Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.14 @ 22:21:56 Player: laimo Result: Destroyed self via exploding Nuclear Reactor Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (103) 515 Value Destroyed (3572) 3572 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (93) 93 TOTAL SCORE: 6540 Bonus ------- High Alert Combat Kills 93 Cogmind --------- Core Integrity 0/700 Matter 164/300 Energy 35/100 System Corruption 7% Temperature Cool (41) Movement Core (950) Ox18 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Advanced Weight Redist. System Improved Shield Generator Hacking Suite > --- WEAPON (3) ------- Gauss Rifle Gauss Cannon > --- INVENTORY (20) --- Light Deuterium Engine Light Nuclear Core Improved Heat Sink Improved Cooling System High-capacity Storage Unit Medium Matter Pod (31) Visual Processing Unit Sensor Array Energy Filter Power Shielding Improved Light Armor Plating Particle Gun Pulse Rifle Faulty Cooled Pulse Rifle EM Pulse Cannon EM Pulse Cannon Improved EM Pulse Cannon Heavy Particle Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Weight Redist. System Targeting Computer Improved Power Shielding Hacking Suite > --- WEAPON ----------- Heavy EM Shotgun Heavy EM Shotgun Heavy EM Shotgun > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Micro Nuclear Core Light Treads Light Treads Heat Sink Improved Heat Sink Improved Cooling System High-capacity Storage Unit Visual Processing Unit Sensor Array Energy Filter ECM Suite Power Shielding Improved Light Armor Plating Trap Extractor Heavy EM Shotgun Particle Gun EM Pulse Cannon EM Pulse Cannon [Rating: 43] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Targeting Computer Device Advanced Weight Redist. System Storage High-capacity Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Power Shielding Weapon Gauss Rifle Energy Gun Shock Rifle Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . . 2 . Utility 3 | . . 2 . 1 Weapon 1 | . . . . 1 Parts Attached 78 | 7 7 10 17 37 Power 8 | 2 . . 3 3 Engine 6 | 2 . . 3 1 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 22 | 2 2 2 6 10 Treads 13 | 2 . 2 6 3 Leg 7 | . . . . 7 Wheel . | . . . . . Hover . | . . . . . Flight 2 | . 2 . . . Utility 17 | 1 4 3 1 8 Device 5 | . 1 . . 4 Storage 5 | 1 2 1 . 1 Processor 2 | . . 2 . . Hackware 1 | . . . . 1 Protection 4 | . 1 . 1 2 Artifact . | . . . . . Weapon 31 | 2 1 5 7 16 Energy Gun 15 | 1 . 5 2 7 Energy Cannon 9 | . . . 5 4 Ballistic Gun 6 | 1 1 . . 4 Ballistic Cannon 1 | . . . . 1 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 1 1 1 Parts Lost 43 | . 1 3 12 27 Power 3 | . . . 1 2 Propulsion 15 | . . 1 5 9 Utility 6 | . . . 1 5 Weapon 19 | . 1 2 5 11 Highest Loss Streak 10 | . 1 2 4 10 To Critical Strikes 1 | . . . 1 . Average Backups 16 | . 6 18 16 18 Power 2 | . 1 3 3 2 Propulsion 1 | . 1 2 . . Utility 7 | . 2 4 8 10 Weapon 4 | . . 7 4 4 Tool/Special . | . . . . . Unused Backups 27 | . . 7 4 16 Power 5 | . . 1 1 3 Propulsion 4 | . . 4 . . Utility 10 | . . 1 1 8 Weapon 8 | . . 1 2 5 Tool/Special . | . . . . . Average Slot Usage (%) 94 | . 96 98 96 91 Engine 8 | . 14 11 8 4 Core 1 | . . . . 2 Treads 21 | . 27 21 34 14 Leg 4 | . . . . 9 Device 4 | . 9 . . 6 Storage 9 | . 14 11 9 7 Processor 10 | . . 20 13 6 Hackware 2 | . . . . 6 Protection 8 | . 1 11 12 7 Energy Gun 10 | . 1 18 13 7 Energy Cannon 1 | . . . 3 2 Ballistic Gun 9 | . 25 3 . 12 Peak Build Rating 43 | 6 8 17 24 43 Average Rating 23 | 4 6 15 20 35 On Entrance 10 | . 6 8 16 24 Naked Turns . | . . . . . Heaviest Build 89 | 14 49 89 66 76 Greatest Support 92 | 40 40 43 92 83 Greatest Overweight (x) 21 | . 1 2 1 21 Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 19 | 6 13 20 20 20 Most Carried 20 | 1 11 20 20 20 Average Carried 16 | . 6 18 16 18 Final Capacity 20 | 8 20 20 20 20 Final Carried 19 | 1 11 17 19 18 Class Distribution -------------------- 49% | Mutant 24% | Scavenger-Gunner 14% | Gunner 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2062 | 205 286 149 210 1212 Remotely . | . . . . . Salvage Created 4216 | . 228 933 1124 1931 Parts 198 | . 15 53 44 86 Haulers Intercepted 3 | . . 2 . 1 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 82 | . 8 19 21 34 Melee 1 | . . . 1 . Guns 55 | . 8 17 8 22 Cannons 10 | . . . 5 5 AOE 12 | . . 2 4 6 Classes Destroyed 11 | . 4 4 1 2 Worker 4 | . 1 . . 3 Hauler 3 | . . 2 . 1 Recycler 4 | . . 1 1 2 Operator 1 | . . 1 . . Watcher 9 | . 1 2 3 3 Swarmer 19 | . 6 7 4 2 Grunt 42 | . 2 8 12 20 Brawler 1 | . . . 1 . Sentry 13 | . . 4 4 5 Hunter 1 | . . . . 1 Programmer 6 | . . . . 6 Best Kill Streak 6 | . 4 6 6 6 Combat Bots Only 6 | . 3 4 5 6 Max Kills in Single Turn 5 | . 1 2 3 5 Gunslinging 1 | . . 1 1 . Exploded 4 | . . 1 3 4 Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 593 | . 53 64 132 344 Missed 135 | . 16 17 24 78 Hits 458 | . 37 47 108 266 Melee 1 | . . . 1 . Projectile 457 | . 37 47 107 266 Critical Strikes 13 | . . 1 6 6 Damage Taken 6403 | . 395 573 1708 3727 Core 1175 | . 93 111 245 726 Absorbed by Shields 9 | . . . . 9 Redirected to Shielding 126 | . . 10 20 96 Regen/Repaired (Parts) 42 | . . . . 42 Core Remaining (%) 72 | 100 62 72 55 . Volleys Fired 242 | . 34 42 58 108 Largest 3 | . 2 2 2 3 Hottest 240 | . 60 106 160 240 Shots Fired 538 | . 62 84 100 292 Gun 467 | . 62 84 62 259 Cannon 71 | . . . 38 33 Launcher . | . . . . . Special . | . . . . . Kinetic 260 | . 50 22 . 188 Thermal 114 | . . 1 48 65 Explosive . | . . . . . Electromagnetic 164 | . 12 61 52 39 Robot Hit Streak 30 | . 8 11 18 30 Robot Miss Streak 6 | . 6 3 1 5 Penetration Max 1 | . . . . 1 Secondary Targets 5 | . 2 1 1 1 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 378 | . 34 58 81 205 Core Hits 180 | . 16 36 37 91 Critical Kills 2 | . . . . 2 Critical Parts Destroyed 4 | . . . . 4 Critical Strikes 19 | . . . 8 11 Burn 9 | . . . 6 3 Destroy 6 | . . . . 6 Blast 2 | . . . . 2 Corrupt 2 | . . . 2 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 8036 | . 475 1021 2156 4384 Guns 5404 | . 410 866 919 3209 Cannons 1327 | . . . 738 589 Explosions 1205 | . 61 131 462 551 Melee . | . . . . . Ramming 100 | . 4 24 37 35 Kinetic 2937 | . 282 186 . 2469 Thermal 2419 | . 61 131 1157 1070 Explosive 448 | . . . . 448 Electromagnetic 2132 | . 128 680 962 362 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 7 | . . . 5 7 Average Corruption 3 | . . . 5 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 55 | . . . 16 39 Message Errors 8 | . . . 1 7 Matter Fused 16 | . . . 5 11 Heat Flow Errors 7 | . . . 3 4 Energy Discharges 5 | . . . . 5 Parts Rejected 1 | . . . 1 . Data Loss (minor) 6 | . . . 3 3 Data Loss (major) 4 | . . . 1 3 Alerts 4 | . . . 2 2 Weapon Failures 4 | . . . . 4 Overload Shots . | . . . . . Overflow Damage 59 | . . 8 . 51 Projectiles 12 | . . . . 12 Explosions 47 | . . 8 . 39 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 517 | . . 36 116 365 Shots 9 | . . 1 3 5 Rammed 10 | . 1 4 4 1 Targets Rammed 14 | . 1 4 5 4 Kicked 1 | . . . . 1 Crushed 3 | . . . 1 2 Highest Temperature 644 | . 93 198 534 644 Average Temperature 119 | . 51 64 119 141 Received Heat Transfer 2088 | . 126 201 855 906 Effects 41 | . . . 6 35 Shutdowns 6 | . . . 1 5 Energy Bleed 3 | . . . . 3 Interference 3 | . . . 2 1 Matter Decay 4 | . . . . 4 Short Circuit 2 | . . . . 2 Damage (minor) 3 | . . . . 3 Damage (major) 18 | . . . 3 15 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 3 | . . . 2 1 Combat Hostiles 3 | . . . 2 1 Parts Fried 6 | . . 1 1 4 Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 21 | . . . 12 9 Heat Transferred 5197 | . 100 250 2591 2256 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 10 | . 1 3 4 2 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 2 | . . . . 2 Low Security (%) 89 | 100 100 100 100 75 Level 1 8 | . . . . 20 Level 2 1 | . . . . 4 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 431 | . 90 132 158 431 Initial 20 | . . . 20 20 Average 90 | . 27 54 78 136 Influence Increases 2577 | . 218 570 544 1245 Destroy 0b10 Robot/C 1640 | . 160 380 420 680 Destroy 0b10 Robot/NC 105 | . 10 30 20 45 Destroy Leader 414 | . 32 98 86 198 Successful Hack 40 | . . . 1 39 Disable Machine 180 | . 15 . . 165 Destroy Structure 108 | . 1 17 17 73 Partial Spotted 15 | . . . . 15 Lose Combat Pursuer 75 | . . 45 . 30 Influence Decreases 2032 | . 218 521 548 745 Entered New Map 54 | . . . 29 25 Time Decay 1632 | . 208 491 415 518 Lost Part 346 | . 10 30 104 202 Squads Dispatched 19 | . . 2 2 15 Investigation 8 | . . 1 1 6 Extermination 4 | . . . . 4 Reinforcement 4 | . . 1 1 2 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 6 | . 1 1 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 114 | . 13 27 29 45 Peak Tracking Total 7 | . 3 5 7 6 Tactical Retreats 4 | . . 2 . 2 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 4 | . 1 1 . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 12 | . 1 . . 11 Max in Single Turn 4 | . 1 . . 4 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 9 | . 1 1 1 6 Terminals 3 | . 1 . . 2 Fabricators . | . . . . . Repair Stations 2 | . . . . 2 Recycling Units 1 | . . . . 1 Scanalyzers 3 | . . 1 1 1 Garrison Access . | . . . . . Total Hacks 31 | . 4 5 5 17 Successful 16 | . 2 5 4 5 Failed 15 | . 2 . 1 12 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual 1 | . 1 . . . Terminals 7 | . 4 . . 3 Fabricators . | . . . . . Repair Stations 8 | . . . . 8 Recycling Units 3 | . . . . 3 Scanalyzers 13 | . . 5 5 3 Garrison Access . | . . . . . Terminal Hacks 3 | . 2 . . 1 Record 1 | . 1 . . . Part Schematic 1 | . . . . 1 Emergency Access Points 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . . . . 3 Scan Component 2 | . . . . 2 Repair 1 | . . . . 1 Recycling Unit Hacks . | . . . . . Scanalyzer 10 | . . 5 4 1 Insert Component 5 | . . 2 2 1 Analyze 5 | . . 3 2 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 1 . 1 5 Full Trace Events 7 | . 1 . 1 5 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 5 | . . 2 2 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . . 1 Time 13 | . . . . 13 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 5 | . . 2 2 1 Part Schematics Acquired 4 | . . 2 2 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 3 | . . . . 3 Programmers 3 | . . . . 3 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 5928 | 68 722 1515 1051 2572 Spaces Moved 2515 | 40 319 541 409 1206 Core 8 | 5 . . . 3 Treads 2050 | 35 309 541 409 756 Legs 447 | . . . . 447 Wheels . | . . . . . Hover . | . . . . . Flight 10 | . 10 . . . Fastest Speed 50 | 50 117 240 160 120 Average Speed 183 | 146 188 241 162 163 Slowest Speed 1100 | 160 240 320 240 1100 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 35 | 4 68 50 27 28 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 105 | . . 16 16 73 Melee . | . . . . . Projectile 8 | . . . 4 4 AOE 96 | . . 16 12 68 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 3353 | 46 375 671 692 1569 Wait 369 | . 3 30 174 162 Move 2511 | 39 318 540 408 1206 Hop . | . . . . . Pick Up 83 | . 8 26 20 29 Fast Attach 20 | 6 3 1 3 7 Attach 36 | . . 5 12 19 Detach 1 | . . 1 . . Swap 36 | 1 8 5 6 16 Drop 41 | . . 17 6 18 Fire 242 | . 34 42 58 108 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . . . 1 Crush 13 | . 1 4 5 3 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials -7/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 432 | -10/Materials | Discovered new exit (range 5) 726 | -10/Materials | Discovered new exit (range 16) 791 | -10/Materials | Entered another Materials area 791 | -9/Materials | Evolved 2 slots: Utility x2 1069 | -9/Materials | Discovered new exit (range 8) 1260 | -9/Materials | Discovered new exit (range 15) 1692 | -9/Materials | Discovered new exit (range 14) 2306 | -9/Materials | Entered another Materials area 2306 | -8/Materials | Evolved 2 slots: Propulsion x2 2562 | -8/Materials | Lost 3 parts (3w) 2666 | -8/Materials | Lost 4 parts (2n2w) 2893 | -8/Materials | Lost 3 parts (2n1u) 3179 | -8/Materials | Build established: Scavenger-Mutant 3317 | -8/Materials | Discovered new exit (range 15) 3357 | -8/Materials | Entered Factory 3357 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3489 | -7/Factory | Garrison activated, responded to threat 3612 | -7/Factory | Lost 10 parts (1p4n1u4w) 3778 | -7/Factory | Core integrity fell below 50% 3805 | -7/Factory | Lost 4 parts (1n1u2w) 4107 | -7/Factory | Build established: Gunner 4515 | -7/Factory | Core integrity fell below 20% 4838 | -7/Factory | Build established: Scavenger-Gunner 5332 | -7/Factory | Repaired Power Shielding 5929 | -7/Factory | Destroyed self via exploding Nuclear Reactor Last Messages --------------- 05916_ Slug penetrates Nuclear Reactor. 05916_ Slug penetrates G-47 Trooper. 05916_ Lgt. Treads destroyed. 05919_ Slug penetrates G-47 Trooper. 05919_ G-47 Trooper Aluminum Leg blasted off. 05919_ G-47 Trooper destroyed. 05922_ Slug penetrates G-47 Trooper. 05922_ Slug penetrates Wall. 05922_ G-47 Trooper Aluminum Leg blasted off. 05924_ Critical hit (Burn: +37). 05925_ Slug penetrates G-47 Trooper. 05928_ Wall collapses. 05929_ G-47 Trooper destroyed. 05929_ Nuclear Reactor explodes. 05929_ G-47 Trooper destroyed. 05929_ Nuclear Reactor explodes. 05929_ Gauss Rifle destroyed. 05929_ Destroyed Gauss Rifle. 05929_ G-47 Trooper destroyed. 05929_ Destroyed Wheel. 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"Y" # ##### ###???# ???"" """ | | !"!" # ! ?? ?""" """ | | =* = =# ? """" """ | | """"""""" # """ """ """ """" """ | | + % """ """ """ | | """"""""" # """ """ """ | | # | | """"""""" # """ """ """ | | #######+#### "" """ """ #### | | """"""""" # # "" """ """ ## | | # # ## | | ###?######## # """ ## ! | | ???????????# # """ ""T"" ## | | ???????????# + """ """"" /% | | ???????????# # ## | | ???????????# + ## | | ???????????# ######## ## | | ???????????# ############+#### ## | | ???????????# ## # ## | | ???????????# ## """ """ """ # ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Power Shielding 66 Evasion (%) 55 Targeting Accuracy 10 Recoil Reduction 4 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Lgt. Treads | -9/Materials | Scanalyzed Weight Redist. System | -9/Materials | Scanalyzed Plasma Cannon | -8/Materials | Scanalyzed Imp. Power Shielding | -8/Materials | Scanalyzed Thunder Leg | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Power Shielding | 16% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Made in Tau Ceti IV Party Time Power Corrupts Challenges ------------ None Game ------ Seed CentriumSensorPenetrator Manual? 0 Play Time 01:21:05 Cumulative 5.2 hours Start 2025.08.14 @ 20:58:47 End 2025.08.14 @ 22:21:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 3 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2778d698-57e6-4ccc-b7c7-03a88d3a04b9