Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.04 @ 14:08:14 // AFD2021/Volatile

Player: Perseus

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (27)       5400
Robots Destroyed (198)     990
Value Destroyed (5726)     5726
Prototype IDs (68)         1360
Alien Tech Used (1)        200
Bonus (1168)               1168
              TOTAL SCORE: 17844

 Bonus
-------
High Alert Combat Kills    121
Follower Combat Kills      205
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Met Zhirov                 300
Friendly Fire              -358

 Cogmind 
---------
Core Integrity             0/1150
Matter                     113/300
Energy                     120/295
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (300) Ox5
Location                   -3/Proximity Caves

 Parts 
-------
>              --- POWER (2) --------
               Fusion Reactor
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (9) ------
      Advanced Signal Interpreter
      Advanced Terrain Scan Processor
      Improved Melee Analysis Suite
      Improved Core Analyzer
  Experimental Power Shielding
      Advanced System Shield
>              --- WEAPON (4) -------
               Ripper
>              --- INVENTORY (4) ----
               Transdimensional Reconstructor
               Matter Neutralizer

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
                Carbon-fiber Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
                Wheel
>               --- UTILITY ----------
       Improved Heat Sink
                Lightpack 2.0
       Advanced Signal Interpreter
       Advanced Terrain Scan Processor
       Improved Core Shielding
       Improved Powered Armor
>               --- WEAPON -----------
          Heavy Laser
                Beamcaster
                Phase Cannon
   High-powered Shotgun
>               --- INVENTORY --------
         Medium Treads
                Carbon-fiber Leg
                Carbon-fiber Leg
                Flexi-carbon Leg
  High-capacity Matter Pod
                Matter Compressor
       Advanced Sensor Array
       Advanced Terrain Scanner
                Energy Filter
       Advanced ECM Suite
       Improved Core Shielding
       Hardened Heavy Armor Plating
                System Backup Module
                System Restoration Module
                Beamcaster
          Heavy Particle Cannon
       Advanced Plasma Cannon
       Advanced Plasma Cannon
  Hypervelocity Gauss Rifle
       Advanced Assault Cannon
                Magnetic Acceleration Cannon
                Mass Driver
                Dirty Bomb Trap
[Rating: 79]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Micro Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Carbon-fiber Leg
  Treads                   Spiked Medium Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Antigrav System
  Flight Unit              Flight Unit
Utility                    Advanced Signal Interpreter
  Device                   Advanced Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Advanced System Shield
  Protection               Improved Core Shielding
Weapon                     High-powered Shotgun
  Energy Gun               Heavy Laser
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Advanced Assault Cannon
  Impact Weapon            Thunder Hammer
  Slashing Weapon          Ripper
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro 
Slots Evolved              12   | .   .   .   2   .   .   .   2   2   .   .   .   .   .   .   2   .   .   .   .   2   .   .   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  7    | .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             290  | 2   17  4   14  3   2   9   15  21  2   13  10  9   .   11  16  15  32  1   29  20  3   2   19  8   6   5   2   
  Power                    24   | 1   1   .   2   .   .   1   1   2   1   1   .   .   .   2   2   .   .   1   .   1   .   .   3   3   1   .   1   
    Engine                 17   | 1   1   .   2   .   .   1   1   2   1   1   .   .   .   2   2   .   .   1   .   1   .   .   1   .   .   .   .   
    Core                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   
    Reactor                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   1   
  Propulsion               53   | .   5   1   4   .   .   4   3   5   1   2   .   .   .   1   7   3   2   .   3   7   .   .   3   1   1   .   .   
    Treads                 9    | .   .   .   1   .   .   .   1   2   .   .   .   .   .   .   .   2   .   .   .   1   .   .   1   1   .   .   .   
    Leg                    31   | .   3   1   3   .   .   1   1   3   1   2   .   .   .   1   4   1   2   .   3   4   .   .   1   .   .   .   .   
    Wheel                  8    | .   2   .   .   .   .   1   1   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Flight                 4    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Utility                  133  | 1   4   1   4   1   .   1   3   8   .   5   10  8   .   6   3   7   25  .   21  5   2   2   5   3   3   5   .   
    Device                 91   | .   1   .   2   1   .   .   2   5   .   4   9   8   .   5   2   4   17  .   16  1   2   1   3   2   3   3   .   
    Storage                8    | 1   3   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Processor              12   | .   .   .   1   .   .   .   .   1   .   1   1   .   .   .   .   2   2   .   .   1   .   1   2   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Protection             21   | .   .   1   1   .   .   1   1   1   .   .   .   .   .   .   1   1   4   .   5   3   .   .   .   1   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   80   | .   7   2   4   2   2   3   8   6   .   5   .   1   .   2   4   5   5   .   5   7   1   .   8   1   1   .   1   
    Energy Gun             23   | .   4   .   1   .   1   1   3   1   .   1   .   .   .   1   2   1   1   .   1   1   .   .   4   .   .   .   .   
    Energy Cannon          16   | .   .   .   .   .   .   1   2   .   .   1   .   1   .   1   1   3   2   .   1   3   .   .   .   .   .   .   .   
    Ballistic Gun          24   | .   3   2   3   2   .   1   3   2   .   1   .   .   .   .   .   1   2   .   .   1   .   .   2   1   .   .   .   
    Ballistic Cannon       14   | .   .   .   .   .   .   .   .   3   .   2   .   .   .   .   1   .   .   .   3   1   1   .   2   .   1   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   .   .   .   .   .   2   1   .   2   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   4   1   
Parts Lost                 122  | .   3   3   10  .   .   8   10  4   2   2   .   2   .   3   16  3   6   .   7   22  1   .   7   3   8   .   2   
  Power                    11   | .   .   .   1   .   .   1   1   .   .   .   .   .   .   .   3   .   1   .   1   1   .   .   1   .   1   .   .   
  Propulsion               41   | .   .   1   3   .   .   4   3   1   1   .   .   .   .   1   5   2   2   .   3   9   1   .   2   1   2   .   .   
  Utility                  24   | .   .   .   2   .   .   .   1   2   .   1   .   1   .   .   3   .   1   .   .   4   .   .   2   1   4   .   2   
  Weapon                   46   | .   3   2   4   .   .   3   5   1   1   1   .   1   .   2   5   1   2   .   3   8   .   .   2   1   1   .   .   
  Highest Loss Streak      13   | .   2   1   4   .   .   6   5   3   2   2   .   2   .   3   11  3   5   .   4   13  1   .   5   2   4   .   2   
Average Slot Usage (%)     83   | .   98  99  90  100 100 87  94  95  83  97  99  99  100 99  75  85  74  85  85  68  26  17  44  49  42  33  42  
  Engine                   6    | .   14  14  10  11  11  11  8   13  9   13  15  15  15  15  8   6   .   5   5   2   .   .   3   .   .   .   .   
  Treads                   3    | .   .   .   2   11  11  6   3   7   .   .   .   .   .   .   .   9   6   6   .   1   .   .   .   4   .   .   .   
  Leg                      18   | .   15  21  22  22  22  11  12  11  22  23  23  23  23  22  18  14  11  20  25  16  4   .   .   .   .   .   .   
  Device                   8    | .   5   5   4   10  11  .   5   12  7   14  14  14  15  14  6   9   4   .   11  2   3   2   8   7   7   2   5   
  Storage                  6    | .   22  14  11  11  11  11  9   7   7   7   7   7   7   7   6   6   5   6   6   4   .   .   .   .   .   .   .   
  Processor                12   | .   .   .   8   11  11  11  9   14  15  15  15  15  15  15  8   13  16  20  7   11  11  14  23  26  26  26  26  
  Protection               2    | .   .   8   8   .   .   10  12  1   2   .   .   .   .   .   .   3   4   .   .   7   4   .   .   4   .   2   5   
  Energy Gun               5    | .   13  4   3   .   4   3   9   14  15  8   15  11  7   6   6   1   2   6   5   5   .   .   2   .   .   .   .   
  Energy Cannon            4    | .   .   .   .   .   .   3   7   .   .   .   .   2   7   6   6   12  11  6   .   1   .   .   .   .   .   .   .   
  Ballistic Gun            6    | .   13  23  18  22  11  13  7   4   .   5   .   .   .   .   .   .   9   13  6   4   .   .   1   .   .   .   .   
  Ballistic Cannon         5    | .   .   .   .   .   .   .   .   2   2   5   7   7   7   7   6   5   .   .   12  5   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             63   | 13  28  28  29  29  29  31  40  54  54  54  52  56  56  63  59  49  44  30  51  42  28  1   34  20  32  6   9   
  Greatest Support         68   | 20  20  20  30  20  20  20  20  60  60  60  55  55  55  57  57  51  36  28  68  45  20  3   23  28  28  3   3   
  Greatest Overweight (x)  9    | .   2   2   9   1   1   9   3   2   1   .   .   1   1   1   5   1   1   1   1   4   1   .   3   2   1   1   2   
  Average Overweight (x)   .    | .   1   1   .   1   1   1   1   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
Largest Inventory Capacity 24   | 8   14  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  24  24  24  24  4   4   4   4   4   4   4   
  Average Capacity         14   | 7   8   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  24  24  23  4   4   4   4   4   4   4   
  Most Carried             24   | 8   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  24  24  24  24  4   4   4   4   4   4   4   
  Average Carried          13   | 6   8   9   8   9   9   8   8   9   8   9   9   9   10  9   9   9   10  23  23  21  2   4   3   3   3   3   3   
  Final Capacity           24   | 8   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  24  24  24  4   4   4   4   4   4   4   4   
  Final Carried            24   | 7   10  10  10  10  10  9   10  10  9   10  10  10  10  10  9   10  24  24  22  3   4   4   4   4   4   4   2   

 Class Distribution 
--------------------
 41% | Derelict-Mutant
 36% | Mutant
  9% | Skirmisher
  3% | Derelict-Skirmisher
  3% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
               Mutant | -9/Mines
               Mutant | -9/Exiles
               Mutant | -8/Mines
     Scavenger-Mutant | -8/Materials
 Scavenger-Skirmisher | -7/Factory
               Mutant | -7/Waste
               Mutant | -7/Factory
           Skirmisher | -7/Lower Caves
           Skirmisher | -7/Lower Caves
               Mutant | -7/Data Miner
               Mutant | -6/Proximity Caves
 Scavenger-Skirmisher | -6/Factory
               Mutant | -6/Lower Caves
      Derelict-Mutant | -6/Lower Caves
      Derelict-Mutant | -6/Zion
      Derelict-Mutant | -5/Proximity Caves
      Derelict-Mutant | -5/Factory
               Mutant | -5/Upper Caves
               Mutant | -5/Upper Caves
               Mutant | -4/Factory
      Derelict-Mutant | -4/Upper Caves
               Mutant | -4/Upper Caves
               Mutant | -4/Zhirov
               Mutant | -3/Proximity Caves

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Fac  Upp  Upp  Zhi  Pro  
Matter Collected           6693 | 217  169  70   526  164  20   226  234  220  .    160  252  405  .    173  289  332  1362 215  661  447  33   35   170  271  42   .    .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7139 | 145  291  178  695  .    .    311  1093 260  .    223  385  398  .    282  763  324  868  .    267  319  .    .    181  156  .    .    .    
  Parts                    365  | 8    20   22   48   .    .    30   58   15   .    13   16   12   .    10   41   9    25   .    12   14   .    .    8    4    .    .    .    
Haulers Intercepted        6    | .    1    .    1    .    .    .    2    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           16   | .    .    .    1    .    .    .    5    .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      45   | .    .    .    .    .    .    .    .    .    .    .    5    6    .    10   .    2    14   .    5    .    .    .    .    3    .    .    .    
  Prevented                16   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    1    3    .    3    .    .    .    .    3    1    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro 
Combat Hostiles Destroyed  139  | .   6   12  14  .   .   18  15  5   .   3   8   3   .   9   17  3   13  .   5   6   .   .   1   1   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Guns                     51   | .   3   6   11  .   .   9   4   2   .   1   2   .   .   .   3   .   5   .   3   2   .   .   .   .   .   .   .   
  Cannons                  33   | .   .   .   .   .   .   1   6   1   .   .   1   2   .   4   10  3   2   .   1   1   .   .   1   .   .   .   .   
  AOE                      54   | .   3   6   3   .   .   8   5   2   .   2   5   1   .   5   4   .   6   .   1   3   .   .   .   .   .   .   .   
Classes Destroyed          16   | 2   4   1   2   .   .   1   1   1   .   1   1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Worker                   9    | .   2   .   2   .   .   2   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  14   | .   .   .   1   .   .   .   5   1   .   .   .   .   .   .   6   .   .   .   .   1   .   .   .   .   .   .   .   
  Tunneler                 9    | 4   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Hauler                   6    | .   1   .   1   .   .   .   2   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Recycler                 9    | 1   .   .   2   .   .   .   5   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Minesweeper              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Watcher                  7    | .   2   .   2   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  63   | .   .   12  7   .   .   15  3   1   .   .   8   .   .   4   10  .   3   .   .   .   .   .   .   .   .   .   .   
  Grunt                    48   | .   6   .   2   .   .   2   6   3   .   1   .   2   .   4   5   1   9   .   4   3   .   .   .   .   .   .   .   
  Brawler                  2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   15   | .   .   .   5   .   .   .   5   .   .   .   .   .   .   1   .   1   1   .   .   1   .   .   1   .   .   .   .   
  Hunter                   3    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               6    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   1   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Decomposer               9    | .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Samaritan                5    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Thug                     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Best Kill Streak           18   | 4   5   3   10  .   .   7   10  4   .   4   4   2   .   7   18  2   5   .   2   4   .   .   1   1   .   .   .   
  Combat Bots Only         10   | .   2   3   8   .   .   4   4   4   .   3   4   2   .   7   10  2   5   .   2   4   .   .   1   1   .   .   .   
Max Kills in Single Turn   6    | 3   5   3   5   .   .   6   5   2   .   3   4   3   .   4   6   1   4   .   4   3   .   .   1   1   .   .   .   
  Gunslinging              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   2   2   2   .   .   3   2   1   .   2   3   1   .   3   2   .   3   .   1   3   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Fac  Upp  Upp  Zhi  Pro  
Damage Taken               14097 | 116  293  378  981  42   .    596  533  321  84   300  131  158  .    372  1823 298  703  .    752  3080 271  .    909  752  780  .    424  
  Core                     2930  | .    65   75   188  .    .    65   11   16   .    15   15   14   .    19   302  26   103  .    46   774  38   .    354  234  304  .    266  
  Absorbed by Shields      78    | .    .    .    .    .    .    78   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         61    | 100  .    44   .    .    .    36   98   .    .    .    .    .    .    88   .    .    .    .    43   .    .    18   .    .    .    .    .    
Volleys Fired              563   | 11   17   28   45   1    .    32   44   27   .    8    20   35   .    20   45   18   72   .    42   58   2    .    19   14   5    .    .    
  Largest                  4     | 2    2    2    2    2    .    2    3    3    .    3    3    3    .    3    4    4    4    .    4    4    1    .    2    1    1    .    .    
  Hottest                  266   | 60   85   88   73   46   .    133  189  143  .    113  143  143  .    172  266  222  256  .    199  259  53   .    114  33   65   .    .    
Shots Fired                1003  | 22   33   51   90   2    .    56   97   42   .    13   40   51   .    42   92   43   91   .    89   99   2    .    29   14   5    .    .    
  Gun                      607   | 22   33   51   90   2    .    51   53   24   .    6    34   27   .    16   19   10   40   .    43   52   .    .    20   14   .    .    .    
  Cannon                   396   | .    .    .    .    .    .    5    44   18   .    7    6    24   .    26   73   33   51   .    46   47   2    .    9    .    5    .    .    
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  530   | 11   16   49   74   2    .    44   29   26   .    9    6    18   .    13   43   10   31   .    51   58   2    .    19   14   5    .    .    
  Thermal                  308   | 11   5    2    16   .    .    12   66   .    .    .    .    .    .    .    36   33   46   .    30   41   .    .    10   .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          165   | .    12   .    .    .    .    .    2    16   .    4    34   33   .    29   13   .    14   .    8    .    .    .    .    .    .    .    .    
  Robot Hit Streak         13    | 3    5    7    13   2    .    7    6    4    .    9    12   13   .    7    5    7    6    .    7    10   4    .    7    6    6    .    .    
  Robot Miss Streak        7     | 3    3    5    3    1    .    3    5    2    .    .    3    4    .    3    7    3    2    .    7    3    .    .    2    2    .    .    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Secondary Targets        7     | .    1    1    1    .    .    2    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           549   | 11   21   29   59   2    4    36   56   14   .    5    23   29   .    22   37   20   54   .    44   46   2    .    20   10   5    .    .    
  Core Hits                367   | 7    17   13   32   1    .    30   42   13   .    5    21   14   .    19   47   9    36   .    19   21   .    .    9    9    3    .    .    
  Critical Hits            16    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    3    1    4    .    2    4    .    .    .    1    .    .    .    
  Critical Kills           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 10    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    .    2    .    .    4    .    .    .    1    .    .    .    
Melee Attacks              7     | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            4     | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           19029 | 309  618  599  1369 25   .    1827 2128 549  .    198  796  632  .    1266 2793 394  1963 .    1080 1458 66   .    586  191  182  .    .    
  Guns                     6165  | 119  235  344  858  25   .    531  528  159  .    72   368  194  .    147  221  117  470  .    505  709  .    .    379  184  .    .    .    
  Cannons                  4335  | .    .    .    .    .    .    42   573  28   .    34   26   167  .    289  1043 232  874  .    286  355  66   .    143  .    177  .    .    
  Explosions               8497  | 190  383  255  511  .    .    1254 1027 362  .    92   402  271  .    830  1521 45   619  .    289  388  .    .    58   .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  32    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    6    .    .    6    7    5    .    .    
  Kinetic                  4746  | 54   59   311  721  25   .    458  270  28   .    54   26   76   .    75   498  26   364  .    467  475  66   .    332  184  177  .    .    
  Thermal                  8362  | 223  312  207  232  .    .    333  1207 362  .    92   200  195  .    554  1691 361  1110 .    387  706  .    .    190  .    .    .    .    
  Explosive                3236  | 32   132  33   272  .    .    993  543  .    .    .    136  53   .    201  272  .    251  .    92   168  .    .    58   .    .    .    .    
  Electromagnetic          2653  | .    115  48   144  .    .    43   108  159  .    52   434  308  .    436  324  7    238  .    134  103  .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9     | .    .    .    .    .    .    1    1    1    1    1    1    1    1    1    8    8    8    .    .    9    9    .    5    8    .    .    .    
  Average Corruption       3     | .    .    .    .    .    .    1    1    1    1    1    1    1    1    1    3    8    7    .    .    5    3    .    3    5    .    .    .    
  Corruption Purged        25    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    9    .    .    8    .    .    .    
  Effects                  245   | .    .    .    .    .    .    1    .    1    .    3    2    7    1    6    11   88   83   .    .    8    12   .    1    21   .    .    .    
    Message Errors         66    | .    .    .    .    .    .    .    .    1    .    1    1    5    .    3    1    17   26   .    .    .    3    .    .    8    .    .    .    
    Matter Fused           66    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   27   .    .    3    4    .    .    6    .    .    .    
    Heat Flow Errors       11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    4    .    .    .    1    .    .    1    .    .    .    
    Energy Discharges      34    | .    .    .    .    .    .    1    .    .    .    1    1    1    1    1    1    13   8    .    .    .    2    .    1    3    .    .    .    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      26    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    2    9    6    .    .    3    2    .    .    1    .    .    .    
    Data Loss (major)      4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    .    .    .    .    .    .    .    .    .    .    
    Misfires               15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    6    .    .    .    .    .    .    .    .    .    .    
    Targeting Errors       15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    5    3    .    .    1    .    .    .    2    .    .    .    
    Weapon Failures        6     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    1    2    .    .    1    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1368  | 36   16   28   90   .    .    250  45   86   .    106  58   112  .    49   371  11   81   .    1    28   .    .    .    .    .    .    .    
  Projectiles              114   | .    .    .    .    .    .    .    .    .    .    .    .    24   .    .    24   11   55   .    .    .    .    .    .    .    .    .    .    
  Explosions               1254  | 36   16   28   90   .    .    250  45   86   .    106  58   88   .    49   347  .    26   .    1    28   .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 4     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      1552  | 116  53   198  358  .    .    187  45   152  .    182  .    69   .    17   2    .    .    .    .    109  .    .    14   48   2    .    .    
  Shots                    44    | 4    2    6    12   .    .    7    2    2    .    3    .    1    .    1    .    .    .    .    .    2    .    .    1    1    .    .    .    
  Rammed                   14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    3    .    .    2    7    1    .    .    
Targets Rammed             16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    3    .    .    2    8    1    .    .    
  Kicked                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Highest Temperature        521   | 56   107  88   146  .    .    68   521  138  .    116  117  139  .    159  145  366  228  .    312  327  210  .    49   189  .    .    .    
  Average Temperature      76    | 19   51   16   40   .    .    26   155  40   .    46   49   39   .    57   61   96   77   .    91   106  120  .    32   118  .    .    .    
  Received Heat Transfer   2109  | .    87   .    174  .    .    75   198  36   .    36   .    36   .    72   261  .    129  .    177  501  102  .    63   .    162  .    .    
  Effects                  9     | .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    2    2    .    .    .    .    .    .    .    
    Energy Bleed           4     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Interference           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          2     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              12    | .    .    .    .    .    .    .    .    .    .    .    8    .    .    1    2    .    1    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             8     | .    .    1    2    .    .    .    3    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Heat Transferred         12625 | 350  337  334  587  .    .    589  2430 400  .    100  200  250  .    700  2501 568  1360 .    594  1029 .    .    296  .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      17    | .    .    1    2    .    .    1    1    1    .    .    2    4    .    1    3    .    1    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro 
Peak Influence             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Initial                  164  | .   16  86  13  121 .   .   70  164 82  43  .   .   .   .   .   .   .   .   .   31  .   .   .   .   .   .   .   
  Average                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Maximum Alert Level        3    | .   1   1   2   .   .   1   3   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Low Security (%)         75   | 100 44  89  54  100 .   79  11  25  100 100 .   .   .   .   80  .   .   .   .   100 .   .   100 .   .   .   .   
  Level 1                  20   | .   55  10  37  .   .   20  35  74  .   .   .   .   .   .   19  .   .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  3    | .   .   .   7   .   .   .   38  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   .   .   .   .   .   .   2   3   .   .   .   .   .   1   3   .   .   .   .   1   .   .   2   .   1   .   .   
  Investigation            4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Extermination            3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Reinforcement            5    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro 
Distress Signals           13   | .   .   .   3   .   .   2   3   .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              240  | .   12  12  18  1   .   10  20  9   6   4   5   5   .   14  25  3   17  .   10  33  5   3   5   3   13  .   7   
  Peak Tracking Total      14   | .   5   3   4   .   .   3   6   4   6   3   4   3   .   10  7   2   5   .   3   14  5   3   3   3   9   .   7   
  Tactical Retreats        17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   5   .   2   2   .   .   1   2   3   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro 
Traps Triggered            9    | .   1   .   .   .   .   1   1   2   .   1   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                7    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   .   2   1   .   .   .   .   1   .   .   
  Triggered                8    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   2   .   .   .   1   1   1   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro 
Machines Disabled          39   | .   3   3   7   .   .   3   4   7   .   1   .   1   .   4   3   .   .   .   .   3   .   .   .   .   .   .   .   
  Max in Single Turn       6    | .   2   2   3   .   .   1   2   6   .   1   .   1   .   1   2   .   .   .   .   1   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro 
Machines Accessed          33   | .   1   .   3   1   1   .   2   1   .   2   .   1   3   1   5   .   1   .   .   2   .   .   4   .   .   5   .   
  Terminals                19   | .   1   .   3   .   .   .   2   1   .   2   .   1   .   1   4   .   .   .   .   2   .   .   2   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                111  | .   2   .   11  1   1   .   6   1   .   5   .   1   24  4   16  .   1   .   .   5   .   .   16  .   .   17  .   
  Successful               82   | .   1   .   5   1   1   .   3   .   .   2   .   1   24  4   9   .   1   .   .   3   .   .   10  .   .   17  .   
  Failed                   29   | .   1   .   6   .   .   .   3   1   .   3   .   .   .   .   7   .   .   .   .   2   .   .   6   .   .   .   .   
    Catastrophic           4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   40   | .   2   .   9   .   2   .   2   1   .   1   .   .   2   .   10  .   .   1   .   1   .   .   9   .   .   .   .   
  Terminals                58   | .   2   .   11  .   .   .   6   1   .   5   .   1   .   4   13  .   .   .   .   5   .   .   10  .   .   .   .   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   2   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             64   | .   .   .   3   1   1   .   2   .   .   2   .   1   24  4   2   .   1   .   .   2   .   .   4   .   .   17  .   
  Record                   16   | .   .   .   .   .   .   .   .   .   .   .   .   1   6   4   .   .   .   .   .   .   .   .   .   .   .   5   .   
  Part Schematic           13   | .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           5    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Prototype ID Bank        8    | .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Open Door                2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     4    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         16   | .   1   .   2   .   .   .   1   .   .   .   .   .   .   .   6   .   .   .   .   1   .   .   5   .   .   .   .   
  Terminals                13   | .   1   .   2   .   .   .   1   .   .   .   .   .   .   .   6   .   .   .   .   1   .   .   2   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 10   | .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   4   .   .   .   .   1   .   .   2   .   .   .   .   
    Disrupt                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
    Monitor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Reject                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Recyclers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         21   | .   1   .   3   .   .   .   2   1   .   2   .   .   .   1   5   .   .   .   .   2   .   .   4   .   .   .   .   
  Full Trace Events        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   13   | .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Matter                 278  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   278 .   .   .   .   
    Time                   69   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   69  .   .   .   .   
  Total Part Build Rating  9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  parse_system             4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro 
Total Allies               12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   7   .   1   .   .   1   .   1   .   .   
  Largest Group            7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   7   7   1   .   .   1   .   1   .   .   
  Highest-Rated Group      199  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   94  26  .   .   199 199 29  .   .   47  .   146 .   .   
  Highest-Rated Ally       146  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   94  26  .   .   31  31  29  .   .   47  .   146 .   .   
Total Orders               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   2   .   .   .   .   
  STAY                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  FOLLOW                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  EXPLORE                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  RETURN                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               32   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   21  .   .   .   2   .   .   .   .   
  Total Damage             1046 | .   .   .   .   .   .   .   .   .   .   .   .   .   .   666 .   .   .   .   358 .   .   .   22  .   .   .   .   
  Kills                    7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   1   .   .   .   1   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro 
Robot Analysis Total       5    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
Derelict Logs Recovered    17   | .   .   1   .   1   .   .   .   .   .   .   3   .   .   2   .   1   3   1   1   .   .   .   .   1   3   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Fac  Upp  Upp  Zhi  Pro  
Turns Passed               37367 | 66   369  815  527  935  455  1569 518  663  95   757  1657 2163 114  1880 731  2793 5981 1863 9775 514  1012 22   359  1306 224  111  93   
Spaces Moved               17239 | 25   263  606  261  611  295  758  285  321  71   476  1116 1438 74   971  405  1594 2648 937  2078 240  289  34   343  467  404  146  83   
  Core                     704   | .    .    .    2    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    5    39   34   158  127  108  146  83   
  Treads                   4170  | .    .    .    .    .    .    427  2    126  .    .    .    .    .    .    .    .    2315 937  41   9    .    .    17   290  6    .    .    
  Legs                     10879 | 25   87   258  259  611  295  230  117  195  71   476  1116 1438 74   971  228  1594 333  .    2037 164  250  .    .    50   .    .    .    
  Wheels                   989   | .    176  348  .    .    .    99   166  .    .    .    .    .    .    .    177  .    .    .    .    23   .    .    .    .    .    .    .    
  Hover                    168   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    168  .    .    .    .    
  Flight                   329   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    39   .    .    .    .    290  .    .    
  Fastest Speed            40    | 120  80   100  120  150  150  110  90   130  130  126  126  126  156  130  110  120  150  160  120  40   50   50   50   50   40   50   100  
  Average Speed            140   | 120  104  121  141  150  150  177  118  163  130  128  126  136  156  145  127  143  177  198  121  108  111  50   68   126  44   67   100  
  Slowest Speed            500   | 120  180  150  500  150  150  500  180  190  160  130  126  156  156  160  160  150  200  200  200  250  150  50   200  160  200  100  150  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       56    | 4    45   99   35   98   70   97   29   11   70   17   95   98   68   95   15   96   97   86   92   9    41   6    7    70   59   61   22   
  Regions Visited          27
    Branch Regions         18
  Pre-discovered Areas     9     | .    .    .    .    1    .    .    .    .    .    .    .    .    1    2    .    1    .    .    .    .    .    .    .    1    .    3    .    
  Known Exits Taken        22    | .    .    .    1    1    1    1    1    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      3     | 1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             40    | .    .    2    .    2    .    1    .    .    .    .    4    2    .    3    .    3    11   3    2    .    1    2    .    2    2    .    .    
Spaces Dug                 32    | .    .    .    .    .    .    .    .    5    .    4    1    1    .    .    3    2    1    .    3    12   .    .    .    .    .    .    .    
Terrain Destroyed          1824  | 23   59   93   113  .    .    179  197  65   .    42   36   102  .    45   111  34   600  .    50   42   .    .    14   19   .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               107   | .    .    .    .    .    .    .    7    5    .    4    2    5    .    3    13   7    7    .    26   21   .    .    5    2    .    .    .    
  AOE                      1717  | 23   59   93   113  .    .    179  190  60   .    38   34   97   .    42   98   27   593  .    24   21   .    .    9    17   .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Fac  Upp  Upp  Zhi  Pro  
Total                      29482 | 40   330  645  342  628  305  931  388  422  73   613  1325 1597 73   1400 536  2075 3859 939  9250 404  977  37   440  1164 442  158  89   
  Wait                     11000 | .    5    1    5    5    .    124  28   31   .    96   177  104  .    388  53   437  1001 .    7079 65   679  .    37   663  21   .    1    
  Move                     17211 | 24   262  605  260  610  294  757  284  321  70   475  1115 1437 73   970  405  1593 2647 936  2077 238  288  33   342  466  401  145  83   
  Hop                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    
  Pick Up                  233   | 2    15   5    15   4    2    7    14   11   1    11   1    6    .    6    11   9    70   1    12   12   1    1    8    3    2    3    .    
  Fast Attach              53    | 1    2    .    .    .    .    1    2    4    .    5    .    .    .    2    4    2    6    1    1    4    .    2    7    3    2    4    .    
  Attach                   138   | .    5    3    12   .    1    7    12   5    2    4    1    4    .    3    10   9    13   .    7    12   3    .    12   5    4    2    2    
  Detach                   27    | .    1    .    .    .    .    .    .    .    .    .    1    2    .    .    .    1    6    .    1    .    3    .    6    2    3    1    .    
  Swap                     100   | 1    10   1    2    3    1    1    1    12   .    4    9    5    .    6    2    4    13   .    21   4    .    .    .    .    .    .    .    
  Drop                     123   | 1    13   2    3    4    3    1    3    11   .    10   .    4    .    5    4    2    31   1    8    6    1    1    5    .    1    3    .    
  Fire                     563   | 11   17   28   45   1    .    32   44   27   .    8    20   35   .    20   45   18   72   .    42   58   2    .    19   14   5    .    .    
  Melee                    7     | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Ram                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    
  Kick                     3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    .    
  Crush                    9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    7    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   4     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    2    .    .    .    .    
  Trap                     7     | .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    1    .    .    .    2    1    .    .    .    .    1    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 2 exits: *Fac / *Sto)
-7/Waste
-7/Factory (discovered 5 exits: Fac / Sto x2 / *Low x2)
-7/Lower Caves (discovered 2 exits: *Low / *Dat)
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 4 exits: *Upp x2 / Ext x2)
-5/Upper Caves
-5/Upper Caves
-4/Factory (discovered 2 exits: *Upp / Arm)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: Res / *Zhi)
-4/Zhirov
-3/Proximity Caves

 History 
---------
  Turn | Location           | Event
    10 | -11/Scrapyard      | Discovered new exit (range 2)
    67 | -11/Scrapyard      | Entered Materials
   262 | -10/Materials      | Discovered new exit (range 6)
   405 | -10/Materials      | Discovered new exit (range 16)
   436 | -10/Materials      | Entered Mines
   554 | -10/Mines          | Discovered new exit (range 5)
   669 | -10/Mines          | Build established: Mutant
   670 | -10/Mines          | Discovered new exit (range 7)
   755 | -10/Mines          | Core integrity fell below 50%
  1251 | -10/Mines          | Entered Materials
  1251 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1511 | -9/Materials       | Lost 3 parts (2n1u)
  1608 | -9/Materials       | Destroyed 8 combat bots
  1643 | -9/Materials       | Lost 4 parts (1p1n2w)
  1691 | -9/Materials       | Identified exit to Mines
  1778 | -9/Materials       | Entered Mines
  1787 | -9/Mines           | Assembled infested the area
  1790 | -9/Mines           | Met a Derelict who couldn't figure out how to use a Trap Extractor
  1792 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
  1794 | -9/Mines           | Met a Derelict bent on vengeance
  1882 | -9/Mines           | Learned location of Storage (-7)
  1959 | -9/Mines           | Discovered new exit (range 10)
  2001 | -9/Mines           | Found a hidden stash of uninstalled traps
  2037 | -9/Mines           | Learned Materials terminal intel
  2280 | -9/Mines           | Discovered new exit (range 12)
  2370 | -9/Mines           | Identified exit to Materials
  2447 | -9/Mines           | Discovered new exit (range 21)
  2707 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  2711 | -9/Mines           | Identified exit to Exiles
  2713 | -9/Mines           | Entered Exiles
  2752 | -9/Exiles          | Met 8R-AWN
  2781 | -9/Exiles          | Met EX-HEX
  2861 | -9/Exiles          | Met EX-DEC
  2919 | -9/Exiles          | Met EX-BIN
  2945 | -9/Exiles          | Aligned with FarCom system
  2946 | -9/Exiles          | Given EX-Vault access code
  2981 | -9/Exiles          | Opened EX-Vault
  2997 | -9/Exiles          | Found Lightpack 2.0
  3030 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  3149 | -9/Exiles          | Discovered new exit (range 15)
  3167 | -9/Exiles          | Identified exit to Mines
  3168 | -9/Exiles          | Left Exiles lab with Lightpack 2.0
  3168 | -9/Exiles          | Entered Mines
  3198 | -8/Mines           | Core integrity fell below 50%
  3284 | -8/Mines           | Discovered exit to Materials (range 3)
  3366 | -8/Mines           | Discovered exit to Materials (range 15)
  4195 | -8/Mines           | Lost 6 parts (1p3n2w)
  4737 | -8/Mines           | Entered Materials
  4737 | -8/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  4738 | -8/Materials       | Loaded intel: 12 terminal locations
  5043 | -8/Materials       | Discovered new exit (range 5)
  5087 | -8/Materials       | Lost 5 parts (1p2n2w)
  5254 | -8/Materials       | Identified exit to Factory
  5255 | -8/Materials       | Entered Factory
  5255 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
  5256 | -7/Factory         | Identified exit to Storage
  5437 | -7/Factory         | Lost 3 parts (1n1u1w)
  5461 | -7/Factory         | Build established: Scavenger-Skirmisher
  5774 | -7/Factory         | Discovered new exit (range 24)
  5813 | -7/Factory         | Identified exit to Factory
  5918 | -7/Factory         | Sucked down chute
  5918 | -7/Factory         | Entered Waste
  5928 | -7/Waste           | Spotted C-40 Crusher
  5937 | -7/Waste           | Spotted C-40 Crusher
  5943 | -7/Waste           | Spotted C-40 Crusher
  5947 | -7/Waste           | Spotted C-40 Crusher
  5948 | -7/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  5954 | -7/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
  5961 | -7/Waste           | Spotted C-40 Crusher
  5965 | -7/Waste           | Spotted C-40 Crusher
  5995 | -7/Waste           | Discovered new exit (range 10)
  6005 | -7/Waste           | Identified exit to Factory
  6013 | -7/Waste           | Entered Factory
  6228 | -7/Factory         | Discovered exit to Factory (range 24)
  6458 | -7/Factory         | Identified exit to Lower Caves
  6563 | -7/Factory         | Build established: Mutant
  6770 | -7/Factory         | Entered Lower Caves
  7496 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
  7507 | -7/Lower Caves     | Identified exit to Data Miner
  7805 | -7/Lower Caves     | Learned Factory emergency access door positions
  7812 | -7/Lower Caves     | Learned Factory terminal intel
  7891 | -7/Lower Caves     | Build established: Skirmisher
  7894 | -7/Lower Caves     | Learned Factory machine intel
  7964 | -7/Lower Caves     | Discovered new exit (range 20)
  8074 | -7/Lower Caves     | Identified exit to Lower Caves
  8427 | -7/Lower Caves     | Entered another Lower Caves area
  8432 | -7/Lower Caves     | Encountered a Warlord checkpoint
  8472 | -7/Lower Caves     | Discovered exit to Factory (range 20)
  8764 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  9781 | -7/Lower Caves     | Discovered exit to Data Miner (range 11)
 10065 | -7/Lower Caves     | Build established: Mutant
 10590 | -7/Lower Caves     | Entered Data Miner
 10590 | -7/Data Miner      | Discovered new exit (range 6)
 10620 | -7/Data Miner      | Met Data Miner
 10647 | -7/Data Miner      | Learned location of Section 7 (-2)
 10647 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 10668 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 10703 | -7/Data Miner      | Identified exit to Proximity Caves
 10704 | -7/Data Miner      | Entered Proximity Caves
 11359 | -6/Proximity Caves | Escorted by Enhanced Grunt
 11631 | -6/Proximity Caves | Attracted the attention of an 0b10 base
 11678 | -6/Proximity Caves | Destroyed 7 combat bots
 11685 | -6/Proximity Caves | Lost 3 parts (1n2w)
 11708 | -6/Proximity Caves | Learned location of Armory (-4)
 11708 | -6/Proximity Caves | Learned Extension terminal intel
 11752 | -6/Proximity Caves | Discovered exit to Factory (range 14)
 11772 | -6/Proximity Caves | Learned location of Extension (-5)
 12121 | -6/Proximity Caves | Learned Factory machine intel
 12584 | -6/Proximity Caves | Entered Factory
 12584 | -6/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
 12586 | -6/Factory         | Loaded intel: 236 machine locations
 12587 | -6/Factory         | Loaded intel: 20 terminal locations
 12875 | -6/Factory         | Identified exit to Lower Caves
 13032 | -6/Factory         | Destroyed 10 combat bots
 13069 | -6/Factory         | Lost 11 parts (3p2n2u4w)
 13315 | -6/Factory         | Entered Lower Caves
 13346 | -6/Lower Caves     | Lost 3 parts (2n1w)
 13372 | -6/Lower Caves     | Learned location of Zion (-6)
 13839 | -6/Lower Caves     | Lost 3 parts (2n1w)
 14070 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 14595 | -6/Lower Caves     | Discovered new exit (range 4)
 14611 | -6/Lower Caves     | Identified exit to Lower Caves
 16108 | -6/Lower Caves     | Entered another Lower Caves area
 16134 | -6/Lower Caves     | Build established: Skirmisher
 16191 | -6/Lower Caves     | Lost 5 parts (1p2n1u1w)
 16393 | -6/Lower Caves     | Discovered new exit (range 5)
 16399 | -6/Lower Caves     | Identified exit to Factory
 16467 | -6/Lower Caves     | Build established: Mutant
 16620 | -6/Lower Caves     | Learned Factory stockpile data
 16814 | -6/Lower Caves     | Identified exit to Zion
 17344 | -6/Lower Caves     | Learned Factory garrison access intel
 17467 | -6/Lower Caves     | Build established: Derelict-Skirmisher
 17779 | -6/Lower Caves     | Build established: Derelict-Mutant
 18098 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 18109 | -6/Lower Caves     | Core integrity fell below 50%
 20977 | -6/Lower Caves     | Found Imp. Powered Armor
 22089 | -6/Lower Caves     | Entered Zion
 22186 | -6/Zion            | Received a visual enhancement algorithm
 22284 | -6/Zion            | Discovered new exit (range 10)
 22622 | -6/Zion            | Gained Derelict followers
 22696 | -6/Zion            | Given the Hacking Drone Bay
 22802 | -6/Zion            | Given A8's code to call for help
 23000 | -6/Zion            | Gained Derelict followers
 23588 | -6/Zion            | Rebuked by Imprinter
 23948 | -6/Zion            | Identified exit to Proximity Caves
 23952 | -6/Zion            | Entered Proximity Caves
 23952 | -5/Proximity Caves | Accompanied by 7 allies
 24136 | -5/Proximity Caves | Lost 4 parts (1n3w)
 24248 | -5/Proximity Caves | Build established: Derelict-Skirmisher
 25296 | -5/Proximity Caves | Build established: Derelict-Mutant
 29383 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 32065 | -5/Proximity Caves | Discovered exit to Factory (range 18)
 33006 | -5/Proximity Caves | Spotted B-75 Beast
 33133 | -5/Proximity Caves | Destroyed B-75 Beast
 33444 | -5/Proximity Caves | Build established: Hauler-Skirmisher
 33727 | -5/Proximity Caves | Entered Factory
 33727 | -5/Factory         | Evolved 2 slots: Utility x2
 33728 | -5/Factory         | Identified exit to Upper Caves
 33730 | -5/Factory         | Loaded intel: 266 machine locations
 33731 | -5/Factory         | Loaded intel: 4 garrison access locations
 34077 | -5/Factory         | Lost 7 parts (3n1u3w)
 34090 | -5/Factory         | Identified exit to Extension
 34215 | -5/Factory         | Core integrity fell below 50%
 34241 | -5/Factory         | Entered Upper Caves
 34267 | -5/Upper Caves     | Lost 13 parts (1p5n3u4w)
 34277 | -5/Upper Caves     | Encountered a Warlord checkpoint
 34504 | -5/Upper Caves     | Build established: Mutant
 35233 | -5/Upper Caves     | Core integrity fell below 20%
 35244 | -5/Upper Caves     | Discovered new exit (range 11)
 35252 | -5/Upper Caves     | Identified exit to Upper Caves
 35253 | -5/Upper Caves     | Entered another Upper Caves area
 35254 | -5/Upper Caves     | Discovered new exit (range 10)
 35274 | -5/Upper Caves     | Identified exit to Factory
 35275 | -5/Upper Caves     | Entered Factory
 35275 | -4/Factory         | Evolved 2 slots: Utility x2
 35276 | -4/Factory         | Identified exit to Armory
 35490 | -4/Factory         | Fabricated Adv. Reaction Control System (x1)
 35615 | -4/Factory         | Discovered new exit (range 13)
 35628 | -4/Factory         | Lost 5 parts (1p1n2u1w)
 35634 | -4/Factory         | Identified exit to Upper Caves
 35634 | -4/Factory         | Entered Upper Caves
 35826 | -4/Upper Caves     | Core integrity fell below 50%
 36039 | -4/Upper Caves     | Discovered new exit (range 14)
 36103 | -4/Upper Caves     | Build established: Derelict-Mutant
 36777 | -4/Upper Caves     | Learned location of Quarantine (-3)
 36937 | -4/Upper Caves     | Identified exit to Upper Caves
 36940 | -4/Upper Caves     | Entered another Upper Caves area
 36942 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 36997 | -4/Upper Caves     | Lost 4 parts (1p1n1u1w)
 37037 | -4/Upper Caves     | Identified exit to Research
 37115 | -4/Upper Caves     | Spotted B-86 Titan
 37146 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 37146 | -4/Upper Caves     | Discovered new exit (range 12)
 37152 | -4/Upper Caves     | Learned Research machine intel
 37157 | -4/Upper Caves     | Learned Research emergency access door positions
 37164 | -4/Upper Caves     | Identified exit to Zhirov
 37164 | -4/Upper Caves     | Entered Zhirov
 37164 | -4/Zhirov          | Discovered new exit (range 3)
 37174 | -4/Zhirov          | Met Zhirov
 37176 | -4/Zhirov          | Lost 4 parts (1n3u)
 37185 | -4/Zhirov          | Learned location of Command (-1)
 37185 | -4/Zhirov          | Learned location of Testing (-2)
 37191 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 37200 | -4/Zhirov          | Found Alien Artifact
 37200 | -4/Zhirov          | Identified Integrated Dissipator
 37200 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 37237 | -4/Zhirov          | Found Alien Artifact
 37254 | -4/Zhirov          | Build established: Mutant
 37274 | -4/Zhirov          | Identified exit to Proximity Caves
 37275 | -4/Zhirov          | Entered Proximity Caves
 37314 | -3/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research
 37361 | -3/Proximity Caves | Core integrity fell below 20%
 37368 | -3/Proximity Caves | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
37220_ Acquired Prototype Protection.
37220_ Identified Exp. Power Shielding.
37222_ Acquired Adv. System Shield.
37232_ Dropped Adv. Power Amplifier.
37237_ Acquired Alien Artifact.
37258_ Zhirov uses his terminal. <x2>
37274_ EXIT=IDENTIFIED: PROXIMITY CAVES
LOCATION=PROXIMITY CAVES
GOAL=ESCAPE
37286_ Penetrated by Slug.
37314_ WA-TJU(c): "They're coming to take away my research again!"
37314_ WA-TJU(c): "You're not Unaware, and look menacing enough... take it
  and get as far away from here as you can. Quickly!"
37314_ WA-TJU(c): "The password is \\6JJ9."
37339_ PUBLIC SERVICE ANNOUNCEMENT: Unaware incursion detected. Likely
  classification: Search and Destroy. And maybe Retrieve. Something like
  that, yeah.
37363_ Prc. Matter Filter destroyed.
37364_ Adv. Signal Interpreter destroyed.
37366_ Identified Fusion Reactor.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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|    ##??????       #??????????????????????????????? |
|     ###????       #??????????????????????????????? |
|       ####?#      ##?????????????????????????????? |
|          ###       #?????????????????????????????? |
|                   #????#####?????????????????????? |
|  ##             #?????##   #?????????????????????? |
| ########        #????##    #?????????????????????? |
| ???????#####    #????#    #??????????????????????? |
| ?????#######    #????#    ##?????????????????????? |
| ?????#         ##??###     #?????????????????????? |
| ?????##        #####      #??????????????????????? |
| ??????##                 @#??????????????????????? |
| ???????##              s s####     #?????????????? |
| ????????##  #######    ss               #????????? |
| ?????????###??????#     s               #????????? |
| ??????????????????#              ###   #?????????? |
|  ??????????????                  #???????????????? |
|   ??????????#              ##    #???????????????? |
|   ???????????  ####   ##   #?#   #???????????????? |
|   ??????????# ????## ###   #??####???????????????? |
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|     ??????????????????#  ????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Energy Generation          34
Energy Capacity            470
Matter Stores              490
Matter Capacity            500
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         24
Terrain Scan Density       210
Power Amplification        30
Armor Coverage             600
Resistance: KI             25
Resistance: EX             25
Core Shielding             30
Power Shielding            90
Evasion (%)                76
Targeting Accuracy         8
Melee Accuracy             6
Core Analysis              8
Recoil Reduction           2
Matter Filtering           50
Defensive Hacking          14

 Item Schematics 
-----------------
            Combat Drone Bay | -7/Data Miner | Free
   Lgt. Regenerative Plating | -7/Data Miner | Free
       Exp. Flexi-carbon Leg | -7/Data Miner | Free
    Exp. Cesium-ion Thruster | -7/Data Miner | Free
                Triangulator | -7/Data Miner | Free
           Exp. Sensor Array | -7/Data Miner | Free
        Exp. Terrain Scanner | -7/Data Miner | Free
 Exp. Terrain Scan Processor | -7/Data Miner | Free
             Cloaking Device | -7/Data Miner | Free
           Assault Drone Bay | -4/Zhirov     | Free
          Exp. Optical Array | -4/Zhirov     | Free
            Imp. Arc Thrower | -4/Zhirov     | Free
              Exp. Heat Sink | -4/Zhirov     | Free

 Robot Schematics 
------------------
     S-27 Virus | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
 X-72 Disruptor | -7/Data Miner | Free
 I-47 Archangel | -7/Data Miner | Free
     I-36 Angel | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free

 Fabricated
------------
 Adv. Reaction Control System | x1 | -4/Factory | Preloaded

 Alien Tech Used 
-----------------
Integrated Dissipator

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ExplosiveShrapnelSink
  Manual?         0
Play Time         04:21:44
  Cumulative      311.7 hours
  Start           2021.05.06 @ 09:14:07
  End             2021.11.04 @ 14:08:14
Sessions          13
Manual Loads      0
Difficulty        Rogue
Special Mode      AFD2021/Volatile
Game No.          95
  Rogue           72
  Adventurer      23
  Explorer        0
Win Type          -
  Total           11
  Types           8/0/2/1/0/0/0/0/0
Lore%             89
Gallery%          91
Achievement%      71
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7a5782de-0392-45a8-84cb-5cbc2d7a703b