Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.04 @ 18:43:39 // AFD2020/Player2 Player: Nalzok Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (109) 545 Value Destroyed (4243) 4243 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (3644) 3644 TOTAL SCORE: 13432 Bonus ------- Pacifist 200 Triggered High Security 500 High Alert Combat Kills 1236 Follower Combat Kills 3344 Met Data Miner 300 Friendly Fire -1936 Cogmind --------- Core Integrity 0/1000 Matter 177/300 Energy 49/170 System Corruption 2% Temperature Cool (307) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (4) --- Enhanced Flexi-carbon Leg Enhanced Armored Leg Enhanced Armored Leg Enhanced Armored Leg > --- UTILITY (7) ------ Improved Cooling System High-capacity Storage Unit High-capacity Storage Unit Advanced Visual Processing Unit Improved Core Analyzer Advanced Core Analyzer Improved Weapon Cycler > --- WEAPON (4) ------- Heavy Shock Bomb Launcher > --- INVENTORY (20) --- Neutrino Core Neutrino Core Neutrino Core Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Coolant Injector Large Storage Unit Advanced Terrain Scanner Force Rifle Heavy Ion Cannon High-powered Shotgun Gauss Rifle Gauss Rifle Assault Cannon Power Sword Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core > --- PROPULSION ------- Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit Advanced Visual Processing Unit Improved Core Analyzer Advanced Core Analyzer Improved Kinecellerator > --- WEAPON ----------- Gauss Rifle Gauss Rifle Molecular Deconstructor > --- INVENTORY -------- Neutrino Core Neutrino Core Neutrino Core Titanium Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Large Storage Unit Advanced Terrain Scanner High-powered Shock Rifle Force Rifle Heavy Ion Cannon Heavy Assault Rifle Heavy Assault Rifle High-powered Shotgun Assault Cannon Improved Proton Missile Launcher Makeshift Hammer Great Axe [Rating: 105] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Reactor Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Device Recoil Stabilizer Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Medium Armor Plating Weapon Flak Cannon Energy Gun Force Rifle Energy Cannon Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Special Weapon Molecular Deconstructor Impact Weapon Makeshift Hammer Slashing Weapon Chainsword Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Slots Evolved 10 | . . . 2 2 2 . . . . 2 2 Power 1 | . . . . . . . . . . 1 . Propulsion 2 | . . . . . 2 . . . . . . Utility 5 | . . . 2 . . . . . . 1 2 Weapon 2 | . . . . 2 . . . . . . . Parts Attached 134 | . . . 24 16 9 . . . 9 26 50 Power 16 | . . . 4 1 . . . . . 4 7 Engine 11 | . . . 4 1 . . . . . 2 4 Core 4 | . . . . . . . . . . 2 2 Reactor 1 | . . . . . . . . . . . 1 Propulsion 36 | . . . 6 3 5 . . . 2 8 12 Treads . | . . . . . . . . . . . . Leg 36 | . . . 6 3 5 . . . 2 8 12 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 27 | . . . 7 6 2 . . . . 3 9 Device 12 | . . . 3 2 1 . . . . 1 5 Storage 5 | . . . 1 1 . . . . . 1 2 Processor 7 | . . . 2 2 . . . . . 1 2 Hackware . | . . . . . . . . . . . . Protection 3 | . . . 1 1 1 . . . . . . Artifact . | . . . . . . . . . . . . Weapon 55 | . . . 7 6 2 . . . 7 11 22 Energy Gun 7 | . . . . 1 . . . . 4 1 1 Energy Cannon 2 | . . . 2 . . . . . . . . Ballistic Gun 24 | . . . . 4 1 . . . . 4 15 Ballistic Cannon 8 | . . . 3 . 1 . . . . 3 1 Launcher 10 | . . . 2 1 . . . . 2 2 3 Special Weapon 2 | . . . . . . . . . . . 2 Impact Weapon 1 | . . . . . . . . . 1 . . Slashing Weapon 1 | . . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . . . 1 . 3 Parts Lost 29 | . . . 1 1 . . . . 5 4 18 Power 7 | . . . 1 . . . . . 1 1 4 Propulsion 6 | . . . . . . . . . 3 . 3 Utility 2 | . . . . 1 . . . . . . 1 Weapon 14 | . . . . . . . . . 1 3 10 Highest Loss Streak 6 | . . . 1 1 . . . . 2 2 6 Average Slot Usage (%) 95 | . 85 85 96 99 100 100 100 100 91 92 92 Engine 5 | . 14 14 10 9 7 7 7 7 2 . 2 Core 2 | . . . . . . . . . . 8 6 Leg 24 | . 28 28 22 18 30 30 30 30 27 23 21 Device 8 | . . . 16 7 1 7 7 7 7 6 9 Storage 10 | . 14 14 11 9 7 7 7 7 7 12 11 Processor 14 | . . . 12 18 15 15 15 15 15 13 16 Energy Gun 1 | . . . . 3 . . . . 2 4 . Ballistic Gun 12 | . 28 28 3 18 15 15 15 15 13 9 13 Ballistic Cannon 7 | . . . 14 9 7 7 7 7 6 8 2 Launcher 3 | . . . 1 5 7 7 7 7 5 2 1 Naked Turns . | . . . . . . . . . . . . Heaviest Build 110 | 13 13 13 24 58 65 59 59 59 59 89 110 Greatest Support 112 | 20 20 20 20 30 62 62 62 62 69 76 112 Greatest Overweight (x) 4 | . . . 1 2 1 . . . 3 4 2 Average Overweight (x) . | . . . . 1 . . . . . 1 . Largest Inventory Capacity 20 | 6 6 6 8 12 12 12 12 12 12 18 20 Average Capacity 12 | 6 6 6 6 11 12 12 12 12 12 17 18 Most Carried 20 | 5 3 3 8 12 12 12 12 12 12 18 20 Average Carried 12 | 3 2 1 6 10 11 11 12 12 11 16 17 Final Capacity 20 | 6 6 6 8 12 12 12 12 12 12 18 20 Final Carried 19 | 2 3 1 8 12 12 12 12 12 12 18 19 Class Distribution -------------------- 32% | Scavenger-Gunner 28% | Gunner 25% | Mutant 8% | Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Skirmisher | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Data Miner Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Matter Collected 4500 | 181 . 19 711 479 180 63 81 . 446 636 1704 Remotely . | . . . . . . . . . . . . Salvage Created 3995 | . . . 876 494 100 . . . 239 620 1666 Parts 199 | . . . 56 32 3 . . . 9 29 70 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 7 | . . . 3 . . . . . . . 4 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . 3 . . 23 . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Combat Hostiles Destroyed 84 | . . . 19 13 2 . . . 11 12 27 Guns 30 | . . . 2 5 . . . . 2 5 16 Cannons 22 | . . . 11 1 . . . . 4 4 2 AOE 29 | . . . 6 7 2 . . . 5 3 6 Classes Destroyed 17 | . . . 8 2 . . . . 3 . 4 Worker 7 | . . . 2 1 . . . . . 2 2 Builder 4 | . . . 2 . . . . . . 1 1 Tunneler 4 | . . . 3 . . . . . . 1 . Recycler 6 | . . . 2 3 . . . . . 1 . Mechanic 1 | . . . 1 . . . . . . . . Operator 1 | . . . . . . . . . . . 1 Watcher 2 | . . . . 1 . . . . . 1 . Swarmer 26 | . . . 4 8 . . . . 6 7 1 Saboteur 1 | . . . . . . . . . . . 1 Grunt 32 | . . . 8 2 2 . . . 1 2 17 Duelist 3 | . . . . 1 . . . . . . 2 Protector 1 | . . . . . . . . . . . 1 Sentry 12 | . . . 7 2 . . . . 1 . 2 Specialist 1 | . . . . . . . . . 1 . . Hunter 3 | . . . . . . . . . 1 1 1 Programmer 4 | . . . . . . . . . 1 2 1 Behemoth 1 | . . . . . . . . . . . 1 Best Kill Streak 7 | . . . 7 7 2 . . . 3 6 6 Combat Bots Only 6 | . . . 5 5 2 . . . 3 4 6 Max Kills in Single Turn 3 | . . . 3 3 1 . . . 3 3 2 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . 2 3 1 . . . 2 2 1 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Damage Taken 6876 | . . . 513 219 169 132 . . 890 1126 3827 Core 885 | . . . 123 29 22 44 . . 105 90 472 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 78 | 100 . 82 36 90 . . . . 74 87 . Volleys Fired 232 | . . . 47 19 8 5 . . 22 35 96 Largest 4 | . . . 2 4 4 2 . . 4 4 4 Hottest 276 | . . . 136 139 133 72 . . 133 276 162 Shots Fired 667 | . . . 89 68 26 10 . . 64 115 295 Gun 400 | . . . 18 41 16 5 . . 36 67 217 Cannon 195 | . . . 63 19 8 5 . . 21 45 34 Launcher 50 | . . . 8 8 2 . . . 7 3 22 Special 22 | . . . . . . . . . . . 22 Kinetic 555 | . . . 71 57 24 10 . . 57 94 242 Thermal 25 | . . . 10 . . . . . . 15 . Explosive 31 | . . . 8 8 2 . . . 7 3 3 Electromagnetic 34 | . . . . 3 . . . . . 3 28 Robot Hit Streak 10 | . . . 8 8 3 6 . . 5 9 10 Robot Miss Streak 11 | . . . 11 7 6 4 . . 8 10 11 Penetration Max 1 | . . . . . . . . . . 1 1 Secondary Targets 1 | . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . . . 1 Shots Hit Robots 428 | . . . 63 42 15 8 . . 44 82 174 Core Hits 363 | . . . 63 33 8 1 . . 44 68 146 Critical Hits 7 | . . . . 2 . . . . . 3 2 Critical Kills 2 | . . . . . . . . . . 1 1 Critical Parts Destroyed 4 | . . . . 1 . . . . . 2 1 Melee Attacks 1 | . . . . . . . . . 1 . . Impact 1 | . . . . . . . . . 1 . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 13451 | . . . 1933 1847 392 176 . . 1945 1732 5426 Guns 5267 | . . . 120 480 140 82 . . 437 1055 2953 Cannons 2505 | . . . 959 164 56 94 . . 333 419 480 Explosions 5654 | . . . 854 1203 196 . . . 1175 258 1968 Melee . | . . . . . . . . . . . . Ramming 25 | . . . . . . . . . . . 25 Kinetic 7180 | . . . 890 626 196 176 . . 770 1190 3332 Thermal 605 | . . . 189 . 132 . . . . 266 18 Explosive 3840 | . . . 854 1203 64 . . . 1175 181 363 Electromagnetic 1801 | . . . . 18 . . . . . 95 1688 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 3 | . . . . . 1 2 2 2 3 3 2 Average Corruption 1 | . . . . . 1 1 2 2 2 1 1 Corruption Purged . | . . . . . . . . . . . . Effects 42 | . . . . . 2 6 4 1 12 8 9 Message Errors 12 | . . . . . . 1 2 . 1 4 4 Matter Fused 5 | . . . . . . . . . 3 2 . Heat Flow Errors 6 | . . . . . . 3 1 . 2 . . Energy Discharges 6 | . . . . . . 1 . . 3 1 1 Data Loss (minor) 10 | . . . . . 2 1 1 1 2 1 2 Targeting Errors 2 | . . . . . . . . . . . 2 Weapon Failures 1 | . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 160 | . . . 16 73 10 5 . . . 1 55 Projectiles 6 | . . . . . . 5 . . . 1 . Explosions 149 | . . . 16 73 10 . . . . . 50 Melee 5 | . . . . . . . . . . . 5 Knockbacks 39 | . . . 10 5 2 . . . 6 9 7 Impact . | . . . . . . . . . . . . Kinetic 38 | . . . 10 4 2 . . . 6 9 7 Secondary 1 | . . . . 1 . . . . . . . Self-Inflicted Damage 278 | . . . 35 45 . . . . 108 45 45 Shots 7 | . . . 1 1 . . . . 2 1 2 Rammed . | . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . . . 1 Kicked 1 | . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . Highest Temperature 349 | . . . 126 146 83 194 235 . 160 349 308 Average Temperature 72 | . . . 21 40 41 113 119 . 49 104 76 Received Heat Transfer 1611 | . . . 174 54 . . . . 72 174 1137 Effects 7 | . . . . . . . . . . 6 1 Shutdowns 1 | . . . . . . . . . . 1 . Energy Bleed 2 | . . . . . . . . . . 1 1 Interference 4 | . . . . . . . . . . 4 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . 2 Parts Fried 6 | . . . . . . . . . . . 6 Impact Corruptions 1 | . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 2 | . . . 1 . . . . . . 1 . Heat Transferred 890 | . . . 333 . 100 . . . . 407 50 Parts Sabotaged 7 | . . . . . . . . . . . 7 Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . 1 1 Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Peak Influence 2264 | . 15 5 487 448 312 . . . . 910 2264 Average Influence 493 | . 10 5 163 320 155 . . . . 521 1206 Maximum Alert Level 5 | . . . 2 2 1 . . . . 3 5 Low Security (%) 29 | 100 100 100 68 19 46 . . . . . . Level 1 25 | . . . 28 40 53 . . . . 26 . Level 2 23 | . . . 2 39 . . . . . 59 15 Level 3 6 | . . . . . . . . . . 13 15 Level 4 11 | . . . . . . . . . . . 52 Level 5 . | . . . . . . . . . . . . High Security 3 | . . . . . . . . . . . 16 Max Security . | . . . . . . . . . . . . Squads Dispatched 37 | . 2 . 2 2 1 . . . . 8 22 Investigation 4 | . . . 1 1 . . . . . 1 1 Extermination 5 | . . . . . 1 . . . . 3 1 Reinforcement 11 | . 2 . 1 1 . . . . . 4 3 Assault 13 | . . . . . . . . . . . 13 Garrison 4 | . . . . . . . . . . . 4 Intercept . | . . . . . . . . . . . . Construction Impeded 6 | . . . . 1 . . . . . 3 2 Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Distress Signals 11 | . 2 . . 2 . . . . . 2 5 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 228 | . 4 . 39 20 5 1 . . 23 32 104 Peak Tracking Total 17 | . 4 . 5 5 3 1 . . 7 5 17 Tactical Retreats 10 | . . . 1 1 . . . . . 2 6 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Traps Triggered 6 | . . . 1 1 . . . . . 2 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Machines Disabled 56 | . . . 3 4 8 . . . 4 13 24 Max in Single Turn 8 | . . . 1 2 8 . . . 2 1 2 Garrison Access 3 | . . . . . 1 . . . . . 2 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Machines Accessed 19 | . . . 4 4 1 . . 4 . 5 1 Terminals 11 | . . . 4 4 . . . . . 3 . Fabricators 2 | . . . . . . . . . . 2 . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . . 1 Total Hacks 56 | . . . 11 7 1 . . 26 . 9 2 Successful 37 | . . . 2 3 1 . . 26 . 5 . Failed 19 | . . . 9 4 . . . . . 4 2 Catastrophic 3 | . . . 1 1 . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . Manual 20 | . . . 11 6 . . . . 1 2 . Terminals 24 | . . . 11 7 . . . . . 6 . Fabricators 3 | . . . . . . . . . . 3 . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . . . . . 2 Terminal Hacks 32 | . . . 2 2 . . . 26 . 2 . Record 11 | . . . . . . . . 11 . . . Part Schematic 5 | . . . . . . . . 5 . . . Robot Schematic 7 | . . . . . . . . 7 . . . Prototype ID Bank 3 | . . . . . . . . 3 . . . Unreport Threat 5 | . . . 2 2 . . . . . 1 . Hauler Manifests 1 | . . . . . . . . . . 1 . Fabricator Hacks 3 | . . . . . . . . . . 3 . Load Schematic 1 | . . . . . . . . . . 1 . Build 2 | . . . . . . . . . . 2 . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . Seal Access 1 | . . . . . 1 . . . . . . Unauthorized Hacks 1 | . . . . 1 . . . . . . . Terminals 1 | . . . . 1 . . . . . . . Botnet 1 | . . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 12 | . . . 4 4 . . . . . 3 1 Full Trace Events 1 | . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 7 . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . 5 . . . Parts Built 2 | . . . . . . . . . . 2 . Matter 574 | . . . . . . . . . . 574 . Time 126 | . . . . . . . . . . 126 . Total Part Build Rating 14 | . . . . . . . . . . 14 . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . . . 3 Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Total Allies 2 | . 1 . . . . . . . 1 . . Largest Group 2 | . 1 1 1 1 1 1 1 1 2 2 1 Highest-Rated Group 198 | . 50 54 62 79 89 92 93 93 187 198 134 Highest-Rated Ally 134 | . 50 54 62 79 89 92 93 93 94 109 134 Total Orders 2 | . . . . . . . . . . . 2 EXPLORE 1 | . . . . . . . . . . . 1 RETURN 1 | . . . . . . . . . . . 1 Ally Attacks 337 | . . . 46 23 4 . . . 56 41 167 Total Damage 11721 | . . . 968 403 73 176 . . 1686 2013 6402 Kills 114 | . . . 15 8 3 1 . . 13 24 50 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . . . . 1 . 1 . . Drone Launches 4 | . . . . . . . . . . . 4 Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Turns Passed 8768 | 3 61 273 1654 1030 751 545 264 109 934 1605 1539 Spaces Moved 5291 | 1 47 224 1023 533 479 413 212 88 564 909 798 Core . | . . . . . . . . . . . . Treads . | . . . . . . . . . . . . Legs 5291 | 1 47 224 1023 533 479 413 212 88 564 909 798 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 120 | 120 120 120 120 150 125 125 125 125 125 150 120 Average Speed 144 | 120 120 120 138 171 147 125 125 125 148 157 140 Slowest Speed 240 | 120 120 120 150 185 155 125 125 125 210 240 180 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 41 | 2 15 60 72 42 15 67 43 74 58 27 21 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 2 | . . 1 . . . . . 1 . . . Known Exits Taken 2 | . . . 1 . . . . . 1 . . Unknown Exits Taken 9 | 1 1 1 . 1 1 1 1 1 . 1 . Scrap Searched 7 | . . . . . . 1 4 . 2 . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 329 | . . . 92 134 15 . . . 34 17 37 Melee . | . . . . . . . . . . . . Projectile 7 | . . . . . . . . . 3 . 4 AOE 322 | . . . 92 134 15 . . . 31 17 33 Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Total 5946 | 4 51 229 1182 608 509 432 211 87 615 1009 1009 Wait 109 | . 4 4 44 14 . 13 . . 3 10 17 Move 5280 | . 46 223 1022 532 478 412 211 87 563 908 798 Hop . | . . . . . . . . . . . . Pick Up 77 | . 1 . 20 12 5 1 . . 6 13 19 Fast Attach 52 | . . . 9 3 3 . . . 4 12 21 Attach 18 | . . . 1 3 2 . . . 1 . 11 Detach 3 | . . . . 1 . . . . 1 1 . Swap 64 | . . . 14 10 4 . . . 4 14 18 Drop 107 | 4 . 2 25 14 9 1 . . 10 16 26 Fire 232 | . . . 47 19 8 5 . . 22 35 96 Melee 1 | . . . . . . . . . 1 . . Ram . | . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . 1 Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous 2 | . . . . . . . . . . . 2 Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Sto) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -5/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 43 | -10/Materials | Discovered new exit (range 7) 65 | -10/Materials | Entered Mines 65 | -10/Mines | Accompanied by 1 ally 102 | -10/Mines | Learned Materials stockpile data 155 | -10/Mines | Learned location of Mines (-9) 317 | -10/Mines | Build established: Mutant 323 | -10/Mines | Discovered new exit (range 6) 338 | -10/Mines | Entered Materials 338 | -9/Materials | Accompanied by 1 ally 338 | -9/Materials | Evolved 2 slots: Utility x2 531 | -9/Materials | Discovered new exit (range 9) 630 | -9/Materials | Identified exit to Materials 1643 | -9/Materials | Discovered new exit (range 16) 1664 | -9/Materials | Identified exit to Storage 1843 | -9/Materials | Core integrity fell below 50% 1886 | -9/Materials | Discovered exit to Materials (range 13) 1992 | -9/Materials | Entered another Materials area 1992 | -8/Materials | Accompanied by 1 ally 1992 | -8/Materials | Evolved 2 slots: Weapon x2 2298 | -8/Materials | Build established: Skirmisher 2915 | -8/Materials | Discovered new exit (range 17) 3022 | -8/Materials | Entered Factory 3022 | -7/Factory | Accompanied by 1 ally 3022 | -7/Factory | Evolved 2 slots: Propulsion x2 3307 | -7/Factory | Build established: Scavenger-Gunner 3705 | -7/Factory | Discovered new exit (range 5) 3773 | -7/Factory | Entered Lower Caves 3773 | -7/Lower Caves | Accompanied by 1 ally 3774 | -7/Lower Caves | Encountered a Warlord checkpoint 3932 | -7/Lower Caves | Build established: Gunner 4292 | -7/Lower Caves | Discovered new exit (range 18) 4318 | -7/Lower Caves | Entered another Lower Caves area 4318 | -7/Lower Caves | Accompanied by 1 ally 4508 | -7/Lower Caves | Learned Factory terminal intel 4508 | -7/Lower Caves | Discovered new exit (range 8) 4582 | -7/Lower Caves | Entered Data Miner 4582 | -7/Data Miner | Accompanied by 1 ally 4582 | -7/Data Miner | Discovered new exit (range 6) 4601 | -7/Data Miner | Met Data Miner 4631 | -7/Data Miner | Learned location of Section 7 (-3) 4631 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4654 | -7/Data Miner | Received God Mode back door access code from Data Miner 4691 | -7/Data Miner | Entered Proximity Caves 4691 | -6/Proximity Caves | Accompanied by 1 ally 4832 | -6/Proximity Caves | Escorted by Enhanced Grunt 4864 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 4884 | -6/Proximity Caves | Found Prototype Special Weapon 4979 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes 5325 | -6/Proximity Caves | Identified exit to Factory 5364 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5492 | -6/Proximity Caves | Attracted the attention of an 0b10 base 5625 | -6/Proximity Caves | Entered Factory 5625 | -6/Factory | Accompanied by 2 allies 5625 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5626 | -6/Factory | Loaded intel: 20 terminal locations 5940 | -6/Factory | Fabricated Combat Drone Bay? 6435 | -6/Factory | Build established: Scavenger-Gunner 6989 | -6/Factory | Fabricated Adv. Core Analyzer (x1) 7171 | -6/Factory | Discovered new exit (range 19) 7173 | -6/Factory | Incoming investigation squad redirected 7230 | -6/Factory | Entered another Factory area 7230 | -5/Factory | Accompanied by 1 ally 7230 | -5/Factory | Evolved 2 slots: Utility x2 7458 | -5/Factory | Garrison activated, responded to threat 7530 | -5/Factory | First assault squad dispatched 7574 | -5/Factory | Lost 3 parts (1p1n1u) 7585 | -5/Factory | Incoming assault squad redirected 7635 | -5/Factory | Incoming assault squad redirected 7679 | -5/Factory | Identified Molecular Deconstructor 7719 | -5/Factory | Lost 6 parts (2p1n3w) 7795 | -5/Factory | Core integrity fell below 50% 8177 | -5/Factory | Garrison activated, responded to threat 8224 | -5/Factory | Spotted B-75 Beast 8257 | -5/Factory | Destroyed B-75 Beast 8293 | -5/Factory | Incoming investigation squad redirected 8304 | -5/Factory | Incoming assault squad redirected 8519 | -5/Factory | High security lockdown imminent 8599 | -5/Factory | High security lockdown engaged 8675 | -5/Factory | Core integrity fell below 20% 8769 | -5/Factory | Core destroyed Last Messages --------------- 08760_ Hpw. Shock Rifle destroyed. 08760_ Gauss Rifle destroyed. 08761_ Player 2 swaps in Titanium Leg. 08761_ Slug penetrates G-50 Soldier. 08761_ Hvy. Shock Bomb intercepted. 08761_ Slug penetrates Player 2. Player 2: "Argh." 08762_ Player 2 attaches Gyrokinetic Inverter. 08763_ Player 2 attaches Wave Gun. 08764_ P-70 Sage resets I-47 Archangel, system corruption cleaned. 08764_ Player 2 attaches Mic. Fission Core. 08766_ Slug penetrates G-50 Soldier. 08766_ G-50 Soldier destroyed. 08766_ Com. Battery fried. 08766_ I-47 Archangel destroyed. 08767_ Overheating: Energy bleed (-8). 08768_ Slug penetrates Player 2. 08768_ Gauss Rifle destroyed. 08768_ H-66 Slayer destroyed. 08769_ Antimatter Reactor destroyed. 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" #??????????????????? | | ???????????????????#==%%* "" #??????????????????? | | ???????????????????# %p% " #??????????????????? | | ???????????????????# [![!m #??????????????????? | | ???????????????????# %*% #??????????????????? | | ???????????????????# =[=gg" #??????????????????? | | ???????????????????# #??????????????????? | | ????????????????#### #??????????????????? | | ????????????????? / #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# l ##?????????????????? | | ???????????????????# @ ;#?????????????????? | | ???????????????????# ;#?????????????????? | | ???????????????????# @ %;#?????????????????? | | ??????????# #######gg #####??#??????????? | | ??????????+ /%g%!% == #? #??????????? | | ??????????????######## g %[= #? ###????????? | | ?????????????????????# =% =%## #????????? | | ?????????# [######### = * !%%#???????????? | | ??????? / % !%= [=! #??????????? | | ?????????????######### [ *% gg=% #?????????? | | ?????????????????????# " = g[%=####????????? | | ?????????????????????#^ g %=! #????????? | | ?????????????????????# " | %[######????????? | | ?????????????????????# " ! == #?????????????? | | ?????????????????????# ! #????#+???????? | | ?# ??????????????????#######/#######????# ???????? | | ?#!?????????????########??# ########### #??????? | | ##%#????????????# # # """" #^#??????? | | %!=####?????????#""" """ + # ""S"" # #??????? | | #??????????"R """ # # "" # #??????? | | #?????????#""" """ # # # #??????? | | #??????#### # # # #??????? | | ######## ## """ """ # # """ # #####??? | | ## #?""" """ / % """ # #??? | | ## """ #?""" """ # # """ # ###? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 34 Energy Capacity 395 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Weapon Cycling 20 Evasion (%) 40 Targeting Accuracy 8 Core Analysis 10 Recoil Reduction 2 Kinecelleration 40 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Combat Drone Bay | x1 | -6/Factory Adv. Core Analyzer | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Slots Evolved 10 | . . 2 2 2 . . . . 2 2 . Power 3 | . . . . 2 . . . . . 1 . Propulsion 3 | . . 2 1 . . . . . . . . Utility 3 | . . . 1 . . . . . 1 1 . Weapon 1 | . . . . . . . . . 1 . . Parts Attached 127 | . . 4 21 14 3 1 1 . 1 10 72 Parts Lost 38 | . . . 2 . . . . . 1 1 34 Damage Taken 7231 | . 45 . 576 279 24 . . . 618 388 5301 Core 767 | . 45 . 133 23 . . . . 6 16 544 Player 2/Cogmind (%) 46 | . 100 . 51 44 . . . . 5 15 53 Absorbed by Shields . | . . . . . . . . . . . . Damage Inflicted 9680 | . . . 968 403 73 176 . . 784 1559 5717 Player 2/Cogmind (%) 41 | . . . 33 17 15 50 . . 28 47 51 Combat Hostiles Destroyed 74 | . . . 10 7 3 1 . . 4 11 38 Player 2/Cogmind (%) 46 | . . . 34 35 60 100 . . 26 47 58 Game ------ Seed SingularitySensorRailgun Manual? 0 Play Time 01:14:40 Cumulative 255.2 hours Start 2020.05.04 @ 01:18:28 End 2020.05.04 @ 18:43:39 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 395 Rogue 394 Adventurer 0 Explorer 1 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 66 Gallery% 79 Achievement% 54 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 14/Cog Map View 72x52 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 0 RUN: 8beffd4a-94a2-4bdc-9a37-454e9ab52a9f