . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 5 | . . 1 4 . . Insert Component 3 | . . 1 2 . . Analyze 2 | . . . 2 . . Garrison Access Hacks 2 | . . . . 2 . Unlock Access 1 | . . . . 1 . Coupler Status 1 | . . . . 1 . Unauthorized Hacks 3 | . . . 1 2 . Terminals 3 | . . . 1 2 . Operators 3 | . . . 1 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 2 4 1 2 . Full Trace Events 2 | . 1 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . 2 . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time 26 | . . 26 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . 1 2 . . Part Schematics Acquired 2 | . . . 2 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Gar Turns Passed 3592 | 94 426 637 745 1226 464 Spaces Moved 1918 | 82 292 324 370 655 195 Core 18 | 16 . . . 1 1 Treads 1346 | . . 128 370 654 194 Legs 275 | . 89 186 . . . Wheels 254 | 66 188 . . . . Hover 25 | . 15 10 . . . Flight . | . . . . . . Fastest Speed 50 | 50 56 56 145 148 172 Average Speed 142 | 74 90 139 163 154 177 Slowest Speed 950 | 80 120 165 165 950 800 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 7 37 35 28 20 41 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 217 | . . 35 104 34 44 Melee . | . . . . . . Projectile 10 | . . . 2 8 . AOE 207 | . . 35 102 26 44 Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Total 2396 | 100 374 442 451 790 239 Wait 55 | . 10 9 10 26 . Move 1913 | 81 291 323 369 654 195 Hop . | . . . . . . Pick Up 64 | 4 6 19 12 23 . Fast Attach 28 | 6 4 11 3 4 . Attach 19 | . . 2 1 13 3 Detach 3 | . . 2 1 . . Swap 32 | 1 9 10 8 4 . Drop 45 | 1 10 13 10 11 . Fire 229 | 7 44 53 37 55 33 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 8 | . . . . . 8 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 2 exits: [*Low] / Gar) -7/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 63 | -11/Scrapyard | Discovered new exit (range 8) 95 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 422 | -10/Materials | Discovered new exit (range 4) 518 | -10/Materials | Core integrity fell below 50% 521 | -10/Materials | Entered another Materials area 521 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 656 | -9/Materials | Discovered new exit (range 7) 831 | -9/Materials | Lost 4 parts (1p1n2w) 864 | -9/Materials | Build established: Scavenger-Mutant 1082 | -9/Materials | Discovered new exit (range 6) 1158 | -9/Materials | Entered another Materials area 1158 | -8/Materials | Evolved 2 slots: Utility x2 1215 | -8/Materials | Build established: Mutant 1878 | -8/Materials | Discovered new exit (range 16) 1903 | -8/Materials | Entered Factory 1903 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2244 | -7/Factory | Build established: Gunner 2955 | -7/Factory | Lost 11 parts (1p4n1u5w) 3040 | -7/Factory | Discovered new exit (range 10) 3122 | -7/Factory | Identified exit to Garrison 3129 | -7/Factory | Entered Garrison 3170 | -7/Garrison | Triggered checkpoint 3276 | -7/Garrison | Triggered checkpoint 3281 | -7/Garrison | Build established: Scavenger-Gunner 3291 | -7/Garrison | Triggered checkpoint 3296 | -7/Garrison | Core integrity fell below 50% 3470 | -7/Garrison | Triggered checkpoint 3571 | -7/Garrison | Discovered new exit (range 15) 3589 | -7/Garrison | Core integrity fell below 20% 3593 | -7/Garrison | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 03529_ Slug penetrates G-47 Trooper. 03533_ G-47 Trooper destroyed. 03536_ Slug penetrates G-50 Soldier. 03536_ Destroyed Hvy. Laser. 03536_ G-50 Soldier destroyed. 03538_ The unstable cave ceiling collapses. 03547_ System corrupted: Energy discharge (-34). 03561_ Acquired 15 matter. 03571_ EXIT=FOUND 03576_ The unstable cave ceiling collapses. 03577_ Triggered Alarm Trap. 03577_ An alarm sounds. 03577_ Y-54 Guardian springs to life. 03579_ Gauss Rifle destroyed. 03580_ Carbon-fiber Leg destroyed. 03582_ Rocket Launcher destroyed. 03582_ Adv. Treads destroyed. 03585_ Prc. Shock Rifle destroyed. 03585_ Lgt. Nuclear Core destroyed. 03585_ Lgt. Treads destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????? | | ???????????????????????????????????? | | ##???????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ??????????????????? ?????????????????????? | | ??????????????????# ?????????????????????? | | ?????????????????## #????????????????????? | | ?????????????????#! ????????????????????? | | ?????????????????#! ????????????????????? | | ??????????????????! ????????????????????? | | ??????????????????! ????????????????????? | | #######???????????# #???????????????????? | | #???????????# #???????????????????? | | ##### ########????# #???????????????????? | | ????# ## ## ###?## ##??????????????????? | | ????# # # #?# #????????? #???????? | | ##### # ###++++######## < #???????? | | YY #???????? | | YY @ #???????? | | Y #???????? | | ##### # # # ################ ##???????? | | ????# ## #????????????????????????? | | ????# ## ##????????????????????????? | | ????# #### ## ##?????????????????????????? | | ????# #??######??????????????????????????? | | ????# #??????????????????????????????????? | | ????# #??????????????????????????????????? | | ????# #??????????????????????????????????? | | ????? ???????????????????????????????????? | | ????? ???????????????????????????????????? | | ????? ???????????????????????????????????? | | ????? ???????????????????????????????????? | | ????? ???????????????????????????????????? | | ????? ???????????????????????????????????? | | ????? ???????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 60 Armor Coverage 375 Resistance: KI 30 Evasion (%) 53 Targeting Accuracy 16 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- Aluminum Leg | -8/Materials | Scanalyzed Grenade Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Librarian Please Form A Line Challenges ------------ None Game ------ Seed ZioniteHardcellReplicator Manual? 0 Play Time 01:03:39 Cumulative 6.2 hours Start 2020.05.09 @ 13:45:05 End 2020.05.09 @ 14:47:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 1 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 2 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3359f591-dba9-4f41-9def-af6749abd4e8