Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.01 @ 18:41:27 Player: Ro3ert Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (67) 335 Value Destroyed (2185) 2185 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 6160 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 135/300 Energy 100/100 System Corruption 0% Temperature Warm (143) Movement Core (500) Ox9 Location -7/Lower Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Large Storage Unit Advanced Visual Processing Unit Signal Interpreter > --- WEAPON (4) ------- Heavy Ion Cannon > --- INVENTORY (15) --- Improved Heat Sink Hardlight Generator Shield Generator Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Light Treads > --- UTILITY ---------- Improved Heat Sink Advanced Visual Processing Unit Signal Interpreter Improved Light Armor Plating > --- WEAPON ----------- Pulse Rifle Heavy Particle Cannon Heavy Particle Cannon Ripper > --- INVENTORY -------- Improved Light Armor Plating Hardlight Generator Heavy Laser Datajack [Rating: 34] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Signal Interpreter Device Improved Heat Sink Storage Small Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Heavy Particle Cannon Energy Gun Pulse Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Slashing Weapon Ripper Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Slots Evolved 6 | . . 2 . 2 . . 2 . . Power 2 | . . 1 . . . . 1 . . Propulsion . | . . . . . . . . . . Utility 2 | . . 1 . . . . 1 . . Weapon 2 | . . . . 2 . . . . . Parts Attached 69 | 4 3 4 3 36 1 7 2 3 6 Power 12 | 1 . 1 1 5 . 2 1 . 1 Engine 5 | 1 . 1 1 . . 1 . . 1 Core 7 | . . . . 5 . 1 1 . . Reactor . | . . . . . . . . . . Propulsion 17 | 2 . . . 15 . . . . . Treads 10 | 2 . . . 8 . . . . . Leg 3 | . . . . 3 . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 4 | . . . . 4 . . . . . Utility 16 | 1 1 1 . 6 1 3 1 1 1 Device 6 | . . . . 4 1 1 . . . Storage 2 | 1 . . . . . . . 1 . Processor 2 | . 1 . . . . . 1 . . Hackware . | . . . . . . . . . . Protection 6 | . . 1 . 2 . 2 . . 1 Artifact . | . . . . . . . . . . Weapon 24 | . 2 2 2 10 . 2 . 2 4 Energy Gun 12 | . 2 2 . 7 . . . . 1 Energy Cannon 7 | . . . 2 . . 2 . . 3 Ballistic Gun 2 | . . . . 2 . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 2 | . . . . 1 . . . 1 . Unidentified Prototypes 3 | . . . . 2 . 1 . . . Parts Lost 39 | . . . 1 22 . 2 . . 14 Power 10 | . . . 1 5 . . . . 4 Propulsion 5 | . . . . 4 . . . . 1 Utility 7 | . . . . 5 . . . . 2 Weapon 17 | . . . . 8 . 2 . . 7 Highest Loss Streak 14 | . . . 1 14 . 1 . . 14 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 92 | . 96 94 99 83 100 93 92 92 81 Engine 9 | . 14 22 21 4 . . . . . Core 10 | . . . . 8 18 18 23 23 18 Treads 13 | . 28 22 22 7 18 13 7 7 5 Flight 1 | . . . . 7 . . . . . Device 2 | . . . . 7 9 9 7 1 . Storage 6 | . 14 11 11 3 . . . 5 7 Processor 11 | . 10 11 11 9 9 9 15 15 15 Protection 7 | . . 6 11 4 9 8 7 7 6 Energy Gun 10 | . 28 22 6 15 18 13 7 7 5 Energy Cannon 11 | . . . 15 5 . 10 15 15 13 Ballistic Gun 1 | . . . . 5 9 3 . . . Special Melee Weapon 3 | . . . . 4 9 9 7 7 6 Naked Turns . | . . . . . . . . . . Heaviest Build 54 | 8 10 24 28 32 25 30 35 54 54 Greatest Support 40 | 40 40 40 40 40 40 40 20 20 20 Greatest Overweight (x) 12 | . . . . 4 . 1 1 2 12 Average Overweight (x) . | . . . . . . . 1 1 2 Largest Inventory Capacity 15 | 8 8 8 8 8 5 5 5 15 15 Average Capacity 8 | 7 8 8 8 6 5 5 5 12 15 Most Carried 9 | 4 7 8 8 8 5 5 3 9 9 Average Carried 6 | 2 5 6 7 4 5 4 2 6 8 Final Capacity 15 | 8 8 8 8 5 5 5 5 15 15 Final Carried 9 | 4 7 6 8 5 5 4 3 9 3 Class Distribution -------------------- 43% | Mutant 41% | Scavenger-Tank 7% | Scavenger-Gunner 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Matter Collected 1066 | 88 48 40 164 526 38 103 . 59 . Remotely . | . . . . . . . . . . Salvage Created 2472 | . 156 119 424 1042 97 290 . 159 185 Parts 131 | . 10 12 22 60 2 14 . 3 8 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . 3 11 Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Combat Hostiles Destroyed 67 | . 5 6 13 26 2 7 . 3 5 Guns 50 | . 5 6 7 22 2 5 . 1 2 Cannons 17 | . . . 6 4 . 2 . 2 3 Classes Destroyed 8 | . 2 1 3 2 . . . . . Worker 2 | . . 1 . 1 . . . . . Swarmer 24 | . 3 6 3 6 . 2 . . 4 Grunt 23 | . 2 . 6 12 2 1 . . . Brawler 3 | . . . 1 2 . . . . . Duelist 2 | . . . 1 . . 1 . . . Sentry 10 | . . . . 5 . 3 . 1 1 Hunter 3 | . . . . 1 . . . 2 . Assembled 2 | . . . 2 . . . . . . Best Kill Streak 7 | . 3 7 3 7 2 2 . 1 5 Combat Bots Only 7 | . 3 6 3 7 2 2 . 1 5 Max Kills in Single Turn 2 | . 1 2 1 2 1 1 . 1 2 Gunslinging 1 | . . 1 . 1 . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Hostile Shots Fired 575 | . 31 33 24 272 7 25 . 46 137 Missed 129 | . 5 4 6 67 1 5 . 16 25 Damage Taken 4793 | . 220 215 190 1956 72 220 . 190 1730 Core 1301 | . 55 12 16 438 13 58 . 18 691 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 26 | . . . . 26 . . . . . Ignored by Resistances 1337 | . 70 74 57 579 20 61 . 65 411 Core Remaining (%) 69 | 100 78 . 93 . . 7 . . . Volleys Fired 169 | . 19 8 31 72 4 18 . 7 10 Largest 4 | . 2 2 2 4 3 3 . 3 3 Hottest 220 | . 80 100 120 220 156 213 . 213 213 Shots Fired 339 | . 28 16 62 147 11 34 . 21 20 Gun 248 | . 28 16 32 124 11 22 . 7 8 Cannon 91 | . . . 30 23 . 12 . 14 12 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 58 | . . . . 49 4 5 . . . Thermal 275 | . 28 16 62 92 7 29 . 21 20 Explosive . | . . . . . . . . . . Electromagnetic 6 | . . . . 6 . . . . . Robot Hit Streak 33 | . 6 7 11 26 28 18 . 33 5 Robot Miss Streak 5 | . 1 2 3 5 1 3 . 1 2 Penetration Max 1 | . . . . 1 . . . . . Secondary Targets 9 | . 1 2 1 3 1 1 . . . Max Gunslinging Chain 1 | . 1 1 1 1 1 1 . . . Shots Hit Robots 238 | . 22 12 31 110 7 25 . 17 14 Core Hits 115 | . 9 8 20 50 4 10 . 6 8 Critical Kills 1 | . . . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 6 | . . 1 1 3 . 1 . . . Burn 5 | . . 1 1 2 . 1 . . . Destroy 1 | . . . . 1 . . . . . Melee Attacks 2 | . . . . . . . . . 2 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4067 | . 251 163 464 1897 122 466 . 370 334 Guns 2873 | . 251 163 273 1624 122 216 . 120 104 Cannons 1186 | . . . 191 265 . 250 . 250 230 Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Ramming 8 | . . . . 8 . . . . . Kinetic 793 | . . . . 713 21 59 . . . Thermal 3217 | . 251 163 464 1127 101 407 . 370 334 Explosive . | . . . . . . . . . . Electromagnetic 49 | . . . . 49 . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 3 | . . . . 3 3 3 . . . Average Corruption 3 | . . . . 3 3 3 . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 23 | . . . . 13 1 9 . . . Message Errors 5 | . . . . 2 . 3 . . . Matter Fused 8 | . . . . 5 . 3 . . . Heat Flow Errors 2 | . . . . 2 . . . . . Parts Rejected 1 | . . . . . . 1 . . . Data Loss (minor) 5 | . . . . 3 . 2 . . . Data Loss (major) 1 | . . . . 1 . . . . . Weapon Failures 1 | . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage . | . . . . . . . . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed 1 | . . . . 1 . . . . . Targets Rammed 1 | . . . . 1 . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 736 | . 291 296 509 560 235 303 . 579 736 Average Temperature 182 | . 153 148 129 166 117 124 . 233 473 Received Heat Transfer 2148 | . 129 90 30 882 54 90 . 54 819 Effects 73 | . 2 3 5 17 . 1 . 7 38 Shutdowns 15 | . . . 3 4 . . . 4 4 Energy Bleed 5 | . . . 1 . . . . . 4 Interference 21 | . 2 3 . 3 . . . 2 11 Matter Decay 4 | . . . . 1 . . . . 3 Damage (minor) 4 | . . . . 1 . 1 . . 2 Damage (major) 21 | . . . 1 8 . . . 1 11 Damage (core) 3 | . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 20 | . . 1 1 9 . 4 . 5 . Heat Transferred 7531 | . 575 555 1295 2886 222 814 . 629 555 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Peak Influence 310 | . 150 274 210 310 99 274 106 . . Initial 106 | . . 54 90 . 59 41 106 . . Average 95 | . 62 84 58 143 80 186 106 . . Maximum Alert Level 1 | . . 1 1 1 . 1 . . . Low Security (%) 88 | 100 100 91 97 75 100 48 100 . . Level 1 11 | . . 8 2 24 . 51 . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 8 | . . 1 . 7 . . . . . Investigation 2 | . . . . 2 . . . . . Extermination . | . . . . . . . . . . Reinforcement 2 | . . 1 . 1 . . . . . Assault . | . . . . . . . . . . Garrison 4 | . . . . 4 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Distress Signals 9 | . 2 . . 5 . 2 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 109 | . 6 14 13 50 2 9 . 3 12 Peak Tracking Total 12 | . 4 6 3 12 2 3 . 1 12 Tactical Retreats 8 | . 1 2 1 4 . . . . . Traps | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Traps Triggered . | . . . . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Machines Disabled 5 | . . . . 3 . 1 . . 1 Max in Single Turn 1 | . . . . 1 . 1 . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Machines Accessed 11 | . 2 1 . 5 . 1 1 1 . Terminals 9 | . 2 1 . 4 . 1 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . Total Hacks 25 | . 3 4 . 14 . 2 1 1 . Successful 14 | . 1 1 . 9 . 2 . 1 . Failed 11 | . 2 3 . 5 . . 1 . . Catastrophic 3 | . . 1 . 1 . . 1 . . Database Lockouts . | . . . . . . . . . . Manual 6 | . 2 . . 3 . . 1 . . Terminals 23 | . 3 4 . 13 . 2 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . Terminal Hacks 13 | . 1 1 . 8 . 2 . 1 . Record 2 | . . 1 . 1 . . . . . Prototype ID Bank 2 | . . . . 1 . 1 . . . Open Door 1 | . . . . . . . . 1 . Emergency Access Points 1 | . . . . 1 . . . . . Alert Level 1 | . 1 . . . . . . . . Locate Traps 2 | . . . . 2 . . . . . Dispatch Records 1 | . . . . . . 1 . . . Registered Components 1 | . . . . 1 . . . . . Zone Layout 2 | . . . . 2 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . Unlock Access 1 | . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 7 | . 1 1 . 3 . 1 1 . . Full Trace Events 3 | . . . . 3 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 Non-combat 1 | . . . . . . . . . 1 Combat . | . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . 1 parse_system 1 | . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 5 | . . . 1 . . . . 3 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Turns Passed 6151 | 56 177 291 1980 1208 52 291 232 1579 285 Spaces Moved 2656 | 42 75 162 1008 550 24 112 93 518 72 Core 82 | 20 . . . 55 . . . . 7 Treads 2335 | 22 75 162 1008 256 24 112 93 518 65 Legs 25 | . . . . 25 . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 214 | . . . . 214 . . . . . Fastest Speed 50 | 50 160 160 160 100 160 160 240 240 320 Average Speed 196 | 107 160 160 160 161 160 201 240 298 343 Slowest Speed 650 | 160 160 160 160 250 160 240 240 320 650 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 30 | 3 26 22 100 48 6 14 3 62 20 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 . . . . 1 . Known Exits Taken 6 | . . 1 1 1 . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . Scrap Searched 4 | . . . 1 . . . . 3 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 2 | . . . . . . 2 . . . Melee . | . . . . . . . . . . Projectile 2 | . . . . . . 2 . . . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Total 3314 | 53 104 177 1312 755 29 150 103 538 93 Wait 338 | . 2 . 268 53 . 4 8 . 3 Move 2648 | 41 74 161 1007 550 23 111 92 517 72 Hop . | . . . . . . . . . . Pick Up 63 | 8 6 2 3 29 . 6 1 8 . Fast Attach 5 | . . 1 . 3 . . . 1 . Attach 44 | 4 3 1 1 23 . 4 2 . 6 Detach . | . . . . . . . . . . Swap 20 | . . 2 2 10 1 3 . 2 . Drop 24 | . . 2 . 14 1 4 . 3 . Fire 169 | . 19 8 31 72 4 18 . 7 10 Melee 2 | . . . . . . . . . 2 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 1 | . . . . 1 . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: Fac / Gar) -8/Garrison -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 227 | -10/Materials | Discovered new exit (range 4) 234 | -10/Materials | Entered another Materials area 234 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 277 | -9/Materials | Discovered new exit (range 13) 311 | -9/Materials | Identified exit to Mines 313 | -9/Materials | Build established: Mutant 476 | -9/Materials | Discovered exit to Mines (range 16) 525 | -9/Materials | Entered Mines 701 | -9/Mines | Discovered new exit (range 7) 816 | -9/Mines | Identified exit to Materials 900 | -9/Mines | Discovered exit to Materials (range 6) 1072 | -9/Mines | Learned location of Zion (-7) 1134 | -9/Mines | Excavation squad dispatched 1134 | -9/Mines | A large section of the Mines collapsed 2505 | -9/Mines | Entered Materials 2505 | -8/Materials | Evolved 2 slots: Weapon x2 2806 | -8/Materials | Build established: Tank 2812 | -8/Materials | Garrison activated, responded to threat 2862 | -8/Materials | Core integrity fell below 50% 2894 | -8/Materials | Lost 14 parts (3p4n2u5w) 3032 | -8/Materials | Destroyed 7 combat bots 3037 | -8/Materials | Lost 4 parts (1p1u2w) 3426 | -8/Materials | Build established: Scavenger-Gunner 3523 | -8/Materials | Discovered new exit (range 15) 3687 | -8/Materials | Garrison activated, responded to threat 3713 | -8/Materials | Identified exit to Garrison 3713 | -8/Materials | Entered Garrison 3717 | -8/Garrison | Triggered checkpoint 3729 | -8/Garrison | Triggered checkpoint 3735 | -8/Garrison | Core integrity fell below 20% 3757 | -8/Garrison | Discovered new exit (range 5) 3763 | -8/Garrison | Identified exit to Materials 3765 | -8/Garrison | Entered Materials 3857 | -8/Materials | Build established: Scavenger-Tank 3982 | -8/Materials | Discovered new exit (range 14) 4044 | -8/Materials | Identified exit to Factory 4056 | -8/Materials | Entered Factory 4056 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4279 | -7/Factory | Discovered new exit (range 3) 4283 | -7/Factory | Identified exit to Lower Caves 4288 | -7/Factory | Entered Lower Caves 4623 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4855 | -7/Lower Caves | Encountered a Warlord checkpoint 5266 | -7/Lower Caves | Learned location of Extension (-5) 5324 | -7/Lower Caves | Learned location of 1 exit from Factory 5409 | -7/Lower Caves | Identified exit to Lower Caves 5867 | -7/Lower Caves | Entered another Lower Caves area 5888 | -7/Lower Caves | Discovered new exit (range 16) 5934 | -7/Lower Caves | Identified exit to Factory 6011 | -7/Lower Caves | Learned Factory emergency access door positions 6080 | -7/Lower Caves | Attracted the attention of an 0b10 base 6123 | -7/Lower Caves | Core integrity fell below 50% 6132 | -7/Lower Caves | Core integrity fell below 20% 6152 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Datajack temporarily disabled. Overheating: Core damaged (-70). Critical hit (Burn: +37). Hvy. Particle Cannon destroyed. Overheating: Lrg. Storage Unit damaged (-22). Hvy. Ion Cannon destroyed. Datajack destroyed. Critical hit (Burn: +37). Overheating: Matter decay (-53). Adv. Heat Sink fries itself beyond repair. Overheating: Core damaged (-105). Critical hit (Burn: +37). Overheating: Energy bleed (-11). Overheating: System interference. Hvy. Ion Cannon temporarily disabled. Critical hit (Burn: +37). Overheating: Matter decay (-40). Overheating: Energy bleed (-11). Critical hit (Burn: +37). Imp. Light Armor Plating destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????? ????????????????????????????? | | ???????????????????? ???????????????????????????? | | ????????????????????# ???????????????????????????? | | ???????????????###??# ???????????????????????????? | | ???????????????# #?# ??????????????????????????? | | ???????????????# ## ??????????????????????????? | | ????????????#### #?????????????????????????? | | ???????????? #????????????????????????? | | ???????????? ?########???????????????? | | ?????????????? ## ????????????????? | | ????????????????# # ?????????????? $??? | | ????????????????# #?#####????????? ??? | | ????????????????# #? #????????? ??? | | ?????????????????# @ #? #????#???? ??# | | ?????????????????# ### #? #?? #???# ??# | | ????????????????????????# ## ## #???# ??? | | ????????????????????????### #%% #???# ??? | | ??????????????????????????# g %%% #???# ??? | | ?????????????????????####?# g % # ??? | | ????????????????????## ## # " + #?? | | ????????????????????# # """"" + #?# | | ????????????????????# # ?# #?# | | ????????????????????## # ???# #?? | | ?????????????????????# #"""$ ??# #?? | | ????????????????????## #??" % % "?# #?? | | ????????????????????# #??? """?"?# #?? | | ???????????????????#" ######++######## #?? | | ???????????????????## % #?# | | ????????????????????# ### | | ????????????????????## #### ## | | ?????????????????????# ## | | ????????????????????# #### | | ???????????????????# #???# ### ### | | ???????????????????## #????# #?## ###?? | | ????????????????????# ?????# ##??# #???? | | ????????????????????# ?????## ##???# ##### | | ????????????????????# ??????### ###?# # | | ????????????????????# ?????????## #???# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 32 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MatterMicrowarpStabilizer Manual? 0 Play Time 00:44:26 Cumulative 9.0 hours Start 2024.07.01 @ 17:58:02 End 2024.07.01 @ 18:41:27 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 14 Rogue 0 Adventurer 14 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 20 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/X11 Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: dc91b020-9d94-4df7-8c6d-8a2bd5ea9e2f