Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.23 @ 23:25:05 Player: Naughtyusername Result: Destroyed by exploding Nuclear Reactor Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (226) 1130 Value Destroyed (6891) 6891 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (2093) 2093 TOTAL SCORE: 13094 Bonus ------- High Alert Combat Kills 1893 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 254/300 Energy 350/350 System Corruption 12% Temperature Cool (0) Movement Walking (190) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Reinforced Deuterium Engine > --- PROPULSION (4) --- Medium Treads Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Improved Heat Sink Improved Heat Sink Advanced Targeting Computer Improved Light Armor Plating (fused) > --- WEAPON (3) ------- Shock Rifle Gatling Laser > --- INVENTORY (5) ---- Huge Storage Unit Improved Light Armor Plating Particle Gun Particle Gun Particle Gun Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Cooled Airjet Cooled Airjet Cooled Airjet Cooled Airjet > --- UTILITY ---------- Coolant Injector Seismic Detector Advanced Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Gatling Laser Gatling Laser Gatling Laser > --- INVENTORY -------- Improved Airjet Improved Heat Sink Huge Storage Unit Gatling Laser Gatling Laser [Rating: 50] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Cooled Airjet Flight Unit VTOL Module Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Utility Shielding Weapon Assault Rifle Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . . . 1 . . Propulsion 2 | . . 1 1 . . . Utility 2 | . . . 1 1 . . Weapon 1 | . . 1 . . . . Parts Attached 123 | 8 10 28 23 27 24 3 Power 21 | 1 2 3 2 5 7 1 Engine 13 | 1 2 3 1 3 2 1 Core 8 | . . . 1 2 5 . Reactor . | . . . . . . . Propulsion 41 | 2 2 11 8 7 10 1 Treads 25 | 2 2 9 8 2 1 1 Leg 8 | . . . . . 8 . Wheel . | . . . . . . . Hover 7 | . . 1 . 5 1 . Flight 1 | . . 1 . . . . Utility 24 | 3 4 1 5 6 5 . Device 12 | 2 . . 2 4 4 . Storage 4 | 1 2 1 . . . . Processor 2 | . . . 1 1 . . Hackware . | . . . . . . . Protection 6 | . 2 . 2 1 1 . Artifact . | . . . . . . . Weapon 37 | 2 2 13 8 9 2 1 Energy Gun 13 | . . 1 1 8 2 1 Energy Cannon 1 | . . 1 . . . . Ballistic Gun 18 | 2 2 10 3 1 . . Ballistic Cannon 2 | . . . 2 . . . Launcher 3 | . . 1 2 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 11 | . . 3 3 4 1 . Parts Lost 47 | . 6 6 6 11 18 . Power 12 | . 2 2 1 2 5 . Propulsion 17 | . 2 2 2 5 6 . Utility 7 | . 1 . 1 2 3 . Weapon 11 | . 1 2 2 2 4 . Highest Loss Streak 7 | . 2 1 2 7 7 . To Critical Strikes 1 | . . 1 . . . . Average Backups 17 | . 10 23 24 15 6 5 Power 1 | . 1 . 1 . 1 . Propulsion 2 | . . 3 2 . . . Utility 6 | . 5 6 8 7 1 1 Weapon 8 | . 3 12 11 7 2 3 Tool/Special . | . . . . . . . Unused Backups 38 | . . 11 11 12 . 4 Power 2 | . . 2 . . . . Propulsion 4 | . . 2 2 . . . Utility 12 | . . 2 . 9 . 1 Weapon 20 | . . 5 9 3 . 3 Tool/Special . | . . . . . . . Average Slot Usage (%) 98 | . 98 98 99 96 95 78 Engine 8 | . 14 10 4 8 4 7 Core 2 | . . . 4 4 9 7 Treads 26 | . 27 31 35 18 4 3 Leg 3 | . . . . . 22 15 Hover 2 | . . . . 10 3 . Device 3 | . 1 . 2 12 10 15 Storage 10 | . 21 11 9 4 5 . Processor 2 | . . . 5 7 7 7 Protection 7 | . 4 11 10 4 3 6 Energy Gun 5 | . . . . 16 22 13 Ballistic Gun 22 | . 27 32 26 5 . . Peak Build Rating 50 | 7 8 24 37 50 49 33 Average Rating 24 | 5 7 18 30 38 41 30 On Entrance 19 | . 7 8 24 28 46 20 Naked Turns . | . . . . . . . Heaviest Build 116 | 14 92 97 112 116 116 32 Greatest Support 92 | 40 40 69 92 80 60 20 Greatest Overweight (x) 6 | . 2 2 1 6 4 1 Average Overweight (x) 1 | . 1 1 1 . 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 Average Capacity 23 | 7 24 25 25 17 20 5 Most Carried 25 | 2 15 25 25 25 9 6 Average Carried 17 | . 10 23 24 15 6 4 Final Capacity 25 | 8 25 25 25 5 25 5 Final Carried 25 | 2 12 25 23 5 7 5 Class Distribution -------------------- 37% | Tank 24% | Scavenger-Gunner 19% | Mutant 11% | Gunner 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Fac Matter Collected 5528 | 363 605 1909 1584 589 478 . Remotely 419 | . . . 419 . . . Salvage Created 8450 | 128 831 2745 2859 768 1119 . Parts 471 | 11 48 189 149 25 49 . Haulers Intercepted 14 | . 2 6 4 2 . . Recyclers Shooed 3 | . 1 2 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Combat Hostiles Destroyed 174 | . 23 57 52 11 31 . Guns 139 | . 23 48 29 11 28 . Cannons 1 | . . . 1 . . . AOE 31 | . . 9 22 . . . Classes Destroyed 17 | 3 4 5 2 2 1 . Worker 11 | 1 . 9 1 . . . Builder 5 | . . . 5 . . . Tunneler 2 | 2 . . . . . . Hauler 14 | . 2 6 4 2 . . Recycler 7 | 1 . 3 1 2 . . Mechanic 3 | . . 1 2 . . . Operator 1 | . . 1 . . . . Watcher 9 | . 1 4 4 . . . Swarmer 37 | . 8 9 10 . 10 . Grunt 95 | . 15 34 27 5 14 . Brawler 2 | . . . 1 . 1 . Duelist 6 | . . 2 4 . . . Protector 3 | . . 2 1 . . . Sentry 21 | . . 10 9 1 1 . Specialist 1 | . . . . . 1 . Hunter 3 | . . . . 2 1 . Programmer 6 | . . . . 3 3 . Best Kill Streak 28 | 2 6 11 28 5 7 . Combat Bots Only 20 | . 5 6 20 4 7 . Max Kills in Single Turn 5 | 1 2 2 5 2 2 . Gunslinging 1 | . 1 . 1 . 1 . Exploded 3 | . . 2 3 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Hostile Shots Fired 973 | . 153 177 242 219 182 . Missed 252 | . 42 42 66 66 36 . Hits 721 | . 111 135 176 153 146 . Melee 12 | . . 6 6 . . . Projectile 709 | . 111 129 170 153 146 . AOE 3 | . . . . . 3 . Critical Strikes 20 | . . 3 13 3 1 . Part Disruptions 1 | . . . . 1 . . Damage Taken 9512 | . 1057 1689 2849 1785 2025 107 Core 1409 | . 147 254 304 266 331 107 Absorbed by Shields 30 | . . . . 30 . . Redirected to Shielding 22 | . . 18 4 . . . Ignored by Resistances 27 | . . . 17 10 . . Regen/Repaired (Parts) 169 | . 32 80 . 57 . . Core Remaining (%) 55 | 100 41 36 44 . . . Volleys Fired 467 | 17 70 164 124 38 54 . Largest 3 | 2 2 3 3 3 3 . Hottest 240 | 40 40 75 99 240 240 . Shots Fired 1209 | 34 140 466 311 103 155 . Gun 1168 | 34 140 453 283 103 155 . Cannon 9 | . . . 9 . . . Launcher 32 | . . 13 19 . . . Special . | . . . . . . . Kinetic 951 | 34 140 453 292 32 . . Thermal 226 | . . . . 71 155 . Explosive 14 | . . 13 1 . . . Electromagnetic 18 | . . . 18 . . . Robot Hit Streak 19 | 9 8 15 10 19 12 . Robot Miss Streak 8 | 4 8 6 5 5 7 . Penetration Max . | . . . . . . . Secondary Targets 29 | . 3 7 6 2 11 . Max Gunslinging Chain 1 | . 1 1 1 1 1 . Shots Hit Robots 766 | 20 79 281 199 72 115 . Core Hits 430 | 6 44 133 118 37 92 . Critical Kills 4 | . 2 1 1 . . . Critical Parts Destroyed 6 | . . 6 . . . . Critical Strikes 10 | . 2 7 1 . . . Destroy 10 | . 2 7 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 16328 | 219 1040 5267 5726 1510 2566 . Guns 12266 | 219 1030 3875 3068 1508 2566 . Cannons 151 | . . . 151 . . . Explosions 3836 | . . 1356 2480 . . . Melee . | . . . . . . . Ramming 75 | . 10 36 27 2 . . Kinetic 8735 | 219 1030 3875 3219 392 . . Thermal 4338 | . . . 656 1116 2566 . Explosive 1514 | . . 1356 158 . . . Electromagnetic 1666 | . . . 1666 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 12 | . . . 1 11 12 12 Average Corruption 7 | . . . 1 7 11 12 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 129 | . . . 10 49 66 4 Message Errors 34 | . . . . 16 17 1 Matter Fused 26 | . . . 3 9 14 . Heat Flow Errors 12 | . . . 2 5 5 . Energy Discharges 12 | . . . . 3 8 1 Parts Rejected 1 | . . . . . 1 . Parts Fused 3 | . . . . 1 1 1 Data Loss (minor) 20 | . . . 3 7 10 . Data Loss (major) 6 | . . . 2 1 3 . Misfires 8 | . . . . 5 3 . Alerts 2 | . . . . . 1 1 Misdirections 1 | . . . . 1 . . Weapon Failures 4 | . . . . 1 3 . Overload Shots . | . . . . . . . Overflow Damage 79 | . . 34 45 . . . Projectiles . | . . . . . . . Explosions 79 | . . 34 45 . . . Melee . | . . . . . . . Knockbacks 1 | . . . 1 . . . Impact . | . . . . . . . Kinetic 1 | . . . 1 . . . Secondary . | . . . . . . . Self-Inflicted Damage 149 | . . . 149 . . . Shots 9 | . . . 9 . . . Rammed 15 | . 2 7 5 1 . . Targets Rammed 16 | . 2 7 6 1 . . Kicked . | . . . . . . . Crushed 1 | . . . 1 . . . Highest Temperature 656 | . 22 144 387 656 563 . Average Temperature 114 | . 5 28 110 166 165 . Received Heat Transfer 3267 | . 366 606 1386 444 465 . Effects 50 | . . . 11 15 24 . Shutdowns 12 | . . . 1 5 6 . Energy Bleed 5 | . . . 1 . 4 . Interference 19 | . . . 8 6 5 . Matter Decay 4 | . . . . 1 3 . Short Circuit 3 | . . . . 2 1 . Damage (minor) 3 | . . . 1 1 1 . Damage (major) 3 | . . . . . 3 . Damage (core) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . 1 . . . Combat Hostiles . | . . . . . . . Parts Fried 5 | . . . 5 . . . Impact Corruptions . | . . . . . . . Robots Melted 3 | . . . . . 3 . Combat Hostiles 3 | . . . . . 3 . Parts Melted 25 | . . . 1 6 18 . Heat Transferred 8338 | . . . 800 2197 5341 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 10 | . . . 10 . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Maximum Alert Level 4 | . 1 4 4 2 3 2 Low Security (%) 35 | 100 99 48 . . . . Level 1 12 | . . 9 8 52 1 . Level 2 24 | . . 20 37 47 20 100 Level 3 19 | . . 16 16 . 77 . Level 4 9 | . . 5 37 . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 2 | . . 1 1 . . . Peak Influence 1301 | 10 200 1112 1301 557 1060 529 Initial 557 | . . 16 459 557 340 529 Average 479 | 1 64 394 839 415 802 513 Influence Increases 5404 | 20 658 1819 1476 581 850 . Destroy 0b10 Robot/C 3420 | . 460 1100 1020 220 620 . Destroy 0b10 Robot/NC 275 | 20 15 130 90 20 . . Destroy Leader 716 | . 96 290 226 74 30 . Successful Hack 109 | . 12 31 17 49 . . Select Force Hacks 60 | . 30 30 . . . . Disable Machine 135 | . . 45 60 30 . . Anti-Garrison Action 200 | . . . . . 200 . Destroy Structure 114 | . . 58 33 23 . . Lose Combat Pursuer 375 | . 45 135 30 165 . . Influence Decreases 4915 | 20 619 769 1338 1322 326 521 Entered New Map 1950 | . . 23 630 670 146 481 Time Decay 2352 | 20 429 673 648 542 . 40 Lost Part 440 | . 40 50 60 110 180 . Purge Threat 173 | . 150 23 . . . . Squads Dispatched 40 | . 6 13 12 9 . . Investigation 15 | . 4 7 1 3 . . Extermination 3 | . . . . 3 . . Reinforcement 12 | . 2 3 4 3 . . Assault 5 | . . 3 2 . . . Garrison 5 | . . . 5 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Distress Signals 18 | . 2 8 6 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 246 | . 37 89 63 23 34 . Peak Tracking Total 10 | . 4 7 10 6 4 1 Tactical Retreats 16 | . 2 6 2 6 . . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Traps Triggered 17 | . 2 3 3 1 7 1 Indirectly 3 | . . . 3 . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Fac Machines Disabled 9 | . . 3 4 2 . . Max in Single Turn 2 | . . 2 2 2 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Machines Accessed 37 | . 8 12 7 8 2 . Terminals 25 | . 5 7 5 6 2 . Fabricators . | . . . . . . . Repair Stations 4 | . 1 2 . 1 . . Recycling Units 4 | . 2 1 1 . . . Scanalyzers 3 | . . 2 1 . . . Garrison Access 1 | . . . . 1 . . Total Hacks 122 | . 28 46 20 23 5 . Successful 68 | . 17 28 11 12 . . Failed 54 | . 11 18 9 11 5 . Catastrophic 7 | . . 2 1 2 2 . Database Lockouts . | . . . . . . . Manual 75 | . 20 29 11 15 . . Terminals 89 | . 22 30 13 19 5 . Fabricators . | . . . . . . . Repair Stations 9 | . 1 5 . 3 . . Recycling Units 8 | . 5 2 1 . . . Scanalyzers 15 | . . 9 6 . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 13 | . 4 5 1 3 . . Prototype ID Bank 2 | . 2 . . . . . Branch Access Points 2 | . . 1 1 . . . Terminal Index 3 | . 1 1 . 1 . . Alert Level 1 | . . . . 1 . . Unreport Threat 2 | . 1 1 . . . . Registered Components 1 | . . 1 . . . . Registered Prototypes 1 | . . . . 1 . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . 2 . . Scan Component 1 | . . . . 1 . . Repair 1 | . . . . 1 . . Recycling Unit Hacks 4 | . 2 1 1 . . . Retrieve Components 4 | . 2 1 1 . . . Scanalyzer 15 | . . 9 6 . . . Insert Component 7 | . . 4 3 . . . Analyze 8 | . . 5 3 . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks 33 | . 11 13 3 6 . . Terminals 28 | . 9 11 3 5 . . Assimilate 1 | . . . . 1 . . Botnet 12 | . 3 5 1 3 . . Operators 2 | . 1 1 . . . . Skim 13 | . 5 5 2 1 . . Fabricators . | . . . . . . . Repair Stations 3 | . 1 1 . 1 . . Patch 3 | . 1 1 . 1 . . Recycling Units 2 | . 1 1 . . . . Tunnel 2 | . 1 1 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 33 | . 7 10 6 8 2 . Full Trace Events 9 | . 1 4 . 2 2 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 7 | . . 4 3 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . 1 . . Time 38 | . . . . 38 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 13 | . 2 10 1 . . . Parts Scanalyzed 7 | . . 4 3 . . . Part Schematics Acquired 7 | . . 4 3 . . . Parts Damaged 1 | . . 1 . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Initial Warlord ECA Mod 2 | . . . . . . 2 Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Active Infowar (turns) 1329 | 130 207 . . 683 309 . Seismic 1255 | 130 207 . . 609 309 . ECM 74 | . . . . 74 . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Fac Turns Passed 12144 | 206 1990 4307 2369 1543 1648 81 Spaces Moved 4229 | 93 538 1179 571 1127 682 39 Core 11 | 3 . . . 8 . . Treads 2714 | 90 538 1179 571 336 . . Legs 629 | . . . . . 590 39 Wheels . | . . . . . . . Hover 875 | . . . . 783 92 . Flight . | . . . . . . . Fastest Speed 22 | 50 160 240 236 22 38 190 Average Speed 210 | 156 318 249 240 115 197 190 Slowest Speed 400 | 160 320 320 245 350 400 190 Overloaded Moves 36 | . . . . 36 . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 49 | 5 96 96 60 24 67 1 Regions Visited 6 Branch Regions . Pre-discovered Areas 5 | . 2 3 . . . . Known Exits Taken 4 | . 1 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 141 | . . 88 32 21 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 141 | . . 88 32 21 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Total 6554 | 120 674 2227 1364 1289 834 46 Wait 1444 | . 41 772 581 35 15 . Move 4223 | 92 537 1178 570 1126 681 39 Hop . | . . . . . . . Pick Up 96 | 2 13 36 16 15 12 2 Fast Attach 56 | 7 1 6 11 18 12 1 Attach 46 | . 5 7 7 13 11 3 Detach 19 | . . 3 3 9 4 . Swap 58 | 1 5 20 20 6 6 . Drop 94 | 1 . 34 26 23 9 1 Fire 467 | 17 70 164 124 38 54 . Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 16 | . 2 7 6 1 . . Escape Stasis 35 | . . . . 5 30 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: [*Fac] / [*Low] / Gar) -7/Garrison (discovered 3 exits: [*Fac x3]) -7/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 207 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 619 | -10/Materials | Discovered new exit (range 5) 907 | -10/Materials | Derelicts attacked the area 932 | -10/Materials | Discovered new exit (range 10) 1603 | -10/Materials | Core integrity fell below 50% 1820 | -10/Materials | Learned 2 Storage zone layouts 1854 | -10/Materials | Learned 4 Subcaves zone layouts 1854 | -10/Materials | Discovered new exit (range 15) 1876 | -10/Materials | Learned location of Recycling (-9) 1887 | -10/Materials | Learned location of 2 exits from Subcaves 1891 | -10/Materials | Learned 2 Mines zone layouts 1895 | -10/Materials | Learned location of 2 exits from Subcaves 1908 | -10/Materials | Identified exit to Subcaves 1930 | -10/Materials | Identified exit to Materials 1930 | -10/Materials | Learned location of 1 exit from Materials 2197 | -10/Materials | Entered another Materials area 2197 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2198 | -9/Materials | Identified exit to Mines 2493 | -9/Materials | Build established: Tank 2861 | -9/Materials | Discovered exit to Mines (range 9) 3205 | -9/Materials | Discovered new exit (range 16) 3363 | -9/Materials | Build established: Scavenger-Tank 4101 | -9/Materials | Build established: Tank 4197 | -9/Materials | Discovered new exit (range 3) 4421 | -9/Materials | Identified exit to Storage 4467 | -9/Materials | Identified exit to Materials 4502 | -9/Materials | Learned Storage trap positions 4536 | -9/Materials | Learned location of Zion (-6) 4538 | -9/Materials | Learned Storage emergency access door positions 4540 | -9/Materials | Learned 4 Recycling zone layouts 4549 | -9/Materials | Learned location of 2 exits from Materials 5333 | -9/Materials | Core integrity fell below 50% 5397 | -9/Materials | First assault squad dispatched 5886 | -9/Materials | Sterilization system engaged 5886 | -9/Materials | Non-combat units ordered to evacuate 5986 | -9/Materials | Combat units ordered to evacuate 6186 | -9/Materials | Ambient heat levels rising (+10) 6336 | -9/Materials | Ambient heat levels rising (+10) 6486 | -9/Materials | Ambient heat levels rising (+10) 6504 | -9/Materials | Entered another Materials area 6504 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6505 | -8/Materials | Identified exit to Factory 6973 | -8/Materials | Garrison activated, responded to threat 7282 | -8/Materials | Garrison activated, responded to threat 7388 | -8/Materials | Garrison activated, responded to threat 7698 | -8/Materials | Destroyed 20 combat bots 7704 | -8/Materials | First assault squad dispatched 7760 | -8/Materials | Build established: Gunner 8018 | -8/Materials | Core integrity fell below 50% 8237 | -8/Materials | Sterilization system engaged 8237 | -8/Materials | Non-combat units ordered to evacuate 8269 | -8/Materials | Destroyed 9 combat bots 8280 | -8/Materials | Discovered exit to Factory (range 4) 8337 | -8/Materials | Combat units ordered to evacuate 8510 | -8/Materials | Build established: Scavenger-Gunner 8537 | -8/Materials | Ambient heat levels rising (+10) 8687 | -8/Materials | Ambient heat levels rising (+10) 8837 | -8/Materials | Ambient heat levels rising (+10) 8873 | -8/Materials | Entered Factory 8873 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 9370 | -7/Factory | Repaired Lgt. Nuclear Core 9603 | -7/Factory | Discovered new exit (range 14) 9829 | -7/Factory | System corruption reached 10% 9865 | -7/Factory | Lost 7 parts (1p4n1u1w) 10237 | -7/Factory | Discovered new exit (range 15) 10293 | -7/Factory | Build established: Gunner 10319 | -7/Factory | Identified exit to Garrison 10416 | -7/Factory | Entered Garrison 10426 | -7/Garrison | Triggered checkpoint 10764 | -7/Garrison | Destroyed 7 combat bots 10779 | -7/Garrison | Triggered checkpoint 10819 | -7/Garrison | Build established: Scavenger-Gunner 10882 | -7/Garrison | Triggered checkpoint 10884 | -7/Garrison | Core integrity fell below 50% 10965 | -7/Garrison | Discovered new exit (range 9) 11054 | -7/Garrison | Triggered checkpoint 11228 | -7/Garrison | Lost 7 parts (1p3n1u2w) 11422 | -7/Garrison | Discovered new exit (range 15) 11536 | -7/Garrison | Triggered checkpoint 11897 | -7/Garrison | Triggered checkpoint 11919 | -7/Garrison | Core integrity fell below 20% 11956 | -7/Garrison | Lost 4 parts (1p1n1u1w) 12029 | -7/Garrison | Discovered new exit (range 10) 12064 | -7/Garrison | Entered Factory 12095 | -7/Factory | Lost 4 parts (1p2n1w) 12145 | -7/Factory | Destroyed by exploding Nuclear Reactor Last Messages --------------- GOAL=ESCAPE 12065_ Dropped Huge Storage Unit. 12072_ System corrupted: Imp. Light Armor Plating fused. 12073_ Acquired Particle Gun. 12076_ Identified Shock Rifle. 12077_ Acquired Huge Storage Unit. 12090_ 7 5YUI%HMLKDOGPQ/FWDIIICHL 12102_ Acquired Med. Treads. 12107_ System corrupted: IFF burst signal emitted. 12137_ System corrupted: Energy discharge (-101). 12138_ Triggered Heavy Explosive Trap. 12138_ An explosion rips through the floor. 12139_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 12139_ ALERT: All DSF locations entering lockdown mode. 12145_ Nuclear Reactor explodes. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????#########????????????????????????????? | | ????????????# #????????????????????????????? | | ????????????# #????????????????????????????? | | ????????????# #????????????????????????????? | | ????????????# #????????????????????????????? | | ????????????# ###########??????????????????? | | ????????????### # #??????????????????? | | ??????????????# # #??????????????????? | | ??????????????# # #??????????????????? | | ??????????????# + """ """ #??????????????????? | | ??????????????# # """ """ #??????????????????? | | ??????????????# # """ """ #??????????????????? | | ??????????????# # #??????????????????? | | ??????????????# # #??????????????????? | | ??????????????# ###########??????????????????? | | ??????????????# #?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????# ???????????????? | | ??????????????# ###????????????? | | ??????????????# #????????????? | | ??????????????######## #????????????? | | ?????????????????????# #????????????? | | ?????????????????????# #????????????? | | ?????????????????????+ @ #????????????? | | ?????????????????????# ! #????????????? | | ?????????????????????# ! #????????????? | | ?????????????????????# # ![ #????????????? | | ?????????????????????# # #????????????? | | ?????????????????????# #####+####????????????? | | ?????????????????????# m#?????????????????????? | | ?????????????????????# +?????????????????????? | | ?????????????????????# u#?????????????????????? | | ?????????????????????#u #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????#u #?????????????????????? | | ?????????????????????# ??????????????????????? | | ?????????????????????+ ??????????????????????? | | ??????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 65 Energy Generation 27 Energy Capacity 480 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 225 Resistance: KI 20 Utility Shielding 33 Evasion (%) 60 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- Seismic Detector | -9/Materials | Scanalyzed Imp. Targeting Computer | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -9/Materials | Scanalyzed Core Shielding | -9/Materials | Scanalyzed Hpw. Tractor Beam | -8/Materials | Scanalyzed Gatling Laser | -8/Materials | Scanalyzed Machine Analyzer | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Nuclear Core | 38% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EnhancedThrusterCloak Manual? 0 Play Time 00:55:27 Cumulative 143.4 hours Start 2025.08.23 @ 21:12:52 End 2025.08.23 @ 23:25:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 65 Rogue 65 Adventurer 0 Explorer 0 Win Type - Total 3 Types 1/0/2/0/0/0/0/0/0/0 Lore% 75 Gallery% 64 Achievement% 78 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 28/SwanstonBold Map View 50x52 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1d034139-0a00-4ab2-8add-af44a6a08a14