Cogmind - Beta 11 --- EXPLORER MODE // 2022.03.22 @ 20:54:51 Player: viper Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (216) 1080 Value Destroyed (7925) 7925 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1011) 1011 TOTAL SCORE: 15976 Bonus ------- High Alert Combat Kills 11 Entered DSFs 1000 Cogmind --------- Core Integrity 0/1300 Matter 61/300 Energy 200/200 System Corruption 28% Temperature Cool (9) Movement Core (1450) Ox28 Location -3/Research Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- Huge Storage Unit Small Battery Advanced Target Analyzer Advanced Target Analyzer Core Analyzer Hacking Suite Experimental System Shield > --- WEAPON (3) ------- Force Lance > --- INVENTORY (25) --- Phase Gun Coil Gun Assault Cannon Peak State ------------ > --- POWER ------------ Angular Momentum Engine Angular Momentum Engine Angular Momentum Engine Particle Reactor > --- PROPULSION ------- Myomer Leg Advanced VSS Leg Advanced VSS Leg Advanced VSS Leg > --- UTILITY ---------- Improved Coolant Injector Huge Storage Unit Advanced Energy Well Matter Compressor Advanced Gravity Neutralizer Terrain Scan Processor Advanced Targeting Computer Core Analyzer Utility Shielding Experimental System Shield Improved Component Analysis Suite > --- WEAPON ----------- Enhanced Gauss Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Improved Fusion Compressor VSS Leg Improved Carbon-fiber Leg Flexi-carbon Leg Armored Leg Advanced VSS Leg Advanced VSS Leg Medium Matter Pod High-capacity Matter Pod Improved Trap Scanner Hacking Suite Phase Gun Minigun Minigun Minigun Gauss Rifle Coil Gun Railgun Assault Cannon Assault Cannon Assault Cannon Assault Cannon Heavy Flak Cannon Enhanced Gauss Cannon Force Lance [Rating: 132] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Improved Fusion Compressor Reactor Particle Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Improved Antigrav System Flight Unit Xenon Bombardment Thruster Utility Huge Storage Unit Device Improved Terrain Scanner Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Experimental System Shield Protection Utility Shielding Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Piercing Weapon Force Lance Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac DSF Fac Fac DSF Fac Res Slots Evolved 15 | . 1 2 . 2 2 . 2 2 . 2 2 Power 3 | . 1 . . . . . . . . . 2 Propulsion 2 | . . 2 . . . . . . . . . Utility 9 | . . . . 2 2 . 2 1 . 2 . Weapon 1 | . . . . . . . . 1 . . . Parts Attached 169 | 7 3 9 17 13 2 10 25 7 15 14 47 Power 32 | 1 2 2 5 2 . . 3 . 2 4 11 Engine 21 | 1 2 2 5 2 . . 3 . 2 2 2 Core 5 | . . . . . . . . . . 2 3 Reactor 6 | . . . . . . . . . . . 6 Propulsion 47 | 2 . 3 7 2 . 8 6 2 7 1 9 Treads . | . . . . . . . . . . . . Leg 44 | 2 . 3 7 2 . 8 6 2 7 1 6 Wheel . | . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . 1 Flight 2 | . . . . . . . . . . . 2 Utility 45 | 2 1 . . 3 2 1 8 3 1 9 15 Device 18 | . . . . 2 1 . 3 3 . 4 5 Storage 12 | 1 1 . . 1 . . 2 . . 3 4 Processor 7 | . . . . . 1 1 1 . 1 . 3 Hackware 2 | . . . . . . . . . . . 2 Protection 6 | 1 . . . . . . 2 . . 2 1 Artifact . | . . . . . . . . . . . . Weapon 45 | 2 . 4 5 6 . 1 8 2 5 . 12 Energy Gun 1 | 1 . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 26 | 1 . 4 5 4 . 1 3 1 2 . 5 Ballistic Cannon 17 | . . . . 2 . . 5 1 3 . 6 Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 1 2 . . . . . 3 1 Parts Lost 60 | . . . 1 4 . 1 3 . 3 2 46 Power 10 | . . . . . . . . . . . 10 Propulsion 14 | . . . . 2 . 1 . . . . 11 Utility 19 | . . . . 1 . . 2 . 1 2 13 Weapon 17 | . . . 1 1 . . 1 . 2 . 12 Highest Loss Streak 14 | . . . 1 2 . 1 2 . 2 1 14 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 96 | . 100 100 99 95 100 99 99 98 99 99 83 Engine 13 | . 25 20 19 16 14 14 11 11 11 8 5 Reactor 1 | . . . . . . . . . . . 6 Leg 26 | . 25 40 39 29 28 27 25 22 21 20 12 Device 9 | . . . . 14 14 14 12 20 22 19 9 Storage 12 | . 12 10 10 9 14 14 12 11 11 18 13 Processor 7 | . . . . . 7 7 12 11 15 15 11 Hackware 1 | . . . . . . . . . . . 6 Protection 7 | . 12 10 10 8 7 7 11 5 . 1 1 Energy Gun 1 | . 12 8 . . . . . . . . . Ballistic Gun 8 | . 12 11 19 12 14 13 3 5 3 . 4 Ballistic Cannon 5 | . . . . 3 . . 8 11 12 15 8 Naked Turns . | . . . . . . . . . . . . Heaviest Build 184 | 19 94 99 103 111 109 109 133 139 145 149 184 Greatest Support 95 | 20 20 40 40 46 46 65 67 70 72 95 95 Greatest Overweight (x) 37 | 5 4 2 4 4 2 4 3 2 4 2 37 Average Overweight (x) 1 | . 1 2 2 2 2 2 1 1 1 1 2 Largest Inventory Capacity 25 | 10 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 9 16 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 4 10 22 25 25 24 25 25 25 25 25 25 Average Carried 19 | 1 4 12 22 22 23 24 22 24 24 23 14 Final Capacity 25 | 10 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 4 10 22 24 25 23 22 24 25 25 24 3 Class Distribution -------------------- 31% | Hacker-Skirmisher 25% | Hacker-Mutant 23% | Scavenger-Mutant 17% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hacker-Mutant | -7/DSF Hacker-Skirmisher | -6/Factory Hacker-Skirmisher | -5/Factory Hacker-Skirmisher | -5/DSF Hacker-Gunner | -4/Factory Hacker-Gunner | -3/Research Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -3 ----------- Run | Scr Mat Mat Sto Mat Fac DSF Fac Fac DSF Fac Res Matter Collected 7443 | 234 75 342 802 574 . 452 1048 87 580 1072 2177 Remotely . | . . . . . . . . . . . . Salvage Created 9293 | . 200 664 2075 1326 . 363 1016 . 209 515 2925 Parts 468 | . 13 45 129 66 . 23 43 . 13 22 114 Haulers Intercepted 12 | . . 3 4 2 . . 1 . . 2 . Recyclers Shooed 14 | . . 6 3 1 . . . . . . 4 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac DSF Fac Fac DSF Fac Res Combat Hostiles Destroyed 143 | . 2 6 27 19 . 8 24 . 10 14 33 Melee 1 | . . . . . . . . . . . 1 Guns 78 | . 2 6 27 18 . 8 5 . 1 . 11 Cannons 64 | . . . . 1 . . 19 . 9 14 21 Classes Destroyed 16 | . 4 4 2 1 . 2 2 . . 1 . Worker 9 | . . . 5 1 . . 1 . . 1 1 Builder 4 | . 1 . 1 . . . . . . . 2 Tunneler 1 | . . . . . . . 1 . . . . Hauler 12 | . . 3 4 2 . . 1 . . 2 . Recycler 25 | . 1 3 5 4 . . 1 . . . 11 Mechanic 1 | . . . 1 . . . . . . . . Operator 6 | . . 1 1 1 . . 3 . . . . Watcher 15 | . 1 3 2 1 . . 4 . . 3 1 Swarmer 33 | . . 2 . 3 . 3 7 . 6 4 8 Grunt 51 | . 2 3 17 10 . 2 9 . 3 1 4 Brawler 1 | . . . . 1 . . . . . . . Sentry 25 | . . 1 10 5 . 1 3 . . . 5 Hunter 6 | . . . . . . . 2 . . 4 . Programmer 24 | . . . . . . 1 3 . . 4 16 Heavy 2 | . . . . . . 1 . . 1 . . Behemoth 1 | . . . . . . . . . . 1 . Best Kill Streak 8 | . 4 5 7 8 . 3 6 . 4 6 6 Combat Bots Only 7 | . 2 2 6 7 . 3 5 . 4 4 5 Max Kills in Single Turn 2 | . 1 1 2 1 . 2 1 . 2 1 2 Gunslinging 1 | . . . . . . 1 . . . . 1 Exploded . | . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -3 -------- Run | Scr Mat Mat Sto Mat Fac DSF Fac Fac DSF Fac Res Damage Taken 10975 | . 28 165 801 645 . 1124 1158 . 923 828 5303 Core 2578 | . . 31 150 26 . 597 250 . 117 92 1315 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 222 | . . 1 4 7 . . 136 . 47 4 23 Regen/Repaired (Parts) 248 | . . . 213 . . . . 35 . . . Core Remaining (%) 76 | 100 100 . 54 95 . 14 70 . 88 92 . Volleys Fired 504 | . 10 46 100 68 . 32 74 . 18 38 118 Largest 3 | . 2 2 2 2 . 2 2 . 3 3 3 Hottest 171 | . 70 70 46 88 . 50 106 . 133 171 171 Shots Fired 1120 | . 20 90 198 135 . 61 148 . 54 114 300 Gun 695 | . 20 90 198 129 . 61 37 . 18 . 142 Cannon 425 | . . . . 6 . . 111 . 36 114 158 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 1069 | . 10 49 198 135 . 61 148 . 54 114 300 Thermal 51 | . 10 41 . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 59 | . 12 23 41 45 . 59 18 . 24 21 28 Robot Miss Streak 6 | . 2 3 1 3 . 1 6 . 4 6 3 Penetration Max 1 | . . . . . . . . . . 1 1 Secondary Targets 11 | . . . 3 2 . 4 . . . . 2 Max Gunslinging Chain 1 | . . . 1 1 . 1 . . . . 1 Shots Hit Robots 892 | . 12 66 165 115 . 58 133 . 44 79 220 Core Hits 522 | . 9 30 70 48 . 19 149 . 35 40 122 Critical Kills 5 | . . 1 . . . . . . . . 4 Critical Parts Destroyed 9 | . . . 3 . . . 1 . . . 5 Critical Strikes 60 | . . 5 3 . . . 1 . 1 14 36 Burn 4 | . . 4 . . . . . . . . . Destroy 16 | . . 1 3 . . . 1 . . . 11 Blast 40 | . . . . . . . . . 1 14 25 Melee Attacks 1 | . . . . . . . . . . . 1 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 1 | . . . . . . . . . . . 1 Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 19248 | . 146 718 2513 1847 . 944 2953 . 1133 2657 6337 Guns 9154 | . 146 718 2513 1727 . 944 599 . 215 . 2292 Cannons 9973 | . . . . 111 . . 2336 . 918 2657 3951 Explosions . | . . . . . . . . . . . . Melee 29 | . . . . . . . . . . . 29 Ramming 92 | . . . . 9 . . 18 . . . 65 Kinetic 18639 | . 47 329 2513 1838 . 944 2935 . 1133 2657 6243 Thermal 488 | . 99 389 . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 29 | . . . . . . . . . . . 29 Highest Corruption 28 | . . . 2 . . . . . . 1 28 Average Corruption 7 | . . . 1 . . . . . . 1 15 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 75 | . . . 15 . . . . . . . 60 Message Errors 12 | . . . 4 . . . . . . . 8 Matter Fused 22 | . . . 7 . . . . . . . 15 Heat Flow Errors 5 | . . . 2 . . . . . . . 3 Energy Discharges 11 | . . . 1 . . . . . . . 10 Data Loss (minor) 14 | . . . 1 . . . . . . . 13 Data Loss (major) 1 | . . . . . . . . . . . 1 Misfires 1 | . . . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . . 1 Weapon Failures 8 | . . . . . . . . . . . 8 Overload Shots . | . . . . . . . . . . . . Overflow Damage 135 | . . . . . . . . . . 43 92 Projectiles 108 | . . . . . . . . . . 43 65 Explosions . | . . . . . . . . . . . . Melee 27 | . . . . . . . . . . . 27 Knockbacks 77 | . . . . 1 . . 28 . 7 8 33 Impact 1 | . . . . . . . . . . . 1 Kinetic 75 | . . . . 1 . . 28 . 7 8 31 Secondary 1 | . . . . . . . . . . . 1 Self-Inflicted Damage 141 | . . . . . . . 140 . . . 1 Shots 3 | . . . . . . . 3 . . . . Rammed 1 | . . . . . . . . . . . 1 Targets Rammed 7 | . . . . 1 . . 1 . . . 5 Kicked 6 | . . . . 1 . . 1 . . . 4 Crushed . | . . . . . . . . . . . . Highest Temperature 3324 | . 198 301 285 78 . 3324 273 . 72 199 848 Average Temperature 188 | . 84 81 44 21 . 1133 72 . 21 129 202 Received Heat Transfer 2286 | . 24 111 561 477 . 135 300 . 72 48 558 Effects 144 | . . . . . . 53 . . . . 91 Shutdowns 51 | . . . . . . 8 . . . . 43 Energy Bleed 15 | . . . . . . 9 . . . . 6 Interference 20 | . . . . . . 6 . . . . 14 Matter Decay 9 | . . . . . . 5 . . . . 4 Short Circuit 8 | . . . . . . 4 . . . . 4 Damage (minor) 7 | . . . . . . 2 . . . . 5 Damage (major) 27 | . . . . . . 14 . . . . 13 Damage (core) 7 | . . . . . . 5 . . . . 2 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 4 | . . 3 . . . . . . . . 1 Heat Transferred 1739 | . 296 1443 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac DSF Fac Fac DSF Fac Res Peak Influence 428 | . 66 225 428 300 30 211 315 45 218 318 233 Initial 107 | . . 4 . . 30 16 82 39 24 84 107 Average 108 | . 14 78 149 141 30 129 88 43 126 178 91 Maximum Alert Level 2 | . . 1 2 1 . 1 1 . 1 1 1 Low Security (%) 80 | 100 100 88 65 63 100 62 88 100 70 55 98 Level 1 19 | . . 11 32 36 . 37 11 . 29 44 1 Level 2 . | . . . 1 . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Sterilizations 2 | . . . . . . 1 . . 1 . . Squads Dispatched 39 | . . 1 8 6 . 1 11 2 1 4 5 Investigation 15 | . . . 5 3 . . 4 2 . 1 . Extermination 11 | . . . . . . . 3 . . 3 5 Reinforcement 7 | . . 1 . 3 . 1 1 . 1 . . Assault . | . . . . . . . . . . . . Garrison 6 | . . . 3 . . . 3 . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -3 --------- Run | Scr Mat Mat Sto Mat Fac DSF Fac Fac DSF Fac Res Distress Signals 5 | . . . 2 3 . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 194 | . 4 13 34 26 . 8 33 . 11 20 45 Peak Tracking Total 5 | . 2 3 5 5 . 3 5 . 4 4 5 Tactical Retreats 6 | . . . . 2 . . 2 . . . 2 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac DSF Fac Fac DSF Fac Res Traps Triggered 5 | . . . 1 . . 2 1 . 1 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 6 | . . . 6 . . . . . . . . Reprogrammed 6 | . . . . . . . 6 . . . . Reused 2 | . . . . . . . 2 . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . . . . . 2 . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -3 ---------- Run | Scr Mat Mat Sto Mat Fac DSF Fac Fac DSF Fac Res Machines Disabled 9 | . . . . . . . 5 . . 4 . Max in Single Turn 5 | . . . . . . . 5 . . 2 . Garrison Access 1 | . . . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -3 --------- Run | Scr Mat Mat Sto Mat Fac DSF Fac Fac DSF Fac Res Machines Accessed 32 | . 1 2 13 3 1 . 6 3 . 3 . Terminals 23 | . 1 2 10 1 1 . 4 2 . 2 . Fabricators 1 | . . . . . . . . . . 1 . Repair Stations 4 | . . . 2 . . . 1 1 . . . Recycling Units 1 | . . . . 1 . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . Garrison Access 2 | . . . 1 . . . 1 . . . . Total Hacks 102 | . 5 8 37 15 1 . 20 8 . 8 . Successful 76 | . 4 7 27 13 1 . 12 7 . 5 . Failed 26 | . 1 1 10 2 . . 8 1 . 3 . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 4 | . 1 2 . . . . . 1 . . . Terminals 72 | . 5 8 29 6 1 . 14 4 . 5 . Fabricators 3 | . . . . . . . . . . 3 . Repair Stations 14 | . . . 7 . . . 3 4 . . . Recycling Units 6 | . . . . 6 . . . . . . . Scanalyzers 3 | . . . . 3 . . . . . . . Garrison Access 4 | . . . 1 . . . 3 . . . . Terminal Hacks 48 | . 3 5 19 4 1 . 10 2 . 4 . Record 4 | . . . 1 3 . . . . . . . Part Schematic 3 | . . . 2 . . . . 1 . . . Robot Schematic 1 | . . . 1 . . . . . . . . Robot Analysis 2 | . . . . . . . 2 . . . . Prototype ID Bank 3 | . . 1 1 . . . 1 . . . . Open Door 3 | . . . 3 . . . . . . . . Open DSF 4 | . . . . . 1 . 1 1 . 1 . Level Access Points 1 | . . . . . . . 1 . . . . Branch Access Points 3 | . . . 1 1 . . 1 . . . . Emergency Access Points 2 | . . . 2 . . . . . . . . Alert Level 2 | . . 1 . . . . . . . 1 . Locate Traps 2 | . . . 1 . . . 1 . . . . Disarm Traps 1 | . . . 1 . . . . . . . . Reprogram Traps 1 | . . . . . . . 1 . . . . Dispatch Records 3 | . . . 3 . . . . . . . . Security Status 1 | . . 1 . . . . . . . . . Surveillance Status 1 | . . . . . . . . . . 1 . Patrol Status 1 | . . 1 . . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . . . Assault Status 1 | . . 1 . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . Hauler Manifests 1 | . . . . . . . 1 . . . . Registered Components 1 | . . . . . . . 1 . . . . Zone Layout 5 | . 1 . 3 . . . . . . 1 . Fabricator Hacks 1 | . . . . . . . . . . 1 . Load Schematic 1 | . . . . . . . . . . 1 . Repair Station Hacks 13 | . . . 7 . . . 2 4 . . . Scan Component 8 | . . . 4 . . . 2 2 . . . Repair 5 | . . . 3 . . . . 2 . . . Recycling Unit Hacks 6 | . . . . 6 . . . . . . . Recycle Component 3 | . . . . 3 . . . . . . . Process 3 | . . . . 3 . . . . . . . Scanalyzer 3 | . . . . 3 . . . . . . . Insert Component 2 | . . . . 2 . . . . . . . Analyze 1 | . . . . 1 . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . Seal Access 1 | . . . 1 . . . . . . . . Unauthorized Hacks 4 | . 1 2 . . . . . 1 . . . Terminals 4 | . 1 2 . . . . . 1 . . . Track 4 | . 1 2 . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . 1 . . . . Used 1 | . . . . . . . 1 . . . . Hacking Detections 25 | . 1 1 11 3 . . 4 2 . 3 . Full Trace Events 15 | . . . 6 3 . . 3 2 . 1 . Feedback Events 2 | . . . 2 . . . . . . . . Corruption 2 | . . . 2 . . . . . . . . Feedback Blocked 2 | . . . . 1 . . 1 . . . . Robot Schematics Acquired 1 | . . . 1 . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 4 | . . . 2 1 . . . 1 . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 5 | . . . 3 . . . . 2 . . . Time 154 | . . . 78 . . . . 76 . . . Parts Recycled 3 | . . . . 3 . . . . . . . Recycled Matter 204 | . . . . 204 . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -3 ------------ Run | Scr Mat Mat Sto Mat Fac DSF Fac Fac DSF Fac Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -3 -------- Run | Scr Mat Mat Sto Mat Fac DSF Fac Fac DSF Fac Res Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac DSF Fac Fac DSF Fac Res Robot Analysis Total 2 | . . . . . . . 2 . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -3 ------------- Run | Scr Mat Mat Sto Mat Fac DSF Fac Fac DSF Fac Res Turns Passed 10124 | 98 464 812 1706 1111 13 506 2202 330 408 757 1717 Spaces Moved 3162 | 68 178 250 459 326 5 142 754 109 138 298 435 Core 43 | 35 . . . . . . . . . . 8 Treads . | . . . . . . . . . . . . Legs 3110 | 33 178 250 459 326 5 142 754 109 138 298 418 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 9 | . . . . . . . . . . . 9 Fastest Speed 50 | 50 190 260 260 260 260 190 192 190 180 180 182 Average Speed 245 | 123 241 260 261 272 260 274 240 225 237 193 266 Slowest Speed 1900 | 300 400 260 400 400 260 450 352 262 400 270 1900 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 Exploration Rate (%) 34 | 5 23 29 73 28 . 83 21 3 89 11 11 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 9 | 1 1 1 1 1 1 . 1 1 . 1 . Unknown Exits Taken . | . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 117 | . . . . . . . 55 . 2 29 31 Melee . | . . . . . . . . . . . . Projectile 57 | . . . . . . . 1 . 2 23 31 AOE 60 | . . . . . . . 54 . . 6 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -3 --------- Run | Scr Mat Mat Sto Mat Fac DSF Fac Fac DSF Fac Res Total 4529 | 78 195 329 768 424 6 214 1001 191 181 393 749 Wait 572 | . . 14 178 2 . 15 128 76 . 31 128 Move 3151 | 67 177 249 458 325 4 141 753 108 137 297 435 Hop . | . . . . . . . . . . . . Pick Up 53 | 4 5 10 3 8 . 3 6 . 2 6 6 Fast Attach 48 | 7 . 1 8 5 . 1 3 2 2 3 16 Attach 60 | . 1 2 1 6 2 2 7 2 4 5 28 Detach 8 | . . . 1 3 . . 3 . . . 1 Swap 61 | . 2 6 8 2 . 7 15 3 9 6 3 Drop 59 | . . 1 11 4 . 8 11 . 9 7 8 Fire 504 | . 10 46 100 68 . 32 74 . 18 38 118 Melee 1 | . . . . . . . . . . . 1 Ram 1 | . . . . . . . . . . . 1 Kick 6 | . . . . 1 . . 1 . . . 4 Crush . | . . . . . . . . . . . . Escape Stasis 5 | . . . . . . 5 . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min / *Sto) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory -7/DSF -6/Factory (discovered 8 exits: *Fac x4 / *Low x2 / Ext x2) -5/Factory -5/DSF -4/Factory (discovered 2 exits: *Res x2) -3/Research History --------- Turn | Location | Event 8 | -11/Scrapyard | Identified exit to Materials 8 | -11/Scrapyard | Discovered exit to Materials (range 16) 99 | -11/Scrapyard | Entered Materials 99 | -10/Materials | Evolved 1 slot: Power x1 310 | -10/Materials | Build established: Hacker-Mutant 483 | -10/Materials | Identified exit to Materials 483 | -10/Materials | Discovered exit to Materials (range 14) 563 | -10/Materials | Entered another Materials area 563 | -9/Materials | Evolved 2 slots: Propulsion x2 1206 | -9/Materials | Identified exit to Mines 1206 | -9/Materials | Discovered exit to Mines (range 7) 1261 | -9/Materials | Identified exit to Storage 1261 | -9/Materials | Discovered exit to Storage (range 16) 1375 | -9/Materials | Entered Storage 1645 | -9/Storage | Build established: Scavenger-Mutant 1776 | -9/Storage | Repaired Aluminum Leg 1842 | -9/Storage | Garrison activated, responded to threat 2251 | -9/Storage | Identified exit to Recycling 2251 | -9/Storage | Discovered exit to Recycling (range 17) 2509 | -9/Storage | Repaired Aluminum Leg 2536 | -9/Storage | Repaired Aluminum Leg 2998 | -9/Storage | Identified exit to Materials 2998 | -9/Storage | Discovered exit to Materials (range 9) 3081 | -9/Storage | Entered Materials 3081 | -8/Materials | Evolved 2 slots: Utility x2 3266 | -8/Materials | Destroyed 7 combat bots 4132 | -8/Materials | Build established: Hacker-Mutant 4166 | -8/Materials | Identified exit to Factory 4166 | -8/Materials | Discovered exit to Factory (range 7) 4192 | -8/Materials | Entered Factory 4192 | -7/Factory | Evolved 2 slots: Utility x2 4202 | -7/Factory | Identified exit to DSF 4205 | -7/Factory | Entered DSF 4287 | -7/DSF | Additional patrols routed to DSF 4491 | -7/DSF | Found Prototype Device 4540 | -7/DSF | Sterilization system engaged 4560 | -7/DSF | Ambient heat levels rising (+10) 4575 | -7/DSF | Ambient heat levels rising (+10) 4590 | -7/DSF | Ambient heat levels rising (+10) 4605 | -7/DSF | Ambient heat levels rising (+10) 4620 | -7/DSF | Ambient heat levels rising (+10) 4635 | -7/DSF | Ambient heat levels rising (+10) 4650 | -7/DSF | Ambient heat levels rising (+10) 4660 | -7/DSF | Core integrity fell below 50% 4665 | -7/DSF | Ambient heat levels rising (+10) 4666 | -7/DSF | Identified exit to Factory 4666 | -7/DSF | Discovered exit to Factory (range 14) 4680 | -7/DSF | Ambient heat levels rising (+10) 4695 | -7/DSF | Ambient heat levels rising (+10) 4710 | -7/DSF | Ambient heat levels rising (+10) 4710 | -7/DSF | Core integrity fell below 20% 4711 | -7/DSF | Entered Factory 4711 | -6/Factory | Evolved 2 slots: Utility x2 4955 | -6/Factory | Identified exit to Lower Caves 4955 | -6/Factory | Identified exit to Extension 5011 | -6/Factory | Build established: Hacker-Skirmisher 6375 | -6/Factory | Garrison activated, responded to threat 6600 | -6/Factory | Identified exit to Factory 6913 | -6/Factory | Entered another Factory area 6913 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6931 | -5/Factory | Identified exit to DSF 7164 | -5/Factory | Repaired Imp. Terrain Scanner 7204 | -5/Factory | Repaired Trap Scanner 7243 | -5/Factory | Entered DSF 7282 | -5/DSF | Additional patrols routed to DSF 7578 | -5/DSF | Sterilization system engaged 7598 | -5/DSF | Ambient heat levels rising (+10) 7610 | -5/DSF | Identified exit to Factory 7610 | -5/DSF | Discovered exit to Factory (range 15) 7613 | -5/DSF | Ambient heat levels rising (+10) 7628 | -5/DSF | Ambient heat levels rising (+10) 7643 | -5/DSF | Ambient heat levels rising (+10) 7651 | -5/DSF | Entered Factory 7651 | -4/Factory | Evolved 2 slots: Utility x2 7794 | -4/Factory | Spotted B-86 Titan 7804 | -4/Factory | Destroyed B-86 Titan 7953 | -4/Factory | Identified exit to Research 7953 | -4/Factory | Discovered exit to Research (range 12) 8273 | -4/Factory | Build established: Hacker-Gunner 8346 | -4/Factory | Discovered exit to Research (range 10) 8408 | -4/Factory | Entered Research 8408 | -3/Research | Evolved 2 slots: Power x2 8571 | -3/Research | Found Prototype Hackware 8572 | -3/Research | Identified Exp. System Shield 8966 | -3/Research | Crushed by falling debris 8997 | -3/Research | Lost 3 parts (3u) 9089 | -3/Research | Core integrity fell below 50% 9211 | -3/Research | Lost 14 parts (3p4n3u4w) 9283 | -3/Research | System corruption reached 10% 9661 | -3/Research | Lost 10 parts (4p2n2u2w) 9838 | -3/Research | Core integrity fell below 20% 9882 | -3/Research | Lost 6 parts (1p1n2u2w) 10033 | -3/Research | Lost 3 parts (2u1w) 10125 | -3/Research | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 10089_ K-01 Serf collects debris. 10090_ Acquired 41 matter. 10092_ Slug penetrates Wall. 10096_ System corrupted: Matter fused (-6). 10103_ K-01 Serf collects debris. 10104_ Xenon Bombardment Thruster destroyed. 10104_ Slug penetrates Wall. 10107_ K-01 Serf collects debris. 10107_ Xenon Bombardment Thruster destroyed. 10109_ K-01 Serf collects debris. 10110_ Assault Cannon destroyed. 10110_ Penetrated by Slug. 10112_ System corrupted: Component data lost. 10112_ K-01 Serf collects debris. 10113_ Enh. Gauss Cannon destroyed. 10116_ K-01 Serf collects debris. 10118_ Penetrated by Slug. 10118_ K-01 Serf collects debris. 10122_ Slug penetrates Wall. 10125_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????###????????????????????? | | ?????????????????????????# ????????????????????? | | ?????????????????#####???# ????????????????????? | | ?????????????????+ ??# ????????????????????? | | ?????????????????# ??? ????????????????????? | | ?????????????????# ?? ????????????????????? | | ?????????????????# ?? "????????????????????? | | ?????????????????# ?? "????????????????????? | | ?????????????????# %? "?????#??????????????? | | ?????????????????# % ? "???? #???########???? | | ?????????????????# %##/########## #???? | | ?????????????????# % % ^ #???? | | ?????????????????# % % ^ #???? | | ?????????????????# ! ^ ##### | | ?????????????????# % %== ^ # | | ?????????????????+ %|%% ^ # | | ?????????????????##########+####### ## # | | ?????????????????????# ] = #??# #??# ### | | ?????????????????????#]]/@ k ####+#### #?# | | ?????????????????#%=%/Y]/ ## = | # #?# " | | ?????????????????###%#]/!k ## # #?# " | | ???????????????????###% ## # #?# " | | ?????????????????????# ## # #?# | | ?????????????????????# % ## #% %#?# | | ?????????????????????# % % ## %+ %%#?# | | ?????????????????????#### ############## #?##+## | | ?????????????????????# ?###????# ???? ##%% ##?# | | ?????????????????????##????????# ??#! #?# | | ???????????????????????????????# =# ! ### | | ???????????????????????????????# !%+ | | ??????????????????????????????????????# ###### | | ??????????????????????????????????????# #????? | | ??????????????????????????????????????############ | | ?????????????????????????????????????????????# ^ | | ?????????????????????????????????????????????# ^ | | ?????????????????????????????????????????????# ^ | | ?????????????????????????????????????????????# ^ | | ?????????????????????????????????????????????# ^ | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# ? | | ???????????????????????????????????????????? ? | | ?????????????????????????????????????????? ?? | | ?????????????????????????????????????????? ??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Coolant Potential 80 Energy Generation 74 Energy Capacity 1480 Matter Stores 550 Matter Capacity 850 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Cloak Strength 2 Additional Mass Support 16 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 33 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 16 Target Analysis 12 Core Analysis 6 Offensive Hacking 30 Defensive Hacking 16 Item Schematics ----------------- VSS Leg | -9/Storage | Hacked Mic. Nuclear Core | -9/Storage | Hacked Aluminum Leg | -8/Materials | Scanalyzed Hyp. Railgun | -5/Factory | Hacked Robot Schematics ------------------ L-31 Rogue | -9/Storage | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PulsePotentialClaymores Manual? 0 Play Time 01:23:52 Cumulative 1010.0 hours Start 2022.03.22 @ 16:41:41 End 2022.03.22 @ 20:54:51 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 756 Rogue 62 Adventurer 0 Explorer 694 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 68 Gallery% 77 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8824c338-cc07-42b6-a2d2-7158d9e4f891