Cogmind - Beta 13 --- EXPLORER MODE // 2024.05.04 @ 12:27:24

Player: Soimafreak

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (6)        1200
Robots Destroyed (83)      415
Value Destroyed (3447)     3447
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 7582

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/1000
Matter                     290/300
Energy                     100/100
System Corruption          11%
Temperature                Cool (27)
Movement                   Walking (260) Ox2
Location                   -5/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (5) ---
        Armored Leg
>               --- UTILITY (7) ------
  High-capacity Storage Unit
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (20) ---
        Armored Medium Treads
        Armored Leg

 Peak State 
------------
>               --- POWER ------------
          Light Deuterium Engine
          Light Angular Momentum Engine
>               --- PROPULSION -------
        Armored Treads
       Improved Medium Treads
       Improved Medium Treads
        Armored Medium Treads
        Armored Medium Treads
>               --- UTILITY ----------
       Improved Heat Sink
       Advanced Heat Sink
         Medium Storage Unit
  High-capacity Storage Unit
                Recoil Nullifier
       Hardened Light Armor Plating
       Improved Medium Armor Plating
>               --- WEAPON -----------
                Variable Charge Gun
       Advanced Plasma Cannon
                KE Penetrator
                Antimatter Cannon
>               --- INVENTORY --------
          Light Angular Momentum Engine
                Neutrino Core
        Armored Treads
        Armored Treads
          Heavy Laser
                Wave Gun
                EM Pulse Cannon
                Disruptor Cannon
                Flak Gun
       Improved Proton Missile Launcher
[Rating: 83]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Processor                Melee Analysis Suite
  Protection               Hardened Light Armor Plating
Weapon                     EM Pulse Cannon
  Energy Gun               Heavy Laser
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Antimatter Cannon
  Launcher                 Improved Proton Missile Launcher
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac 
Slots Evolved              11   | .   1   2   2   2   2   2   
  Power                    1    | .   .   1   .   .   .   .   
  Propulsion               3    | .   .   .   .   1   1   1   
  Utility                  5    | .   1   1   2   .   .   1   
  Weapon                   2    | .   .   .   .   1   1   .   
Parts Attached             76   | 7   4   12  5   12  3   33  
  Power                    9    | 1   1   2   .   1   .   4   
    Engine                 7    | 1   1   2   .   .   .   3   
    Core                   2    | .   .   .   .   1   .   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               17   | 2   .   1   .   4   1   9   
    Treads                 12   | .   .   .   .   3   1   8   
    Leg                    5    | 2   .   1   .   1   .   1   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  14   | 2   1   2   2   2   .   5   
    Device                 4    | .   .   1   .   .   .   3   
    Storage                2    | 1   .   .   1   .   .   .   
    Processor              3    | 1   .   .   .   1   .   1   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             5    | .   1   1   1   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   36   | 2   2   7   3   5   2   15  
    Energy Gun             11   | 1   2   1   1   .   1   5   
    Energy Cannon          6    | .   .   .   1   .   .   5   
    Ballistic Gun          12   | 1   .   5   .   3   .   3   
    Ballistic Cannon       1    | .   .   .   .   .   .   1   
    Launcher               1    | .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   1   1   2   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   1   
Parts Lost                 36   | .   .   1   .   3   .   32  
  Power                    8    | .   .   1   .   1   .   6   
  Propulsion               7    | .   .   .   .   .   .   7   
  Utility                  10   | .   .   .   .   2   .   8   
  Weapon                   11   | .   .   .   .   .   .   11  
  Highest Loss Streak      27   | .   .   1   .   2   .   27  
  To Critical Strikes      1    | .   .   .   .   .   .   1   
Average Slot Usage (%)     95   | .   99  94  97  95  96  93  
  Engine                   10   | .   12  19  16  11  6   8   
  Core                     1    | .   .   .   .   .   6   .   
  Treads                   16   | .   .   .   .   19  23  25  
  Leg                      5    | .   25  19  16  1   .   .   
  Device                   7    | .   .   3   8   7   6   10  
  Storage                  12   | .   12  10  15  14  12  10  
  Processor                5    | .   12  5   .   2   6   7   
  Protection               12   | .   12  17  23  16  12  5   
  Energy Gun               4    | .   11  5   1   1   3   6   
  Energy Cannon            5    | .   .   .   1   7   6   7   
  Ballistic Gun            9    | .   12  13  10  10  12  4   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             106  | 15  18  37  83  86  85  106 
  Greatest Support         134  | 20  20  20  20  60  80  134 
  Greatest Overweight (x)  19   | .   .   3   4   2   1   19  
  Average Overweight (x)   .    | .   .   .   2   1   1   .   
Largest Inventory Capacity 20   | 10  10  10  20  20  20  20  
  Average Capacity         18   | 7   10  10  19  20  20  20  
  Most Carried             11   | 5   4   7   6   7   7   11  
  Average Carried          5    | 1   2   3   5   5   5   6   
  Final Capacity           20   | 10  10  10  20  20  20  20  
  Final Carried            7    | 2   3   5   6   4   7   2   

 Class Distribution 
--------------------
 35% | Hacker-Mutant
 35% | Hacker-Tank
 19% | Scavenger-Gunner
  4% | Scavenger-Tank
  3% | Hacker-Gunner

 Dominant Class 
----------------
    Hacker-Mutant | -10/Materials
    Hacker-Mutant | -9/Materials
    Hacker-Mutant | -8/Materials
      Hacker-Tank | -7/Factory
      Hacker-Tank | -6/Factory
 Scavenger-Gunner | -5/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   -5   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  
Matter Collected           1996 | 204  94   258  132  264  154  890  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            3944 | .    111  287  249  604  245  2448 
  Parts                    187  | .    10   16   16   32   10   103  
Haulers Intercepted        1    | .    .    .    .    .    .    1    
Recyclers Shooed           .    | .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac 
Combat Hostiles Destroyed  62   | .   2   6   6   11  3   34  
  Guns                     34   | .   2   6   6   4   3   13  
  Cannons                  20   | .   .   .   .   4   .   16  
  AOE                      6    | .   .   .   .   3   .   3   
Classes Destroyed          16   | .   2   1   2   3   1   7   
  Worker                   4    | .   .   .   .   .   .   4   
  Builder                  3    | .   .   .   .   2   .   1   
  Hauler                   1    | .   .   .   .   .   .   1   
  Recycler                 1    | .   .   .   .   .   .   1   
  Mechanic                 1    | .   .   .   .   1   .   .   
  Operator                 3    | .   .   .   .   .   1   2   
  Watcher                  8    | .   1   2   .   1   1   3   
  Swarmer                  7    | .   .   .   2   3   .   2   
  Grunt                    31   | .   2   5   1   6   .   17  
  Brawler                  1    | .   .   .   .   .   .   1   
  Duelist                  1    | .   .   1   .   .   .   .   
  Sentry                   6    | .   .   .   3   1   1   1   
  Specialist               2    | .   .   .   .   .   .   2   
  Hunter                   6    | .   .   .   .   .   .   6   
  Programmer               7    | .   .   .   .   1   2   4   
  Heavy                    1    | .   .   .   .   .   .   1   
Best Kill Streak           9    | .   2   2   2   4   1   9   
  Combat Bots Only         7    | .   2   2   2   3   1   7   
Max Kills in Single Turn   3    | .   1   1   2   2   1   3   
  Gunslinging              1    | .   .   .   1   .   .   .   
  Exploded                 2    | .   .   .   .   2   .   1   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  
Hostile Shots Fired        757  | .    5    63   32   80   60   517  
  Missed                   197  | .    2    12   9    19   25   130  
Damage Taken               6851 | .    30   498  188  629  216  5290 
  Core                     1238 | .    .    133  33   53   19   1000 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Redirected to Shielding  50   | .    2    15   6    17   7    3    
  Ignored by Resistances   4092 | .    19   303  121  381  146  3122 
  Regen/Repaired (Parts)   45   | .    .    45   .    .    .    .    
Core Remaining (%)         91   | 100  100  66   94   92   97   .    
Volleys Fired              170  | .    8    29   14   33   14   72   
  Largest                  4    | .    2    2    2    3    4    4    
  Hottest                  294  | .    85   88   46   126  178  294  
Shots Fired                481  | .    16   52   28   68   50   267  
  Gun                      315  | .    16   52   28   44   36   139  
  Cannon                   159  | .    .    .    .    24   14   121  
  Launcher                 7    | .    .    .    .    .    .    7    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  237  | .    8    38   28   37   28   98   
  Thermal                  163  | .    8    14   .    7    8    126  
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          81   | .    .    .    .    24   14   43   
  Robot Hit Streak         56   | .    13   18   26   56   12   35   
  Robot Miss Streak        2    | .    1    2    1    1    2    2    
  Penetration Max          1    | .    .    .    .    .    .    1    
  Secondary Targets        1    | .    .    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    
Shots Hit Robots           373  | .    13   41   27   61   33   198  
  Core Hits                176  | .    7    13   10   23   12   111  
  Critical Kills           2    | .    .    .    .    .    .    2    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         7    | .    .    .    .    .    1    6    
    Burn                   2    | .    .    .    .    .    .    2    
    Meltdown               1    | .    .    .    .    .    .    1    
    Destroy                1    | .    .    .    .    .    .    1    
    Corrupt                3    | .    .    .    .    .    1    2    
Melee Attacks              20   | .    .    .    10   .    10   .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 20   | .    .    .    10   .    10   .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           8823 | .    147  611  394  1376 555  5740 
  Guns                     4583 | .    147  611  394  592  408  2431 
  Cannons                  3390 | .    .    .    .    536  147  2707 
  Explosions               850  | .    .    .    .    248  .    602  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  3420 | .    60   454  394  494  328  1690 
  Thermal                  3683 | .    87   157  .    346  80   3013 
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          1720 | .    .    .    .    536  147  1037 
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         11   | .    .    .    .    1    3    11   
  Average Corruption       2    | .    .    .    .    1    2    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  34   | .    .    .    .    2    12   20   
    Message Errors         13   | .    .    .    .    1    5    7    
    Matter Fused           5    | .    .    .    .    .    2    3    
    Heat Flow Errors       2    | .    .    .    .    1    1    .    
    Energy Discharges      4    | .    .    .    .    .    1    3    
    Parts Fused            1    | .    .    .    .    .    .    1    
    Data Loss (minor)      4    | .    .    .    .    .    2    2    
    Misfires               2    | .    .    .    .    .    .    2    
    Alerts                 1    | .    .    .    .    .    1    .    
    Weapon Failures        2    | .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            285  | .    .    .    .    114  9    162  
  Projectiles              175  | .    .    .    .    34   9    132  
  Explosions               110  | .    .    .    .    80   .    30   
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 7    | .    .    .    .    .    .    7    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  7    | .    .    .    .    .    .    7    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      136  | .    .    .    .    47   .    89   
  Shots                    10   | .    .    .    .    2    .    8    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        781  | .    92   443  13   509  339  781  
  Average Temperature      159  | .    37   145  6    177  122  188  
  Received Heat Transfer   1545 | .    27   267  81   285  66   819  
  Effects                  33   | .    .    3    .    9    .    21   
    Shutdowns              13   | .    .    2    .    4    .    7    
    Energy Bleed           3    | .    .    .    .    1    .    2    
    Interference           7    | .    .    .    .    3    .    4    
    Matter Decay           3    | .    .    .    .    .    .    3    
    Short Circuit          4    | .    .    1    .    1    .    2    
    Damage (major)         3    | .    .    .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    1    
  Parts Fried              10   | .    .    .    .    5    .    5    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    1    
  Parts Melted             13   | .    .    1    .    1    .    11   
  Heat Transferred         6063 | .    211  444  .    422  148  4838 
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      6    | .    .    .    .    2    .    4    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac 
Peak Influence             353  | .   87  140 199 187 117 353 
  Initial                  67   | .   .   25  7   .   67  .   
  Average                  89   | .   58  50  100 111 65  111 
Maximum Alert Level        1    | .   .   .   .   .   .   1   
  Low Security (%)         93   | 100 100 100 100 100 100 79  
  Level 1                  6    | .   .   .   .   .   .   20  
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          16   | .   .   .   .   4   1   11  
  Investigation            3    | .   .   .   .   1   .   2   
  Extermination            3    | .   .   .   .   .   1   2   
  Reinforcement            6    | .   .   .   .   .   .   6   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   3   .   1   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac 
Distress Signals           2    | .   .   1   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              89   | .   4   10  6   13  5   51  
  Peak Tracking Total      8    | .   2   5   2   4   1   8   
  Tactical Retreats        1    | .   .   .   .   1   .   .   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac 
Traps Triggered            4    | .   1   .   .   1   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   2   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Fac 
Machines Disabled          3    | .   .   .   .   .   .   3   
  Max in Single Turn       1    | .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac 
Machines Accessed          1    | .   .   1   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                4    | .   .   4   .   .   .   .   
  Successful               3    | .   .   3   .   .   .   .   
  Failed                   1    | .   .   1   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   4   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   3   .   .   .   .   
  Scan Component           1    | .   .   1   .   .   .   .   
  Repair                   1    | .   .   1   .   .   .   .   
  Refit                    1    | .   .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   1   1   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         1    | .   .   1   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   .   .   
  Time                     32   | .   .   32  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  
------------               Run  | Yrd Mat Mat Mat Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   4   .   .   
  Programmers              4    | .   .   .   .   4   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  
Turns Passed               4527 | 60   221  542  580  715  950  1459 
Spaces Moved               1771 | 41   158  227  157  226  339  623  
  Core                     11   | 7    .    .    .    .    .    4    
  Treads                   1168 | .    .    .    .    211  339  618  
  Legs                     592  | 34   158  227  157  15   .    1    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  190  250  250  166  
  Average Speed            206  | 108  120  186  320  250  250  174  
  Slowest Speed            1000 | 120  120  330  400  260  250  1000 
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       17   | 3    33   22   17   9    12   23   
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        6    | 1    1    1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 8    | .    .    .    8    .    .    .    
Terrain Destroyed          56   | .    .    .    8    14   .    34   
  Melee                    8    | .    .    .    8    .    .    .    
  Projectile               19   | .    .    .    .    .    .    19   
  AOE                      29   | .    .    .    .    14   .    15   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac 
Total                      2252 | 56  175 297 191 319 391 823 
  Wait                     136  | .   .   14  1   38  19  64  
  Move                     1765 | 40  157 226 156 225 338 623 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  64   | 9   5   12  4   7   5   22  
  Fast Attach              .    | .   .   .   .   .   .   .   
  Attach                   47   | 7   3   7   2   6   2   20  
  Detach                   .    | .   .   .   .   .   .   .   
  Swap                     29   | .   1   5   3   6   1   13  
  Drop                     19   | .   1   4   1   4   .   9   
  Fire                     170  | .   8   29  14  33  14  72  
  Melee                    20   | .   .   .   10  .   10  .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            2    | .   .   .   .   .   2   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-5/Factory

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Identified exit to Materials
   11 | -11/Scrapyard | Discovered exit to Materials (range 16)
   61 | -11/Scrapyard | Entered Materials
   61 | -10/Materials | Evolved 1 slot: Utility x1
  199 | -10/Materials | Identified exit to Mines
  199 | -10/Materials | Discovered exit to Mines (range 10)
  270 | -10/Materials | Identified exit to Materials
  270 | -10/Materials | Discovered exit to Materials (range 11)
  282 | -10/Materials | Entered another Materials area
  282 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  301 | -9/Materials  | Build established: Hacker-Mutant
  589 | -9/Materials  | Repaired Particle Gun?
  769 | -9/Materials  | Identified exit to Materials
  769 | -9/Materials  | Discovered exit to Materials (range 15)
  824 | -9/Materials  | Entered another Materials area
  824 | -8/Materials  | Evolved 2 slots: Utility x2
 1384 | -8/Materials  | Identified exit to Factory
 1384 | -8/Materials  | Discovered exit to Factory (range 6)
 1404 | -8/Materials  | Entered Factory
 1404 | -7/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 1816 | -7/Factory    | Garrison activated, responded to threat
 2081 | -7/Factory    | Identified exit to Factory
 2081 | -7/Factory    | Discovered exit to Factory (range 16)
 2119 | -7/Factory    | Entered another Factory area
 2119 | -6/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 2194 | -6/Factory    | Build established: Hacker-Tank
 3019 | -6/Factory    | Identified exit to Factory
 3019 | -6/Factory    | Discovered exit to Factory (range 16)
 3069 | -6/Factory    | Entered another Factory area
 3069 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3500 | -5/Factory    | Build established: Scavenger-Gunner
 3779 | -5/Factory    | Spotted B-75 Beast
 3990 | -5/Factory    | Cargo convoy interrupted
 3990 | -5/Factory    | Garrison activated, responded to threat
 4417 | -5/Factory    | System corruption reached 10%
 4456 | -5/Factory    | Destroyed 7 combat bots
 4502 | -5/Factory    | Core integrity fell below 50%
 4512 | -5/Factory    | Core integrity fell below 20%
 4528 | -5/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
04508_ R-10 Processor collects Corrupted Flexi-carbon Leg.
04509_ K-01 Serf collects debris.
04510_ Knocked back.
04511_ Penetrated by Slug.
04511_ Med. Storage Unit destroyed.
04511_ Penetrated by Slug. <x2>
04513_ R-10 Processor collects Corrupted Minigun.
04514_ System corrupted: Component data lost.
04514_ K-01 Serf collects debris.
04514_ Knocked back.
04517_ K-01 Serf collects debris.
04517_ M-13 Machinist repairs H-71 Marshal.
04519_ Slug penetrates Wall. <x2>
04521_ K-01 Serf collects debris.
04522_ Acquired Arm. Leg.
04523_ R-10 Processor collects Unknown Processor.
04524_ K-01 Serf collects debris.
04524_ Penetrated by Slug. <x3>
04527_ Acquired Arm. Leg.
04528_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           73
Energy Generation          32
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             375
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Power Shielding            33
Evasion (%)                55
Targeting Accuracy         5
Melee Accuracy             5
Target Analysis            5
Recoil Reduction           11
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GaussUltimateWell
  Manual?         0
Play Time         00:48:13
  Cumulative      21.6 hours
  Start           2024.05.04 @ 11:37:13
  End             2024.05.04 @ 12:27:24
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          11
  Rogue           0
  Adventurer      0
  Explorer        11
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          27
Achievement%      18
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              36/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 340dc02f-fac5-44df-9bf8-e0e905b73d3a