Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.21 @ 15:40:52

Player: f3-rnm

Result: Destroyed by H-77 Assassin with High-powered Shotgun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (25)       5000
Robots Destroyed (278)     1390
Value Destroyed (17561)    17561
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (12640)              12640
              TOTAL SCORE: 40611

 Bonus
-------
High Alert Combat Kills    3667
Follower Combat Kills      2608
Entered Garrisons          1800
Used RIF Installer         5500
Aligned with FarCom        300
Friendly Fire              -1235

 Cogmind 
---------
Core Integrity             0/1300
Matter                     217/300
Energy                     99/100
System Corruption          29%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (6) ---
                    (None)
>               --- UTILITY (11) -----
                Relay Coupler [NC] (19)
                Relay Coupler [Grunt] (33)
                Relay Coupler [Sentry] (51)
                Relay Coupler [Specialist] (25)
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (5) ----
  High-capacity Storage Unit
                Relay Coupler [Proto] (9)
                Relay Coupler [Proto] (9)
                Railgun

 Peak State 
------------
>               --- POWER ------------
          Light Antimatter Reactor
          Light Antimatter Reactor
>               --- PROPULSION -------
          Heavy Treads
          Heavy Treads
       Improved Heavy Treads
>               --- UTILITY ----------
       Advanced Cooling System
       Advanced Cooling System
                Cargo Storage Unit
       Hardened Heavy Armor Plating
       Advanced Force Field
       Improved Hacking Suite
                Relay Coupler [Swarmer]
                Relay Coupler [Sentry]
                Relay Coupler [Hunter]
>               --- WEAPON -----------
       Enhanced Nova Cannon
       Enhanced Nova Cannon
>               --- INVENTORY --------
     Reinforced Fission Core
          Light Antimatter Reactor
                Particle Reactor
         Medium Treads
        Armored Medium Treads
        Armored Medium Treads
          Heavy Treads
       Improved Heavy Treads
       Advanced Cooling System
       Advanced Cooling System
          Large Storage Unit
       Improved Energy Well
  High-capacity Matter Pod
                Relay Coupler [Demolisher]
                Relay Coupler [Specialist]
                Relay Coupler [Hunter]
                Relay Coupler [Heavy]
                Relay Coupler [Behemoth]
                Relay Coupler [Proto]
                Relay Coupler [Proto]
                Relay Coupler [Proto]
                Relay Coupler [Proto]
       Enhanced Nova Cannon
          Heavy Mass Driver
       Improved Remote Datajack
       Improved Plasma Cutter
          Heavy Mace
[Rating: 135]

 Favorites 
-----------
Power                      Neutrino Core
  Engine                   Improved Ion Engine
  Power Core               Neutrino Core
  Reactor                  Reinforced Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Flight Unit              Nuclear Pulse Array
Utility                    Relay Coupler [Grunt]
  Device                   Advanced Cooling System
  Storage                  Huge Storage Unit
  Processor                Modified TNC
  Hackware                 Relay Coupler [Grunt]
  Protection               Light Armor Plating
Weapon                     Shotgun
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            Shotgun
  Ballistic Cannon         Mass Driver
  Launcher                 Mini Grenade Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Great Maul

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res 
Slots Evolved              14   | .   .   .   2   .   .   .   2   .   .   .   2   .   2   .   2   .   .   .   2   .   .   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               4    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Utility                  9    | .   .   .   1   .   .   .   1   .   .   .   2   .   2   .   1   .   .   .   1   .   .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             384  | 7   4   .   6   5   2   16  11  22  1   19  10  37  4   31  18  26  7   19  13  31  2   35  2   34  22  
  Power                    30   | 2   .   .   1   .   .   2   1   1   .   1   .   2   .   3   1   2   1   1   1   1   .   1   1   6   2   
    Engine                 7    | 2   .   .   1   .   .   1   .   1   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
    Core                   10   | .   .   .   .   .   .   1   1   .   .   1   .   2   .   1   1   1   .   .   1   1   .   .   .   .   .   
    Reactor                13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   1   1   6   2   
  Propulsion               98   | 2   .   .   2   2   .   4   3   6   .   6   3   12  .   12  4   4   3   5   3   5   1   14  .   4   3   
    Treads                 71   | 2   .   .   2   2   .   4   2   5   .   5   1   6   .   11  .   1   2   5   3   1   1   12  .   4   2   
    Leg                    5    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  14   | .   .   .   .   .   .   .   1   1   .   1   2   2   .   .   .   .   .   .   .   4   .   2   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   3   1   .   .   .   .   .   .   .   .   
  Utility                  105  | 1   2   .   3   1   .   3   2   4   .   5   3   4   4   7   10  5   1   7   7   10  1   8   1   8   8   
    Device                 31   | .   .   .   .   .   .   2   1   1   .   .   .   1   1   6   1   1   .   2   3   5   .   2   .   4   1   
    Storage                11   | 1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   2   1   .   .   .   .   2   
    Processor              7    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   1   .   1   1   .   .   1   
    Hackware               35   | .   .   .   .   .   .   .   .   .   .   5   2   2   2   .   7   2   .   2   .   3   .   4   1   3   2   
    Protection             21   | .   1   .   2   1   .   1   1   2   .   .   1   1   1   1   1   1   .   1   1   1   .   1   .   1   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   151  | 2   2   .   .   2   2   7   5   11  1   7   4   19  .   9   3   15  2   6   2   15  .   12  .   16  9   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          39   | .   .   .   .   .   .   .   1   .   .   .   1   7   .   1   .   4   .   1   .   3   .   7   .   9   5   
    Ballistic Gun          30   | 2   2   .   .   1   2   4   2   7   .   1   .   .   .   .   .   2   .   3   2   2   .   .   .   .   .   
    Ballistic Cannon       19   | .   .   .   .   .   .   .   .   .   1   3   1   4   .   4   .   .   .   .   .   2   .   1   .   2   1   
    Launcher               13   | .   .   .   .   1   .   3   1   2   .   .   1   3   .   1   .   1   .   .   .   .   .   .   .   .   .   
    Special Weapon         35   | .   .   .   .   .   .   .   .   1   .   2   1   4   .   2   1   5   1   1   .   5   .   4   .   5   3   
    Impact Weapon          15   | .   .   .   .   .   .   .   1   1   .   1   .   1   .   1   2   3   1   1   .   3   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Corrupted Parts          8    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   2   .   .   .   2   .   1   .   
    System Corruption      46   | .   .   .   .   .   .   .   .   .   .   6   .   .   .   24  .   .   .   4   .   .   .   11  .   1   .   
Parts Lost                 140  | .   .   .   .   3   .   9   4   6   .   8   2   15  .   21  3   12  .   3   8   10  1   5   .   9   21  
  Power                    17   | .   .   .   .   .   .   2   1   1   .   1   .   2   .   3   .   3   .   .   1   .   .   .   .   1   2   
  Propulsion               57   | .   .   .   .   1   .   4   1   3   .   6   2   8   .   9   .   3   .   2   1   4   1   3   .   3   6   
  Utility                  44   | .   .   .   .   2   .   2   1   1   .   .   .   3   .   6   3   2   .   1   4   4   .   1   .   5   9   
  Weapon                   22   | .   .   .   .   .   .   1   1   1   .   1   .   2   .   3   .   4   .   .   2   2   .   1   .   .   4   
  Highest Loss Streak      18   | .   .   .   .   2   .   4   3   2   .   2   1   5   .   8   2   7   .   1   4   3   1   3   .   3   18  
  To Critical Strikes      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   
Average Slot Usage (%)     84   | .   96  100 92  92  78  86  92  93  100 87  97  79  85  86  70  75  86  84  72  77  80  78  76  77  70  
  Engine                   3    | .   14  14  11  11  11  8   2   3   9   3   .   .   .   .   .   .   4   5   4   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   2   5   5   .   2   7   6   6   2   4   .   .   .   .   5   5   1   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   3   .   .   .   .   .   2   9   8   6   
  Treads                   19   | .   28  28  29  33  33  32  28  27  27  18  22  10  26  19  .   4   7   13  13  8   2   18  14  15  13  
  Wheel                    3    | .   .   .   .   .   .   .   7   7   9   8   7   6   .   .   .   .   .   .   .   9   14  .   .   .   .   
  Device                   4    | .   .   .   .   .   .   5   18  9   9   .   .   1   .   11  .   .   .   2   2   9   10  8   9   10  9   
  Storage                  7    | .   14  14  11  11  11  11  9   9   9   9   7   7   6   6   5   5   5   5   5   5   5   5   4   4   3   
  Processor                3    | .   .   .   .   .   .   .   .   8   9   9   7   7   6   1   .   3   5   2   7   9   9   2   .   .   .   
  Hackware                 16   | .   .   .   .   .   .   .   .   .   .   16  21  17  25  22  35  35  35  33  25  17  21  23  23  25  26  
  Protection               5    | .   11  14  18  14  11  3   5   8   9   .   5   2   5   5   .   2   5   2   .   1   .   2   4   1   .   
  Energy Cannon            2    | .   .   .   .   .   .   .   .   .   .   .   .   8   .   1   .   3   2   .   .   3   5   7   9   7   4   
  Ballistic Gun            6    | .   28  28  22  21  12  16  13  9   9   .   .   .   .   .   .   .   .   7   10  2   .   .   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   .   8   4   6   2   6   5   .   .   .   .   .   1   .   .   .   .   .   
  Special Weapon           1    | .   .   .   .   .   .   .   .   .   .   6   6   .   .   .   3   1   2   2   .   1   5   2   .   .   1   
  Impact Weapon            1    | .   .   .   .   .   .   .   .   2   .   6   .   .   .   .   4   .   5   1   .   1   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             238  | 13  34  34  103 103 96  96  97  102 104 106 114 117 117 126 112 61  69  165 172 186 172 195 207 238 207 
  Greatest Support         225  | 40  40  40  60  60  60  60  80  80  10  60  20  80  80  80  33  70  98  178 225 220 36  215 215 215 200 
  Greatest Overweight (x)  28   | .   .   .   1   1   1   2   9   10  10  10  11  11  1   28  3   1   2   1   .   7   7   14  .   1   12  
  Average Overweight (x)   2    | .   .   .   .   1   1   1   7   3   9   8   9   7   1   1   .   .   .   .   .   1   4   .   .   .   .   
Largest Inventory Capacity 30   | 8   15  15  25  25  25  25  25  25  25  25  25  25  25  25  25  15  20  30  30  30  30  30  30  30  30  
  Average Capacity         24   | 6   10  15  17  25  25  25  25  25  25  25  25  25  25  25  16  15  18  24  30  30  30  30  30  30  26  
  Most Carried             30   | 4   11  13  19  21  25  25  25  25  25  25  25  25  25  25  22  15  20  30  30  30  30  30  29  30  30  
  Average Carried          22   | 2   8   12  15  20  23  19  21  24  24  24  24  24  23  24  15  13  16  23  27  28  30  28  28  27  24  
  Final Capacity           30   | 8   15  15  25  25  25  25  25  25  25  25  25  25  25  25  15  15  20  30  30  30  30  30  30  30  5   
  Final Carried            30   | 3   11  13  19  21  24  18  24  25  25  25  24  25  24  24  15  15  20  30  29  30  30  30  28  27  4   

 Class Distribution 
--------------------
 42% | Botlord-Mutant
 24% | Scavenger-Mutant
 21% | Bothacker-Mutant
  8% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Bothacker-Mutant | -8/Materials
 Bothacker-Mutant | -8/Garrison
 Bothacker-Mutant | -7/Factory
   Botlord-Mutant | -7/Garrison
   Botlord-Mutant | -6/Factory
   Botlord-Mutant | -6/Garrison
   Botlord-Mutant | -5/Factory
 Bothacker-Mutant | -5/Garrison
   Botlord-Mutant | -5/Factory
   Botlord-Mutant | -5/Garrison
   Botlord-Mutant | -4/Factory
   Botlord-Mutant | -4/Garrison
   Botlord-Mutant | -4/Factory
   Botlord-Mutant | -4/Garrison
   Botlord-Mutant | -3/Research
   Botlord-Mutant | -3/Garrison
   Botlord-Mutant | -3/Research

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   
-----------                Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Gar  Res  
Matter Collected           10419 | 178  213  351  172  287  .    256  250  491  200  831  385  851  .    913  115  850  .    968  293  754  .    742  .    919  400  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            12261 | .    247  172  166  327  .    505  275  1039 .    516  538  618  .    686  115  768  .    1327 624  861  .    1322 .    1682 473  
  Parts                    535   | .    19   15   15   20   .    20   21   57   .    29   39   33   .    24   1    31   .    33   38   37   .    42   .    47   14   
Haulers Intercepted        4     | .    2    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Recyclers Shooed           5     | .    1    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res 
Combat Hostiles Destroyed  248  | .   5   5   2   15  .   15  8   28  .   17  13  20  .   21  .   19  .   8   11  16  .   9   .   29  7   
  Melee                    4    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Guns                     79   | .   5   5   2   8   .   5   5   23  .   .   .   .   .   .   .   3   .   7   11  5   .   .   .   .   .   
  Cannons                  108  | .   .   .   .   .   .   .   .   .   .   11  10  11  .   19  .   8   .   .   .   8   .   8   .   26  7   
  AOE                      41   | .   .   .   .   7   .   10  3   4   .   .   3   8   .   .   .   6   .   .   .   .   .   .   .   .   .   
Classes Destroyed          21   | .   4   .   2   5   .   3   1   2   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   1   .   
  Worker                   15   | .   1   3   3   2   .   1   .   .   .   .   2   .   .   .   .   .   .   .   2   .   .   .   .   .   1   
  Builder                  5    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   1   
  Tunneler                 2    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   4    | .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recycler                 3    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Swarmer                  58   | .   2   3   .   .   .   .   4   7   .   1   1   8   .   7   .   5   .   .   6   7   .   .   .   7   .   
  Cutter                   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   3   .   .   .   
  Grunt                    90   | .   3   2   .   6   .   12  2   14  .   4   6   5   .   6   .   6   .   3   2   2   .   3   .   11  3   
  Brawler                  5    | .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Duelist                  10   | .   .   .   .   .   .   2   .   .   .   .   2   1   .   .   .   1   .   .   .   .   .   .   .   1   3   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   30   | .   .   .   2   .   .   .   1   2   .   7   1   3   .   5   .   3   .   4   .   2   .   .   .   .   .   
  Demolisher               2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               8    | .   .   .   .   .   .   .   .   3   .   1   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   
  Hunter                   7    | .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   .   1   .   .   .   1   .   .   .   2   .   
  Programmer               25   | .   .   .   .   .   .   .   .   1   .   3   3   2   .   1   .   2   .   1   2   2   .   3   .   5   .   
  Behemoth                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   
  Zionite                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                7    | .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guerrilla                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Best Kill Streak           14   | .   2   3   2   9   .   8   4   6   .   3   3   7   .   6   1   7   .   2   14  6   .   3   .   4   4   
  Combat Bots Only         10   | .   2   3   1   9   .   6   4   6   .   3   3   7   .   6   .   7   .   2   10  6   .   3   .   4   4   
Max Kills in Single Turn   3    | .   2   2   1   3   .   2   2   2   .   1   1   3   .   1   1   3   .   1   2   1   .   1   .   1   1   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   3   .   2   2   2   .   .   1   3   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Gar  Res  
Hostile Shots Fired        2552  | .    21   8    9    46   .    57   34   103  .    140  92   215  .    543  23   158  .    151  92   249  18   121  .    309  163  
  Missed                   760   | .    6    3    3    8    .    20   11   24   .    43   34   62   .    167  16   38   .    50   13   88   7    24   .    93   50   
Damage Taken               29256 | .    169  41   94   911  .    774  378  1083 .    1398 951  1922 70   3620 184  2329 .    2181 1442 2391 162  2106 .    4148 2902 
  Core                     4108  | .    9    .    55   119  .    81   13   49   .    363  108  235  .    444  25   609  .    199  45   258  32   157  .    345  962  
  Absorbed by Shields      1473  | .    .    .    .    .    .    .    .    31   .    22   .    242  .    13   .    49   .    .    .    .    .    57   .    1059 .    
  Reduced by Siege Mode    487   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    79   59   .    .    .    349  .    
  Ignored by Resistances   202   | .    .    .    .    .    .    .    .    64   .    .    .    .    .    .    .    .    .    .    .    .    .    109  .    29   .    
  Regen/Repaired (Parts)   945   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    450  .    495  .    .    .    .    .    .    
Core Remaining (%)         53    | 100  .    96   .    .    .    36   .    .    .    22   .    51   .    47   .    .    .    16   .    .    .    57   .    .    .    
Volleys Fired              1074  | .    19   11   13   30   .    31   26   38   .    72   72   83   .    102  11   85   1    100  32   80   .    102  .    126  40   
  Largest                  2     | .    2    2    2    2    .    2    2    2    .    1    2    2    .    1    1    2    1    2    2    2    .    2    .    2    2    
  Hottest                  240   | .    46   46   46   46   .    53   46   51   .    57   87   90   .    113  5    210  7    105  66   158  .    226  .    240  240  
Shots Fired                1579  | .    38   22   26   54   .    52   42   107  .    70   91   120  .    103  11   100  1    158  63   125  .    138  .    212  46   
  Gun                      594   | .    38   22   26   48   .    34   39   100  .    5    .    .    .    .    .    32   .    138  63   49   .    .    .    .    .    
  Cannon                   771   | .    .    .    .    .    .    .    .    .    .    50   70   100  .    90   .    43   .    4    .    61   .    119  .    197  37   
  Launcher                 53    | .    .    .    .    6    .    18   3    7    .    .    5    8    .    .    .    6    .    .    .    .    .    .    .    .    .    
  Special                  161   | .    .    .    .    .    .    .    .    .    .    15   16   12   .    13   11   19   1    16   .    15   .    19   .    15   9    
  Kinetic                  869   | .    38   22   26   48   .    34   39   100  .    55   51   29   .    87   .    32   .    138  63   67   .    1    .    20   19   
  Thermal                  482   | .    .    .    .    .    .    .    .    .    .    .    19   71   .    3    .    43   .    4    .    37   .    110  .    177  18   
  Explosive                53    | .    .    .    .    6    .    18   3    7    .    .    5    8    .    .    .    6    .    .    .    .    .    .    .    .    .    
  Electromagnetic          14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    8    .    .    .    
  Robot Hit Streak         33    | .    4    9    7    5    .    5    5    14   .    17   16   19   .    15   9    33   2    30   14   18   .    22   .    31   15   
  Robot Miss Streak        8     | .    6    4    7    3    .    3    3    3    .    6    3    8    .    3    2    2    .    2    3    7    .    4    .    8    3    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    1    1    .    .    .    .    .    
  Secondary Targets        6     | .    .    1    .    2    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    
  Autonomous               48    | .    .    .    .    .    .    .    .    48   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           1101  | .    22   14   19   37   .    25   28   75   .    66   61   62   .    68   8    69   1    134  46   92   .    93   .    149  32   
  Core Hits                557   | .    14   10   10   41   .    46   20   47   .    47   26   26   .    25   .    38   .    52   25   42   .    32   .    43   13   
  Critical Kills           14    | .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    1    .    4    .    1    .    3    .    3    .    
  Critical Parts Destroyed 14    | .    .    .    1    .    .    .    .    2    .    2    .    .    .    4    .    .    .    2    .    3    .    .    .    .    .    
  Critical Strikes         43    | .    .    .    1    .    .    .    1    2    .    4    1    4    .    8    .    1    .    6    .    6    .    3    .    5    1    
    Meltdown               9     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    1    .    3    .    3    .    
    Destroy                6     | .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    
    Blast                  12    | .    .    .    .    .    .    .    .    .    .    1    1    3    .    4    .    .    .    .    .    .    .    .    .    2    1    
    Smash                  16    | .    .    .    .    .    .    .    .    2    .    3    .    .    .    4    .    1    .    1    .    5    .    .    .    .    .    
Melee Attacks              123   | .    .    .    .    .    .    .    1    9    .    43   .    2    .    14   14   16   .    15   .    9    .    .    .    .    .    
  Impact                   123   | .    .    .    .    .    .    .    1    9    .    43   .    2    .    14   14   16   .    15   .    9    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    1    .    .    .    .    .    .    .    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           34494 | .    293  199  320  999  .    1780 567  2167 .    1560 1661 2415 .    2275 108  2535 .    3233 1557 1996 .    2907 .    6418 1504 
  Guns                     9143  | .    293  180  306  489  .    360  340  1581 .    43   .    .    .    .    .    535  .    2789 1557 670  .    .    .    .    .    
  Cannons                  18681 | .    .    .    .    .    .    .    .    .    .    1021 1334 1599 .    2005 .    691  .    154  .    1096 .    2907 .    6382 1492 
  Explosions               4766  | .    .    .    .    488  .    1378 227  531  .    .    302  816  .    .    .    1024 .    .    .    .    .    .    .    .    .    
  Melee                    1725  | .    .    .    .    .    .    .    .    55   .    487  .    .    .    270  108  285  .    290  .    230  .    .    .    .    .    
  Ramming                  179   | .    .    19   14   22   .    42   .    .    .    9    25   .    .    .    .    .    .    .    .    .    .    .    .    36   12   
  Kinetic                  15942 | .    293  180  306  489  .    360  340  1581 .    1064 1118 617  .    2005 .    535  .    2789 1557 976  .    .    .    802  930  
  Thermal                  11651 | .    .    .    .    .    .    .    .    .    .    .    216  982  .    .    .    691  .    154  .    733  .    2733 .    5580 562  
  Explosive                4766  | .    .    .    .    488  .    1378 227  531  .    .    302  816  .    .    .    1024 .    .    .    .    .    .    .    .    .    
  Electromagnetic          231   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    57   .    174  .    .    .    
  Impact                   1725  | .    .    .    .    .    .    .    .    55   .    487  .    .    .    270  108  285  .    290  .    230  .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         29    | .    .    .    .    .    .    .    .    1    1    11   2    3    .    28   1    3    3    10   5    8    8    20   .    8    29   
  Average Corruption       5     | .    .    .    .    .    .    .    .    1    1    4    1    2    .    5    1    2    3    7    2    7    8    15   .    6    12   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  375   | .    .    .    .    .    .    .    .    7    .    45   7    31   .    22   .    23   5    35   5    40   6    71   .    51   27   
    Message Errors         98    | .    .    .    .    .    .    .    .    1    .    11   4    8    .    6    .    5    2    10   1    12   2    19   .    8    9    
    Matter Fused           91    | .    .    .    .    .    .    .    .    3    .    7    1    6    .    3    .    7    2    11   2    10   3    17   .    14   5    
    Heat Flow Errors       43    | .    .    .    .    .    .    .    .    2    .    3    1    5    .    4    .    .    1    7    .    4    .    6    .    10   .    
    Energy Discharges      45    | .    .    .    .    .    .    .    .    .    .    11   1    6    .    4    .    2    .    4    1    3    1    6    .    5    1    
    Parts Rejected         7     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    1    .    .    .    .    .    .    .    3    1    
    Parts Fused            3     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
    Data Loss (minor)      33    | .    .    .    .    .    .    .    .    .    .    6    .    2    .    2    .    5    .    1    1    6    .    5    .    4    1    
    Data Loss (major)      14    | .    .    .    .    .    .    .    .    .    .    3    .    1    .    1    .    1    .    1    .    3    .    3    .    1    .    
    Misfires               15    | .    .    .    .    .    .    .    .    1    .    .    .    1    .    1    .    2    .    .    .    1    .    6    .    1    2    
    Alerts                 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    .    
    Misdirections          8     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    .    .    5    
    Weapon Failures        15    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    1    .    1    .    5    .    3    3    
Overload Shots             6     | .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1009  | .    .    .    .    24   .    10   8    75   .    54   36   118  .    168  48   126  .    29   .    123  .    .    .    185  5    
  Projectiles              351   | .    .    .    .    .    .    .    .    .    .    .    36   49   .    24   .    25   .    .    .    27   .    .    .    185  5    
  Explosions               168   | .    .    .    .    24   .    10   8    20   .    .    .    69   .    .    .    37   .    .    .    .    .    .    .    .    .    
  Melee                    490   | .    .    .    .    .    .    .    .    55   .    54   .    .    .    144  48   64   .    29   .    96   .    .    .    .    .    
Knockbacks                 57    | .    .    .    .    .    .    1    .    .    .    19   8    2    .    9    1    1    .    .    .    6    .    .    .    8    2    
  Impact                   6     | .    .    .    .    .    .    1    .    .    .    2    .    .    .    .    1    1    .    .    .    .    .    .    .    .    1    
  Kinetic                  49    | .    .    .    .    .    .    .    .    .    .    16   8    2    .    9    .    .    .    .    .    6    .    .    .    7    1    
  Secondary                2     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Self-Inflicted Damage      303   | .    .    .    .    14   .    95   28   23   .    4    86   17   .    .    .    35   .    .    .    .    .    .    .    .    1    
  Shots                    10    | .    .    .    .    1    .    3    1    1    .    .    2    1    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Rammed                   13    | .    .    1    1    1    .    3    .    .    .    1    3    .    .    .    .    .    .    .    .    .    .    .    .    1    2    
Targets Rammed             17    | .    .    2    2    3    .    3    .    .    .    1    3    .    .    .    .    .    .    .    .    .    .    .    .    1    2    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  4     | .    .    1    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        456   | .    13   4    11   33   .    48   .    240  .    241  423  307  .    315  .    456  183  174  45   243  .    169  .    328  75   
  Average Temperature      76    | .    8    3    6    10   .    16   .    118  .    42   100  114  .    58   .    102  97   52   19   109  .    47   .    67   37   
  Received Heat Transfer   6060  | .    75   6    48   144  .    306  54   423  .    315  306  445  .    1057 18   317  .    522  214  159  .    355  .    1065 231  
  Effects                  6     | .    .    .    .    .    .    .    .    .    .    .    1    2    .    2    .    1    .    .    .    .    .    .    .    .    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Interference           4     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    2    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    8    .    
  Total Turns              265   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    29   47   .    .    .    189  .    
  Longest Duration         96    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    29   36   .    .    .    96   .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              11    | .    .    .    .    .    .    .    .    2    .    4    .    .    .    1    1    1    .    1    .    1    .    .    .    .    .    
  Impact Corruptions       20    | .    .    .    .    .    .    .    .    2    .    3    .    .    .    4    2    3    .    2    .    4    .    .    .    .    .    
Robots Melted              9     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    1    .    3    .    3    .    
  Combat Hostiles          6     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    1    .    3    .    
  Parts Melted             23    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    2    .    8    .    10   1    
  Heat Transferred         10556 | .    .    .    .    .    .    .    .    .    .    .    296  1161 .    .    .    629  .    148  .    740  .    2571 .    4493 518  
Parts Sabotaged            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Gar  Res  
Peak Influence             1438 | .    152  75   384  151  .    358  182  915  445  1127 596  1438 754  1131 597  1299 681  716  612  1169 613  1103 620  1254 883  
  Initial                  754  | .    .    4    .    71   .    .    68   23   445  289  591  410  754  527  576  338  681  336  375  306  613  422  620  465  705  
  Average                  576  | .    59   55   203  53   .    205  84   478  445  681  453  944  754  822  420  908  679  541  484  779  612  694  620  845  763  
Maximum Alert Level        4    | .    .    .    1    .    .    1    .    3    2    4    2    4    3    4    2    4    2    3    2    4    2    4    2    4    3    
  Low Security (%)         21   | 100  100  100  53   100  .    60   100  34   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 1                  8    | .    .    .    46   .    .    39   .    6    .    6    38   .    .    .    50   3    .    14   32   8    .    .    .    .    .    
  Level 2                  32   | .    .    .    .    .    .    .    .    27   100  52   61   26   .    30   50   11   100  69   67   17   100  54   100  37   13   
  Level 3                  29   | .    .    .    .    .    .    .    .    32   .    30   .    42   100  58   .    60   .    16   .    63   .    38   .    46   86   
  Level 4                  7    | .    .    .    .    .    .    .    .    .    .    9    .    31   .    11   .    24   .    .    .    10   .    7    .    16   .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          17   | .    1    .    3    .    .    1    1    .    .    .    2    .    1    .    3    .    .    .    .    .    .    .    .    .    5    
  Investigation            4    | .    1    .    1    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Extermination            4    | .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    1    
  Reinforcement            6    | .    .    .    2    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    
  Assault                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res 
Distress Signals           11   | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   5   1   
Communications Jammed      56   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   56  
  Distress Signals         56   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   56  
Times Spotted              468  | .   7   5   12  22  .   15  11  26  1   32  17  36  .   26  15  48  .   22  13  30  3   45  .   58  24  
  Peak Tracking Total      12   | .   3   2   5   12  .   5   4   4   2   8   4   10  1   6   6   9   .   8   5   4   3   11  .   6   10  
  Tactical Retreats        25   | .   .   .   1   .   .   .   .   .   .   .   1   6   .   1   3   2   .   1   .   1   .   .   .   5   4   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res 
Traps Triggered            32   | .   1   .   1   .   .   .   1   4   .   5   1   3   .   3   .   5   .   3   2   2   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res 
Machines Disabled          37   | .   .   .   1   .   .   .   1   2   .   4   2   4   .   2   .   6   .   3   .   4   .   4   .   3   1   
  Max in Single Turn       1    | .   .   .   .   .   .   .   1   1   .   1   1   1   .   1   .   1   .   1   .   1   .   1   .   1   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Relay           29   | .   .   .   .   .   .   .   .   2   .   4   .   4   .   2   .   5   .   2   .   3   .   4   .   3   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res 
Machines Accessed          36   | .   .   .   .   .   1   .   1   1   1   3   3   2   1   2   4   2   3   .   3   4   1   2   1   1   .   
  Terminals                23   | .   .   .   .   .   .   .   .   1   .   3   2   2   .   2   2   2   1   .   1   4   .   2   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          9    | .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   .   
Total Hacks                57   | .   .   .   .   .   1   .   1   3   1   6   3   2   1   2   8   2   8   .   5   7   1   3   2   1   .   
  Successful               33   | .   .   .   .   .   1   .   1   .   1   2   1   2   1   2   3   2   4   .   3   4   1   2   2   1   .   
  Failed                   24   | .   .   .   .   .   .   .   .   3   .   4   2   .   .   .   5   .   4   .   2   3   .   1   .   .   .   
    Catastrophic           8    | .   .   .   .   .   .   .   .   1   .   2   1   .   .   .   3   .   .   .   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   11   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   5   .   3   .   1   .   .   .   1   .   .   
  Terminals                37   | .   .   .   .   .   .   .   .   3   .   6   2   2   .   2   5   2   3   .   1   7   .   3   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   3   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          10   | .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   2   .   .   
Terminal Hacks             17   | .   .   .   .   .   1   .   .   .   .   2   .   2   .   2   .   2   1   .   .   4   .   2   .   1   .   
  Open Door                6    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   .   .   1   .   1   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Emergency Access Points  6    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   .   .   1   .   1   .   .   .   
  Garrison Registry        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Repair                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      9    | .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   .   
  Unlock Access            9    | .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Restock                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   .   .   .   .   .   .   .   1   .   3   3   .   1   .   2   1   .   .   1   1   .   1   1   1   .   
  Full Trace Events        3    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Time                     90   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   28  .   62  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res 
Used RIF Installer         11   | .   .   .   .   .   .   .   .   2   .   2   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   
  Hotswap                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Code Merge               2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Threat Obfuscator        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Zone Cloak               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Robot Detection          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher Feeds            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert ID Control         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Structural Interface     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Robots Hacked              69   | .   .   .   .   .   .   .   .   .   .   8   6   .   .   3   5   10  .   6   .   5   .   13  .   10  3   
  Non-combat               6    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   2   .   .   .   .   .   .   .   .   .   1   
  Combat                   63   | .   .   .   .   .   .   .   .   .   .   8   3   .   .   3   3   10  .   6   .   5   .   13  .   10  2   
Robot Hacks Applied        71   | .   .   .   .   .   .   .   .   .   .   8   6   .   .   4   6   10  .   6   .   5   .   13  .   10  3   
  find_chute               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  drop_inventory           2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  purge_threat             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  map_route                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  emergency_deploy         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  find_garrison            1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  scatter_targeting        2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  amplify_resonance        16   | .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   4   .   2   .   2   .   3   .   2   .   
  disable_weapons          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  reboot_system            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  go_dormant               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  overwrite_iff            8    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   2   .   1   .   .   .   1   .   .   .   
  streamctrl_high          4    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
  formatsys_high           29   | .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   1   4   .   2   .   2   .   7   .   8   1   
Relay Couplers Released    132  | .   .   .   .   .   .   .   .   14  .   15  .   19  .   9   .   20  .   8   3   11  .   17  .   14  2   
  Machine Destruction      122  | .   .   .   .   .   .   .   .   10  .   15  .   16  .   9   .   20  .   8   .   11  .   17  .   14  2   
  Programmers              10   | .   .   .   .   .   .   .   .   4   .   .   .   3   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Attached                 31   | .   .   .   .   .   .   .   .   .   .   5   2   2   2   .   3   2   .   2   .   3   .   4   1   3   2   
  Merged Code Value        676  | .   .   .   .   .   .   .   .   .   .   .   .   49  .   25  10  137 .   103 36  .   .   174 .   142 .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             20   | .   .   .   .   .   .   .   .   .   .   .   4   5   .   2   .   2   .   .   .   3   .   4   .   .   .   
Allies Hacked              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   2   .   
Hacks Repelled             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Gar  Res  
Total Allies               75    | .    .    3    .    2    .    .    .    .    .    6    6    6    .    3    3    8    .    6    .    10   .    13   .    8    1    
  Largest Group            8     | .    .    3    3    5    .    .    .    .    .    3    4    6    3    3    2    2    .    3    .    6    .    6    5    8    1    
  Highest-Rated Group      427   | .    .    40   40   85   .    .    .    .    .    46   113  175  60   89   89   97   .    168  .    360  .    280  234  427  56   
  Highest-Rated Ally       116   | .    .    16   16   31   .    .    .    .    .    20   40   90   20   51   51   51   .    85   .    116  .    116  51   64   56   
Total Orders               9     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    3    .    4    .    
  STAY                     5     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    .    2    .    
  FOLLOW                   4     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    2    .    
Ally Attacks               423   | .    .    .    39   21   .    .    .    .    .    24   13   46   .    23   13   38   .    29   .    71   .    59   .    45   2    
  Total Damage             10588 | .    .    .    423  201  .    .    .    .    .    440  146  1181 .    802  147  958  .    556  .    2114 .    1851 .    1651 118  
  Kills                    74    | .    .    .    9    2    .    .    .    .    .    2    .    16   .    2    3    6    .    3    .    11   .    15   .    5    .    
Allies Corrupted           6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    1    .    1    .    2    .    
Allies Melted              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    
Field Lobotomies           5     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    3    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Gar  Res  
Turns Passed               24697 | 64   442  808  454  1602 1100 788  810  1765 159  2016 1531 1661 266  1472 356  1582 402  1184 485  1402 192  1545 113  2036 462  
Spaces Moved               10634 | 34   229  480  219  625  456  278  325  656  68   760  588  551  108  396  503  1036 220  478  182  658  125  685  64   711  199  
  Core                     81    | 3    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    77   
  Treads                   6904  | 31   229  480  219  625  456  278  56   440  .    22   .    149  108  395  .    702  212  478  182  289  .    658  64   711  120  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   2804  | .    .    .    .    .    .    .    269  216  68   738  588  402  .    .    .    .    .    .    .    369  125  27   .    .    2    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   845   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    503  334  8    .    .    .    .    .    .    .    .    
  Fastest Speed            34    | 50   160  160  160  240  240  240  200  215  215  200  155  150  242  240  34   34   160  160  160  135  150  160  160  160  50   
  Average Speed            189   | 150  160  160  176  240  240  242  218  233  228  215  222  241  242  287  38   119  162  175  160  163  152  172  160  207  145  
  Slowest Speed            1450  | 160  160  160  240  240  240  320  240  240  230  480  245  560  242  1450 279  160  234  240  160  320  195  300  160  242  490  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       46    | 4    42   91   29   99   75   62   33   74   8    89   19   68   4    58   22   86   10   40   9    83   4    94   1    88   9    
  Regions Visited          25
    Branch Regions         4
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        9     | .    .    .    .    .    .    .    1    .    1    .    1    .    1    .    1    .    1    .    1    .    1    .    1    .    .    
  Unknown Exits Taken      7     | 1    1    1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             5     | .    .    3    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 50    | .    .    .    .    .    .    .    1    16   .    3    1    .    .    2    11   9    .    .    .    1    .    3    .    2    1    
Terrain Destroyed          598   | .    .    .    .    62   .    134  32   75   .    6    41   17   .    16   11   119  .    3    7    11   .    21   .    34   9    
  Melee                    21    | .    .    .    .    .    .    .    1    4    .    2    .    .    .    .    11   3    .    .    .    .    .    .    .    .    .    
  Projectile               158   | .    .    .    .    .    .    .    .    8    .    4    25   6    .    16   .    14   .    3    7    11   .    21   .    34   9    
  AOE                      419   | .    .    .    .    62   .    134  31   63   .    .    16   11   .    .    .    102  .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Gar  Res  
Total                      13506 | 45   268  497  264  668  463  334  376  815  73   995  728  756  114  612  636  1264 263  651  312  852  126  935  75   1064 320  
  Wait                     758   | .    .    3    11   2    .    4    1    37   .    60   40   42   .    34   64   64   27   8    72   32   .    59   10   147  41   
  Move                     10613 | 33   228  479  218  624  455  277  325  655  67   759  588  550  107  395  503  1035 219  477  182  657  124  684  63   710  199  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  256   | 5    11   2    8    4    3    3    10   17   2    17   8    20   1    16   8    14   7    15   9    21   .    25   .    24   6    
  Fast Attach              116   | 3    3    .    2    .    2    1    4    3    1    6    1    10   2    9    8    9    1    11   4    10   2    8    .    7    9    
  Attach                   157   | 3    .    .    .    2    .    9    2    13   .    3    5    16   2    14   8    9    3    3    9    12   .    17   2    15   10   
  Detach                   17    | .    .    .    .    .    .    .    .    2    .    .    .    1    .    1    1    1    .    1    1    .    .    4    .    2    3    
  Swap                     111   | 1    1    .    4    3    .    6    5    6    .    10   4    11   .    8    2    8    3    5    .    9    .    10   .    12   3    
  Drop                     202   | .    6    .    6    .    3    .    2    14   3    15   7    13   2    16   16   9    2    16   3    19   .    24   .    20   6    
  Fire                     1074  | .    19   11   13   30   .    31   26   38   .    72   72   83   .    102  11   85   1    100  32   80   .    102  .    126  40   
  Melee                    123   | .    .    .    .    .    .    .    1    9    .    43   .    2    .    14   14   16   .    15   .    9    .    .    .    .    .    
  Ram                      5     | .    .    .    .    .    .    .    .    .    .    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    12    | .    .    2    2    3    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Escape Stasis            58    | .    .    .    .    .    .    .    .    21   .    9    .    8    .    3    .    14   .    .    .    3    .    .    .    .    .    
  Rewire                   4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    .    .    1    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / [*Min x2])
-10/Mines (discovered 2 exits: [*Mat x2])
-9/Materials (discovered 3 exits: [*Min] / *Sto x2)
-9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio])
-9/Exiles
-8/Mines
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Fac / Gar)
-7/Garrison (discovered 3 exits: *Fac x3)
-6/Factory
-6/Garrison
-5/Factory (discovered 2 exits: *Upp / Gar)
-5/Garrison (discovered 4 exits: *Fac x4)
-5/Factory (discovered 4 exits: *Fac / Upp x2 / Gar)
-5/Garrison
-4/Factory (discovered 2 exits: *Res / Gar)
-4/Garrison (discovered 4 exits: *Fac x4)
-4/Factory
-4/Garrison (discovered 3 exits: *Res x3)
-3/Research
-3/Garrison (discovered 3 exits: *Res x3)
-3/Research (discovered 1 exit: [Res])

 History 
---------
  Turn | Location      | Event
     9 | -11/Scrapyard | Discovered new exit (range 15)
    65 | -11/Scrapyard | Entered Materials
   113 | -10/Materials | Discovered new exit (range 16)
   311 | -10/Materials | Build established: Mutant
   370 | -10/Materials | Discovered new exit (range 11)
   462 | -10/Materials | Discovered new exit (range 7)
   507 | -10/Materials | Entered Mines
   514 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
   536 | -10/Mines     | Discovered new exit (range 9)
   611 | -10/Mines     | Learned Materials non-interactive machine intel
  1013 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  1117 | -10/Mines     | Learned Materials emergency access door positions
  1125 | -10/Mines     | Discovered new exit (range 7)
  1315 | -10/Mines     | Entered Materials
  1315 | -9/Materials  | Accompanied by 3 allies
  1315 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  1316 | -9/Materials  | Identified exit to Storage
  1318 | -9/Materials  | Loaded intel: 42 non-interactive machine locations
  1575 | -9/Materials  | Discovered exit to Storage (range 6)
  1585 | -9/Materials  | Met 8R-AWN
  1730 | -9/Materials  | Discovered new exit (range 11)
  1769 | -9/Materials  | Entered Mines
  1769 | -9/Mines      | Accompanied by 3 allies
  1772 | -9/Mines      | Followed 8R-AWN into the Mines
  1818 | -9/Mines      | Build established: Scavenger-Mutant
  1981 | -9/Mines      | Discovered new exit (range 7)
  2228 | -9/Mines      | Discovered new exit (range 5)
  2287 | -9/Mines      | Assembled infested the area
  2295 | -9/Mines      | Learned Materials garrison access intel
  2305 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
  2366 | -9/Mines      | Destroyed 9 combat bots
  2922 | -9/Mines      | Discovered new exit (range 3)
  3371 | -9/Mines      | Entered Exiles
  3437 | -9/Exiles     | Welcomed by 8R-AWN
  3476 | -9/Exiles     | Met EX-HEX
  3543 | -9/Exiles     | Met EX-BIN
  3572 | -9/Exiles     | Aligned with FarCom system
  3574 | -9/Exiles     | Given EX-Vault access code
  3632 | -9/Exiles     | Opened EX-Vault
  3646 | -9/Exiles     | Found AWS/Gauss
  3654 | -9/Exiles     | Found Modified TNC
  3658 | -9/Exiles     | Found Field Lobotomy Kit
  3714 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  3819 | -9/Exiles     | Learned about 8R-AWN's background
  4060 | -9/Exiles     | Met EX-DEC
  4150 | -9/Exiles     | Visited The Gauntlet
  4358 | -9/Exiles     | Discovered new exit (range 10)
  4471 | -9/Exiles     | Stole three prototypes: Modified TNC, AWS/Gauss, Field Lobotomy Kit
  4471 | -9/Exiles     | Entered Mines
  4551 | -8/Mines      | Core integrity fell below 50%
  4593 | -8/Mines      | Lost 4 parts (1p1n1u1w)
  4793 | -8/Mines      | Lost 3 parts (1p1n1u)
  5167 | -8/Mines      | Discovered new exit (range 10)
  5259 | -8/Mines      | Entered Materials
  5259 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  5260 | -8/Materials  | Loaded intel: 1 garrison access location
  5547 | -8/Materials  | Lost 3 parts (1p1u1w)
  5679 | -8/Materials  | Discovered new exit (range 6)
  6069 | -8/Materials  | Identified exit to Garrison
  6069 | -8/Materials  | Entered Garrison
  6193 | -8/Garrison   | Triggered checkpoint
  6216 | -8/Garrison   | Garrison Relay disabled
  6449 | -8/Garrison   | Installed Relay Interface Framework
  6773 | -8/Garrison   | Triggered checkpoint
  6781 | -8/Garrison   | Triggered checkpoint
  6887 | -8/Garrison   | Triggered checkpoint
  6925 | -8/Garrison   | Garrison Relay disabled
  7040 | -8/Garrison   | Discovered new exit (range 8)
  7075 | -8/Garrison   | Triggered checkpoint
  7132 | -8/Garrison   | Discovered new exit (range 6)
  7301 | -8/Garrison   | Triggered checkpoint
  7443 | -8/Garrison   | Discovered new exit (range 11)
  7585 | -8/Garrison   | Expanded RIF knowledge: Robot Detection
  7777 | -8/Garrison   | Build established: Bothacker-Mutant
  7834 | -8/Garrison   | Entered Materials
  7981 | -8/Materials  | Identified exit to Garrison
  7993 | -8/Materials  | Entered Garrison
  8019 | -8/Garrison   | Triggered checkpoint
  8055 | -8/Garrison   | Garrison Relay disabled
  8129 | -8/Garrison   | Garrison Relay disabled
  8219 | -8/Garrison   | Triggered checkpoint
  8588 | -8/Garrison   | Discovered new exit (range 10)
  8673 | -8/Garrison   | Expanded RIF knowledge: Hotswap
  8989 | -8/Garrison   | Triggered checkpoint
  9031 | -8/Garrison   | Garrison Relay disabled
  9127 | -8/Garrison   | Triggered checkpoint
  9180 | -8/Garrison   | Discovered new exit (range 10)
  9231 | -8/Garrison   | Triggered checkpoint
  9280 | -8/Garrison   | Garrison Relay disabled
  9401 | -8/Garrison   | Triggered checkpoint
  9401 | -8/Garrison   | Triggered checkpoint
  9407 | -8/Garrison   | Core integrity fell below 50%
  9510 | -8/Garrison   | Lost 3 allies
  9655 | -8/Garrison   | Discovered new exit (range 7)
  9745 | -8/Garrison   | System corruption reached 10%
  9754 | -8/Garrison   | Rescued a captive Derelict
  9849 | -8/Garrison   | Triggered checkpoint
  9917 | -8/Garrison   | Expanded RIF knowledge: Code Merge
 10009 | -8/Garrison   | Entered Factory
 10009 | -7/Factory    | Evolved 2 slots: Utility x2
 10011 | -7/Factory    | FarCom data flow suspended
 10881 | -7/Factory    | Discovered new exit (range 14)
 11521 | -7/Factory    | Identified exit to Garrison
 11540 | -7/Factory    | Entered Garrison
 11540 | -7/Garrison   | Accompanied by 4 allies
 11636 | -7/Garrison   | Triggered checkpoint
 11685 | -7/Garrison   | Expanded RIF knowledge: Patrol Navigation
 11726 | -7/Garrison   | Garrison Relay disabled
 11875 | -7/Garrison   | Triggered checkpoint
 11930 | -7/Garrison   | Lost 6 allies
 11944 | -7/Garrison   | Lost 5 parts (1p1n2u1w)
 11988 | -7/Garrison   | Triggered checkpoint
 12130 | -7/Garrison   | Triggered checkpoint
 12164 | -7/Garrison   | Destroyed 7 combat bots
 12169 | -7/Garrison   | Build established: Mutant
 12180 | -7/Garrison   | Discovered new exit (range 10)
 12196 | -7/Garrison   | Triggered checkpoint
 12386 | -7/Garrison   | Garrison Relay disabled
 12453 | -7/Garrison   | Discovered new exit (range 15)
 12490 | -7/Garrison   | Triggered checkpoint
 12520 | -7/Garrison   | Heavy support dispatched to Factory
 12619 | -7/Garrison   | Assimilated H-61 Shepherd with FLK Orb
 12739 | -7/Garrison   | Garrison Relay disabled
 12813 | -7/Garrison   | Build established: Botlord-Mutant
 12859 | -7/Garrison   | Discovered new exit (range 11)
 12868 | -7/Garrison   | Lost 3 parts (3n)
 12870 | -7/Garrison   | Triggered checkpoint
 12873 | -7/Garrison   | Found Prototype Device
 12986 | -7/Garrison   | Triggered checkpoint
 13002 | -7/Garrison   | Heavy support dispatched to Factory
 13010 | -7/Garrison   | Garrison Relay disabled
 13201 | -7/Garrison   | Entered Factory
 13201 | -6/Factory    | Accompanied by 3 allies
 13201 | -6/Factory    | Evolved 2 slots: Utility x2
 13448 | -6/Factory    | Identified exit to Garrison
 13467 | -6/Factory    | Entered Garrison
 13467 | -6/Garrison   | Accompanied by 3 allies
 13634 | -6/Garrison   | Lost 3 allies
 13659 | -6/Garrison   | Triggered checkpoint
 13706 | -6/Garrison   | Garrison Relay disabled
 13939 | -6/Garrison   | Lost 3 parts (1p1n1u)
 14059 | -6/Garrison   | Triggered checkpoint
 14132 | -6/Garrison   | Lost 8 parts (1p4n1u2w)
 14328 | -6/Garrison   | Found Fusion Bomb Launcher
 14339 | -6/Garrison   | Found Adv. Powered Armor
 14476 | -6/Garrison   | Garrison Relay disabled
 14499 | -6/Garrison   | Triggered checkpoint
 14584 | -6/Garrison   | Expanded RIF knowledge: Watcher Feeds
 14629 | -6/Garrison   | Discovered new exit (range 8)
 14848 | -6/Garrison   | Core integrity fell below 50%
 14868 | -6/Garrison   | Lost 8 parts (1p3n3u1w)
 14868 | -6/Garrison   | System corruption reached 10%
 14939 | -6/Garrison   | Entered Factory
 14939 | -5/Factory    | Accompanied by 2 allies
 14939 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 15113 | -5/Factory    | Discovered new exit (range 8)
 15204 | -5/Factory    | Lost 3 allies
 15239 | -5/Factory    | First assault squad dispatched
 15250 | -5/Factory    | Crushed by falling debris
 15295 | -5/Factory    | Identified exit to Garrison
 15295 | -5/Factory    | Entered Garrison
 15339 | -5/Garrison   | Triggered checkpoint
 15346 | -5/Garrison   | Garrison Relay disabled
 15356 | -5/Garrison   | Garrison Relay disabled
 15461 | -5/Garrison   | Discovered new exit (range 12)
 15462 | -5/Garrison   | Spotted B-90 Cyclops
 15471 | -5/Garrison   | Triggered checkpoint
 15474 | -5/Garrison   | Garrison Relay disabled
 15497 | -5/Garrison   | Discovered new exit (range 5)
 15539 | -5/Garrison   | Triggered checkpoint
 15567 | -5/Garrison   | Destroyed 7 combat bots
 15574 | -5/Garrison   | Lost 7 parts (2p2n2u1w)
 15755 | -5/Garrison   | Build established: Bothacker-Mutant
 15972 | -5/Garrison   | Discovered new exit (range 14)
 16072 | -5/Garrison   | Garrison Relay disabled
 16124 | -5/Garrison   | Core integrity fell below 50%
 16465 | -5/Garrison   | Triggered checkpoint
 16514 | -5/Garrison   | Garrison Relay disabled
 16536 | -5/Garrison   | Expanded RIF knowledge: Code Merge
 16585 | -5/Garrison   | Discovered new exit (range 11)
 16618 | -5/Garrison   | Build established: Hacker-Mutant
 16800 | -5/Garrison   | Found Relay Coupler [Proto]
 16803 | -5/Garrison   | Found Relay Coupler [Proto]
 16807 | -5/Garrison   | Found Relay Coupler [Proto]
 16812 | -5/Garrison   | P-70 Sage assimilated allied 3N-SJD(h)
 16836 | -5/Garrison   | Found Relay Coupler [Proto]
 16877 | -5/Garrison   | Entered Factory
 16950 | -5/Factory    | Repaired Hvy. Treads
 17131 | -5/Factory    | Discovered new exit (range 8)
 17161 | -5/Factory    | Identified exit to Upper Caves
 17206 | -5/Factory    | Build established: Botlord-Mutant
 17215 | -5/Factory    | Identified exit to Garrison
 17279 | -5/Factory    | Entered Garrison
 17375 | -5/Garrison   | Triggered checkpoint
 17448 | -5/Garrison   | Garrison Relay disabled
 17494 | -5/Garrison   | Assimilated P-70 Sage with FLK Orb
 17562 | -5/Garrison   | Spotted B-75 Beast
 17564 | -5/Garrison   | Hijacked Beast 6a control node with streamctrl_high
 17596 | -5/Garrison   | Destroyed Beast 6a
 17677 | -5/Garrison   | Triggered checkpoint
 17686 | -5/Garrison   | Sage 6a assimilated hostile Y-64 Sentinel
 17740 | -5/Garrison   | Lost 4 allies
 17765 | -5/Garrison   | System corruption reached 10%
 17801 | -5/Garrison   | Triggered checkpoint
 18001 | -5/Garrison   | Discovered new exit (range 13)
 18085 | -5/Garrison   | Triggered checkpoint
 18128 | -5/Garrison   | Core integrity fell below 20%
 18168 | -5/Garrison   | Expanded RIF knowledge: Zone Cloak
 18267 | -5/Garrison   | Garrison Relay disabled
 18463 | -5/Garrison   | Entered Factory
 18463 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 18660 | -4/Factory    | Lost 4 parts (1n2u1w)
 18674 | -4/Factory    | Destroyed 10 combat bots
 18790 | -4/Factory    | Repaired Imp. Heavy Treads
 18915 | -4/Factory    | Lost 4 parts (1p2u1w)
 18921 | -4/Factory    | Discovered new exit (range 8)
 18948 | -4/Factory    | Identified exit to Garrison
 18948 | -4/Factory    | Entered Garrison
 19021 | -4/Garrison   | Rescued a captive Derelict
 19030 | -4/Garrison   | Rescued a captive Derelict
 19060 | -4/Garrison   | Triggered checkpoint
 19079 | -4/Garrison   | Garrison Relay disabled
 19102 | -4/Garrison   | Triggered checkpoint
 19106 | -4/Garrison   | Assimilated H-77 Assassin with FLK Orb
 19111 | -4/Garrison   | Assimilated H-77 Assassin with FLK Orb
 19131 | -4/Garrison   | Discovered new exit (range 5)
 19154 | -4/Garrison   | Lost 4 allies
 19239 | -4/Garrison   | Spotted B-86 Titan
 19242 | -4/Garrison   | Assimilated B-86 Titan with FLK Orb
 19244 | -4/Garrison   | Triggered checkpoint
 19336 | -4/Garrison   | Lost 6 allies
 19736 | -4/Garrison   | Triggered checkpoint
 19791 | -4/Garrison   | Garrison Relay disabled
 19838 | -4/Garrison   | Discovered new exit (range 9)
 19910 | -4/Garrison   | Triggered checkpoint
 20083 | -4/Garrison   | Discovered new exit (range 84)
 20083 | -4/Garrison   | Discovered new exit (range 62)
 20083 | -4/Garrison   | Discovered new exit (range 12)
 20083 | -4/Garrison   | Discovered new exit (range 47)
 20196 | -4/Garrison   | Garrison Relay disabled
 20295 | -4/Garrison   | Lost 3 parts (2n1u)
 20326 | -4/Garrison   | Expanded RIF knowledge: Threat Obfuscation
 20350 | -4/Garrison   | Entered Factory
 20509 | -4/Factory    | Identified exit to Garrison
 20542 | -4/Factory    | Entered Garrison
 20582 | -4/Garrison   | Triggered checkpoint
 20631 | -4/Garrison   | Garrison Relay disabled
 20655 | -4/Garrison   | Expanded RIF knowledge: Structural Interface
 20975 | -4/Garrison   | Spotted B-86 Titan
 21001 | -4/Garrison   | Triggered checkpoint
 21012 | -4/Garrison   | Hijacked Titan 7b control node with streamctrl_high
 21033 | -4/Garrison   | Lost 3 allies
 21050 | -4/Garrison   | Triggered checkpoint
 21050 | -4/Garrison   | Lost 3 parts (2n1w)
 21149 | -4/Garrison   | Destroyed Titan 7b
 21155 | -4/Garrison   | System corruption reached 10%
 21182 | -4/Garrison   | Found Hvy. Reflective Plating
 21294 | -4/Garrison   | Discovered new exit (range 14)
 21377 | -4/Garrison   | Garrison Relay disabled
 21380 | -4/Garrison   | Triggered checkpoint
 21591 | -4/Garrison   | Discovered new exit (range 22)
 21658 | -4/Garrison   | Triggered checkpoint
 21827 | -4/Garrison   | Garrison Relay disabled
 21846 | -4/Garrison   | Triggered checkpoint
 21863 | -4/Garrison   | Discovered new exit (range 24)
 21973 | -4/Garrison   | Garrison Relay disabled
 22014 | -4/Garrison   | Triggered checkpoint
 22087 | -4/Garrison   | Entered Research
 22087 | -3/Research   | Accompanied by 5 allies
 22087 | -3/Research   | Evolved 2 slots: Power x1, Utility x1
 22107 | -3/Research   | Identified exit to Garrison
 22200 | -3/Research   | Entered Garrison
 22200 | -3/Garrison   | Accompanied by 4 allies
 22286 | -3/Garrison   | Spotted B-86 Titan
 22295 | -3/Garrison   | Allies destroyed B-86 Titan
 22324 | -3/Garrison   | Garrison Relay disabled
 22587 | -3/Garrison   | Lost 7 allies
 22702 | -3/Garrison   | Triggered checkpoint
 22702 | -3/Garrison   | Garrison Relay disabled
 22905 | -3/Garrison   | Spotted B-86 Titan
 22937 | -3/Garrison   | Destroyed B-86 Titan
 22966 | -3/Garrison   | Triggered checkpoint
 23076 | -3/Garrison   | Triggered checkpoint
 23342 | -3/Garrison   | Discovered new exit (range 10)
 23371 | -3/Garrison   | Spotted B-86 Titan
 23376 | -3/Garrison   | Spotted B-90 Cyclops
 23392 | -3/Garrison   | Identified exit to Research
 23603 | -3/Garrison   | Lost 3 parts (2n1u)
 23756 | -3/Garrison   | Discovered exit to Research (range 41)
 23756 | -3/Garrison   | Discovered exit to Research (range 9)
 23756 | -3/Garrison   | Discovered exit to Research (range 61)
 24020 | -3/Garrison   | Expanded RIF knowledge: Alert ID Control
 24082 | -3/Garrison   | Triggered checkpoint
 24134 | -3/Garrison   | Garrison Relay disabled
 24236 | -3/Garrison   | Entered Research
 24472 | -3/Research   | Discovered new exit (range 90)
 24486 | -3/Research   | First assault squad dispatched
 24532 | -3/Research   | System corruption reached 10%
 24668 | -3/Research   | Core integrity fell below 50%
 24669 | -3/Research   | Lost 18 parts (2p6n7u3w)
 24693 | -3/Research   | P-80 Master assimilated allied Assassin 8a
 24694 | -3/Research   | Core integrity fell below 20%
 24698 | -3/Research   | Destroyed by H-77 Assassin with High-powered Shotgun

 Last Messages 
---------------
24687_ Slug penetrates Wall. <x2>
24688_ Reactivated Assassin 8a.
24688_ Slug penetrates X-87 Electro.
24688_ X-87 Electro suffers critical hit (Destroy).
24688_ Destroyed Adv. Cooling System.
24689_ Relay Coupler [Heavy] destroyed.
24690_ P-80 Master repels hacking attempt.
24691_ Slug penetrates Wall. <x2>
24693_ Slammed into P-80 Master.
24693_ Adv. Remote Datajack destroyed.
24693_ P-80 Master hacks Assassin 8a, assimilated.
24694_ Slug penetrates P-80 Master.
24694_ P-80 Master knocked back.
24694_ Slug penetrates X-87 Electro.
24695_ U-05 Engineer builds a Wall.
24696_ U-05 Engineer destroyed.
24697_ Relay Coupler [Hunter] destroyed.
24698_ GFNK /HZ7>0M&XC=|KYSLFNJNHT1ZQLNVHEE<
24698_ Slug penetrates T-07 Excavator.
24698_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????! "?" ?#    #"""      |
| ?????????????????????????????? """ ?#    #"""      |
| ???????????????????????????????    ?#    #         |
| ????????????????????????????????    #    +         |
| ?????????????????????????????????   #    #         |
| ??????????????????????????????????  #    #         |
| ?????????????????????????????########    ######### |
| ??????????????????????#????#?#                   ! |
| ??????????????????????#    ###                   ! |
| ??????????????????????#    ###       %       %  %* |
| ??????????????????????#    #?#        %    %  %  % |
| ??????????????????????#    #?#   Y##############!* |
| ??????????????????????#    #?#    #########??????? |
| ??????????????????????#    ###    #       ???????? |
| ??????????????????????#           #       ???????? |
| ??????????????????????#           #   ""  ???????? |
| ??????????????????????#        x  +  ""?  ???????? |
| ??????????????????????#          H#  ""   ???????? |
| ??????????????????????########  u #       ???????? |
| ?????????????????????????????#    #       ???????? |
| ??????????????????????########    ################ |
| ??????????????????????#                  #?#       |
| ?????????????#?#####??#    %  p  H       #?#       |
| ??????????????     #??#       !h!        #?#       |
| ??????????????     #??#    A  %x*        #?#   """ |
| ??????????????     #??#  @k###"##/###    #?#   """ |
| ??????????????     #??#   t#        #    #?#   """ |
| ??????????????     ####k   #        #    ###       |
| ??????????????             #        #           %  |
| ??????????????             #        #           =  |
| ??????????????          h  #     """#              |
| ??????????????        h    #     """#              |
| ?????????????####+####### ##     """######### #### |
| ??????????????       ???# ##        #???????# #??? |
| ??????????????       ???# ##        #???????#+#??? |
| ?????????????? ?????????# ###########????????????? |
| ????????????????????????# #??????????????????????? |
| ????????????????????????# #??????????????????????? |
| ????????????????????????# #??????????????????????? |
| ????????????????????????# #??????????????????????? |
| ????????????????????????# #??????????????????????? |
| ????????????????????????# #??????????????????????? |
| ????????????????????????# #??????????????????????? |
| ????????????????????????# #??????????????????????? |
| ????????????????????????# #??????????????????????? |
| #########???????????????# #??????????????????????? |
|         ############????# #??????????????????????? |
|                    #????# #??????????????????????? |
|                    #????# #??????????????????????? |
|                  ###??### ###????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           108
Energy Generation          37
Energy Capacity            550
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       85
Jamming Range              16
Additional Mass Support    12
Armor Coverage             1200
Resistance: TH             25
Resistance: EM             15
Propulsion Shielding       33
Weapon Cycling             25
Evasion (%)                63
Targeting Accuracy         8
Melee Accuracy             6
Recoil Reduction           6
Kinecelleration            40
Offensive Hacking          22
Defensive Hacking          20
Relay Coupler Types        6
Relay Coupler Value        244

 Item Schematics 
-----------------
 Huge Storage Unit | -5/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dramatic Entrance
Packrat

 Challenges 
------------
None

 Game 
------
Seed              MissileTerrainKit
  Manual?         0
Play Time         03:08:01
  Cumulative      181.4 hours
  Start           2024.04.20 @ 22:39:28
  End             2024.04.21 @ 15:40:52
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          187
  Rogue           151
  Adventurer      36
  Explorer        0
Win Type          -
  Total           10
  Types           3/0/7/0/0/0/0/0/0
Lore%             56
Gallery%          81
Achievement%      70
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c06b49cc-31f2-46b2-882d-9890398b2407