Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.04 @ 15:39:53 Player: Senator Honkstrong Result: Destroyed by Z-Imprinter with Zionite Laser-M Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (110) 550 Value Destroyed (2704) 2704 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 6654 Bonus ------- Met Imprinter 300 Cogmind --------- Core Integrity 0/700 Matter 78/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (350) Ox6 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit Improved Sensor Array > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Improved Cooling System 0b10 Decoder Chip [Generic] System Restoration Module Remote Datajack Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Aluminum Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Advanced Targeting Computer Makeshift Hacking Suite System Shield > --- WEAPON ----------- Autogun Molecular Deconstructor > --- INVENTORY -------- Improved Deuterium Engine Aluminum Leg Aluminum Leg Aluminum Leg Improved Cooling System Disposable Heat Sink Heavy Armor Plating Hardened Light Armor Plating System Restoration Module Autogun Autogun Improved Assault Rifle Rocket Launcher Remote Datajack [Rating: 52] Favorites ----------- Power Enhanced Nuclear Core Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Improved Airjet Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Autogun Ballistic Gun Autogun Launcher Rocket Launcher Special Weapon Molecular Deconstructor Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Zio Dee Slots Evolved 6 | . . 2 2 2 . . . Power . | . . . . . . . . Propulsion 2 | . . . 1 1 . . . Utility 3 | . . 1 1 1 . . . Weapon 1 | . . 1 . . . . . Parts Attached 86 | 6 3 14 16 23 6 5 13 Power 6 | 1 . 2 . 2 . . 1 Engine 5 | 1 . 2 . 1 . . 1 Core 1 | . . . . 1 . . . Reactor . | . . . . . . . . Propulsion 23 | 2 . 3 8 7 . . 3 Treads . | . . . . . . . . Leg 22 | 2 . 3 7 7 . . 3 Wheel . | . . . . . . . . Hover 1 | . . . 1 . . . . Flight . | . . . . . . . . Utility 21 | 1 3 1 4 7 3 2 . Device 4 | . . . . 1 2 1 . Storage 2 | 1 1 . . . . . . Processor 3 | . 1 1 1 . . . . Hackware 4 | . 1 . . 2 1 . . Protection 8 | . . . 3 4 . 1 . Artifact . | . . . . . . . . Weapon 36 | 2 . 8 4 7 3 3 9 Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 27 | 2 . 8 3 5 2 2 5 Ballistic Cannon . | . . . . . . . . Launcher 4 | . . . 1 1 . . 2 Special Weapon 5 | . . . . 1 1 1 2 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . 2 1 1 1 . . Parts Lost 35 | . . 1 5 8 2 . 19 Power 3 | . . . . 1 . . 2 Propulsion 13 | . . 1 2 3 . . 7 Utility 6 | . . . 1 1 1 . 3 Weapon 13 | . . . 2 3 1 . 7 Highest Loss Streak 19 | . . 1 2 3 2 . 19 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 96 | . 99 96 98 95 99 94 90 Engine 6 | . 14 11 9 5 . . . Core 2 | . . . . 1 7 7 6 Leg 27 | . 28 21 26 27 30 30 26 Device 2 | . . . . 1 7 7 7 Storage 9 | . 14 11 9 7 7 7 7 Processor 7 | . 7 8 9 7 7 7 6 Hackware 9 | . 5 11 9 13 14 7 6 Protection 3 | . . . 8 6 . 6 5 Ballistic Gun 23 | . 28 32 26 22 22 11 13 Special Weapon 1 | . . . . . . 4 . Naked Turns . | . . . . . . . . Heaviest Build 47 | 12 27 37 42 47 38 43 44 Greatest Support 64 | 20 20 20 41 64 61 61 61 Greatest Overweight (x) 13 | . 1 1 13 1 . . 6 Average Overweight (x) . | . . 1 . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 7 8 15 15 15 15 15 15 Most Carried 15 | . 8 15 15 15 15 15 15 Average Carried 12 | . 6 12 14 13 14 12 11 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | . 8 15 15 15 14 13 4 Class Distribution -------------------- 29% | Scavenger-Mutant 24% | Mutant 16% | Scavenger-Gunner 10% | Skirmisher 9% | Scavenger-Tank 4% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -7/Deep Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Jun Mat Mat Mat Fac Low Zio Dee Matter Collected 3187 | 280 134 902 658 986 178 49 . Remotely . | . . . . . . . . Salvage Created 4173 | 163 532 1124 763 1456 135 . . Parts 274 | 11 44 86 54 71 8 . . Haulers Intercepted 8 | . 2 2 2 2 . . . Recyclers Shooed 8 | 1 3 1 . 3 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 8 | . . . . . 8 . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Zio Dee Combat Hostiles Destroyed 62 | . 8 20 15 14 5 . . Guns 59 | . 8 20 14 12 5 . . AOE 3 | . . . 1 2 . . . Classes Destroyed 13 | 2 6 2 2 1 . . . Worker 8 | . 1 1 . 6 . . . Builder 4 | . . 2 . 2 . . . Tunneler 5 | 4 . . 1 . . . . Hauler 8 | . 2 2 2 2 . . . Recycler 11 | 1 1 1 . 8 . . . Operator 4 | . 1 1 1 1 . . . Watcher 8 | . 3 3 1 1 . . . Swarmer 17 | . 3 . 4 6 4 . . Grunt 30 | . 5 16 4 5 . . . Duelist 1 | . . . 1 . . . . Sentry 10 | . . 4 5 1 . . . Hunter 1 | . . . 1 . . . . Programmer 3 | . . . . 2 1 . . Best Kill Streak 6 | 5 6 6 4 6 4 . . Combat Bots Only 5 | . 3 5 4 3 4 . . Max Kills in Single Turn 2 | 1 1 1 2 2 2 . . Gunslinging 1 | . . . 1 1 1 . . Exploded 1 | . . . 1 1 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Jun Mat Mat Mat Fac Low Zio Dee Damage Taken 5413 | . 206 640 783 1063 338 . 2383 Core 935 | . 38 77 96 108 62 . 554 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 111 | . . 111 . . . . . Core Remaining (%) 86 | 100 84 80 82 . . . . Volleys Fired 304 | 10 57 84 57 62 11 8 15 Largest 3 | 2 2 3 3 3 3 1 3 Hottest 79 | 40 40 69 76 79 69 . 69 Shots Fired 755 | 20 114 212 163 180 29 8 29 Gun 730 | 20 114 212 160 178 27 . 19 Cannon . | . . . . . . . . Launcher 8 | . . . 3 1 . . 4 Special 17 | . . . . 1 2 8 6 Kinetic 730 | 20 114 212 160 178 27 . 19 Thermal . | . . . . . . . . Explosive 8 | . . . 3 1 . . 4 Electromagnetic . | . . . . . . . . Robot Hit Streak 14 | 4 13 8 12 14 6 . 3 Robot Miss Streak 6 | 2 3 4 6 6 3 . 5 Penetration Max . | . . . . . . . . Secondary Targets 9 | . . 1 3 2 3 . . Max Gunslinging Chain 2 | . . 1 2 1 2 . . Shots Hit Robots 434 | 12 71 126 98 102 14 . 11 Core Hits 200 | 7 40 51 39 54 7 . 2 Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed 7 | 1 1 2 2 . 1 . . Critical Strikes 8 | 1 1 2 2 1 1 . . Destroy 8 | 1 1 2 2 1 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6612 | 124 589 1899 1642 1841 270 . 247 Guns 6013 | 124 589 1891 1389 1633 270 . 117 Cannons . | . . . . . . . . Explosions 559 | . . . 249 180 . . 130 Melee . | . . . . . . . . Ramming 40 | . . 8 4 28 . . . Kinetic 6013 | 124 589 1891 1389 1633 270 . 117 Thermal . | . . . . . . . . Explosive 559 | . . . 249 180 . . 130 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . 2 . . Average Corruption 1 | . . . . . 1 . . Corruption Purged 2 | . . . . . 2 . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 67 | . . . 67 . . . . Shots 3 | . . . 3 . . . . Rammed . | . . . . . . . . Targets Rammed 7 | . . 4 1 2 . . . Kicked 7 | . . 4 1 2 . . . Crushed . | . . . . . . . . Highest Temperature 149 | . 27 89 54 149 32 . 67 Average Temperature 25 | . 11 27 14 32 14 . 18 Received Heat Transfer 1509 | . 90 318 207 219 . . 675 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Zio Dee Peak Influence 400 | 25 323 393 263 400 . . . Initial 118 | . 16 1 118 61 . . . Average 162 | 8 84 180 153 237 . . . Maximum Alert Level 2 | . 1 1 1 2 . . . Low Security (%) 60 | 100 92 45 74 36 . . . Level 1 38 | . 7 54 25 62 . . . Level 2 . | . . . . 1 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . 1 4 3 3 . . . Investigation 4 | . . 2 1 1 . . . Extermination 1 | . . . . 1 . . . Reinforcement 6 | . 1 2 2 1 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . 1 . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Jun Mat Mat Mat Fac Low Zio Dee Distress Signals 6 | . 3 1 1 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 98 | . 20 26 20 22 7 . 3 Peak Tracking Total 5 | . 3 5 5 5 5 . 3 Tactical Retreats 3 | . 1 . 1 1 . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Zio Dee Traps Triggered 3 | . 1 1 . 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Jun Mat Mat Mat Fac Low Zio Dee Machines Disabled 6 | . . 1 . 4 1 . . Max in Single Turn 4 | . . 1 . 4 1 . . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Jun Mat Mat Mat Fac Low Zio Dee Machines Accessed 17 | . 7 3 3 3 . 1 . Terminals 13 | . 7 1 3 2 . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . 1 . . . . . Recycling Units 2 | . . 1 . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 50 | . 17 12 10 7 . 4 . Successful 27 | . 9 5 4 5 . 4 . Failed 22 | . 7 7 6 2 . . . Catastrophic 2 | . 1 . 1 . . . . Database Lockouts 1 | . 1 . . . . . . Manual 18 | . 6 2 8 1 1 . . Terminals 34 | . 17 2 10 5 . . . Fabricators . | . . . . . . . . Repair Stations 5 | . . 5 . . . . . Recycling Units 7 | . . 5 . 2 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 20 | . 8 . 4 4 . 4 . Record 1 | . 1 . . . . . . Part Schematic 4 | . . . . . . 4 . Robot Analysis 4 | . 1 . 3 . . . . Prototype ID Bank 2 | . . . . 2 . . . Unreport Threat 3 | . 1 . 1 1 . . . Locate Traps 4 | . 3 . . 1 . . . Hauler Manifests 1 | . 1 . . . . . . Registered Components 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . . 4 . . . . . Scan Component 2 | . . 2 . . . . . Repair 2 | . . 2 . . . . . Recycling Unit Hacks 2 | . . 1 . 1 . . . Retrieve Components 2 | . . 1 . 1 . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . Terminals 1 | . 1 . . . . . . Botnet 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 12 | . 4 3 3 2 . . . Full Trace Events 2 | . . 1 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 2 | . . . . . . 2 . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 20 | . . . . . . 20 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . 2 . . . . . Time 96 | . . 96 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 19 | . . 10 . 9 . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Jun Mat Mat Mat Fac Low Zio Dee Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . 1 . . . Non-combat 1 | . . . . 1 . . . Combat . | . . . . . . . . Robot Hacks Applied 1 | . . . . 1 . . . find_chute 1 | . . . . 1 . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Jun Mat Mat Mat Fac Low Zio Dee Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Zio Dee Robot Analysis Total 4 | . 1 . 3 . . . . Derelict Logs Recovered 2 | . . . . . . 2 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Jun Mat Mat Mat Fac Low Zio Dee Turns Passed 6773 | 97 966 1401 872 962 739 1496 240 Spaces Moved 3777 | 59 596 439 379 523 542 1099 140 Core 16 | 12 . . 3 . . . 1 Treads . | . . . . . . . . Legs 3760 | 47 596 439 375 523 542 1099 139 Wheels . | . . . . . . . . Hover 1 | . . . 1 . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 190 120 120 127 127 127 Average Speed 135 | 105 126 190 147 125 127 127 128 Slowest Speed 700 | 120 190 190 700 190 127 127 350 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 45 | 3 94 40 45 14 62 88 18 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . . . . . 2 . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . 3 2 . Spaces Dug . | . . . . . . . . Terrain Destroyed 78 | . . . 25 44 . . 9 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 78 | . . . 25 44 . . 9 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Jun Mat Mat Mat Fac Low Zio Dee Total 4881 | 74 716 862 583 715 574 1185 172 Wait 620 | . 51 291 113 87 9 69 . Move 3770 | 58 595 438 378 522 541 1098 140 Hop . | . . . . . . . . Pick Up 45 | . 8 17 8 10 1 1 . Fast Attach 28 | 6 2 7 6 3 4 . . Attach 37 | . . 2 6 11 . 5 13 Detach 11 | . . . 1 2 . 4 4 Swap 22 | . 1 5 4 10 2 . . Drop 37 | . 2 14 9 6 6 . . Fire 304 | 10 57 84 57 62 11 8 15 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 7 | . . 4 1 2 . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Lower Caves (discovered 2 exits: [*Low] / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 18 | -11/Junkyard | Discovered new exit (range 16) 98 | -11/Junkyard | Entered Materials 176 | -10/Materials | Discovered new exit (range 8) 270 | -10/Materials | Discovered new exit (range 12) 309 | -10/Materials | Build established: Mutant 463 | -10/Materials | Discovered new exit (range 8) 675 | -10/Materials | Central database locked down 806 | -10/Materials | Discovered new exit (range 15) 1064 | -10/Materials | Entered another Materials area 1064 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1570 | -9/Materials | Discovered new exit (range 15) 1982 | -9/Materials | Build established: Skirmisher 2091 | -9/Materials | Repaired Broken Imp. Assault Rifle 2158 | -9/Materials | Repaired Autogun 2233 | -9/Materials | Discovered new exit (range 10) 2465 | -9/Materials | Entered another Materials area 2465 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2768 | -8/Materials | Build established: Scavenger-Tank 3270 | -8/Materials | Discovered new exit (range 10) 3337 | -8/Materials | Entered Factory 3337 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3453 | -7/Factory | Lost 3 parts (2n1w) 3668 | -7/Factory | Build established: Scavenger-Gunner 4285 | -7/Factory | Discovered new exit (range 11) 4299 | -7/Factory | Entered Lower Caves 4670 | -7/Lower Caves | Discovered new exit (range 5) 4844 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 4851 | -7/Lower Caves | Found Prototype Special Weapon 4851 | -7/Lower Caves | Identified Molecular Deconstructor 5023 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5032 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 5038 | -7/Lower Caves | Entered Zion 5191 | -7/Zion | Build established: Scavenger-Mutant 5240 | -7/Zion | Given the Hacking Drone Bay 5352 | -7/Zion | Learned Factory trap positions 5531 | -7/Zion | Discovered new exit (range 7) 5535 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 5614 | -7/Zion | Learned location of Quarantine (-2) 5615 | -7/Zion | Learned location of Data Miner (-6) 6305 | -7/Zion | Discovered new exit (range 16) 6534 | -7/Zion | Entered Deep Caves 6711 | -7/Deep Caves | Attacked by Z-Imprinter 6733 | -7/Deep Caves | Core integrity fell below 50% 6767 | -7/Deep Caves | Core integrity fell below 20% 6773 | -7/Deep Caves | Z-Facility disabled 6774 | -7/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M Last Messages --------------- 06727_ Z-Imprinter core destabilizing. 06729_ Z-Imprinter core entropy levels peaking. 06732_ Entropy package works its way towards Z-Imprinter core. 06734_ Hrd. Light Armor Plating destroyed. 06738_ Z-Imprinter core entropy levels peaking. 06738_ Titanium Leg destroyed. 06741_ Aluminum Leg destroyed. 06745_ Enh. Nuclear Core destroyed. 06745_ Autogun destroyed. 06751_ Aluminum Leg destroyed. 06752_ Autogun destroyed. 06755_ Molecular Deconstructor destroyed. 06758_ Titanium Leg destroyed. 06758_ Imp. Assault Rifle destroyed. 06759_ Adv. Targeting Computer destroyed. 06764_ System Shield destroyed. 06768_ Rocket Launcher destroyed. 06769_ Imp. Deuterium Engine destroyed. 06771_ Autogun destroyed. 06773_ Z-Facility disabled. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ???????????########??????????????????????????????? | | ?????????? ????##???????????????????????? | | ?????????? #### ###????????????????????? | | ????????? ;;;;;; ###????######????????? | | ????????? ;; ; ;###### ##???????? | | ????????? # ???????? | | ????????? @ z ???????? | | ????????? z ???????? | | ?????????? I ???????? | | ?????????? ????????? | | ???????????"""""" #?????### | | ???????????????"" ####### | | ???????????????"" | | ???????????????" | | ?????????????? | | ?????????????"""" ####### | | ???????????????"" ###?????# | | ????????????????" ##???????? | | ????????????????" #??????### | | ?????????????????? #??????# | | ????????????????????? ???????# # | | ??????????????????????? ???????# # | | ????????????????????????????? ??????## # | | ????????????????????????????? ?????## # | | ??????????????????????????????? ?????# | | ????????????????????????????????? ?????# | | ???????????????????????????????????? ??????## | | ?????????????????????????????????????? ???????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 8 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Barrage Gun | -7/Zion | Free Bore Cannon | -7/Zion | Free Arm. Huge Wheel | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive Mak. Leg | -7/Zion | Archive Coil Gun | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive Mak. Transmission Jammer | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Hvy. Shock Bomb Launcher | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive Mak. Sword | -7/Zion | Archive 0b10 Decoder Chip [Looter] | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive HERF Cannon | -7/Zion | Archive Robot Schematics ------------------ Y-54 Guardian | -7/Zion | Archive L-31 Rogue | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Signs Are For Wimps Challenges ------------ None Game ------ Seed NullShrapnelSpecial Manual? 0 Play Time 00:57:20 Cumulative 59.8 hours Start 2023.09.04 @ 14:39:40 End 2023.09.04 @ 15:39:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 46 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 40 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 8a584372-d403-4bb5-aac3-387504119576