Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.13 @ 23:30:15

Player: quak

Result: Destroyed by H-55 Commando with Gauss Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (165)     825
Value Destroyed (4517)     4517
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (687)                687
              TOTAL SCORE: 8949

 Bonus
-------
High Alert Combat Kills    687

 Cogmind 
---------
Core Integrity             0/700
Matter                     133/300
Energy                     77/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Flying (34)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
  Improved Flight Unit
  Improved VTOL Module
>          --- UTILITY (6) ------
  Improved Targeting Computer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Deuterium Engine

 Peak State 
------------
>          --- POWER ------------
  Enhanced Nuclear Core
>          --- PROPULSION -------
  Improved Titanium Leg
  Improved Titanium Leg
  Improved Titanium Leg
  Improved Titanium Leg
>          --- UTILITY ----------
     Large Storage Unit
           Signal Interpreter
           Seismic Detector
           Energy Filter
  Improved Medium Armor Plating
           Hacking Suite
>          --- WEAPON -----------
           Gatling Laser
           Gatling Laser
>          --- INVENTORY --------
           Deuterium Engine
   Armored Wheel
  Improved VTOL Module
  Improved VTOL Module
  Improved VTOL Module
           Seismic Detector
  Improved Medium Armor Plating
           Lightning Gun
           Lightning Gun
           Gatling Laser
           Gatling Laser
           Gauss Rifle
           Shock Bomb Launcher
           Rocket Launcher
           Missile Launcher
[Rating: 48]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Compact Wheel
  Flight Unit              Improved VTOL Module
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Huge Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Rocket Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac 
Slots Evolved              6    | .   .   2   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   1   .   .   .   
  Utility                  4    | .   .   1   1   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             98   | 7   22  23  31  10  .   5   
  Power                    13   | 1   4   3   4   1   .   .   
    Engine                 9    | 1   3   3   2   .   .   .   
    Core                   4    | .   1   .   2   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               42   | 2   7   13  15  4   .   1   
    Treads                 4    | .   2   2   .   .   .   .   
    Leg                    10   | 2   .   .   4   4   .   .   
    Wheel                  24   | .   5   8   11  .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 4    | .   .   3   .   .   .   1   
  Utility                  19   | 2   3   4   4   4   .   2   
    Device                 7    | 2   .   3   .   1   .   1   
    Storage                2    | .   1   .   1   .   .   .   
    Processor              4    | .   2   1   .   .   .   1   
    Hackware               1    | .   .   .   .   1   .   .   
    Protection             5    | .   .   .   3   2   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   24   | 2   8   3   8   1   .   2   
    Energy Gun             8    | 2   1   .   4   .   .   1   
    Energy Cannon          4    | .   3   1   .   .   .   .   
    Ballistic Gun          2    | .   .   .   2   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   1   
    Launcher               8    | .   4   1   2   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   1   .   .   .   .   
  Unidentified Prototypes  2    | .   1   .   .   1   .   .   
Parts Lost                 43   | .   2   9   19  6   4   3   
  Power                    5    | .   1   2   1   .   1   .   
  Propulsion               14   | .   .   5   7   .   2   .   
  Utility                  13   | .   .   2   6   3   1   1   
  Weapon                   11   | .   1   .   5   3   .   2   
  Highest Loss Streak      5    | .   2   3   5   3   4   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Backups            20   | 2   22  24  19  14  10  3   
  Power                    1    | 1   2   1   .   1   1   .   
  Propulsion               2    | 1   .   3   3   3   2   .   
  Utility                  7    | .   11  9   7   1   1   .   
  Weapon                   7    | .   7   9   7   7   6   1   
  Tool/Special             .    | .   .   .   .   .   .   .   
Unused Backups             59   | 2   9   17  23  1   7   .   
  Power                    2    | .   1   1   .   .   .   .   
  Propulsion               9    | 2   1   3   3   .   .   .   
  Utility                  28   | .   4   10  14  .   .   .   
  Weapon                   20   | .   3   3   6   1   7   .   
  Tool/Special             .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   98  96  93  93  64  18  
  Engine                   6    | .   8   7   7   1   .   .   
  Core                     2    | .   5   2   1   5   4   .   
  Leg                      6    | .   1   .   7   30  22  .   
  Wheel                    22   | .   25  27  24  .   .   .   
  Device                   11   | .   15  12  8   11  7   3   
  Storage                  9    | .   12  11  9   7   5   .   
  Processor                6    | .   .   9   9   7   4   3   
  Protection               3    | .   .   .   7   6   4   .   
  Energy Gun               6    | .   15  .   4   12  12  .   
  Energy Cannon            11   | .   10  19  8   .   .   .   
  Launcher                 1    | .   .   1   2   1   .   .   
Peak Build Rating          48   | 9   18  27  38  48  41  18  
  Average Rating           22   | 3   14  19  27  44  31  7   
  On Entrance              18   | .   9   18  19  34  40  6   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             103  | 9   96  97  103 53  44  5   
  Greatest Support         80   | 20  40  48  72  80  80  10  
  Greatest Overweight (x)  34   | .   3   9   34  .   1   .   
  Average Overweight (x)   1    | .   2   2   1   .   .   .   
Largest Inventory Capacity 25   | 5   25  25  25  15  15  5   
  Average Capacity         21   | 5   23  25  20  15  12  5   
  Most Carried             25   | 5   25  25  25  15  13  5   
  Average Carried          20   | 3   22  24  19  14  10  3   
  Final Capacity           25   | 5   25  25  15  15  5   5   
  Final Carried            25   | 2   25  25  15  12  5   1   

 Class Distribution 
--------------------
 89% | Mutant
 10% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -7/Waste
 Mutant | -7/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  
Matter Collected           3063 | 270  496  535  1460 302  .    .    
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            4975 | 145  619  1273 2583 355  .    .    
  Parts                    287  | 15   34   77   141  20   .    .    
Haulers Intercepted        13   | .    2    4    6    1    .    .    
Recyclers Shooed           4    | .    .    .    3    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac 
Combat Hostiles Destroyed  99   | 1   11  24  55  8   .   .   
  Guns                     12   | 1   3   .   5   3   .   .   
  Cannons                  26   | .   3   10  13  .   .   .   
  AOE                      58   | .   4   14  36  4   .   .   
Classes Destroyed          15   | 3   4   4   3   1   .   .   
  Worker                   19   | 1   1   1   13  3   .   .   
  Builder                  7    | .   .   1   4   2   .   .   
  Tunneler                 6    | 4   .   2   .   .   .   .   
  Hauler                   13   | .   2   4   6   1   .   .   
  Recycler                 9    | .   1   2   6   .   .   .   
  Operator                 3    | .   1   .   2   .   .   .   
  Watcher                  9    | .   2   2   5   .   .   .   
  Swarmer                  11   | .   .   3   8   .   .   .   
  Grunt                    64   | 1   11  14  34  4   .   .   
  Brawler                  3    | .   .   .   3   .   .   .   
  Duelist                  1    | .   .   1   .   .   .   .   
  Protector                1    | .   .   .   1   .   .   .   
  Sentry                   16   | .   .   6   7   3   .   .   
  Hunter                   2    | .   .   .   2   .   .   .   
  Programmer               1    | .   .   .   .   1   .   .   
Best Kill Streak           11   | 5   3   5   11  4   .   .   
  Combat Bots Only         5    | 1   3   5   5   2   .   .   
Max Kills in Single Turn   5    | 1   2   5   4   2   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   1   3   3   2   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Was  Fac  
Hostile Shots Fired        677   | 1    40   76   214  248  4    94   
  Missed                   262   | 1    9    20   67   109  1    55   
  Hits                     415   | .    31   56   147  139  3    39   
    Melee                  3     | .    .    .    .    .    3    .    
    Projectile             412   | .    31   56   147  139  .    39   
    AOE                    1     | .    .    .    .    .    .    1    
  Critical Strikes         18    | .    .    2    10   2    1    3    
Damage Taken               5690  | .    421  878  2229 1242 149  771  
  Core                     1268  | .    84   267  217  107  94   499  
  Absorbed by Shields      40    | .    .    .    .    .    .    40   
  Regen/Repaired (Parts)   814   | .    26   105  683  .    .    .    
Core Remaining (%)         64    | 100  66   33   60   .    .    .    
Volleys Fired              298   | 7    60   61   136  34   .    .    
  Largest                  2     | 2    2    2    2    2    .    .    
  Hottest                  160   | 100  136  136  160  160  .    .    
Shots Fired                531   | 14   99   121  246  51   .    .    
  Gun                      163   | 14   60   .    64   25   .    .    
  Cannon                   258   | .    30   110  118  .    .    .    
  Launcher                 110   | .    9    11   64   26   .    .    
  Special                  .     | .    .    .    .    .    .    .    
  Kinetic                  21    | .    .    .    21   .    .    .    
  Thermal                  400   | 14   90   110  161  25   .    .    
  Explosive                102   | .    9    11   64   18   .    .    
  Electromagnetic          8     | .    .    .    .    8    .    .    
  Robot Hit Streak         17    | 5    7    10   17   9    .    .    
  Robot Miss Streak        8     | 1    8    6    6    3    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    
  Secondary Targets        1     | .    1    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    
Shots Hit Robots           311   | 9    54   60   151  37   .    .    
  Core Hits                259   | 7    26   38   152  36   .    .    
  Critical Kills           1     | .    .    .    1    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    
  Critical Strikes         4     | .    2    .    2    .    .    .    
    Burn                   3     | .    2    .    1    .    .    .    
    Meltdown               1     | .    .    .    1    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    
Damage Inflicted           11953 | 113  1179 2020 7077 1564 .    .    
  Guns                     1721  | 113  423  .    651  534  .    .    
  Cannons                  2964  | .    351  1168 1445 .    .    .    
  Explosions               7268  | .    405  852  4981 1030 .    .    
  Melee                    .     | .    .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    
  Kinetic                  139   | .    .    .    139  .    .    .    
  Thermal                  4546  | 113  774  1168 1957 534  .    .    
  Explosive                7056  | .    405  852  4981 818  .    .    
  Electromagnetic          212   | .    .    .    .    212  .    .    
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
Highest Corruption         2     | .    2    2    2    .    .    2    
  Average Corruption       1     | .    2    1    1    .    .    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    
  Effects                  20    | .    1    5    13   .    .    1    
    Message Errors         4     | .    .    1    3    .    .    .    
    Matter Fused           8     | .    .    .    7    .    .    1    
    Heat Flow Errors       3     | .    1    1    1    .    .    .    
    Energy Discharges      3     | .    .    1    2    .    .    .    
    Data Loss (minor)      1     | .    .    1    .    .    .    .    
    Misfires               1     | .    .    1    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    
Overflow Damage            192   | .    43   61   76   12   .    .    
  Projectiles              36    | .    13   23   .    .    .    .    
  Explosions               156   | .    30   38   76   12   .    .    
  Melee                    .     | .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    
Self-Inflicted Damage      143   | .    .    46   75   22   .    .    
  Shots                    6     | .    .    2    3    1    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    
Highest Temperature        570   | 96   491  519  570  306  .    .    
  Average Temperature      107   | 37   116  127  95   100  .    .    
  Received Heat Transfer   2091  | .    240  291  1035 435  .    90   
  Effects                  27    | .    7    6    12   2    .    .    
    Shutdowns              4     | .    1    1    2    .    .    .    
    Energy Bleed           5     | .    3    .    2    .    .    .    
    Interference           4     | .    2    .    .    2    .    .    
    Matter Decay           2     | .    .    1    1    .    .    .    
    Short Circuit          1     | .    .    .    1    .    .    .    
    Damage (minor)         6     | .    1    2    3    .    .    .    
    Damage (major)         5     | .    .    2    3    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    
Martial Activations        .     | .    .    .    .    .    .    .    
Shielding Activations      .     | .    .    .    .    .    .    .    
Robots Disrupted           .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    
Robots Melted              5     | .    2    .    2    1    .    .    
  Combat Hostiles          3     | .    1    .    1    1    .    .    
  Parts Melted             12    | 2    .    3    5    2    .    .    
  Heat Transferred         9431  | 333  2035 2109 3829 1125 .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   -7   -7   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  
Maximum Alert Level        4    | .    .    1    4    2    .    .    
  Low Security (%)         54   | 100  100  68   12   .    100  100  
  Level 1                  16   | .    .    31   15   21   .    .    
  Level 2                  19   | .    .    .    39   78   .    .    
  Level 3                  8    | .    .    .    26   .    .    .    
  Level 4                  1    | .    .    .    5    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    
Sterilizations             1    | .    .    .    1    .    .    .    
Peak Influence             1185 | 35   172  291  1185 542  168  65   
  Initial                  537  | .    13   33   112  537  168  26   
  Average                  268  | 9    66   116  563  445  111  18   
Influence Increases        3692 | 45   403  921  1897 290  .    136  
  Destroy 0b10 Robot/C     1960 | 20   220  480  1080 160  .    .    
  Destroy 0b10 Robot/NC    335  | 25   35   60   185  30   .    .    
  Destroy Leader           484  | .    58   132  262  32   .    .    
  Successful Hack          106  | .    18   37   30   5    .    16   
  Disable Machine          225  | .    30   120  60   15   .    .    
  Destroy Structure        432  | .    42   77   265  48   .    .    
  Partial Spotted          30   | .    .    .    .    .    .    30   
  Lose Combat Pursuer      120  | .    .    15   15   .    .    90   
Influence Decreases        3647 | 25   342  735  981  992  443  129  
  Entered New Map          1181 | .    7    48   155  646  313  12   
  Time Decay               1943 | 25   315  524  636  286  70   87   
  Lost Part                430  | .    20   90   190  60   40   30   
  Lost Ally                20   | .    .    .    .    .    20   .    
  Purge Threat             73   | .    .    73   .    .    .    .    
Squads Dispatched          26   | .    1    5    12   5    .    3    
  Investigation            12   | .    1    2    5    1    .    3    
  Extermination            .    | .    .    .    .    .    .    .    
  Reinforcement            10   | .    .    3    6    1    .    .    
  Assault                  1    | .    .    .    1    .    .    .    
  Garrison                 3    | .    .    .    .    3    .    .    
  Intercept                .    | .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    
Construction Impeded       5    | .    .    1    3    1    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac 
Distress Signals           13   | .   1   4   6   1   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              168  | 1   18  39  69  19  5   17  
  Peak Tracking Total      10   | .   4   5   6   5   6   10  
  Tactical Retreats        4    | .   .   1   1   .   .   2   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac 
Traps Triggered            12   | .   1   4   1   3   .   3   
  Indirectly               1    | .   .   .   .   1   .   .   
Trap Hack Attempts         20   | .   .   20  .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             1    | .   .   1   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Fac Was Fac 
Machines Disabled          16   | .   3   8   4   1   .   .   
  Max in Single Turn       2    | .   2   2   1   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11  -10  -9   -8   -7   -7   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  
Machines Accessed          34   | .    7    10   11   2    .    4    
  Terminals                18   | .    4    6    5    2    .    1    
  Fabricators              1    | .    .    .    .    .    .    1    
  Repair Stations          5    | .    1    2    2    .    .    .    
  Recycling Units          7    | .    2    1    2    .    .    2    
  Scanalyzers              3    | .    .    1    2    .    .    .    
  Garrison Access          .    | .    .    .    .    .    .    .    
Total Hacks                111  | .    17   29   46   3    .    16   
  Successful               73   | .    9    18   33   2    .    11   
  Failed                   38   | .    8    11   13   1    .    5    
    Catastrophic           4    | .    2    1    1    .    .    .    
  Database Lockouts        .    | .    .    .    .    .    .    .    
  Manual                   16   | .    3    10   3    .    .    .    
  Terminals                48   | .    8    14   19   3    .    4    
  Fabricators              3    | .    .    .    .    .    .    3    
  Repair Stations          17   | .    3    5    9    .    .    .    
  Recycling Units          24   | .    6    2    7    .    .    9    
  Scanalyzers              19   | .    .    8    11   .    .    .    
  Garrison Access          .    | .    .    .    .    .    .    .    
Terminal Hacks             27   | .    4    6    13   2    .    2    
  Record                   14   | .    1    1    9    1    .    2    
  Part Schematic           1    | .    .    1    .    .    .    .    
  Prototype ID Bank        4    | .    2    1    1    .    .    .    
  Open DSF                 1    | .    .    .    .    1    .    .    
  Unreport Threat          1    | .    .    1    .    .    .    .    
  Security Status          1    | .    .    .    1    .    .    .    
  Reinforcement Status     2    | .    .    .    2    .    .    .    
  Hauler Manifests         1    | .    .    1    .    .    .    .    
  Registered Components    1    | .    1    .    .    .    .    .    
  Zone Layout              1    | .    .    1    .    .    .    .    
Fabricator Hacks           2    | .    .    .    .    .    .    2    
  Load Schematic           1    | .    .    .    .    .    .    1    
  Build                    1    | .    .    .    .    .    .    1    
Repair Station Hacks       10   | .    2    3    5    .    .    .    
  Scan Component           6    | .    1    2    3    .    .    .    
  Repair                   4    | .    1    1    2    .    .    .    
Recycling Unit Hacks       18   | .    3    2    6    .    .    7    
  Recycle Component        2    | .    .    .    .    .    .    2    
  Process                  3    | .    .    .    2    .    .    1    
  Report Inventory         7    | .    2    1    2    .    .    2    
  Retrieve Matter          4    | .    .    .    2    .    .    2    
  Retrieve Components      2    | .    1    1    .    .    .    .    
Scanalyzer                 16   | .    .    7    9    .    .    .    
  Insert Component         8    | .    .    4    4    .    .    .    
  Analyze                  8    | .    .    3    5    .    .    .    
Garrison Access Hacks      .    | .    .    .    .    .    .    .    
Unauthorized Hacks         .    | .    .    .    .    .    .    .    
  Terminals                .    | .    .    .    .    .    .    .    
  Fabricators              .    | .    .    .    .    .    .    .    
  Repair Stations          .    | .    .    .    .    .    .    .    
  Recycling Units          .    | .    .    .    .    .    .    .    
  Scanalyzers              .    | .    .    .    .    .    .    .    
  Garrison Access          .    | .    .    .    .    .    .    .    
Data Cores Recovered       1    | .    1    .    .    .    .    .    
  Used                     .    | .    .    .    .    .    .    .    
Hacking Detections         25   | .    5    6    10   1    .    3    
  Full Trace Events        12   | .    1    2    6    .    .    3    
  Feedback Events          2    | .    .    .    2    .    .    .    
    Corruption             2    | .    .    .    2    .    .    .    
  Feedback Blocked         .    | .    .    .    .    .    .    .    
Robot Schematics Acquired  .    | .    .    .    .    .    .    .    
  Robots Built             .    | .    .    .    .    .    .    .    
    Authchips              .    | .    .    .    .    .    .    .    
    Time                   .    | .    .    .    .    .    .    .    
  Total Robot Build Rating .    | .    .    .    .    .    .    .    
Part Schematics Acquired   8    | .    .    4    4    .    .    .    
  Parts Built              1    | .    .    .    .    .    .    1    
    Authchips              .    | .    .    .    .    .    .    .    
    Time                   99   | .    .    .    .    .    .    99   
  Total Part Build Rating  2    | .    .    .    .    .    .    2    
Parts Repaired             4    | .    1    1    2    .    .    .    
  Time                     160  | .    32   51   77   .    .    .    
Parts Recycled             2    | .    .    .    .    .    .    2    
  Recycled Matter          1120 | .    .    .    1068 .    .    52   
  Retrieved Matter         1367 | .    .    .    1315 .    .    52   
  Retrieved Components     12   | .    9    3    .    .    .    .    
Parts Scanalyzed           7    | .    .    3    4    .    .    .    
  Part Schematics Acquired 7    | .    .    3    4    .    .    .    
  Parts Damaged            1    | .    .    1    .    .    .    .    

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  
------------               Run  | Yrd Mat Mat Mat Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Fac Was Fac 
Total Allies               1    | .   .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   .   1   .   
  Highest-Rated Group      31   | .   .   .   .   .   31  .   
  Highest-Rated Ally       31   | .   .   .   .   .   31  .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               9    | .   .   .   .   .   9   .   
  Total Damage             127  | .   .   .   .   .   127 .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11  -10  -9   -8   -7   -7   -7   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  
Active Infowar (turns)     6757 | 15   1509 2129 2232 624  151  97   
  Terrain                  1928 | 15   1509 404  .    .    .    .    
  Seismic                  4968 | 8    131  1725 2232 624  151  97   
  ECM                      325  | .    .    325  .    .    .    .    
Robot Analysis Total       .    | .    .    .    .    .    .    .    
Derelict Logs Recovered    .    | .    .    .    .    .    .    .    
Drone Launches             .    | .    .    .    .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    .    .    .    

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  
Turns Passed               7195 | 134  1641 2173 2257 624  151  215  
Spaces Moved               4786 | 92   1041 1369 1420 383  121  360  
  Core                     58   | 22   .    .    2    .    34   .    
  Treads                   14   | .    7    7    .    .    .    .    
  Legs                     922  | 70   73   .    309  383  87   .    
  Wheels                   3426 | .    961  1356 1109 .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   366  | .    .    6    .    .    .    360  
  Fastest Speed            34   | 50   100  115  90   120  100  34   
  Average Speed            117  | 103  131  131  113  125  121  34   
  Slowest Speed            1750 | 120  320  449  1750 130  130  35   
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            4    | .    .    .    .    .    .    4    
  Potential Cave-ins       .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       53   | 5    94   90   90   14   72   7    
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    1    1    1    .    .    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 22   | .    6    10   6    .    .    .    
Terrain Destroyed          458  | .    45   74   287  52   .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               1    | .    .    .    1    .    .    .    
  AOE                      457  | .    45   74   286  52   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  
Total                      5812 | 118  1209 1626 1814 471  125  449  
  Wait                     184  | .    4    78   60   18   2    22   
  Move                     4774 | 91   1040 1368 1419 383  120  353  
  Hop                      3    | .    .    .    .    .    .    3    
  Pick Up                  186  | 11   49   35   74   12   2    3    
  Fast Attach              .    | .    .    .    .    .    .    .    
  Attach                   59   | 7    5    11   17   7    .    12   
  Detach                   8    | .    .    .    .    .    .    8    
  Swap                     127  | .    30   29   61   7    .    .    
  Drop                     104  | 2    21   24   47   8    1    1    
  Fire                     298  | 7    60   61   136  34   .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            49   | .    .    .    .    2    .    47   
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     20   | .    .    20   .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-8/Materials (discovered 3 exits: *Fac x2 / *Sto)
-7/Factory
-7/Waste
-7/Factory

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   80 | -11/Scrapyard | Discovered new exit (range 8)
  135 | -11/Scrapyard | Entered Materials
  307 | -10/Materials | Build established: Mutant
  516 | -10/Materials | Discovered new exit (range 6)
  582 | -10/Materials | Identified exit to Mines
  629 | -10/Materials | Discovered new exit (range 5)
  635 | -10/Materials | Identified exit to Materials
  666 | -10/Materials | Discovered exit to Mines (range 13)
  956 | -10/Materials | Discovered exit to Materials (range 13)
 1631 | -10/Materials | Repaired Rocket Launcher?
 1731 | -10/Materials | Discovered exit to Materials (range 14)
 1776 | -10/Materials | Entered another Materials area
 1776 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2053 | -9/Materials  | Discovered new exit (range 14)
 2102 | -9/Materials  | Identified exit to Mines
 2544 | -9/Materials  | Discovered exit to Mines (range 8)
 2573 | -9/Materials  | Discovered new exit (range 12)
 2611 | -9/Materials  | Identified exit to Materials
 3101 | -9/Materials  | Discovered exit to Materials (range 5)
 3230 | -9/Materials  | Core integrity fell below 50%
 3341 | -9/Materials  | Repaired Adv. Beam Cannon
 3487 | -9/Materials  | Lost 3 parts (3n)
 3595 | -9/Materials  | Discovered exit to Materials (range 3)
 3932 | -9/Materials  | Build established: Scavenger-Mutant
 3949 | -9/Materials  | Entered another Materials area
 3949 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 4028 | -8/Materials  | Discovered new exit (range 6)
 4032 | -8/Materials  | Identified exit to Storage
 4175 | -8/Materials  | Repaired Adv. Beam Cannon?
 4396 | -8/Materials  | Build established: Mutant
 4567 | -8/Materials  | Discovered new exit (range 3)
 4832 | -8/Materials  | Repaired Huge Storage Unit
 4837 | -8/Materials  | Lost 5 parts (2u3w)
 5949 | -8/Materials  | First assault squad dispatched
 6099 | -8/Materials  | Sterilization system engaged
 6099 | -8/Materials  | Non-combat units ordered to evacuate
 6102 | -8/Materials  | Discovered new exit (range 8)
 6199 | -8/Materials  | Combat units ordered to evacuate
 6205 | -8/Materials  | Identified exit to Factory
 6206 | -8/Materials  | Entered Factory
 6206 | -7/Factory    | Evolved 2 slots: Utility x2
 6215 | -7/Factory    | Identified exit to DSF
 6674 | -7/Factory    | Garrison activated, responded to threat
 6715 | -7/Factory    | Garrison activated, responded to threat
 6752 | -7/Factory    | Lost 3 parts (2u1w)
 6822 | -7/Factory    | Lost 3 parts (1u2w)
 6830 | -7/Factory    | Manually triggered Chute Trap
 6830 | -7/Factory    | Sucked down chute
 6830 | -7/Factory    | Entered Waste
 6831 | -7/Waste      | Met a frightened Derelict
 6869 | -7/Waste      | Spotted C-40 Crusher
 6907 | -7/Waste      | Spotted C-40 Crusher
 6934 | -7/Waste      | Spotted C-40 Crusher
 6935 | -7/Waste      | Spotted C-40 Crusher
 6938 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 6943 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 6943 | -7/Waste      | Spotted C-40 Crusher
 6946 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 6972 | -7/Waste      | Discovered new exit (range 10)
 6977 | -7/Waste      | Lost 4 parts (1p2n1u)
 6981 | -7/Waste      | Entered Factory
 7148 | -7/Factory    | Fabricated Imp. Flight Unit (x1)
 7176 | -7/Factory    | Core integrity fell below 50%
 7189 | -7/Factory    | Core integrity fell below 20%
 7196 | -7/Factory    | Destroyed by H-55 Commando with Gauss Rifle

 Last Messages 
---------------
07136_ Field strength at 33.
07137_ System corrupted: Matter fused (-6).
07137_ Field strength at 28.
07138_ Field strength at 19.
07139_ Field strength at 14.
07140_ Field strength at 9.
07141_ Stasis field depleted.
07143_ U-05 Engineer lays Concrete.
07148_ Fabricator completes Imp. Flight Unit.
[Achievement: Just What I Needed]
07149_ Acquired Imp. Flight Unit.
07151_ Slug penetrates Fabricator.
07188_ Nuclear Reactor explodes. <x4>
07188_ Assault Cannon destroyed.
07188_ G-47 Trooper destroyed.
07188_ P-60 Hacker destroyed.
07188_ Gatling Laser destroyed.
07188_ Slug penetrates Wall. <x2>
07196_ Penetrated by Slug.
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
|    #     #???????????????????????????????????????? |
|    #     ########????????????????????????????????? |
|    #      ^     #????????????????????????????????? |
|    #            #????????????????????????????????? |
|    +            #????????????????????????????????? |
|    #            #????????????????????????????????? |
|    #       ^    #????????????????????????????????? |
|    #    "  """  ###??????????????????????????????? |
|    #   """ """  ""#??????????????????????????????? |
|    #   """ """  ""#????????????????##############? |
|    #    ""  ""  T"#????????????????#            #? |
| ####    ""  ""  ""#????????????????#            #? |
| ???#            ""#????????????????#     """""" #? |
| ???#       """  ###????????????????#     """""" #? |
| ???#       """  #??????????????????#     """""" #? |
| ???#       """  ###############????#     """"""  # |
| ???#        ""                #????#            ## |
| ???+  " F"  ""                ######     """""" #? |
| ???#  """"                         +     """""" #? |
| ???#                          ######     """""" #? |
| ???#                          #????# "Y" """""" #? |
| ???#     #########            #????# """        #? |
| ???#     #???????# k          ############+####### |
| ?        #???????#                                 |
|          #???????#                   g             |
|          #???????#       @        g                |
|          #???????#           h h g    g            |
|          #???????#                 g               |
|          #???????###########+#########       ##### |
|          #????????????#            #      =      # |
| ????     ?????????????#            #       =   = # |
| ??????????????????????#  """""""""               # |
| ??????????????????????#                          # |
| ??????????????????????#  """""""""               # |
| ??????????????????????#                          # |
| ??????????????????????#  """"""""" #             # |
| ??????????????????????#                          # |
| ??????????????????????#  """""""""               # |
| ??????????????????????#            #             # |
| ??????????????????????#  """"""""" #             # |
| ??????????????????????#            ##            # |
| ??????????????????????############################ |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          17
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             450
Evasion (%)                63
Targeting Accuracy         6
Recoil Reduction           2
Energy Filtering           30
Offensive Hacking          10

 Item Schematics 
-----------------
          Imp. Flight Unit | -9/Materials | Scanalyzed
 Transport Network Coupler | -9/Materials | Scanalyzed
             Hacking Suite | -9/Materials | Scanalyzed
        Signal Interpreter | -9/Materials | Hacked
          Missile Launcher | -8/Materials | Scanalyzed
                Arm. Wheel | -8/Materials | Scanalyzed
             Gatling Laser | -8/Materials | Scanalyzed
          Deuterium Engine | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Flight Unit | x1 | -7/Factory 

 Repaired
----------
   Rocket Launcher | 62% | -10/Materials 
  Adv. Beam Cannon | 19% | -9/Materials  
  Adv. Beam Cannon | 29% | -8/Materials  
 Huge Storage Unit | 1%  | -8/Materials  

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
It's Just You
Just What I Needed
Librarian
Made in Tau Ceti IV
Party Time
Risk Taker
Significant Disruption
Troublemaker
Wheee!

 Challenges 
------------
None

 Game 
------
Seed              PowerGaussDisintegrator
  Manual?         0
Play Time         02:36:25
  Cumulative      4.3 hours
  Start           2025.06.13 @ 19:58:55
  End             2025.06.13 @ 23:30:15
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          4
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 545a2543-8718-45cd-a29b-ebe33df8fbcf