Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.07 @ 16:23:42 Player: Leebears Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (536) 2680 Value Destroyed (23209) 23209 Prototype IDs (61) 1220 Alien Tech Used (3) 600 Bonus (14295) 14295 TOTAL SCORE: 51904 Bonus ------- Triggered High Security 500 High Alert Combat Kills 7089 Follower Combat Kills 975 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 686 Scanned by Researcher 500 Win 3000 Friendly Fire -655 Cogmind --------- Core Integrity 1470/1600 Matter 24/300 Energy 2265/2505 System Corruption 35% Temperature Cool (10) Movement Treading (161) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Reinforced Antimatter Reactor Light Particle Reactor > --- PROPULSION (6) --- Medium Treads Armored Medium Treads Armored Heavy Treads Biometal Heavy Treads > --- UTILITY (14) ----- Advanced Heat Sink Advanced Coolant Injector High-capacity Storage Unit High-capacity Storage Unit Small Battery Experimental Energy Well Zionite Biocell Advanced Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Energy Mantle > --- WEAPON (3) ------- Enhanced Nova Cannon > --- INVENTORY (20) --- Reinforced Antimatter Reactor Improved Force Field Tesla Rifle Gamma Rifle Gamma Rifle Gamma Rifle Zionite Laser-H Compact HERF Cannon Vortex Driver Advanced EMP Blaster Advanced EMP Blaster Long-range Missile Launcher Point Singularity Launcher Peak State ------------ > --- POWER ------------ Particle Reactor Vortex Chain Reactor > --- PROPULSION ------- Armored Heavy Treads Advanced Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Improved Coolant Injector Advanced Coolant Injector High-capacity Storage Unit High-capacity Storage Unit Experimental Energy Well Zionite Biocell Advanced Targeting Computer Advanced Targeting Computer Zionite Weapon Casing Improved Medium Armor Plating Experimental Focal Shield Advanced Thermal Shield Advanced Force Field Mini Drone Bay > --- WEAPON ----------- Improved Matter Neutralizer Improved Matter Neutralizer Enhanced Nova Cannon > --- INVENTORY -------- Light Quantum Reactor Medium Treads Armored Medium Treads Zionite Weapon Casing Improved Force Field Energy Mantle Tesla Rifle Gamma Rifle Gamma Rifle Zionite Laser-H HERF Cannon HERF Cannon Compact HERF Cannon Vortex Driver Advanced EMP Blaster Advanced EMP Blaster Long-range Missile Launcher Point Singularity Launcher [Rating: 193] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Ghost Barrier Protection Medium Reactive Plating Weapon Advanced EMP Blaster Energy Gun Tesla Rifle Energy Cannon HERF Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Advanced EMP Blaster Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Slots Evolved 18 | . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 2 2 Power 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 3 | . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . Utility 12 | . . 1 . 1 . . . . . 2 . . . . 2 . . . . 2 . . . . 1 2 1 Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Attached 496 | 7 7 33 1 34 36 3 5 . 7 52 14 1 11 11 25 20 8 9 18 30 7 1 12 10 10 56 68 Power 31 | 1 . 3 . 2 3 . . . 2 5 2 . 1 2 1 . 1 1 1 . . . 1 . 1 1 3 Engine 13 | 1 . 2 . 1 2 . . . 1 3 2 . 1 . . . . . . . . . . . . . . Core 9 | . . 1 . 1 1 . . . 1 1 . . . 2 1 . 1 . . . . . . . . . . Reactor 9 | . . . . . . . . . . 1 . . . . . . . 1 1 . . . 1 . 1 1 3 Propulsion 83 | 2 1 13 . 9 8 1 1 . . 7 7 . . 2 4 4 . . 5 3 2 . 2 1 4 5 2 Treads 78 | 2 1 13 . 9 8 1 1 . . 6 4 . . 2 3 4 . . 5 3 2 . 2 1 4 5 2 Leg 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Wheel 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 164 | 2 4 7 . 8 7 . 1 . 4 7 2 1 5 2 11 10 5 8 7 10 3 . 7 5 3 21 24 Device 78 | 1 . . . . 1 . . . 1 3 2 1 3 . 4 7 2 3 5 9 1 . 4 2 2 15 12 Storage 20 | 1 3 3 . 4 . . . . 1 . . . . . 2 . . 1 . . . . 1 . 1 . 3 Processor 7 | . . . . 1 2 . . . . 1 . . . . . . . . . . . . . . . 1 2 Hackware 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Protection 58 | . 1 4 . 3 4 . 1 . 2 3 . . 2 2 5 3 3 4 2 1 2 . 1 3 . 5 7 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 218 | 2 2 10 1 15 18 2 3 . 1 33 3 . 5 5 9 6 2 . 5 17 2 1 2 4 2 29 39 Energy Gun 9 | . . . . 3 . . . . . . . . . . . 1 . . . 2 . . . . . . 3 Energy Cannon 110 | . . . . . 3 1 3 . 1 12 1 . 3 2 5 2 1 . 1 10 1 . 2 2 1 26 33 Ballistic Gun 20 | 2 2 8 . 8 . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 34 | . . . . 1 9 . . . . 14 . . 1 . 4 1 . . 2 2 . . . . . . . Launcher 45 | . . 2 1 3 6 1 . . . 7 2 . 1 3 . 2 1 . 2 3 1 1 . 2 1 3 3 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 33 | . . . . 3 1 . 1 . 1 1 . . 1 . 1 . . 5 . . . . 6 . 1 7 5 Parts Lost 46 | . 1 1 . . 1 . . . 1 10 . . . 1 5 3 . . 1 . . . . . . 7 15 Power 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Propulsion 9 | . . . . . . . . . . 5 . . . . 3 . . . 1 . . . . . . . . Utility 28 | . 1 . . . 1 . . . . 3 . . . . 2 2 . . . . . . . . . 6 13 Weapon 7 | . . 1 . . . . . . . 2 . . . 1 . 1 . . . . . . . . . . 2 Highest Loss Streak 4 | . 1 1 . . 1 . . . 1 2 . . . 1 3 2 . . 1 . . . . . . 2 4 Average Slot Usage (%) 93 | . 98 98 100 99 99 100 100 100 100 94 98 100 100 99 98 100 100 99 98 84 85 85 82 80 80 78 82 Engine 4 | . 14 10 . 7 7 7 7 7 7 6 8 12 12 5 . . . . . . . . . . . . . Core 3 | . . . 11 1 7 7 7 7 7 2 . . . 6 11 11 11 8 . . . . . . . . . Reactor 3 | . . . . . . . . . . 3 3 . . . . . . 2 10 10 10 10 7 5 9 8 7 Treads 28 | . 28 33 33 36 38 38 38 42 42 31 26 37 37 37 31 33 33 33 32 20 20 20 20 20 17 12 11 Device 10 | . 1 . . . . . . . . 6 9 13 12 12 18 23 16 15 15 19 20 20 22 20 21 20 20 Storage 16 | . 23 25 33 25 15 15 14 14 14 12 12 12 12 12 16 16 16 16 16 15 15 15 15 15 13 12 13 Processor 3 | . . . . 1 6 7 7 7 7 8 6 6 6 6 2 . . . . . . . . . . 2 6 Protection 7 | . 2 6 . 9 6 7 7 7 6 9 8 4 5 6 4 3 10 10 10 10 9 10 6 10 9 13 9 Energy Cannon 4 | . . . . . 1 7 7 7 7 5 7 6 6 6 7 4 4 5 4 6 5 5 5 5 8 7 9 Ballistic Gun 3 | . 28 21 12 14 . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . 12 . . . . 4 . . . . 3 . . . . . . . . . . . . Launcher 2 | . . . 9 . . 7 7 7 7 1 4 6 5 4 . 4 2 5 5 . 4 4 5 4 . . 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 207 | 13 25 61 60 89 103 101 101 101 112 129 129 118 124 144 139 149 149 150 153 175 170 161 176 181 196 207 205 Greatest Support 210 | 40 40 63 60 80 111 111 129 129 129 129 136 136 136 144 154 154 152 152 196 196 196 196 196 194 194 210 205 Greatest Overweight (x) 3 | . . . . 1 . . . . . 2 3 . . . 1 . . . 1 . . . . . 1 1 1 Average Overweight (x) . | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Largest Inventory Capacity 26 | 6 12 22 22 26 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 5 9 16 22 21 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 23 | 4 12 22 22 23 20 20 20 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 18 | 2 7 14 21 21 19 20 19 19 19 19 20 19 19 19 19 19 19 19 19 19 19 20 19 19 18 19 18 Final Capacity 22 | 6 12 22 22 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 22 | 4 12 22 22 20 20 20 19 19 20 20 20 20 20 19 19 18 20 20 20 20 20 20 20 20 20 19 13 Class Distribution -------------------- 54% | Scavenger-Mutant 26% | Hauler-Mutant 9% | Generator-Mutant 4% | Generator-Bomber 3% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Data Miner Hauler-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Warlord Hauler-Mutant | -3/Proximity Caves Generator-Mutant | -3/Research Generator-Mutant | -2/Research Generator-Bomber | -1/Access Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Matter Collected 11536 | 263 369 978 119 1029 959 103 294 . 165 1333 236 30 57 169 654 475 146 108 345 553 184 82 101 264 166 908 1446 Remotely 132 | 99 33 . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 24201 | 51 638 1396 92 1631 1316 . 498 . 529 2906 747 . . 901 736 1063 217 143 537 1262 693 90 316 1014 450 2840 4135 Parts 1005 | 2 47 87 12 92 61 . 14 . 26 93 26 . . 28 35 40 12 . 22 47 20 1 19 45 20 126 130 Haulers Intercepted 15 | . 2 3 . 4 2 . . . . 1 . . . . 1 . . . . . . . . . . 1 1 Recyclers Shooed 24 | . 2 4 . 4 5 . . . . 5 . . . . . . . . . 1 . . . . . 3 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 139 | . . . . . . . 1 . 12 . 17 6 . 10 . 16 8 . 2 . 21 . 37 9 . . . Prevented 147 | . . . . . . . 10 . 9 . 8 . . 19 . 18 7 . 19 . 22 1 13 21 . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Combat Hostiles Destroyed 399 | . 9 24 10 22 15 . 10 . 11 43 12 . . 15 17 19 6 . 7 18 10 1 8 23 7 36 76 Melee 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Guns 56 | . 9 20 1 21 1 . . . . . . . . . . 2 . . . 1 . . . . . . 1 Cannons 133 | . . . . . 12 . 1 . 1 24 8 . . . 10 5 1 . 1 8 . . . 2 1 17 42 AOE 138 | . . 4 9 1 2 . 8 . 7 12 3 . . 8 5 9 5 . 2 3 9 . 7 19 5 5 15 Classes Destroyed 19 | 1 6 4 . 1 3 . . . . . . . . . . . . . 1 . . . . . . . 3 Worker 35 | . 1 1 . 1 4 . . . . 7 . . . . 2 . . . . 1 . . . . . 1 17 Builder 24 | . 1 . . 2 1 . . . . 4 . . . . 1 . . . . 2 . . . . . 4 9 Tunneler 4 | . . 1 1 . 1 . . . . . . . . . . . . . . 1 . . . . . . . Hauler 14 | . 2 3 . 4 2 . . . . 1 . . . . . . . . . . . . . . . 1 1 Recycler 25 | 1 3 3 . 3 4 . . . . 2 . . . . . . . . . 1 . . . . 1 3 4 Mechanic 5 | . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . 3 Operator 5 | . . 1 . 1 2 . . . . . . . . . . . . . . . . . . . . . 1 Watcher 22 | . 3 3 . 5 4 . . . . 3 . . . . . . . . . 2 . . . . . 2 . Swarmer 100 | . 6 7 8 3 . . 3 . 7 4 3 . . 5 6 6 5 . . 4 2 . 6 20 5 . . Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Grunt 128 | . 3 7 2 12 5 . 6 . 3 22 7 . . 5 . 7 . . 4 2 . . . . . 13 30 Brawler 20 | . . . . . 1 . . . . 3 1 . . 2 1 1 . . . . 4 . . . . . 7 Duelist 19 | . . 1 . . . . 1 . 1 . 1 . . 2 1 1 . . . 1 2 . . . 1 . 7 Protector 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Sentry 41 | . . 9 . 6 3 . . . . 5 1 . . 1 1 2 1 . 1 3 1 1 . . 1 3 2 Hunter 31 | . . . . 1 4 . . . . 3 . . . . 4 2 . . . 4 1 . 2 2 . 3 5 Programmer 51 | . . . . . 2 . . . . 6 . . . . 4 . . . 1 4 . . . . . 15 19 Behemoth 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . Enhanced Grunt 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Z-Courier 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 14 | 1 6 6 4 5 4 . 4 . 7 13 6 . . 6 6 7 5 . 4 6 8 1 8 5 6 10 14 Combat Bots Only 13 | . 6 5 4 5 3 . 4 . 7 10 6 . . 5 5 7 5 . 4 5 8 1 8 5 5 8 13 Max Kills in Single Turn 6 | 1 2 1 4 2 3 . 2 . 4 3 3 . . 5 4 3 3 . 1 3 6 1 4 4 3 3 3 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Exploded 6 | . . 1 4 1 1 . 2 . 4 3 2 . . 5 3 3 3 . 1 2 6 . 4 4 2 2 2 Melee 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . P1-3CE (-2/Research) Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Damage Taken 17782 | . 368 1135 98 1017 1152 . 403 . 391 2144 572 . . 679 1247 836 72 . 474 732 179 54 79 440 37 2166 3507 Core 1145 | . 90 142 7 105 91 . 40 . . 137 20 . . 62 89 . . . 29 35 8 . . . . 160 130 Absorbed by Shields 6307 | . . . . . . . . . . . . . . . 460 244 28 . 175 275 189 59 80 459 40 1282 3016 Core Remaining (%) 83 | 100 64 . 62 80 . . . . 81 . . . . 74 . . . . 88 . . . . 96 100 81 91 Volleys Fired 1065 | 4 80 108 9 94 82 . 24 . 16 116 19 . . 14 38 26 7 3 21 57 16 3 5 30 9 89 195 Largest 3 | 2 2 2 2 2 2 . 2 . 2 2 2 . . 2 2 2 2 1 2 2 2 2 1 2 2 2 3 Hottest 346 | 40 40 50 56 97 117 . 105 . 105 150 150 . . 150 150 150 134 69 101 176 176 124 88 176 176 233 346 Shots Fired 2005 | 8 160 211 10 187 144 . 29 . 20 214 37 1 . 25 77 47 9 3 31 104 24 6 5 36 12 168 437 Gun 602 | 8 160 205 2 185 6 . . . . . . . . . . 11 2 . . 12 . . . . . . 11 Cannon 1201 | . . . . . 127 . 18 . 10 191 31 1 . 16 77 23 2 3 7 89 16 3 1 11 6 162 407 Launcher 202 | . . 6 8 2 11 . 11 . 10 23 6 . . 9 . 13 5 . 24 3 8 3 4 25 6 6 19 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 817 | 8 160 205 2 164 107 . . . . 93 . . . . 49 2 . . 6 21 . . . . . . . Thermal 291 | . . . . 21 4 . 11 . . 1 . . . . . . . . . 28 . . . . . 59 167 Explosive 60 | . . 6 8 2 5 . . . . 7 . . . . . . . . . 3 . . . . 4 6 19 Electromagnetic 813 | . . . . . 28 . 18 . 20 113 37 1 . 25 28 45 9 3 25 52 24 6 5 36 8 103 227 Entropic 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 Robot Hit Streak 46 | 8 9 17 6 14 15 . 18 . 6 30 9 4 . 12 25 13 8 3 15 16 10 4 3 12 10 22 46 Robot Miss Streak 13 | . 3 3 2 3 13 . . . 2 5 3 . . 1 5 1 1 . 3 2 2 2 . 3 2 3 2 Penetration Max 1 | . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . 1 Secondary Targets 3 | . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1414 | 8 85 148 6 132 94 . 12 . 14 179 22 1 . 23 55 34 3 3 22 77 16 4 1 22 4 122 327 Core Hits 866 | 2 31 64 16 55 71 . 14 . 11 112 22 . . 23 44 27 8 2 12 34 22 . 13 42 14 60 167 Critical Hits 56 | 1 1 . . 1 5 . . . . 12 . . . . 7 2 . . 1 1 . . . . . 4 21 Critical Kills 27 | 1 . . . 1 4 . . . . 6 . . . . 2 1 . . . . . . . . . 1 11 Critical Parts Destroyed 24 | . 1 . . . 1 . . . . 6 . . . . 5 . . . 1 1 . . . . . 2 7 Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 67315 | 85 900 2266 683 3038 3105 . 1080 . 774 6987 1118 33 . 1524 2413 1549 431 95 1015 3647 1476 129 786 3033 786 8194 22168 Guns 6798 | 85 900 1990 29 2966 111 . . . . . . . . . . 189 20 . . 243 . . . . . . 265 Cannons 33975 | . . . . . 1848 . 204 . 201 4998 632 33 . 380 1759 625 50 95 134 2725 440 77 47 341 159 5552 13675 Explosions 25873 | . . 276 635 61 982 . 876 . 573 1850 486 . . 1089 654 735 361 . 881 622 1036 52 739 2692 618 2451 8204 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 669 | . . . 19 11 164 . . . . 139 . . . 55 . . . . . 57 . . . . 9 191 24 Kinetic 11138 | 85 900 1990 29 2661 1356 . . . . 2371 . . . . 1070 27 . . 109 540 . . . . . . . Thermal 14241 | . . . 165 305 667 . 186 . . 492 246 . . 261 654 178 94 . 145 1074 429 . 326 949 . 2648 5422 Explosive 12887 | . . 276 470 61 117 . . . . 624 . . . . . . . . . 466 . . . . 400 2294 8179 Electromagnetic 26632 | . . . . . 801 . 894 . 774 3361 872 33 . 1208 689 1344 337 95 761 1510 1047 129 460 2084 377 3061 6795 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 1748 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1748 Highest Corruption 35 | . . 2 2 . 2 2 2 2 3 7 7 7 7 . 9 11 4 4 4 5 5 5 5 1 . 17 35 Average Corruption 6 | . . 1 2 . 2 2 2 2 2 6 7 7 7 . 5 6 4 4 4 3 5 5 5 1 . 13 19 Corruption Purged 7 | . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . Effects 522 | . . 3 10 . 5 1 9 . 7 34 31 12 1 . 12 46 16 8 17 20 37 15 3 2 . 58 175 Message Errors 101 | . . 1 . . 1 . 4 . 1 8 10 2 . . 2 11 4 3 2 2 10 6 . 1 . 13 20 Matter Fused 88 | . . . . . . . . . 2 4 6 3 . . 2 8 4 1 8 7 9 6 . . . 7 21 Heat Flow Errors 44 | . . . 3 . 2 1 2 . 1 3 3 1 . . 2 2 3 1 2 2 3 1 2 . . 3 7 Energy Discharges 58 | . . 1 6 . . . 2 . . 8 3 3 . . . 8 1 1 2 3 6 . . . . 2 12 Parts Rejected 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 Data Loss (minor) 45 | . . 1 . . 2 . 1 . 2 1 4 1 1 . 1 7 3 1 3 2 2 1 . 1 . 1 10 Data Loss (major) 10 | . . . . . . . . . . 1 . 1 . . 1 . . . . . 3 1 1 . . 2 . Misfires 14 | . . . . . . . . . . . 3 1 . . 1 2 . . . 2 1 . . . . 2 2 Alerts 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Misdirections 12 | . . . . . . . . . . . . . . . . 5 . . . . . . . . . 4 3 Targeting Errors 122 | . . . 1 . . . . . 1 7 1 . . . 3 3 1 1 . 1 3 . . . . 19 81 Weapon Failures 24 | . . . . . . . . . . 1 1 . . . . . . . . 1 . . . . . 3 18 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3931 | . . . . . 235 . 18 . . 169 . 11 . 14 70 23 . 14 . 471 49 . . 267 . 553 2037 Projectiles 1732 | . . . . . 71 . . . . 75 . 11 . . 8 . . 14 . 366 19 . . 8 . 273 887 Explosions 2106 | . . . . . 160 . 18 . . 84 . . . 14 62 23 . . . 105 30 . . 259 . 201 1150 Melee 93 | . . . . . 4 . . . . 10 . . . . . . . . . . . . . . . 79 . Knockbacks 69 | . . . . . 15 . . . . 26 . . . 2 17 . . . 1 6 . . . . . 2 . Impact 8 | . . . . . 2 . . . . 1 . . . 2 . . . . . 1 . . . . . 2 . Kinetic 58 | . . . . . 13 . . . . 24 . . . . 15 . . . 1 5 . . . . . . . Secondary 3 | . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . Self-Inflicted Damage 870 | . . . 18 . 37 . 80 . 11 35 133 . . 156 . 137 . . 99 . . 19 . 57 . 88 . Shots 34 | . . . 1 . 1 . 5 . 1 1 4 . . 5 . 5 . . 5 . . 1 . 4 . 1 . Rammed 44 | . . . 3 2 13 . . . . 7 . . . 8 . . . . . 2 . . . . 2 5 2 Targets Rammed 52 | . . . 3 2 17 . . . . 9 . . . 8 . . . . . 3 . . . . 2 6 2 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 8 | . . . . . 4 . . . . 2 . . . . . . . . . 1 . . . . . 1 . Highest Temperature 427 | . 32 8 216 114 315 163 245 . 342 427 258 70 . 16 203 235 121 199 244 149 200 199 260 188 190 199 206 Average Temperature 84 | . 11 2 95 29 84 86 87 . 140 78 45 39 . 6 73 51 61 122 108 22 71 91 85 79 63 108 106 Received Heat Transfer 3390 | . 123 366 18 522 183 . 45 . 90 711 135 . . 72 6 186 12 . 50 33 12 8 . 12 . 259 547 Effects 12 | . . . . . 3 . . . . 9 . . . . . . . . . . . . . . . . . Shutdowns 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Energy Bleed 3 | . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . Interference 7 | . . . . . 2 . . . . 5 . . . . . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 77 | . . . . . 1 . 1 . 4 6 1 . . 8 2 3 . . 4 7 1 1 1 2 1 13 21 Combat Hostiles 70 | . . . . . . . 1 . 3 6 1 . . 7 2 3 . . 4 6 1 1 1 2 1 13 18 Parts Fried 213 | . . . . . 6 . 7 . 6 19 2 . . 8 13 11 1 . 4 13 2 3 4 13 2 32 67 Impact Corruptions 6 | . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . 3 . Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Melted 9 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 6 Heat Transferred 11352 | . . . 200 666 598 . 150 . . 600 300 . . 200 400 200 50 . 150 1100 350 . 100 550 . 1570 4168 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 42 | . . . . . 2 . 3 . 2 5 3 . . 5 1 3 1 . 3 1 2 . 3 6 . 1 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Peak Influence 2563 | 5 270 346 295 533 723 . . . . 1182 . . . . 572 . . . . 535 . . . . 472 1408 2563 Initial 844 | . 3 9 47 115 217 . . . . 28 . . . . 110 . . . . 34 . . . . 246 233 844 Average 494 | 2 68 159 75 220 355 . . . . 564 . . . . 389 . . . . 260 . . . . 424 667 1390 Maximum Alert Level 5 | . 1 1 1 2 3 . . . . 4 . . . . 2 . . . . 2 . . . . 2 4 5 Low Security (%) 35 | 100 92 58 88 59 32 . . . . 30 . . . . 3 . . . . 42 . . . . . 8 . Level 1 22 | . 7 41 11 25 20 . . . . 21 . . . . 48 . . . . 42 . . . . 13 31 . Level 2 16 | . . . . 14 41 . . . . 1 . . . . 47 . . . . 15 . . . . 86 17 . Level 3 11 | . . . . . 6 . . . . 32 . . . . . . . . . . . . . . . 15 37 Level 4 10 | . . . . . . . . . . 13 . . . . . . . . . . . . . . . 27 39 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 High Security 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 71 | . 1 2 . 5 7 . . . . 13 . . . 1 2 . . . . 2 . . . . 1 6 31 Investigation 6 | . . 2 . 1 1 . . . . 1 . . . . . . . . . . . . . . . 1 . Extermination 18 | . . . . . 3 . . . . 4 . . . . 2 . . . . 1 . . . . . 3 5 Reinforcement 18 | . 1 . . 3 3 . . . . 5 . . . . . . . . . 1 . . . . . 1 4 Assault 27 | . . . . 1 . . . . . 1 . . . 1 . . . . . . . . . . 1 1 22 Garrison 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 8 | . . . . . 1 . . . . 3 . . . . . . . . . 1 . . . . . 1 2 Haulers Reinforced 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Distress Signals 14 | . 1 1 . 3 . . . . . 5 . . . . 1 . . . . . . . . . . 2 1 Communications Jammed 5 | . . . . . . . . . . . . . . . . . . . . 3 . . . . 1 1 . Distress Signals 5 | . . . . . . . . . . . . . . . . . . . . 3 . . . . 1 1 . Times Spotted 547 | . 20 34 12 38 30 . 10 . 6 56 17 . . 18 17 18 9 . 12 19 17 1 4 27 6 54 122 Peak Tracking Total 20 | . 7 5 4 3 5 . 4 . 3 6 9 . . 7 5 7 5 . 6 4 8 1 7 5 5 7 20 Tactical Retreats 26 | . . . . 3 1 . 1 . . 5 2 . . 1 . . 1 . 1 . 1 . . 2 1 1 6 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Traps Triggered 10 | . . 4 . 1 . . . . . 1 . . . . 1 . . . . . . . 1 . 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 9 | . 6 3 . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 10 | . 1 . . . 1 . . . . . . . . . . . . . 1 . . . 7 . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Machines Disabled 53 | . . 3 3 3 13 . . . . 9 . . . 2 6 . . . . . 2 . . . . 8 4 Max in Single Turn 5 | . . 1 2 1 5 . . . . 2 . . . 2 4 . . . . . 1 . . . . 2 2 Garrison Access 4 | . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Machines Accessed 58 | . 7 10 . 7 14 . . 4 . 2 . 1 . . 1 1 1 4 . 1 . 2 2 . . 1 . Terminals 27 | . 5 7 . 6 8 . . . . 1 . . . . . . . . . . . . . . . . . Fabricators 5 | . . . . . 3 . . . . . . . . . 1 . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 2 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . 1 . Total Hacks 178 | . 20 40 . 23 34 . . 28 . 4 . 1 . . 1 1 1 17 . 1 . 3 2 . . 2 . Successful 125 | . 14 29 . 16 10 . . 28 . 3 . 1 . . . 1 1 17 . . . 3 2 . . . . Failed 53 | . 6 11 . 7 24 . . . . 1 . . . . 1 . . . . 1 . . . . . 2 . Catastrophic 9 | . 2 . . 3 4 . . . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 78 | . 12 18 . 8 9 . . . . 3 . . . . 5 . . . . 3 . . 1 . 9 5 5 Terminals 82 | . 15 27 . 17 20 . . . . 3 . . . . . . . . . . . . . . . . . Fabricators 11 | . . . . . 9 . . . . . . . . . 1 . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 9 | . 5 2 . . 2 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 17 | . . 11 . 6 . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . 3 . . . . 1 . . . . . . . . . . . . . . . 2 . Terminal Hacks 86 | . 7 15 . 6 4 . . 28 . 1 . 1 . . . 1 1 17 . . . 3 2 . . . . Record 18 | . . . . . . . . 11 . . . . . . . . . 5 . . . 2 . . . . . Part Schematic 14 | . . 1 . . . . . 9 . . . . . . . . . 4 . . . . . . . . . Robot Schematic 5 | . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . Robot Analysis 6 | . . . . 2 . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 15 | . . 5 . 2 1 . . 3 . . . . . . . . . 4 . . . . . . . . . Open Door 6 | . . . . . . . . . . . . 1 . . . 1 1 . . . . 1 2 . . . . Branch Access Points 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 7 | . 3 2 . 1 1 . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 4 | . 1 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . Locate Traps 5 | . 2 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . Reprogram Traps 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Build 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . 2 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . Report Inventory 4 | . 2 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 16 | . . 10 . 6 . . . . . . . . . . . . . . . . . . . . . . . Insert Component 7 | . . 4 . 3 . . . . . . . . . . . . . . . . . . . . . . . Analyze 9 | . . 6 . 3 . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 16 | . 5 3 . 4 2 . . . . 2 . . . . . . . . . . . . . . . . . Terminals 11 | . 3 3 . 4 . . . . . 1 . . . . . . . . . . . . . . . . . Track 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Botnet 7 | . 2 2 . 2 . . . . . 1 . . . . . . . . . . . . . . . . . Disrupt 3 | . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Prioritize 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Reject 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Jam 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 38 | . 6 10 . 7 11 . . . . 1 . . . . 1 . . . . 1 . . . . . 1 . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 21 | . . 5 . 3 . . . 9 . . . . . . . . . 4 . . . . . . . . . Parts Built 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Matter 124 | . . . . . 124 . . . . . . . . . . . . . . . . . . . . . . Time 31 | . . . . . 31 . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 7 | . . 4 . 3 . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . 4 . 3 . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Robots Rewired 6 | . . . . . . . . . . . 2 . . . . 2 . . . . 2 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Total Allies 23 | . . . . . . . . . 1 . 2 . 4 . 2 2 . . . 1 2 . . . 5 1 3 Largest Group 5 | . . . . . . . . . 1 . 2 1 5 5 2 2 2 2 2 1 3 . . . 5 3 2 Highest-Rated Group 416 | . . . . . . . . . 94 . 59 30 181 181 59 79 79 79 79 180 276 . . . 416 269 244 Highest-Rated Ally 180 | . . . . . . . . . 94 . 30 30 38 38 32 49 49 49 49 180 180 . . . 103 163 122 Zionite Dispatches 8 | . . . . . . . . . . . . . . . 2 . . . . 1 . . . . 2 1 2 Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hero 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Thermal Resupply 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Defense Resupply 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 Total Orders 19 | . . . . . . . . . . . . . . . 2 . . . . . . . 4 . . . 13 ROAM 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 DROP 3 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 1 EXPLORE 13 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . 10 RETURN 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Ally Attacks 70 | . . . . . . . . . . . 3 . . 18 . . . . 3 . 19 . . . 15 9 3 Total Damage 3741 | . . . . . . . . . . . 58 . . 354 . . . . 100 . 798 . . . 1482 861 88 Kills 25 | . . . . . . . . . . . 2 . . 3 . . . . 1 . 9 . . . 5 5 . Allies Corrupted 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Robot Analysis Total 6 | . . . . 2 . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 10 | . . . 1 . . 2 . . . . . 2 . . . 1 . . . . 2 2 . . . . . Drone Launches 16 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 14 Drone Recoveries 13 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 11 Zionite Intel Received 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Turns Passed 27224 | 87 896 1670 731 1638 2801 460 786 136 465 1709 959 440 1788 560 663 1216 810 291 761 1024 1189 587 611 685 463 1463 2335 Spaces Moved 13465 | 41 402 777 428 743 1480 275 423 83 252 717 473 274 1098 293 308 676 481 163 415 461 696 361 330 364 232 674 545 Core 3 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 13403 | 38 402 777 428 743 1480 275 423 83 252 717 414 274 1098 293 308 676 481 163 415 461 696 361 330 364 232 674 545 Legs 59 | . . . . . . . . . . . 59 . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 166 165 165 165 163 160 160 160 160 161 161 161 161 160 160 160 160 160 165 161 150 153 Average Speed 162 | 151 160 160 160 163 161 166 165 165 165 174 179 160 160 160 161 161 161 161 160 160 160 160 161 165 179 157 154 Slowest Speed 210 | 160 160 160 160 180 166 166 166 165 165 200 210 160 160 161 182 161 161 161 180 160 160 160 165 165 185 177 181 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 51 | 4 64 77 78 65 47 47 45 71 43 25 58 48 88 50 8 71 75 60 47 14 91 62 95 64 6 28 21 Regions Visited 27 Branch Regions 17 Pre-discovered Areas 7 | . . . . . . . . 1 . . . 1 1 . . . . 3 . . 1 . . . . . . Known Exits Taken 5 | . . . . 1 . . . . 1 1 . . . . . . . . 1 . . . . . 1 . . Unknown Exits Taken 22 | 1 1 1 1 . 1 1 1 1 . . 1 1 1 1 1 1 1 1 . 1 1 1 1 1 . 1 . Scrap Searched 31 | . . . 1 . . 1 1 . 1 . 3 3 4 1 . 3 3 . 2 . 2 2 . 4 . . . Spaces Dug 83 | . . . . . 17 . 14 . 3 8 . . . . . . . . 6 35 . . . . . . . Terrain Destroyed 1024 | . . 29 92 32 153 . 25 . 6 101 20 . . 27 38 17 5 . 19 73 15 . . 60 19 121 172 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 111 | . . . . 9 18 . 6 . . 3 . . . . 5 . . . 3 11 . . . . . 8 48 AOE 913 | . . 29 92 23 135 . 19 . 6 98 20 . . 27 33 17 5 . 16 62 15 . . 60 19 113 124 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Total 16825 | 55 511 997 463 993 1746 278 477 82 281 943 548 276 1130 354 393 756 509 189 481 636 749 364 406 411 264 895 1638 Wait 1233 | . 5 43 21 64 89 . 22 . . 7 2 . 9 19 7 9 . 2 5 66 . . 41 . 3 28 791 Move 13435 | 40 401 776 427 742 1479 274 422 82 251 716 472 273 1097 292 307 675 480 162 414 460 693 360 329 363 231 673 544 Hop 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Pick Up 146 | 4 10 15 1 15 15 . 1 . 3 17 1 1 3 2 6 4 4 3 4 5 2 . 2 1 3 10 14 Fast Attach 172 | 7 2 4 . 10 5 1 2 . 2 12 9 . 5 5 8 3 6 6 10 9 4 . 10 5 5 24 18 Attach 69 | . . 4 . 6 5 . 1 . 2 9 . . 2 1 5 4 . 2 1 2 1 . . . 3 7 14 Detach 32 | . . . . 3 2 . . . 1 3 . . 2 . 1 2 1 1 2 1 1 . 4 . 1 5 2 Swap 259 | . 5 25 1 18 26 2 3 . 3 31 5 1 4 5 12 13 2 2 7 19 2 1 2 5 2 27 36 Drop 290 | . 8 22 1 39 26 1 2 . 3 21 10 1 8 8 9 8 9 8 17 14 6 . 13 7 5 26 18 Fire 1065 | 4 80 108 9 94 82 . 24 . 16 116 19 . . 14 38 26 7 3 21 57 16 3 5 30 9 89 195 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 52 | . . . 3 2 17 . . . . 9 . . . 8 . . . . . 3 . . . . 2 6 2 Escape Stasis 6 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . 4 Rewire 65 | . . . . . . . . . . . 30 . . . . 12 . . . . 23 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac x2 / [*Low]) -7/Lower Caves (discovered 2 exits: [*Low] / [*Zio]) -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: *Res x3) -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 88 | -11/Scrapyard | Entered Materials 138 | -10/Materials | Discovered new exit (range 14) 306 | -10/Materials | Build established: Mutant 451 | -10/Materials | Discovered new exit (range 15) 579 | -10/Materials | Discovered new exit (range 11) 917 | -10/Materials | Discovered new exit (range 14) 984 | -10/Materials | Entered another Materials area 984 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1381 | -9/Materials | Build established: Scavenger-Mutant 1629 | -9/Materials | Discovered new exit (range 11) 2091 | -9/Materials | Discovered new exit (range 16) 2297 | -9/Materials | Discovered new exit (range 5) 2516 | -9/Materials | Discovered new exit (range 16) 2654 | -9/Materials | Entered Mines 2674 | -9/Mines | Met a Derelict bent on vengeance 2784 | -9/Mines | Discovered new exit (range 8) 2944 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3043 | -9/Mines | Build established: Hauler-Mutant 3153 | -9/Mines | Learned location of 1 exit from Materials 3166 | -9/Mines | Discovered new exit (range 13) 3385 | -9/Mines | Entered Materials 3385 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3386 | -8/Materials | Identified exit to Factory 3694 | -8/Materials | Discovered exit to Factory (range 10) 4980 | -8/Materials | Discovered exit to Factory (range 18) 4985 | -8/Materials | First assault squad dispatched 5023 | -8/Materials | Entered Factory 5023 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 5116 | -7/Factory | Build established: Scavenger-Mutant 6319 | -7/Factory | Discovered new exit (range 19) 6417 | -7/Factory | Identified exit to Factory 6496 | -7/Factory | Build established: Hauler-Mutant 7449 | -7/Factory | Discovered exit to Factory (range 12) 7499 | -7/Factory | Found Prototype Launcher 7499 | -7/Factory | Identified Rocket Array 7584 | -7/Factory | Fabricated Imp. Treads (x2) 7741 | -7/Factory | Discovered new exit (range 14) 7824 | -7/Factory | Entered Lower Caves 7857 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 8025 | -7/Lower Caves | Learned Factory emergency access door positions 8158 | -7/Lower Caves | Learned location of 1 exit from Factory 8278 | -7/Lower Caves | Discovered new exit (range 5) 8284 | -7/Lower Caves | Entered another Lower Caves area 8285 | -7/Lower Caves | Encountered a Warlord checkpoint 8574 | -7/Lower Caves | Discovered new exit (range 12) 9033 | -7/Lower Caves | Found Alien Artifact 9033 | -7/Lower Caves | Identified Core Expander 9033 | -7/Lower Caves | Installed Core Expander, added new Propulsion slot 9070 | -7/Lower Caves | Entered Data Miner 9070 | -7/Data Miner | Discovered new exit (range 6) 9102 | -7/Data Miner | Met Data Miner 9138 | -7/Data Miner | Learned location of Section 7 (-2) 9138 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9169 | -7/Data Miner | Received God Mode back door access code from Data Miner 9206 | -7/Data Miner | Entered Proximity Caves 9306 | -6/Proximity Caves | Escorted by Enhanced Grunt 9510 | -6/Proximity Caves | Destroyed 7 combat bots 9655 | -6/Proximity Caves | Discovered exit to Factory (range 8) 9671 | -6/Proximity Caves | Entered Factory 9671 | -6/Factory | Evolved 2 slots: Utility x2 9672 | -6/Factory | Identified exit to Extension 10197 | -6/Factory | Identified exit to Lower Caves 10610 | -6/Factory | Destroyed 10 combat bots 10721 | -6/Factory | First assault squad dispatched 10741 | -6/Factory | Incoming assault squad redirected 10799 | -6/Factory | Garrison activated, responded to threat 10804 | -6/Factory | Build established: Scavenger-Mutant 10863 | -6/Factory | Incoming investigation squad redirected 11328 | -6/Factory | Garrison activated, responded to threat 11380 | -6/Factory | Entered Lower Caves 11485 | -6/Lower Caves | Encountered a Warlord checkpoint 11750 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 12081 | -6/Lower Caves | Discovered new exit (range 15) 12339 | -6/Lower Caves | Entered another Lower Caves area 12339 | -6/Lower Caves | Accompanied by 1 ally 12464 | -6/Lower Caves | Learned location of Extension (-6) 12504 | -6/Lower Caves | Learned location of 1 exit from Factory 12663 | -6/Lower Caves | Encountered a Warlord checkpoint 12760 | -6/Lower Caves | Discovered new exit (range 10) 12779 | -6/Lower Caves | Entered Zion 12779 | -6/Zion | Accompanied by 1 ally 12851 | -6/Zion | System corruption cleaned by Quarantine Array 12877 | -6/Zion | Discovered new exit (range 16) 13202 | -6/Zion | Given the Hacking Drone Bay 13204 | -6/Zion | Found Prototype Device 13227 | -6/Zion | Visited the Megawrench Repair Shop 13998 | -6/Zion | Found Prototype Device 13998 | -6/Zion | Identified Phasing AFG 14198 | -6/Zion | Imprinted 14200 | -6/Zion | Declared Zion's savior 14401 | -6/Zion | Megawrench repaired 16 parts 14567 | -6/Zion | Entered Proximity Caves 14567 | -5/Proximity Caves | Accompanied by 5 allies 14769 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 15111 | -5/Proximity Caves | Discovered new exit (range 7) 15127 | -5/Proximity Caves | Entered Factory 15127 | -5/Factory | Evolved 2 slots: Utility x2 15128 | -5/Factory | Identified exit to Factory 15314 | -5/Factory | Zion Thermal Resupply teleported in 15428 | -5/Factory | Discovered new exit (range 11) 15519 | -5/Factory | Zion Defense Resupply teleported in 15686 | -5/Factory | P-70 Sage assimilated allied LI-CFC(A) 15753 | -5/Factory | Lost 3 parts (2n1u) 15790 | -5/Factory | Entered Upper Caves 15822 | -5/Upper Caves | System corruption reached 10% 15825 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 16432 | -5/Upper Caves | Encountered a Warlord checkpoint 16874 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 16937 | -5/Upper Caves | Destroyed 7 combat bots 16949 | -5/Upper Caves | Learned Factory stockpile data 16949 | -5/Upper Caves | Discovered new exit (range 15) 17006 | -5/Upper Caves | Entered another Upper Caves area 17006 | -5/Upper Caves | Accompanied by 2 allies 17276 | -5/Upper Caves | Discovered exit to Factory (range 12) 17278 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 17790 | -5/Upper Caves | Discovered new exit (range 14) 17816 | -5/Upper Caves | Entered Zhirov 17816 | -5/Zhirov | Accompanied by 2 allies 17816 | -5/Zhirov | Discovered new exit (range 3) 17845 | -5/Zhirov | Met Zhirov 17883 | -5/Zhirov | Learned location of Quarantine (-2) 17883 | -5/Zhirov | Learned location of Testing (-3) 17883 | -5/Zhirov | Learned location of Command (-1) 17892 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 17917 | -5/Zhirov | Found Alien Artifact 17917 | -5/Zhirov | Identified Integrated Dissipator 17917 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 17943 | -5/Zhirov | Found Alien Artifact 18107 | -5/Zhirov | Entered Proximity Caves 18107 | -4/Proximity Caves | Accompanied by 2 allies 18374 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18523 | -4/Proximity Caves | Spotted B-86 Titan 18789 | -4/Proximity Caves | Destroyed B-86 Titan 18800 | -4/Proximity Caves | Discovered exit to Factory (range 7) 18868 | -4/Proximity Caves | Entered Factory 18868 | -4/Factory | Evolved 2 slots: Utility x2 19658 | -4/Factory | Zion hero teleported in (7V-RTL) 19815 | -4/Factory | Discovered new exit (range 16) 19892 | -4/Factory | Entered Upper Caves 19892 | -4/Upper Caves | Accompanied by 1 ally (7V-RTL) 19907 | -4/Upper Caves | Learned Research terminal intel 20126 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 20161 | -4/Upper Caves | Destroyed 8 combat bots 20673 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 20855 | -4/Upper Caves | Spotted B-86 Titan 20877 | -4/Upper Caves | Allies destroyed B-86 Titan 21015 | -4/Upper Caves | Discovered new exit (range 8) 21081 | -4/Upper Caves | Entered another Upper Caves area 21118 | -4/Upper Caves | Discovered new exit (range 7) 21121 | -4/Upper Caves | Learned Research emergency access door positions 21126 | -4/Upper Caves | Encountered a Warlord checkpoint 21361 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 21546 | -4/Upper Caves | Learned location of 1 exit from Research 21598 | -4/Upper Caves | Discovered new exit (range 16) 21668 | -4/Upper Caves | Entered Warlord 21748 | -4/Warlord | System corruption cleaned by Quarantine Array 21762 | -4/Warlord | Discovered new exit (range 34) 21861 | -4/Warlord | Visited the Vortex Lab 21873 | -4/Warlord | Warlord's base attacked by MAIN.C 21874 | -4/Warlord | Found Prototype Energy Cannon 21874 | -4/Warlord | Identified Vortex Driver 21884 | -4/Warlord | Found Vortex Driver 21965 | -4/Warlord | Rebuked by Warlord 21983 | -4/Warlord | Opened Warlord's prototype stash 21990 | -4/Warlord | Found Prototype Device 21990 | -4/Warlord | Identified Exp. Focal Shield 21999 | -4/Warlord | Found Prototype Hackware 21999 | -4/Warlord | Identified Ghost Barrier 22007 | -4/Warlord | Found Prototype Device 22007 | -4/Warlord | Identified Exp. Phase Shifter 22022 | -4/Warlord | Found Prototype Reactor 22022 | -4/Warlord | Identified Vortex Chain Reactor 22140 | -4/Warlord | Destroyed 8 combat bots 22223 | -4/Warlord | Warlord forces counterattacked 22234 | -4/Warlord | Opened side exit 22279 | -4/Warlord | Entered Proximity Caves 22294 | -3/Proximity Caves | Build established: Hauler-Mutant 22324 | -3/Proximity Caves | Spotted B-86 Titan 22448 | -3/Proximity Caves | Destroyed B-86 Titan 22840 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 22936 | -3/Proximity Caves | Discovered new exit (range 16) 22964 | -3/Proximity Caves | Entered Research 22964 | -3/Research | Evolved 2 slots: Power x1, Utility x1 22965 | -3/Research | Identified exit to Research 22967 | -3/Research | Loaded intel: 18 terminal locations 23077 | -3/Research | Spotted B-86 Titan 23142 | -3/Research | Retrieved Zion intel report: Main Access 23143 | -3/Research | Zion Heavy squad teleported in 23214 | -3/Research | First assault squad dispatched 23271 | -3/Research | Build established: Generator-Mutant 23360 | -3/Research | Zion Hacker squad teleported in 23427 | -3/Research | Entered another Research area 23427 | -2/Research | Accompanied by 3 allies 23427 | -2/Research | Evolved 2 slots: Utility x2 23533 | -2/Research | Spotted B-90 Cyclops 23563 | -2/Research | Destroyed B-90 Cyclops 23569 | -2/Research | Found Prototype Protection 23569 | -2/Research | Identified Zio. Weapon Casing 23640 | -2/Research | Zion hero teleported in (P1-3CE) 23803 | -2/Research | Found Prototype Device 23803 | -2/Research | Identified Exp. Actuator Array 23816 | -2/Research | Found Prototype Launcher 23816 | -2/Research | Identified Point Singularity Launcher 23830 | -2/Research | Spotted B-90 Cyclops 23986 | -2/Research | P-80 Master assimilated allied P1-3CE 24002 | -2/Research | Identified Transdimensional Reconstructor 24002 | -2/Research | Warped through subspace 24025 | -2/Research | System corruption reached 10% 24052 | -2/Research | Destroyed 7 combat bots 24052 | -2/Research | Destroyed P1-3CE 24482 | -2/Research | Destroyed 8 combat bots 24631 | -2/Research | Terminal network hard line cut 24863 | -2/Research | Discovered new exit (range 6) 24890 | -2/Research | Entered Access 24890 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 24989 | -1/Access | Zion Defense Resupply teleported in 24999 | -1/Access | Found Prototype Device 24999 | -1/Access | Identified Exp. Shield Generator 25140 | -1/Access | First assault squad dispatched 25169 | -1/Access | Incoming assault squad redirected 25297 | -1/Access | Zion Heavy squad teleported in 25401 | -1/Access | Found Zio. Weapon Casing 25416 | -1/Access | Found Zio. Weapon Casing 25437 | -1/Access | Incoming assault squad redirected 25489 | -1/Access | Discovered new exit (range 3) 25742 | -1/Access | System corruption reached 10% 25790 | -1/Access | Destroyed 11 combat bots 26094 | -1/Access | Terminal network hard line cut 26202 | -1/Access | Incoming assault squad redirected 26204 | -1/Access | Incoming assault squad redirected 26283 | -1/Access | Build established: Generator-Bomber 26442 | -1/Access | Incoming assault squad redirected 26835 | -1/Access | High security lockdown imminent 26915 | -1/Access | High security lockdown engaged 26961 | -1/Access | Lost 4 parts (3u1w) 26962 | -1/Access | Destroyed 13 combat bots 27018 | -1/Access | System corruption reached 30% 27134 | -1/Access | Destroyed 7 combat bots 27211 | -1/Access | Scanned by Researcher 27218 | -1/Access | Destroyed Investigator 27225 | *** | Escaped! Last Messages --------------- 27221_ L-61 Swordsman stasis bubble bursts. 27221_ U-05 Engineer lays Concrete. 27221_ Stasis bubble strength at 170. 27221_ I-47 Archangel stasis bubble strength at 170. 27222_ U-05 Engineer lays Concrete. 27222_ Stasis bubble strength at 140. 27222_ I-47 Archangel stasis bubble strength at 160. 27222_ Imp. Matter Neutralizer blown off. 27222_ Lgt. Quantum Reactor blown off. 27222_ E-15 Imp destroyed. 27222_ G-73 Enforcer stasis bubble strength at 154. 27223_ U-05 Engineer lays Concrete. 27223_ Stasis bubble strength at 89. 27223_ I-47 Archangel stasis bubble strength at 150. 27223_ G-73 Enforcer stasis bubble strength at 131. 27224_ U-05 Engineer lays Concrete. 27224_ Stasis bubble strength at 38. 27224_ I-47 Archangel stasis bubble strength at 140. 27225_ Stasis bubble bursts. [Achievement: True Cogmind] Map ----- +----------------------------------------------------+ | ??????????????????????# # ### ## | | ??????????????????????# ## ##?# ## | | ??????????????????????# ## #??# ## | | ??????????????????????######### #??# ## | | ??????????????????????????????# #??# ##+########## | | ??????????????????????????????# #??# # | | ????????????????????????????###+####/# | | ????????????????????????????# # ### | | ????????????????????????????# # * #?? | | ????????????????????????????# #!%* #?? | | ????????????????????????????# # #?? | | ????????????????????????????# # #?? | | ????????????????????????????# + ### | | ????????????????????????????#== # # | | ????????????????????????????#== # #+#### | | ????????????????????????????# # % | | ????????????????????????????######## # | | ????????????????????????????????### # ## | | ???????????????????????????????## ## # # | | ???????????????????????????????# # ## # | | ????????????????????##########"## ### | | ????????????????????" " = # | | ????????????????????" " =# ] | | ????????????????????" """""" " = = =[#= ] | | ????????????????????" " " ["= = =|** ########## | | ????????????????????" " "@ ig% *[!=*=##?????? | | ????????????????????" " *]l =gu = * [![ ###???? | | ????????????????????" " lg g l=g ==%% #???? | | ????????????????????" """""/ b=%!ggi| [ [#####???? | | ????????????????????" " g g[!!!= ##????? | | ????????????????????" " %= %*%%# = #????? | | ????????????????????##########"# %=*=% # #????? | | ???????????????????????????????### !%!% # #????? | | ???????????????????????#############%*%! ####### | | ???????????????????????# |%# | | ???????????????????????# | | ???????????????????????# # | | ???????????????????????# # " | | ???????????????????????# """ | | ???????????????????????# % "" | | ???????????????????????# " | | ???????????????????????# # # | | ???????????###########?# # # | | ???????????# """"" #?# #% # | | ???????????# ""T"" #?# # # | | ???????????# #?############### ########## | | ???????????# ! #??????????????## ########## | | ???????????# #??????????????# | | ???????????# ################ | | ???????????# + | +----------------------------------------------------+ Best States ------------- Heat Dissipation 110 Coolant Potential 180 Energy Generation 73 Energy Capacity 2940 Matter Stores 300 Matter Capacity 700 Sight Range 20 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 1050 Resistance: KI 30 Resistance: TH 30 Propulsion Shielding 66 Weapon Shielding 100 Evasion (%) 40 Targeting Accuracy 16 Target Analysis 8 Recoil Reduction 6 Particle Charging 20 Defensive Hacking 20 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Signal Interpreter | -9/Materials | Scanalyzed Imp. Treads | -9/Materials | Scanalyzed Mni. Grenade Launcher | -9/Materials | Scanalyzed Med. Armor Plating | -9/Materials | Scanalyzed Adv. EMP Blaster | -8/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Gauss Rifle | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Imp. Treads | x2 | -7/Factory Alien Tech Used ----------------- Core Expander Integrated Dissipator Transdimensional Reconstructor Achievements -------------- True Cogmind Challenges ------------ None Game ------ Seed VariableVariableDatajack Manual? 0 Play Time 04:50:56 Cumulative 691.2 hours Start 2021.09.06 @ 22:28:12 End 2021.09.07 @ 16:23:42 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 254 Rogue 254 Adventurer 0 Explorer 0 Win Type 0 Total 25 Types 19/0/3/3/0/0/0/0/0 Lore% 69 Gallery% 82 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4752c4b9-17d7-4edc-af5b-00f44e33412c