Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 22:31:19

Player: JackZewap

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (51)      255
Value Destroyed (1232)     1232
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (21)                 21
              TOTAL SCORE: 3368

 Bonus
-------
High Alert Combat Kills    21

 Cogmind 
---------
Core Integrity             467/550
Matter                     240/300
Energy                     95/100
System Corruption          0%
Temperature                Hot (269)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (6) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Ion Engine
  Improved Assault Rifle
  Improved Assault Rifle
  Improved Assault Rifle
           Flail

 Peak State 
------------
>          --- POWER ------------
    Cooled Ion Engine
>          --- PROPULSION -------
  Improved Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
  Advanced Weight Redist. System
  Improved Targeting Computer
  Improved Targeting Computer
  Improved Targeting Computer
  Hardened Light Armor Plating
  Hardened Medium Armor Plating
>          --- WEAPON -----------
  Improved Light Cannon
  Improved Light Cannon
>          --- INVENTORY --------
  Improved Ion Engine
  Improved Assault Rifle
  Improved Assault Rifle
  Improved Assault Rifle
           Flail
[Rating: 26]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
Propulsion                 Hover Unit
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Improved Targeting Computer
  Device                   Drone Bay
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Improved Light Cannon
  Energy Gun               Medium Laser
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Impact Weapon            Mace

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  4    | .   .   2   .   2   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             62   | 5   18  6   30  3   
  Power                    9    | .   5   .   4   .   
    Engine                 9    | .   5   .   4   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               14   | 2   4   2   6   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    4    | .   .   .   4   .   
    Wheel                  4    | 2   .   .   2   .   
    Hover                  4    | .   2   2   .   .   
    Flight                 2    | .   2   .   .   .   
  Utility                  20   | 1   4   3   9   3   
    Device                 7    | .   2   .   3   2   
    Storage                1    | 1   .   .   .   .   
    Processor              7    | .   1   1   5   .   
    Hackware               .    | .   .   .   .   .   
    Protection             5    | .   1   2   1   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   19   | 2   5   1   11  .   
    Energy Gun             6    | 2   3   1   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          6    | .   2   .   4   .   
    Ballistic Cannon       3    | .   .   .   3   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          4    | .   .   .   4   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  3    | .   1   .   2   .   
Parts Lost                 27   | .   5   3   9   10  
  Power                    5    | .   1   1   2   1   
  Propulsion               9    | .   2   1   4   2   
  Utility                  8    | .   .   1   1   6   
  Weapon                   5    | .   2   .   2   1   
  Highest Loss Streak      10   | .   3   2   4   10  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     86   | .   79  53  92  89  
  Engine                   8    | .   6   7   9   7   
  Leg                      10   | .   .   .   16  18  
  Wheel                    2    | .   2   .   3   .   
  Hover                    7    | .   22  6   1   .   
  Flight                   1    | .   1   16  .   .   
  Device                   3    | .   4   1   3   6   
  Storage                  3    | .   12  .   .   .   
  Processor                22   | .   1   5   32  24  
  Protection               4    | .   .   8   5   14  
  Energy Gun               7    | .   25  5   .   .   
  Ballistic Gun            3    | .   .   5   5   .   
  Ballistic Cannon         6    | .   .   .   9   18  
  Impact Weapon            4    | .   .   .   6   .   
Naked Turns                1    | .   .   .   .   1   
Heaviest Build             30   | 9   14  6   21  30  
  Greatest Support         35   | 26  26  12  26  35  
  Greatest Overweight (x)  5    | .   3   .   5   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   5   5   5   
  Average Capacity         5    | 6   7   5   5   5   
  Most Carried             8    | .   8   5   5   5   
  Average Carried          5    | .   6   4   4   5   
  Final Capacity           8    | 8   5   5   5   5   
  Final Carried            5    | .   5   3   5   5   

 Class Distribution 
--------------------
 98% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Storage
 Mutant | -8/Materials

 Resources                      | -11  -10  -9   -9   -8   
-----------                Run  | Yrd  Mat  Mat  Sto  Mat  
Matter Collected           1198 | 240  290  .    664  4    
  Remotely                 .    | .    .    .    .    .    
Salvage Created            1870 | .    413  .    1346 111  
  Parts                    78   | .    21   .    50   7    
Haulers Intercepted        7    | .    1    .    6    .    
Recyclers Shooed           1    | .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Combat Hostiles Destroyed  31   | .   9   .   19  3   
  Melee                    8    | .   1   .   7   .   
  Guns                     15   | .   7   .   8   .   
  Cannons                  5    | .   .   .   2   3   
Classes Destroyed          9    | .   5   .   3   1   
  Worker                   4    | .   1   .   3   .   
  Hauler                   7    | .   1   .   6   .   
  Recycler                 4    | .   .   .   4   .   
  Operator                 2    | .   .   .   2   .   
  Watcher                  3    | .   1   .   2   .   
  Swarmer                  7    | .   3   .   4   .   
  Grunt                    12   | .   6   .   5   1   
  Sentry                   11   | .   .   .   10  1   
  Hunter                   1    | .   .   .   .   1   
Best Kill Streak           3    | .   2   .   3   3   
  Combat Bots Only         3    | .   2   .   3   3   
Max Kills in Single Turn   1    | .   1   .   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    1    | .   1   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Mat  Sto  Mat  
Hostile Shots Fired        354  | .    73   55   144  82   
  Missed                   123  | .    15   31   49   28   
Damage Taken               3264 | .    633  233  1316 1082 
  Core                     561  | .    119  97   262  83   
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  30   | .    .    4    26   .    
Core Remaining (%)         54   | 100  52   .    10   .    
Volleys Fired              145  | .    60   .    73   12   
  Largest                  2    | .    2    .    2    2    
  Hottest                  115  | .    115  .    78   78   
Shots Fired                218  | .    102  .    95   21   
  Gun                      160  | .    102  .    58   .    
  Cannon                   58   | .    .    .    37   21   
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  116  | .    .    .    95   21   
  Thermal                  102  | .    102  .    .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         40   | .    10   .    26   40   
  Robot Miss Streak        4    | .    4    .    2    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           204  | .    65   .    123  16   
  Core Hits                61   | .    20   .    34   7    
  Critical Kills           1    | .    .    .    1    .    
  Critical Parts Destroyed 7    | .    .    .    7    .    
  Critical Strikes         12   | .    2    .    10   .    
    Burn                   2    | .    2    .    .    .    
    Blast                  1    | .    .    .    1    .    
    Smash                  9    | .    .    .    9    .    
Melee Attacks              57   | .    .    .    57   .    
  Impact                   57   | .    .    .    57   .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            11   | .    .    .    11   .    
    Combat Hostiles        1    | .    .    .    1    .    
  Follow-up Attacks        2    | .    .    .    2    .    
Damage Inflicted           4259 | .    855  .    3112 292  
  Guns                     1566 | .    846  .    720  .    
  Cannons                  877  | .    .    .    585  292  
  Explosions               .    | .    .    .    .    .    
  Melee                    1807 | .    .    .    1807 .    
  Ramming                  9    | .    9    .    .    .    
  Kinetic                  1597 | .    .    .    1305 292  
  Thermal                  846  | .    846  .    .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   1807 | .    .    .    1807 .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            610  | .    .    .    610  .    
  Projectiles              28   | .    .    .    28   .    
  Explosions               .    | .    .    .    .    .    
  Melee                    582  | .    .    .    582  .    
Knockbacks                 8    | .    .    .    5    3    
  Impact                   4    | .    .    .    4    .    
  Kinetic                  2    | .    .    .    .    2    
  Secondary                2    | .    .    .    1    1    
Self-Inflicted Damage      4    | .    4    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   5    | .    5    .    .    .    
Targets Rammed             6    | .    5    .    1    .    
  Kicked                   1    | .    .    .    1    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        370  | .    370  .    78   273  
  Average Temperature      102  | .    120  .    31   101  
  Received Heat Transfer   963  | .    213  27   438  285  
  Effects                  2    | .    2    .    .    .    
    Energy Bleed           1    | .    1    .    .    .    
    Short Circuit          1    | .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              15   | .    .    .    15   .    
  Impact Corruptions       26   | .    .    .    26   .    
Robots Melted              1    | .    1    .    .    .    
  Combat Hostiles          1    | .    1    .    .    .    
  Parts Melted             3    | .    3    .    .    .    
  Heat Transferred         2421 | .    2421 .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Peak Influence             416  | .   218 219 416 265 
  Initial                  113  | .   .   37  92  113 
  Average                  218  | .   66  110 308 145 
Maximum Alert Level        2    | .   1   1   2   1   
  Low Security (%)         41   | 100 95  87  7   81  
  Level 1                  52   | .   4   12  81  18  
  Level 2                  6    | .   .   .   10  .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          10   | .   3   2   2   3   
  Investigation            2    | .   2   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            8    | .   1   2   2   3   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Sto Mat 
Distress Signals           6    | .   .   .   4   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              85   | .   20  19  28  18  
  Peak Tracking Total      15   | .   4   15  4   11  
  Tactical Retreats        7    | .   .   4   2   1   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Sto Mat 
Machines Disabled          4    | .   1   .   3   .   
  Max in Single Turn       1    | .   1   .   1   .   
  Garrison Access          1    | .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Sto Mat 
Machines Accessed          19   | .   8   3   8   .   
  Terminals                16   | .   6   3   7   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   
Total Hacks                54   | .   29  9   16  .   
  Successful               32   | .   17  4   11  .   
  Failed                   22   | .   12  5   5   .   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   38   | .   23  9   6   .   
  Terminals                48   | .   24  9   15  .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          5    | .   5   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   
Terminal Hacks             9    | .   4   .   5   .   
  Robot Analysis           2    | .   1   .   1   .   
  Open Door                2    | .   .   .   2   .   
  Terminal Index           1    | .   1   .   .   .   
  Alert Level              1    | .   1   .   .   .   
  Dispatch Records         2    | .   .   .   2   .   
  Recall Investigation     1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   
  Report Inventory         2    | .   2   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   
  Seal Access              1    | .   .   .   1   .   
Unauthorized Hacks         20   | .   11  4   5   .   
  Terminals                18   | .   9   4   5   .   
    Track                  5    | .   3   2   .   .   
    Botnet                 13   | .   6   2   5   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   
    Reject                 2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         12   | .   5   3   4   .   
  Full Trace Events        8    | .   4   3   1   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Sto Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Sto Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               2    | .   .   .   2   .   
  ROAM                     1    | .   .   .   1   .   
  EXPLORE                  1    | .   .   .   1   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Robot Analysis Total       2    | .   1   .   1   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             6    | .   .   .   6   .   
  Drone Recoveries         3    | .   .   .   3   .   

 Exploration                    | -11  -10  -9   -9   -8   
-------------              Run  | Yrd  Mat  Mat  Sto  Mat  
Turns Passed               3457 | 40   1023 113  2112 169  
Spaces Moved               2758 | 38   955  252  1414 99   
  Core                     83   | 1    7    .    75   .    
  Treads                   .    | .    .    .    .    .    
  Legs                     1157 | .    .    .    1058 99   
  Wheels                   292  | 37   66   .    189  .    
  Hover                    890  | .    741  57   92   .    
  Flight                   336  | .    141  195  .    .    
  Fastest Speed            37   | 50   37   37   50   120  
  Average Speed            91   | 87   72   41   111  129  
  Slowest Speed            300  | 90   200  56   300  190  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            2    | .    2    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       47   | 3    90   30   96   20   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    .    1    .    
  Known Exits Taken        1    | .    .    1    .    .    
  Unknown Exits Taken      3    | 1    1    .    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 1    | .    .    .    1    .    
Terrain Destroyed          3    | .    .    .    2    1    
  Melee                    1    | .    .    .    1    .    
  Projectile               2    | .    .    .    1    1    
  AOE                      .    | .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   
---------                  Run  | Yrd  Mat  Mat  Sto  Mat  
Total                      3366 | 42   1181 259  1767 117  
  Wait                     281  | .    124  .    156  1    
  Move                     2750 | 37   950  251  1413 99   
  Hop                      2    | .    2    .    .    .    
  Pick Up                  21   | .    7    .    14   .    
  Fast Attach              48   | 5    13   4    23   3    
  Attach                   10   | .    4    2    4    .    
  Detach                   10   | .    5    .    5    .    
  Swap                     4    | .    1    .    3    .    
  Drop                     35   | .    10   2    21   2    
  Fire                     145  | .    60   .    73   12   
  Melee                    54   | .    .    .    54   .    
  Ram                      5    | .    5    .    .    .    
  Kick                     1    | .    .    .    1    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 2 exits: *Sto x2)
-9/Storage
-8/Materials

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 16)
   41 | -11/Scrapyard | Entered Materials
  193 | -10/Materials | Discovered new exit (range 7)
  304 | -10/Materials | Build established: Mutant
  592 | -10/Materials | Discovered new exit (range 15)
  999 | -10/Materials | Lost 3 parts (2n1w)
 1058 | -10/Materials | Discovered new exit (range 12)
 1064 | -10/Materials | Entered another Materials area
 1064 | -9/Materials  | Evolved 2 slots: Utility x2
 1083 | -9/Materials  | Discovered new exit (range 15)
 1142 | -9/Materials  | Discovered new exit (range 13)
 1176 | -9/Materials  | Identified exit to Storage
 1177 | -9/Materials  | Entered Storage
 2242 | -9/Storage    | Core integrity fell below 50%
 2301 | -9/Storage    | Lost 4 parts (1p1n1u1w)
 2512 | -9/Storage    | Core integrity fell below 20%
 2745 | -9/Storage    | Discovered new exit (range 15)
 2761 | -9/Storage    | Learned location of Armory (-3)
 3289 | -9/Storage    | Entered Materials
 3289 | -8/Materials  | Evolved 2 slots: Utility x2
 3458 | -8/Materials  | Self-destructed

 Last Messages 
---------------
03450_ W-25 Informer destroyed.
03450_ Imp. Aluminum Leg destroyed.
03450_ Penetrated by Slug.
03450_ R-06 Scavenger collects Wheel.
03450_ K-01 Serf collects debris.
03450_ Imp. Targeting Computer destroyed.
03452_ H-61 Shepherd calls for reinforcements.
03452_ ALERT: Hostile activity reported, dispatching reinforcements to
  area.
03452_ Imp. Aluminum Leg destroyed.
03453_ K-01 Serf collects debris.
03453_ R-06 Scavenger collects Structural Scanner.
03453_ K-01 Serf collects debris.
03454_ Hrd. Light Armor Plating destroyed.
03456_ K-01 Serf collects debris.
03456_ Reaction Control System destroyed.
03456_ Hrd. Medium Armor Plating destroyed.
03457_ K-01 Serf collects debris.
03457_ Penetrated by Slug.
03457_ Dropped Imp. Light Cannon.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ??????????#                    ka          ??????? |
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| ??????????#         ;      ;=% #???????##????????? |
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| ??????????          g      g                 #???? |
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| ????????????????????????#  """ ###########   #     |
| ????????????????????????#[ """ +             ##### |
| ????????????????????????#  """ ###########       ^ |
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| ???????????????????????????????????????##########? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             375
Propulsion Shielding       33
Evasion (%)                62
Targeting Accuracy         18

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ConstructHeavyRipper
  Manual?         0
Play Time         00:36:16
  Cumulative      36.0 hours
  Start           2024.04.10 @ 21:56:43
  End             2024.04.10 @ 22:31:19
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          42
  Rogue           36
  Adventurer      6
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          36
Achievement%      29
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5091accf-9587-4168-bcfb-a10cad1d3c96