Cogmind - Beta 13 --- EXPLORER MODE // 2024.05.04 @ 12:27:24 Player: Soimafreak Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (83) 415 Value Destroyed (3447) 3447 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7582 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 290/300 Energy 100/100 System Corruption 11% Temperature Cool (27) Movement Walking (260) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Armored Leg > --- UTILITY (7) ------ High-capacity Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Armored Medium Treads Armored Leg Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Improved Medium Treads Improved Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Medium Storage Unit High-capacity Storage Unit Recoil Nullifier Hardened Light Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Variable Charge Gun Advanced Plasma Cannon KE Penetrator Antimatter Cannon > --- INVENTORY -------- Light Angular Momentum Engine Neutrino Core Armored Treads Armored Treads Heavy Laser Wave Gun EM Pulse Cannon Disruptor Cannon Flak Gun Improved Proton Missile Launcher [Rating: 83] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Melee Analysis Suite Protection Hardened Light Armor Plating Weapon EM Pulse Cannon Energy Gun Heavy Laser Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Antimatter Cannon Launcher Improved Proton Missile Launcher Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 11 | . 1 2 2 2 2 2 Power 1 | . . 1 . . . . Propulsion 3 | . . . . 1 1 1 Utility 5 | . 1 1 2 . . 1 Weapon 2 | . . . . 1 1 . Parts Attached 76 | 7 4 12 5 12 3 33 Power 9 | 1 1 2 . 1 . 4 Engine 7 | 1 1 2 . . . 3 Core 2 | . . . . 1 . 1 Reactor . | . . . . . . . Propulsion 17 | 2 . 1 . 4 1 9 Treads 12 | . . . . 3 1 8 Leg 5 | 2 . 1 . 1 . 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 14 | 2 1 2 2 2 . 5 Device 4 | . . 1 . . . 3 Storage 2 | 1 . . 1 . . . Processor 3 | 1 . . . 1 . 1 Hackware . | . . . . . . . Protection 5 | . 1 1 1 1 . 1 Artifact . | . . . . . . . Weapon 36 | 2 2 7 3 5 2 15 Energy Gun 11 | 1 2 1 1 . 1 5 Energy Cannon 6 | . . . 1 . . 5 Ballistic Gun 12 | 1 . 5 . 3 . 3 Ballistic Cannon 1 | . . . . . . 1 Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 5 | . . 1 1 2 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 36 | . . 1 . 3 . 32 Power 8 | . . 1 . 1 . 6 Propulsion 7 | . . . . . . 7 Utility 10 | . . . . 2 . 8 Weapon 11 | . . . . . . 11 Highest Loss Streak 27 | . . 1 . 2 . 27 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 95 | . 99 94 97 95 96 93 Engine 10 | . 12 19 16 11 6 8 Core 1 | . . . . . 6 . Treads 16 | . . . . 19 23 25 Leg 5 | . 25 19 16 1 . . Device 7 | . . 3 8 7 6 10 Storage 12 | . 12 10 15 14 12 10 Processor 5 | . 12 5 . 2 6 7 Protection 12 | . 12 17 23 16 12 5 Energy Gun 4 | . 11 5 1 1 3 6 Energy Cannon 5 | . . . 1 7 6 7 Ballistic Gun 9 | . 12 13 10 10 12 4 Naked Turns . | . . . . . . . Heaviest Build 106 | 15 18 37 83 86 85 106 Greatest Support 134 | 20 20 20 20 60 80 134 Greatest Overweight (x) 19 | . . 3 4 2 1 19 Average Overweight (x) . | . . . 2 1 1 . Largest Inventory Capacity 20 | 10 10 10 20 20 20 20 Average Capacity 18 | 7 10 10 19 20 20 20 Most Carried 11 | 5 4 7 6 7 7 11 Average Carried 5 | 1 2 3 5 5 5 6 Final Capacity 20 | 10 10 10 20 20 20 20 Final Carried 7 | 2 3 5 6 4 7 2 Class Distribution -------------------- 35% | Hacker-Mutant 35% | Hacker-Tank 19% | Scavenger-Gunner 4% | Scavenger-Tank 3% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Tank | -7/Factory Hacker-Tank | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 1996 | 204 94 258 132 264 154 890 Remotely . | . . . . . . . Salvage Created 3944 | . 111 287 249 604 245 2448 Parts 187 | . 10 16 16 32 10 103 Haulers Intercepted 1 | . . . . . . 1 Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 62 | . 2 6 6 11 3 34 Guns 34 | . 2 6 6 4 3 13 Cannons 20 | . . . . 4 . 16 AOE 6 | . . . . 3 . 3 Classes Destroyed 16 | . 2 1 2 3 1 7 Worker 4 | . . . . . . 4 Builder 3 | . . . . 2 . 1 Hauler 1 | . . . . . . 1 Recycler 1 | . . . . . . 1 Mechanic 1 | . . . . 1 . . Operator 3 | . . . . . 1 2 Watcher 8 | . 1 2 . 1 1 3 Swarmer 7 | . . . 2 3 . 2 Grunt 31 | . 2 5 1 6 . 17 Brawler 1 | . . . . . . 1 Duelist 1 | . . 1 . . . . Sentry 6 | . . . 3 1 1 1 Specialist 2 | . . . . . . 2 Hunter 6 | . . . . . . 6 Programmer 7 | . . . . 1 2 4 Heavy 1 | . . . . . . 1 Best Kill Streak 9 | . 2 2 2 4 1 9 Combat Bots Only 7 | . 2 2 2 3 1 7 Max Kills in Single Turn 3 | . 1 1 2 2 1 3 Gunslinging 1 | . . . 1 . . . Exploded 2 | . . . . 2 . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 757 | . 5 63 32 80 60 517 Missed 197 | . 2 12 9 19 25 130 Damage Taken 6851 | . 30 498 188 629 216 5290 Core 1238 | . . 133 33 53 19 1000 Absorbed by Shields . | . . . . . . . Redirected to Shielding 50 | . 2 15 6 17 7 3 Ignored by Resistances 4092 | . 19 303 121 381 146 3122 Regen/Repaired (Parts) 45 | . . 45 . . . . Core Remaining (%) 91 | 100 100 66 94 92 97 . Volleys Fired 170 | . 8 29 14 33 14 72 Largest 4 | . 2 2 2 3 4 4 Hottest 294 | . 85 88 46 126 178 294 Shots Fired 481 | . 16 52 28 68 50 267 Gun 315 | . 16 52 28 44 36 139 Cannon 159 | . . . . 24 14 121 Launcher 7 | . . . . . . 7 Special . | . . . . . . . Kinetic 237 | . 8 38 28 37 28 98 Thermal 163 | . 8 14 . 7 8 126 Explosive . | . . . . . . . Electromagnetic 81 | . . . . 24 14 43 Robot Hit Streak 56 | . 13 18 26 56 12 35 Robot Miss Streak 2 | . 1 2 1 1 2 2 Penetration Max 1 | . . . . . . 1 Secondary Targets 1 | . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 373 | . 13 41 27 61 33 198 Core Hits 176 | . 7 13 10 23 12 111 Critical Kills 2 | . . . . . . 2 Critical Parts Destroyed . | . . . . . . . Critical Strikes 7 | . . . . . 1 6 Burn 2 | . . . . . . 2 Meltdown 1 | . . . . . . 1 Destroy 1 | . . . . . . 1 Corrupt 3 | . . . . . 1 2 Melee Attacks 20 | . . . 10 . 10 . Impact . | . . . . . . . Slashing 20 | . . . 10 . 10 . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8823 | . 147 611 394 1376 555 5740 Guns 4583 | . 147 611 394 592 408 2431 Cannons 3390 | . . . . 536 147 2707 Explosions 850 | . . . . 248 . 602 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 3420 | . 60 454 394 494 328 1690 Thermal 3683 | . 87 157 . 346 80 3013 Explosive . | . . . . . . . Electromagnetic 1720 | . . . . 536 147 1037 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 11 | . . . . 1 3 11 Average Corruption 2 | . . . . 1 2 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 34 | . . . . 2 12 20 Message Errors 13 | . . . . 1 5 7 Matter Fused 5 | . . . . . 2 3 Heat Flow Errors 2 | . . . . 1 1 . Energy Discharges 4 | . . . . . 1 3 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 4 | . . . . . 2 2 Misfires 2 | . . . . . . 2 Alerts 1 | . . . . . 1 . Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 285 | . . . . 114 9 162 Projectiles 175 | . . . . 34 9 132 Explosions 110 | . . . . 80 . 30 Melee . | . . . . . . . Knockbacks 7 | . . . . . . 7 Impact . | . . . . . . . Kinetic 7 | . . . . . . 7 Secondary . | . . . . . . . Self-Inflicted Damage 136 | . . . . 47 . 89 Shots 10 | . . . . 2 . 8 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 781 | . 92 443 13 509 339 781 Average Temperature 159 | . 37 145 6 177 122 188 Received Heat Transfer 1545 | . 27 267 81 285 66 819 Effects 33 | . . 3 . 9 . 21 Shutdowns 13 | . . 2 . 4 . 7 Energy Bleed 3 | . . . . 1 . 2 Interference 7 | . . . . 3 . 4 Matter Decay 3 | . . . . . . 3 Short Circuit 4 | . . 1 . 1 . 2 Damage (major) 3 | . . . . . . 3 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 10 | . . . . 5 . 5 Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 13 | . . 1 . 1 . 11 Heat Transferred 6063 | . 211 444 . 422 148 4838 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 6 | . . . . 2 . 4 Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Peak Influence 353 | . 87 140 199 187 117 353 Initial 67 | . . 25 7 . 67 . Average 89 | . 58 50 100 111 65 111 Maximum Alert Level 1 | . . . . . . 1 Low Security (%) 93 | 100 100 100 100 100 100 79 Level 1 6 | . . . . . . 20 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 16 | . . . . 4 1 11 Investigation 3 | . . . . 1 . 2 Extermination 3 | . . . . . 1 2 Reinforcement 6 | . . . . . . 6 Assault . | . . . . . . . Garrison 4 | . . . . 3 . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 2 | . . 1 . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 89 | . 4 10 6 13 5 51 Peak Tracking Total 8 | . 2 5 2 4 1 8 Tactical Retreats 1 | . . . . 1 . . Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 4 | . 1 . . 1 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . . . . . 2 Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 3 | . . . . . . 3 Max in Single Turn 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 1 | . . 1 . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations 1 | . . 1 . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 4 | . . 4 . . . . Successful 3 | . . 3 . . . . Failed 1 | . . 1 . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations 4 | . . 4 . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . 3 . . . . Scan Component 1 | . . 1 . . . . Repair 1 | . . 1 . . . . Refit 1 | . . 1 . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . . . . 1 1 Used . | . . . . . . . Hacking Detections 1 | . . 1 . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . 1 . . . . Time 32 | . . 32 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . 4 . . Programmers 4 | . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 4527 | 60 221 542 580 715 950 1459 Spaces Moved 1771 | 41 158 227 157 226 339 623 Core 11 | 7 . . . . . 4 Treads 1168 | . . . . 211 339 618 Legs 592 | 34 158 227 157 15 . 1 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 190 250 250 166 Average Speed 206 | 108 120 186 320 250 250 174 Slowest Speed 1000 | 120 120 330 400 260 250 1000 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 17 | 3 33 22 17 9 12 23 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug 8 | . . . 8 . . . Terrain Destroyed 56 | . . . 8 14 . 34 Melee 8 | . . . 8 . . . Projectile 19 | . . . . . . 19 AOE 29 | . . . . 14 . 15 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 2252 | 56 175 297 191 319 391 823 Wait 136 | . . 14 1 38 19 64 Move 1765 | 40 157 226 156 225 338 623 Hop . | . . . . . . . Pick Up 64 | 9 5 12 4 7 5 22 Fast Attach . | . . . . . . . Attach 47 | 7 3 7 2 6 2 20 Detach . | . . . . . . . Swap 29 | . 1 5 3 6 1 13 Drop 19 | . 1 4 1 4 . 9 Fire 170 | . 8 29 14 33 14 72 Melee 20 | . . . 10 . 10 . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 2 | . . . . . 2 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Identified exit to Materials 11 | -11/Scrapyard | Discovered exit to Materials (range 16) 61 | -11/Scrapyard | Entered Materials 61 | -10/Materials | Evolved 1 slot: Utility x1 199 | -10/Materials | Identified exit to Mines 199 | -10/Materials | Discovered exit to Mines (range 10) 270 | -10/Materials | Identified exit to Materials 270 | -10/Materials | Discovered exit to Materials (range 11) 282 | -10/Materials | Entered another Materials area 282 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 301 | -9/Materials | Build established: Hacker-Mutant 589 | -9/Materials | Repaired Particle Gun? 769 | -9/Materials | Identified exit to Materials 769 | -9/Materials | Discovered exit to Materials (range 15) 824 | -9/Materials | Entered another Materials area 824 | -8/Materials | Evolved 2 slots: Utility x2 1384 | -8/Materials | Identified exit to Factory 1384 | -8/Materials | Discovered exit to Factory (range 6) 1404 | -8/Materials | Entered Factory 1404 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1816 | -7/Factory | Garrison activated, responded to threat 2081 | -7/Factory | Identified exit to Factory 2081 | -7/Factory | Discovered exit to Factory (range 16) 2119 | -7/Factory | Entered another Factory area 2119 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2194 | -6/Factory | Build established: Hacker-Tank 3019 | -6/Factory | Identified exit to Factory 3019 | -6/Factory | Discovered exit to Factory (range 16) 3069 | -6/Factory | Entered another Factory area 3069 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3500 | -5/Factory | Build established: Scavenger-Gunner 3779 | -5/Factory | Spotted B-75 Beast 3990 | -5/Factory | Cargo convoy interrupted 3990 | -5/Factory | Garrison activated, responded to threat 4417 | -5/Factory | System corruption reached 10% 4456 | -5/Factory | Destroyed 7 combat bots 4502 | -5/Factory | Core integrity fell below 50% 4512 | -5/Factory | Core integrity fell below 20% 4528 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04508_ R-10 Processor collects Corrupted Flexi-carbon Leg. 04509_ K-01 Serf collects debris. 04510_ Knocked back. 04511_ Penetrated by Slug. 04511_ Med. Storage Unit destroyed. 04511_ Penetrated by Slug. 04513_ R-10 Processor collects Corrupted Minigun. 04514_ System corrupted: Component data lost. 04514_ K-01 Serf collects debris. 04514_ Knocked back. 04517_ K-01 Serf collects debris. 04517_ M-13 Machinist repairs H-71 Marshal. 04519_ Slug penetrates Wall. 04521_ K-01 Serf collects debris. 04522_ Acquired Arm. Leg. 04523_ R-10 Processor collects Unknown Processor. 04524_ K-01 Serf collects debris. 04524_ Penetrated by Slug. 04527_ Acquired Arm. Leg. 04528_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | | | | | ??????????????????????????#################??????? | | ?????????????##??????????# #??????? | | ??????????? ? ?##???????# """ #??????? | | ?????" ???? " ? ??? ?# """ #??????? | | ?????? ??" " # """ ]!?## """ #??????? | | ?###??? ?"G"" # "Y" ]! ## !! #####??? | | ??? ? # " " ## """ !! + +??? | | ####### #/# ## """ !! ## #??? | | # """ ## """ ## #### | | / """ ## ## | | [[[ ! 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"""" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 32 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Melee Accuracy 5 Target Analysis 5 Recoil Reduction 11 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GaussUltimateWell Manual? 0 Play Time 00:48:13 Cumulative 21.6 hours Start 2024.05.04 @ 11:37:13 End 2024.05.04 @ 12:27:24 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 11 Rogue 0 Adventurer 0 Explorer 11 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 27 Achievement% 18 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 340dc02f-fac5-44df-9bf8-e0e905b73d3a